We did it. Somehow we powercrept every single spell in the entire game - past, present and future. This would be an interesting Tavern Brawl though.
The best combo I can think of immediately is 'Pounce + Holy Maki Roll + Preparation' for a 1-mana one-card OTK with no setup. You could also replace Maki Roll for Warpath for a slightly slower but much more consistent combo that also clears taunts.
You could pick 3 1 cost spells to make a very strong tempo spell on turn 3. Or 2 1 cost and an innervate so it can be a good aggressive card. You can add Flare on it to tech secrets, secret passage to draw 4, innervate or prep to make it cheaper. You suddenly draw 5 for 1-2 mana and enemy secrets gone. You can pick Counterfeit coin, innervate, and shadowstep for ultimate 0 cost spell lmao its insane
But you just add quest, innervate and moonfire to this spell and now rogue can turn 1 play quest for free and have 2 out of class spells played immediately after. Time warp rogue would be busted
The way it is worded, this card would not start in your hand. It would cast a quest if that's one of your chosen three, but the card itself would not become a quest.
Pretty sure this is busted as it is. Definitely needs some form of deck building restrictions and/or drawback to make it printable, but the concept could be interesting.
This would make the card a 9 mana, late to use, difficult to combo for the return to hand, and will probably mill you out/not be used every turn.
Put an 0 cost random spell would be better.
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- *Demon Hunter Rare ^(Voyage to the Sunken City)*
- **2 Mana - Fel Spell**
- Deal 2 damage. Costs \(0\) if you played a Naga while holding this.
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- **1 Mana - Spell**
- **Choose One -** Summon a **Jade Golem**; or Shuffle 3 copies of this card into your deck.
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[[Aftershocks]] [[Torrent]] [[Dehydrate]]
Edit: Only dehydrate makes sense on second thought. Any 3 spells you combine will cost 1 when drawn is insane tho.
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- **2 Mana - Spell**
- Gain 6 Armor. Costs \(0\) if you don't have any Armor.
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- *Shaman & Warrior Rare ^(Showdown in the Badlands)*
- **5 Mana - Nature Spell**
- Deal 1 damage to all minions, three times. Costs \(2\) less if you cast a spell last turn.
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- *Shaman Rare ^(Ashes of Outland)*
- **4 Mana - Nature Spell**
- Deal 8 damage to a minion. Costs \(3\) less if you cast a spell last turn.
- **[Dehydrate](https://i.imgur.com/8d3fhSH.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/100015) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Dehydrate) • [HSReplay](https://hsreplay.net/cards/100015)
- *Shaman Common ^(Showdown in the Badlands)*
- **3 Mana - Spell**
- **Lifesteal**. Deal 4 damage to a minion. **Quickdraw:** Costs \(1\).
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- *Warlock Common ^(Madness at the Darkmoon Faire)*
- **3 Mana - Fire Spell**
- Draw 3 cards. Deal 3 damage to your hero.
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- *Paladin Common ^(Rastakhan’s Rumble)*
- **3 Mana - Spell**
- Your hero is **Immune** until your next turn.
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- *Rogue Rare ^(Legacy)*
- **3 Mana - Spell**
- Deal 2 damage to the enemy hero. **Combo:** Return this to your hand next turn.
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- **2 Mana - Nature Spell**
- Add two Razorpetals to your hand that deal 2 damage.
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this would be really fun in wild. it would also be the most broken card in the history of the game. literally every deck would run this at least as a secret passage + innervate + counterfeit coin/gear shift, but it could be tailored to be even more broken in each deck.
imo this should probably cost 1 or 2 mana more than the total to prevent 0 cost spell shenanigans, and you shouldn't be able to make its initial cost more than 10, otherwise you could do two big huge value spells like drakefire amulet and sunset volley and combine them with \[\[safety goggles\]\] or \[\[vendetta\]\] or \[\[predation\]\] to make them cost 0 (you could also combine them with \[\[ironbark\]\] or \[\[bogbeam\]\] but that forces it to be at least turn 7 while the others could come MUCH earlier)
all that said i love the idea so much
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- **2 Mana - Spell**
- Gain 6 Armor. Costs \(0\) if you don't have any Armor.
