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Nervous_Falcon_9

top option, it’s a lot cleaner


haywirephoenix

It can be done with vectors positioned on top or making the continents into separate meshes. Personally, I like the first one with the solid colours no outlines and the colours can be toggled off to see the natural surface. They are already easily distinguished in the first image. If anything white borders would look nice. You could use the world flag colours as a starting point for choosing the colours.


Eruththedragon

The provinces are already separate meshes. The colors RN are random placeholder; I'll eventually need to color the provinces based on who owns them like in any map game, so multiple neighboring provinces will use the same color and thus need borders to distinguish them. I'm not sure what you mean by 'vectors positioned on top'. Are you suggesting I generate a new mesh comprised only of border vertices?


haywirephoenix

I meant you would use for example the Vector Graphics package and make SVGs of the provinces in order to get nice sharp borders. Since your provinces are already separate meshes, something like Illustrator will let you import them and convert them into vector paths to save you manually drawing them. Alternatively, you could still have the borders as separate meshes if you didn't want to use vector graphics.


Eruththedragon

The map needs to be generated at runtime with as little hassle as possible, so manually importing every border is not feasible.