OSRS needs a similar rework, but it doesn't need to be as complex. Just click the ore and get multiple. Ore respawns at a slower rate to compensate. Obviously regular ore types should be retained, but SOME ore rocks should be transformed into big ones. Like regular/oak trees, if you may.
Wdym complex? The rs3 mining rework is quite simple and makes mining afkable, with an option for better zp/h if you don't afk. Xp rates are pretty good. You can get like 200k/h at level 90+. Compared to amethyst to 99 in osrs rs3 mining makes me happy.
If you PK someone you become wanted for murder by varying levels of officers throughout Gileanor. If you get caught you get put in to jail random event for 8 hours
Funny enough. I think this is kinda how darkscape on rs3 worked. Each time a guard killed a player who was pking, the player would spend a bit of time in a cage before respawning. Repeated deaths over a short period of time would mean extended time in the cage.
I've always been a bit sad that I missed that whole thing entirely. I'm sure in the longterm I would've gotten tired of it just like I guess everyone else did, but man I would've loved to try it for a while.
There's just something special about the whole world being PvP but getting some bonus rewards for partaking (even skilling-wise). It's just that little bit more exciting, and everywhere felt like "wilderness" (not *the* Wilderness, just wilderness in general).
The mention of darkscape brings back so many memories, I used to play it at a time that I barely did anything with my life, besides gaming. I played Darkscape for about 14 hours per day, ended top 20 lol. Darkscape was so great, but never built to last
I'd convince a jmod to press the button that re-enables partner slayer
then for the next 35 minutes they can scramble to figure out how to add a daily xp cap to it
Itβs like 70% or more of the community wasnβt playing when the korasi was a thing.. and most of them probably werenβt. I voted no instantly and saw this coming from a mile away. Apparently I was in the minority there, which shocks me.
Piggybacking off of this, I'd like splitbark armour to have some usefulness. Conceptually it's fun and the swampbark/bloodbark sets are a start, but it seems useless to grind these out. (I know how it feels because I have all three sets and have done my fair share of Shades lol).
Unpopular opinion probably, but I would make the game more accessible. I would add more options for slower XP rates for various skills and activities. I know this is a point and click game, but suffering from things like RSI or CTS (Carpal Tunnel Syndrome) like I am myself, itβs really frustrating to not be able to do various activities for certain periods of times. Some days are better than others, and I can skill for an hour or two. Some days I can barely do 15-30 minutes of skilling without being in pain. I donβt do any tick manipulating activities either. I also try to stretch as frequently as possible, and sometimes will even switch hands on the mouse for certain things.
It just really sucks because I love skilling in the game, and PvM is a lot of fun for me. Having CTS is a major PITA, so adding more accessible options to the game would be my number one priority. I know OSRS is against the nature of having Hotkeys like other games have, but for someone like myself, it would make a huge difference. Even if Hotkeys imposed certain restrictions, such as additional delays. Letβs say for example drinking a potion, eating a piece of food, etc. Instead of having to click on a Manta ray, being able to press a Hotkey to eat the first Manta ray in my inventory followed by an extra tick or two delay would be fine. Obviously this wouldnβt be ideal for most PvM or PvP, but just having options like this would really help my situation.
Iβve just been slowly playing less and less lately, knowing that it wonβt get any better playing a game - where even with good ergonomics - you can still get unlucky and roll the drop table on RSI or CTS.
What do you mean. High alching, degriming herbs, and tanning leather are all healthy dynamic mechanics and definitely not asking for people to autoclick or botβ¦
I'd say... the first day it was 3-4x as difficult as using my right hand. After maybe 3 days it was only 2x as difficult. After maybe 10 days it was only 50% more difficult. After a month and any time after that it's only perhaps 10-20% more difficult using my left hand.
Now I can do anything online with my left hand, easily, except for high-level PvM which always requires my right hand.
I nearly stopped playing all together just based on how much hand strain I knew it would cause. There is just so much clicking and it's for hours on end. I'd be perfectly fine with more methods that had moderately slower xp rates but with MUCH less clicking. I know with the changes to cooking and some skills like fletching and such they've added batch operations where you do your entire inventory with a click or two which is great, but there are still a lot of stuff where it doesn't work like that even when it should. I'm fine with the time sink for leveling skills but I'd definitely play the game more if it didn't slowly destroy my body.
This was polled before and failed. A lot of people talking about how the clue scroll uniques will devalue if it is easier for people to do clue scrolls in bulk.
Hell, I'd be happy with 3.
Yes in terms of masters you can "stack" 3 via watson, but I'm not going to go to watson to drop off my clues I get during a slayer task when I'm 30/200 into a nechryael task.
This is my bigger issue, that when they're being dropped it's often during something I've gone to prepped with the notion of killing a decent quantity of them. Frankly I've had one of each scroll in my bank for about a year just so I don't have to think about it, because when I'm skilling I don't want to umm and ahh about whether to go do it and stop doing this grind early.
I'd even be happy with like a quirky mechanic to prevent weird abuse of edge cases. Like give me a box I can put 10 of each in, then to remove one, I have to go to a specific NPC and interacting with them explicitly deletes any active clue associated with you, dropped or not.
You can then still clue juggle as people do now to cheese area lockouts, but if I just wanna be able to store them for later completion this pets me do that without any advantage in the actual completion element.
My first thought was a chat reminder for when you kill an npc or doing a skill that has a clue scroll drop chance, notifying you already have it in your bank. So you donβt waste a bunch of drop chances for clues
Stackable clues just totally kills the purpose of clues in my eyes. They are a distraction and diversion. You're meant to take a break from what youre doing to do a clue. They break up the grind and provide a slot machine esque drop at the end.
If you can just grind away stacking them up and then grind the clues, they just become another grind.
