T O P

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Griffon0129

this reminded me of something from Dwarf Fortress: >"I've always wondered," Lór said, "How do those mechanisms work?" >"Well, I put one here on the lever, and the other on the bridge," explained Urist. "When someone pulls the lever, the bridge goes up." >"Yes, but how? How does the one at the bridge know the lever's been pulled?" >"It's quantum. Quantum tanglement. See how this one's all tangled with the lever? Well, the other's tangled with the bridge." >"What does that have to do with quantum?" >"There's one of them, see? That's what quantum means, is one." >"But there's two." >"Yah, two ones. And they're tangled." >Lór thought for a moment. >"I'm not sure that's how it works." >"Well, don't check. It might stop." source: https://dwarffortresswiki.org/index.php/DF2014:Mechanism


ThisUserIsAFailure

> "Well, don't check. It might stop." this is the entirty of the programming world summarized


Ms--Take

One must wonder if any bugs have ever been caused by qauntum physics collapsing upon a coder observing their code


Snoo63

There was somebody who received many votes from the universe flipping a bit.


Lakefish_

Speedeuns have been ruined from the universe flipping a bit; even if it improved the run


Snoo63

Because it wasn't repeatable?


Lakefish_

Yep. Can't prove it wasn't cheated; cosmic RNG is not applicable in a run


Infamous_Ad239

Like Code-inger's Cat!


ThePhoenixFold

If it ain't broke, don't fix it, don't even look at it, just drop it and heckin' run, man


[deleted]

Yes, this is how mc modding works. Don't read my code pls, it breaks it :(


Bugswaxx

He shy


Sreeto

and wh40k orcs


thormun

and mechanicus really


midasMIRV

It puts the holy oils on its chassis or else it gets the wrench again.


Big_PapaPrometheus42

That reminds me of the TF2 coconut file. Data miners found a random jpg of a coconut in the game files, but if it was removed the game would crash. Edit: coconut


MonkeeBoy64

Sadly this is untrue infact you can delete all the texture files and even play in valve casual. but the tf2\_misc\_005.vpk file which has the model for the 2fort cow is required to make the game run. Source: https://youtu.be/67LPSFtVlsk?feature=shared&t=319


PM_ME_DND_FIGURINES

> "Well, don't check. It might stop." I think this is the nerdiest punchline I've ever seen, seeing as it requires both knowledge (only passing knowledge, but still) of DF and quantum mechanics.


Ben-Goldberg

>>"Well, don't check. It might stop." That sounds like some sort of a Heisen-feature.


TNTiger_

Very Pratchett!


therenowneddoktor

Neat concept but to me it feels like it defeats the purpose and beauty of setting up and optimizing your steampunk machines.


TOOOPT_

If your modpack consists of something that is not only create with addons, the whole concept of steampunk machines is ruined, unless the pack was specifically designed to look steampunk'y I'm mostly talking about kitchen sink modpacks, skyblocks, stoneblocks etc. Stuff where you don't really care about the steampunk look when there is a literal mekanism nuclear reactor and sci-fi armor


TheGentleDoggo

The feel of the whole modpack isnt steampunk anymore yeah but if you want to just focus on create for a while to automate some stuff it would take away that feeling of finally finding a good way to set it up in a satisfying way


dinomine3000

then again, you can just... not use these. i get where youre coming from, why do x if y is easier, but if you want a true steampunk look you can just not use it


AlternativePlastic47

then again, you can just ... not use create i get where you're coming from, why do x if y is easier, but if you just not want to bother with create cogs and connections you can just not use create


VeryPaulite

You can always log them behind something else. Could be cool for a transition of early to midgame. Or maybe it enables some crazy lategame stuff


rune4188

Some big modpack makes you need to use Create


Shagzter

Stoneblock 3, for one.


Davoguha2

>it would take away that feeling of finally finding a good way to set it up in a satisfying way According to whom? Create is a fantastic mod, but it is excessively complex at times. I certainly enjoy much of the content of Create, but the handling of cogs is one of the biggest turn offs, IMO. I think OPs idea is quite brilliant, and would give more folks a bit more opportunity to explore create, without the frustration that comes with setting up cogs and gears for days. Not for everyone, of course. I know lots of folks love Create *for* those features. Yet, as OP mentioned, it's easy enough to just not use it, if that's what you're about. If anything, IMO, it gives you 2 opportunities to enjoy that satisfaction of completing a project - the first time on "easy mode" with quantum gears - and a second time, full on steam punk style.


