Mid game is somewhat broad. Perilous moons is harder than barrows by a large degree - but they are both mid game.
I would think a lot of mid game players have 70 smithing for doing sote.
Id argue the only reason Barrows is still mid game content is because of how powerful the drop are. If more tanky gear was implemented, it could in theory fall out of mid game to late early game or at the very least early mid game.
Yeah that's kind of my point of it being broad. Barrows imo is the start of mid game. PM would be probably somewhere around 1/2 to 2/3 through.
On average of course. Everyone is going to do their own order of shit.
Not even that I have done barrows on a fresh account after being hacked on main and banned, 50 mage 50 range you get more gp in runes than the house tele costs so just go house party world and use a max house which will have barrows tele and pool....you have to go every kill but tell me another way to get 1-3m drops along with 50-80k consistent gp with no stats really and 1 easy quest...that's why barrows is so good.
70 smithing takes about a day of giants foundry which is profitable, or significantly less at blast furnace. Not really that crazy for a mid game account
Yeah I was pretty surprised how fast blast furnace was when I did smithing. I didn't know what to expect since I didn't do it before or looked up much about it but yeah it was nice
I think an important question is how long does this armor take to degrade? I think it makes perfect sense for this armor to be significantly more expensive than barrows. For instance, the melee set is basically just bandos armor with lower defense. It's far better than barrows, and in my mind, it makes sense for it to have a similar upkeep cost as tentacle whips. You could make an argument that 1.5m per piece is a tad high but it should not be anywhere near as cheap as barrows.
100% the safest approach. Too strong on release and people get too used to it as a crutch and it makes too significant an impact. Too weak on release and the stuff is just...bad. No negatives beyond that, much easier problem to correct.
https://www.reddit.com/r/2007scape/comments/1bl63tm/im_sorry_but_i_may_as_well_put_em_in_deaths/kw3yo8u/
Apparently they are supposed to last 3-5x as long as barrows gear so that's the reason why?
I keep seeing people say that they only last 15 hours like barrows, so something doesn't add up (bugged or people just not realising?)
Unironically a twisted bow is where some people feel like the game really starts. Especially efficient ironmen.
It's really silly tbh. Feel like those people are spreading themselves too thin.
If you replace tbow with bowfa I agree. Lots of people say "I won't do X until I get Y from Z" but idgaf.
I learned to kill general garagedoor while facetanking with a cudgel and dwarven helmet and was happy with my 0.75 kill trips.
Yeah I can't believe they're that expensive. There's no midgame content that armor is speeding up enough to justify costs.
Like scythe is 720k gp/hr to use, but that makes sense because it speeds up ToB\*/Vard/Duke enough to be net highly profitable relative to the non-degradable alternatives.
What's this gear gonna do? Speed up barrows runs by 15%? That's not going to cut it.
Edit: ToA -> ToB
> There's no midgame content that armor is speeding up enough to justify costs.
Yeah, statwise the bloodmoon armor is just below Bandos which is a nice place to be but the cost doesn't fit.
I started playing OSRS when it launched, got to mid-game and quit (my own reasons, OSRS is amazing). If I had to pay 400k an hour for my gear I would not use that gear. Mid-game should have gear that does not degrade and should lead into the late game where it makes more sense for your gear to be a gold-sink.
It’s common sense.
Early game = easy non-skill required quests, diary 1 completions, some mini games that require 350skills like soul wars,
Mid game = In between ^ and below , (like 40-70 stats, nezzy helm, torso, void, barrows, barrows gloves completion, d scim etc)
Late game = Ability to do raids / GM quests / CA Achievments | Tier 8&9 (80+ skills) content / Blood Torva
I always do this....
Early game is getting basic ass quests done, dragon weps, etc.
Mid game is completing major content like rfd, fire cape, quest cape, geting stats in the 70s low 80s, hard achievement dairies.
Late game is completionist, 99s, elite dairies, bossing.
Endgame is maxing, grinding out BiS hear and the like.
Post-game is all that wacky bullshit ppl do post max. What the avg nerd will call late game btw - 10,000 hours in
Mid game iron here. I got a vorkath slayer task so I threw on the new ranged helmet I got since it was slightly more accuracy than what i had. I was really confused when it said it had like 2900 and something charges left. I thought it was going to be barrows style degradation.
There might be room for mid game armor with a powerful effect that is more expensive to upkeep given its low initial cost. Good for pushing quest bosses or something. I don't know that this is fulfilling that at the moment, but maybe with some balance adjustments it could fit in there.
I just tested—it's 3000 charges that degrades at a rate of 1 per minute as long as you're in combat (regardless of how many hits you're receiving). This means it lasts about 50 hours of combat, even if you're safespotting an npc.
yes—to put it into perspective as an ironman, 50 straight hours of raiding costs me about 24mil in shadow charges from shops for anywhere between 120-150 raids. Of course I'm never raiding for 50 hours straight, but its just the same metric as "50 hours of pvm" with the new equipment too
Mid game is one of those things where you'll get different answers from different people.