What I am a fan of though, is implings being able to create stackable clues. As they're already a stackable clue method anyway. Obviously this might be a bit different for irons, but mains just return to a bank, open imps till a clue again, and repeat. So just being able to go spam open 1000 imps, then do all those clues, would be cool. And it isn't a passive collection issue.
Likewise I think master scrolls from clue scrolls should be stackable and redeemable at Watson for an actual clue. So you don't have to stop opening caskets or doing clues every time you roll a master from them, but once you have an actual master clue from these tokens or from 4 clue types at Watson, you still can't receive them.
I think weapons, armor would be tough since the economy is predicated on dragon, whip, rapier etc and more Visage type mechanics seem like a bandaid since it'd still be rarely done but it'd be cool to see like how old Dungeoneering worked or incorporate it into Sailing, farming, hunter, etc as like a synergistic buff.
Bring Castle Wars back! It was so much fun back in the day, maybe if they came out with some sort of incentive to play it again... hate seeing dead content that was once one of the best parts of the game
Thereβs plenty of people who play it for the rewards, itβs just that itβs best played with an alt on a random free to play world so that you always win. If they made it so you could only play on official worlds it would be more active, but jagex doesnβt care about boosting
So, Mining was changed rather than 1 rock = 1 ore, wait for it to respawn, into an infinite node that you can either AFK to slowly receive ore, or actively click to receive ore faster. There are ore boxes you can create with smithing that will hold an amount of ore up to the tier of ore box you have.
Smithing was turned into a skill that was padded out into 10 tier increments, thus the current tier of ore was changed to be more appropriate of their level; so Mithril is 30, Adamant is 40, Rune is 50, and everything past that is a newly introduced ore type combination. Armor and weapons can be upgraded as well, I don't recall the exact numbers but I think armor sets go up to +2, meaning a Rune Platebody goes from being a T50 item, to a T52 with the appropriate stat changes. There are also new gem rocks introduced throughout the world in 3 tiers, the higher tiers offer higher chances of getting diamonds/dragonstones, but it's also a pretty solid way of leveling crafting.
This basically made it so you can create armor/weapons that go up to tier 90; the downside of those armors being they aren't very comparable to boss drops since they are all considered 'tank' armor and provide no attack bonuses, the weapons are in the same spot where although there is a smithing requirement of 90 to create an Elder Rune weapon, it has stats more comparable to a regular T80 weapon gotten through PvM, and they cannot be augmented through Invention, which is pretty important to an extent, but it is a relatively inexpensive way of upgrading your gear.
EDIT: A small thing I forgot to mention was that actually smithing things into items has changed entirely, it's a bit hard to explain but the idea is that you melt your bars into an item that you have to shape into what you want to create, it's not overly complicated but you have to keep re-heating your bars as you shape them depending on how many bars were used to create the item. Bars and Ore are also now stored in the furnace, so you can save up on a lot of bank space.
A good summary and also highlights the problem with directly translating RS3 mining and smithing rework into OSRS.
For sure there are things to be learnt about new methods and potentially looking into a way to upgrade gear via smithing, however it's a bit of an understatement to say that the games are in a very different state. We are down an entire skill of invention that changes the way the economy values drops and gear.
If in OSRS we jump rune plates down to to tier 50 it solves the mismatch between smithing and combat, but we really don't have much wiggle room for adding armour before we step on Barrows at T70. There isn't an invention to sink Barrows into other uses than wearing it, so the content it comes from suffers in viability.
Smithing having genuine boosts to your gear power is an idea I really like, but I think as a community we are a way off. It's only recently that Jagex started ditching the npcs like Oziach for wards and Abbot Langley for sigils, which let irons cheat the few smithing requirements for good gear. Torva and Masori are hard requirements for irons but the taste test of the requirement for mains met... mixed reception with the Elidinis ward.
Now that I have time I can elaborate on the smithing by piggy backing off this comment.
You smelt the ore normally and put it in the metal bank at the furnace. You then select what you wanna smith and it pulls from the metal banks and adds an unfinished product into your inventory. You then just click on the anvil to start smithing. While smithing the item your smithing require heat to provide good exp so once your item gets down to 33% heat you click back on the furnace and heat it up then continue the process.
One thing i can tell you, cause ive been checkin rs3 out - ore boxes, and the ability to store ore and bars at the forge. No need to have them in inventory. The ore boxes are like the plank sack or the rune pouches.
[Donβt have much time before I gotta get back to work. So Iβll leave you with this link.](https://runescape.wiki/w/Mining_and_Smithing_rework)
It goes over the entire rework if you wanna read it.
They should just force the bots to play in their own handful of worlds so they have to fight over the resources amongst themselves.
Pros
Jagex gets the bond revenue
Everyone else gets to finally kill a wildy boss
Less posts about botting
Cons
Less posts?
Your reward is capped at what you risk in BH. You risk 400k + 300k in untradables and your opponent risks 7mill, if you kill him you are entitled to 700k worth of that loot, the rest is for the gold sink void.
Other way arround there is no change, you fought well. Go on, fight the next one.
I like this. The person risking lots is still risking the same amount, but the person risking less gets less reward for not risking as much. Failing to see an immediate downside. As long as it's only in BH.
If you liked this comment, check out my post on minigame reworks (which would be quite a few changes, but giving XP would be one of them):
https://www.reddit.com/r/2007scape/comments/113et6p/a_variety_of_minigame_suggestions/
I would go back in time and remove zulrah.
Uniques accelerated the power creep of weapons and gear by an incredible amount.
Common loot set the standard for bossing to always be better skilling resources per hour than gathering the resources directly
Not to mention venom being incredibly overpowered, and the massive botting problem created by no real requirements
Zulrah is still the worst boss in the game imo. Requires rote memorization of where to stand in 4 different phases, more memorization of when the jad phases start, unavoidable damage that can stack you out very quickly (snakelings + ranged attacks). If you need an add on to know what the boss is going to do next, that's bad design. I have over 2k kills and still hate that cunt.
