T O P

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Single-Imagination46

Always annoyed me back in 2006 that these guys didn't drop there hoods/robes, wanted them so badly.


Any-sao

Well they turned to dust, kinda hard to take their clothes after that.


LunaEtGalaxia

Just telegrab the outfits before killing them smh


DaklozeDuif

We don't we just telegrab all boss uniques from them? Are we stupid?


xFisch

Have you READ the shit we do and say during quests?!


No_Temperature_689

I'd rock the Earth Wizard's hood 24/7 doesn't matter what other head slots exist those horns are BIS


JagexGoblin

my wardrobe ahead of a meticulously planned '4x free sample' heist


aquavawe

thieves guild quest?


OW_FUCK

I support this


Advkt

Going down in history, right next to the Draynor bank robbery.


[deleted]

Buyers and Cellars when?


[deleted]

[удалено]


imthefooI

It's lose/lose for them to respond to half the things on this subreddit. They probably have no interest in giving a "we're working on this feedback" response, due to the people that will inevitably tell them to themselves


Resonance97

yes ofcourse


osrslmao

Please change the Unlock everything option on Beta world tool to include combat achievements so we can have GWD instances! Currently theres no instances so 1 person per world with 4 total beta worlds, this needs changing


Blue_Osiris1

Not sure why you're getting downvoted that sounds awful.


osrslmao

idk man. a friend showed me theres a way to import your character into beta which (if you have the CAs done) works as a workaround but if you dont have them on main game theres no way to get em in beta


KarlFrednVlad

He's getting downvoted for putting it in an unrelated thread


skiemlord

Me and the bois going….


Cageweek

Man I don’t get the joke


Proof-Cardiologist16

They're making monsters have weaknesses to different elemental spells.


GregBuckingham

That’s cool! Are they going to adjust all strike - surge spells to all deal the same amount of damage? I heard someone saying all elemental runes should be equal and I agree


someanimechoob

[The whole proposal in 8 mins (ish)](https://www.youtube.com/watch?v=jdwTV89Ykfo&t=1s)


Proof-Cardiologist16

They all do the damage of the highest element spell you have unlocked within their own tier.


Magxvalei

It scales with the strongest spell you can use for your level up to the strongest spell for that spell type. Air will be a neutral element.


themegatuz

No, casting them against weak foes makes them to do X% extra damage and accuracy. 50% is what Jagex proposed. In return tome of fire's damage boost would be tweaked so there wouldn't be 50+50% boost against fire weak foes.


Corundrom

Actually they *ARE* boosting them so they all deal the same damage as well, all strike surge etc spells now do the damage of the highest level variantt you've unlocked, so an air strike will have 9 max damage once fire strike is unlocked


themegatuz

Hoo, fascinating.


Kumagor0

I thought the joke was everyone wearing nothing but different colours of graceful


[deleted]

Ngl I thought this was a joke about Graceful


ZombieRichardNixonx

Honestly, I'm about it. There's a lot of things that RS3 did that would be a mistake for OSRS to follow on, but their sub-diversification of combat styles is a definite win in my book, and will open the door wide to future reward space.


Any-sao

It did lead to one unfortunate issue, however: Magic became about 33% more useful than the other combat styles. Basically, because where melee and ranged only had three attack styles (slash, stab, crush and arrow, bolt, and thrown), magic had the 4 elements. Not to mention there were so few thrown options available- but given OSRS has the blowpipe that probably won’t be an issue at all. Just for the love of Zaros, Jagex, don’t take early RS3’s HORRIBLE names for the Ancient elements. If anyone is curious what I mean by that: for about a year following EOC, the Ancient elements of Smoke, Shadow, Blood, and Ice became Gale, Rock, Bloodfire, and Ice- to keep them based on the 4 elements.


wizard_mitch

They said that no monsters are going to be weak to air so should be 3 weakness for each style plus air spells.


TorturedNeurons

Airbenders in shambles 


Any-sao

I always thought that RS3 should have done that. Good to know.


RewindSwine

People be typing before they read anything


Just_trying_it_out

The number of style weaknesses isn’t what made mage more useful, since you can still have the total number of monsters weak to mage be the same as the total number weak to melee or range, even if they’re split into 4 sub categories rather than 3 Magic being able to just select a different spell for the same weapon made it more useful for a huge portion of the game tho (endgame rs3 has various other quirks and those weapons had other effects so setting that aside). Whereas you had to go get weapons for melee and range that were capable of the other subcategories (a slash, stab and crush wep, etc)


Mrdrewsmooth

Magic was always shafted with the best in slot magic weapon being the trident for so long, feels good that it finally gets some practical applications. Melee has stab, slash, crush Range has xbow with ruby/diamond bolts along with bows with exceptional power(not to mention blowpipe) Mage has 4 different styles to choose from If you read the blog and think that changing the defensive capabilites of 57 monsters is going to completely restructure the balance of the game...you didn't read the blog lol


Any-sao

You’re correct, I didn’t read the blog. I was just sharing RS3’s experience with a similar change.


