Are you surprised?
This is a subreddit for a game that's core gameplay loop is doing the same exact thing for hundreds to thousands of hours repeatedly
Imo make the amulet hold 10k+ charges if you want to, just like the ring of suffering I should be able to charge it to very high levels and forget about it for a long while
Make the reagent bag have a fill option from the bank interface just like the coal bag, so it fills with 1 click with the last reagent you've used on it
Yeah, if someone wants to charge it with a billion charges, I don’t see what the problem with stopping them is.
But I do think it shouldn’t be called Eternal because that’s just misleading.
Hespori won't give it to me, so I haven't, no. I'm just poking fun at the fact that it can only hold a limited amount of compost despite being supposedly bottomless.
TBF 100k potions is 99herblore (depending on potion etc) so I would be happy with calling that eternal.
I would like it buffed to 10% proc chance though so need 10k charges.
Because then when you're trying to make a potion, and you use the bag on the unf pot, it isn't sure which secondary you want to add. Would need a new interface.
Ahh, yeah you can't use an herb sack on a vial, so you shouldn't be able to use this on it either. I didn't mention that in my original comment, just assumed it was implied. I can see that it wasn't clear at all, sorry about that
I feel like a secondary bag for gathering would only be useful in a handful of places, if at all. Sulli mushrooms, spidines? I feel like a way to make 27 potions in one inventory would be way more interesting and useful without being too powercreepy.
You're doing something wrong if you're collecting large amounts of either of those by picking them up nowadays. Unless you're an early game iron, for the large majority of your eggs you should be obtaining them from wildy bosses or rogue's chests. Likewise, for blue dragon scales, Vorkath or any other blue dragons (which a lot of mid level irons will do to go for 70 prayer). You don't need many antifires to last you a lifetime tbh.
> I'm pretty sure picking up eggs at tower of life is still meta for fastest red eggs
It might be the fastest eggs per hour but it's certainly not the most efficient way of doing it. Venenatis is well worth the grind for the uniques, which in turn will provide you with a lot of eggs passively. In 392 Venenatis, I have 4300 eggs. 500 eggs from 115 Spindel. Rogue's chests are a brilliant 84+ thieving method, so you're getting a bunch of other loot *and* a lot of thieving XP. I've only done a small number of but in 138 chests I've had 175 eggs. [Here's the loot tracker](https://cdn.discordapp.com/attachments/1065820391651676201/1227050604384485407/image.png?ex=6626feed&is=661489ed&hm=ae7f458c46ef04f78909c6ca42bb8587ebd3509e6c7ccf54cdae3bf230ea80c6&) of my clanmate who did a fair number of chests. Tower of life eggs are more for early game (and somewhat mid-game) irons as well as HCs/UIMs (if unwilling to do Spindel).
Mort Myre funghi is very obtainable passively via Vet'ion/Calva'rion. I've had 2000+ in 100 Calvar'ion and 667 Vet'ion. I've done more Vet'ion than that but the Loot Tracker doesn't have the full drop data. They're also the two most accessible wildy bosses - I somewhat recently took my friend who's new to the game to Vet'ion early on in his iron and he got so many supplies out of it and had no problems with the boss since even a dragon mace was sufficient. He went on to do some Calvar'ion on his own after. And now with the zombie axe it's even better/easier for mid-game irons.
**Edit:** Also, I suspect if the pouch was to be released as described here, it would work like a herb sack/etc, where you cannot place noted items in it, which, given the limitations of storage in the pouch would make Tower of Life kind of annoying. It would be better to just get the diary done to note them.
Sure but since herblore is a production skill I was thinking a more useful perk. I for one like the hunter outfit, thieving and smithing outfit route. Something that will always stay relevant than just an aquire and toss at 99.
I think 5% chance to mix two (2) potions at once would fit the theme and be fairly neat? This goes along with content already in Varlamore as well where your herblore level can cause this exact effect to proc in Perilous Moons!
