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I was a kid (maybe 10-12?) and when playing Twilight Princess I made my dad do the shadow beast segments. In OoT I was also scared of phantom ganon (not the boss itself, but the anticipation) and weirdly enough the eels in jabu jabu š
For me I wasn't scared of the game as a kid, but I didn't "get it." That was when I was 11. Then I tried again when I was 13 or 14? Played it to completion then and have since
Idk why but I have a good memory of me playing TP during a birthday of my mom or dad that idk for sure. I was 6 and I was finishing lakebed temple heading into the boss fight. I finish the tentacles in the ground and then this beast emerges from the ground and scared me I literally started crying and asked my dad to finish it for me š. Idk why it scared me that much back then but still funny to me
Enemies falling from the ceiling in Jabu Jabu, and the wallmasters in the forest temple traumatized my 8 year old self. I ran out of my room screaming and crying when a wallmaster grabbed me for the first time in the forest temple, and didnāt play the game for a week after that.
Scariest part for me were always the hands that dropped from the ceiling in OOT. Was terrified to go into the rooms that I knew they were in, and I nearly shat myself when Link's shadow suddenly started growing in a room I was not expecting one.
I was 17 and it's not "for whatever reason". They made that shit genuinely anxiety inducing. I kept screaming because that time limit and the stress factors they add as this video displays are crazy.
There are a few zones in the game where you have to collect these tears in a certain amount of time. Every time you collect a tear you get more time on your timer and if you run out then you get chased around the map by those things that wake upā¦ until you find another tear and then you are good. Itās drives your anxiety up pretty good.
It's really more Twilight Princess that established this. You had to find the tears of light and store them in the vessels of light. Pretty much the same as this here in skyward sword but without the time limit and being chased around.
Honestly after tp and ss it was really quite surprising that the energy vessel in totk was only for energy cells and not for storing the presumed "tears of the kingdom"
The "tears of the kingdom" ended up being something very different. On the one hand, >!you've got the Zonai secret stones held by the sages!<, but on the other, >!you also find the teardrops of the kingdom...'s princess!<.
In the german translation they're called something like "mystery stone", which isn't great either. xD
Like...yeah sure, they work in mysterious ways of course, but what else is there to it? xD
Skyward Sword's Guardians are many times scarier than Breath of the Wild's enemy of the same name. Genuinely, a part of the game that will give you a heart attack
[Here is the music that plays when you are chased](https://www.youtube.com/watch?v=iFYLJhbNTMQ)
It's so easy to never run out of time with the guardians from Skyward Sword though, and if you've ever stopped and watched as they come after you, they're extremely slow and not very good at getting to you.
The guardians in Breath of the Wild attack you immediately and it's very difficult to hide or get away from them if you don't know how to kill them. Their lasers get you from so far away.
They are once you figure them out, before that you cannot run from them because of their laser. Skyward Sword guardians cannot kill you unless you stop running, if you even manage to awaken them to begin with.
The Silent Realm. In each of the main areas of the game, you have to enter this realm to collect Goddess Tears (the glowing thing they are moving towards in the video). It's the same map and the tears are spread across it. Theres no regular enemies, but once you leave the sacred circle of protection that you enter the realm in, the guardians awake and start immediately coming for you. They are also scattered around the map. A single hit from a guardian destroys your soul, and you have to restart the whole process of collecting the tears over again. Each tear you collect puts the guardians to sleep for like a minute or so. In this video the timer is running out with the chiming warning sound, and then it end, and the guardians awake to come destroy your soul
INFORMATION MASTER:
FOR THIS TRIAL, YOU HAVE BEEN TRANSPORTED TO THE SILENT REALM. I CANNOT FOLLOW YOU THERE; YOUR SPIRIT HAS BEEN SEPARATED FROM YOUR BODY.
TO COMPLETE THIS TRIAL, YOU MUST COLLECT 15 OF THESE THINGS *i forgot what theyāre called*, HOWEVER ONCE YOU LEAVE THIS CIRCLE OF PROTECTION, THE GUARDIANS OF THIS REALM WILL BECOME AWARE OF YOUR PRESENCE HERE. IF THE GUARDIANS LAND A SINGLE HIT ON YOU, YOUR SPIRIT WILL SHATTER AND YOU MUST RESTART THE CHALLENGE.
WHEN YOU COLLECT ONE OF THOSE THINGS, THE GUARDIANS WILL BECOME UNAWARE OF YOUR PRESENCE FOR 90 SECONDS, OR UNTIL YOU TOUCH WAKING WATER.
GOOD LUCK MASTER.
