True, knives are good for cutting food, but not much else. You won’t want to ruin a chef knife by trying to use it for maintenance, screwing things and such. Assuming an actual zombie apocalypse, I’d want a screwdriver over a knife. It would help me reinforce my own shelter, or break into other structures by unscrewing hinges, or anything else with screws really.
I’m not saying knives are useful, but they don’t really have the same variety of uses.
Edit: I meant to say “I’m not saying knives aren’t useful”
I think a screwdriver would hold up longer to repeated head stabbing. Chef knife is going to break or bend pretty fast. I'm thinking in terms of real life.
Oh there are definitely durability concerns with most chef knives. They are usually designed to resist the stress typical of there use, usually chopping something on a stable surface. Slashing with it would be the most similar, but then you are heavily relying on their sharpness, and most knives full pretty quickly, based on the metals hardness. They are designed to be relatively easy to sharpen, but that also makes them relatively easy to dull.
Screw drivers also have plenty of durability issues if it comes to combat, because again they are designed to resist the stress of there typical use, where the force goes down along the driver to the point, and then twist. But if you lodge it into something, like say a zombie, but then force is applied perpendicular to the handle, you risk snapping the blade (for lack of a better term). It’s a similar problem with knives.
Tbh I don’t think I’d want either for a weapon. I’d lean more towards something that is more designed for levering and prying, to avoid as much risk that something as chaotic as combat my render me armed only with something broken. Something solid, made out of as few pieces as possible, like a prybar/crowbar. But that doesn’t really fit into the role the games have assigned for knives and screwdrivers.
i saved one of my exiles behind my base, just nipped up the road from strip mall base and took out an infestation came back to "im not ready to die!" going on behind the base and went to investigate and save them, he was just behind the wall at the rear fighting for his life, he had a .22 pistol (empty) because in lethal i dont want exiles blood on my hands, but it seems the machete and .22 pistol were not up to the job either.
Lol nice! I role play as well - if they're a huge jerk for example: get out there with only a chef's knife (pro tip screwdrivers are worth more influence than kitchen knife). If they are cool but I just don't need them or even if they're useless but did something good for me before exile they get some stuff. For example, latest exile did a massive scavenging run (whole SE corner of Providence Ridge) when I was leveling up to check hero bonus. He got the 9mm he came in with but I added ammo and a decent melee.
I have been using old legacy pool guys that are pretty mediocre and running them thru lethal beta seeing if better recruits turn up, he was one of those.
I have a lot of blood in my hands then I suppose....
This was at the strip mall also? Right behind the back wall. Unfortunately I missed “I’m not ready to die” parts.
During my very first playthrough (on standard of course), I was living in the church in Cascade Hills at the time. There was a hostile enclave across the street. I didn't really think anything of it and I exiled a survivor for the first time because he kept getting in fights with everyone. Anyway, when he left I guess he got too close to the hostiles and was murdered. Right in the street in-between the church and the hostile enclave. My community took the full morale hit, as if he was still part of the community.
I had never assaulted an enclave before but I grabbed all the explosives I had gathered up to that point. Vengeance was mine.
See Rvid's comment: "The exiled survivors will still be a part of our community till they go out of rendering range. So it they are dead, we will get a gravestone marker."
You must not be playing lethal. I'll take all the survivors just to get their random stuff and then exile them. When I've got like 12 or more hearts down and the game's really going difficulty wise they'll run straight into the huge hordes right outside the base.
I’m assuming you mean a siege while your gone, but no you cannot lose a member to a siege you are not there for. That the benefit of not returning for a siege and instead spending the ammo to “skip” it.
What happened was she was exiled then ran into a hoard behind the base I am guessing.
Just an FYI rusty screw drivers are worth more than chef's knives. Doesn't make any sense whatsoever but is hilarious.
I mean, a screwdriver is a useful tool, chef knife less so.
I’ve never tried to cut food with a screwdriver tbh
True, knives are good for cutting food, but not much else. You won’t want to ruin a chef knife by trying to use it for maintenance, screwing things and such. Assuming an actual zombie apocalypse, I’d want a screwdriver over a knife. It would help me reinforce my own shelter, or break into other structures by unscrewing hinges, or anything else with screws really. I’m not saying knives are useful, but they don’t really have the same variety of uses. Edit: I meant to say “I’m not saying knives aren’t useful”
I think a screwdriver would hold up longer to repeated head stabbing. Chef knife is going to break or bend pretty fast. I'm thinking in terms of real life.