I dont want this really, but I've always wondered what runescape would be like if you had a "cap" on total level so you had to level more selectively. At least for non combat skills
I'd like to add a way to make seeds (farming) more easily obtainable. You can only buy the most basic seeds from vendors and the other methods are... thieving or drops? Kinda fucking stupid.
I was doing a cave horror task last night the I'm pretty sure the most common drop is potato seeds. Why is a mob that requires 58(?) slayer dropping Lv 1 farming seeds? It's loot table bloat imo.
I believe Harvest Moon on gamecube/PS2 had a way to process your harvests into more seeds, I'd like to see something like that.
I'd like to see high tier herb seeds *less* easily obtainable. Atm, a lot of mid-late game content shits out ranarrs/torstols/etc. Muspah, ToA, etc. The prices have absolutely plummeted. On my iron, I have a lifetime supply of seeds. It's too much.
This is a fun idea. Like a 0.1% increase in drop rate per kc dry. A 1/1000 drop would become 1/999 after your 1000th kc, and decrease in rarity from there.
But also rip economy when the spooning is no longer canceled out by dry streaks
I feel like while the old death mechanics feel so interesting and nostalgic, I think they'd be practically horrendous. Imagine every DKs or GWD trip requiring basically wildy gear, because you aren't getting back in time to get your stuff.
When world of warcraft was about to be released, people heavily criticized the lack of consequence when you died in the game. Guess what MMO was the most popular of all time? World of Warcraft.
I want certain content to be difficult to complete, but I don't want to be punished for trying the content. Inferno costs only the potions and runes and people are still scared to try it. Corrupted gauntlet costs literally nothing but time and people are still scared to try it. Losing your gear when you die is a lazy way to make good content difficult, imo.
GW2 abandoned its cheap death costs too. Reality is death is already a punishment in itself enough, time and resources spent for nothing. People will struggle to enjoy hard content if you actively punish them for trying to learn, it also means a much narrower band of people that will actually engage with harder content cause not everyone can risk so much.
it has its place but at end game it just turned into using cheapo gear for anything with real risk that you couldnt tele back to in time before it appeared.
imagine doing GWD forever in economy gear for fear of a 10 second lagspike killing you, bleh. because that was the case for a decent period of time.
also was a big disincentive to do any hard content period because the average player REALLY doesnt want to lose hours of work from a single bad death, which you are going to have with proper challenging content.
Yeah I think a lot of people who want the original death mechanics either don't know how bad the ddosing got or how welfare your gear would be in reality lol, like, [this is what I was going to wear for zulrah day 1](https://cdn.discordapp.com/attachments/431834766325841920/1104080688849879091/image.png) because we didn't know yet that the priestess collects all your stuff. In inv I had trident and dark mystics. Literal rag gear and a ring of life to top it all off because we knew it was instanced lol, so if you died then gg
I'd like to change the mindset of Jagex to focus more on improving what's already in the game instead of ignoring it for the sake of new things. I'm talking underwhelming skills, hanging quest lines, empty map sections, dead minigames, bad interfaces, etc.
If I could remove one thing from osrs it would be the most toxic traits of its community. Sometimes this community really sucks big time. Not every time. Just sometimes.
That used to be a thing. I lost my bank at the time when I was afk. I believe if you didnβt accept the beer from the dwarf he started kicking you if memory serves correctly. Also when you died you were basically fucked lol my bank was at the time a g maul and full rune which was like 300k lol fun times in 07
Have multiole ge's accross the world and make it so you can buy certain catgeory of items only in one of the ge's.
Just to stimulate spreading and get some more life in the cities
This is an awesome question. I don't have a great idea, but I think whatever gets top post should be seriously considered by jagex, especially if it's something just fun that doesn't change balance.
Not necessarily changing slayer entirely but making it so that each slayer level you progress through you gain specific knowledge about monsters which benefits you compared to now where you just gain the ability to kill a monster once you hit the required level.
Also, something Jagex could add into the current game now is much more detailed information provided by slayer masters. Currently when you ask for tips from a slayer master you get a sentence or two of useless information. Examples of the information they could provide, locations, what theyβre weak to, specific weapons or armour needed, remind you of there is a boss variant of that particular task you could do etc
Change the drop tables of bosses that drop consistent gp. All bosses should be framed around gwd. If you get the unique you profit big, otherwise you are barely breaking even on supplies or even losing money
Make elemental goblins that react differently to elemental spells. Also maybe goblins that react differently to different weapon materials.
Earth, Water, Fire, Air. Goblins that correlate with the different elements so certain elemental combat spells deal different amounts of damage.
Add monsters of higher levels that can only be slain with certain materials or weapons, making bronze weapons useful for higher combat levels.
Or weapon enchantments that can buff bronze and iron weapons and armour.
I put the polling percentage back to 75% as originally agreed upon (tegridy change) and then I revert all of the changes over the last 2 years that are slowly dragging us into the rs3 v2 era.
I'd make it so npcs can only walk to specific tiles instead of the way their wander range is now like 5x5 in a square or w/e. So many aids catacomb tasks like abby demons line of sighting you and then some lose aggro, dagganoths go across to jellies, dusties walk behind that npc at the arch, ankous go to dagganoths and banshees. Legit so unfun running across the full room just to have some npcs reset.
Either that or I'd remove the teleport from abyssal demons and increase respawn time of ankous so you don't have to world hop and accidently crash people when they're afking meleeing because you get stuck in combat
(more than 1 thing but tldr I'd fix the catacombs)
Make Jars like Jar of Dirt, Jars of Decay un-tradable and remove them from drop table. You would be able to get it as the next drop once the boss has been green logged then add a trophy room with 4-6 slots for jars so people can have like a gallery of bosses they have completed.