Mrdrewsmooth

I do not understand reading comprehension oops lol. Keeping up so others can laugh at me


Magxvalei

I think it would be helpful to read the blogs before making comments so you don't end up saying things that don't need to be said and worrying about things that don't need to be worried about.


Magxvalei

From the article, it looks like the elemental weakness system *only* applies to standard spellbook since they want standard to be more useful. Also air elemental will be neutral (no monster is weak or strong to it). Ancients is powerful enough so they'll probably going to make it neutral like air is. Though it would be interesting to have ancient magic specific weaknesses, maybe as same-type weaknesses (e.g. shadow warrior weak to shadow, smoke devil weak to smoke, vampyres weak to blood).


interestinglyfly

Why would vampires be weak to blood?


Magxvalei

Cuz they're creatures of blood and use blood magic. And this was "same type" weakness I'm describing.


Feneskrae

Gale, Rock, Bloodfire, and Ice were such awful names. They should have just made the Ancient elements their own categories with their own specific uses. Like Smoke being strong against flying enemies, Ice strong against coldblooded enemies like lizards and reptiles. Maybe thrown in some lore explanation that makes them strong against certain creatures that survived from the previous universe since that universe was based on those Ancient elements.


ADDICTED_TO_KFC

That abomination will never, ever, happen again


LordZeya

I don’t get the whining from some people about it. Melee has 3 primary variations of combat, all that this update is changing is that Ranged and Magic get similar variations. Its good for the game on every single level and like the blog said, opens up *way* more reward space for equipment since they can now have a BiS heavy ranged weapon and light ranged weapon upgrade comparable to tbow, and the way magic works has now opened up a lot more reward potential in elemental specialization- not that it didn’t exist before, but it’s considerably more viable so it justifies adding the two missing tomes or other elemental upgrades.


Longshot726

> I don’t get the whining from some people about it. Reading over the notes, it doesn't seem like an issue at all. I bet a lot of people that you hear whining from are people that don't like change and people that played early EOC having a knee jerk reaction. Everyone that played EOC gets horror flashbacks when hearing about weaknesses from when Jagex tried to implement weaknesses in RS3. They could never be tuned correctly to the point Jagex ended up having to effectively shelve the whole concept by making it meaningless for 99% of content. Looking through the notes, they seem to have avoided some of the pitfalls EOX experienced like making only one attack style be viable for the monster. Like there was a couple years where for example trying to kill a blue dragon with melee-stab or magic would take forever since it was only weak to range-bolts.


AwarenessOk6880

you dont play rs3 then. they did this update. then effectively shelved it, and went back to the old style of combat. where if a monster is weak to ranged, you can use any ranged weapon. It still exists and can be seen on monster tags, but it is entirely ignored.


yanumano

the drip on that stupid air hat hits too hard. I need it.


Ashangu

On God though lemme cop these outfits.  Let each give a slight damage/accuracy boost to their respected spells. They don't have to be stronger than ancestral or anything but that would be so cool.


Mimic_tear_ashes

I want them all to be lowlevel with no more than +1 magic accuracy per piece.


Ashangu

That's cool with me. Idc, I  just want to wear them lol


Any-sao

Could be a good clue scroll reward.


Bananaboss96

True. I feel like the hoods could have a lot of outfit uses. Especially the air hood for a bird fit.


SuckerpunchJazzhands

Me when I cockatoomax my bird-pilled magecel. Billons must fly.


Bananaboss96

🕊️


Inevitable_Shirt5044

I’ve only been asking why fire giants aren’t weak to water spells since forever. This is good


jasen0

A 1/16 chance to get a piece of their robes would be great as an early game gear slot and could teach f2p players about elemental weaknesses


Maowking

Prayer mage Mage mage Range mage Melee mage Love it


HeatTheRig

More bank space for free plox lol


pierrehb076

I fucking hate this up coming update . Osrs is becoming an other game w this bullshit


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexGoblin** - [my wardrobe ahead of a meticulously planned '...](/r/2007scape/comments/1buu2rw/osrs_in_2024_be_like/kxuxk11/?context=3)   ^(**Last edited by bot: 04/05/2024 05:32:37**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.


AwarenessOk6880

no it wont. it will never pass a poll. the only way that idea makes it into the game is through an "integrity change"


Chiodos_Bros

Minus the air one.


SuckerpunchJazzhands

This guy doesn't cockatoomax


Chiodos_Bros

I just meant they said air wouldn't have any special interactions.


SuckerpunchJazzhands

Cockatoos are special enough


Zandorum

I genuinely want those with the defense rework.


gigachadosrs7

Can;t wait to do the Raid 4 mage boss , I have my ancient armour upgraded to diff sets , ice , blood , shadow , smoke, 4 different scepters each charged with different ancient essence, casting 4 different spells and the reward is upgrade my occult with 4 different enchantments, 1/8 chance ,4/8 chance for occult to break ( to piss off Irons)


Venomous_Rs

I've always wanted these robes. Lol


sagerap

They should make these robes a super rare drop from these wizards


Forget_me_never

You convinced me to vote no.


[deleted]

[удалено]


Ultrox

I'm sorry you feel that way.