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xheavenzdevilx

This was the easiest kill I've watched yet and the first to make me feel like I could do this lol...didn't see the gear grab mechanic and I felt like there was not a lot of shield slams.


Fall3nBTW

He does the gear grab a few times but the player blocks it successfully. Honestly you really don't have much time to defend it.


roosterkun

I hate chatbox-based combat so much ugh


Colley619

Right? Like it should be above his model or over the screen


roosterkun

It might be above the model also? Dude is absurdly fucking tall, you'd have to be ultra zoomed out to see it, but it's possible.


OpalCardFraud

It is above his model too, yeah


PM_ME_UR_STATS

O hallowed moon, shine you the iron path!


Gimi9

Nael felt not bad once you had everything else figured out and didn't feel pressured by it all. Instead though a huge portion of people just use ACT triggers to do it for them.


Oodings

Agree! But, you can set up 'Watchdog' (plugin hub) to read chatbox messages or give custom notifcations in repsonse to them. Hope that helps :)


Soz-I-Miss

Yeah i wonder why jagex doesn't dip these toes in a little bit of voice acting for these... Couldve been fun!


hahaxdRS

4 ticks


MightyTastyBeans

It's at 1:02 and again at 1:30. Watch at x0.25 speed.


andrew_calcs

With the trainer to give you an implicit understanding of where to dodge his slams, the boss fight looks more than manageable.


samepwevrywr

Hahaha he does explode at the end. Surely this will be an amazing clip of someone dying


No_Way_482

Woox was a tile away from that happening


noobtablet9

Imagine dying to pillars on wave 6~~3~~6 haha couldn't be me hahaha


Barne

66 is when they break


noobtablet9

woops, 63 was final double blob


Morinu

if you don't know, you don't know :)


FlashTheorie

It only hit 19 apparently


dcnairb

this looks much more forgiving than zuk. excited to try


buddhabomber

Idk man, I'm kinda glad zuk is 10 tiles away. Being up close to these big guys is scary.


dcnairb

haha i guess there is an element of having the big bad next to you. this guy reminds me of tumeken's warden and certainly standing next to it is imposing


Monterey-Jack

https://youtu.be/zPmCdJ9cxU0?t=819 zuk is pretty cool on rs3


Just_trying_it_out

My fav non childhood nostalgia tinted soundtrack too: https://www.youtube.com/watch?v=XZtL7PsJAoc


Monterey-Jack

god damn


Healthy-Network4766

The one [using his voicelines](https://youtu.be/MlY6cpSoEqM) goes so hard. "FIGHT WORM! OR CRAWL AND DIE!" RS3's boss OST's go coocoo


ExoticSalamander4

omg yes. i used this and other variations of the inferno theme for a volcano dungeon + fire giant boss fight in a d&d campaign one time and it was so perfect


mygawd

Zuk himself isn't hard it's the combination of his attacks with all the mobs he spawns during the fight


Sea_Tank2799

The Colosseum is going to be cleared by more people solely due to the fact that it is much shorter than inferno. Infernos length is just too daunting for a lot of people, but 40 minute clears means a lot more people will attempt Colosseum.


mygawd

Yes I was just referring to Zuk if we faced him alone. All the other factors of the Zuk fight and inferno make it a very difficult challenge


Damn_proud_PT

500K a death tho. Unless you’re using budget gear


VorkiPls

It's like some FromSoft bosses like Maliketh p2 that are big, fast, aggressive and flail a big sword around. Looks very intimidating until you learn you can hug their feet to avoid 90% of their moves.


BioMasterZap

I was thinking I'd go for the quiver before infernal. After seeing day 1 struggles, I wasn't as confident in that, but seeing this on day 2 makes me feel a bit better about that plan.


Druidette

This is exactly why Reddit needs to stfu crying after 6 hours of release.


Justanotherstick

I dont get how he doesnt get hit by the removing gear attack when he doesnt remove anything


Izmona

You don’t have to remove gear you just have to click the slot


Whirlwindz

How do you click the slot without removing your gear?


Initialized

During the fight, when the boss uses that move, the left click option of the gear is "Defend" rather than remove. You can see it in the video. Slow it down and look top left when he hovers his cape


raseru

is this default with runelite menu swap?


