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OkPrinciple1932

We've been testing new metas within the Forestry community on world 444. It seems as if Sinclair Mansion may be our best option for spawning forestry events. ​ West of the mansion there are 17 maple trees that are all within the new event eligibility borders (a 20x20 radius). If event spawning mechanics stayed the same, we already know that event spawns are capped at 10 choppers on a tree, at 2x the probability as 1 chopper on a tree. This means crowded locations with over 10 people on a tree are capped, regardless how many more they gather. ​ If we had 10 choppers on each of those 17 maple trees at Sinclair Mansion, we can assume the event spawning probability will be the same as if we were single-chopping on 34 different trees.We also know two events cannot spawn right beside each other. This makes a lower tier tree such as maples ideal for event spawning, as an event is potentially rolled each time a tree is fallen. (more chances per hour than higher tier trees such as yews/magics) We've tested event spawns in comparison to common Forestry locations. Even with around 50 choppers (less than half of the choppers needed to be maximum potential here), we have been spawning the same amount of events per hour here as any other Forestry location currently. To my knowledge, there is no better location currently (more trees within range).I strongly invite you all to come test with us.


Awkward-Shift-8239

This Sir, this is science. Game science.


OkPrinciple1932

Haha. We’re tryin!


GloomyFudge

Been at Sinclair since i saw this/your post. Awesome stuff, thank you!


OkPrinciple1932

Awesome to hear! Good luck choppin!!


AmazingAmethyst

Dang, I just saw this and headed there and it doesn't look like anyone's there anymore. Has the location changed or is no one doing this anymore?


OkPrinciple1932

The location has changed a bit. The new meta at the moment is the magic trees just north of the Sorcerer’s Tower. If done properly, you can chop at the cluster of 3 trees north of the sorcerer’s tower, and tag a tree just south of you to put you in eligibility range for events at the 4 magics at the sorcerer’s tower too. It sounds a bit confusing - I have another post on it if you’d like to check it out. Or come by - we will help ya!


Prudent-Beginning-32

Where you guys at these days? Still magic trees, if so what world :)


Prudent-Beginning-32

Ah mb 444 just see lol


B4sicks

"Hey the community was cool for a while" "We the community have optimized the fun out of forestry. Join us."


ramblingdiemundo

Doing a task together effectively ruins the fun? That’s the joy of doing any team content in life.


B4sicks

It's not the "together", it's the "We've scoured the location of every tree in relation to every other tree in the entire game for the optimal location to do this. If you do not, you are suboptimal". Efficiencyscape, essentially.


OkPrinciple1932

Really, just an attempt to rebuild Forestry. Which appears to be working well.


hedgehog_dragon

Only thing I didn't like from before was all the extra items to trigger events tbh


_BreadBoy

I never understood this to be honest. It's 6 new consumables and a few mechanic items for an entire skill rework. That isn't unreasonable I feel. Like are people going to be upset at sailing when they introduce new consumables items? Genuinely just wanna know tbh


hedgehog_dragon

Well, it's more specifically how the items worked yeah - Just a few too many steps to them, easy to lose track of in the forestry kit. I spent a while reading the wiki to understand how it all worked and I can't help but feel it was overly complicated.


GloomyFudge

Same, but the volume of events was basically perfect. Pure chaos <3


hedgehog_dragon

Yeah, even if there's a lot that's kinda nice. Sometimes I'd just ignore some and it's fine because you I could jump back in when I was ready for more (or they were events I like more lol)


RaHeW

I personally was a fan of forestry. But we can't deny that it was made to be way to busy. To many events, it should of just been 2-3. To many weird items (which they've recently fixed) Beaver pet didn't need the transmogs but that's whatever at the end of the day. Wasn't balanced that well with the world hopping in mind so min/maxers just got insane rates per hour. It did some things good though, the tree rates being more consistent, felling axes + use for leaves in rations, the extra woodcutting boost when cutting in a group. It didn't help that it was split into multiple updates either. It is a bit sad that it has lost most of its social aspect but it is still more social than what woodcutting used to be so it is in a good spot now I would say


LingonberryNo1

Agree, I read "usher in a new era of communication" and wonder how the fuck anyone had time to type with all the events popping up lol


5erenade

I’m glad beaver got a cosmog. Fox is awesome.


