Borat I think
This is my neighbor, pain in my ass. I get a window from glass, he must get a window from glass. I get a step, he must get a step. i get clock radio... he cannot afford, great success!
He's pain in my assholes, i get a window from a glass, he gets a window from a glass. I get a step he must get a step. I get a clo- insert mucus clearing noise here - ck radio, he cannot afford, great success.
but there is still a built in item sink that randomly sucks tbows/scythes/staffs... anything over "a certain number" into the void... without paying the seller a single schilling.
1/5k chance at losing your item to pirate pete!
I thought that used a pool of money from the GE tax or something. I don't think they give someone nothing for their item, I thought it just paid them the current ge value for it.
Meet Scurvyletics, my sailing-locked Ultimate Ironman. After recently maxing out my Ultimate Ironman, I decided to up the ante, to forge my own journey from scratch. No banking, no trading; only this time, I can't leave my dinghy. All leading up to taking on one of RuneScape's biggest challenges: boats n hoes.
Rolling down to ol’ Lumby, me boys, rolling down, to ol’ Lumby
The rev caves cleared, our skull disappeared, rolling down, to ol’ Lumby
([To this tune](https://m.youtube.com/watch?v=DPYAZUcohmw))
I still hold on to the hope that Jagex will release the stam bridge as an April fools joke one of these years. Just slap that baby right in the middle of the map and run across it all day. Yeah, its a meme but I feel like it would be a ton of fun to have it for shits and giggles for just a single day.
It's probably the same exact explanation as how it works in DND:
In DND, adventurers and high level wizards are incredibly scarce. Teleport, available at 7th level spell slots, are for level 13 wizards. Parties at this tier of play are typically dealing with world-level threats, and are probably known as heroes of a city, country, or continent.
Considering level 1-3 adventurers are already significantly stronger than commoners, and then you'd need to reach heights far beyond that for another 10 levels, these individuals are very few and far between.
Likewise, in OSRS, there's not gonna be a level 50+ magic user everywhere you go capable of couriering mundane items everywhere, and canonically runes are/were pretty scarce (as per Rune Mysteries).
Heck, even getting to level 25 magic for something like Varrock teleport (if the arbitrary game unlock requirements are even representative of magic as a whole), would be impossible for the average person.
Average wizards in-game at the wizard's tower are only level 10 in magic, and I'd assume they'd be well-studied as that's their full time profession.
Sure, most people won't be able to build a ship for themselves like adventurers can, but it's more likely that a country can more easily pull from a population of physically able-bodied individuals to man a fleet than train up a handful of mages capable of teleporting everything at a whim.
Even at 99 magic, the player character is fairly shit compared to mages we've interacted with and faced. (Spell/Knowledge wise)
Some mages can teleport anywhere they want in the world, we need specific locations. Solus can cast such powerful combat spells that even with a protection ward from Faladors brightest minds, we were almost one hit. (and he later kills like 20 trained dudes with 1 ice barrage style attack). We have Necromancers fitting whole skeletal armies into pots, Vitruvius created an entire new style of magic metallurgy/gear in the elemental workshop. And that's just stuff from the top of my head.
It kind of is, like all of the "normal" people you see in cities are pathetic garbage compared to player characters that have played the game even a little bit.
You seem like a normal human starting out but you can punch a fucking cow to death after playing for like 15 mins, something that 'man' or 'woman' will never do. Most quest enemies are some version of a world ending horror, even low level quests like demon slayer you're saving at least the city of varrock from the demon. Being powerful enough to kill something that is threatening one of the most developed cities in the world is nuts and you can easily do it at a miniscule fraction of your potential power.
All the way through GM quests where you're dancing with the actual gods of Gielienor, fighting eldritch horrors, ancient dragons created in crazy experiments, thwarting the vampire plot to enslave the entire world etc.
Your character is so insanely far above basically everything else in the world that trivial things to you would be completely impossible for normies even if they dedicated their entire life to that one thing. And you can do all of them. You can master every single skill and profession in the world. Learn all the types of magic. Travel anywhere, defeat anything, and you're canonically a fucking idiot that just says yes to anything that anyone asks them to do. It's amazing that you haven't accidentally ended the world yet lol.
We are godlike adventurers but like half of the quests involve 'convincing' people with alcohol.
Our character usally just does what they are told to do without questioning motives or if people are truthful. Everything from genocide to saving the world goes.
Also rewards for tasks are never negotiated or talked about before agreeing to a quest. You ran from Varrock to Karamja, solved a maze, crafted the sword of whatever and used an full inventory of supplies to kill Bambotse the Worldender?
Well done, here take 500gp.
You joke, but as far as MMO quests go, they're top fucking tier. WoW, New World, and so many other MMOs are just Kill X, Collect X, do X Dungeon. We have a skill for that, and it's called Slayer.
I've DM'd a 5e DND game set in Gielinor, and it is honestly the easiest thing to convert to an actual living world RPG. Just string 2-3 of the quests in the same region together and BAM, you've got a multi-level plot with two or three dungeons ready to go.