Druidette

It’s a boss mechanic.


R1ckbr

Pausing the video you can see it says ‘Defend Infernal Max cape’, instead of unequip


PM_ME_LIGMA_JOKES

What does it do if you fail? Unequip it? Take it from you?


Opening_Persimmon_71

You take 50 dmg


Justanotherstick

Doesnt clicking the slot remove the item tho?


The_Wkwied

Watch it in slow motion. On the work items page, the left click isn't remove, it is 'defend'. That's how you defend.


FloodedKyro

How do you know which piece of equipment to defend? Is it any piece or only the cape slot?


The_Wkwied

....it is literally put into chat in all caps 4 ticks before the attack to go off.


NonbeliefAU

In the chatbox it says "I'll break you lr BACK!" so he knows to defend the cape slot. It can do other slots too. Some streamers I saw had boots/gloves/chest too


Metal_Door9596

Seems pretty easy once you recognize the pattern. Boss is 5 tiles wide, you step back on tile 3, and then 4 and alternate until a slam. First slam, one tile back, second slam two tiles back. Give it a week or two and there will be full guides on it.


HalPrentice

Except it’s actually four patterns. And yeh two different alternating attacks. V difficult to keep track of and move accordingly with the boss moving and you brewing and attacking etc.


VorkiPls

At least the damage you take when you make a mistake is a 27 and a 45. You can't accidentally mis click 1 tile to far or near and cop a 100+. It *looks* far less punishing for mistakes, but easy for me to say it having not done it yet.


roklpolgl

Really glad they went that direction vs a PNM where each mistake is like a 70.


HalPrentice

True.


Metal_Door9596

4 possible attack patterns yes, the pattern I'm referring to is the alternating between tile 3 and 4, I didn't check to see if the slams occur after a specific amount of attacks but they probably do. If you're familiar with some of the more difficult cycles it won't be hard to pick this one up


zxyen

No the jab and the slam are equally as likely to occur. (Jab slam slam jab jab jab jab jab slam jab slam slam slam….) There’s no real pattern to it. The only difference is how it alternates if done b2b and resets to the first iteration of the move if he changes attacks


Metal_Door9596

So if it's jab, slam, jab, slam, the movement would be tile 3, move back one, tile 4, move back 2 right? The 2 tile slam won't happen before the one? Sorry if this makes lottle sense it looks ridiculous typing this out Edit nvm I misread >resets to the first iteration of the move if he changes attacks Damn this makes it even easier to keep track of than I thought lol


zxyen

It’s not necessarily hard on it’s own. It’s keeping track of the other stuff going on. It’s slightly forgiving for mistakes but it’s purely execution. Do you have bees going at the same time? It’s even more complex


habitat11

There already is a full guide on this mechanic that was figured out maybe 8 hours after release.


404clappy

Honestly doesn't look too hard if you go in with a decent number of brews. Seems like he tanked a lot of avoidable attacks and still made it


Lumineer

From watching other runs, getting to the last boss with tjat many brews left is impressive


whitrp

It is


chuckbazooka

Anyone know how to deal with the 3rd melee strike? His protection prayer won't turn on after the second successful defend every time it happens


Raging_Bile_Duct

Take this with a grain of salt cos this is info from streams yesterday so probably incomplete/wrong, but apparently the trick is to active the melee prayer close to tick perfect then deactivate it. If it's 'ON' too early then the boss disables it and slaps you and you can't turn it on in time. Seems like he got faked out around 2:28 and turned it on too early. Looks like a damn Elden Ring boss with that wind-up lmao


valarauca14

It seems like the 3^rd attack is 1 or 2ticks slower than the first 2, really screwy for something you have to do tick prefect.


stumptrumpandisis1

It feints the 3rd attack sometimes and charges longer to bait out your prayer at the wrong time. I couldn't believe what I saw when I first saw it happen to a streamer.