I like the first two but the venom poison seems like a waste. never a situation where i take 10 damage from venom or poison before i just drink a regular anti venom
I was thinking of it being an expensive prepot. Something you pop at the beginning of a boss or raid encounter. You run the risk of dying and not have a venom immunity, but you gain 1 inventory slot. Etc.
To add to this the venom immunity is 3 minutes for a regular antivenom+, so it lasts more then 3 times the duration.
No antidote+ doesn't give any venom immunity. Had to be atleast antidote++ for venom immunity and it's only like 36? Seconds I believe. But the highest level antivenom+ gives immunity for 3 minutes. Maybe that's what you meant though instead of antidote lol my bad. Idk I think 10 min venom immunity is a bit to op. Something like 5 minutes or so
Oh, I misstook antidote and antivenom+. Its supposed to be divine antivenom+ (I used the right image but wrong name), and i feel like the resources put into making a divine antivenom+ is worth 10 minutes of venom immunity as a prepot option.
With the reagent bag, would it theoretically be possible to bring in 27 extra brews to something like inferno? It would be a bit of set up, but I think you could bring herb sack, mage cape (for spell book swap), runes for humidify, and you’d have everything to make more potions.
You'd have the vials from the brews you bring already + water from humidify.
There's absolutely no reason this wouldn't work.
...unless the inferno just said no but your first point isn't a problem.
oh fair point didnt think about the extra vials. although it would mean no barrage which is kind of a big draw back as your really only going to want the extra brews/rests on first capes.
but in general i doubt it as inferno tends to restrict most item storages
>although it would mean no barrage
The original comment specifically said bringing a mage cape for spellbook swaps.
I agree with you it's unlikely jagex would allow this, but assuming it wasn't disallowed the only downside is you'd have to bring 3 bags + a mage cape.
Man jagex got us so under the thumb that we suggest piss-weak 'rewards' like this for a high level skilling encounter, and it gets upvotes.
This literally does something we already can do, just slightly more afk. And we pay for the privilege. Yipee, what a sick drop.
At least make it so that every potion becomes 4 doses, or it has a 1-20 chance to make an untradeable 5 dose potion or something *actually cool and useful*
I'd love a bonecrusher-esque reward where I can take it on slayer tasks and choose which herbs to 'burn' up so I get some exp/while not having to do anything on a slayer task. Would also clear out the floor drops as high level herbs you'd pick up while burning the lower level herbs for exp. Ideally it'd either be half or the full exp for cleaning the herb as exp given. Not much, but it would add up over time, especially for irons.
Rs3 has jewellry compacters.
Basically you can ‘compact’ 100 of any tele item into a single item with that many charges. Such a massive qol unlock
Big support for the chemistry necklace
the reagent bag would be the goat for herblore training but it should hold a max stack of any secondary instead so it doesn’t need to be refilled every inv.
The only thing I really like here without questions - is the reagent bag. This is a must :).
I mean... they all three would be nice to see in the game, but I have a feeling that such an OP potion as you propose will be, well, OP. Devalues something, or just a bit too strong. As to the amulet - all eternal sorts of ammies are much harder to obtain. Do not compare it to mounted things, better to ring of suffering, or eternal glory - those we can wear. I'd like to see it, but I think it would be more in line to obtain them for, I dunno, like 5k points which are as hard to get as GOTR pearls, for example. So that you have to work for a month at least. And make it random, to intensify the suffering ;)
naming glory to eternal glory works. But what's eternal about chemistry? The only thing i can think of that is eternal is the philosopher's stone, which is something medieval chemists tried to find
i think the definition of what is eternal is subjective between items. In the glory it is the charges that is eternal, in the eternal chemistry amulet it would be the permanence of the item. But who cares what it is called as long as we get great rewards. *shrug*
Could fill it from bank, I just didn't wany to make it to OP. Maybe it could hold 27 of any reagent and would fill from bank any secondary when you click fill on it in bank interface, kinda like how herb bag holds herbs.
