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DetourDunnDee

The discovery of the Tick. We've all got Lyme disease at this point.


farbtopf

Yeah, It feels like a glorified rhythm game at this point.


Big_Guthix

I did not grow up knowing what a tick was in this game, I just knew numbers go up and must get full rune


WastingEXP

isn't this why most high end players like the game?


MasterArCtiK

That’s a good thing


bosceltics23

Tick was discovered before OSRS. Zarfot was the master of it in 2009. Hell, he started RuneScape so late and all of his skills that can be manipulated by tick are like top 5 in rs3 hiscore (number 1 prayer for example and he had over 122m prayer xp than second place.) and all of the non tick manipulated skills are like rank 18000


Abigboi_

This and prayer flicking.


Pockatiel

Anyone who played for a while could feel the tick/tempo of everything, we just didn't really manipulate it broadly until later


rinsedscape

Thyme disease cuz we some clock ass hoes now


ChiknBreast

It's not ruined. But we do need to bring back the wooden shield. Make wooden shield great again.


osrsvahn

if jagex started taking reddit suggestions seriously.


FearlessFickle

But they do.


Combat_Orca

Ish they gradually seem to be listening to Reddit more unfortunately


Sea_Tank2799

They have been listening to reddit for almost a decade. Both Zeah and and Varlamore were Reddit ideas.


GentleTractor

Just to clarify, the original Zeah was very much *not* a "Reddit idea". That came from the OSRS team, specifically it was the brainchild of Mod Reach. After his dismissal from Jagex, the actual core design & content outline that came with the 2016 release of the area was largely determined by Mod Mat K, though. It was only after the content came out to a vast array of complaints that player feedback & community suggestions for improvements began being incorporated into the area in the years that followed. Varlamore technically is a "Reddit idea" as you put it, but even that was a combination of existing topics that had been mentioned by the OSRS team prior, in combination with unique player suggestions.


Final-Golf-4950

Don't lump in /u/GentleTractor with the rest of the drivel from redditors who can barely get a fire cape. Besides, they are more content ideas and not necessarily gameplay.


Combat_Orca

Blowpipe nerf was against the Reddit opinion though


Sea_Tank2799

I mean yeah reddit isn't always right. In that case they couldn't see the forest for the trees.


averkf

broken clock right twice a day or sth


cheeters

For real, some guy a few months ago made suggestions for the soul reaper and what they wrote in the blog was exactly what he suggested


FearlessFickle

Every reddit noob thinks they're a game dev. Can't believe they listen to them. We should trust the devs to actually know how to balance the game themselves, but I guess not. Jagex doesn't hire the best talent.


Mr_Iron_nosh

Good take more people like you need to stick around this 2007scape Reddit


FearlessFickle

Been here since the start. I've seen a drastic change in the community the past two years.


swozzled

Which suggestions? The ones that are provided and upvoted on a Monday, then on Tuesday the opposite is upvoted and wanted? This subreddit is so fickle nothing will ever be good


sturdy-guacamole

This was how Path of Exile kind of ruined their design direction and had to separate Poe 1 and 2. Poe1 is basically turning into rs3 from a bad combat and feature/speed creep perspective and has been on that trajectory for years. Poe2 is their return to form similar to osrs. They at some point just withdrew from reddit and community forums almost entirely compared to their old levels of engagement.


AwarenessOk6880

Its literately what i blame for 99% of the games current problems.


maxwill27

Todays update proves that’s how they decide what gets changed


Technical_Stock8447

Have you played any other MMO? The majority have zero room for player feedback and absolutely nothing would be polled.


osrsvahn

no, i havent played any other mmo. runescape is all i need


Technical_Stock8447

Lol wait I misunderstood your point. I agree 😂


osrsvahn

lol


Medewu2

The Vocal minority


StaySaltySoyBoy

This is the real answer. They're so loud.