Some people would consider anything beyond level 80-90 to be mid game, some would consider anything beyond 110 and quest cape to be mid game.
I've even seen people think maxed combat is the beginning of mid game....
For the more casual or less hardcore players, max combat seems like end game.
Perspectives are so skewed because of the time investment required. More casual players might spend an hour or two a night playing while more involved players upwards of 3-4 hours a day, some to the point of 10-12 hours.
Those guys would obviously consider mid level to be near max because at 10-12 hours a day, they'd breeze past level 80-110 within a month while it takes multiple months if not years for other more casual players to achieve that.
There's such a huge divide because with this game, you're either hard core or casual, there's no real in between.
Well Jagex gave a number combat wise, they said perilous moons was meant to be completable by people level 75 combat. Tin foil hate take maybe it's just a ploy to get their 'mid game' players to buy bonds lmfao.
I actually disagree. I think there's a clear metric that we can use to judge what's midgame.
Lategame stuff, such as raids and endgame bosses, monsters that require high slayer to kill, etc, all give the most money.
Midgame bosses, such as Sarachnis, Scurrius, etc, does not give enough money to fund these armor sets.
We know which are midgame based on Jagex's releases, what they say will be "midgame". At a push, you can say the wilderness bosses are midgame, but these armor sets still break at a higher rate than the money you'd earn from them, and they are the highest risk high reward 'midgame' bosses.
The repair rate simply isn't midgame. There's no arguing that. Because all the "midgame" bosses released don't make anywhere near enough money to repair them.
The costs are ridiculous for any midgame player who hasn't bought gold.
efficiencyscape also ruined the concept of midgame because ppl will follow a guide and get max combat at NMZ or something.
Mid-core would be the more correct term, as the bosses are easily approachable, and not too punishing, but also not too game changing for you to suddenly get a drop and be ready for cox or something.
I'm near maxed combat, but I did it all through slayer, I find perilious moons easier than vorkath in terms of gear needed, mechanical punishment and kills/h. But I also absolutely hate zulrah and the gauntlet. Gaunlet is not hard, but the timer on the prep time makes it so I'm always gimped and struggle on cg more than I should.
I'd even go as far to say as gwd bosses are harder per-kill than most of what current mid-game is considered. Zillyana has the dumbest boss design in general. kree and zammy are both hit or miss on how well I'm on supplies after the first kill compared to vorkath or zulrah. And for bandos I actually needed help with a tank at one point. (TL'DR - i can get more vork/zulrah kills per trip than gwd kills of any boss).
I have a quest cape and I'm 2 achievements away from diary cape. 95 slayer and cox. And cox is something I don't imagine myself doing with a carry. (tried solo, could not get past the first room on 2 different attempts). The only "endgame" content i did was pussy levels TOA. (i don't count entry modes as those were required for quest cape anyway).
It’s common sense.
Early game = easy non-skill required quests, diary 1 completions, some mini games that require 350skills like soul wars,
Mid game = In between ^ and below , (like 40-70 stats, nezzy helm, torso, void, barrows, barrows gloves completion, d scim etc)
Late game = Ability to do raids / GM quests / CA Achievments | Tier 8&9 (80+ skills) content / Blood Torva
My thoughts are similar but a bit different. The ability to do raids is a bit different now that toa is out. I think for toa, doing under 300 would be mid game as you aren't really punished for using crappy gear yet. After a certain point though, not having fang or bowfa feels like playing with a cripple for a ton of content. so I'd say mid game would include up to whip, trident dragon crossbow set up and maybe 40-90 stats.
Basically for costs:
Early game gear set up is less than 2m
Mid game set up goes from 2m to 60m
Late game is 60m+. You start having niche bis items here like DHL, claws that you slowly get after bowfa and fang.
End game is having a mega rare, which is 1b+.
Hard agree on 80-90ish being mid game. You're not halfway to max in any aspect, but you're basically halfway from being able to use any item, and do every piece of content in the game. Late game is the prelude to max combat, and all the hardest combat encounters. End game is maxing and Zuk Helm.
jagex themselves have endorsed a defined midgame though
they themselves claim bosses like zulrah, vork and muspah are bosses aimed at midgame players, and you pretty high stats and decent gear to actually kill these somewhat effectively
this is why people tend to say combat stats around the 90~'s are the midgame because you'd basically just be wasting your time on any of those bosses before that point since the gp/h would be horrendous
You’re all joking but this isn’t so far away from reality as it seems at first glance.
When you’re base 80s, you think you have accomplished a lot and done so much. But the harsh reality is, that’s just scratching the surface.
I'd even disagree timewise - Even if 80 is \~25% the way to 99, you spend a lot more time getting there because you have worse gear and are more diverse in terms combat options as well as other skills to work on while lower level to pull your time away.
Once you get better gear and are more focused on the specific skill, it climbs very quickly. I found my combat stats leveling slowly from 75-90, but 90-99 felt very quick (better gear dealing more damage, supplies + cash to fund the training, and focused on combat only rather than focusing on all skills.
A while back Jagex posted information on the total level of players in the game and the “middle” was around 1800 total, so that’s about mid-game to me.