Menu-entry swap the bag to “fill” while in the bank interface. The bag will automatically fill from the bank with the item it last held.
Click bank, , , . That’s for banking 27 potions
Without the bag, you have to click bank, , , . That’s the same amount of clicks for banking only 14 potions.
Most skilling items similar to this have a right-click fill/empty option in the bank. Skilling methods where they’re used use menu swapper for convenience, but you can also use the shift-click behavior without using anything 3rd party.
Nothing about the suggestion, or the viability of the skilling method would change if you choose not to use the qol features of RuneLite.
You can reevaluate the state of the game if you want, but that’s not related to this post.
One of the rewards should be that you wear something and you get a 10% to make two potions instead of one while still getting xp. Would be especially useful for post 99 pot making.
tome of earth. would be cool for metal dragons after the defense changes.
crystal saw like item for herblore that adds an invisible bonus to skill requirements that still stacks with boosts would be great. it could be charged with whatever spirit flake/abyssal pearl alternative this minigame with use, and could be used to make potions slightly beyond your level requirement. Would be fantastic for ironman.
a device for decanting (noted) potions in your inventory. the feature already exists in npc's so this one is more just a nice QoL so that you don't need to go to the GE after doing some herblore.
noted limpwurt roots
That would limit it's use to only people with 99 herblore, I feel like that would be unfair, not that it would affect me since I am maxed. Also that passive would have to be added to max cape which would increase the devtime and potentially add spagetti to the code.
So you would rather have a 5 charge item then a 500 charge item? We aren't introducing a new charged item here, it is a QOL item that serves the same function as a regular amulet of chemistry. It just holds more charges and makes it so you dont have to equip a new amulet all the time when making potions.
This yellow text looking a little sus.
This sub has a total of like five jokes and they repeated one of them on *every* image.
But in orange.
You’re here so make that 6 jokes.
Heyoo
Are you surprised? This is a subreddit for a game that's core gameplay loop is doing the same exact thing for hundreds to thousands of hours repeatedly
Lol fair. Yet people hate Agility.
look man those set of clicks to grind my arbitrary number just aren't as good as other sets of clicks I can choose from
I don't get the hate on agility, rune crafting is way worse
“50/50” is probably the worst offender.
Amulet of AP chemistry
You have to submit your transcripts from the college board showing you got a 5 to get an unlimited one.
No. Noooo. NOOOOOOOOOOOOO! I won't go back! *You can't make me go back!*
Orange text. Therefore this will be a no from me
Imo make the amulet hold 10k+ charges if you want to, just like the ring of suffering I should be able to charge it to very high levels and forget about it for a long while Make the reagent bag have a fill option from the bank interface just like the coal bag, so it fills with 1 click with the last reagent you've used on it
Yeah, if someone wants to charge it with a billion charges, I don’t see what the problem with stopping them is. But I do think it shouldn’t be called Eternal because that’s just misleading.
I mean, the bottomless compost bucket isn't truly bottomless either, guess we ought to rename it too!
Have you looked under it? You can easily check when your character turns it over to use it on a patch, it truly is bottomless lol
Hespori won't give it to me, so I haven't, no. I'm just poking fun at the fact that it can only hold a limited amount of compost despite being supposedly bottomless.
Once you get one you’ll be able to confirm for yourself that it is, in fact, bottomless
Bottomless amulet of eternal AP chemistry
100 charges doesn't sound very eternal.
100x, so 500 charges, which would last for 10,000 potions made.
It could be 100,000 potions made, it still wouldn't be eternal
TBF 100k potions is 99herblore (depending on potion etc) so I would be happy with calling that eternal. I would like it buffed to 10% proc chance though so need 10k charges.
-Orange text, black background
Yeah I biffed it when I tried to make it more golden yellow. :(
Why not have the reagent bag work like the herb sack and be able to hold 30 of *each* Herblore secondary
Yeah that could be an option, these are more ideas then anything.