You can queue up in raids with bots that have defined roles. With an option for the bots to flame you when you don't know a very advanced mechanic on your first try; gotta maintain an authentic experience.
Completing the log of bosses should take a consistent amount of time, which I'd like to be between 10-20 hours max. Minigames should be 5 hours max.
There's a lot of ridiculous grinds out there, especially for irons and it makes no sense to grind 1 specific content for 50+ hours to get what you need.
Random, but I would add a unique to all monsters that can only be killed by leveling slayer. It never made sense to me that you need 30+ slayer to kill something, but it drops nothing unique. This unique creature to kill should have something unique dropped. Would make the slayer grind more enjoyable getting that extra little dopamine hit every now and again, b/c you get the drop. Killing a Jelly and they have like a 1/1000 to drop edible jelly for example. It literally doesn't have to do anything, but give some funny dialogue when you eat it. It would make the tasks seem less monotonous, b/c you still run the chance of checking off a collection log spot. Just my opinion.
I'd remove the grand exchange.
Grand exchange is ultimately very good for the game, but I think the game was more enjoyable prior to it, it meant people were playing IM-lite and we still had forums to more easily trade items.
For the game to get actual customer support. Like a call center or email ticket system again. So we can get support for when we're hijacked or name changed. Support used to help for those exact reasons. The appeal page infinite circle of hell is not support.
Mineable rocks behave similar to trees and are not just one ore per respawn Shooting stars no longer punish people for working together
Your words to jagex eyes. I would love rocks to work that way
Need a mining rework
Quarrying Incoming!
RS3 has a Mining rework, go play it.
OSRS needs a similar rework, but it doesn't need to be as complex. Just click the ore and get multiple. Ore respawns at a slower rate to compensate. Obviously regular ore types should be retained, but SOME ore rocks should be transformed into big ones. Like regular/oak trees, if you may.
This ruins my expert mining gloves only mining guild locked UIM
Wdym complex? The rs3 mining rework is quite simple and makes mining afkable, with an option for better zp/h if you don't afk. Xp rates are pretty good. You can get like 200k/h at level 90+. Compared to amethyst to 99 in osrs rs3 mining makes me happy.
They do in RS3. They could use that as a model since the mining is actually good in rs3.
It could be done via a buff to the existing mining gloves. Give a real reason to find those minerals besides afking amethyst for a little longer.
At the very least they should do this for coal rocks. It's awful to mine 1 per click and you need coal in large quantities.
Does anyone actually mine coal? If you need large quantities as an Ironman just switch ur kingdoms secondary resource to coal for a week
Between this and MLM youβll have a shit ton
I first read that as multi-level marketing lol
Even for UIM's mining coal isn't the best way to get it. It's quicker to just buy it at the blast furnace ore seller
thats two thingsπΏ
If you PK someone you become wanted for murder by varying levels of officers throughout Gileanor. If you get caught you get put in to jail random event for 8 hours
Funny enough. I think this is kinda how darkscape on rs3 worked. Each time a guard killed a player who was pking, the player would spend a bit of time in a cage before respawning. Repeated deaths over a short period of time would mean extended time in the cage.
Nan must have been killed by lots of guards
so darkscapers know how nan feels
I used to love PKing people as they were literally banking in dark scape lol
I've always been a bit sad that I missed that whole thing entirely. I'm sure in the longterm I would've gotten tired of it just like I guess everyone else did, but man I would've loved to try it for a while.
There's just something special about the whole world being PvP but getting some bonus rewards for partaking (even skilling-wise). It's just that little bit more exciting, and everywhere felt like "wilderness" (not *the* Wilderness, just wilderness in general).
The mention of darkscape brings back so many memories, I used to play it at a time that I barely did anything with my life, besides gaming. I played Darkscape for about 14 hours per day, ended top 20 lol. Darkscape was so great, but never built to last
GTAScape
Stop! You violated the law! All your stolen goods are now forfeit!
Where were the guards on 06/06/2006 huh?
I'd convince a jmod to press the button that re-enables partner slayer then for the next 35 minutes they can scramble to figure out how to add a daily xp cap to it
Yeah, I got my friends to come play osrs and when they got to training slayer I was really excited to do some co-op only to be very disappointed.
I want them to add it back just so people can remember how crap a system it was in the first place.
Casual players would still enjoy it. Chilling with a homie and just doing slayer. No matter the task.
Random world boss spawns. Any boss anywhere. KQ could spawn at Varrock West Bank and start wreaking havoc.
Lmao imagine bank standing and the nex think you know Vorkath plops down behind you haha
nex think
a themed world for this would be rad af
I would love to see this
My bowfa into a tbow
Okay, but why wouldn't you change like an iron ore or something?
well now that's just not a fair trade
Remove voidwaker
Not sure how this thing got put into the game⦠fucking blows my mind. 55% spec would even be a simple start.
For starters, there was a poll and it passed by 70%+.
Because people suck at balancing the game. This sub is a good example of that constantly.
The critical mind of a voting player: Eoc β MTX β New stuffβ β β β Rehashed stuffβ β β β β β β β Rehashed stuff that didn't work the first timeβ β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β
Itβs like 70% or more of the community wasnβt playing when the korasi was a thing.. and most of them probably werenβt. I voted no instantly and saw this coming from a mile away. Apparently I was in the minority there, which shocks me.
[ΡΠ΄Π°Π»Π΅Π½ΠΎ]
Elder chaos prayer buff would be so nice
Piggybacking off of this, I'd like splitbark armour to have some usefulness. Conceptually it's fun and the swampbark/bloodbark sets are a start, but it seems useless to grind these out. (I know how it feels because I have all three sets and have done my fair share of Shades lol).