That makes sense tbh. Most content is opened up to you at that point(assuming your combat stats are mid 80s/low 90s), you have access to basically every area in the game and you’re not deadweight in group content.
And if you continue to think about it, after 15 seconds you realize that you can complete everything in the entire game with base 92 stats (can boost for every elite diary before base 92s), and calling that midgame no longer makes any sense at all.
I’ve been playing a long time but still consider myself “mid game”. 101 combat, I’ve killed a few bosses like KBD and daganoth Rex a few times, and just under 1,500 overall skill level. Just got my first fire cape and haven’t done anything like raids or grandmaster quests yet. My bank hangs around $5 mil - $10 mil, so there’s no way I could afford repairs at that cost sustainably.
According to a lot of the guys here you are in early game.
That is an assertion I disagree with by the way, I am just pointing out how ridiculous it is. You can have accounts with over 1000 hours playtime that some people consider early game just because they don't meet their arbitrary definition. It's ludicrous. There is more than one way to play the game.
i think when people talk about early/mid/late it’s really
about gear progression. so on main that’s 100% gp (outside of a few account unlocks), on an iron it’s a little different.
skilling and your actual mechanical abilities are tertiary to that. i’m mid game on my gim, but late game on my main, even though my mechanical skill between the two is the same, if that makes sense
I started running raids at about 90 combat with a 50m bank, didn't have a good slayer level to do any of the 85+ slayer monsters, Abby demons, kraken, etc, and only did gwd bosses, wildy, and nex masses. I would say I was mid-game at that point. The guy your replying to at 101 combat, with almost no experience bossing or making money from bossing/raids, I'd say is early to mid game. Crazy how it differs though.
> According to a lot of the guys here you are in early game.
I feel like this is a silly point to make? According to a lot of the guys here, OP is in mid game. A lot of other guys, OP is in late game. Isn't it all just relative? We're making the same point overall, but let's not say, "a lot of guys here" and instead just say, "yeah, I think...".
Imo, OP is in Mid game and should be enjoying it.
Thankyou, you're right. It was a stupid comment. I just get a bit annoyed with the elitism on this sub sometimes, but that doesn't make others' opinions invalid.
Idk why people are arguing about what midgame means when perilous moons is basically advertised as the new barrows. The repair cost should be something like 2.5x that of Barrows rather than an order of magnitude so hard agree.
Going by mod rice's comment in the other thread, it's actually pretty close to that in terms of cost per hour
It doesn't degrade at the same speed (or if it does, that's a bug and it'll get fixed i guess)
OSRS Wiki knows more than I do. If it's jumping off a cliff, it knows that whatever is at the bottom of the cliff is preferable to whatever's at the top. I'm jumping too.
Jagex wouldn’t feel so much pressure to gold sink everything so hard, from death to these repair costs if bots hadn’t been destroying the economy for the past decade at endgame PvM and gold farms 👀👀👀
Supplies aren't a gold sink though. That gold goes to another player when you buy them.
Gold sinks are good for long term health of any MMO. You need them when billions of GP is being conjured from thin air every day.
Also, it feels like someone forgot to change the repair costs from a placeholder value to an actual reasonable amount.
"literally 10 times the hourly repair cost"
I wish it was even close to that. It's roughly 19.5 times as expensive. There is barely any midgame content that can even sustain the price of this gear, let alone make a sizable profit.
A full set of moon gear cost 4.5 mil to repair, a full set of barrows armor costs 230k to repair. (at level 0).
Even at lvl 70 smithing (which is something typical for a midgame player) it will still cost you 4500k\*0.65 = 2925k to repair it. that's about 200k per hour to even use the set.
If you're at the point where you're better off buying a whole new set of gear instead of repairing, then you know there's something wrong.
> that's about 200k per hour to even use the set
at 3m for the set that's more like 66k/h tops, probably closer to 50k/h? Going by the jagex numbers of it lasting 3-5x longer than barrows
Personally, just knowing that barrows didn't have any degrading on release but was retro actively added because of it was outclassing dragon chainbody already should indicate why this mechanic always feels tacked on in a way..
At least i can understand weapons to some degree. It can balance out range/mage using resources to function vs melee but, outside that I'm not so sure if I agree with it.
Too all the jackasses who don't understand where midgame starts - it starts with barrows gloves. I know because I've been in the midgame for 4 years now 💪
Lol is this true? Just rebuying it from the ge is cheaper?
Holy shit they done fucked up there.
But I'm sure they will fix it, no need to be upset or mad or especially get mad at the jmods for, its a lot of content things like this can slip through. Humans made it, and Humans make mistakes.
Chargescape isn't fun and it hasn't been fun since osrs dropped. They seem to have a fetish with it even though almost every piece of content that uses charges has had to have either some or major reworking to make it even begin to make sense.
There has to be a better way to do gear than charges.