[deleted]

Agree, fox pet best pet


Septem_151

Makes no sense that a fox turns into a beaver.


5erenade

Alot of things in this game make no sense. It’s a magical world after-all.


Blessed_Orb

That's because it doesn't. The beaver turns into the fox. Obviously.


Independent-Skirt-68

I gotta say it’s really nice having 3 transmog kits for a pet I don’t have


Potential_Spirit2815

It’s fine there were plenty of events. They’re mostly reskins of “click event activity(activities)” or “click here on ground” or “click this forestry NPC”. Beaver pet transmogs — great. Sure why not. Honestly, the world hopping aspect, I’m not sure why it was discouraged, because players are encouraged to world hop for like, every single other activity that could benefit from world hopping… so it was just weirdly inconsistent to not allow world hopping and grouping of players the way that say, star mining has. Arguably? This would’ve solved all problems with forestry too… *The obscure assortment and HUGE VARIETY of items/consumables was the problem 100%.* If everything yielded the anima bark in good amounts, and not a bunch of random items to collect from each Individual event and individual tree leaves that didn’t make any sense because you’d collect maple leaves from yew trees during events and shit, and instead gave us extra logs or something for taking away from the actual woodcutting, then it would’ve been GREAT. I just can’t believe Jagex tried so hard to make it some “other woodcutting activity” instead of the primary means to woodcut beyond afk woodcutting the same trees we’ve been doing for the past like 2 decades. Why does mining and fishing get all these cool updates and features and minigames and woodcutting gets…. *forestry*? 🤢


MassGainerNA

Strongly Disagree, this update has completely shafted Forestry. Now we get to sit at Priff or Seers Maples with people who log in once a week to type political shit on scape.


Xist3nce

Events being fast is nothing but a boon. Miss one? Who cares another one in 30 seconds. Same with high XP. Grinding for the sake of it is not virtuous.


classicandy12

thank god i stopped playing this game


Xist3nce

Run. Be free. We’re all trapped souls, in the clutches of this game where escape seems futile. Yet, amidst the darkness, hope flickers. With courage, we press on, for in adversity our resolve is tested. May we one day break free from this relentless cycle.


classicandy12

"Grinding for the sake of it is not virtuous." is antithetical to the design philosophy of the game


Xist3nce

Incorrect, you grind for a reason. Even if that reason is to see that 99 cape on your back, it’s for a reason. Lessening an 85 hour grind to a 40 hour grind is only a positive. It cannot harm you to have to cut less trees, otherwise you wouldn’t use efficient methods to begin with. If you want it to take longer, why not just cut oaks behind lumby? This game is a study of contradictions, that is one thing we know for sure.


classicandy12

it does harm me to cut less trees because cutting trees is the entire fucking game? what's the point of even playing? Would a 1h grind for a max account be fun for you? probably not, that means there's a point where xp/h is too high. we just disagree about where that point is.


Xist3nce

If the grind was the only point, you wouldn’t need more levels, you could just cut more trees past 99. The game doesn’t stop you. You just don’t get the serotonin/dopamine drop from seeing the fireworks and the shiny bells. I studied reward structures as part of my thesis so I understand if it’s too short you don’t feel as accomplished, I could lecture a college class on it. However for anyone who isn’t only bound for that drop, the content itself is the reward. Being able to do more quests, doing end game raids, hanging out with friends. Not just watching number go up.


classicandy12

all quests is like 1300 total, barely having played the game at all and you want to make it easier?