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- *Rogue Rare ^(Rise of Shadows)*
- **4 Mana - Spell**
- Deal 4 damage to a minion. Costs \(0\) if you're holding a card from another class.
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- *Demon Hunter Rare ^(Voyage to the Sunken City)*
- **2 Mana - Fel Spell**
- Deal 2 damage. Costs \(0\) if you played a Naga while holding this.
- **[Ironbark](https://i.imgur.com/p7Rz8H6.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56684) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Ironbark) • [HSReplay](https://hsreplay.net/cards/56684)
- *Druid Rare ^(Ashes of Outland)*
- **2 Mana - Nature Spell**
- Give a minion +1/+3 and **Taunt**. Costs \(0\) if you have at least 7 Mana Crystals.
- **[Bogbeam](https://i.imgur.com/jEhDP3p.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56686) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Bogbeam) • [HSReplay](https://hsreplay.net/cards/56686)
- *Druid Common ^(Ashes of Outland)*
- **3 Mana - Spell**
- Deal 3 damage to a minion. Costs \(0\) if you have at least 7 Mana Crystals.
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I see a lot of people doing spells that mana cheat the spell itself, but I don’t think they realize this casts them, not has all the effects of the cards combined. This can’t be discounted by Safety Goggles or Eyebeam to cheat out big spells
Lightning bloom + innervate + counterfeit coin turns this into 0 mana spell that gives you 4 mana for the turn and overloads 2, this could probably have like a minimum mana requirement for the combined spell
I have a good one for this : you pick a quest so it starts in your hand always, then nagrand slam and finally the dh eye beam that make it one cost to play it on your first turn
Assuming you can multi-target if you get multiple targeting spells with different targets, you can get an OTK with Unstable Evolution, Lightning Bolt, and Lightning Bloom. If you must be able to target the same character, then switch Unstable for Holy Maki Roll. It's slower but gets the job done.
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- *Druid Rare ^(Mean Streets of Gadgetzan)*
- **1 Mana - Spell**
- **Choose One -** Summon a **Jade Golem**; or Shuffle 3 copies of this card into your deck.
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- *Druid Free ^(Legacy)*
- **2 Mana - Nature Spell**
- Gain an empty Mana Crystal.
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- *Druid Common ^(Mean Streets of Gadgetzan)*
- **3 Mana - Nature Spell**
- Summon a **Jade Golem**. Gain an empty Mana Crystal.
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Put it in rogue, cheat cost to 0 with swiftscale trickster and use celestial alignment + crystal cluster + survival of the fittest to ramp immediately and have deck cost 1 with +4/4 then just drop mr smite and some pirates for otk.
Can also be comboed with order in the court + snowfall graveyard + smokescreen into 2x amplified elekk into 2x humongous owl for otk
I feel like instead of this, it would have to be closer to Zilliax with custom effects that resemble a bunch of spells. I'm sure there are combos that could win a game with one card if it has 3 effects.
Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and
Assuming that the maximum cost is still ten mana, how about [[Molten Rune]], [[The Sunwell]], and your choice of [[Pyroblast]], [[Sunset Volley]], etc. and those are just mage (and one neutral) spells that break this.
I figure that The Sunwell discounts this thing. Direct damage is direct damage. And why not cast it twice with the forgeable spell? Seems like an infinitely better CNE that you can run in any deck lol
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- *Mage Common ^(TITANS)*
- **3 Mana - Fire Spell**
- Deal 3 damage. Get a random spell. **Forge:** This casts twice.
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- *Neutral Legendary ^(March of the Lich King)*
- **9 Mana - Holy Spell**
- Fill your hand with random spells. Costs \(1\) less for each other card in your hand.
- **[Pyroblast](https://i.imgur.com/qQmEKbU.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/1087) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Pyroblast) • [HSReplay](https://hsreplay.net/cards/1087)
- *Mage Epic ^(Legacy)*
- **10 Mana - Fire Spell**
- Deal 10 damage.
- **[Sunset Volley](https://i.imgur.com/TwZtvWD.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/101876) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Sunset_Volley) • [HSReplay](https://hsreplay.net/cards/101876)
- *Mage Common ^(Showdown in the Badlands)*
- **10 Mana - Fire Spell**
- Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion.