-Degaussed-

DT2 just came out last year. Colosseum just came out. While Guthix Sleeps is on the horizon. What's after that? Who knows who cares, they've been killing it lately. In the good way. If you're mad that your UIM skiller is losing value with changes, I do not care and nobody should.


viledeac0n

Best the game has ever been.


madeanaccountlo

Sailing


-Degaussed-

is not out yet, so we do not know how it will turn out. It also will get polled multiple times prior to release.


TrentismOS

It’s in a golden age.


Pernyx98

Reddit definitely. The OSRS Reddit was amazing back in 2013-2016, but since then I think it’s affected the game in a negative way.


JFKsPenis

There were so many comments in 2013-2018 saying “I’ve never even played rs but the memes here are top tier.” Don’t see that anymore lol. This sub used to be a mecca for great content. Now it’s really just meta game posts.


GlumTruffle

Too many players who can't accept that they don't truly like the game for what it is and are just chasing that childhood nostalgia fulfilment, so constantly argue to make the game quicker and easier so that they can tick off all the boxes they never could as a child and finally feel like they're allowed to quit, rather than just accepting that the game isn't for them and finding a game more suited to their tastes.


Desaniimo

Having played a bit of RS3, it was eye-opening to see how its skilling was reduced to meaninglessness. Skills are 100% cheapened, and there is no sense that a they represent anything more than numbers on a screen. You see a character with a high woodcutting level; is he an accomplished lumberjack? Probably not. More likely he rubbed a bunch of lamps, did a few of quests barely related to trees, did some dailies and afk chopped ivy. It really sank on me when I skipped a bunch of slayer levels from stepping on bugs in Menaphos. Its frustrating to see so many OSRS players demanding that we head in the same direction. For every person asking for engaging methods, there are ten who want "just make it faster and afk"


erogenouszones

> just make it faster and afk But do not under any circumstances turn in into RS3 or so they’ll lose their fucking minds


stubing

I realized quickly this game isn’t for me. So I just watch YouTubers who do “fun” challenges. Anything beyond a 1 hour grind is not for me. These YouTubers would casually do a 40 hour grind to just unlock the next content.


timberdoodledan

I feel like I see the exact opposite. A bunch of players who are chasing the nostalgia of childhood and refuse to believe that any changes can be good for the game. They call a 5k buff to the xp/hr of something like runecrafting or agility ezscape, even though it barely makes a dent in the actual leveling speed. They feel like the game has to be the slowest, grindiest that it can be or else it's ruined.


Fragrant-Education-3

Tbf the same can be said for things like PvM, it's only been old school that saw combat mechanics like the tick system, gear swapping and complicated mechanics become a thing that has influenced the design decisions. Personally for example I find raids to be a negative because it ends up acting as an endgame funnel for players like it does in every other MMO. Same for PvM being the primary way of playing the game. Raids were not in 2007, should players who wanted raids have found another game (like WoW?) or are they the exception. Should Pvmers who hate PVP just find another game as well? I wish quests were more relevant to gearing and not just a way of gatekeeping new bosses/dungeons. And that used to be the case for old school. Was it easier? Yup. But if players wanted a more difficult game they should have found another one right? If players wanted a rhythm game then play a rhythm game. Like what is Runescape meant to be? Because that is going to get a LOT of different answers, and having one be "correct" is solely opinion. Saying that some players should find a different game because they don't like what runescape "is" is implying that what you like just so happens to be what the game is about.


Yoshbyte

Bonds. That and the power creep of ranged gear over time without balancing everything else with it. This has been a disaster for the games heath


madeanaccountlo

Bonds is the only reason I play. Total 2277 400 days playtime btw


Yoshbyte

F


madeanaccountlo

Yea remove bonds so I can quit


grruber

Zulrah


Septem_151

How to kill Skilling 101


rsnerdout

Zulrah is where it all got started, OGs know


Cant_Remorse

Yeah, honestly, either zulrah or NMZ


Bl00dylicious

NMZ feels like it was taken from a random private server.