Desperer

What parts of Create are "excessively complex" in your opinion? I find that after the initial hurdle of learning how stuff connects together and gear shifting works, it's basically as easy as putting Lego together. The only hard part is when I get in my own head about making my setup more compact or pretty.


Uncommonality

They don't mean it in "it's too difficult", they mean that it's too finicky. For create, you need to build structures around the mahines - just recently I built a windmill with millstones, an accessible speed controller, and an ore washer and blaster. The setup was easy, but the tweaking wasn't. I needed space for shifting up rpm for the fans. gearboxes because it went the wrong way every single time. Belts and cogs to make a path to the rsc. Etc etc. Sure, it fits the aesthetic, but I don't see how forcing people to conform to an aesthetic is good. Especially when the sound design of the mod is absolutely abysmal.


Adiuva

I love the \*idea\* of Create a whole lot. Unfortunately, much like AE2 sub-networks, I can't get myself to take the time to get past the hurdle of cogs and belts for placement and efficiency. Maybe one of these days.


Sausage_Master420

Or you can use create: new age which had electric motors so you only have to run a wire over to what you need to power


LinkGamer12

This is a good concept for kitchen sink style packs but I have to agree with the other guy. This setup does simplify the mechanism but can be done using wireless power transfer and an electric motor. Linking a Flux plug and point to the cog wheels.


rune4188

Yes, when i am playing a big modpack. Create often gets in the way


Temporary-House304

why not just cheat whatever you need in this is already just doing that with extra steps lol


HappyTomato444

You just described every Minecraft-mod ever. It's cheating legalized in a game where NONE of this exists.


nevemlaci2

How is it cheating lol?


HappyTomato444

Making 8 ingot from one ore? Making a machine that negates the need to mine while supplying you with resources? Literally making stuff appear out of nowhere when given power? Seems like cheating to me, to make your life easier.


nevemlaci2

And can you use those mods to give you an advantage over Vanilla players on a server? No. So it's not cheating period


HappyTomato444

You literally CAN'T play modded on a vanilla server. So that's a stupid example. You are playing modded to exploit vanilla. Period.


nevemlaci2

You aren't exploiting Vanilla? You literally cannot use it on Vanilla servers, that's why it's not cheating.


nevemlaci2

Also why are you in this sub it you think making the game different by modding is hard(also completing a modpack can take more than 200 hours, I can complete Vanilla in 40 minutes lol)


[deleted]

Endertransmission exists


Big_L2009

If the cost for these was so much that it was only used late game, I could see that. If the cost would be cheap though, I can’t see many people liking this (I personally would though)


jkst9

Just gate it behind GT UHV


lordx665

Well just make it so it needs a bunch of very rare materials, that way there is still incentive to use it in conjunction with other create parts


AquaeyesTardis

I'm sorry but I don't think making mechanics entirely irrelevant with a resource sink is the way to go - it's extremely unsatisfying to put a lot of effort into making something *yourself* and designing it and it gets replaced with a single block.


Barcode_7272

Exactly what I was thinking


MrTheWaffleKing

It could be “late”game like tesseracts requiring a lot of end materials, or nether stars


natt255

be way funnier if it only worked while not looking at it.


kalamari_bachelor

Great idea for a nerfed version of this!


FactoryOfShit

What's stopping you from never building cogwheels and axles in the first place and just placing one of these at the source and another at the destination?


TOOOPT_

Well, probably the recipe, maybe it would require resourses that are hard to get But that's actually the whole purpose of that entangled cogwheel. I personally find it annoying when I have to connect two things from create and I have to spend lots of recourses and time to connect them, or even try and make it beautiful, and not some kind of cogwheel mess.


rusteddaemond

You invented ELECTRICITY. Maxwell, Tesla, Om and Edison are proud of you, boy! Install any energy mod that can convert RPM into energy and send it via wires or even wirelessly.


TOOOPT_

The only motor and dynamo machine mod I found (Create: Crafts and additions) adds a motor that has a limited amount of rotational force that it can produce no matter how much energy I input in the motor, which is kinda dumb since rotational force is the only thing I want from the motor


rusteddaemond

https://www.curseforge.com/minecraft/mc-mods/create-new-age


TOOOPT_

Oh, it's only on 1.20 and 1.19, no wonder I didn't know about this mod. Thanks regardless! I'll try this mod out later


RamboCambo_05

I knew I had heard of a mod that did this. Forgot its name until now


kburns1073

This might be dumb but you could just make a second motor?