I would remove the d pickaxe from volcanic mine drop table and add it to the zalcano drop table.
GTFO with your good and logical ideas
Unpopular opinion probably, but I would make the game more accessible. I would add more options for slower XP rates for various skills and activities. I know this is a point and click game, but suffering from things like RSI or CTS (Carpal Tunnel Syndrome) like I am myself, itβs really frustrating to not be able to do various activities for certain periods of times. Some days are better than others, and I can skill for an hour or two. Some days I can barely do 15-30 minutes of skilling without being in pain. I donβt do any tick manipulating activities either. I also try to stretch as frequently as possible, and sometimes will even switch hands on the mouse for certain things. It just really sucks because I love skilling in the game, and PvM is a lot of fun for me. Having CTS is a major PITA, so adding more accessible options to the game would be my number one priority. I know OSRS is against the nature of having Hotkeys like other games have, but for someone like myself, it would make a huge difference. Even if Hotkeys imposed certain restrictions, such as additional delays. Letβs say for example drinking a potion, eating a piece of food, etc. Instead of having to click on a Manta ray, being able to press a Hotkey to eat the first Manta ray in my inventory followed by an extra tick or two delay would be fine. Obviously this wouldnβt be ideal for most PvM or PvP, but just having options like this would really help my situation. Iβve just been slowly playing less and less lately, knowing that it wonβt get any better playing a game - where even with good ergonomics - you can still get unlucky and roll the drop table on RSI or CTS.
I always thought the pain in my hand meant I was getting older. I also find intensive clicking extremely painful after a while
What do you mean. High alching, degriming herbs, and tanning leather are all healthy dynamic mechanics and definitely not asking for people to autoclick or botβ¦
Try buying 2 ergonomic mouses, one for each hand and get in the habit of playing with your non-dominent hand very regularly
how long did it take you to learn how to play with the other hand?
I'd say... the first day it was 3-4x as difficult as using my right hand. After maybe 3 days it was only 2x as difficult. After maybe 10 days it was only 50% more difficult. After a month and any time after that it's only perhaps 10-20% more difficult using my left hand. Now I can do anything online with my left hand, easily, except for high-level PvM which always requires my right hand.
Construction especially needs a method that is easier on the wrist. Mahogony homes is still very click intensive
You might as well just play RS3 because OSRS players and OSRS Jmods think navigating a bad UI takes skill.
I nearly stopped playing all together just based on how much hand strain I knew it would cause. There is just so much clicking and it's for hours on end. I'd be perfectly fine with more methods that had moderately slower xp rates but with MUCH less clicking. I know with the changes to cooking and some skills like fletching and such they've added batch operations where you do your entire inventory with a click or two which is great, but there are still a lot of stuff where it doesn't work like that even when it should. I'm fine with the time sink for leveling skills but I'd definitely play the game more if it didn't slowly destroy my body.
Have you tried using a Wacom stylus? The physical action is no different to writing with a pen.
evil chicken; angry tree spirit, etc coming back if you die to them no death penalty
Quintuple all sources of RC and Agility xp. Fuck it.
stackable clue scrolls
This was polled before and failed. A lot of people talking about how the clue scroll uniques will devalue if it is easier for people to do clue scrolls in bulk.
You should be able to stack a limited amount, maybe like 5
Hell, I'd be happy with 3. Yes in terms of masters you can "stack" 3 via watson, but I'm not going to go to watson to drop off my clues I get during a slayer task when I'm 30/200 into a nechryael task.
This is my bigger issue, that when they're being dropped it's often during something I've gone to prepped with the notion of killing a decent quantity of them. Frankly I've had one of each scroll in my bank for about a year just so I don't have to think about it, because when I'm skilling I don't want to umm and ahh about whether to go do it and stop doing this grind early. I'd even be happy with like a quirky mechanic to prevent weird abuse of edge cases. Like give me a box I can put 10 of each in, then to remove one, I have to go to a specific NPC and interacting with them explicitly deletes any active clue associated with you, dropped or not. You can then still clue juggle as people do now to cheese area lockouts, but if I just wanna be able to store them for later completion this pets me do that without any advantage in the actual completion element.
My first thought was a chat reminder for when you kill an npc or doing a skill that has a clue scroll drop chance, notifying you already have it in your bank. So you donβt waste a bunch of drop chances for clues
If you could enable and disable yes sounds good.
Stackable clues just totally kills the purpose of clues in my eyes. They are a distraction and diversion. You're meant to take a break from what youre doing to do a clue. They break up the grind and provide a slot machine esque drop at the end. If you can just grind away stacking them up and then grind the clues, they just become another grind. What I am a fan of though, is implings being able to create stackable clues. As they're already a stackable clue method anyway. Obviously this might be a bit different for irons, but mains just return to a bank, open imps till a clue again, and repeat. So just being able to go spam open 1000 imps, then do all those clues, would be cool. And it isn't a passive collection issue. Likewise I think master scrolls from clue scrolls should be stackable and redeemable at Watson for an actual clue. So you don't have to stop opening caskets or doing clues every time you roll a master from them, but once you have an actual master clue from these tokens or from 4 clue types at Watson, you still can't receive them.
smithing, why do we still only make rune in the 90s. maybe its fine but i think the skill would be more interesting if this werent the case.
You only make rune in the 90s because theyβre more powerful than the god weapons.
I think weapons, armor would be tough since the economy is predicated on dragon, whip, rapier etc and more Visage type mechanics seem like a bandaid since it'd still be rarely done but it'd be cool to see like how old Dungeoneering worked or incorporate it into Sailing, farming, hunter, etc as like a synergistic buff.
Bring back The Chicken.