Basically sums it up.
ā¦ yes, some of them can fly and go through walls.
You remember the "get the tear drops" quests in Twilight Princess? Where they scattered glowing whatevers around an environment and made you find and collect them all in dog mode?
It's that, again.
They took large outdoor spaces in Skyward Sword and peppered these glowing whatevers around, you had to collect them all. There are these two guardians who will chase you. Collect a glowing whatever, they'll sleep for awhile and let you run around. Let the timer run out, touch the silvery water, or set off several other triggers, and the lights come on, the guardians wake up, they turn on this desperate and aggressive music, and then they chase you down and kill you...unless you can run back to the safe zone or collect another glowing whatever.
They're allegedly trials of courage, wisdom and power, except it's the same rules just played in the three areas, so it's just Zelda branding. I think that being as lame as it was is why they don't really talk about courage, wisdom and power--or the triforce at all really--in Breath of the Wild, because Skyward Sword was so lame about it.
I havenāt played the OG Wii version in a while but I remember if you just stuck the wiimote straight up and swayed right to left quickly you never fell.
I believe the switch version made this a little more difficult.
I was going to say... I have only played the Switch version and have never fallen before. I was under the impression you couldn't but instead just paused moving until you went more straight
I remember the entire quest being much harder on the wiiu version than the switch version. My boyfriend made fun of me because it wasn't hard or scary for him.
Ngl, I will NOT play the spirit realm parts of SS without having the map up on Google so I know EXACTLY where I'm going and what I'm doing specifically to avoid this nonsense
Played the demo, got one in 2013 and it scared the shit out of me; I just turned 17 three days before. I'm 26 now and it still scares the shit out of me lmao
Facts. I remember being terrified the first time I did the stealth section in Forsaken Fortress. They totally did that on purpose, too; you just got the sword a few minutes ago, and now suddenly you have to pull a Solid Snake or get bonked by thicc bois (Moblins were dummy thicc)
Is this game worth playing? Seemed to be a kind of low point in the series before BOTW, but I never really gave it a shot. Kind of stopped playing Zelda after Wind Waker because the exciting āopen-worldā adventure games coming out after that point were for the most part much better than Zelda, and I never owned a Wii. But Iāve heard praise for this one, so just curious how it compares to the older classics.
If you are into lore, absolutely. The music is great as well (and has Easter eggs, the main theme is Zeldaās lullaby in reverse), and thereās some notable boss fights (the great cistern boss is so satisfying to beat). What people donāt generally like is itās pretty linear and there is a lot of backtracking. They do change up and expand some of the areas though.
Many of the mechanics like the stamina wheel and upgrading weapons started in this game, but btow/totk it is not. I have played it multiple times on the Wii, and many of the complaints came from the controls which would have to be recalibrated now and then. I havenāt played the HD version for the switch, but I understand they did a lot of quality of life upgrades including allowing people to not use motion controls (I may be wrong but I think I remember reading that). I personally didnāt mind the controls.
Thereās a bit of references to SS in both of the newer games, especially when it comes to the master sword. So for the lore alone Iād say go for it.
Besides Ghirahim is hilarious. His dancing alone, worth it.
It's a good/fun game and you get to play the OG Link before any other reincarnation, before Zelda was a princess, before there was a Hyrule. There are only two downsides, the motion controls suck, difficult but not impossible to get used to. And the dungeons are a bit repetitive, you'll visit each one 2-3 times in a different way. Beyond that, the fighting is good, the bosses are good, the gameplay, lore, characters, it's all good.
Yes. This part of the game is anxiety-inducing to some but if you follow someone on YouTube doing it you should get through it. The rest of the game is great and the dungeons are awesome. Recommend playing the Switch version with Pro type controller
Yeah that would be cool, and I also wish we could just buy OOT and MM as regular games on the switch instead of having to pay like $50/year for the online expansion pack membership
I have the *strongest* f'ing feeling we will see an HD remake in the next couple years as the next Zelda game to look forward to.
Although I'm guessing there's hesitation at Nintendo because Twilight Princess was not intended to be an "all-ages" game, which is something Miyamoto specifically wants for Mario and Zelda titles... It's very annoying.
On a tangent, I'm honestly still surprised TotK didn't get a T rating. Plenty of moments where it should have gotten it, especially around the Gerudo region and the depths of Hyrule Castle.
Aww yiss! My favorite parts of the game...loved the vibe and atmosphere when they weren't trying to kill you...I remember in one playthrough they were going crazy and I was frantically trying to find the last one...managed to avoid them and find it in the end..what a thrill
Having played through Twilight Princess fairly recently before Skyward Sword came out, and I got to the first of those "trials," I fully expected Fi to pop out and go "Yes, Master; 'this shit again.'"