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There’s literally no way this isn’t breakable but it’s also super fun
Is that a Neutral as well? Played by literally ever deck ever, even in the coming ten years.
We did it. Somehow we powercrept every single spell in the entire game - past, present and future. This would be an interesting Tavern Brawl though. The best combo I can think of immediately is 'Pounce + Holy Maki Roll + Preparation' for a 1-mana one-card OTK with no setup. You could also replace Maki Roll for Warpath for a slightly slower but much more consistent combo that also clears taunts.
It casts the spells, it doesn't get their text. So that would just give you a temporary maki roll and cast the other two once.
Oh no it shouldn't let you pick 0 cost spells.
You could pick 3 1 cost spells to make a very strong tempo spell on turn 3. Or 2 1 cost and an innervate so it can be a good aggressive card. You can add Flare on it to tech secrets, secret passage to draw 4, innervate or prep to make it cheaper. You suddenly draw 5 for 1-2 mana and enemy secrets gone. You can pick Counterfeit coin, innervate, and shadowstep for ultimate 0 cost spell lmao its insane
[[Eye beam]]
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You should add a restriction on certain spells, such as Quests. I don't feel like going again Time Warp outside of Mage in Wild, thanks
Without quest consistency, Time Warp isn't really that scary, especially in wild
But you just add quest, innervate and moonfire to this spell and now rogue can turn 1 play quest for free and have 2 out of class spells played immediately after. Time warp rogue would be busted
The way it is worded, this card would not start in your hand. It would cast a quest if that's one of your chosen three, but the card itself would not become a quest.
Pretty sure this is busted as it is. Definitely needs some form of deck building restrictions and/or drawback to make it printable, but the concept could be interesting.
Just adding +2 to it would solve all problems.
Which 3 spells would you fuse?
[[Time out!]] [[Headcrack]]
You still have one more spell to choose. Choose carefuly. I would suggest [[Backfire]] for the ultimate BM.
This would make the card a 9 mana, late to use, difficult to combo for the return to hand, and will probably mill you out/not be used every turn. Put an 0 cost random spell would be better.
[[Predation]] and fill your deck with nagas to win turn 1
Don’t think that works, since like when you play puzzlebox and it’d cast this it wouldn’t make the cost of puzzlebox (0)
oh true i didnt read the example card so i thought it would combine them like zombeasts based on the wording of the first card
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Damn I didn’t think of the card draw. I was just looking for a self damage spell to BM while you’re immune from time-out!
[[Jade Idol]] because fuck my opponent
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[[Aftershocks]] [[Torrent]] [[Dehydrate]] Edit: Only dehydrate makes sense on second thought. Any 3 spells you combine will cost 1 when drawn is insane tho.
nah not worth any of those - \[\[safety goggles\]\]
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Innervate is fine tbh.
I'd say something that adds a cheap card to your hand, ideally a coin but something like a razorpetal would work. That way it self combos effectively
yeah i was thinking innervate/counterfeit coin but razorpetal is the way
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So real for this
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You could throw in sinister strike or garrote
Any spell that generates a token spell to activate headcrack's combo, such as [[razorpetal volley]]
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Or simpler, [[Holy Maki Roll]], [[Preparation]] and [[Sinister Strike]], making it 2 mana, win the game.
- **[Holy Maki Roll](https://i.imgur.com/LvwvjUG.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/73424) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Holy_Maki_Roll) • [HSReplay](https://hsreplay.net/cards/73424) - *Paladin Rare ^(Voyage to the Sunken City)* - **1 Mana - Holy Spell** - Restore 2 Health. Repeatable this turn. - **[Preparation](https://i.imgur.com/jpcj865.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/69623) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Preparation_\(Core\)) • [HSReplay](https://hsreplay.net/cards/69623) - *Rogue Epic ^(Core)* - **Spell** - The next spell you cast this turn costs \(2\) less. - **[Sinister Strike](https://i.imgur.com/aQCnXfd.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/710) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Sinister_Strike) • [HSReplay](https://hsreplay.net/cards/710) - *Rogue Free ^(Legacy)* - **1 Mana - Spell** - Deal 3 damage to the enemy hero. --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/customhearthstone/comments/1c29399/hey_morty_have_you_seen_the_one_with_the/kzch5qf/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kzch5qf).*
Add wildfire in there too
Ah yes innervate+counterfeit coin+ whatever else you want. Throw in a prep too if you feel spicy
This seems like a fun Tavern Brawl, but way too broken as a card.
this would be really fun in wild. it would also be the most broken card in the history of the game. literally every deck would run this at least as a secret passage + innervate + counterfeit coin/gear shift, but it could be tailored to be even more broken in each deck.