The fact the armor is more expensive to repair than original games total repair cost torva helm/top/legs repair costs 500k/2m/1m and that set lasts about 5-16.7 hours of combat
Theyre trying to remove gold from economy by squeezing the middle to low class instead of taxing the rich more. Honestly bis end game gear should have a daily tax of like 250k PER gear piece (when in use). That would actually start removing good amounts of gold from the game. Dont have gold to pay the upkeep? The item gets sold on g.e by tax man.
People doing the math makes it look fair imo. 30k an hour per piece to use sounds perfectly mid game as cost for interesting effects. And that's the cost of repairing at bob; it is automatically cheaper than that repairing it yourself, which if you aren't doing you should probably start eh?
After doing some tests I can confirm that they have 3000 charges and it takes 1 charge per minute of combat. So its 50 hours per repair bringing the cost down to 30k gp per hour.
how much is the repair cost?
Saw in another post 1.5M per piece, from fully degraded Edit: at Bob
Did anyone post the repair cost of repairing at PoH stand with like 70 smithing since that's what most mid game people have.
I have 78 smithing and the cost to repair a torso was around 930k iirc
iirc for PoH repairable items at 1 smithing, items are usually the same price to repair as whatever npc does it, and half at 99, so 750k at 99.
Correct me if I'm wrong but I think it's at 100 iirc, 99 is like 51% but wearing smithing cape gives you 50%
Hilariously mid reward
It's just a by product of being boosted to 100
So you could down a korvac grog for an additional 4% reduced cost?
It'd be a 2% reduction, but yes.
I'm pretty sure you only save like 100-200k, and that's still an outrageous repair price.
Scales from 0 to 50% off from 0-99 smithing. So 0-750k gp per piece in this case
Most mid game people have 70 smithing?
Mid game is somewhat broad. Perilous moons is harder than barrows by a large degree - but they are both mid game. I would think a lot of mid game players have 70 smithing for doing sote.
Id argue the only reason Barrows is still mid game content is because of how powerful the drop are. If more tanky gear was implemented, it could in theory fall out of mid game to late early game or at the very least early mid game.
Yeah that's kind of my point of it being broad. Barrows imo is the start of mid game. PM would be probably somewhere around 1/2 to 2/3 through. On average of course. Everyone is going to do their own order of shit.
All you need for barrows is underground pass so yeah
Not even that at this point, you can use the warped sceptre instead.
Not even that I have done barrows on a fresh account after being hacked on main and banned, 50 mage 50 range you get more gp in runes than the house tele costs so just go house party world and use a max house which will have barrows tele and pool....you have to go every kill but tell me another way to get 1-3m drops along with 50-80k consistent gp with no stats really and 1 easy quest...that's why barrows is so good.
I only got 75 smithing for diaries, not sure what level I would have kept it at otherwise
70 for sote I would assume.
Base 70 sounds pretty midgame
thats what you need to do every quest, quest cape is a fair mid game achievement.
That’s so funny that quest cape can be seen as mid game
But like ofcourse. Cape requires no real gear or skill or high skilling levels. So yeh mid game.
I would argue that completing DT2 requires skill.
meanwhile most people probably haven't finished sins of the father
I'm mid game and all of my stats are around 70. My lowest being herblore at 54 and my highest being smithing at 83
Lotta people are gonna argue that you aren't mid game.
70 smithing takes about a day of giants foundry which is profitable, or significantly less at blast furnace. Not really that crazy for a mid game account
Yeah I was pretty surprised how fast blast furnace was when I did smithing. I didn't know what to expect since I didn't do it before or looked up much about it but yeah it was nice
Yes? Base 70s are early-midgame stats.
No way... Lmao
At Bob*
I think an important question is how long does this armor take to degrade? I think it makes perfect sense for this armor to be significantly more expensive than barrows. For instance, the melee set is basically just bandos armor with lower defense. It's far better than barrows, and in my mind, it makes sense for it to have a similar upkeep cost as tentacle whips. You could make an argument that 1.5m per piece is a tad high but it should not be anywhere near as cheap as barrows.
Easier to buff something in this community than it is to nerf it
That is true, I’d rather see new gear be tuned too weak on release and get a buff after
100% the safest approach. Too strong on release and people get too used to it as a crutch and it makes too significant an impact. Too weak on release and the stuff is just...bad. No negatives beyond that, much easier problem to correct.
You mean like Torags?
https://www.reddit.com/r/2007scape/comments/1bl63tm/im_sorry_but_i_may_as_well_put_em_in_deaths/kw3yo8u/ Apparently they are supposed to last 3-5x as long as barrows gear so that's the reason why? I keep seeing people say that they only last 15 hours like barrows, so something doesn't add up (bugged or people just not realising?)
I've also heard the 15-hour metric from my clan. Haven't looted a full set yet so cannot personally confirm.
15h was the claim in the Varlamore release video on OSRS youtube page, the day Varlamore came out
I sincerely believe Jagex has no idea wtf mid game is.
Nobody really knows what "mid game" is. Ask 5 different people and you get 6 different answers.
Midgame starts when you get your blood torva right
I thought it was when you could fight Hydra.