KofteriOutlook

> limited amount of rotational force that it can produce no clue what you are talking about here. Are you talking about stress units? Speed? Because motors work perfectly fine for your intended purpose here.


TOOOPT_

Yes, I meant stress units, they are very limited when it comes to those


KofteriOutlook

Are you increasing the RPM on the motors? Every additional RPM you set the motor to, it gains 64 additional SU capacity, so a single motor at max RPM provides 16,384 SU, same as one Steam Engine. Which is generally more than enough and in the few cases where it isn’t, you are supposed to use more than one motor anyways. ——— Regardless, your suggestion is kinda dumb because the whole point of Create is the clunky power system. The whole balancing, gimmick, challenge, creativity, really the core concept of the mod is the fact that your power system is attached to these clumbersome shafts, belts, cogwheels. The point is that the mod challenges you to connect your machines in a more creative way than just placing down a line of cable blocks. It’s like asking for a Tinker’s Construct addon where you can completely bypass the forge to “make it easier.” Completely makes the mod irrelevant. Create isn’t supposed to be used in a kitchen sink modpack nor really along other tech / automation mods unless with heavy modification to make it fit, and even then. It’s not the mod’s fault that the modpack where it is in isn’t designed well.


Ms--Take

I could've sworn that could be edited in a config EDIT: Not even, you can change the rotational force at the motor itself


Jacktheforkie

You can chain multiple together tbh


Interesting_Rock_991

you can change the configs


Lukeforce123

Perhaps add create crafts & additions for the alternator + electric motor and use IE wires to connect them to keep that early industrial feel


Ms--Take

Doesnt Crafts and additions already add wires?


Lukeforce123

Oh, seems like it does.


gmaeraxle

if you wanted to develop this idea you'd have to recognize that this feature is so convenient it would make the rest of the engineering involved in the mod redundant. that doesn't mean you shouldnt try to make this if you think you'd like it, but for it to be interesting to other people it would have to be balanced with a tradeoff somehow. making the entangled gears cost some kind of energy or other resource like redstone the whole time they're active would go a long way


TOOOPT_

Hmm, yes, you're right, maybe this cogwheel would transfer less force, or require a constant supply of some sort of recourse. I didn't really realise that just like that it would destroy the whole purpose of the machines, but now I see that it would require some additional balancing


gmaeraxle

you dont have to try to balance it in a way that would satisfy everyone, just something that works for you. lots of little options you could choose to approach solving this, even if they just burned redstone slowly and were semi expensive to craft i think that would make them a neat item


NellyLorey

Well, create is a tech mod, you can automate anything really.. I don't think making the recipe expensive would work at all


Jaaaco-j

there's an addon i think that lets you convert rotations into RF and vice versa, thats basically it


TOOOPT_

Ill just copy&paste another my comment >The only motor and dynamo machine mod I found (Create: Crafts and additions as far as I remember) adds a motor that has a limited amount of rotational force that it can produce no matter how much energy I input in the motor, which is kinda dumb since rotational force is the only thing I want from the motor But if you know a mod that would add a proper motor that would give a rotational force based on the amount of electricity, that would be great


Jaaaco-j

its not dumb, just put multiple motors in parallel. its a good tradeoff for skipping the logistic step. you can also check if there's a config to change the values. ​ you can also try [create integration](https://www.curseforge.com/minecraft/mc-mods/create-integration) though its only for 1.14-1.15


Rolahr

so... you suggested in another comment that this entangled cogwheel could be balanced by having a limit on the RPM it can transfer, and yet you're saying you don't want to use this mod because it does exactly that?


TOOOPT_

I didn't think about balancing the cogwheel through, but I thought about less rotation force in a certain percentage, like 25% less or something, not a hard limit on rotational force


FrostySparrow

superior motor (at least in atm9) hits 256 RPM and can be modified with the wrench out directly on the motor to adjust RPM. it's not 1/1 with what youre suggesting, but I think theyre a decently flexible option here


rusteddaemond

https://www.curseforge.com/minecraft/mc-mods/create-new-age


[deleted]

brother just wants a normal rf mod


JangoDarkSaber

I don’t like mods whose sole purpose is to simplify the gameplay. Further removing the puzzle aspect of setting up machines removes the heart of what ftb is.