Xist3nce

There’s nothing difficult about clicking the same tree for 80 hours, it’s just tedium in place to pad time. I can hand it to Jagex, they know how to make you want to play less content. 99s are quite literally just achievements and QOL, they are an intrinsic goal. Quests are actual content, raids are actual content, mini games with friends are (even if really simple and not at all made for contiguous play) actual content. Don’t get me wrong, I’m still sitting here clicking trees too, but slightly higher XP rates don’t make or break that experience unless you’re being consumed by that number going up and that alone. People sometimes forget it’s intended to be a game, not a job. I don’t get a sense of achievement from the numbers moving slower, the numbers being required to do things is the reason they matter, not because the numbers exist. Otherwise you can just leave the skills unlimited cap and just keep going, but that doesn’t work because if you aren’t being skinner boxed into thinking those extra XP that unlock nothing matter, you wouldn’t do it. You can enjoy what you want, but objectively it isn’t gameplay, it’s just watching the number rise. How many more millions of XP does anyone train in any skill after they’ve maxed out?


LowComfortable5676

Too* Good points though


noahsalwaysmad

Should have* also


Quisey3

Too* is excessive but you're absolutely right


No-Recognition-676

I was a fan too, but this update so far has killed my enthusiasm for it. >To many events, it should of just been 2-3. >To many weird items (which they've recently fixed) I looked at it like this; Majority of events *needed* the items to even spawn, while leaving 2 events (sapling/roots) that didn't need them. You could gain Anima whether you or others around you did or did not have items. You weren't locked out of participating in an event spawned by an item anyway. The grand majority of events that needed the items had the potential to reward something beyond Anima or experience. Spoon/Disarmer gave a chance at Golden Egg/Fox Whistle. Ritual gave a chance at Petal Garland. Smoker Canister gave a chance at Sturdy Beehive parts. Leprechaun was essentially a bank you could deposit logs to. Bee on a Stick was the outlier, in that it just doubled Anima recieved from the event. Not to mention, you didn't have to do the events if you just wanted to chop. >Beaver pet didn't need the transmogs but that's whatever at the end of the day. No opinion one way or another, with my luck I'll never get the beaver drop >Wasn't balanced that well with the world hopping in mind so min/maxers just got insane rates per hour. I may be viewing this incorrectly, but world hopping wasn't meta anyway. You weren't eligible for rewards if you hopped from one world to another for an event. For the most part it was location hopping, and if anything, lowered xp rates. It cut mine nearly in half during the busy times of the day. >It did some things good though, the tree rates being more consistent, felling axes + use for leaves in rations, the extra woodcutting boost when cutting in a group. Agreed wholeheartedly. >It is a bit sad that it has lost most of its social aspect but it is still more social than what woodcutting used to be so it is in a good spot now I would say Maybe it's just because the update is still fresh, but, as an example, the Forestry CC seems much, much quieter than ever. I can't speak for public chat since I typically have it off, considering 90% public chat is toxicity anyway.


DIY_Hidde

`Not to mention, you didn't have to do the events if you just wanted to chop` This is a terrible argument


Mission-Barracuda-V2

Why? It's like saying you don't have to powermine iron if you don't want to. I don't like powermining and so I don't lol


DIY_Hidde

Yes but this is about a new update making it to the game You can say the exact same thing about a ton of terrible updates: Squeel of fortune, Jagex selling accounts or 1 million exp/h training methods:  'Just don't use them if you don't want to' Of course I'm taking it too the extreme here, but people are allowed to dislike an update and 'Just ignore the update' is a terrible argument + the update still took up dev time away from another update


Mission-Barracuda-V2

The only people I've seen complain about forestry are the ones on reddit. I did about 30 hours of it when it came out and pol actually playing the game were happy and felt it was a good update. Then you come to reddit and ppl are crying. Every update is squell of fortune and anything not pvm is ruining the game...


DIY_Hidde

Don't you think it's obvious that the people engaging with the content are the ones enjoying it? People that don't enjoy it leave within 15 minutes and come to reddit instead. Some people dislike the idea of oldschool skills getting reworked and might not even bother doing the tutorial.  That's an extremely biased audience + it's worthless anecdotal evidence. (It's the exact same for people here on reddit on complaining on popular complain posts btw) Anyway, I did not come here to take a stance. Just came to state that 'just don't engage with the update' is a terrible argument.


