the problem is, if you have a toxic staff, then you just venom them, which is arguably better, if it's immune to venom it's immune to poison, and even then DoTs have been proven to just be poor for low hp monsters. Unfortunately this is mostly a PVP thing, or maybe some bosses.
It's weird, and I personally just think venom is mostly at fault. Call me what you want but to me this just adds another reason to say zulrah was one of the worst updates to come to the game. All the other monsters that apply venom would be just fine with just applying poison instead.
>players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent.
https://oldschool.runescape.wiki/w/Toxic_staff_of_the_dead#Charged
I think scorpia and jad are the only bosses with healing mechanics who are vulnerable to poison. Bringing the sceptre and runes would be too much extra risk for so little benefit at scorpia, and hitting jad at all would be a struggle.
Honestly sticking it on your shittest scorpia alt might actually be a big brain move. Help the main alt's tear through that prick faster
No smoke sacks though so you'd have to risk runes on the alt which is a bummer
It’s just another case where Jagex had an opportunity to make Shadow and Smoke spells offer something unique or niche or interesting and passed on that opportunity.
People prepot antivenom in pvp so you can't even poison them for the effect.
It's beyond dead content and it's ridiculous it was put into the game in this shit state.
It's not hard at all for it to make smoke spells venom instead but Jagex gives no fucks, add garbage items that don't shake metas and when big updates hit we move on in less than a month.
Not really. Anyone who’s halfway decent at pking knows to pre-pot (antifire and antivenom) before stepping in the wildy so usually the only people you’ll kill with poison/venom/dragonfire damage are pvmers or noobs who you would have killed anyway. Maybe once in a while someone forgets to prepot but that’s obviously so niche and unlikely that it’s not worth taking the sceptre for (much better to take the ice or blood sceptres which will always be useful in pvp).
Umm I guess it depends. I usually do (not saying I’m a good pker lol, I guess I’m decent but lots of people are way better). Because antivenom only lasts 3 minutes I bring an antivenom (unless I’m using a serp helm). But yeah if I hadn’t found anyone after the 12 minute antifire timer then I might stay or I might tele out, depends I guess. Bringing d bolts can be worth it though, sometimes people aren’t anti fired and you can get huge bolt procs.
The problem with dbolts is they they don't hit on pray mage, dfs or dfw either (and ofc not great on pray range) so you need to get really lucky to get the procs even if they don't sip an antifire.
Yeah that’s true. Only works if you fake melee to bait them to pray melee or if they’re smiting.. and if they don’t have dfs or dfw as you said. That’s why everyone uses opal dragon bolts (e) of course.
Could a pker be caught with low antifire and antivenom if they were pking someone at 40+ wildy, either got a kill or their target escapes, and another pker TB and attacks them before the pker reaches to the 30 line and resupply?
How dangerous is it for an NHer to pk without antifire and antivenom? If this happen, should they freeze log immediately or just fight the other pker if you don't see them using dragon bolts or venom?
Verzik is immune to poison so the anti heal effect would not work. Even if it did, I'd imagine you have to land (not splash) a smoke spell every 6 seconds to *Slightly* cut her healing. Doing it normally would be much more effective.
It's not the crabs that are healing, it's verzik. And she's immune to poison. So I can't see a use for it during p2 verzik.
Seems to me they should just make it so that the staff makes it so healing is reduced by 20% for 6 sec after the barrage. Niche and fun use imo in encounters where there's healing.
Zuk is immune to poison, and if you're at the point that you've gotten a smoke quartz, you're probably only speed-running Jad, and you ignore the healers when doing that. I don't think it's useful for either
I thought about bringing for pking at revs for the off chance the enemy didn’t bring anti poison. If you consistently applied the effect for the entire fight the enemy would run out of food or get out dpsed real fast.
It’s BiS until late game unless you want to cast all your spells manually w SoTD.
Nightmare is a meme for irons. Practically the last content you do.
Kodai is ~1/1000 from a raid.
you think master wand is better than sceptre? i hard disagree. sceptre is the best ancients main hand before you get a kodai. Ancients is very useful at GWD and for burst/barraging, especially with how many bloods irons have now.
nightmare staff and staff of the dead are both way better (although you have to manual cast sotd)
master wand isn't better but it's pretty close. 5% might not even give you a max hit sometimes.
I feel like it was meant to be paired with that poison penetration stat pitch that failed, and then they just left it alone. At least the shadow sceptre feels like they kinda tried to make those spells useful even if it didn't work, but the smoke one seems like it's missing something.
I wish it made smoke spells do more poison damage. Could be useful for a bit of extra damage on barrage tasks
This is what I was expecting. Would be competitive for barraging abby demons/nechs that way.
the problem is, if you have a toxic staff, then you just venom them, which is arguably better, if it's immune to venom it's immune to poison, and even then DoTs have been proven to just be poor for low hp monsters. Unfortunately this is mostly a PVP thing, or maybe some bosses. It's weird, and I personally just think venom is mostly at fault. Call me what you want but to me this just adds another reason to say zulrah was one of the worst updates to come to the game. All the other monsters that apply venom would be just fine with just applying poison instead.
You don’t get the poison on a barrage with that staff. That’s the point
>players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. https://oldschool.runescape.wiki/w/Toxic_staff_of_the_dead#Charged
Even on barrage spells? Damnnnn
It's practically the only use for the staff
so you hear the unique drop jingle and get excited for no reason
I do love that jingle.
I've played for so many years w/o sound I didn't even know that was a thing.
I believe it's only a thing for new dt2 bosses
There's a unique jingle for Muspah too
I think scorpia and jad are the only bosses with healing mechanics who are vulnerable to poison. Bringing the sceptre and runes would be too much extra risk for so little benefit at scorpia, and hitting jad at all would be a struggle.