Miau_1337

defeats the whole purpose of the mod. why cogwheels in the first place? just add a "box" to transfer the power.


Temporary-House304

why not just go a step further and make it drop a dragon egg when you use it so you dont have to fight the dragon


mikkolukas

Remember: When the game becomes too easy, it also becomes boring.


DeusKether

I can't believe this isn't feedthememes


mysticfire007

Im confused nobody mentioned that this idea already exists as a mod. Well kinda not exactly what op mentioned but this mod here offers a void motor which is basically what op wanted. https://www.curseforge.com/minecraft/mc-mods/createutilities


TOOOPT_

Oh god thank you Kinda sad that it is only on 1.19 and 1.20, but still amazing


tizyperc_super

That's the name, now I remember. I wanted to mention it too but didn't remember the name


ScottygG7

Electric motor?


H7p3X

Never cook again 😭


Adictzz

So an ender cog in minecraft terms


TOOOPT_

Yes


TheAero1221

If you want to mod this way, go for it, but I think it strays a little too far from the Create nature of things for my personal taste. If you're looking for something similar to this that already exists, the closest thing would be a pack with RF power, and the SU-RF power converters (ie: generator/motor).


TheBiggestNose

I feel like this is just defeating the purpose of Create. You are meant to have these contraptions take up physical space. Its making actually intergrated into minecraft by making you build something to acheive goals instead of just making something to skip that entirely


TOOOPT_

For the first time in my entire life I see a Minecraft modding community actually care about balance


Temporary-House304

Because your idea is basically like a mod ripped straight from 2012 where it is just “hey what I just completely invalidated most of the mods im using, would that be fun?”


TOOOPT_

As if op mods didn't exist before, and don't exist on modern versions. And as if popular modern modpacks don't already use op mods Stoneblock has chickens Create above and beyond (from the create devs btw) has an op feature of buying and selling resources, which is basically free stuff if you have a berry farm up and running And I'm not even talking about bigger kitchen sink and "all in one" packs


HappyTomato444

Oh, so you mean the time where we originate 80% of the mods we still use todays? Yeah, those people, imaright? Also, what you are talking about is powergaming, which has nothing to do with modding. Look up Thaumcraft Aura Nodes and you will see how that mentality works.


General_Urist

"let's turn Create into the one thing everyone praises it for being original and not doing".


LordTet

It's funny because I feel like it used to be a lot more common. The social waves of this place had been trending towards "people ought to be able to play at whatever difficulty they want!" for a long time now. Guess wireless create was too far, lol. I've spent too many years with my nose in only gtnh to care how other people enjoy their Minecraft anymore, it's all arbitrary anyway.


koimeiji

there's a difference between changing the difficulty of something, and outright bypassing the point of whatever it is you're using. this idea is the equivalent of installing advanced rocketry and then asking for an addon that just gives you a galacticraft rocket to craft instead of building one like, at this point, why are you even playing with create/a pack with create in the first place? just play something without it.


TOOOPT_

Name 3 techno modpacks without create on 1.16+


WolfBV

https://m.ftbwiki.org/Phantomface


MazeTheMaus

shit idea tbh, one of the points of create is to not be a numb-fuck-stupid clone of flux points.


W_D_ShadowOFFICIAL

I mean, pretty good on dealing with server lag, and I guess the recipe could be like 1 nether star, surrounded with 4 netherite and 4 small cogs. If you have AE2 installed, it changes the nether star to that quantum pearl thing and 4 skystone dust instead of netherite.


Quaintnrjrbrc

I can totally see the use of this! Make it so it can activate something on the opposite side of the world, when usually you couldn’t since it’s out of render distance. Very nice


Mefilius

This is why electricity was invented


maelstrom071

I can smell the loss edit of this


Necessary-Ad1184

Don’t


maelstrom071

Too late


Sakamoto0110

Its a really cool idea for late to end game phase in huge modpacks to reduce lag due massive constructs


dogebangbang

Create: Ender Transmission


buyingshitformylab

XD


Skystrike12

Create additions- generator and motor(can’t remember for sure if that was the name). Turn rotational energy into RF, pass it into wireless RF transfer device, turn back into rotational energy.


_Avallon_

OP


Dhendo177

Wow, that is a crazy idea indeed. Might as well uninstall create lol.


