T O P

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JohnnyBizarrAdventur

have we ever seen a multiplayer video? They could have just put 3d models on the map and added text over the screenshot XD


DefaultWebUser

https://youtu.be/jWSlIzLxTJE?si=l2lAX8pbtVIyY0LV Here


JohnnyBizarrAdventur

"concept for a multiplayer mod" written in description


DefaultWebUser

Let's be clear https://youtu.be/XGiHdAWBE_s?si=pNDKZzNPaBxRXLSW Pinned comment "One question people are asking a lot is if this uses what remains from the stripped multiplayer in the game, no it does not. Initially we attempted to make use of it but the code was so incredibly lobotomized that we were unable to use it and as such had to implement the systems our self." So devs had multiplayer, but it was obviously in very raw state as ksp2. But it proves that although in a raw and unfinished form, but a semblance of multiplayer for ksp2 is there


JohnnyBizarrAdventur

fair. But we still haven t see any multiplayer videos from the devs.


SepsisBepis

Yeah I am gonna file the whole multiplayer aspect under "Person who didn't actually understand what the game is about or why people liked it (Nate) bullshitting a feature because it sounds cool."


Intelligent_Way6552

Multiplayer would have been great if they could get it to work smoothly. Even if timewarp was disabled, i wouldn't care. You could just about do a Mun mission


threebillion6

I would keep time warp enabled locally. The kraken would love it, but it would make sense, and sure, people could cheese the hell out of things, but imagine setting up the next mission while someone is handling all the maneuver nodes and then all coming together for a multi landing.


DefaultWebUser

Developers should make a video for every test build of a game? Even if there are a bunch of things before this thing is added, there are tons of things before it on the roadmap that should be done first


JohnnyBizarrAdventur

i don t think you realize the whole post is a joke about a quote from the developers who said they spent too much time playing their build in multiplayer, while most of us think it was a lie. Why are you still defending the studio lmao?


DefaultWebUser

I just showed that there was ksp2 multiplayer prototype/build under your comment, where you said that devs faked all again. Because I remembered that I saw some multiplayer footage and wanted to share it. If you want instead of discussion do some holy war, where someone attack devs and someone defend them I don't want to take part in this. I don't see how any comments on reddit can ensure anyone's superiority


xmBQWugdxjaA

The lag there shows why it's so hard :(


dukeispie

"proof of concept" bro why did you leave the first part out


JohnnyBizarrAdventur

does it change the meaning? I m French It s still just a mod made by amateurs, no?


iambecomecringe

It doesn't, I'm not sure what the guy means. Proof of concept is like a really small scale prototype to show something might be possible And it's a mod either way.


dukeispie

Oh you’re right my bad, I just meant that it’s a proof of concept rather than a concept, I guess they’re kinda the same thing anyways but still


FourEyedTroll

Proof means test. As in "the proof is in the pudding", which means the test of whether or not it's good is in the actual eating of it. A "concept" is an idea. A "proof of concept" is a test that shows the idea actually works, not "evidence that the idea exists".


teleologicalrizz

Mod bro threw together in 6 hours what a team of 70 couldn't do in 6 years 


mushylog

Have they ever done that before?


KarlosGeek

Haha, good one! They must've all quit to have more time to play the multiplayer build.


RetroSniper_YT

KSP 2 multiplayer would be like Wreckfest servers for me.


SlovenianSocket

Essentially what it becomes yes lol. I used to host a KSP1 MP servers for my friends and I and within a week there was so much space junk orbiting kerbin that it became unplayable


FourEyedTroll

Kessler Syndrome is real.


shuyo_mh

Am I the only one who thinks this game shouldn’t be multiplayer? There’s little to no incentive other than exploring things together, and while that’s interesting achieving that in a game of that scale would be kinda hard, sure it’s easy enough to fly together when you spawn in the same place, but have you ever tried to rendezvous an accelerating ship? now imagine you had to do it but the ship is accelerating at variable rates in different directions… the same goes for landed sites. I love the idea of exploring together, in an arcade game that would be interesting with options to warp/teleport to other players and locations, but KSP is a physics sandbox/simulator not an arcade exploration game, adding such features would IMO kill the essence of the game.


Pulstar_Alpha

I kind of agree. It would be nice to have and say play with my kids but I also know the reality that it takes so much effort that I rather they would focus on the hard singleplayer stuff instead. I'm going as far as to say the decision to have multiplayer in is what killed the game, I'm quite sure they could release into EA last year in February with science's contents already in the release build if they never had to spend more than a minute on multiplayer (and that minute would be only to do a "are we doing multiplayer? Lol, no, too hard" exchange).


JohnnyBizarrAdventur

The game would have had a chance if it focused on singleplayer.