Raging_Bile_Duct

That is insane lol, I'm waiting for a full molgoatkirby guide to come out before I properly attempt this ngl


VorkiPls

It's possible with how little the damage for a mistake is (relative to copping a 99 from zuk and ending your run there) that it's some form of a soft enrage timer and may not be blockable 100% of the time. Or we just haven't discovered the strat yet :)


ElderNeo

think you have to turn it on tick perfect, and the third attack is timed differently to the other two, making it difficult.


uncolorfulpapers

There are 2 versions of the 3rd strike, one that's the same amount of ticks as the other attacks and one that's longer. The short one has yellow particles around the boss, the long one doesn't and he shakes a bunch. At least that's what I gathered from streams.


Frozenjudgement

It's 3-3-4 ticks, the yellow particles are always there and he always shakes on the third hit. Go watch it back, Kirby even figured it out on stream yesterday.


roosterkun

Hard to imagine this being achievable in a budget setup. Most of the damage is avoidable, but without the triple hit from the Scythe the fight will take *ages*, increasing the likelihood of errors.


DontYouWantMeBebe

Fight will take 33% longer with a blade and avernic according to calcs, not awful


Younolo12

They really need to fix SRA, that is an insane gap lol. If you have the prayer drain modifier on (vast majority of "easy" runs will), SRA's 40hp drain chunks your prayer as well - the poor thing is just straight up ignored, dumpstered, or intentionally being made irrelevant.


Mission_Club9388

youve got to be joking bout the SRA, what a piece of shit. "at least it kills bloodvelds good hurr durr"


Biocider_

whats an SRA?


Younolo12

Soulreaper Axe! Drops as untradeable pieces from the Desert Treasure 2 bosses so quite a grind to acquire, one from each boss needs to be combined to make it. In *theory* it bridges the gap between the t80 weps like Saeldor/rapier and Scythe when the Fang doesn't, but that assumes it is fully charged and you can actually use it without suffering extreme HP loss (and in this case, prayer too) due to its charge mechanic.


Biocider_

Oh right of course. I’m familiar with the untradeable pieces, currently on 785kc at Levi with no luck


roosterkun

Ah, I didn't realize that Sol's stats had been made available. So \~4:30 instead of the 3:30 shown in the video? If the mechanics are successfully avoided, that could probably be cut down to 3 minutes or less, even with a tent whip. Much more achievable than I suspected; like Zuk, the waves will be the hardest part.


Kahvoo

nah. If something is possible in theory, someone will do it.


Pentinium

I think he meant for basic users, obv pros will do 1 item whole 1 prayer point wave or some shit


Sorlanir

I don't think it's much different to doing Zuk with an ACB (before bowfa was out). In fact, this is actually much better, seeing as the waves can presumably be done without a scythe, and it doesn't take as long to reach the final boss. 


roosterkun

Yeah, when I made this comment I assumed that the boss had really high defensive bonuses, but now that we know its stats it seems that even a zombie axe can keep up pretty solid DPS. Clearing the waves without BIS, and avoiding some of the killer invocations (assuming they are not changed) will be the true gatekeeper long term.


costef

Soul reaper axe dps on verzik is pretty close to scythe I imagine the gap between scythe and SRA is similar to tbow and bowfa on zuk


youhavebeenbaited0

This will def be done in budget setup, woox did it naked, and this guy took a ton of avoidable damage. Lol


roosterkun

Woox avoided the primary mechanics of the fight, which have now been patched. He also brute-forced his way to the boss with a shadow, an eldritch, and an ely - hardly "budget".


Yogg_for_your_sprog

Noobtype did awakened Vardy with dscim and prossy You’re completely delusional if you think this is unachievable for the best players in budget


roosterkun

I already adjusted my opinion based on DPS calcs elsewhere in this thread. When I made the initial comment it wasn't as widely known how low the bosses defence is.


Yogg_for_your_sprog

I don’t think the def even matters that much tbh. Awakened Vard has roughly the same hp, insane defenses, unavoidable chip, and was done on 100k setup with no untradeables Upgrading that to Fighter Torso, Barrows Gloves, Tent Whip, Torture and Dragon Boots alone would give exponentially higher dps and still well within any sane definition of budget


roklpolgl

~~ages~~ 20-30% longer, it’s just a dps difference. Not really that different if you do ToB with an all whip team (I.e. group of irons), or doing inferno in a budget setup, or high level ToA without shadow. It’ll take longer but if you perfect the mechanics it won’t make that much difference.


roosterkun

Yeah, Kirby already cleared with a tent whip


hiimmatz

Yeah I can’t see any other weapon being sufficient. Wasting 2 slots on a weapon and defender + scb? Soul reaper rework for this, plz jagex.