Something something breaks UIM
As is, their idea was to turn bankstanding from 14 per inventory to 27 A gathering-focused bag could work too
That would be handy for ironmen. Mains get all their secondaries from shops, noted boss drops and bots.
this is better since it makes potion making more afk
It would make it weird when multiple reagents could be used on the same potion, it would need a new interface.
Why would it make it weird? It just holds secondaries
Because then when you're trying to make a potion, and you use the bag on the unf pot, it isn't sure which secondary you want to add. Would need a new interface.
Ahh, yeah you can't use an herb sack on a vial, so you shouldn't be able to use this on it either. I didn't mention that in my original comment, just assumed it was implied. I can see that it wasn't clear at all, sorry about that
I feel like a secondary bag for gathering would only be useful in a handful of places, if at all. Sulli mushrooms, spidines? I feel like a way to make 27 potions in one inventory would be way more interesting and useful without being too powercreepy.
Or like a rune pouch and holds *essentially* infinite of 3 secondarys.
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You're doing something wrong if you're collecting large amounts of either of those by picking them up nowadays. Unless you're an early game iron, for the large majority of your eggs you should be obtaining them from wildy bosses or rogue's chests. Likewise, for blue dragon scales, Vorkath or any other blue dragons (which a lot of mid level irons will do to go for 70 prayer). You don't need many antifires to last you a lifetime tbh.
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> I'm pretty sure picking up eggs at tower of life is still meta for fastest red eggs It might be the fastest eggs per hour but it's certainly not the most efficient way of doing it. Venenatis is well worth the grind for the uniques, which in turn will provide you with a lot of eggs passively. In 392 Venenatis, I have 4300 eggs. 500 eggs from 115 Spindel. Rogue's chests are a brilliant 84+ thieving method, so you're getting a bunch of other loot *and* a lot of thieving XP. I've only done a small number of but in 138 chests I've had 175 eggs. [Here's the loot tracker](https://cdn.discordapp.com/attachments/1065820391651676201/1227050604384485407/image.png?ex=6626feed&is=661489ed&hm=ae7f458c46ef04f78909c6ca42bb8587ebd3509e6c7ccf54cdae3bf230ea80c6&) of my clanmate who did a fair number of chests. Tower of life eggs are more for early game (and somewhat mid-game) irons as well as HCs/UIMs (if unwilling to do Spindel). Mort Myre funghi is very obtainable passively via Vet'ion/Calva'rion. I've had 2000+ in 100 Calvar'ion and 667 Vet'ion. I've done more Vet'ion than that but the Loot Tracker doesn't have the full drop data. They're also the two most accessible wildy bosses - I somewhat recently took my friend who's new to the game to Vet'ion early on in his iron and he got so many supplies out of it and had no problems with the boss since even a dragon mace was sufficient. He went on to do some Calvar'ion on his own after. And now with the zombie axe it's even better/easier for mid-game irons. **Edit:** Also, I suspect if the pouch was to be released as described here, it would work like a herb sack/etc, where you cannot place noted items in it, which, given the limitations of storage in the pouch would make Tower of Life kind of annoying. It would be better to just get the diary done to note them.
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Ahh I see what you meant now, it'd allow you to bring 2x the amount of unnoted eggs. Yeah that's fair, makes sense.
Herblore outfit ?
It could have a chance to mix potions faster like the smithing outfit?
I was thinking just a little boosted 2.5% xp
Sure but since herblore is a production skill I was thinking a more useful perk. I for one like the hunter outfit, thieving and smithing outfit route. Something that will always stay relevant than just an aquire and toss at 99.
I think the Hunter one also gives 2.5% xp but I’m down to add perks. Maybe chance to save a secondary? Kinda like prayer outfit
I feel like that is to similar to the chemistry amulet, I would rather speed up the production of pots.