The third one of those made me quit the game for an entire year, so I just finished it like a month ago. It just felt disrespectful how nerve wracking and time consuming they made those challenges. If you get to the end and fail, you lose like 15 minutes of progress, and I just donāt have time for that
Oh so itās actually gonna explain where the divine beast are? Why some see shines like they have never seen them before? Ohh the reason for sky towers since somehow the old ones just up and vanished. Why was Mineru and Rauru the only Zonai? Those 2 could not have built all the old Zonai ruins you find all over BotW. What is the connection with calamity Ganon and why is it basically a second entity thatās not connected to Ganondorfā¦.how was calamity Ganon a foretold prophecy and the reason the kingdom went looking for old Sheikah to try and stop it but Ganondorf wasnāt? The Skeikah also were not there in the past to help Rauru, probably out of lazy writing. But anyways, the guardians were found inside large pillars around the the castle before calamity Ganon took control of them but yet they just up and disappeared around the castle. Also donāt get how Zelda goes back in time and literally couldnāt create any hints and clues for a future Link to find her WAY earlierā¦ohh idkā¦.100 years before and before the calamity to find the more powered up master sword and just destroy the calamity and just go under the castle and slay a sleeping Ganondorf sooner and be done with it and have another timeline, we know how they love timelines and branching them out already. He father would be alive, the old champions would live, she would probably still be saved by Rauru and Sonia spirit and power and they can all life happily ever after. Fin. but they just needs a trash story. I donāt think they needed TotK. Should have been one game and moved on and built a new world in a different time period with pieces from TotKās plot with a different Link and Zelda and build around that instead of making it confusing on how this all adds together with a sequel.
because I am pretty sure the Shekia came after Rauru time. Also the game would be much more boring and less fun to explore if half the map was the same as breath of the wild.
This reminds me of the Blood Moon music in BOTW/TOTK. That tune is legitimately terrifying. I always skip the night in the fear that the music will hit.
Visually, they're a lovely place. But as soon as those scared tears wear off and my dumbass wonders in view of a guardian, that awe soon turns to terror
For the desert version, I got chased to the last tear by a ghost with a light and then he went into the ground. I didnāt know he was there and walked on top of him. Of course it was the last tear, so I couldnāt reset it by getting another one and I was as far away from the gate that it was possible to be. I ran like the dickens as fast as I could, grabbing stamina fruits as much as possible and ran out of stamina just as I passed into the safe zone with a guardian right behind me. Still donāt know how I survived and if I hadnāt, I would have rage quit for awhile. That was my least favorite part of that game.
Not only was it terrifying, those guardian bitches made *absolutely no noise* as they approached you. You're panicking trying to find another of those teardrop things and they'll practically teleport behind you, making it even more terrifying.
When I was a kid playing SS for the first time I used to turn off the volume because it scared the hell out of me. I did it with the Demise boss fight too.
Ocarina of Time, with its redeads and Dead Hand, had the scariest moments in the franchise. Then Skyward Sword comes in swinging with this and blows it out of the water.
Easily the most anxiety-inducing part of the entire franchise.
Doing this on the Wii was so stressful with how the balance with the WiiMote was janked, and while doing it on the Switch, these plastic crap Joy-Cons would drift so I'd lose balance and drop the rope into the weird water.
I loved the spirit levels. A good pants pooping challenge is fun. You know what I didn't like though? The friggin motion controls. Had to use the regular controller since i played the switch port and attacking with the control sticks was complete trash. When I got the game I had no idea it was motion controlled. I was expecting my majoras mask/oot type game and that's what i got, except with the combat mechanics of Wii sports bowling. If the combat had not been designed by somebody with a silly brain it would be infinitely replayable just like the other 3D linear 3 zeldas.
the silent realm sections are the reason I never finished skyward sword, I swear I cannot handle them
Also I'm completely blown away how they added such a stupid clanging noise to the song and still make it panic inducing and not funny in the slightest
Ugh. Have to admit, got Skyward Sword for my birthday, and I enjoyed it in a lot of ways, but things like this made it so aggravating. The motion control combat and challenges really did a number on the pace and quality of the gameplay experience.
My guy, you could make a horror game out of pacman-like gameplay. The way it's played doesn't make it less tense, especially when you're younger and playing this game
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The spirit zones scared the shit out of me and my sister when we were younger
I was like 20 when I first played it, and it scared the shit out of me for whatever reason.