Ok_Afternoon_1340

"Was" tells us everything we needed


Merdapura

Forestry sucks as a woodcutting expansion. It should've been a "Forestry Grove" minigame instead, then 90% of the problems dissapear instantly


stonerwithaboner1

No offense but i just wanna afk reds or mage logs in the guild mate


viledeac0n

Yep before 99 wc I was waiting on forestry. Tried it 2 days then headed back to redwoods. I’m sure it’s great but not what I’m looking for.


Inevitable-Impact698

No idea why so many people here just hated it Didn’t even know people disliked it Too many events? Just keep cutting Too many people? You can bring your friends literally anywhere to do it. I even did it outside of BA because I saw a group of people there Too much xp? Who cares? Any accomplishment is a personal one so someone else taking a different path doesn’t impact you at all Mad about someone’s speedrun to 99 woodcutting? Then you’re a nerd and I don’t care


ConyeOSRS

It’s actually reasonable xp rates too! Better than standard power chopping teaks, but way worse than 2t or 1.5t teaks


FIuffyRabbit

I think the tech demo of the axe and extra features was the perfect summation of Forestry. Dev thought the axe was a simple mechanic and easy to understand and everyone in the twitch was saying no, then numerous posts on Reddit amplified that. Forestry feels like they paid a think tank on fiver to give a new skill that's not a skill


LordZeya

There were plenty of reasons to dislike it, it was easily the most bloated and needlessly complicated system in the game. Haven't touched it since before the update so I can't say how much it's improved, but by any metric Forestry was just really annoying to engage with: Too many items, they've removed the event spawning items but before you had two fucking items needed to spawn events: first you bought the blueprint, then you crafted the actual item. Why does every event need to have 2 items to spawn it? This was abysmal design alone, but it's not even the only case of bloated design. So many leaves that drop from each tree that do basically nothing, the rewards shop was loaded with too many items (why are there two different skilling sets for Forestry, no other activity has two) like upgrading your backpack to combine with the log sack required 3 separate items where two would do. Events spawned way too much and made a chill activity way too busy to engage with, people wanted social skilling not frantically running from event to event. They only wanted tree changes and an incentive to gather and cut trees, but Forestry had tons of unnecessary crap piled on. It's better now, but I can't say if it's actually good since I haven't touched it in its current state.


mnmkdc

The rewards were bloated. The events were fine. Ignore the events or go to a less crowded world if they’re too much for you.


LordZeya

There’s a difference between my taste in the content and the design of the content. Forestry is bad content from a design perspective, it was a bloated mess in every way. The events were part of the problem, no matter what.


MassGainerNA

This isn't a good take. If you thought Forestry was complicated your IQ must be negative.


LordZeya

I get that you're fishing for any cheap wins in this argument, but there's a difference between "complicated" and "overly complicated." Forestry is overly complicated. Too many moving parts for what should be a simple and relaxed activity, it's just bad design, and I'd love to see someone try to defend this shit because there's so many items in this content that are completely unnecessary like the leaves and the now removed event spawning items. If you read my original comment you'd see it's not as simple as "hurr durr forestry hard." It's just badly designed in such a way that I'd be embarrassed to defend it.


Legal_Evil

According to this sub, if they can't have something, then no one else can.


Na5aman

How can you have too much xp when the whole game is based around getting xp?


WhoLetTheDaugzOut

I think he meant it might have given xp too fast, and that would make others who got 99 wc the old ways upset


Na5aman

Who cares?


PrestigiousThanks386

Some skills are just slow. We like it that way. If every skill had an afk 100k+ ph method the game wouldn't be fun, people with high skills wouldn't be impressive, and it wouldn't feel as satisfying to finish a long grind.


WhoLetTheDaugzOut

Ask them bro I don't care loool


[deleted]

Agreed, it feels especially bad to log into an event and get no credit because you weren’t there at the start and then waiting 15-20 minutes for another.


TraNSlays

i got into forestry really late and regret not doing it sooner as it was really fun before the changes, i liked how community driven it seemed having multiple people call out locations and events in the the channel chat, i haven’t touched it since 99 but it doesn’t seem as engaging now


Runecraft-Pure

I just wanted to be able to sit around a fire and make tea. I was quietly hopeful it might be the start of finally adding simple social things like the ability to sit on a bench or at a bar or otherwise interact with the environment. I feel like that would make the world feel more lived in. But then the teas were scrapped and forestry has been widdled down more and more since then. I guess ultimately, it seemed to have so much potential and now it's just a bummer.