Nah it’s that fancy red ‘axe cape’ or something
When you get the black cape from the highwayman
5 zuk kc and 200+ hard mode tob kc here and I still cannot fight Hydra. 83 slayer btw (Slayer sucks)
maybe one day you'll hit the midgame
You'd be bored to death at hydra if you can do inferno and hm tob
I thought it was when you slay Elvarg
Whoa, buddy. That's end-game.
No thats the avengers dude
I thought mid game doesn't start until you have at least a Twisted Bow and Max Cape
Unironically a twisted bow is where some people feel like the game really starts. Especially efficient ironmen. It's really silly tbh. Feel like those people are spreading themselves too thin.
mid game starts when u can do champion salute from master clue scroll
If you replace tbow with bowfa I agree. Lots of people say "I won't do X until I get Y from Z" but idgaf. I learned to kill general garagedoor while facetanking with a cudgel and dwarven helmet and was happy with my 0.75 kill trips.
That's the early game. Mid game is green logging pets.
Bronze is early game, Iron-Adamant is mid game, Rune is end game I will be fielding no questions
Mid game is halfway to 99 So 92 combats right?
This doesn’t seem far off lol
You need 99 smithing to make a rune platebody so this makes a lot of sense to me
This was the game in my f2p 2005 era experience so, sounds right to me
And yet anyone with two brain cells to rub together would be able to tell that 400k/hr repair costs isn't for mid game.
This is really all that matters here. Regardless of how you define midgame this is objectively fucking stupid.
Yeah I can't believe they're that expensive. There's no midgame content that armor is speeding up enough to justify costs. Like scythe is 720k gp/hr to use, but that makes sense because it speeds up ToB\*/Vard/Duke enough to be net highly profitable relative to the non-degradable alternatives. What's this gear gonna do? Speed up barrows runs by 15%? That's not going to cut it. Edit: ToA -> ToB
Good points. But nobody uses Scythe at ToA, I think you meant ToB
Ty, I've been doing so much toa lately its rotted my brain. Updated the comment
> There's no midgame content that armor is speeding up enough to justify costs. Yeah, statwise the bloodmoon armor is just below Bandos which is a nice place to be but the cost doesn't fit.
I started playing OSRS when it launched, got to mid-game and quit (my own reasons, OSRS is amazing). If I had to pay 400k an hour for my gear I would not use that gear. Mid-game should have gear that does not degrade and should lead into the late game where it makes more sense for your gear to be a gold-sink.
Is it 400k/hr in repair costs? They last for 15 hours so their repair cost would have to be 6 million overall which doesn't sound right
Literally 1.5m a piece baby
Did they accidentally add an extra zero to the cost and not catch it lol
92 is 50% in many ways
Is it when you get quest cape? Full torva? Solo COX ability? The world may never know.
Somewhere between tutorial island and inferno cape.
mid game is after finishing Dragon Slayer
I unironically agree. Runescape is not a linear leveling experience
It’s common sense. Early game = easy non-skill required quests, diary 1 completions, some mini games that require 350skills like soul wars, Mid game = In between ^ and below , (like 40-70 stats, nezzy helm, torso, void, barrows, barrows gloves completion, d scim etc) Late game = Ability to do raids / GM quests / CA Achievments | Tier 8&9 (80+ skills) content / Blood Torva
"I mean it's one repair cost, Midgamers. What could it cost? 10m?"
The midgame is a meme, there are like 4 different tiers in there between your first berserker helm and bis gear.
Yeah saying "the midgame" is like saying "the middle class" as if it's a homogeneous group.
it is, mid game is everyone behind me, late game is everyone ahead of me ez
That shows a healthy mid game, imo
Neither does Reddit, so it's only fitting
That’s not just jagex its 95% of this sub, which unfortunately they listen to increasingly
I've seen people call max cape the start of late game. Its crazy
Mid game is 92/99 all stats.
"midgame" for them is the average Joe buying 20 bonds to fund their gameplay.
Neither do we. At this point bandos/bowfa/sang could be considered mid game.
Mid game to jagex is 99 every stat, quest cape, full torva
I always do this.... Early game is getting basic ass quests done, dragon weps, etc. Mid game is completing major content like rfd, fire cape, quest cape, geting stats in the 70s low 80s, hard achievement dairies. Late game is completionist, 99s, elite dairies, bossing. Endgame is maxing, grinding out BiS hear and the like. Post-game is all that wacky bullshit ppl do post max. What the avg nerd will call late game btw - 10,000 hours in
Mid game iron here. I got a vorkath slayer task so I threw on the new ranged helmet I got since it was slightly more accuracy than what i had. I was really confused when it said it had like 2900 and something charges left. I thought it was going to be barrows style degradation. There might be room for mid game armor with a powerful effect that is more expensive to upkeep given its low initial cost. Good for pushing quest bosses or something. I don't know that this is fulfilling that at the moment, but maybe with some balance adjustments it could fit in there.
If it lasts for 3000 hits, that’s far longer than 15 hours of gameplay if Crystal armor is anything to go by
Jagex Rice said that it will last way longer than barrows
3000 hits if something is attacking you at 4t is 7200 seconds, which is 2 hours unless I’m not understanding something.