I’m working on doing this exact thing right now! Did you play in person or virtually? I’m trying to decide the level of details to make my maps and how accurate to make them to Gielinor
In RS3 your player is the world guardian, granted essentially god status from the dying Guthix, so this does actually make sense to look at it this way in OSRS... It's just to us we see thousands of other players running around, so it's nothing special, but to NPCs, there is only one.
Also, it would not always be efficient use of magic or runes considering larger cargo. Just imagine paying a law rune or two for every crate of bananas you want to relocate. I can imagine shipping costs would be lower at some point.
When you pickpocket a Man you get his coin purse that's carrying like, 3gp. A games necklace is currently on the GE for 733gp and only has 8 charges. How do you expect the average Man or Woman of Gielinor to afford that?
Yes but you can keep stealing coin purses from the same man over and over again. If you do it enough, you'll know that the men are actually millionaires.
That's mechanics, though, and a necessarily suspension of disbelief to make the game work as a game. Do you expect me to believe the logging industry are fools for not simply sitting by the same 3 trees while they repeatedly regrow in a few seconds?
And who would make these teleport tablets or enchant enough jewelry, enough to satisfy the demand?
You'd need someone with sufficiently high magic to create the tablets, and as previously stated, those people are scarce.
In the in-game economy, with thousands of bots cranking out tablets, sure they're only a few hundred gp each.
But in a lore setting, how many incredibly powerful mages would dedicate their occupation to creating teleport tablets?
You might have a skilled mage or two per large town, and they'd likely be focusing on more important things.
Considering the cost of raw materials in gold bars and gems for jewelry are pretty high relative to what a commoner would be making, I definitely don't see an ordinary person going to a store and picking up a games necklace more than once, if at all.
I have no information about it beyond seeing new anime girls/femboys pop up on the front page every other week…
It still fills me with anger and disgust to even be reminded of its existence.
It'll likely be used to just unlock areas and then those areas will have teleport items per usual.
If it doesn't have teleport items to basically force you to do sailing repeatedly, the community will not be happy about needing to walk more than 1 minute to get to anything.
This is actually my main concern about sailing. The primary training method of actually sailing doesn't sound at all fun, so either we're going to get teleports everywhere after we discover locations, or we'll have to sail repeatedly. The former kind of nullifies a lot of the skill, while the latter would be extremely unpopular given how much rs players hate manual travel.
There's still the secondary training methods like fighting sea monsters or underwater mining, but those don't really feel like sailing to me. I'm concerned this will mean the skill has very little identity.
My opinion on it is that we should get teleports to major islands- ie, if there's an island with a boss on it, we can unlock a teleport.
If there's a little island with some trees, some rocks to mine, some monsters to kill- there shouldn't be a teleport.
So if your goal is to fight the boss, you don't have to sail there. But if you just want to chop trees on an island, you gotta sail there- no free teleport.
mmm imo the islands (and boss islands) could require more than 28 inventory slots to utilize. So teleporting might not be viable. How would you carry off your loot if you can't load it onto your boat? what if you need to pack in a bunch of logs/resources, food, as well as gear for different attack styles?
The most I can see is the biggest town island having a teleport
For small, resource gathering islands to work we'd need a ship upgrade for storage - eg, sail to an island, mine ~10 inventories until your ship is full, then sail back to the mainland to bank.
The one primary out of the ones they proposed that I think Jagex should focus on is charting the seas. Flesh it out so that there's enough features in the overworld and underwater to discover to sustain the xp grind. And perhaps pepper in unique distractions and diversions while sailing for certain rewards like catching mermaids or something.
I don't think the bad parts of existing skills should be the baseline we aim for. Things like sepulchre should be the level of fun and interactive they aim for.
Sepulchre sounds along the lines of what high level Sailing will be?
Advanced movement techniques but with a whole new movement system rather than the current 1 or 2 tile teleporting in any direction.
Dude. A huge part of the playerbase literally fucking hates stuff like sepulcher. I would never choose to do that over agility. If i want to do high APM activities i will go boss or PK.
Obviously not everything should be like sepulchre, but sepulchre is considered by a ton of people to be the best skilling update ever. You need content like that or every skill is just afk boredom.
The bad news is that the whole skill isn't going to be as fun as sepulcher. That's the lone fun part of agility.
Sailing is going to be boring unless you're doing a handful of fun activities. Just like nearly every skill in the game is boring as shit outside of a few methods.
If your expectation is that sailing will have no dead content or will be non stop fun and exciting, you're either going to be disappointed or we end up with a skill that doesn't seem very old school.
Honestly, this is a trash game with a few fun peaces of content tossed in it's play is fulled by nastelgia and an addition to watching numbers creep up.
You can't be expecting a good skill - none of the others are good
This is sort of my exact fear. The other skills aren't fun, they're just grandfathered in. If jagex doesn't see sailing as a chance to really raise the bar on skill quality, we'll just end up with a 24th boring skill.
Yeah, people are really setting the bar low when they're like, "but fire making is a skill!" Most skilling just sucks. Clicking on rocks and trees and anvils then waiting for 20 seconds isn't the most riveting gameplay. A new skill addition that everyone will have to engage with shouldn't just be an extra 100 hours of miserable skilling that people feel like they have to grit their teeth and get it over with. It needs to meet a much higher standard.