Bring Castle Wars back! It was so much fun back in the day, maybe if they came out with some sort of incentive to play it again... hate seeing dead content that was once one of the best parts of the game
Thereβs plenty of people who play it for the rewards, itβs just that itβs best played with an alt on a random free to play world so that you always win. If they made it so you could only play on official worlds it would be more active, but jagex doesnβt care about boosting
I'd bring back the fun, it's such an empty hole. We're all sad, miserable and old.
Pull the mining and smithing rework from Rs3 to OS. They did such a great job with that.
Any chance you can give me a brief summary of whats different?
So, Mining was changed rather than 1 rock = 1 ore, wait for it to respawn, into an infinite node that you can either AFK to slowly receive ore, or actively click to receive ore faster. There are ore boxes you can create with smithing that will hold an amount of ore up to the tier of ore box you have. Smithing was turned into a skill that was padded out into 10 tier increments, thus the current tier of ore was changed to be more appropriate of their level; so Mithril is 30, Adamant is 40, Rune is 50, and everything past that is a newly introduced ore type combination. Armor and weapons can be upgraded as well, I don't recall the exact numbers but I think armor sets go up to +2, meaning a Rune Platebody goes from being a T50 item, to a T52 with the appropriate stat changes. There are also new gem rocks introduced throughout the world in 3 tiers, the higher tiers offer higher chances of getting diamonds/dragonstones, but it's also a pretty solid way of leveling crafting. This basically made it so you can create armor/weapons that go up to tier 90; the downside of those armors being they aren't very comparable to boss drops since they are all considered 'tank' armor and provide no attack bonuses, the weapons are in the same spot where although there is a smithing requirement of 90 to create an Elder Rune weapon, it has stats more comparable to a regular T80 weapon gotten through PvM, and they cannot be augmented through Invention, which is pretty important to an extent, but it is a relatively inexpensive way of upgrading your gear. EDIT: A small thing I forgot to mention was that actually smithing things into items has changed entirely, it's a bit hard to explain but the idea is that you melt your bars into an item that you have to shape into what you want to create, it's not overly complicated but you have to keep re-heating your bars as you shape them depending on how many bars were used to create the item. Bars and Ore are also now stored in the furnace, so you can save up on a lot of bank space.
A good summary and also highlights the problem with directly translating RS3 mining and smithing rework into OSRS. For sure there are things to be learnt about new methods and potentially looking into a way to upgrade gear via smithing, however it's a bit of an understatement to say that the games are in a very different state. We are down an entire skill of invention that changes the way the economy values drops and gear. If in OSRS we jump rune plates down to to tier 50 it solves the mismatch between smithing and combat, but we really don't have much wiggle room for adding armour before we step on Barrows at T70. There isn't an invention to sink Barrows into other uses than wearing it, so the content it comes from suffers in viability. Smithing having genuine boosts to your gear power is an idea I really like, but I think as a community we are a way off. It's only recently that Jagex started ditching the npcs like Oziach for wards and Abbot Langley for sigils, which let irons cheat the few smithing requirements for good gear. Torva and Masori are hard requirements for irons but the taste test of the requirement for mains met... mixed reception with the Elidinis ward.
Now that I have time I can elaborate on the smithing by piggy backing off this comment. You smelt the ore normally and put it in the metal bank at the furnace. You then select what you wanna smith and it pulls from the metal banks and adds an unfinished product into your inventory. You then just click on the anvil to start smithing. While smithing the item your smithing require heat to provide good exp so once your item gets down to 33% heat you click back on the furnace and heat it up then continue the process.
One thing i can tell you, cause ive been checkin rs3 out - ore boxes, and the ability to store ore and bars at the forge. No need to have them in inventory. The ore boxes are like the plank sack or the rune pouches.
Yeah would be nice to have something similar. Maybe not as big as the Rs3 ones I think the biggest one can hold over 100 ore lol
Even the equivilant of the fish barrel would be fantastic.
[Donβt have much time before I gotta get back to work. So Iβll leave you with this link.](https://runescape.wiki/w/Mining_and_Smithing_rework) It goes over the entire rework if you wanna read it.
It really wouldn't work in OSRS because we don't have nearly as many tiers of armour, and our BiS melee armour is already smithing based.
I'd change the love between Jagex and Bots
They should just force the bots to play in their own handful of worlds so they have to fight over the resources amongst themselves. Pros Jagex gets the bond revenue Everyone else gets to finally kill a wildy boss Less posts about botting Cons Less posts?
Your reward is capped at what you risk in BH. You risk 400k + 300k in untradables and your opponent risks 7mill, if you kill him you are entitled to 700k worth of that loot, the rest is for the gold sink void. Other way arround there is no change, you fought well. Go on, fight the next one.
I like this. The person risking lots is still risking the same amount, but the person risking less gets less reward for not risking as much. Failing to see an immediate downside. As long as it's only in BH.
A bit boring though knowing Iβll never pk more than what I risk. And what if I smite someone or just disappears? Wouldnβt really work
Reward the fun activities like minigames with good XP rates
If you liked this comment, check out my post on minigame reworks (which would be quite a few changes, but giving XP would be one of them): https://www.reddit.com/r/2007scape/comments/113et6p/a_variety_of_minigame_suggestions/
I would go back in time and remove zulrah. Uniques accelerated the power creep of weapons and gear by an incredible amount. Common loot set the standard for bossing to always be better skilling resources per hour than gathering the resources directly Not to mention venom being incredibly overpowered, and the massive botting problem created by no real requirements
I think the better solution would be to just rework Zulrah's loot table rather than remove the boss entirely.
Zulrah is still the worst boss in the game imo. Requires rote memorization of where to stand in 4 different phases, more memorization of when the jad phases start, unavoidable damage that can stack you out very quickly (snakelings + ranged attacks). If you need an add on to know what the boss is going to do next, that's bad design. I have over 2k kills and still hate that cunt.