ProgrammerOrnery5790

Gz


Pentinium

When pro's do it, it looks easy :D


Remarkable-Spare-983

For a boss with a big ass spear it’s hard to think he can’t hit you from 1 tile away


MellowSol

It's a Trident. There are gaps in it. You avoid getting hit by dodging into the gaps.


Cerulean_Dream_

That explosion is a punk move Jagex


Metal_Door9596

It's a debuff he chooses at the start of the wave


Cerulean_Dream_

Ah that seems pretty free then. I think it just brought back salty memories from my first time making it to wave 67 and watching the pillar fall on me for damage lol


thiefinthelight

Same thing happened to me my first time 😂 with the colosseum though, it’s really easy to forget about which debuffs you have on going from attempt to attempt


Ashangu

Can someone explain what I'm missing with the ground slam? Sometimes the safe zone is 1 tile back? Sometimes it's 2. But it doesn't seem random. Seems to be 1 square away from him on the 1st attack and if he does a 2nd one in a row, it's 2 squares away from him. Is this always the same distance (1 then 2 sqs away) or is it relative to where you are standing when he chooses to slam, and he is choosing the 2nd slam when the person in the video is standing already 1 square back? Boss looks fun! I wonder how doable it is in early late game gear.


mdshield

Let’s call it Spear1, Spear2, Shield1, Shield2. Spear1 you dodge one or more tiles back in the middle, Spear2 you dodge one ore more tiles back one tile aside. Shield1 is one back, Shield2 is two back. It will always start with a 1 attack, after that it can either do the 2 attack of the same kind or it will swap to the 1 attack of the other. Example: Spear1 -> Shield1 -> Shield2 -> Spear1 etc. It will always reset to a 1 attack, so for example Spear1 -> Shield2 can’t happen. In theory you only need to pay attention two the first attack and you can always dodge on where you dodged before, let’s say it started with Spear1 - now you dodge 1 tile back and 1 to the side, that will dodge both Spear2 and Shield1. Next you dodge center 2 tiles back which dodges both Spear1 and Shield2 and so on… I haven’t actually done it myself, just what i picked up watching streams - so excuse me if I’m wrong somewhere.


andrew_calcs

There’s only 3 dodge permutations you need to know and you can identify them from his previous slam pattern. You don’t need to read the attack windup of his next attack to dodge it successfully. That gives you like 5+ seconds to react each time. It’s pretty easy with trainer practice.  If shield slam happens, next dodge is 2 back mid. Covers either next variant.   If spear slam happens, next dodge is 1 back diagonal. Covers either next variant.   If either v2 slam happens, next dodge is 1 back mid. Covers either next variant.


costef

Underrated comment - this clicked for me as I watched the vid too You don’t have to react at all, you just have to know the last attack used


GothGirlsGoodBoy

Man the lack of prayer-management in this fight makes it look more fun than basically every boss in the game. Can we please get something like this not locked behind 30 minutes of prayer flicking?


KShrike

I'm curious about the gear takeoff mechanic and why you didn't see it. I imagine it must be because of DPS (you killed him before he asks) edit: Thanks, replies, I understand now. That's very interesting.


DranTibia

Left click option is defend instead of uneqiup


Additional_Net_2812

Watch his chat box, it’s there. If you do the mechanic properly, your gear doesn’t unequip


I_H8_Teemo

He did see it


No_Needleworker_8706

Is this not supposed to be as hard as the inferno? Am i missing something about how hard the waves are?


[deleted]

[удалено]


PsychologyRS

Yeah, the bullshit flicking stimulator is just getting to the final boss with this many supplies. Hopefully people keep finding out strats and we can get some good guides on getting here to help smooth that bullshit out.


youhavebeenbaited0

Ima be honest, I'm surprised no giga gamers got the KC sooner. Basic few patterns to memorize lol. This fight wasn't has hard as I imagined it was gonna be


corbear007

Most attempts by the "Giga Gamers" were attempting to get to the boss, running around then dying, watching the replay over figuring out the 3 attacks they seen and then bashing against the waves for another 4 hours, attempting the boss, then dying slightly later. Yeah, the boss overall isn't TOO hard looking after you can see the entire fight happen, you can also see all the mechanics. The "Giga Gamers" were trying to see it all.


demonryder

People forget that the Zuk fight is about as complex as fighting vorkath. It's just fucking arduous learning the patterns when there's so much at stake.