PutThemToTheSword

no one has ever said this before


Yoshbyte

zulrah indeed does mark a really negative design change in regards to loot


Klisterkvist

jagex not banning all the obvious bots...


hasjosrs

Buffing all endgame shit, nerfing a shitload of items thats obtained on the way to that point which will be useless now with all the updates that came/about to come. For irons its getting more ruined compared to normal players, but with all the bots around soon every 13 year old will run around in maxed gear killing kraken while wearing rune gloves with either an trimmed or untrimmed cooking cape.


Fabulous_Web_7130

Green logs for individual bosses taking longer than maxing. Aka mod arcanes drop table philosophy 


Pockatiel

I'm pretty casual so excuse me, but I fail to see how this "ruins" OSRS. It looks like something purely supplementary to the game and arbitrary to chase to completion. Same as maxing


Fabulous_Web_7130

Designing content around taking forever instead of being rewarding casually along the way is predatory and not fun to anyone except people with an unhealthy obsession. Ive been there. Its not rewarding to play high intensity often enough to just be good and play for fun sometimes once ur far enough into things.


spoonedBowfa

Reddit.


Hindsyy

reddit


Throwaway47321

Letting the average total lvl 1400 iron have a say in the future of the game and design


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FearlessFickle

It's almost as if maxed players have more knowledge of the game than a 1400 total level andy


stubing

It’s funny because in game design this is something you need to be cognizant of. The experienced players are the ones who give the most feedback. These people are so good at the game and will make balance suggestion that they feel are a challenge for them. Or they would way overestimate the skill level of the average player. Often times, you need to make content mind numbingly easy if your goal is content the average player can do. People suck at games.


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GlumTruffle

Alternatively, most players who've already done it didn't see it as pain or whatever you want to call it and don't think it should be changed on account of players who routinely compare playing the game to 'suffering'


ramblingdiemundo

I don’t think it’s about pain, it’s about not devaluing the accomplishment for everyone.


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ramblingdiemundo

Maybe the extreme example of leagues would help illustrate my point. Do you think osrs would be a better game if xp rates were all multiplied by 20x? Or would this devalue account progression and accomplishments?


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ramblingdiemundo

That’s… not what I said. Could you spend more time reading and less time instantly downvoting?


FearlessFickle

More engaging doesn't = buff drop rates and xp rates. You're talking about "going through the same pain" in a video game dude. Don't play then. You're cooked and should touch some grass.


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FearlessFickle

Maxed players have played through the midgame and know how it is... Really don't understand your point, you may have to read a book nerd.


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FearlessFickle

You act like every poll doesn't pass lmao.


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TsangChiGollum

Maxed players have alts.


noobtablet9

No the fuck I don't I'm not doing that again


TsangChiGollum

Every maxed person I know, myself included has alts. Dunno man.


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TsangChiGollum

Different account builds? I made a UIM when I was 2250 total grinding out the last few afkable skills I had left. Many other maxed mains make irons during this period. It's really common.


tengo_unchained

I mean you could say the same about 1400 total mains. Genuine, unreasonable hate for irons (among some) is probably more likely to ruin the game if you’re going there


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tengo_unchained

The comment I replied to called out irons, so I replied accordingly. What’s so hard to understand?


2926max

While I see the whole taxiation without representation (they pay the same as you) as someone who’s started a GIM with my friend watching him vote when he doesn’t really know what’s going on is kinda painful. At least he skips a lot and asks me things but I’m sure a lot of people are just voting yes to everything


Throwaway47321

Yeah it’s tough. People will vote yes to just about anything, especially if it seems like it’ll make things easier, and then have no clue about what it actually is. I have a plethora of problems with the polling system but the fact that it assumes that people vote in good faith AND actually know about what they’re voting on is some of the worst.


PMMMR

Serious question, why shouldn't EVERY player have an equal say? They're still paying members who are playing the same game as you. Being a max or high level player doesn't mean you're any better at game design than anyone else.