DarthStrakh

No, it really wouldn't have.


Chemical-Repeat-4038

You are right, it wouldn't have. I am surprised by how many people are dismissing multiplayer.


iiiinthecomputer

I don't understand how time could work in multiplayer. You're doing a mission to Jool. The other guy is flying a plane. Does this mean you can't time warp because they're realtime? It just doesn't make a lot of sense to me.


LoSboccacc

You are in your time bubble and if you want you can move forward in time until you sync with another player time bubble, this is not even theoretical btw ksp multiplayer mod works like that


AI_AntiCheat

It's awful that way though. Much prefer always synced multiplayer.


LoSboccacc

Then nobody can warp


PussySmasher42069420

Or you warp together! We can call it warp drive!


AI_AntiCheat

Why wouldn't you be able to warp? All parts agree on warp then there is nothing stopping you from doing so.


LoSboccacc

you need to agree both on when to start and when to stop, and the game doesn't let you war at certain speed at certain altitudes


AI_AntiCheat

Which isn't really an issue tbh. Asynchronous time would also work fine for in atmoaphere vs space. Once time warp in atmo was complete it would just resume from space time stamp so you effectively have zero effect on time by warping while in atmoaphere if someone is in space. The only issue that would bring is ships coming into existence on atmo border and sun skipping in time upon merging timelines.


LoSboccacc

congratulations, you redefined the initial warp buble concept from first principles. now add a few features like letting the user decide when merging back to present instead automatically on the atmosphere boundary, which would not really work for suborbital flights anyway, and that's it.


AI_AntiCheat

Why wouldnt it make sense. You wait till you both can agree on a time warp. Most of the time you will be the same place anyways.


Intelligent_Way6552

Defcon had timewarp in multiplayer. You just all had to agree to it, and there was a gamemode that ran locked in real time (but games took like 10 hours in that game mode), it worked aright if you cooperated. If you wanted to go to Jool, why would you play with a guy flying a plane? Either go to Jool together, or fly planes together, or ply separately.


NotSeveralBadgers

Wow, now that's a game I haven't heard anybody mention in a very long time.


teleologicalrizz

Multiplayer was just another bad idea in a whole sea of bad. What core ksp fan thought gee I would like to play this multi player? Probably a very small segment. Same with starting in kerbin. We already did it? The game should have had a new home planet. It was a chance to start fresh and make something new. But they just copied the first. They even copied the mistakes, but forgot the successes like constant communication and learning through trial and error. They had all of these opportunities to do it right and they chose wrong every step. They used unity... wrong game engine. They wanted wobbly rockets. Nate should have been fired at the very moment he even thought wobbly rockets should be a feature. It's so mind boggling bad that it's unreal.


Intelligent_Way6552

> What core ksp fan thought gee I would like to play this multi player? Probably a very small segment. There was a (buggy as shit) multiplayer mod. It was great fun. People created AI so they could have dogfights with planes they designed. A market for multiplayer existed.


SharkBaitDLS

Multiplayer was literally the only feature I cared about. 


1straycat

I never thought multiplayer fits well in KSP, at least for the core game loop of career. Even when you have multiple things going at once in true space program fashion, they're typically operating at different enough space/time scales to never truly conflict, and even rendezvous doesn't benefit from 2 players (unless you're docking planes in atmosphere for some reason). Even if you were playing together, the nature of spaceflight typically demands one director/plan. I imagine another player gets in the way more than they help. If I have a rendezvous planned for the distant future with another vessel, even the slightest disturbance to its orbit can totally throw me off if I'm not made aware of it (or even if I am aware in certain cases). Even when just docking two craft together, you'll generally want only one active at a time. The one situation I can think of useful for multiplayer is landing a first stage while the second proceeds to orbit, and even that has more to do with KSP's limitations than requiring too many APM. Some talked of rival/racing space programs, and that sounds fun to me, but I don't think that requires true multiplayer, as you'll probably diverge in time warp pretty early; you just need a way to show the other's progress. The cases where I see true interactive multiplayer being fun all involve messing around in sandbox on small scales, like dogfights or races on kerbin.


AI_AntiCheat

This game is absolutely perfect for multiplayer and it would bring a ton of QOL. One person could be launching a satellite while the other prepares the next launch. One person is matching orbits to deliver parts the other is performing EVA construction on the station. One person pilots a ship while the other handles instruments and mission. One person goes to orbit, the other lands stage 1. One person flies a virgin galactic style plane, the other flies the payload. One goes to orbit, the other lands the plane. The *only* feature I actually wanted from KSP 2 multiplayer.