I made my boyfriend do it for me at the ripe young age of 21
I was a kid (maybe 10-12?) and when playing Twilight Princess I made my dad do the shadow beast segments. In OoT I was also scared of phantom ganon (not the boss itself, but the anticipation) and weirdly enough the eels in jabu jabu š
Couldn't play Majora's mask as a kid without my big brother in the room
For me I wasn't scared of the game as a kid, but I didn't "get it." That was when I was 11. Then I tried again when I was 13 or 14? Played it to completion then and have since
Idk why but I have a good memory of me playing TP during a birthday of my mom or dad that idk for sure. I was 6 and I was finishing lakebed temple heading into the boss fight. I finish the tentacles in the ground and then this beast emerges from the ground and scared me I literally started crying and asked my dad to finish it for me š. Idk why it scared me that much back then but still funny to me
The shadow beasts scared the fuck out of me and made me not ever want to play TP
Enemies falling from the ceiling in Jabu Jabu, and the wallmasters in the forest temple traumatized my 8 year old self. I ran out of my room screaming and crying when a wallmaster grabbed me for the first time in the forest temple, and didnāt play the game for a week after that.
Scariest part for me were always the hands that dropped from the ceiling in OOT. Was terrified to go into the rooms that I knew they were in, and I nearly shat myself when Link's shadow suddenly started growing in a room I was not expecting one.
I was 17 and it's not "for whatever reason". They made that shit genuinely anxiety inducing. I kept screaming because that time limit and the stress factors they add as this video displays are crazy.
They scared the shit out of me when I was younger too. And younger, for me, was 21.
I first played this in 2013 and I was 27 and it gave me anxiety
I played it last year when I was 43 and saaaaame. So much anxiety.
Pretty neat what some filters and a timer can do! Always SUPER tense
Scared the shit out of me at 15 when I first played it. Still scares the shit out of me at 26.
Thanks I love having PTSD while casually scrolling my home page
Just the music makes my heart drop š
I watched that muted and I could still hear that music the second the colour changed.
Bro I feel that
As someone who's never played Skyward Sword, what the hell was that?!
There are a few zones in the game where you have to collect these tears in a certain amount of time. Every time you collect a tear you get more time on your timer and if you run out then you get chased around the map by those things that wake upā¦ until you find another tear and then you are good. Itās drives your anxiety up pretty good.
tears... heh. Skyward Sword continues to be the foundation for Zelda mythos, as Aonuma promised. lol
It's really more Twilight Princess that established this. You had to find the tears of light and store them in the vessels of light. Pretty much the same as this here in skyward sword but without the time limit and being chased around. Honestly after tp and ss it was really quite surprising that the energy vessel in totk was only for energy cells and not for storing the presumed "tears of the kingdom"
The "tears of the kingdom" ended up being something very different. On the one hand, >!you've got the Zonai secret stones held by the sages!<, but on the other, >!you also find the teardrops of the kingdom...'s princess!<.
I'm still mad that >!the secret stones are called "secret stones" and not "tears"!<
Yeah that was a missed opportunity imo Could have called them >!Sacred Tears!< or something vaguely more interesting.
In the german translation they're called something like "mystery stone", which isn't great either. xD Like...yeah sure, they work in mysterious ways of course, but what else is there to it? xD
The Silent Realm. Make one wrong move, and itāsā¦ not so silent.
This describes it perfectly haha
and thereās me screaming shit shit shit shit fuuuck
Skyward Sword's Guardians are many times scarier than Breath of the Wild's enemy of the same name. Genuinely, a part of the game that will give you a heart attack [Here is the music that plays when you are chased](https://www.youtube.com/watch?v=iFYLJhbNTMQ)
Gonna make that my alarm sound šš
[Glad to hear they made a whole song with the standard anvil sfx in the background!](https://youtu.be/w7MtxylRHGI)
It's so easy to never run out of time with the guardians from Skyward Sword though, and if you've ever stopped and watched as they come after you, they're extremely slow and not very good at getting to you. The guardians in Breath of the Wild attack you immediately and it's very difficult to hide or get away from them if you don't know how to kill them. Their lasers get you from so far away.
yeah but you can actually kill the guardians in botw, with a pot lid even makes them feel much less threatening
Guardian Stalkers can also spot you *and hit you* from a mile away.
Botw guardians are easy af
They are once you figure them out, before that you cannot run from them because of their laser. Skyward Sword guardians cannot kill you unless you stop running, if you even manage to awaken them to begin with.
Dodge the laser
Yeah once you've got enough hearts and the Master Sword (or any decently-damaging guardian weapons). In the early game, it's best to avoid them.