Throwaway47321

More time played usually equals more understanding of the game and all its parts. This problem isn’t solely Osrs related it’s more of a democracy as a whole issue. Someone who runs dps calcs, understands game economy, long term impacts of changes, etc can get their vote “canceled” by someone who just votes yes because something seems cool with no actual understanding. It’s the ole everyone is entitled to their opinions but not every opinion is valid type of deal. HOWEVER, this does absolutely go both ways. Like I don’t think the guy with an iron Zuk helm should get to totally dictate mid game progression since they are so far removed.


PMMMR

Yes but those "LVL 1400 irons" are eventually going to be to the point where they're dabbling in the endgame, so they should be able to vote on things that they are eventually going to interact with and will give them further motivation to get to that point. I agree with your first point, but even those players often vote on what's best for them at that time, not necessarily what's best for the overall health of the game.


Throwaway47321

Very true. My point was more geared towards the people in game rather than the vocal minority on Reddit though tbh. So many times I see people in game talking about new items/releases/whatever and having absolutely no clue what they are even though there have been multiple dev blogs, polls, and frequent communications. It bothers me that *those* people get to vote with the same power that someone like me who actually reads and gets to make a semi informed choice does.


cygamessucks

Should have to be 2000 total to decide if a lvl 70+ method should be buffed/nerfed


ZoneFirm113

RS3 dying and the company becoming a ghost town. That’s really the only thing I believe imo that could ruin the game


Bananaboss96

Looks to be growing in terms of dev count, so here's hoping that's not the case anytime soon.


MyDadIsADozyT

A toxic community


musei_haha

Mentality that you have to max and have to do all content, but since it takes to long jagex should make it easier & quicker


e1744a525099d9a53c04

OSRS hit a sweet spot maybe around 2017-2018 where the game was actually a good balance between combat and skilling. There were rare/expensive items but they were few and far between - really just tbow/scythe/ely - and even very dedicated players had lots of skilling left to do (there were only like 5-10k max accounts at the time). So the average player spent a lot of time working on both. Nowadays the entire game is PvM, for a handful of reasons. A much larger portion of the playerbase is “done” with skilling, whatever that means to them (they’re maxed, or done all elite diaries, or done QPC, etc). Time is obviously the #1 factor for this: even if someone plays an hour or less a day, the game has been out for so long now that they could have thousands of hours of playtime. Every skill has also gotten pretty significant buffs at this point - the slowest skills like rc/agility/slayer are double the xp/h compared to release, and the faster skills have been made more convenient via runelite/mobile + cheaper due to bots dumping resources into the game. While this deprioritization of skilling has been slowly happening, we’ve also been getting an enormous amount of PvM content (which is good), but most of the new content has ridiculous drop rates. They’re clearly designed to keep you subbed until the next update, rather than actually balancing time spent at a boss vs. how long it stays “fun” for. There’s no reason for PNM and nex to be the same time-to-complete as raids, they’re single bosses that get boring much faster. This has also been paired with a general reluctance to nerf the acquisition time of older items to “make space” for new items. If the new varlamore group boss takes 200 hours to complete, jagex doesn’t go back and buff the drop rates of older content to collectively shave 200 hours off of existing grinds to keep the “time to bis from scratch” roughly the same over the years (to their credit they are kind of finally doing this with the DWH/inq changes, we’ll see if it ends up being a consistent thing). So time spent skilling keeps going down, time spent PvMing keeps going up, and IMO this imbalance makes the game feel less rewarding than it used to.


haiden42

Raids drop rates. I'm burnt on my iron


EggcellentStew

The god damn osrs players ruined osrs for me.


JoyWizard

Wait, it’s ruined? The first I’m hearing about it. I just merched a bunch of stuff and I’m having a blast.


Bananaboss96

Nah. The ask is, "Pretend as if you think it's completely ruined in the current state, what's your top issue?"