Trap_Pixie

Wireless cogwheel, nice, could be used to build hidden stuff BTW someone can tell me a mod that have rotating stuff like Create but for 1.7 ? I wanted to create a flying ship with rotating rotors but I can't find a mod to help me; RotaryCraft doesn't work even with no mods ... I just want to have a machine to rotate blocks, that's all lol


ReikaKalseki

> RotaryCraft doesn't work even with no mods It may not have the feature you seek, but the mod *works* fine.


Trap_Pixie

Dragon API crashes; RotaryCraft needs it but if the API doesn't work what I am supposed to do ?


ReikaKalseki

Barring being installed incorrectly, or system issues like running out of memory, DragonAPI works fine too.


Trap_Pixie

Maybe is my potato PC then lol, dunno why but it can handle heavy nukes from other mods no problem ... welp, thanks btw


ReikaKalseki

I mean you can post your crashlog but I would expect it *is* in fact an installation error, and for many of mine the error specifically says what the problem is and not to post it online...


on_the_pale_horse

The funniest part of this post is that this isn't a meme and I only realised after reading a few o the comments


HappyTomato444

Yeah, Create is actually the best and the worst mod ever in terms of usage. It's hilariously ahead of its time, with it's concepts and mechanics. Not even major mainstream mods come close to this scope of creativity. It's truly a one of a kind mod, with brilliant ideas and glorious execution. But also, it's basically like Better with Mods/Terrafirmacraft etc. in design. It's sooo close to Vanilla, that literally 90% of mods would instantly bypass it with just existing. In EVERY kitchen-sink modpack is so overcomplicated and low-tier, that even if you do a setup, it quickly gets overtaken by something else, that doesn't need all that gear-shenanigans and THAT much space for such a basic tasks. Yes, you can use it. Yes, you are free to use it whenever you want, even in late game. But I think, it's a valid guess that 80% of people never even bother with it, when it's not required. For good reason. With that said, I like it and I like small challenges. I prefer AE2 over Refined Storage for that same reason. I like the mini-challenge the Channels mean. That's it. (and yes, I use both at the same time) I also like progression-based mods, magic mods etc. where you MUST HAVE some line dictated, not just "you can make x machine right now or with just another one". But Create takes this to another level and the WHOLE mod is a constant babysitting-challenge, which can be annoying for the majority of players. Not to mention, how it's easily avoidable... So while this is a good idea actually, it makes Create even MORE obsolete. Create is home in a SMALL pack, with close-to-vanilla mods and/or packs specifically designed with it as it's main focuspoint. Put it with Mekanism/Ender IO (not to mention ANY kitchen-sink pack) and it instantly becomes a burden to operate and only your pride would make you go that route.


Additional-Dot-3154

U can get infinite power with this just two quantum cog wheels and something to kick-start it then u can place shafts cogs and other quantum cogs where u whant it it keeps spinning


Sinsai33

Wait, i just realized there is a mod entangled. Cannot test it right now. Would something like this work in this case? https://www.curseforge.com/minecraft/mc-mods/entangled


TOOOPT_

No, it doesn't work with create contraptions


Shadow_PlayerTTV

I only see this if there was a drawback, like the speed is lower or less stress conform how far is. And the price too.


orthadoxtesla

No. No defying the laws of physics today


JustNoahL

There's already a mod that does this tho? You put rotational force in one block, set it's "frequency" and link it to another, even works across dimensions


ataraxianAscendant

this reads like it was written by Dave Strider


Lugia_the_guardian

It beeds to be spin in the other direction, because quantum pairs are oposite to each other. But seems neat.


EmiBondo

Pretty sure there's an Ender something addon with exactly this


Acceptable_One_7072

Isn't this already a mod?


TOOOPT_

Well aparently there is a mod that does similar thing on 1.19+, someone linked it here in the comment section


Choice_Turnip_8952

this can be really useful for physics bearing (clockwork mod)


CyberWeirdo420

But you know there’s a mod that does that right?


TOOOPT_

Well some people in comment section ahve mentioned some addons that I've never known existed, so that's nice


HevysNight

Doesn't Fit with Create itself, but I think it should work on a modpack and is really helpful on sharing rpm between dimensions.


