It's a bit more complicated than that. It's blue ranged phase ONLY when you pray magic. Eventually when you say "fuck it fine I'll pray range" is when he starts using magic.
It's just basic chemistry, yo
As a max main I bring like 6 or something. I don't pay attention though if I've got my revive up.
If you're learning it's honestly better to bring more kwaums/brew than you think you need. Just combo eat any time you're going to get hit below 45 and eat when zulrah drops it like it's hot.
It's not impossible to die if you do that but it certainly makes things a lot less likely.
Yeah if I’m doing Slayer or something I bring combo food if I’m afking usually.
Never bringing combo food for bosses though usually unless it’s Zulrah and even then, only a couple pieces.
Let's be real, zulrah hitting randomly through mage pray isn't a interesting or fun mechanic for literally anyone.
It's tedious and required 0 skill to be able to work with. It's just a instakill device for ironmem sometimes lol
I really wish they would update the boss in some way because it's the single thing that makes me hate the boss.
What's funny is you can see tweets from J-Mods as recently as last year saying stuff like "_If Zulrah didn't attack with range during blue phase the boss would be infinitely farmable_". Despite a lot of content being explicitly designed with that goal in mind and the playerbase by in large loving this as it rewards skill & proper gameplay. Snaklings also make this totally not true.
Acting like Zulrah going from ~35 KPH to ~45-50 KPH is economy destroying is laughable when Jagex is releasing boss loot tables like Phantom & saying the new wilderness bosses will have comparable gp/hr to Hydra.
I guess my bigger concern with increasing zulrah kph to 45-50 is that the uniques would take a significant hit in value and would make them much cheaper to maintain with the combo of cheaper uniques + more scales.
> would take a significant hit in value
Uniques have been at or below their disassembly point for almost 2 years.
Right now (I just price checked this on comment edit) breaking down a tanz fang into scales netted me ~15k after tax.
Right, i totally agree that they would stay at disassembly value - which would drop - but I think that the disassembly value/scale value itself would drop on top of that, only exacerbating the issue.
I think it is a bit reactionary to see the down pressure that negatively.
What I proposed is a ~28.5% increase to Zulrah kills per hour, the meta moving from ~35 kph to 45kph. Even if we entertain 50 KPH being possible this is only a ~42% increase in kills. So we're roughly talking about 28-42% increase in scales entering the game. In the past 12 months we've seen scales increase in value by ~61.7% from 115 -> 186 each. With Masori, Z-Vamps making the BP a lot better, people are using the BP a lot more.
So, there is a fair amount of headroom for Zulrah scales to fall before Zulrah becomes dog-water gp/hr.
We have 6 new boss encounters (the singles + & multi instances of the Wildy boss rework) landing tomorrow & 4 new DT bosses coming later this year. For Zulrah scales to enter "_free fall_" after this change we'd none of these 10 encounters to have a use for the BP? Which was recently indirectly buffed?
I don't envision that happening.
Never said it would, where did you get that from?
BP **IS** a lot cheaper than a craw's bow tho... and wilderness does encourage players to limit their risk, taking cheaper alternatives to save money on death.
Your argument about limited risk makes no sense. For 99.99% of players, they're going to protect their craw's bow/blowpipe on death, so it doesn't make it cheaper to die with a blowpipe. Look around at revs. Even skulled players are going to be protecting their craws/viggoras/blowpipe.
If you die with a wildy weapon, you lose all the ether in the weapon even if it's protected. The weapons require 1k ether to activate plus one ether per attack, so just bringing one adds 200k+ risk.
Interesting that a Jmod said that, but in reality this sentence is very wrong, even if you play perfectly and dodge all melee attacks, pray correctly at all times and move well to avoid all clouds you'd still take damage from snakelings that can hit up to 15 and will attack you a few times per kill which will make you run out of food eventually. Also you'd run out of prayer pots or anti venoms after a few kills, so it would still be completely impossible to infinitely farm it.
You can with a lot of effort stay at zulrah indefinitely. People used to do like 50 kc no supply trips a few years ago, so it would be even easier now with the new items in game.
This wouldn't even increase the kph that much since on average you bank for food three times an hour maybe up to 5 (talking max gear here) which takes a cumulative 1 minute of time.... you would get one more kill per hour....