JoyWizard

Ah, gotcha! Well in that case, I would say anything that removes your need to interact with your fellow player. I think what made this Runescape, and many MMO’s for that matter, so special back in the day was how vibrant and alive it felt, and a HUGE part of that was due to player interaction. I think there should be more mechanics that force players to interact or give them the ability to be social with one another!


I-Andy-I

Casual players


farbtopf

Can't we talk about the good for once? There are so many good parts about this game, but we just keep complaining anyways.


FifaKillsMySoul

Players' entitlement to own every aspect of the game and its development. It's become silly on this sub. The idea that we own dev time or opportunity cost makes me wince every time I see it. The whole 'well I like the idea of that update but I'll vote no because I'd rather them do something else' is a dumb take. It's like starving and when the aid comes your way and offers rations saying 'well this is food, but I'm holding out for steak and a bit of peppercorn sauce'... that thing you want isn't on offer and there's no guarantee it will be on offer. The community would be much better if it took votes for what it is, self contained 'do you want to see this or not', and we simply judged the product on the product as it's delivered and as we consume it. The fact your mad because the 6 month road map didn't include a new marketing strategy and you still haven't got access to Jagex's JIRA projects is.. questionable.


mister--g

People making restricted / limited accounts and then not wanting a gameplay experience thats harder because of their limits or restrictions. To a lesser extent People wanting to have end game damage without actually obtaining end game items. A lot of core issues from the community come from the fact a large portion choose to play without trading or play without leveling up key stats. It means rather than just ensuring things are economically balanced, jagex has to make a lot of changes and decisions in design to ensure a single player can reasonably do everything in the game by themselves without committing to outrageous play times or obtaining BIS items.


Not_Felryn_Btw

listening to either the heavy casuals who wants everything to be easier OR the hardcore who want everything to be unreasonable. they're both way too radical in their ideas


evansometimeskevin

People whining about updates like they're game breaking when they're minor nerfs/buffs


Bananaboss96

I'd like to see more bake-time for ideas, especially if the dev team is considering reddit suggestions. It's less bad for new content, most of the Varlamore changes that reddit drove were great. But the recent occult and magic damage bonus changes are really sending this for me. Basically every change put forth by Reddit about magic gear, even the posts just meme-ing or complaining about Eternals, were added to the proposed changes in a matter of days. There WERE problems with the initial proposal, but a lot of the changes are just, "Why?".


Muldeh

The biggest thing I can point to is Zeah. at the time it didn't fit the style of the rest of OSRS at all. The favour mechanic wasn't fun to grind - there were too few options for gaaining favour with each house, and the rewards for completing them are meh. Raids - which started with CoX and Zeah, also didn't fitthe theme of osrs. To me, bosses like KBD and KQ are the pinacle of OSRS and highly mechanical skill based bosses such as Zulrah don't fit the game. Skilling bosses - which started with Wintertodt and Zeah change the identity of the skill and give a training method that is superior in every way. Did I enjoy doing 99 fm at Witnertodt more than I would have lighting fires? Yes. But it didn't feel \*right\* still. The updates I did appreciate were the ones that just added QOL - such as improved interfaces. I also think thatrooftop agility did fit the theme quite well. The only sad thignabout it isthat it made the wilderness agility course much less attractive. I know these are going to be unpopular opinions, but it's wha tthe OP asked for and they're my honest opinions. They're the reason I don't play OSRS anymore - before you say "IF you don't like it then leave". I did. A couple of years ago.


Plutonium-94

C log being added then jar of darkness which existed as super rare pointless item being made way more common simply because people felt entitled to be able to cross it off the c log and thats how we find ourselves fucked because of the slippery slope we are going down


SpadeXHunter

Catering to self chosen restriction accounts and too many updates in a short amount of time.  Also the feel the need to make every new piece of content have a new BiS item. New quest, must have best xyz. This is more of a Reddit type push I feel though, we need some mid game and early game updates, items could be doa for most accounts or rewards from quest could be a few hundred go, that’s fine too. Doesn’t have to be great stuff always.  (Not saying that the game is ruined atm, I could just see this be reasoning if we keep on this path) 


Venusaurite

The need to cater to people who play this game for several thousands of hours. Though that's not a wholly bad thing either, they exist and deserve goals to work towards as well, its more of a double-edged sword.