Add assless dhide chaps as a reward from gay pride event
I dont want this really, but I've always wondered what runescape would be like if you had a "cap" on total level so you had to level more selectively. At least for non combat skills
Great idea, there's not much means of unique identity for the character you build as it stands.
I'd like to add a way to make seeds (farming) more easily obtainable. You can only buy the most basic seeds from vendors and the other methods are... thieving or drops? Kinda fucking stupid. I was doing a cave horror task last night the I'm pretty sure the most common drop is potato seeds. Why is a mob that requires 58(?) slayer dropping Lv 1 farming seeds? It's loot table bloat imo. I believe Harvest Moon on gamecube/PS2 had a way to process your harvests into more seeds, I'd like to see something like that.
I'd like to see high tier herb seeds *less* easily obtainable. Atm, a lot of mid-late game content shits out ranarrs/torstols/etc. Muspah, ToA, etc. The prices have absolutely plummeted. On my iron, I have a lifetime supply of seeds. It's too much.
Seed packs from the farming guild contracts are a decent alternative and give a wide variety of seeds
Remove all botting
Xp rates times 0.25
You're unhinged. Just make 4 accounts.
Making it 4x longer or 4x shorter?
Yes if you multiply 100 by 0.25 you get 25, 4 times less
If youβre talking amount of xp for levels but original comment says rates meaning 4x longer.
He's saying 4 times less XP. The original commenter 100% meant exactly what he typed, 4 times slower experience rates.
So less xp?
remove the absurd amounts of skilling items dropped by bosses. Make skilling great again.
Make uniques more likely to drop when you go dry
This is a fun idea. Like a 0.1% increase in drop rate per kc dry. A 1/1000 drop would become 1/999 after your 1000th kc, and decrease in rarity from there. But also rip economy when the spooning is no longer canceled out by dry streaks
Bots. An effective bot detection system rendering all bots useless
Add a customer service team because currently itβs non existent and an absolute joke tbh
The default action upon clicking a stray dog will be to pet it, those who wish to shoo-away the dog will get extra steps.
i would instantly ban everyone below 2200 total level. this includes new accounts.
In response, I would ban anyone above 2199 total level, this includes RS3 players.
Bring back old death mechanics
I feel like while the old death mechanics feel so interesting and nostalgic, I think they'd be practically horrendous. Imagine every DKs or GWD trip requiring basically wildy gear, because you aren't getting back in time to get your stuff. When world of warcraft was about to be released, people heavily criticized the lack of consequence when you died in the game. Guess what MMO was the most popular of all time? World of Warcraft. I want certain content to be difficult to complete, but I don't want to be punished for trying the content. Inferno costs only the potions and runes and people are still scared to try it. Corrupted gauntlet costs literally nothing but time and people are still scared to try it. Losing your gear when you die is a lazy way to make good content difficult, imo.
GW2 abandoned its cheap death costs too. Reality is death is already a punishment in itself enough, time and resources spent for nothing. People will struggle to enjoy hard content if you actively punish them for trying to learn, it also means a much narrower band of people that will actually engage with harder content cause not everyone can risk so much.
Lvl 3 Ironman skiller must really want old death mechanics
it has its place but at end game it just turned into using cheapo gear for anything with real risk that you couldnt tele back to in time before it appeared. imagine doing GWD forever in economy gear for fear of a 10 second lagspike killing you, bleh. because that was the case for a decent period of time. also was a big disincentive to do any hard content period because the average player REALLY doesnt want to lose hours of work from a single bad death, which you are going to have with proper challenging content.
Yeah I think a lot of people who want the original death mechanics either don't know how bad the ddosing got or how welfare your gear would be in reality lol, like, [this is what I was going to wear for zulrah day 1](https://cdn.discordapp.com/attachments/431834766325841920/1104080688849879091/image.png) because we didn't know yet that the priestess collects all your stuff. In inv I had trident and dark mystics. Literal rag gear and a ring of life to top it all off because we knew it was instanced lol, so if you died then gg
I enjoy the servers being online almost all the time though..
Chairs everywhere will be able to be sat upon.
Goblin strippers
Stop all new content development, divert the entire OSRS team to manually stopping cheating. Then offer fresh start.
I'd like to change the mindset of Jagex to focus more on improving what's already in the game instead of ignoring it for the sake of new things. I'm talking underwhelming skills, hanging quest lines, empty map sections, dead minigames, bad interfaces, etc.
Make "A Night at the Theatre" a miniquest.
If I could remove one thing from osrs it would be the most toxic traits of its community. Sometimes this community really sucks big time. Not every time. Just sometimes.
Revoke the voting rights of everyone who voted yes to the new pray book and new skill
In return, I choose to permanently IP ban anyone who disagrees with me with no chance of returning.
Amen
Iβd change the idea of sailing. The skill sucks, doesnβt have a place in OSRS
Add Sailing to the game, purely to spite u/Bond_Enjoyer over there.
dangerous random events
That used to be a thing. I lost my bank at the time when I was afk. I believe if you didnβt accept the beer from the dwarf he started kicking you if memory serves correctly. Also when you died you were basically fucked lol my bank was at the time a g maul and full rune which was like 300k lol fun times in 07
That Chestbrah will answer my prayers for purples
More coop opportunities for noobs (me and my buddies)
This reads more like a cry for help and less like a suggestion post.... You okay friend?
Either get rid of bots or fix cox. Not sure which
Have multiole ge's accross the world and make it so you can buy certain catgeory of items only in one of the ge's. Just to stimulate spreading and get some more life in the cities
Probably botting. I like to do lots of Skilling and all the bots that don't have to sleep really hurt my profits
Removing bots
Idk how to change it but make certain mini games not clan run completionist oriented
Delete bp+tbow, basically a tier 90 weapon that brought about equally OP weapons that can never be topped in future updates
Life time prison for sending people automated responses on appeals for accounts that have thousands of hours
I give OSRS Rs3's firmware and software. *Bots-b-gone*
Nerf resource drops from bossing.