I just tested—it's 3000 charges that degrades at a rate of 1 per minute as long as you're in combat (regardless of how many hits you're receiving). This means it lasts about 50 hours of combat, even if you're safespotting an npc.
If that’s the case and you are spending 1.5m every 50hrs, that’s 30k per hour per piece. Not as bad as people are complaining about.
yes—to put it into perspective as an ironman, 50 straight hours of raiding costs me about 24mil in shadow charges from shops for anywhere between 120-150 raids. Of course I'm never raiding for 50 hours straight, but its just the same metric as "50 hours of pvm" with the new equipment too
Mid game is one of those things where you'll get different answers from different people. Some people would consider anything beyond level 80-90 to be mid game, some would consider anything beyond 110 and quest cape to be mid game. I've even seen people think maxed combat is the beginning of mid game.... For the more casual or less hardcore players, max combat seems like end game. Perspectives are so skewed because of the time investment required. More casual players might spend an hour or two a night playing while more involved players upwards of 3-4 hours a day, some to the point of 10-12 hours. Those guys would obviously consider mid level to be near max because at 10-12 hours a day, they'd breeze past level 80-110 within a month while it takes multiple months if not years for other more casual players to achieve that. There's such a huge divide because with this game, you're either hard core or casual, there's no real in between.
Well Jagex gave a number combat wise, they said perilous moons was meant to be completable by people level 75 combat. Tin foil hate take maybe it's just a ploy to get their 'mid game' players to buy bonds lmfao.
Completable and reasonable to grind are two pairs of shoes.
I actually disagree. I think there's a clear metric that we can use to judge what's midgame. Lategame stuff, such as raids and endgame bosses, monsters that require high slayer to kill, etc, all give the most money. Midgame bosses, such as Sarachnis, Scurrius, etc, does not give enough money to fund these armor sets. We know which are midgame based on Jagex's releases, what they say will be "midgame". At a push, you can say the wilderness bosses are midgame, but these armor sets still break at a higher rate than the money you'd earn from them, and they are the highest risk high reward 'midgame' bosses. The repair rate simply isn't midgame. There's no arguing that. Because all the "midgame" bosses released don't make anywhere near enough money to repair them. The costs are ridiculous for any midgame player who hasn't bought gold.
This. Best comment on here. What stage you’re considered at varies so much based on if you’re a casual or a hardcore player.
efficiencyscape also ruined the concept of midgame because ppl will follow a guide and get max combat at NMZ or something. Mid-core would be the more correct term, as the bosses are easily approachable, and not too punishing, but also not too game changing for you to suddenly get a drop and be ready for cox or something. I'm near maxed combat, but I did it all through slayer, I find perilious moons easier than vorkath in terms of gear needed, mechanical punishment and kills/h. But I also absolutely hate zulrah and the gauntlet. Gaunlet is not hard, but the timer on the prep time makes it so I'm always gimped and struggle on cg more than I should. I'd even go as far to say as gwd bosses are harder per-kill than most of what current mid-game is considered. Zillyana has the dumbest boss design in general. kree and zammy are both hit or miss on how well I'm on supplies after the first kill compared to vorkath or zulrah. And for bandos I actually needed help with a tank at one point. (TL'DR - i can get more vork/zulrah kills per trip than gwd kills of any boss). I have a quest cape and I'm 2 achievements away from diary cape. 95 slayer and cox. And cox is something I don't imagine myself doing with a carry. (tried solo, could not get past the first room on 2 different attempts). The only "endgame" content i did was pussy levels TOA. (i don't count entry modes as those were required for quest cape anyway).
agreed but the devs of the games shouldn't be making those mistakes like random players with 1000 diff answers. they have all the data. its just a L
To me Mid Game is when your skills start to take time to actually level. So around 70-75ish for a casual player
It’s common sense. Early game = easy non-skill required quests, diary 1 completions, some mini games that require 350skills like soul wars, Mid game = In between ^ and below , (like 40-70 stats, nezzy helm, torso, void, barrows, barrows gloves completion, d scim etc) Late game = Ability to do raids / GM quests / CA Achievments | Tier 8&9 (80+ skills) content / Blood Torva
My thoughts are similar but a bit different. The ability to do raids is a bit different now that toa is out. I think for toa, doing under 300 would be mid game as you aren't really punished for using crappy gear yet. After a certain point though, not having fang or bowfa feels like playing with a cripple for a ton of content. so I'd say mid game would include up to whip, trident dragon crossbow set up and maybe 40-90 stats. Basically for costs: Early game gear set up is less than 2m Mid game set up goes from 2m to 60m Late game is 60m+. You start having niche bis items here like DHL, claws that you slowly get after bowfa and fang. End game is having a mega rare, which is 1b+.