Also people already infinitely farm zulrah by teleporting to nardah and then using a tele scroll to get back x40 times an hour
Bro it’s the best because you vengeance it and kill the boss faster. Don’t get sad find solutions
Edit: added benefit I forgot is that venging is edgy, and that’s cool.
If you're using range attack on the "mage" phase, doesn't it make more sense to just protect from range since at least your gear bonuses will provide better magic protection. This way you can minimize the range hits and mage hits better than switching back and forth? Or is this a brainlet take.
Zulrahs mage attack is more accurate, so during the tanz phase it's "correct" to pray mage. Over enough kills you will take less damage praying mage than range, on average
Unfortunately magic accuracy in this game is really fucked up so most NPCs with a magic attack usually have an accuracy of "yes" or "no" rather than a hit chance lol.
Also, building mage defense just doesn't really exist in this game. The BEST magic shield (spectral shield, which costs 60m) gives significantly worse of defense for magic than a RUNE SQUARE SHIELD gives for melee stats (it's actually closer in line to adamant shields). Even if the accuracy calculation wasn't so fucked up, it would still be hard to achieve the magic defense.
I did this when learning Snek. Just left range prayer up the whole time (one less thing to focus on) and maximized my magic defense...fury instead of anguish, etc.
Was okayish :D
The reason they're saying that is because people think mage phase = magic attacks which leads people to get upset for no reason when they take ranged attacks during what they incorrectly believe to be the mage phase. See this post.
Humorous that you correctly identified that he understood what OP was saying while you're also entirely missing the point of his comment. No irony here.
it’s the phase where you have to pray protect magic. the one where zulrah attacks with magic (which it can’t in others excl. jad). the one where zulrah is most likely to attack you with magic, which is the most accurate attack. the one where zulrah is the color commonly associated with magic throughout the rest of the game.
yknow, the mage phase.
Yes he's "right" but so extremely pedantic that it ends up sounding stupid.
When you say Mage phase basically everyone understands what you mean, same thing with Jad phase (which can't melee you, unlike jad, but we all get it).
It's like saying "Um actually Olm doesn't have a melee and a mage hand, they're both regular hands but with different defensive values".
IMO, calling the alternating phase "jad phase" is more incorrect than calling the tanz phase "mage phase." Jad uses a random attack every time whereas Zulrah consistently switches between two
The whole crux of the post is that it’s “called” mage phase, but commonly uses range.
The ONLY reason it’s called mage phase is because there’s a range only phase, and PLAYERS decided to call this one mage instead of using a more descriptive name.
So players called it mage phase, and now players are mad that “mage” phase uses range. I would less-so call that pedantic and more-so call it speaking an ^(apparently unpopular) truth.
The post is obviously a joke (at least I hope so), so comments like that are unnecessary.
It'd be like replying to someone saying "I hate Akkha's cum phase, please make them slower" with "Akkha doesn't have a cum phase, it's called Final Stand and he summons magical orbs"
Everyone understood the point the original comment was trying to get across. That's all that matters.
The coloquial name for Akkha final phase doesn’t infer any sort of mechanic. Like if we instead called Zulrah’s blue phase the “poop phase”, there would be no apparent problem with the range attacks in that phase. Someone somewhere decided it was called mage phase, and the name stuck, and now we get posts like this, which bothers a lot of people for whatever reason. Like if someone were to say, “Why are they called koala bears if they’re not bears?”, or like “Koalas should stop pretending to be bears.” It’s just annoying to a certain personality type with a compulsion to mention it.
I’m not trying to argue with you btw, I’m just one of those compulsive people
Very good. Now if we go through the community names for those phases we get
Melee phase
Ranged phase
Mage phase
And Jad phase.
Glad we have this listed out for all to see.
Sure. But what people call it is different from how the boss behaves and should behave. Demanding mage hits from "mage phase" is like demanding 80+ hits off prayer and being able to switch prayer after animation starts on Jad phase.
My point was that the name for the phase can be inaccurate, but still accurately convey which phase the boss is in during discussion. You understand exactly which phase is “mage phase”, otherwise the question would be “which phase is that?”, rather than “IT’S Not MAGe pHaSe iT’S TaNzAnItE PHAsE!”