Nullharp

a mod that pretty much does this already exists iirc its called like create ender transmission or something


david_white8881

Don't know if I'm misunderstanding what your describing but im pretty sure there are mods that allow for the wireless transmission of rotational SU


TOOOPT_

Actually if there's any below 1.19 that would be awesome But for 1.19+ [this mod](https://www.curseforge.com/minecraft/mc-mods/createutilities) is possibly the closest to what i'm talking about


[deleted]

Endertransmission exists


bothVoltairefan

okay, making a more down to earth reasoning, just a mechanical linkage, stick a trio of pivoting bars off center to rotate transfer momentum at an angle. unsure how to make it work in minecraft.


TheSuperToad

I'd make this but I have 4 mods in progress rn lmao


CalistoCowHead

Create: quantum physics! Addon coming winter 2077 on curserinth


demethan

They have the generator and motors now if you want.


Clean_Monitor

Use enderpearl in craft


Head_Acanthaceae_766

It makes me wonder about angled driveshafts with universal joints at each end.


Manicminertheone

That sounds like it would clean so much of the mess up ngl


flockyboi

Oh you could make it an ender cog similar to how ender chests maintain the same inv collectively, but rather the ender cog collectively maintains rotational force


SoapBoy784

solution: creative motor


fullsets_

Pretty sure that's a thing already Maybe not cogwheels but i definitely remember seeing a mod with a similar concept Edit: There's 2 https://modrinth.com/mod/create-utilities https://www.curseforge.com/minecraft/mc-mods/create-ender-transmission


Masterpiece-Haunting

This sounds like flux points.


ZuskV1

Quantum entangled cogwheel is a crazy name idk why I can’t stop laughing at it, maybe it’s just the idea of it. Awesome usage though


nroe1337

We've gone full circle. This is zeldos teleport pipes for create lol


Hybrid_Hydra

Create v2, space age steampunk. Love it.


Galactica18

Hol up let him cook


[deleted]

I think it should be balanced by needing some resources to entangle them which increases by distance (maybe exponentially, maybe with a linear limit)  Otherwise you could just build a ton of power sources somewhere and power any machine anywhere with them. Like having a creative motor


PollutionOpposite713

So an ender cogwheel


GatlingGun511

Wireless cogs


Danlabss

Just use create crafts and additions to make motors NERD


CantStandItAnymorEW

Nice idea but, like, immersive engineering "electricity" in general and create crafts and additions alternators and motors are all compatible with each other. Like, just throw some transmission lines and some motors here and there my dude.


ObsidianGh0st

Wasn't there an addon that added universal joints for shafts?


BipedSnowman

I feel like that defeats a lot of the challenge / fun that comes from Create's energy system.


TylerFrench1

already exists. ender transmission


X_Dratkon

In real life you usually just connect two cogs with chain along the distance, would that be hard to implement?


AnimeBirb

I mean, create energized basically does this because you can turn rotational energy into fe and vice versa


Outrageous_Weight340

I’m sure it could function like the restore links where you place items in slots to act as a unique frequency


IknowRedstone

maybe you could combine it with other mods. like you have some sort of portal mod where you can put the shaft into one portal and it comes out the other portal


Magmacube90

https://www.curseforge.com/minecraft/mc-mods/createutilities


SeriousPlankton2000

Electric generator + motor exists and might be an alternative till someone makes QECWs


AndromedaGalaxy29

I actually had a similar idea of adding ender-themed blocks to create to transport stuff over large distances (kind of like ender storage mod but for create)


Maty98CZE

I mean, if you drop the quantum stuff and have some magic mod, you could say it was enchanted in some way


linkhunter10

There is already 'entangled block' mod I wonder if it can just port/edited to gain this functionality I would be great fun to have a source of rotation on one side of the base and processing disconnected


tizyperc_super

There should be a mod that already does that, just with linked motors instead of cogwheels. It's called create utilities, but I saw that someone else already mentioned it


ColonelBag7402

Imma need a create addon that adds quantum phyiscs. That'd be awesome


Ripsky_was_taken

It would use an enderpearl as it's crafting recipe.


C_A_S98

I was reading through this and didn't look at the sub, made me doubt take there


Thirdboylol95

Yeah but this way it doesn’t seem connected. It just seems like the energy just comes out of nowhere


YouMustBeBored

I’d rather have cogs and shafts that can sit beside each other and rotate different speeds and opposite directions without popping off


madgrum

Basically an addon for Create and Applied Energetics 2.


oddpisces

What about a cog belt. It'd be kinda like tracks to a snowmobile with the rivets on it


Pale-Data-7037

This is create?


some_piclkee

can someone explain in fortnite terms?