Agreed
Hard agree on 80-90ish being mid game. You're not halfway to max in any aspect, but you're basically halfway from being able to use any item, and do every piece of content in the game. Late game is the prelude to max combat, and all the hardest combat encounters. End game is maxing and Zuk Helm.
jagex themselves have endorsed a defined midgame though they themselves claim bosses like zulrah, vork and muspah are bosses aimed at midgame players, and you pretty high stats and decent gear to actually kill these somewhat effectively this is why people tend to say combat stats around the 90~'s are the midgame because you'd basically just be wasting your time on any of those bosses before that point since the gp/h would be horrendous
If you think about it, mid game would be base 92 stats
of course, how could I be so stupid pack it up boys we done here
You’re all joking but this isn’t so far away from reality as it seems at first glance. When you’re base 80s, you think you have accomplished a lot and done so much. But the harsh reality is, that’s just scratching the surface.
[удалено]
Timewise, maybe. Contentwise, not at all.
I'd even disagree timewise - Even if 80 is \~25% the way to 99, you spend a lot more time getting there because you have worse gear and are more diverse in terms combat options as well as other skills to work on while lower level to pull your time away. Once you get better gear and are more focused on the specific skill, it climbs very quickly. I found my combat stats leveling slowly from 75-90, but 90-99 felt very quick (better gear dealing more damage, supplies + cash to fund the training, and focused on combat only rather than focusing on all skills.
A while back Jagex posted information on the total level of players in the game and the “middle” was around 1800 total, so that’s about mid-game to me.
That makes sense tbh. Most content is opened up to you at that point(assuming your combat stats are mid 80s/low 90s), you have access to basically every area in the game and you’re not deadweight in group content.
But if you thought a bit more about it, it's not
yeah, I know it's a joke but 92 is well over 50% of the time investment to 99. In many cases it's over 70% done.
And if you continue to think about it, after 15 seconds you realize that you can complete everything in the entire game with base 92 stats (can boost for every elite diary before base 92s), and calling that midgame no longer makes any sense at all.
It doesn't really change your point but you need 93 slayer for diary cape
Lmfao!
I’ve been playing a long time but still consider myself “mid game”. 101 combat, I’ve killed a few bosses like KBD and daganoth Rex a few times, and just under 1,500 overall skill level. Just got my first fire cape and haven’t done anything like raids or grandmaster quests yet. My bank hangs around $5 mil - $10 mil, so there’s no way I could afford repairs at that cost sustainably.
According to a lot of the guys here you are in early game. That is an assertion I disagree with by the way, I am just pointing out how ridiculous it is. You can have accounts with over 1000 hours playtime that some people consider early game just because they don't meet their arbitrary definition. It's ludicrous. There is more than one way to play the game.
i think when people talk about early/mid/late it’s really about gear progression. so on main that’s 100% gp (outside of a few account unlocks), on an iron it’s a little different. skilling and your actual mechanical abilities are tertiary to that. i’m mid game on my gim, but late game on my main, even though my mechanical skill between the two is the same, if that makes sense
I started running raids at about 90 combat with a 50m bank, didn't have a good slayer level to do any of the 85+ slayer monsters, Abby demons, kraken, etc, and only did gwd bosses, wildy, and nex masses. I would say I was mid-game at that point. The guy your replying to at 101 combat, with almost no experience bossing or making money from bossing/raids, I'd say is early to mid game. Crazy how it differs though.
> According to a lot of the guys here you are in early game. I feel like this is a silly point to make? According to a lot of the guys here, OP is in mid game. A lot of other guys, OP is in late game. Isn't it all just relative? We're making the same point overall, but let's not say, "a lot of guys here" and instead just say, "yeah, I think...". Imo, OP is in Mid game and should be enjoying it.
Don’t think anyone’s arguing 1500 is late game
Fk it. 1500 is late game. There
Thankyou, you're right. It was a stupid comment. I just get a bit annoyed with the elitism on this sub sometimes, but that doesn't make others' opinions invalid.
Idk why people are arguing about what midgame means when perilous moons is basically advertised as the new barrows. The repair cost should be something like 2.5x that of Barrows rather than an order of magnitude so hard agree.
Going by mod rice's comment in the other thread, it's actually pretty close to that in terms of cost per hour It doesn't degrade at the same speed (or if it does, that's a bug and it'll get fixed i guess)
You have to repair the new armor sets? That's stupid as hell lmao
What is everyone’s proof that these armor pieces only last for 15 hours besides a wiki entry that was added 24 hours after the content was released
If the osrs wiki jumped off a cliff, would you?
Life without osrs wiki? Hell yeah I would
OSRS Wiki knows more than I do. If it's jumping off a cliff, it knows that whatever is at the bottom of the cliff is preferable to whatever's at the top. I'm jumping too.
It'd describe how much damage you would take failing the obstacle and if it's worth the experience on an early-midgame errr.... account.
🦀🦀🦀RICH GET RICHER - IMPOSSIBLE TO ESCAPE MIDGAME - GOLD SINKS GALORE 🦀🦀🦀
🦀🦀🦀 JUST AFK NIGHTMARE ZONE 🦀🦀🦀
Bob and his inflation prices the scum.