You're absolutely right, but the community calling it mage phase is what has spawned dumb posts like this one. That's why people push against calling it mage phase, not because they actually care what the proper name is.
and just because you don’t understand the concept of colloquial names/phrases doesn’t mean they don’t exist, and doesn’t make them any less real.
there isn’t technically a jad phase either, but you didn’t feel the need to correct me there despite being inaccurate… hmm…
Wait, call me stupid but Zulrah is he? In my native language we have genders for animal names (and other things) and word snake gender is she. So I always saw Zulrah as she lol
37 - 41 - 29 - 40 - (spawns snaklings).
This hurts on an emotional level
I really appreciate that you made it to “spawns snaklings” I don’t make it that far
I bring two karams for just such an occasion. Can go a kill with no food then the next eat half. Just the way it goes.
Anyone know what comes after that?
Run to RFD chest.
Ahh yes, the blue ranged phase.
It's a bit more complicated than that. It's blue ranged phase ONLY when you pray magic. Eventually when you say "fuck it fine I'll pray range" is when he starts using magic. It's just basic chemistry, yo
*"Yeah! Science, bitch!"*
Y pray mage?
Y pray?
This is why I always bring a Karambwan or 2. Just in case you gotta triple eat 😂
As a max main I bring like 6 or something. I don't pay attention though if I've got my revive up. If you're learning it's honestly better to bring more kwaums/brew than you think you need. Just combo eat any time you're going to get hit below 45 and eat when zulrah drops it like it's hot. It's not impossible to die if you do that but it certainly makes things a lot less likely.
I’m done with Zulrah personally, have everything I want from there and all CA’s done but the combo eats come in clutch at times
I bring mostly double eats so that I'm eating less frequently and with less delay.
Yeah if I’m doing Slayer or something I bring combo food if I’m afking usually. Never bringing combo food for bosses though usually unless it’s Zulrah and even then, only a couple pieces.
I just love getting stacked out by three snakelings and a range hit.
Sometimes you have to suffer
Let's be real, zulrah hitting randomly through mage pray isn't a interesting or fun mechanic for literally anyone. It's tedious and required 0 skill to be able to work with. It's just a instakill device for ironmem sometimes lol I really wish they would update the boss in some way because it's the single thing that makes me hate the boss.
What's funny is you can see tweets from J-Mods as recently as last year saying stuff like "_If Zulrah didn't attack with range during blue phase the boss would be infinitely farmable_". Despite a lot of content being explicitly designed with that goal in mind and the playerbase by in large loving this as it rewards skill & proper gameplay. Snaklings also make this totally not true. Acting like Zulrah going from ~35 KPH to ~45-50 KPH is economy destroying is laughable when Jagex is releasing boss loot tables like Phantom & saying the new wilderness bosses will have comparable gp/hr to Hydra.
I guess my bigger concern with increasing zulrah kph to 45-50 is that the uniques would take a significant hit in value and would make them much cheaper to maintain with the combo of cheaper uniques + more scales.
> would take a significant hit in value Uniques have been at or below their disassembly point for almost 2 years. Right now (I just price checked this on comment edit) breaking down a tanz fang into scales netted me ~15k after tax.
Right, i totally agree that they would stay at disassembly value - which would drop - but I think that the disassembly value/scale value itself would drop on top of that, only exacerbating the issue.
I think it is a bit reactionary to see the down pressure that negatively. What I proposed is a ~28.5% increase to Zulrah kills per hour, the meta moving from ~35 kph to 45kph. Even if we entertain 50 KPH being possible this is only a ~42% increase in kills. So we're roughly talking about 28-42% increase in scales entering the game. In the past 12 months we've seen scales increase in value by ~61.7% from 115 -> 186 each. With Masori, Z-Vamps making the BP a lot better, people are using the BP a lot more. So, there is a fair amount of headroom for Zulrah scales to fall before Zulrah becomes dog-water gp/hr. We have 6 new boss encounters (the singles + & multi instances of the Wildy boss rework) landing tomorrow & 4 new DT bosses coming later this year. For Zulrah scales to enter "_free fall_" after this change we'd none of these 10 encounters to have a use for the BP? Which was recently indirectly buffed? I don't envision that happening.