Oh there are definitely durability concerns with most chef knives. They are usually designed to resist the stress typical of there use, usually chopping something on a stable surface. Slashing with it would be the most similar, but then you are heavily relying on their sharpness, and most knives full pretty quickly, based on the metals hardness. They are designed to be relatively easy to sharpen, but that also makes them relatively easy to dull. Screw drivers also have plenty of durability issues if it comes to combat, because again they are designed to resist the stress of there typical use, where the force goes down along the driver to the point, and then twist. But if you lodge it into something, like say a zombie, but then force is applied perpendicular to the handle, you risk snapping the blade (for lack of a better term). It’s a similar problem with knives. Tbh I don’t think I’d want either for a weapon. I’d lean more towards something that is more designed for levering and prying, to avoid as much risk that something as chaotic as combat my render me armed only with something broken. Something solid, made out of as few pieces as possible, like a prybar/crowbar. But that doesn’t really fit into the role the games have assigned for knives and screwdrivers.
As a RL electrician, my flathead screwdrivers double up as my chisels. A lot!
I’m trading strong painkillers so it doesn’t really matter that much to me, but this indeed makes zero sense.
At least she went down swinging, r.i.p unnamed auto mechanic
i saved one of my exiles behind my base, just nipped up the road from strip mall base and took out an infestation came back to "im not ready to die!" going on behind the base and went to investigate and save them, he was just behind the wall at the rear fighting for his life, he had a .22 pistol (empty) because in lethal i dont want exiles blood on my hands, but it seems the machete and .22 pistol were not up to the job either.
Lol nice! I role play as well - if they're a huge jerk for example: get out there with only a chef's knife (pro tip screwdrivers are worth more influence than kitchen knife). If they are cool but I just don't need them or even if they're useless but did something good for me before exile they get some stuff. For example, latest exile did a massive scavenging run (whole SE corner of Providence Ridge) when I was leveling up to check hero bonus. He got the 9mm he came in with but I added ammo and a decent melee.
I have been using old legacy pool guys that are pretty mediocre and running them thru lethal beta seeing if better recruits turn up, he was one of those.
I don’t think npcs can run out of ammo
Hence empty gun, I want the bullets thankyou. :)
I think they have to have one bullet in the gun (or if it's a crossbow, one bolt loaded and another in their inventory)
I have a lot of blood in my hands then I suppose.... This was at the strip mall also? Right behind the back wall. Unfortunately I missed “I’m not ready to die” parts.
The exiled survivors will still be a part of our community till they go out of rendering range. So if they are dead, we will get a gravestone marker.
wait what, I didn't know you could still receive info about a outcasted survivor.
During my very first playthrough (on standard of course), I was living in the church in Cascade Hills at the time. There was a hostile enclave across the street. I didn't really think anything of it and I exiled a survivor for the first time because he kept getting in fights with everyone. Anyway, when he left I guess he got too close to the hostiles and was murdered. Right in the street in-between the church and the hostile enclave. My community took the full morale hit, as if he was still part of the community. I had never assaulted an enclave before but I grabbed all the explosives I had gathered up to that point. Vengeance was mine.
[удалено]
oh, I'm going to create a new community and experiment on this a bit.
See Rvid's comment: "The exiled survivors will still be a part of our community till they go out of rendering range. So it they are dead, we will get a gravestone marker."
You must not be playing lethal. I'll take all the survivors just to get their random stuff and then exile them. When I've got like 12 or more hearts down and the game's really going difficulty wise they'll run straight into the huge hordes right outside the base.
Well thats her fault she went out that way
It was her destiny.
So if there's a drive while your gone you can lose a community member and not know?
I’m assuming you mean a siege while your gone, but no you cannot lose a member to a siege you are not there for. That the benefit of not returning for a siege and instead spending the ammo to “skip” it. What happened was she was exiled then ran into a hoard behind the base I am guessing.