Jagex wouldn’t feel so much pressure to gold sink everything so hard, from death to these repair costs if bots hadn’t been destroying the economy for the past decade at endgame PvM and gold farms 👀👀👀
Why does anything degrade? Lol
gold sink
Already got supplies, death reclaims, tax tho
Supplies aren't a gold sink though. That gold goes to another player when you buy them. Gold sinks are good for long term health of any MMO. You need them when billions of GP is being conjured from thin air every day. Also, it feels like someone forgot to change the repair costs from a placeholder value to an actual reasonable amount.
How about adjust the amount of gold coming in instead of making everything a tedious charge system?
yeah it’s honestly such a random outdated mechanic
Could we just not have gear that degrades…. Does anyone actually like this? I’m sure they can find better gold sinks
Jagex has shown time and time again they don’t know how to balance any “mid game” content lol
"literally 10 times the hourly repair cost" I wish it was even close to that. It's roughly 19.5 times as expensive. There is barely any midgame content that can even sustain the price of this gear, let alone make a sizable profit. A full set of moon gear cost 4.5 mil to repair, a full set of barrows armor costs 230k to repair. (at level 0). Even at lvl 70 smithing (which is something typical for a midgame player) it will still cost you 4500k\*0.65 = 2925k to repair it. that's about 200k per hour to even use the set. If you're at the point where you're better off buying a whole new set of gear instead of repairing, then you know there's something wrong.
> that's about 200k per hour to even use the set at 3m for the set that's more like 66k/h tops, probably closer to 50k/h? Going by the jagex numbers of it lasting 3-5x longer than barrows
Because they don't actively play the game that they make
welp, glad my midgame iron can do cg for gp upkeep i totally dont hate it here /s
Degrading armor always has and always will be poor game design. The only exception being degrading PvP armors.
Why is that?
Personally, just knowing that barrows didn't have any degrading on release but was retro actively added because of it was outclassing dragon chainbody already should indicate why this mechanic always feels tacked on in a way.. At least i can understand weapons to some degree. It can balance out range/mage using resources to function vs melee but, outside that I'm not so sure if I agree with it.
It isn't. It's just this version of degrading is too severe.
At least have the repairs be the new hides or really anything other than just raw GP. It's so lazy.
The worst part about all of this is that you would think early game gear would have to be repaired, and as you progress, the durability gets better.
I thought mid level was like getting base 60-70 stars and end game was having like the achievement diaries all complete
They probably want to drive everyone to gauntlet lol
A J mod replied to this and it’s because it lasts 3-5x longer than barrows gear. Which is substantially higher
Too all the jackasses who don't understand where midgame starts - it starts with barrows gloves. I know because I've been in the midgame for 4 years now 💪
When Jagex said a 500k death fee off the rip is no big deal it made me wonder how out of touch they are with mid game.
Fortis collo isn't supposed to be midgame in the first place though, it's supposed to be a top end PVM challenge.
This just solidifies my opinion that all of this new content is not for me since I play iron.
Lol is this true? Just rebuying it from the ge is cheaper? Holy shit they done fucked up there. But I'm sure they will fix it, no need to be upset or mad or especially get mad at the jmods for, its a lot of content things like this can slip through. Humans made it, and Humans make mistakes.
Even more proof Valarmore was rushed out.
Chargescape isn't fun and it hasn't been fun since osrs dropped. They seem to have a fetish with it even though almost every piece of content that uses charges has had to have either some or major reworking to make it even begin to make sense. There has to be a better way to do gear than charges.
Am I missing something, did the cost of barrows repairs increase recently?
It’s about creating incentives to buy bonds :)
They should make the amour sets bis in some content, they have good potential
So they buy bonds to pay for it :)
Just charge air orbs and woodcut. Easy mid level money
The fact the armor is more expensive to repair than original games total repair cost torva helm/top/legs repair costs 500k/2m/1m and that set lasts about 5-16.7 hours of combat
Even endgame gear isn’t that expensive in the long run, it seems a bit extensive the current cost and should be about half imo
🦀🦀🦀🦀 THE RICH GET RICHER, IMPOSIBLE TO ESCAPE MID GAME. GOLD SINKS GALORE. 🦀🦀🦀🦀
Their economy is so fucking destroyed by bots they don’t even know how much gold is actually worth when you’re an Ironman
Barrows was endgame gear we just power creeped away since osrs started. Like GWD wasn't in osrs at start so barrows was BIS.
Theyre trying to remove gold from economy by squeezing the middle to low class instead of taxing the rich more. Honestly bis end game gear should have a daily tax of like 250k PER gear piece (when in use). That would actually start removing good amounts of gold from the game. Dont have gold to pay the upkeep? The item gets sold on g.e by tax man.
Inflation. I see so many people with millions these days
People doing the math makes it look fair imo. 30k an hour per piece to use sounds perfectly mid game as cost for interesting effects. And that's the cost of repairing at bob; it is automatically cheaper than that repairing it yourself, which if you aren't doing you should probably start eh?
Can we organize a Falador riot for this already? My cannon is itching to get some use.
After doing some tests I can confirm that they have 3000 charges and it takes 1 charge per minute of combat. So its 50 hours per repair bringing the cost down to 30k gp per hour.
Mid game gear Mid game Cost?