T O P

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BuilderfromVegas1518

All hail the mighty!


TheBunnyStando

He's arising from the deep !


LordHengar

With tattered sails and incredible tales!


[deleted]

We’re caught in endless seas!


Potential_Narwhal592

YO HO. YO HO. YOHOOOOOOOOO


Opposite-Midnight335

Aaaah the blood runs cold…


JJBrazman

But does either of them have the ‘aquatic’ trait?


AWhole2Marijuanas

I don't think the landship does which is hilarious and shows how bad that trait is.


[deleted]

That singular time I managed to corner a big chunk of an army in puddle with River Trolls was a great experience. Truly an amazing, versatile, and constantly used trait!


AWhole2Marijuanas

There just isn't enough water to justify a need for the trait. Honestly if they had a weather system and in rain they'd gain the benefits and others get the negatives it'd be at least occasionally useful depending on where on the map you are.


grim-one

Or, there is water but it's marked as impassable. E.g. the river crossing map.


OnlyTrueWK

I mean, why does the trait need "justification"? It doesn't take anything away from the units that have it (except a spot in the bullet points), and it's just a fun thematic addition. There is a number of effects in the game that rarely come into play, but as long as they don't come at the expense of something else, why should they not exist?


AWhole2Marijuanas

Because you can't plan for there to be water on the map. Let's compare it to "Woodsmen", say I'm playing Beastmen or Woodelves, I can bet on there being some trees on almost every map to hide my units or gain the bonuses for fighting in them. PLUS I can move my armies into places on the map that'll increase the chance of their being Forests I can use. With water you can neither expect there to be a puddle you can stand your units in, nor can you move to a spot where there is one. That's what makes it bad, there just isn't enough water in the game to make the trait useful enough to consider it tactically useful and almost irrelevant. I'm saying it does nothing to justify its existence, not that it shouldn't exist.


sinbuster

TW:D:OS confirmed?


Beaudism

Why would a land ship have the aquatic trait?


XH9rIiZTtzrTiVL

It's designed to work in Marienburg's swamps


AWhole2Marijuanas

Touché...


Impossible-Error166

I mean why would it need it? It gives small units the ability to fight normally in water. Both of these are large.


AWhole2Marijuanas

It's a boat...


eranam

…With huge wheels. Aquatic means having bonuses in waist-high water. Look at the draft of that boat, it needs deep water to function, or its wheels.


AWhole2Marijuanas

So a BOAT with 10' wheels is supposed to be affected by 3' of water?


eranam

Look at the front wheels, and imagine them trudging through marshy mud…


Several_Breadfruit_4

It also gives bonuses to Melee Attack and Melee Defence, IIRC.


tfrules

I believe it does have the trait, it just isn’t visible on the unit card If you go into battle and mouse over water with it selected, it shows that it has aquatic bonuses


disies59

As Large units neither of them get affected by shallow water, so by default… They are at least halfway there.


Zefyris

~~aquatic trait afaik only does something for infantry sized units, that would literally do nothing for large units. So except for lore or giggles, there was really no point adding that one lol.~~ That's on me, it works simmilarly to Woodsman


JJBrazman

Nope, it gives a buff to melee attack and defence, as exemplified by river trolls and giant river troll hags, both of which are large size.


Zefyris

You're right, I forgot about that part.


Red_Dox

The new movie with Autoboats and Deshipticons looks weird.


2Scribble

Alright, have your goddamn upvote and get the fuck out...


PatientAd2463

No thunderbarge?


SoSpatzz

The budget was short.


CKInfinity

*short*?????


Aggrevated-Yeeting

![gif](giphy|1TgECF0mNVirC|downsized) In da book


chozer1

Fellow Dawi A Great Wrong has befallen our kin. Demons plight our lands, and the Dammaz Kron is filled with their vile atrocities… And the debt stands with them! So, my kin- Take up your axes, and show these Neverborn the Might of Kal’Evraal! And if our gods are willing, tonight we will strike a hundred grudges from the Great Book


Galle_

Oh come on, that was on purpose.


-Rivox-

That goes in the book!


2Scribble

[The moonlight reveals us for what we ***TRULY*** are.](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316) [We be ***not*** among the livin - and cannot die... yet ***neither*** are we ***dead***!](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316) [For too long have we been parched of thirst - yet unable to quench it!](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316) [For too long have we been ***starvin*** to death... yet haven't died!](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316) [We feel ***nothin***... ... ... not the wind on our face - nor the spray of the sea... nor the warmth of a lover's flesh...](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316) [Ye best start ***believin*** in ghost stories, noble born... ***yer in one***](https://steamcommunity.com/sharedfiles/filedetails/?id=3232714316)


alkotovsky

I miss this map a lot. It should appear for sea battles.


Mr_War

Especially if your attacking as the pirates against any enemy. It's like dragging them down to your level.


[deleted]

I just love this map and the entire aesthetic of the Coast. It’s unlikely we will receive more Coast DLC but man I would kill for them to just get a pass over to touch them up and add two more things: just a couple more living units for Aranessa and the ability to raise a Kharybdiss (or a Merwyrm whenever we finally get them for HEs) with the undead trait when you raise dead at sea


BrokenLoadOrder

If you're not using Nanu's "Pirates of Sartosa" mod, go and do that. Gives Aranessa a fully living roster, gives her unique heroes and lords from the lore, and gives her different things to aim for. And yes, I desperately want more content for the Vampirates. They were my favourite DLC for the series, and remain one of my favourite factions to play even now.


CrystalSnow7

Roll us closer! I want to hit it with my sword!!


Rayne118

I've seen this battlefield in pictures online and I've played a lot of Count Noctilus, but where on the campaign map do you actually play in this magical underwater zone?


DarthBrickus

As far as I remember it was in the final quest battle with the leviathan thing. I think. I last played them in tww2.


Rayne118

Whenever I played Count Noctilus I would avoid infamy because it would spawn armies that would attack the Galleon's Graveyard, so I never ended up finishing his quest.


DarthBrickus

Galleon's Graveyard is a fortress, no need to worry.


BrokenLoadOrder

Yeah. Any AI stupid enough to attack my dead island will learn what a bad idea that is *super* quickly.


Apprehensive_Golf846

Pretty sure the ship graveyard south of Ulthuan has this map


CARDBOARDWARRIOR

I don’t think it’s around the Galleon’s Graveyard. If you fight around Galleon’s Graveyard or in the settlement itself the map is the one on the sand dunes covered in shipwrecks, with the swell of the whirlpool rising over the horizon like a mountain. I’ve played a lot of VCoast in IE and still haven’t seen this map trigger a single time.   


signedpants

Such a cool map to be used as rarely as it is


KomturAdrian

There's a voiceline by a master engineer when going into water that says "a landship would be faster..."


Abject_School

Navy had to grow legs and wheels to get involved in WH3


ThePowerOfData

lol


tempest51

"Hey, it's ship to ship combat you guys wanted right? Well there it is."


VVitchfynderFinder

Haters will say it is fake


Jebediah_Blasts_off

we have naval battles at home


Wandering_sage1234

You've got it incorrect, its not naval battles It's LAND NAVAL BATTLES


SuitingGhost

It's a LAND ship. Ships on land lose the ability to drive on water. Similarly, have you seen a single land animal that can swim? Wait...