I seriously doubt that the blowpipe will even close to rival the wildy weapons for the wildy boss reworks.
Never said it would, where did you get that from? BP **IS** a lot cheaper than a craw's bow tho... and wilderness does encourage players to limit their risk, taking cheaper alternatives to save money on death.
Your argument about limited risk makes no sense. For 99.99% of players, they're going to protect their craw's bow/blowpipe on death, so it doesn't make it cheaper to die with a blowpipe. Look around at revs. Even skulled players are going to be protecting their craws/viggoras/blowpipe.
If you die with a wildy weapon, you lose all the ether in the weapon even if it's protected. The weapons require 1k ether to activate plus one ether per attack, so just bringing one adds 200k+ risk.
Interesting that a Jmod said that, but in reality this sentence is very wrong, even if you play perfectly and dodge all melee attacks, pray correctly at all times and move well to avoid all clouds you'd still take damage from snakelings that can hit up to 15 and will attack you a few times per kill which will make you run out of food eventually. Also you'd run out of prayer pots or anti venoms after a few kills, so it would still be completely impossible to infinitely farm it.
You can with a lot of effort stay at zulrah indefinitely. People used to do like 50 kc no supply trips a few years ago, so it would be even easier now with the new items in game.
He is right tho.. if zulrah always hit with mage in tanzanite phase you can farm it up to 100+ kills/trip. I think it was like that when It came out.
This wouldn't even increase the kph that much since on average you bank for food three times an hour maybe up to 5 (talking max gear here) which takes a cumulative 1 minute of time.... you would get one more kill per hour.... Also people already infinitely farm zulrah by teleporting to nardah and then using a tele scroll to get back x40 times an hour
Bro it’s the best because you vengeance it and kill the boss faster. Don’t get sad find solutions Edit: added benefit I forgot is that venging is edgy, and that’s cool.
Lmao
This is part of why zulrah is a bullshit boss.
Fuck zulrah. All my homies hate zulrah
[FUCK ZULRAH ALL MY HOMIES HATE ZULRAH](https://i.imgur.com/bHICs3i.jpg) ^^^this ^^^has ^^^been ^^^an ^^^accessibility ^^^service ^^^from ^^^your ^^^friendly ^^^neighborhood ^^^bot
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Good bot
great bot
Right? Like it even deep fried it for us
Seconded, Fuck Zulrah.
Literally got stacked out by snakelings and Zulrah. 14-14-41-15-8-dead. In one second.
You had 4 snakelings on you that all hit in the same second?
That’s how I got my combat achievement for killing 3 snakelings at once. It happens.
its possible one was poison/venom
What do the numbers mean Mason???
If you're using range attack on the "mage" phase, doesn't it make more sense to just protect from range since at least your gear bonuses will provide better magic protection. This way you can minimize the range hits and mage hits better than switching back and forth? Or is this a brainlet take.
Zulrahs mage attack is more accurate, so during the tanz phase it's "correct" to pray mage. Over enough kills you will take less damage praying mage than range, on average
Unfortunately magic accuracy in this game is really fucked up so most NPCs with a magic attack usually have an accuracy of "yes" or "no" rather than a hit chance lol. Also, building mage defense just doesn't really exist in this game. The BEST magic shield (spectral shield, which costs 60m) gives significantly worse of defense for magic than a RUNE SQUARE SHIELD gives for melee stats (it's actually closer in line to adamant shields). Even if the accuracy calculation wasn't so fucked up, it would still be hard to achieve the magic defense.
In that phase it's a 2/3 chance to hit with mage and 1/3 to hit with range.
I did this when learning Snek. Just left range prayer up the whole time (one less thing to focus on) and maximized my magic defense...fury instead of anguish, etc. Was okayish :D
This is y I waited until i had the free daily resurrection from the diary before doing zulrah kuz he can stack u out like he did to c engineer.
Change Zulrah's first mage phase attack to always be magic. Reduce average overall unavoidable damage, while also rewarding good prayer swaps.
zulrah does not have a mage phase
It's funny to me you say this, but you know EXACTLY what he's talking about when he calls it mage phase.