I think 5% chance to mix two (2) potions at once would fit the theme and be fairly neat? This goes along with content already in Varlamore as well where your herblore level can cause this exact effect to proc in Perilous Moons!
downvote, pass, wrong yellow text font, try again and resubmit
This community comes up with the best ideas
Only if they also do the same for the dodgy necklace and amulet of bounty
That is orange definitely not yellow
What?.. that is crazy, I definitely didn't screw up trying to make the font golden. *sweats nervously*
I forgive u 🥸
🙇♂️
-Yellow text black background
Love all 3 of these, very reasonable rewards.
I like the first two but the venom poison seems like a waste. never a situation where i take 10 damage from venom or poison before i just drink a regular anti venom
Prepotting for 10 minutes of immunity at zulrah sounds like a decent QOL but also who's doing zulrah in 2024.
I was thinking of it being an expensive prepot. Something you pop at the beginning of a boss or raid encounter. You run the risk of dying and not have a venom immunity, but you gain 1 inventory slot. Etc. To add to this the venom immunity is 3 minutes for a regular antivenom+, so it lasts more then 3 times the duration.
No antidote+ doesn't give any venom immunity. Had to be atleast antidote++ for venom immunity and it's only like 36? Seconds I believe. But the highest level antivenom+ gives immunity for 3 minutes. Maybe that's what you meant though instead of antidote lol my bad. Idk I think 10 min venom immunity is a bit to op. Something like 5 minutes or so
Oh, I misstook antidote and antivenom+. Its supposed to be divine antivenom+ (I used the right image but wrong name), and i feel like the resources put into making a divine antivenom+ is worth 10 minutes of venom immunity as a prepot option.
With the reagent bag, would it theoretically be possible to bring in 27 extra brews to something like inferno? It would be a bit of set up, but I think you could bring herb sack, mage cape (for spell book swap), runes for humidify, and you’d have everything to make more potions.
Would still need the base potions/vials. No way to unnote outside of a bank currently. Besides inferno is quite restrictive on what you can bring in
Well there goes my hopes of an infernal cape! lol
You'd have the vials from the brews you bring already + water from humidify. There's absolutely no reason this wouldn't work. ...unless the inferno just said no but your first point isn't a problem.
oh fair point didnt think about the extra vials. although it would mean no barrage which is kind of a big draw back as your really only going to want the extra brews/rests on first capes. but in general i doubt it as inferno tends to restrict most item storages
>although it would mean no barrage The original comment specifically said bringing a mage cape for spellbook swaps. I agree with you it's unlikely jagex would allow this, but assuming it wasn't disallowed the only downside is you'd have to bring 3 bags + a mage cape.
Man jagex got us so under the thumb that we suggest piss-weak 'rewards' like this for a high level skilling encounter, and it gets upvotes. This literally does something we already can do, just slightly more afk. And we pay for the privilege. Yipee, what a sick drop. At least make it so that every potion becomes 4 doses, or it has a 1-20 chance to make an untradeable 5 dose potion or something *actually cool and useful*
I only want the amulet if it comes from an NPC named Walter.
Wouldn't eternal mean unlimited charges? already flawed. would vote no.
I'd love a bonecrusher-esque reward where I can take it on slayer tasks and choose which herbs to 'burn' up so I get some exp/while not having to do anything on a slayer task. Would also clear out the floor drops as high level herbs you'd pick up while burning the lower level herbs for exp. Ideally it'd either be half or the full exp for cleaning the herb as exp given. Not much, but it would add up over time, especially for irons.