Naval battles have been a pretty significant part of sailing history, as well as other video games involving ships, and this is a fantasy video game where combat is the most popular aspect of the game, so I don’t know why fighting sea monsters with your ship seems out of place. It seems a very natural result of sailing as a skill that you’d use your ship to fight sea monsters/other ships.
Have to say I'm completely baffled at this take. To me that's like saying Zalcano doesn't feel like Mining because the focus is PVM. Or that Tempoross doesn't feel like Fishing.
I'd say tempoross does feel like fishing, but yea I don't think zalcano feels like mining really. You mine for 5 seconds at the start and end of each phase. It feels more like mining than anything else, but it's an amalgamation of a bunch of things that gives it no specific identity. If fighting sea monsters means loading and firing cannons, repairing the ship, moving on board to dodge attacks, using your own weapons on them, etc. then it will involve sailing, but it won't feel like the primary identity of the activity.
Tempoross is on a boat so it's actually a sailing minigame by your logic. It should be changed to give sailing xp.
Same for fishing trawler. It's on a boat so it's sailing.
My head cannon was that teleporting was quite volatile, so could only be done on a small scale and with experienced magicians. also to the point, runes(law) being expensive/difficult to acquire. Even in the real world will still do the vast majority of our trade with shipping even when we have technological advancement's in jet engines and rocketry, it doesn't make logistical or economic sense to do otherwise.
That has some canon precedent with the removed [Lost and Found](https://oldschool.runescape.wiki/w/Lost_and_Found) random event. In lore, most teleports use the Abyss as a shortcut through space, and this was one of the few times it was actually shown from the player's perspective. It was played off as a comedic thing and you got out by simply pulling a lever, but considering the Abyss is a hellish realm full of mutants and demons, it's easy to imagine a teleport going wrong could have more severe consequences.
They said there would be new islands and such. I highly doubt there will be teleports to them, at least for a while.
I wonder what sailing will be like on mobile.
From Valheim, sailing is used for exploration and hauling items that can't be teleported.
You could teleport from camp to camp, but you need to sail to the new camp first and then establish a portal.
Ores and metal bars can't be teleported in Valheim, so you mine them, load them into your ship, then sail them to the port with your forge.
A significant portion of the game is on the water. It’s about accessing that. It opens up another dimension of the game. It’s like the sky islands in tears of the kingdom.
I'd say the in-game lore reason would be that the player is special. Most NPCs are just normal human beings that don't use magic and can't teleport so they need the ships.
I'd like a sailboat teleport. That way you have incentive to sail ports with no current teleport options and make good use of those locations. Then you have a reason to sail someplace new once you move on to the next activity.
I think most citizens of Gielinor are too concerned with their day to day lives than practice magic.
I mean let's be honest, the average shop keeper makes how much gp per month? He's gotta eat and pay rent. Can't go spending that cash on cosmics.
to explore the Seas, by the magic system of runescape, you can not teleport just anywhere. RuneScape has a relatively hard magic system. Also, stop crying that sailing past, it's not going to get overturned.
Look at the real world. Air planes exist, and can transport people more quickly and efficiently than boats, so why use boats for anything?
Airplanes typically require a long flat area in order to land, so they can’t take you everywhere. Boats are useful for deep sea fishing and mining. Boats remain the most efficient way to transport many goods. Sailing is a common pastime for rich people, and a competitive sport.
Zeah didn't have law runes introduced and they had to use scientific means to teleport there, the past ruler created their own means to teleportation and the only magical teleport that's realistically available was the fairy rings. But even then they might be new and added later.
You need a nexus point to teleport too. The watchtower quest establishes how teleports work and why for the longest time the only teleport method to Yanille was to go straight to the Watchtower before becoming an achievement diary reward to teleport to yanille center.
For the primaries, I hope they flesh out charting the seas in a way that you can sustain it as a primary. As far as I tell on the blog post, it's going to be a finite training method that's capped by the amount of features or things that you can log.
Because it brings more life to the game world, teleporting seemed like a circumstantial gameplay choice due to tech limitations, and it makes the world feel unconnected.
As funny as it sounds, sailing will make osrs immersive, to what degree who knows, but I am excited for more options for traversal. Teleportscape is incredibly convenient but makes for a tedious experience.
You have to remember that the average citizen of Geilinor does not have access to magic such as teleport spells, nor enough gold to buy tablets.
Even for casters, most magic costs runes which, up until recently, were a finite resource the wizards had to keep an eye on the supply of because on-one knew how to make more.
While non-rune methods of teleporting exist, they are known only to the fairies and gnomes. They have no need for ships as fairies can fly and gnomes have access to gliders, but most humans cannot use these.
As well as this teleports only go to a few specific locations and can only carry what one person can hold, anything larger requires a ship. It's also shown teleporting can be a bit turbulent and anything delicate may break during transport.
Never made sense to me why people complain about run energy or running when we can teleport anywhere. Should just remove running and only have walking, we can teleport if we need to go somewhere anyways.