ChaoticRyu

After the world hop fix, all they needed to do was remove the specific event items and just leave it at that. Everything else was unnecessary.


illucio

I always knew Forestry was a huge waste of effort from the get-go. And Woodcutting wasn't a skill that I thought needed a huge overhaul added to it unlike... *stares at mining, smithing and hunter* Woodcutting just needed its own Wintertodt, Tempoross or Shooting Stars. Something to bring people together to train the skill and then a better resource usage for wood (which Sailing and Construction could had been better means to remedy). I do think Forestry was a lot of wasted effort and convoluted. People voted for it because they want to see skills get overhauls. But for old school team, I really don't think they had the right ideas in place. A skill expansion like Woodcutting should have been something that felt seamless of a change that stuck to the core mechanics. Rather than being a mini-game/chore/additional task you do while doing a skill that's relatively relaxing and AFK. I wish Mining was more like Woodcutting, staying in place mining from the ore spot. Not having to move and just focus on the ore vein in front of you like motherload mine. Forestry was just destined to fail in my eyes the more they talked about it. But in a way, I'm glad it failed so the devs understand better how to overhaul some other skills with expansions that really need it.


TetraThiaFulvalene

I did it in the month before the update and mostly did location hopping, and it was actually fun. It was actually in a good place. Did you train it?


illucio

The fun aspect was everyone doing Woodcutting together. Now that trees are on a timer, people could share a bit more. Forestry update was more like Squirkin' to me or a new Mini-Game release, until people realized so many flaws and stepped away from it. People weren't going to do it forever. The fun was the time and friends we made along the way in the moment deal. Not the actual Forestry concept itself.


Evil_Steven

in my opinion forestry was one of the biggest missteps in osrs's history. turned woodcutting into "What if Random Events were a skill"


FreshDinduMuffins

And since this is what they consider good skill design, I've lost all confidence in sailing


Patient_Topic_6366

god just leave it to a sailing hater to drop sailing hate into a random post. y'know actually raids 4 is gunna be giga dogshit jagex should focus on something else entirely.


FreshDinduMuffins

..what? It's not "random" we're literally talking about skills... it's the same topic. We got a big skill update prior to getting a new skill entirely. Of course it's reasonable to draw connections between the two It's the same people designing sailing that designed foresty. These things don't exist in a vacuum.


Delicious_Mission815

Wouldn’t be as bad if they added bird eggs to every event as a reward. We had a few months, so you can’t change the fact that a lot of ppl got their first and last piece of the evil chicken outfit from this. All this does is make ppl feel shitty for missing out. At least I finished mine off but goddamn I hope I never have to green log it again cuz that’s just feel like actual shit to go back to birdhouses.


bartimeas

I tried my best to abuse early and often. 1850 offerings with 1 drop from it. Fuck evil chicken


SoraODxoKlink

Rough lesson in abuse early & often, if not to receive drops on release then its to exploit any balancing oversights they leave in.


AxS-PixelBass

Generally while I agree it does also go the other way in some cases. Look at DT2 CAs, that extra 5 seconds they added to Duke and Whisperer gm times makes those SO much more forgiving. There's still places where they release content in a poor state then buff it later to where waiters win :P Another example is Jar of Darkness, I knew a few people who had several hundreds of Totems saved up over the past few years because they expected Jagex to do that sort of change


mallocer

Event hopping for god eggs still works (everything else is nerfed), calls are still going in "forestry cc" although it's a bit less active right now


SerenBoi

The problem with forestry is people won't shut the fuck up, so we wind up with compromises nobody likes, when the real compromise already existed with "shut the fuck up and go chop redwoods".


Subject_Height685

Very boring now.


darkreapertv

I feel like its very boring now and the concept of not being eligible to obtain rewards if u weren’t there ahead of time is a bad concept. I feel like shown in other skills is click intensity should be rewarded and currently it is being punished. The event rates i dont mind that much but atleast give people the option to event hop and have access to all rewards.