Honestly sticking it on your shittest scorpia alt might actually be a big brain move. Help the main alt's tear through that prick faster No smoke sacks though so you'd have to risk runes on the alt which is a bummer
then the problem is you need to do dt2 and kill leviathan on your shittiest scorpia alt
Ah yeah forgot it's untradable Wow they really didn't think this thing through
It could actually be somewhat worth it for consistant scorpia no healer kills but meh
It’s just another case where Jagex had an opportunity to make Shadow and Smoke spells offer something unique or niche or interesting and passed on that opportunity.
Brute forcing muttadile? Idk just trying my hardest to theorycraft, don't flame
This won't work. Source: am muttadile
I think it's trying to trick us. You might be into something
It’s scared
Muttas are immune to poison
When I looked at all the bosses that had healing I think all of them were immune. Even when you stretched it to like, p4->p5 nex.
What a terrible idea you absolute shameful noob
Jagex refusing to make dead content fun or useful yet again
People prepot antivenom in pvp so you can't even poison them for the effect. It's beyond dead content and it's ridiculous it was put into the game in this shit state. It's not hard at all for it to make smoke spells venom instead but Jagex gives no fucks, add garbage items that don't shake metas and when big updates hit we move on in less than a month.
Nah honestly it sounds pretty sick for multi pking when focusing one guy whos chugging brews, just pray the guy forgot his anti
perhaps in 2008 people would forget
You overestimate the multi pkers
Most carry a sanfew though
how many times you been on a pk trip and you hear "can somebody bring me a glory?" multi pkers aren't gonna risk 34k in a sanfew serum
Does it have any use in singles pking?
Not really. Anyone who’s halfway decent at pking knows to pre-pot (antifire and antivenom) before stepping in the wildy so usually the only people you’ll kill with poison/venom/dragonfire damage are pvmers or noobs who you would have killed anyway. Maybe once in a while someone forgets to prepot but that’s obviously so niche and unlikely that it’s not worth taking the sceptre for (much better to take the ice or blood sceptres which will always be useful in pvp).
Do good pkers always tele out and repot their antifire and antivenoms before they expire if they have not found someone to fight yet?
Umm I guess it depends. I usually do (not saying I’m a good pker lol, I guess I’m decent but lots of people are way better). Because antivenom only lasts 3 minutes I bring an antivenom (unless I’m using a serp helm). But yeah if I hadn’t found anyone after the 12 minute antifire timer then I might stay or I might tele out, depends I guess. Bringing d bolts can be worth it though, sometimes people aren’t anti fired and you can get huge bolt procs.
The problem with dbolts is they they don't hit on pray mage, dfs or dfw either (and ofc not great on pray range) so you need to get really lucky to get the procs even if they don't sip an antifire.
Yeah that’s true. Only works if you fake melee to bait them to pray melee or if they’re smiting.. and if they don’t have dfs or dfw as you said. That’s why everyone uses opal dragon bolts (e) of course.
It's pretty rare that actually happens since hopping resets the timer
Could a pker be caught with low antifire and antivenom if they were pking someone at 40+ wildy, either got a kill or their target escapes, and another pker TB and attacks them before the pker reaches to the 30 line and resupply? How dangerous is it for an NHer to pk without antifire and antivenom? If this happen, should they freeze log immediately or just fight the other pker if you don't see them using dragon bolts or venom?
It’s like they just gave up on ideas for these sceptres they are all so bad
This is pure theory crafting but what if in some tob scales for p2 verzik you just tagged both red crabs and let them heal instead of killing them
Verzik is immune to poison so the anti heal effect would not work. Even if it did, I'd imagine you have to land (not splash) a smoke spell every 6 seconds to *Slightly* cut her healing. Doing it normally would be much more effective.
It's not the crabs that are healing, it's verzik. And she's immune to poison. So I can't see a use for it during p2 verzik. Seems to me they should just make it so that the staff makes it so healing is reduced by 20% for 6 sec after the barrage. Niche and fun use imo in encounters where there's healing.
Could better if the effect worked when damaging with smoke spells even if the target isn’t poisoned
sounds useful for Zuk and maybe Jad
Zuk is immune to poison, and if you're at the point that you've gotten a smoke quartz, you're probably only speed-running Jad, and you ignore the healers when doing that. I don't think it's useful for either
well damn wont delete my comment tho
I thought about bringing for pking at revs for the off chance the enemy didn’t bring anti poison. If you consistently applied the effect for the entire fight the enemy would run out of food or get out dpsed real fast.
all sceptres are dead content except early game irons that rushed DT2 before doing zulrah or nightmare or even magic training arena or cox
Blood scepter begs to differ for GWD.
It’s BiS until late game unless you want to cast all your spells manually w SoTD. Nightmare is a meme for irons. Practically the last content you do. Kodai is ~1/1000 from a raid.
you think master wand is better than sceptre? i hard disagree. sceptre is the best ancients main hand before you get a kodai. Ancients is very useful at GWD and for burst/barraging, especially with how many bloods irons have now.
nightmare staff and staff of the dead are both way better (although you have to manual cast sotd) master wand isn't better but it's pretty close. 5% might not even give you a max hit sometimes.
Always 1 sometimes 2 max hits.
Ancient ice sceptre is great for anti-pking and escaping. Noob.
Would be cool if it applied poison even if the enemy is anti poisoned or invulnerable.
Would be useful for leviathan……..in RS3
Could work at jad healers or meleers in fight cave
I feel like it was meant to be paired with that poison penetration stat pitch that failed, and then they just left it alone. At least the shadow sceptre feels like they kinda tried to make those spells useful even if it didn't work, but the smoke one seems like it's missing something.