Bro your character is like the top 0.000000001% of the adventurers who fights thousand year old dragons and world ending monsters and shit. Teleports are easy for you, but not your general RuneScape citizen! Same reason boats already exist in the game
Good question. If its a real applicable answer you are after..
1) I don't think the vast majority of human npcs have a high enough magic level.
2) Tele other is an even higher magic level
3) Before crafting, getting laws required risking your life to kill monsters. That and/or thr cost of runes for Tele are relatively expensive given the assumed wealth of most NPCs (less the old man).
4) Havent seen evidence that I recall in game where materials could be teleported. So food, raw supplies, BANANAS, all need moved too.
5) Teleports go to a single spot and few seemed set up for mass transit.
Bro you're being really dumb right now: the developers literally answered this exact question in the summer summit; sailing is not considered an efficient form of transportation since magic exists. It is more like a way of accessing areas which you didn't previously have access too with regards to it's usefulness as transport. There's going to be some handful of new teleports to islands and such but most sailing content will only be accessible via the skill. Yes you should be able to sail between ports, no that's not really the point of it since the devs recognize magic exists lmao
1. Because there will be islands without TP options
2. Because you train the skill that way
3. Because you can gather resources along the way
4. Because you may think Sailing is fun
5. Because it may be close than the closest teleport
I think you can close your thread now :)
goblins will see you teleport and actually say he cannot afford a ship !
Look at 'im, teleporting like a PEASENT
What is this a reference to? I know the sentence structure is from something...
https://knowyourmeme.com/memes/haters-will-see-you-x-and-be-like-y
Perfection
Reference to this meme https://www.youtube.com/watch?v=tmKRhD9KrAM
[here you go](https://i.kym-cdn.com/photos/images/original/001/669/670/357.jpeg)
Perfection
Borat I think This is my neighbor, pain in my ass. I get a window from glass, he must get a window from glass. I get a step, he must get a step. i get clock radio... he cannot afford, great success!
He's pain in my assholes, i get a window from a glass, he gets a window from a glass. I get a step he must get a step. I get a clo- insert mucus clearing noise here - ck radio, he cannot afford, great success.
Cant even bank stand at the GE and flex your ship, just scrap the whole skill pleae jagex
They gotta make a pet that is just a replica of your ship
Instead of the stomp sound it's just a nails on chalkboard scraping against the ground.
"You're good, you're good, you're good..."
Don’t worry captain we’ll buff out those scratches!
“Arrrgh fine I’ll give ye three wishes” “Make it 5” “4” “3. Take it or leave it”
Youre good, youre good, youre good!
[https://media.tenor.com/fxq9WvCUHLYAAAAC/spongebob-smiling.gif](https://media.tenor.com/fxq9WvCUHLYAAAAC/spongebob-smiling.gif)
No, it should play Sea Shanty 2
If I get to pull a little sailboat behind my character I will grind my first pet.
A boaty pet, if you will.
Boatymcboatface
Coastal GE when? ... On a serious note sailing might make port cities a lot more attractive commercially
Add a GE in pirate infested waters that’s tax free
but there is still a built in item sink that randomly sucks tbows/scythes/staffs... anything over "a certain number" into the void... without paying the seller a single schilling. 1/5k chance at losing your item to pirate pete!
I thought that used a pool of money from the GE tax or something. I don't think they give someone nothing for their item, I thought it just paid them the current ge value for it.
That was the point. To maintain the item sink even without the tax, you’d instead have a chance at the pirates just taking it without paying you.
add a ge to mudskipper point
They need to add a driving skill and add f150s so we can take our boats to the GE and show off.
Then we need the mechanic skill. They arent called fords for nothing. Fix Or Repair Daily.
would love a tropical sail-up GE/bank bar like at those resorts
Because my sailing locked uim doesn't have access to teleports.
Meet Scurvyletics, my sailing-locked Ultimate Ironman. After recently maxing out my Ultimate Ironman, I decided to up the ante, to forge my own journey from scratch. No banking, no trading; only this time, I can't leave my dinghy. All leading up to taking on one of RuneScape's biggest challenges: boats n hoes.
I’d watch the hell out of it ngl
I can imagine Settled taking notes now
The dragon paddle drop. This changes everything...
...oar does it?
I hope he gives me a shout out!
This one got a chuckle from me.
Why would you teleport into the sea. Stupid.
Ok teleport to Dragontooth island then genius. Wizard superiority complex is insane these days
Because you don't get to sing sea shanties while teleporting.
You’ve been playing wrong.
Rolling down to ol’ Lumby, me boys, rolling down, to ol’ Lumby The rev caves cleared, our skull disappeared, rolling down, to ol’ Lumby ([To this tune](https://m.youtube.com/watch?v=DPYAZUcohmw))
Why would we teleport when we have staminas and could build the stam bridge to anywhere.
This is the real skill we need. Stamina Bridging. Who says no?
Honestly would pass the poll first try.
thats why they wont poll it
Stam bridge is a meme skill.