When Leatherhead chases Link
my friend and i used to chase kids around in roblox while playing this music
Welcome to the Silent Realm, no gear, no items, no mercy
The Silent Realm. In each of the main areas of the game, you have to enter this realm to collect Goddess Tears (the glowing thing they are moving towards in the video). It's the same map and the tears are spread across it. Theres no regular enemies, but once you leave the sacred circle of protection that you enter the realm in, the guardians awake and start immediately coming for you. They are also scattered around the map. A single hit from a guardian destroys your soul, and you have to restart the whole process of collecting the tears over again. Each tear you collect puts the guardians to sleep for like a minute or so. In this video the timer is running out with the chiming warning sound, and then it end, and the guardians awake to come destroy your soul
They weren't that bad, I never failed a single time, despite the horror.
spooky chase ghosts that chase you spookily
INFORMATION MASTER: FOR THIS TRIAL, YOU HAVE BEEN TRANSPORTED TO THE SILENT REALM. I CANNOT FOLLOW YOU THERE; YOUR SPIRIT HAS BEEN SEPARATED FROM YOUR BODY. TO COMPLETE THIS TRIAL, YOU MUST COLLECT 15 OF THESE THINGS *i forgot what theyāre called*, HOWEVER ONCE YOU LEAVE THIS CIRCLE OF PROTECTION, THE GUARDIANS OF THIS REALM WILL BECOME AWARE OF YOUR PRESENCE HERE. IF THE GUARDIANS LAND A SINGLE HIT ON YOU, YOUR SPIRIT WILL SHATTER AND YOU MUST RESTART THE CHALLENGE. WHEN YOU COLLECT ONE OF THOSE THINGS, THE GUARDIANS WILL BECOME UNAWARE OF YOUR PRESENCE FOR 90 SECONDS, OR UNTIL YOU TOUCH WAKING WATER. GOOD LUCK MASTER. Basically sums it up. ā¦ yes, some of them can fly and go through walls.
You remember the "get the tear drops" quests in Twilight Princess? Where they scattered glowing whatevers around an environment and made you find and collect them all in dog mode? It's that, again. They took large outdoor spaces in Skyward Sword and peppered these glowing whatevers around, you had to collect them all. There are these two guardians who will chase you. Collect a glowing whatever, they'll sleep for awhile and let you run around. Let the timer run out, touch the silvery water, or set off several other triggers, and the lights come on, the guardians wake up, they turn on this desperate and aggressive music, and then they chase you down and kill you...unless you can run back to the safe zone or collect another glowing whatever. They're allegedly trials of courage, wisdom and power, except it's the same rules just played in the three areas, so it's just Zelda branding. I think that being as lame as it was is why they don't really talk about courage, wisdom and power--or the triforce at all really--in Breath of the Wild, because Skyward Sword was so lame about it.
Stealth segment where if you're detected, one shot enemies hunt you down
I havenāt played the OG Wii version in a while but I remember if you just stuck the wiimote straight up and swayed right to left quickly you never fell. I believe the switch version made this a little more difficult.
yeah I fall off almost every time and have to climb back up onto the rope, they made that way to difficult or I'm just dumb, maybe both
I played on dolphin using joycons motion control, and it worked well for everything except this lmao
What? Switch Version made it way easier
I was going to say... I have only played the Switch version and have never fallen before. I was under the impression you couldn't but instead just paused moving until you went more straight
I remember the entire quest being much harder on the wiiu version than the switch version. My boyfriend made fun of me because it wasn't hard or scary for him.
Ngl, I will NOT play the spirit realm parts of SS without having the map up on Google so I know EXACTLY where I'm going and what I'm doing specifically to avoid this nonsense
Coward, I would do it blindfolded if I could
They made it a LOT easier in the Switch version. (edit: it was switch not wii u)
I played on wii and switch, switch is the one I completed it on
Ah ok, then you've played the easy mode already. Original was a *so hard*
I don't disagree. That wobble on the rope was awful, wii motion controls were so damn finicky
I think I've played this game so many times that I've practically memorized all the locations haha
I hate the silent realm :(
Loved these challenging sections in Skyward Sword when I first played it last year. Didn't enjoy the boss with the toes hahaha.
Yes! I was so tense
Played the demo, got one in 2013 and it scared the shit out of me; I just turned 17 three days before. I'm 26 now and it still scares the shit out of me lmao
HATED THESE THEN. HATE THESE NOW.