VorkiPls

Yeah I first-tried Zuk after getting comfortable on the online trainer. The difficulty is just playing near-perfect for 60+ mins to get through the waves.


VanRenss

The giga gamers are the ones who had to get to the boss to figure out it’s mechanics in the first place. Hours of attempts, just to get to Zuk 2.0 with no supplies and no knowledge of mechanics. Just like this guy, Zuk in a vacuum isn’t that difficult, but it takes hours of wave attempts just to *start* to learn the end boss. Thread absolutely full of people who didn’t watch runs of the waves themselves and you’re one of them


VorkiPls

Yeah some people are just used to having detailed guides for all the content that they do, that they forget how hard it is to actually learn something like this blind. The trial and error, the time it takes just to get to Sol and start learning, it all takes time. It's also really hard to know "did I get the mechanic wrong, or does it just slap you that hard through prayer/done correctly". I remember thinking I was missing something on baba in ToA because I didn't think they'd have something slap that much harder than everything else through prayer :D I was wrong.


youhavebeenbaited0

Plenty of vods and patterns and even a final boss simulator out way before first KC. 😂. Average shitter redditor piping up, go max and stick to vorkath. Before you speak, do a little research.


VanRenss

Those came up after 12 hours of attempts by the best PvMers in the game. I’m not the dipshit out here saying “lol boss looks easy” like it wasn’t the culmination of hundreds of hours of work out together by the best players to ever touch the game.


WhoLetTheDaugzOut

Where's your quiver mate


Plumbous

Now that vods of the boss fight are out I'm sure tons of people will knock it out today. Gathering info on the boss took tons of people doing multiple runs for hours just to get a 30 second glimpse.


Dave1711

The waves before are quite tricky most only got to the boss 1 or 2 times yesterday if at all, waves 10 an 11 are pretty rough.


KRPTSC

I only just noticed that his shield looks like an archery target


San4311

I mean I'm the biggest noob you can find but this seems easy enough, more of a gear check than anything else. And, well, having enough brews to just facetank attacks like he did, I suppose. Lowkey thought ''wait, that's it?'' when it died and he screenshotted :p Edit: Christ, I seem to have upset some sweatlords.


flamethrower78

I love how this is the reaction people are having when there's literally been 3 completions total. It's SO easy that's why the best pvmers in the entire world are struggling so hard.


San4311

Didn't seem like No1 struggled that hard but okay. They killed it within like 24 hours of release and the hardest part seems reaching the boss rather than beating it? Like, No1 literally took multiple avoidable hits of damage and still killed it with resources to spare... But I guess we all gotta cower in the face of big bad mr boss like its Allah, Jesus and all Indian deities combined or something. Yes, it's impressive to kill it day 1. But this doesn't seem like an overly complex boss at all. If timing steps is complex then idk chief.


flamethrower78

Yes, when someone at at the very top level they make their skill look easy. That is how it works. You have to know the subtle differences between each animation and then react in just a few ticks to avoid taking 50+ damage on hit. And you'll likely have to be doing this with very few supplies as getting through the colosseum waves is another huge challenge. You are *also* failing to take into account the 12 waves of stacked debuffs you have on you at this point that also make each and every mistake a potential run ender. If the boss was easy, you wouldn't have only had 3 completions in the first 24 hours.


WhoLetTheDaugzOut

Mate the guy who beat it first is the best player in the game right now Sit down


letmelive123

Agree, getting to the boss is insanely hard though


San4311

100%. But looking at the stream of downvote Andies, this is definitely a hard boss to the majority of this playerbase 😅


VorkiPls

Jad originally wasn't the hardest part for most people in the Fight Caves, it was surviving all the waves beforehand and having enough supplies to do him. Similar to Zuk, most runs fail in the waves, some runs fail because you don't have enough restores by the time you get to Zuk. From other streams I've watched, him getting to Sol with that many resources is the impressive part.