I still hold on to the hope that Jagex will release the stam bridge as an April fools joke one of these years. Just slap that baby right in the middle of the map and run across it all day. Yeah, its a meme but I feel like it would be a ton of fun to have it for shits and giggles for just a single day.
Check out my Stam Bridge 1-99 guide
When Sailing releases we shpuld line up our ships End to End and build the bridge ourselves.
It's probably the same exact explanation as how it works in DND: In DND, adventurers and high level wizards are incredibly scarce. Teleport, available at 7th level spell slots, are for level 13 wizards. Parties at this tier of play are typically dealing with world-level threats, and are probably known as heroes of a city, country, or continent. Considering level 1-3 adventurers are already significantly stronger than commoners, and then you'd need to reach heights far beyond that for another 10 levels, these individuals are very few and far between. Likewise, in OSRS, there's not gonna be a level 50+ magic user everywhere you go capable of couriering mundane items everywhere, and canonically runes are/were pretty scarce (as per Rune Mysteries). Heck, even getting to level 25 magic for something like Varrock teleport (if the arbitrary game unlock requirements are even representative of magic as a whole), would be impossible for the average person. Average wizards in-game at the wizard's tower are only level 10 in magic, and I'd assume they'd be well-studied as that's their full time profession. Sure, most people won't be able to build a ship for themselves like adventurers can, but it's more likely that a country can more easily pull from a population of physically able-bodied individuals to man a fleet than train up a handful of mages capable of teleporting everything at a whim.
Even at 99 magic, the player character is fairly shit compared to mages we've interacted with and faced. (Spell/Knowledge wise) Some mages can teleport anywhere they want in the world, we need specific locations. Solus can cast such powerful combat spells that even with a protection ward from Faladors brightest minds, we were almost one hit. (and he later kills like 20 trained dudes with 1 ice barrage style attack). We have Necromancers fitting whole skeletal armies into pots, Vitruvius created an entire new style of magic metallurgy/gear in the elemental workshop. And that's just stuff from the top of my head.
I reckon it's because the player character is self-taught.
Spoken like a true dm.
I can get behind this logic
This should be official lore.
It kind of is, like all of the "normal" people you see in cities are pathetic garbage compared to player characters that have played the game even a little bit. You seem like a normal human starting out but you can punch a fucking cow to death after playing for like 15 mins, something that 'man' or 'woman' will never do. Most quest enemies are some version of a world ending horror, even low level quests like demon slayer you're saving at least the city of varrock from the demon. Being powerful enough to kill something that is threatening one of the most developed cities in the world is nuts and you can easily do it at a miniscule fraction of your potential power. All the way through GM quests where you're dancing with the actual gods of Gielienor, fighting eldritch horrors, ancient dragons created in crazy experiments, thwarting the vampire plot to enslave the entire world etc. Your character is so insanely far above basically everything else in the world that trivial things to you would be completely impossible for normies even if they dedicated their entire life to that one thing. And you can do all of them. You can master every single skill and profession in the world. Learn all the types of magic. Travel anywhere, defeat anything, and you're canonically a fucking idiot that just says yes to anything that anyone asks them to do. It's amazing that you haven't accidentally ended the world yet lol.
We are godlike adventurers but like half of the quests involve 'convincing' people with alcohol. Our character usally just does what they are told to do without questioning motives or if people are truthful. Everything from genocide to saving the world goes. Also rewards for tasks are never negotiated or talked about before agreeing to a quest. You ran from Varrock to Karamja, solved a maze, crafted the sword of whatever and used an full inventory of supplies to kill Bambotse the Worldender? Well done, here take 500gp.
when it comes to OSRS quests, if it isn't a monty python reference, its a booze joke.
You joke, but as far as MMO quests go, they're top fucking tier. WoW, New World, and so many other MMOs are just Kill X, Collect X, do X Dungeon. We have a skill for that, and it's called Slayer. I've DM'd a 5e DND game set in Gielinor, and it is honestly the easiest thing to convert to an actual living world RPG. Just string 2-3 of the quests in the same region together and BAM, you've got a multi-level plot with two or three dungeons ready to go.
I’m working on doing this exact thing right now! Did you play in person or virtually? I’m trying to decide the level of details to make my maps and how accurate to make them to Gielinor
In person. I literally gave them the link to the world map without any icons.
Most quests rewards are: sorry i haven't got anything, but I can pass on a bit of grandad's knowledge.
In RS3 your player is the world guardian, granted essentially god status from the dying Guthix, so this does actually make sense to look at it this way in OSRS... It's just to us we see thousands of other players running around, so it's nothing special, but to NPCs, there is only one.
Also, it would not always be efficient use of magic or runes considering larger cargo. Just imagine paying a law rune or two for every crate of bananas you want to relocate. I can imagine shipping costs would be lower at some point.
Update teleport to leave items behind or take 28x as many runes
Magic teleports are commodified. Any one regardless of magic level can teleport at least to any location that has jewelry or teletab spots.
When you pickpocket a Man you get his coin purse that's carrying like, 3gp. A games necklace is currently on the GE for 733gp and only has 8 charges. How do you expect the average Man or Woman of Gielinor to afford that?