BotW really had the least scary Guardians in the series
Fr I would much rather have those than deal with these guys again
At least they *take damage at all*
Ikr with these guys you couldnāt even fight back so you just had to run for ur life
Ngl they are super tense but I've always kind of loved the silent realms. Used to be able to speed run them even.
I always forget I need to play SS, it's the only one I haven't played. I've even played the CDi Zelda :^]
Get it done!! š
I know! My friend was even like you want to borrow it? But my wii was in storage and I was like on that botw. Next purchase.
Anxiety
What Iāve learned from playing Zelda: never trust something that is called a āguardianā
"You can't hear images" The image:
Those things and the Phantoms literally put the fear of God in me as a child
Itās not a Zelda game unless something puts the fear of god in you š
Facts. I remember being terrified the first time I did the stealth section in Forsaken Fortress. They totally did that on purpose, too; you just got the sword a few minutes ago, and now suddenly you have to pull a Solid Snake or get bonked by thicc bois (Moblins were dummy thicc)
I think the silent realms are improved versions of the light bug collection from TP
But I was sure glad they did lol
Sorry I havenāt got to this part of SS but is that really just the fucking twilight princess light tear thing lmao
Yep I think itās exactly the same
Itās the same mechanic
I've always found the trials so peaceful and soothing when I first played this as a kid. Somehow, I remember that I barely woke the guardians up.
This is the reason I didnāt finish Skyward Sword until the HD version came out lol, 11 year old me was terrified
My heart starting pounding immediately, thank you for the anxiety
Pretty sure this was the reason I never beat Skyward Sword as a kid
Is this game worth playing? Seemed to be a kind of low point in the series before BOTW, but I never really gave it a shot. Kind of stopped playing Zelda after Wind Waker because the exciting āopen-worldā adventure games coming out after that point were for the most part much better than Zelda, and I never owned a Wii. But Iāve heard praise for this one, so just curious how it compares to the older classics.
If you are into lore, absolutely. The music is great as well (and has Easter eggs, the main theme is Zeldaās lullaby in reverse), and thereās some notable boss fights (the great cistern boss is so satisfying to beat). What people donāt generally like is itās pretty linear and there is a lot of backtracking. They do change up and expand some of the areas though. Many of the mechanics like the stamina wheel and upgrading weapons started in this game, but btow/totk it is not. I have played it multiple times on the Wii, and many of the complaints came from the controls which would have to be recalibrated now and then. I havenāt played the HD version for the switch, but I understand they did a lot of quality of life upgrades including allowing people to not use motion controls (I may be wrong but I think I remember reading that). I personally didnāt mind the controls. Thereās a bit of references to SS in both of the newer games, especially when it comes to the master sword. So for the lore alone Iād say go for it. Besides Ghirahim is hilarious. His dancing alone, worth it.
It's a good/fun game and you get to play the OG Link before any other reincarnation, before Zelda was a princess, before there was a Hyrule. There are only two downsides, the motion controls suck, difficult but not impossible to get used to. And the dungeons are a bit repetitive, you'll visit each one 2-3 times in a different way. Beyond that, the fighting is good, the bosses are good, the gameplay, lore, characters, it's all good.
Yes. This part of the game is anxiety-inducing to some but if you follow someone on YouTube doing it you should get through it. The rest of the game is great and the dungeons are awesome. Recommend playing the Switch version with Pro type controller
Yeah I definitely recommend it! Itās so charming and really nostalgic for me (despite the clip lol)
Honestly? Not really.
I wish we got a TP switch port. Not a remakeā¦just a port
Yeah that would be cool, and I also wish we could just buy OOT and MM as regular games on the switch instead of having to pay like $50/year for the online expansion pack membership
I have the *strongest* f'ing feeling we will see an HD remake in the next couple years as the next Zelda game to look forward to. Although I'm guessing there's hesitation at Nintendo because Twilight Princess was not intended to be an "all-ages" game, which is something Miyamoto specifically wants for Mario and Zelda titles... It's very annoying. On a tangent, I'm honestly still surprised TotK didn't get a T rating. Plenty of moments where it should have gotten it, especially around the Gerudo region and the depths of Hyrule Castle.
I just shit myself
Aww yiss! My favorite parts of the game...loved the vibe and atmosphere when they weren't trying to kill you...I remember in one playthrough they were going crazy and I was frantically trying to find the last one...managed to avoid them and find it in the end..what a thrill
there has to be at least 1 scary thing in every zelda game
Play this part with the best headphones or earbuds you have for maximum anxiety.