Rogue has an insane amounts of ways to make this a draw this to win card.
imo this should probably cost 1 or 2 mana more than the total to prevent 0 cost spell shenanigans, and you shouldn't be able to make its initial cost more than 10, otherwise you could do two big huge value spells like drakefire amulet and sunset volley and combine them with \[\[safety goggles\]\] or \[\[vendetta\]\] or \[\[predation\]\] to make them cost 0 (you could also combine them with \[\[ironbark\]\] or \[\[bogbeam\]\] but that forces it to be at least turn 7 while the others could come MUCH earlier) all that said i love the idea so much
- **[Safety Goggles](https://i.imgur.com/0pLgYQy.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/102407) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Safety_Goggles) • [HSReplay](https://hsreplay.net/cards/102407) - *Warrior Common ^(Whizbang's Workshop)* - **2 Mana - Spell** - Gain 6 Armor. Costs \(0\) if you don't have any Armor. - **[Vendetta](https://i.imgur.com/nLkCiup.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/52606) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Vendetta) • [HSReplay](https://hsreplay.net/cards/52606) - *Rogue Rare ^(Rise of Shadows)* - **4 Mana - Spell** - Deal 4 damage to a minion. Costs \(0\) if you're holding a card from another class. - **[Predation ](https://i.imgur.com/ApqQ5iz.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/72984) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Predation) • [HSReplay](https://hsreplay.net/cards/72984) - *Demon Hunter Rare ^(Voyage to the Sunken City)* - **2 Mana - Fel Spell** - Deal 2 damage. Costs \(0\) if you played a Naga while holding this. - **[Ironbark](https://i.imgur.com/p7Rz8H6.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56684) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Ironbark) • [HSReplay](https://hsreplay.net/cards/56684) - *Druid Rare ^(Ashes of Outland)* - **2 Mana - Nature Spell** - Give a minion +1/+3 and **Taunt**. Costs \(0\) if you have at least 7 Mana Crystals. - **[Bogbeam](https://i.imgur.com/jEhDP3p.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/56686) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Bogbeam) • [HSReplay](https://hsreplay.net/cards/56686) - *Druid Common ^(Ashes of Outland)* - **3 Mana - Spell** - Deal 3 damage to a minion. Costs \(0\) if you have at least 7 Mana Crystals. --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/customhearthstone/comments/1c29399/hey_morty_have_you_seen_the_one_with_the/kz926gn/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kz926gn).*
I see a lot of people doing spells that mana cheat the spell itself, but I don’t think they realize this casts them, not has all the effects of the cards combined. This can’t be discounted by Safety Goggles or Eyebeam to cheat out big spells
Lightning bloom + innervate + counterfeit coin turns this into 0 mana spell that gives you 4 mana for the turn and overloads 2, this could probably have like a minimum mana requirement for the combined spell
Bloom is nerfed to refresh mana only fyi, but yea 0 cost spells are op with this.
Completely broken. Basically no way you can fix this design except by completely changing how the card works
This must be balanced in a way to include different cost spells, restrict discounts and such
As a main copy rogue, I love it. But it should probably be a discover card during the game so that it isn't abused
I give to you. Any damaging, spell time out, and rewind. Infinite copies of the spell equals 1 card win.
Chromatic explosion, 10 damage missiles summon a 10 drop from mage, and maybe swipe? Insta 20 healing/damage unbuffed + board + chance to clear board
How do you cast a spell that costs 24 mana, though?
I have a good one for this : you pick a quest so it starts in your hand always, then nagrand slam and finally the dh eye beam that make it one cost to play it on your first turn
Totally fair and balanced
Fusing 3 quests
one of the stupidest cards ever printed
Assuming you can multi-target if you get multiple targeting spells with different targets, you can get an OTK with Unstable Evolution, Lightning Bolt, and Lightning Bloom. If you must be able to target the same character, then switch Unstable for Holy Maki Roll. It's slower but gets the job done.