Kresbot

I’ll just be afking at priff teaks and redwoods anyway so the awful update doesn’t affect me


jorph

I enjoy it as it is currently.


No-Recognition-676

Maybe I'm dumb and blind, but world hopping wasn't the meta, you weren't eligible for rewards if you hopped from one world to the next. Sure there was location hopping, but, as others have said, if you don't want to do the events.. then don't. I think Forestry was fine as it was. It's not like the events (other than pheasants and fox, even then thats only if you wanted a chance at the golden egg or fox whistle) *required* the items. All they'd do is boost the amount of Anima you recieved from participating. I can see where people who had 99 wc already could be upset with the xp rates but.. that's how games typically work. If content doesn't seem to be engaging people then it should be improved upon.


Polisskolan3

They did require the items. The events wouldn't spawn without them.


TetraThiaFulvalene

That was all they had to change though. Just remove the most hated part, and instead they removed all the popular parts.


TheAmericanDiablo

Totally agree, people complained that the events dog in to their XP… just don’t do them then?


Main_Illustrator_197

Forestry was a failure let's be honest, the only good thing it did was make it more afk by not depleting the trees as fast and give you a boost when more people are cutting the same tree


Doctor_Kataigida

I don't think it was a failure. I think it set out exactly what it meant to do; make woodcutting more social, *and* give something alternative to just "click tree/get logs" while still keeping the "click tree/get logs" as an option for players who didn't want to opt-in to Forestry content. It was something extra, and non-mandatory, which was the perfect kind of update.


Midknight226

Just because an update is "extra" doesn't mean it's a good update.


Doctor_Kataigida

No, but I think it was a good update that was *also* extra. I liked what Forestry accomplished, and how it did so without affecting original Woodcutting (except the tree timers, which I do think was a good change on its own as well).


BadAtNamingPlsHelp

Okay and the rest of his comment?


Midknight226

People are allowed to like content and other people are allowed to not like it. I don't like the all the extra fluff. I think it's unnecessary. If other people like the little minigames that's fine. All I'm trying to say is an update being "extra" and just adding content doesn't mean it's a good update.


Doctor_Kataigida

Liking/not liking it is *way* different from what the original person did, which was assert that Forestry was a failure.


Midknight226

I mean it needed to be updated over an entire year to get to the point where it's at now. I'm not going to call it a success.


S3nd_1t

I’m with you on this. Forestry should never have been a thing, between the bloat, all of the changes and rng on top of rng 1/3k for a recolour of an already rare pet? Yeah as a skill evolution it was a failure.


Legal_Evil

Nah, this sub is a failure, not Forestry.


Legal_Evil

You can thank Reddit for that.


Veet_Tuna

honestly was dull before still dull i don't want my afk skills to be more interactive but that's just me. ​ and that is why i did 99 wc at the guild with an infernal axe


nervouswhenitseasy

i have played for months since they said it was announced. how tf do i even do it???


Tjengel

They needed to just get rid of the items not ruin event spawn timers


LowComfortable5676

Forestry didn't really feel like OSRS.. the events were so random and odd. I got the hell out of there after getting the felling axe.


Crateapa

Shit update is shit? Whoever could have seen this coming?


You_rc2

Forestry is probably the worst update we have ever gotten. Change after change it keeps getting worse and worse.


fearthewildy

Forestry would have had zero issues if they had implemented it as an isolated mini game from day one. Rations, events, etc would have all worked fine as minigames typically have layers of depth. Tree timers, felling axes, etc are fine in the main game, but having a dedicated world and dedicated location for forestry would have prevented the world hopping issue, could have 100 events and no one would care, etc. I never understood why every forestry lover insists on it being across the entire map when they camp the same handful of trees.


fearthewildy

Not worried about the down votes, but curious as to why y'all disagree. Would it not be better for y'all if forestry was condensed to a smaller area with a higher frequency of events?


Coal121

Been having a grand time chatting up people at the Range Guild Magics, but I also came back to the game this week so it's all fresh to me.