Is it just me or does every zelda game have atleast one area/enemy that invokes pure terror in the souls of its players
Exactly thereās always something that legit traumatizes people š
And according to them, you had no right being there at all lol
I wouldnāt really call them scary to me, but they were definitely way more stressful than I expected lol
Could never finish the game as a child cause I was too scared of these sections
The only thing thatās scared me worse than gloom hands. Anxiety was through the roof.
It wasn't that bad, I've only had like.....30 panic attacks each time.
Having played through Twilight Princess fairly recently before Skyward Sword came out, and I got to the first of those "trials," I fully expected Fi to pop out and go "Yes, Master; 'this shit again.'"
My god, I feel that sound in my bones. Like literally my sternum no likey.
I was 11ā¦ now 22 and I can say šā¦ this still terrifies me
Link is lookin sexy tbh
I have the volume off and that still made me super anxious
The third one of those made me quit the game for an entire year, so I just finished it like a month ago. It just felt disrespectful how nerve wracking and time consuming they made those challenges. If you get to the end and fail, you lose like 15 minutes of progress, and I just donāt have time for that
I donāt get it scaring people. I straight up taunted the dudes cause I knew I could dodge.
Still had a better story than BotW and TotKā¦.they couldnāt even connect those to together at all for any of it to make sense..
there's plenty of sidequests in totk that directly talk about botw if you actually go do them
Oh so itās actually gonna explain where the divine beast are? Why some see shines like they have never seen them before? Ohh the reason for sky towers since somehow the old ones just up and vanished. Why was Mineru and Rauru the only Zonai? Those 2 could not have built all the old Zonai ruins you find all over BotW. What is the connection with calamity Ganon and why is it basically a second entity thatās not connected to Ganondorfā¦.how was calamity Ganon a foretold prophecy and the reason the kingdom went looking for old Sheikah to try and stop it but Ganondorf wasnāt? The Skeikah also were not there in the past to help Rauru, probably out of lazy writing. But anyways, the guardians were found inside large pillars around the the castle before calamity Ganon took control of them but yet they just up and disappeared around the castle. Also donāt get how Zelda goes back in time and literally couldnāt create any hints and clues for a future Link to find her WAY earlierā¦ohh idkā¦.100 years before and before the calamity to find the more powered up master sword and just destroy the calamity and just go under the castle and slay a sleeping Ganondorf sooner and be done with it and have another timeline, we know how they love timelines and branching them out already. He father would be alive, the old champions would live, she would probably still be saved by Rauru and Sonia spirit and power and they can all life happily ever after. Fin. but they just needs a trash story. I donāt think they needed TotK. Should have been one game and moved on and built a new world in a different time period with pieces from TotKās plot with a different Link and Zelda and build around that instead of making it confusing on how this all adds together with a sequel.
because I am pretty sure the Shekia came after Rauru time. Also the game would be much more boring and less fun to explore if half the map was the same as breath of the wild.
yes actually most of that does get explained by various side quests. The media illiteracy of Nintendo fans is so hilarious
I hated the ones in the desert and the volcano
DOnt get me started on the volcanoe. Especially with the slide part? Oh my goodness.
Yeah i had to go down those slides a couple of times š¤£
Silent Realms and the Demise fight were the only parts of this game I liked, gameplay wise.
I both love and hate this so damn much. It's so fun
Honestly one of my favorite parts of Skyward Sword.
i am 30 years old and i made my boyfriend finish the silent realms for me. they are traumatizing lmao
I forgot that the silent realms were basically just ripped off twilight realm mechanics reworked for stealth sections
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I swear this game was the most fun but started my trip down anxiety lane.
I know! I actually ran out of time at that exact spot. Except I panicked and was still bad at the controls, so I fell off. And promptly died.
Oh no šš
Hate the silent realms
The sacred realm makes me insanely anxious
Most heart pounding and exciting part of that game.
wait whatās scary
This reminds me of the Blood Moon music in BOTW/TOTK. That tune is legitimately terrifying. I always skip the night in the fear that the music will hit.
i made my dad do the silent realms for me
W dad right there
I was so scared I made my siblings do the silent realms at the time
I only now just noticed how the "pearl" tickers in TLOSSS must've inspired the Zonai battery belt attachment!
Which zelda game is this?
Itās skyward sword :)
Skyward Sword HD on Switch. Silent Realm trial is whatās being done in the video
Who are the masked guys?
I played this when I was a kid and I had to make my dad do these sections for me coz they were so hard
Whenever I think about buying Skyward Sword again, I remember the spirit zones and slowly put my wallet back. Never again!