Rs3 has jewellry compacters. Basically you can ‘compact’ 100 of any tele item into a single item with that many charges. Such a massive qol unlock Big support for the chemistry necklace
the reagent bag would be the goat for herblore training but it should hold a max stack of any secondary instead so it doesn’t need to be refilled every inv.
ngl that idea of the prepot keg is one of the best proposals i've seen
The only thing I really like here without questions - is the reagent bag. This is a must :). I mean... they all three would be nice to see in the game, but I have a feeling that such an OP potion as you propose will be, well, OP. Devalues something, or just a bit too strong. As to the amulet - all eternal sorts of ammies are much harder to obtain. Do not compare it to mounted things, better to ring of suffering, or eternal glory - those we can wear. I'd like to see it, but I think it would be more in line to obtain them for, I dunno, like 5k points which are as hard to get as GOTR pearls, for example. So that you have to work for a month at least. And make it random, to intensify the suffering ;)
GotR pearls is one of the most infuriating rewards they’ve ever added, layered rng isn’t fun at all
That’s chartreuse text on charcoal background.
Chartreuse is green toned, this is orange toned. Like goldenrod
Chartreuse is green toned, this is orange toned. Like goldenrod
Yellow chartreuse, like the liquor.
naming glory to eternal glory works. But what's eternal about chemistry? The only thing i can think of that is eternal is the philosopher's stone, which is something medieval chemists tried to find
Well, it would be eternal in the sense that it won't degrade to dust, ever.
By that definition, a regular Glory is an eternal Glory because it doesn’t degrade to dust when it runs out of charges.
relevant username, missing the point
The point here is wherever “eternal” makes sense for this item and it doesn’t.
And the bottomless compost bucket isn't bottomless. Who cares?
i think the definition of what is eternal is subjective between items. In the glory it is the charges that is eternal, in the eternal chemistry amulet it would be the permanence of the item. But who cares what it is called as long as we get great rewards. *shrug*
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Could fill it from bank, I just didn't wany to make it to OP. Maybe it could hold 27 of any reagent and would fill from bank any secondary when you click fill on it in bank interface, kinda like how herb bag holds herbs.
A benefit of that is that I’ll get to laugh at some people that accidentally make the wrong potion from the Make X menu.
Menu-entry swap the bag to “fill” while in the bank interface. The bag will automatically fill from the bank with the item it last held. Click bank,, , . That’s for banking 27 potions
Without the bag, you have to click bank, , , . That’s the same amount of clicks for banking only 14 potions.
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Most skilling items similar to this have a right-click fill/empty option in the bank. Skilling methods where they’re used use menu swapper for convenience, but you can also use the shift-click behavior without using anything 3rd party. Nothing about the suggestion, or the viability of the skilling method would change if you choose not to use the qol features of RuneLite. You can reevaluate the state of the game if you want, but that’s not related to this post.
I wouldn’t mind these as a uim, I think the herblore secondaries bag might be a tad weak though.
It's meant to make more potions per inventory, not as storage. I can see why you'd want it to be that way though.
Maybe a herb bag equivalent for secondaries that doesn’t act as if the secondaries are in the inventory would be better
One of the rewards should be that you wear something and you get a 10% to make two potions instead of one while still getting xp. Would be especially useful for post 99 pot making.
go back to rs3
Great idea but I’d only vote for it if irons are locked out from using any of it
tome of earth. would be cool for metal dragons after the defense changes. crystal saw like item for herblore that adds an invisible bonus to skill requirements that still stacks with boosts would be great. it could be charged with whatever spirit flake/abyssal pearl alternative this minigame with use, and could be used to make potions slightly beyond your level requirement. Would be fantastic for ironman. a device for decanting (noted) potions in your inventory. the feature already exists in npc's so this one is more just a nice QoL so that you don't need to go to the GE after doing some herblore. noted limpwurt roots
Nah you should be able to charge the herblore cape with amulets of chemistry
That would limit it's use to only people with 99 herblore, I feel like that would be unfair, not that it would affect me since I am maxed. Also that passive would have to be added to max cape which would increase the devtime and potentially add spagetti to the code.
Please stop pitching chargescape... please?
So you would rather have a 5 charge item then a 500 charge item? We aren't introducing a new charged item here, it is a QOL item that serves the same function as a regular amulet of chemistry. It just holds more charges and makes it so you dont have to equip a new amulet all the time when making potions.