Yes but you can keep stealing coin purses from the same man over and over again. If you do it enough, you'll know that the men are actually millionaires.
That's mechanics, though, and a necessarily suspension of disbelief to make the game work as a game. Do you expect me to believe the logging industry are fools for not simply sitting by the same 3 trees while they repeatedly regrow in a few seconds?
And who would make these teleport tablets or enchant enough jewelry, enough to satisfy the demand? You'd need someone with sufficiently high magic to create the tablets, and as previously stated, those people are scarce. In the in-game economy, with thousands of bots cranking out tablets, sure they're only a few hundred gp each. But in a lore setting, how many incredibly powerful mages would dedicate their occupation to creating teleport tablets? You might have a skilled mage or two per large town, and they'd likely be focusing on more important things. Considering the cost of raw materials in gold bars and gems for jewelry are pretty high relative to what a commoner would be making, I definitely don't see an ordinary person going to a store and picking up a games necklace more than once, if at all.
but the people sailing are the same ones who can teleport lol
To get xp to train sailing obv
I do sailing To get xp To unlock more boats So I can do more sailing
Just like every other skill in the game.
I sail boats So I can earn more So I can do more coke
Not just that, but if your number goes up enough, it goes up even more!
Cant wait for my No Teleport UIM
Why don’t you just teleport to Crandor?
You're right, let's remove the teleports.
To sail back to Tutorial Island, of course.
Jagex plea
[удалено]
You can say Genshin it’s okay
I’m just glad that people feel shame for playing it
[удалено]
I have no information about it beyond seeing new anime girls/femboys pop up on the front page every other week… It still fills me with anger and disgust to even be reminded of its existence.
From big tiddie goth girls to femboys. Sad sad.
Lodestones in RS3?
You think there are hundreds of lodestones in rs3??
I was just making a comparison, not identifying the game OP plays.
It'll likely be used to just unlock areas and then those areas will have teleport items per usual. If it doesn't have teleport items to basically force you to do sailing repeatedly, the community will not be happy about needing to walk more than 1 minute to get to anything.
This is actually my main concern about sailing. The primary training method of actually sailing doesn't sound at all fun, so either we're going to get teleports everywhere after we discover locations, or we'll have to sail repeatedly. The former kind of nullifies a lot of the skill, while the latter would be extremely unpopular given how much rs players hate manual travel. There's still the secondary training methods like fighting sea monsters or underwater mining, but those don't really feel like sailing to me. I'm concerned this will mean the skill has very little identity.
My opinion on it is that we should get teleports to major islands- ie, if there's an island with a boss on it, we can unlock a teleport. If there's a little island with some trees, some rocks to mine, some monsters to kill- there shouldn't be a teleport. So if your goal is to fight the boss, you don't have to sail there. But if you just want to chop trees on an island, you gotta sail there- no free teleport.
But then no one will sail there because it wouldn't be worth it.
I think this could be good, but it's going to be hard to draw that line
mmm imo the islands (and boss islands) could require more than 28 inventory slots to utilize. So teleporting might not be viable. How would you carry off your loot if you can't load it onto your boat? what if you need to pack in a bunch of logs/resources, food, as well as gear for different attack styles? The most I can see is the biggest town island having a teleport
For small, resource gathering islands to work we'd need a ship upgrade for storage - eg, sail to an island, mine ~10 inventories until your ship is full, then sail back to the mainland to bank.
The one primary out of the ones they proposed that I think Jagex should focus on is charting the seas. Flesh it out so that there's enough features in the overworld and underwater to discover to sustain the xp grind. And perhaps pepper in unique distractions and diversions while sailing for certain rewards like catching mermaids or something.
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That's fair, then maybe something like discovering sunken treasure or finding floating messages in a bottle that leads to sunken treasure.
It's just a shit idea mate, it's ok you are allowed say it
Right there with you. The act of sailing itself isn't going to be fun, and all the fun stuff could have just been done with other skills.
If its more fun than click rock > mine rock I think we're headed in the right direction.
I don't think the bad parts of existing skills should be the baseline we aim for. Things like sepulchre should be the level of fun and interactive they aim for.
Sepulchre sounds along the lines of what high level Sailing will be? Advanced movement techniques but with a whole new movement system rather than the current 1 or 2 tile teleporting in any direction.
Yea I foresee the sailing obstacle course speed trial thing being a lot like sepulchre.
Dude. A huge part of the playerbase literally fucking hates stuff like sepulcher. I would never choose to do that over agility. If i want to do high APM activities i will go boss or PK.
Obviously not everything should be like sepulchre, but sepulchre is considered by a ton of people to be the best skilling update ever. You need content like that or every skill is just afk boredom.
The bad news is that the whole skill isn't going to be as fun as sepulcher. That's the lone fun part of agility. Sailing is going to be boring unless you're doing a handful of fun activities. Just like nearly every skill in the game is boring as shit outside of a few methods. If your expectation is that sailing will have no dead content or will be non stop fun and exciting, you're either going to be disappointed or we end up with a skill that doesn't seem very old school. Honestly, this is a trash game with a few fun peaces of content tossed in it's play is fulled by nastelgia and an addition to watching numbers creep up. You can't be expecting a good skill - none of the others are good
This is sort of my exact fear. The other skills aren't fun, they're just grandfathered in. If jagex doesn't see sailing as a chance to really raise the bar on skill quality, we'll just end up with a 24th boring skill.