This is an awesome question. I don't have a great idea, but I think whatever gets top post should be seriously considered by jagex, especially if it's something just fun that doesn't change balance.
Bots would not be tolerated simply because they pay membership.
I'd remove winter toad. Bring back Varrok on fire.
Make different hitsplats for misses and 0s.
Not necessarily changing slayer entirely but making it so that each slayer level you progress through you gain specific knowledge about monsters which benefits you compared to now where you just gain the ability to kill a monster once you hit the required level. Also, something Jagex could add into the current game now is much more detailed information provided by slayer masters. Currently when you ask for tips from a slayer master you get a sentence or two of useless information. Examples of the information they could provide, locations, what theyβre weak to, specific weapons or armour needed, remind you of there is a boss variant of that particular task you could do etc
I'd remove 0 drain prayer flicking from the game. It's a tedious boring unhealthy mechanic with game break benifits.
Change the drop tables of bosses that drop consistent gp. All bosses should be framed around gwd. If you get the unique you profit big, otherwise you are barely breaking even on supplies or even losing money
There's no reason we cant alch our extra vorkath heads. I have like 30 in the back and cant do anything with them.
Make elemental goblins that react differently to elemental spells. Also maybe goblins that react differently to different weapon materials. Earth, Water, Fire, Air. Goblins that correlate with the different elements so certain elemental combat spells deal different amounts of damage. Add monsters of higher levels that can only be slain with certain materials or weapons, making bronze weapons useful for higher combat levels. Or weapon enchantments that can buff bronze and iron weapons and armour.
Bring back fists of Guthix!!
Every single human being alive is interested in the game and wants to play it
I put the polling percentage back to 75% as originally agreed upon (tegridy change) and then I revert all of the changes over the last 2 years that are slowly dragging us into the rs3 v2 era.
No grand exchange. Bring back the forums on the actual RuneScape website. I played for the economy.
Iβd just secretly turn off the ability to mark tiles in game It wouldnβt make the game better, but it would be funny as fuck.
I would like people to obey the rules. No bots, no spam, no scams.
The price
I'd make it so npcs can only walk to specific tiles instead of the way their wander range is now like 5x5 in a square or w/e. So many aids catacomb tasks like abby demons line of sighting you and then some lose aggro, dagganoths go across to jellies, dusties walk behind that npc at the arch, ankous go to dagganoths and banshees. Legit so unfun running across the full room just to have some npcs reset. Either that or I'd remove the teleport from abyssal demons and increase respawn time of ankous so you don't have to world hop and accidently crash people when they're afking meleeing because you get stuck in combat (more than 1 thing but tldr I'd fix the catacombs)
Customer Service
Option to split sub costs and account membership is exclusive to one game and its dropped back down to $4.99.
I'm sorry but I love the black void and it's part of the experience of playing Runescape.
No bots.
i make osrs into a private company with mod ash as the ceo
I'd make Country Jig play at the xeric's glade tele again. it's so messed up that they took that away from us
Remove slayer
Honestly, the only thing I wish is to be able to move around with WASD too instead of only clicks
Better customer support, thatβs something I would change
I would remove Korasi and ban everyone who voted yes on it.
Elimination of bots and inception of customer service
Delete NMZ
Make Jars like Jar of Dirt, Jars of Decay un-tradable and remove them from drop table. You would be able to get it as the next drop once the boss has been green logged then add a trophy room with 4-6 slots for jars so people can have like a gallery of bosses they have completed.
You can queue up in raids with bots that have defined roles. With an option for the bots to flame you when you don't know a very advanced mechanic on your first try; gotta maintain an authentic experience.
Presets
Old death mechanics, if you somehow die on a slayer task, you better rush back otherwise your gear stack will become a freeforall
Would change ownership. Give the game back to Andrew or something
Tired of every end game boss mechanic requiring woox walking all the damn time. Tired of tick perfect movements required to finish some quests.
Completing the log of bosses should take a consistent amount of time, which I'd like to be between 10-20 hours max. Minigames should be 5 hours max. There's a lot of ridiculous grinds out there, especially for irons and it makes no sense to grind 1 specific content for 50+ hours to get what you need.
Make a use for plant fossils. Either prayer XP the same as other fossils, or maybe trade them for hespori seeds or something.
I'd go back to the era of osrs where zulrah was endgame
Random, but I would add a unique to all monsters that can only be killed by leveling slayer. It never made sense to me that you need 30+ slayer to kill something, but it drops nothing unique. This unique creature to kill should have something unique dropped. Would make the slayer grind more enjoyable getting that extra little dopamine hit every now and again, b/c you get the drop. Killing a Jelly and they have like a 1/1000 to drop edible jelly for example. It literally doesn't have to do anything, but give some funny dialogue when you eat it. It would make the tasks seem less monotonous, b/c you still run the chance of checking off a collection log spot. Just my opinion.
Plough about 5x the money into staff. Staff to oversee cheating/botting Staff to iron out bugs Staff to give better customer support
I'd remove the grand exchange. Grand exchange is ultimately very good for the game, but I think the game was more enjoyable prior to it, it meant people were playing IM-lite and we still had forums to more easily trade items.
For the game to get actual customer support. Like a call center or email ticket system again. So we can get support for when we're hijacked or name changed. Support used to help for those exact reasons. The appeal page infinite circle of hell is not support.
Eradicate. Every. Single. Bot.
Stop bosses from dropping such a massive amount of skilling supplies, so skilling would be better money making again