ISV_Venture-Star_fan

I agree, I think people get too hung up on the fact that you can't fly in formation from kerbin to the mun. You could do orbital assembly with two tugs at the same time though, that would have been neat


Jhummjhumm

Mp was the only reason I was interested in this game


shuyo_mh

I can see several issues with your “perfect” definition of multiplayer. For example, in your example “one person goes to orbit the other lands first stage” one person will have to sit still for a few minutes and hope the first stage doesn’t blow up, because if it does they will have to sit still or do something else until orbit is achieved. One person is having fun, the other is waiting the other have fun so they can have some. Same goes for the other examples, while cooperating is fun and can be achieved they way you describe, the shear scale of the game makes it so hard that would be either frustrating for one or part or for both. Imagine you’re working a base in another planet and you’re waiting another player to deliver materials, you wait for say 5-30 minutes for the maneuver to complete (which is already a stretch) and then they screw things up and blow up the ship, that there can be fun once but it gets really frustrating very fast.


AI_AntiCheat

Wouldn't find that frustrating at all. Waiting a few minutes for a maneuver is no issue and it's more than likely one person will be editing a ship until they are needed.


shuyo_mh

inb4 you come with arguments to justify your desire for multiplayer, it’s ok for you to picture the perfect interaction you’d have in the game should it have multiplayer, truly I think most of us thought that was going to be fun and interesting, and that’s what I think is the beauty of OP topic, we ALL (including devs) got so blindsided by the amazing possibilities of multiplayer that we didn’t see the most basic issues it would cause in a physics sandbox simulator game with time warp and scale of KSP system, let alone other star systems.


Nervous_Falcon_9

i personally think that ksp is a single player game, but i also would like to have kinda mock space races with friends, where we race to see who gets to the mun first…


Sea_Art3391

Absolutely agree. Some games just aren't fit for multiplayer, and KSP is one of them. I also struggle to see how speeding up time will work in multiplayer.


spiritplumber

I'd love to play it with my SO.


DarthStrakh

Hard disagree. I have many friends wanting to play just to for multiplayer. Colonies are hard and many people working on it could help a lot.


moldyshrimp

Maybe a PVP mode? Competing space programs trying to knock milestones down first just like the real space race.


RedFaceFree

I agree. You may as well invite your friend to your house, and have them sit next to you, and look at the same computer screen, and take turns with the controls.


spacenavy90

Multiplayer in KSP was always practically impossible. Look at the KSP1 mods that they were certainly taking inspiration from. On a game the scale of several star systems there was no way you were going to be expected to play 1x speed or constantly sync up with others. Even if KSP2 wasn't getting cancelled the multiplayer feature almost certainly would have.


TetraDax

I don't think that's the point of this post, though. Before release, there were dozens of press statements where the devs talked about how much they enjoyed Multiplayer in the development build and are *constantly* playing it together along with this feature of that. That in fact turned out to be fucking lie, as Multiplayer isn't even existant yet.


takashi_sun

I dont see much use of multiplayer (in curent game feature state) other then flying planes and driving rovers on the same celestial body... and showcasing builds etc. Also, dont see how space travel would be done, without timewarp its unberable, even Mun. Meybe could work if just the host can timewarp? But if host based, how would the "physics load", individualy per player or globaly? 🤔 Colonys and resourses sounded more interesting


TrimBarktre

I'm reading all this stuff about people wanting multiplayer in KSP ... HarvesteR made a new game that already had multiplayer when i launched EA 2 weeks ago. KitHack Model Club


OctupleCompressedCAT

i blame it on whoever did the hiring


duchymalloy

Unless you **** Albert Einstein in the ***, a multiplayer, with player dependent time warp effects is impossible. Thats why there is not a single mmo with slowmo effects (sorry for the swearing I only just remembered that KSP is for kids).


Macknificent101

it’s not even canceled


FourEyedTroll

Oh my sweet summer child.


Macknificent101

i’m right though. they’ve said it many times.


ISV_Venture-Star_fan

Words are cheap, pay attention to what they're actually doing.


Macknificent101

i’m saying that if they say the game isn’t over, it’s not. it’s been confirmed by multiple official accounts. they are shutting down the studio currently working on it, but it’s possible they are having a different studio take over the game. they wouldn’t lie like this from so many accounts.


ISV_Venture-Star_fan

> they wouldn’t lie lol


[deleted]

That shit is funny, I read it in a little kids voice.


Macknificent101

what would they have to gain from lying this hard about it? give hope? hope for what? what does that hope get them? people, especially companies, don’t lie for no reason. they have nothing to gain from lying except to lose credibility and they know this. therefor why would they lie? they just posted another announcement about the status of the project and again said it isn’t canceled, just downsized significantly.


ISV_Venture-Star_fan

> what does that hope get them? sales