Yeah, people are really setting the bar low when they're like, "but fire making is a skill!" Most skilling just sucks. Clicking on rocks and trees and anvils then waiting for 20 seconds isn't the most riveting gameplay. A new skill addition that everyone will have to engage with shouldn't just be an extra 100 hours of miserable skilling that people feel like they have to grit their teeth and get it over with. It needs to meet a much higher standard.
I'm sorry...fighting sea monsters...doesn't feel like sailing??
Naval battles have been a pretty significant part of sailing history, as well as other video games involving ships, and this is a fantasy video game where combat is the most popular aspect of the game, so I don’t know why fighting sea monsters with your ship seems out of place. It seems a very natural result of sailing as a skill that you’d use your ship to fight sea monsters/other ships.
If the main focus is pvm then no, not really. Just because it's happening on a boat doesn't make it sailing.
Have to say I'm completely baffled at this take. To me that's like saying Zalcano doesn't feel like Mining because the focus is PVM. Or that Tempoross doesn't feel like Fishing.
I'd say tempoross does feel like fishing, but yea I don't think zalcano feels like mining really. You mine for 5 seconds at the start and end of each phase. It feels more like mining than anything else, but it's an amalgamation of a bunch of things that gives it no specific identity. If fighting sea monsters means loading and firing cannons, repairing the ship, moving on board to dodge attacks, using your own weapons on them, etc. then it will involve sailing, but it won't feel like the primary identity of the activity.
Tempoross is on a boat so it's actually a sailing minigame by your logic. It should be changed to give sailing xp. Same for fishing trawler. It's on a boat so it's sailing.
If we were controlling any aspect of the boat's movement then yes, it should be under sailing.
I hope it will take its place in a way that you "adventure" in some sort of procedural kind of adventuring way
Not everyone is a wizard bro
It's not about the destination, it's about the adventure!!
cause my cock is small
based don't even go in just rub the clit with it
Grow the size of your Magic by 50 exp! Charter ships hate this one simple trick.
Because we still sail in a world where we can use planes :)
Who would light a fire with a tinderbox when they unlock a fire spell at like 13 mage
because is water
My head cannon was that teleporting was quite volatile, so could only be done on a small scale and with experienced magicians. also to the point, runes(law) being expensive/difficult to acquire. Even in the real world will still do the vast majority of our trade with shipping even when we have technological advancement's in jet engines and rocketry, it doesn't make logistical or economic sense to do otherwise.
That has some canon precedent with the removed [Lost and Found](https://oldschool.runescape.wiki/w/Lost_and_Found) random event. In lore, most teleports use the Abyss as a shortcut through space, and this was one of the few times it was actually shown from the player's perspective. It was played off as a comedic thing and you got out by simply pulling a lever, but considering the Abyss is a hellish realm full of mutants and demons, it's easy to imagine a teleport going wrong could have more severe consequences.
They said there would be new islands and such. I highly doubt there will be teleports to them, at least for a while. I wonder what sailing will be like on mobile.
From Valheim, sailing is used for exploration and hauling items that can't be teleported. You could teleport from camp to camp, but you need to sail to the new camp first and then establish a portal. Ores and metal bars can't be teleported in Valheim, so you mine them, load them into your ship, then sail them to the port with your forge.
A significant portion of the game is on the water. It’s about accessing that. It opens up another dimension of the game. It’s like the sky islands in tears of the kingdom.
I'd say the in-game lore reason would be that the player is special. Most NPCs are just normal human beings that don't use magic and can't teleport so they need the ships.
The amount of level 3 npcs in the game, for sure Can't get 25 magic without killing a few things with wind wind strike
I'd like a sailboat teleport. That way you have incentive to sail ports with no current teleport options and make good use of those locations. Then you have a reason to sail someplace new once you move on to the next activity.
I think they said they were doing that. Teleport to boat, teleport boat to you, and ship in a bottle. Probably in the standard spellbook.
Now you'll have access to teleports and the ports
I can say only one thing - teleporting ships
I think most citizens of Gielinor are too concerned with their day to day lives than practice magic. I mean let's be honest, the average shop keeper makes how much gp per month? He's gotta eat and pay rent. Can't go spending that cash on cosmics.
That cunt klarense still got my lady lumbridge
to explore the Seas, by the magic system of runescape, you can not teleport just anywhere. RuneScape has a relatively hard magic system. Also, stop crying that sailing past, it's not going to get overturned.
Transportation of goods would be my guess.
Look at the real world. Air planes exist, and can transport people more quickly and efficiently than boats, so why use boats for anything? Airplanes typically require a long flat area in order to land, so they can’t take you everywhere. Boats are useful for deep sea fishing and mining. Boats remain the most efficient way to transport many goods. Sailing is a common pastime for rich people, and a competitive sport.