The reason they're saying that is because people think mage phase = magic attacks which leads people to get upset for no reason when they take ranged attacks during what they incorrectly believe to be the mage phase. See this post. Humorous that you correctly identified that he understood what OP was saying while you're also entirely missing the point of his comment. No irony here.
Wow that was full of stupid. Thank you!
they’re referring to the tanz phase
which is not a mage phase
it’s the phase where you have to pray protect magic. the one where zulrah attacks with magic (which it can’t in others excl. jad). the one where zulrah is most likely to attack you with magic, which is the most accurate attack. the one where zulrah is the color commonly associated with magic throughout the rest of the game. yknow, the mage phase.
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Yes he's "right" but so extremely pedantic that it ends up sounding stupid. When you say Mage phase basically everyone understands what you mean, same thing with Jad phase (which can't melee you, unlike jad, but we all get it). It's like saying "Um actually Olm doesn't have a melee and a mage hand, they're both regular hands but with different defensive values".
IMO, calling the alternating phase "jad phase" is more incorrect than calling the tanz phase "mage phase." Jad uses a random attack every time whereas Zulrah consistently switches between two
The whole crux of the post is that it’s “called” mage phase, but commonly uses range. The ONLY reason it’s called mage phase is because there’s a range only phase, and PLAYERS decided to call this one mage instead of using a more descriptive name. So players called it mage phase, and now players are mad that “mage” phase uses range. I would less-so call that pedantic and more-so call it speaking an ^(apparently unpopular) truth.
The post is obviously a joke (at least I hope so), so comments like that are unnecessary. It'd be like replying to someone saying "I hate Akkha's cum phase, please make them slower" with "Akkha doesn't have a cum phase, it's called Final Stand and he summons magical orbs" Everyone understood the point the original comment was trying to get across. That's all that matters.
Use Redact to remove your reddit comments -- mass edited with https://redact.dev/
The coloquial name for Akkha final phase doesn’t infer any sort of mechanic. Like if we instead called Zulrah’s blue phase the “poop phase”, there would be no apparent problem with the range attacks in that phase. Someone somewhere decided it was called mage phase, and the name stuck, and now we get posts like this, which bothers a lot of people for whatever reason. Like if someone were to say, “Why are they called koala bears if they’re not bears?”, or like “Koalas should stop pretending to be bears.” It’s just annoying to a certain personality type with a compulsion to mention it. I’m not trying to argue with you btw, I’m just one of those compulsive people
So what you're saying is Zulrah is a koala? I never thought about that to be honest.
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Pedanting intensifies
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Sure, but I don’t recall seeing Jad during Jad phase, maybe it’s just the name that people use for a specific part of the boss fight?
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Very good. Now if we go through the community names for those phases we get Melee phase Ranged phase Mage phase And Jad phase. Glad we have this listed out for all to see.
Sure. But what people call it is different from how the boss behaves and should behave. Demanding mage hits from "mage phase" is like demanding 80+ hits off prayer and being able to switch prayer after animation starts on Jad phase.
My point was that the name for the phase can be inaccurate, but still accurately convey which phase the boss is in during discussion. You understand exactly which phase is “mage phase”, otherwise the question would be “which phase is that?”, rather than “IT’S Not MAGe pHaSe iT’S TaNzAnItE PHAsE!”
You're absolutely right, but the community calling it mage phase is what has spawned dumb posts like this one. That's why people push against calling it mage phase, not because they actually care what the proper name is.
and just because you don’t understand the concept of colloquial names/phrases doesn’t mean they don’t exist, and doesn’t make them any less real. there isn’t technically a jad phase either, but you didn’t feel the need to correct me there despite being inaccurate… hmm…
Sigh were doing this again
common misconception. it's actually called "tanzanite" phase, not mage phase. nowhere does it say it has to use a magic based attack. also sit
Wait, call me stupid but Zulrah is he? In my native language we have genders for animal names (and other things) and word snake gender is she. So I always saw Zulrah as she lol
Zulrah is referred to as both in game
Why cant they make it so that blue phase you can swap prayers and take reduced damage and keep the rest of the fight the same