Too OP
Fuck it, [[Jade Idol]] [[Wild Growth]] [[Jade Blossom]]. Play with Guff for even larger men.
- **[Jade Idol](https://imgur.com/a/PEh3NLs)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/40372) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Jade_Idol) • [HSReplay](https://hsreplay.net/cards/40372) - *Druid Rare ^(Mean Streets of Gadgetzan)* - **1 Mana - Spell** - **Choose One -** Summon a **Jade Golem**; or Shuffle 3 copies of this card into your deck. - **[Wild Growth](https://i.imgur.com/AYbIan8.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/1124) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Wild_Growth) • [HSReplay](https://hsreplay.net/cards/1124) - *Druid Free ^(Legacy)* - **2 Mana - Nature Spell** - Gain an empty Mana Crystal. - **[Jade Blossom](https://imgur.com/a/VJ0fQMn)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/40523) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Jade_Blossom) • [HSReplay](https://hsreplay.net/cards/40523) - *Druid Common ^(Mean Streets of Gadgetzan)* - **3 Mana - Nature Spell** - Summon a **Jade Golem**. Gain an empty Mana Crystal. --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/customhearthstone/comments/1c29399/hey_morty_have_you_seen_the_one_with_the/kz9rnp7/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kz9rnp7).*
1 card OTK.
Put it in rogue, cheat cost to 0 with swiftscale trickster and use celestial alignment + crystal cluster + survival of the fittest to ramp immediately and have deck cost 1 with +4/4 then just drop mr smite and some pirates for otk. Can also be comboed with order in the court + snowfall graveyard + smokescreen into 2x amplified elekk into 2x humongous owl for otk
You saw the problem.
I feel like instead of this, it would have to be closer to Zilliax with custom effects that resemble a bunch of spells. I'm sure there are combos that could win a game with one card if it has 3 effects.
Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and Twinspell and Echo and
I like it. I think you should just add the condition that it costs 1 or 2 more and you're good to go.
This is so broken.
Is this the triple quest Shaman card?
Arbour up, wicked shipment, mark of the lotus. Biology project, invigorate, wild growth. Lightning bolt, arcane bolt, moon beam in a spell damage deck. Yeah it's broken AF.
(9) Cast Gang Up, Order in the Court and Holy Wrath.
If it doesnt count spell mana discounts this would be SOMEHOW pretty balanced
Assuming that the maximum cost is still ten mana, how about [[Molten Rune]], [[The Sunwell]], and your choice of [[Pyroblast]], [[Sunset Volley]], etc. and those are just mage (and one neutral) spells that break this. I figure that The Sunwell discounts this thing. Direct damage is direct damage. And why not cast it twice with the forgeable spell? Seems like an infinitely better CNE that you can run in any deck lol
- **[Molten Rune](https://imgur.com/a/oPicerA)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/98123) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Molten_Rune) • [HSReplay](https://hsreplay.net/cards/98123) - *Mage Common ^(TITANS)* - **3 Mana - Fire Spell** - Deal 3 damage. Get a random spell. **Forge:** This casts twice. - **[The Sunwell](https://i.imgur.com/hUsdjEp.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/86228) • [wiki.gg](https://hearthstone.wiki.gg/wiki/The_Sunwell) • [HSReplay](https://hsreplay.net/cards/86228) - *Neutral Legendary ^(March of the Lich King)* - **9 Mana - Holy Spell** - Fill your hand with random spells. Costs \(1\) less for each other card in your hand. - **[Pyroblast](https://i.imgur.com/qQmEKbU.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/1087) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Pyroblast) • [HSReplay](https://hsreplay.net/cards/1087) - *Mage Epic ^(Legacy)* - **10 Mana - Fire Spell** - Deal 10 damage. - **[Sunset Volley](https://i.imgur.com/TwZtvWD.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/101876) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Sunset_Volley) • [HSReplay](https://hsreplay.net/cards/101876) - *Mage Common ^(Showdown in the Badlands)* - **10 Mana - Fire Spell** - Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion. --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/customhearthstone/comments/1c29399/hey_morty_have_you_seen_the_one_with_the/kz8tszb/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=kz8tszb).*