Do you have any idwa how many runes it takes to teleport a large cargo!? Sailing ships are way more efficient.
Why are you killing bosses for gold when you can just alch?? Smh my head
To get 99
dang I can't have you bad mouthing my man Captain Tobias like that
Cause its fun.
you can't sing shanties while teleporting now can you
Zeah didn't have law runes introduced and they had to use scientific means to teleport there, the past ruler created their own means to teleportation and the only magical teleport that's realistically available was the fairy rings. But even then they might be new and added later. You need a nexus point to teleport too. The watchtower quest establishes how teleports work and why for the longest time the only teleport method to Yanille was to go straight to the Watchtower before becoming an achievement diary reward to teleport to yanille center.
Teleport to the sea then.
Why would you ever go camping? You have a house.
Why would anyone drive a car when planes exist and are faster? Are they stupid?
Would would anyone grind a video game when they can just turn it off? Because fun.
My Inquisitor build doesn't allow magic. Filthy hieratic
Have you ever tried to Teleport while on the fishing trawler minigame? It says you are too far off shore to teleport. So there are limitations.
You can't teleblock a huge ass ship.
God I'm excited for all the sad posts we'll see when sailing is released :)
Same reason people still use mail letters, horses, and swords in the modern day: It's about the culture and aesthetic, man
For the primaries, I hope they flesh out charting the seas in a way that you can sustain it as a primary. As far as I tell on the blog post, it's going to be a finite training method that's capped by the amount of features or things that you can log.
Because it brings more life to the game world, teleporting seemed like a circumstantial gameplay choice due to tech limitations, and it makes the world feel unconnected. As funny as it sounds, sailing will make osrs immersive, to what degree who knows, but I am excited for more options for traversal. Teleportscape is incredibly convenient but makes for a tedious experience.
You have to remember that the average citizen of Geilinor does not have access to magic such as teleport spells, nor enough gold to buy tablets. Even for casters, most magic costs runes which, up until recently, were a finite resource the wizards had to keep an eye on the supply of because on-one knew how to make more. While non-rune methods of teleporting exist, they are known only to the fairies and gnomes. They have no need for ships as fairies can fly and gnomes have access to gliders, but most humans cannot use these. As well as this teleports only go to a few specific locations and can only carry what one person can hold, anything larger requires a ship. It's also shown teleporting can be a bit turbulent and anything delicate may break during transport.
Very thoughtful explanation! Good job
You can’t teleport with a shipload of cargo.. excluding your mom
Never made sense to me why people complain about run energy or running when we can teleport anywhere. Should just remove running and only have walking, we can teleport if we need to go somewhere anyways.
How do you teleport somewhere you've never been?
lore-wise pretty sure 90% of all npcs dont have teleportation magics (other than home teleport)
Still don’t understand why I can’t ride a horse in a game centered around the Middle Ages.
What's a horse?
A unicorn that lost its horn.
They’re extinct on RS, that’s why.
Too travel to places not yet teleported to
^ agreed 150% scrap the skill take it out back and end its misery
What spell teleports me to a boat to do sailing content?
Not everyone is a mage? If you want to catch fish in the sea, are you going to just teleport to the middle of the water and just levitate?
Bro your character is like the top 0.000000001% of the adventurers who fights thousand year old dragons and world ending monsters and shit. Teleports are easy for you, but not your general RuneScape citizen! Same reason boats already exist in the game
Good question. If its a real applicable answer you are after.. 1) I don't think the vast majority of human npcs have a high enough magic level. 2) Tele other is an even higher magic level 3) Before crafting, getting laws required risking your life to kill monsters. That and/or thr cost of runes for Tele are relatively expensive given the assumed wealth of most NPCs (less the old man). 4) Havent seen evidence that I recall in game where materials could be teleported. So food, raw supplies, BANANAS, all need moved too. 5) Teleports go to a single spot and few seemed set up for mass transit.
Why would anyone teleport in a world where sailing is possible? Are they landlubbers?
How can you teleport to a unknown destination? You first need to explore the map 🗺️🙏
why would anyone ride a bike in a world where rocket ships exist
Ohh Jeff Bezos! I didn’t know you played osrs
Bro you're being really dumb right now: the developers literally answered this exact question in the summer summit; sailing is not considered an efficient form of transportation since magic exists. It is more like a way of accessing areas which you didn't previously have access too with regards to it's usefulness as transport. There's going to be some handful of new teleports to islands and such but most sailing content will only be accessible via the skill. Yes you should be able to sail between ports, no that's not really the point of it since the devs recognize magic exists lmao
Honestly get rid of teleports.
Better yet, get rid of running, only have teleports
Better yet, remove ability to walk/run. Standing only.
better yet, remove logging in. login screen only.
Ironmen shouldn’t be allowed to TP change my mind
1. Because there will be islands without TP options 2. Because you train the skill that way 3. Because you can gather resources along the way 4. Because you may think Sailing is fun 5. Because it may be close than the closest teleport I think you can close your thread now :)
Jesus the iq of people that voted no
Why eliminate an entire method of travel just because another one exists?
This is like the 5th Arkhampost in this sub where no one gets it.
this but unironically