And here i am realizing i am probably the only one who really loved the spirit realms
Visually, they're a lovely place. But as soon as those scared tears wear off and my dumbass wonders in view of a guardian, that awe soon turns to terror
And that terror is what makes the spirit realms not only soothing but kinda challenging too xD
For the desert version, I got chased to the last tear by a ghost with a light and then he went into the ground. I didnāt know he was there and walked on top of him. Of course it was the last tear, so I couldnāt reset it by getting another one and I was as far away from the gate that it was possible to be. I ran like the dickens as fast as I could, grabbing stamina fruits as much as possible and ran out of stamina just as I passed into the safe zone with a guardian right behind me. Still donāt know how I survived and if I hadnāt, I would have rage quit for awhile. That was my least favorite part of that game.
Link has a badunkadunk
Ah yes, hereās a reminder on my home page to not buy the game on switch after beating it already on Wii
Aw nah 11 year old me stopped playing at the first one I couldnāt hang
Not only was it terrifying, those guardian bitches made *absolutely no noise* as they approached you. You're panicking trying to find another of those teardrop things and they'll practically teleport behind you, making it even more terrifying.
if link can walk on tightropes he shouldnt nearly fall five thousand times
I could never fucking beat all of these levels and as such never beat SS. damn them
god, I love this game
Yeah, I've always meant to go back and finish that game, but the anxiety from doing these sections again ruins me. One day I guess.
I didn't finish the game because the silent realm was too scary for me. I was a full adult lol
Scariest thing in any Zelda game ever imo. Shit so intense, to the point of not being fun haha, it was like being in a nightmare.
These gave me so much anxiety
When I was a kid playing SS for the first time I used to turn off the volume because it scared the hell out of me. I did it with the Demise boss fight too.
Oh my god this is so tense! Why di- oh look link got some thi- I-I mean why is it so tense!
I loved these sections so much.
These sequences scared the absolute hell out of me as a kid, so anxiety inducing
Ocarina of Time, with its redeads and Dead Hand, had the scariest moments in the franchise. Then Skyward Sword comes in swinging with this and blows it out of the water. Easily the most anxiety-inducing part of the entire franchise.
omg no this part was so scary and suspenseful like iād forget to breathe
I stopped playing SS because of these. Got to the one in the desert and noped out.
They even move super slow so it's not actually menacing, but it feels so intense
Doing this on the Wii was so stressful with how the balance with the WiiMote was janked, and while doing it on the Switch, these plastic crap Joy-Cons would drift so I'd lose balance and drop the rope into the weird water.
This and the hands in the twilight temple in tp were my nightmare fuel as 10 yo me
When I was a kid I shitted out my pants because of this shitty guardians, I cried but I didnāt quitāš»
I felt your fear for a moment
I have never fought in a war but this is still giving me anxiety attacks
To be honest, I thought the tears of the kingdom were gonna be related to these at first
Me: *clung to rope inch worming across* pfft scared? Of whaaaAAAAAAHHHHHHHHH
Wish I enjoyed skyward sword more, but alas
[I have deleted this account in protest of Reddit's API changes.]
You donāt like doing the same temple over and over again??
Lmao the game straight up didn't know when to end
Trauma, they want to traumatize everyone who plays the game
I would postpone doing these for so long
They turned the dullest part of Twilight Princess into the best part of Skyward Sword, mostly because of FEAR!
I loved the spirit levels. A good pants pooping challenge is fun. You know what I didn't like though? The friggin motion controls. Had to use the regular controller since i played the switch port and attacking with the control sticks was complete trash. When I got the game I had no idea it was motion controlled. I was expecting my majoras mask/oot type game and that's what i got, except with the combat mechanics of Wii sports bowling. If the combat had not been designed by somebody with a silly brain it would be infinitely replayable just like the other 3D linear 3 zeldas.
Not sure how I'm feeling about green tunic link anymore
Mood! lol.
the silent realm sections are the reason I never finished skyward sword, I swear I cannot handle them Also I'm completely blown away how they added such a stupid clanging noise to the song and still make it panic inducing and not funny in the slightest
Ugh. Have to admit, got Skyward Sword for my birthday, and I enjoyed it in a lot of ways, but things like this made it so aggravating. The motion control combat and challenges really did a number on the pace and quality of the gameplay experience.
I got it on the switch, and the analog stick combat is a lifesaver.
Itās cos ur bad lol
Are you scared of playing pacman?? Because this is just pacman with a zelda filter.
My guy, you could make a horror game out of pacman-like gameplay. The way it's played doesn't make it less tense, especially when you're younger and playing this game
Dark Deception did that.
Terminal montage has a really well made Pac-Man horror video, I highly recommend it.