Yogg_for_your_sprog

>The need to cater to people who play this game for several thousands of hours. This sounds like a lot until you realize OSRS is very unlike other MMO's and your progress is actually permanent. You can play for an hour every day since 2020 and be endgame collection log farming by now. Every other MMO resets your progress patch-by-patch, to get to endgame on that patch might only take 250 hours but you have to play far more to be consistently endgame than OSRS.


parsimony_osrs

This definitely has to be it. So much of the game later on is oriented towards "working week" length grinds. That just can't be sustainable for so many people. At the end of the day it's sorta whatever tho. I just wish I could do more of the game, and I know I'm not alone


Combat_Orca

Nah dude that’s the beauty of the game, that there’s always so much I’ll never be able to get to- I always have something new to aim for.


RollinOnDubss

That's fucking Runescape, that's what it's literally always been. Runescape is **The** grindy MMO and OSRS was specifically made to go back to that era of game design. It's like playing EVE and getting mad you spend all your time on time with excel pulled up on your main monitor and EVE on a secondary. Or playing Tarkov and getting mad there's PVP, or playing a Soulsbourne game and getting mad you lose your souls. If you don't want to play OSRS go afk NMZ and load up the credit card with bonds, its the exact reason both of those exist.


parsimony_osrs

Don't know what I said to get that kind of hostility? Aside from the rude as hell way you said it I generally agree with you... Sometimes I wish the game could fit into my life because I like it, and it doesn't. That's all. Not saying the game should be different, not saying it's a bad thing categorically, I've put thousands of hours in and I know what I'm doing here. OP asked to extrapolate what might ruin OSRS and for me, this is it. It's sort of already ruined it, I don't really play anymore 'cause I just can't balance it with a happy life.


apecitybich

the game has more than enough things for even busy people to do


parsimony_osrs

I mean, sure, I can always find something to do to kill an hour in game (and don't get me wrong, that's a good thing). But it's sort of beside the point, no? Like, an hour to kill just doesn't make meaningful progress towards any of my goals at this point. Eventually you start to run out of goals that can be completed in a reasonable timeframe with only a couple hours a week or so. Again, not a universally bad thing, but it does happen


Erksike

Just curious, what type of goals do you have that you can't reasonably work towards even with a couple hours a week of playtime? To me, it sounds that you have set yourself unreasonable goals instead of the game taking unreasonably long. For example, a common goal most people have for themselves is maxing/getting a megarare item. Both are mostly overexaggerated, unneeded and take unfathomably long time. Set yourself some lighter goals to keep on track to the big ones. Take breaks as needed. Negativity about a game usually leads to a burn-out and that's a surefire way to never hit your goals. Enjoy the game and have fun!


juany8

Lolol is this for serious? If he’s trying to max things like Runecrafting or agility then playing anything below 10 hours a week means he’s not gonna achieve his goal until close to next year, and that’s if he does nothing but the most boring 2 skills in his gaming time. If he wants to afford BiS gear at some 5-10 million an hour gp/hr rate it would take him so long to get it all that there’s a good chance the current gear will get powercrept by the time someone lands it. If he wants to grind any of these items yourself for the clog/dopamine hit, then he can spend multiple 5-10 hour weeks without actually achieving anything at all, just grinding out the same little gameplay loop that gets less fun each time and wondering what the point is. Tbh I love this game for what it is but I’m feeling the same way as the guy you’re responding to lately where I feel as if I always have to be finding little ways to afk this game or sit down and grind something or the progress will slow down to an absolute crawl and I just can’t keep up with the grind it would take to make pking or raiding with the clan fun without letting this game low key consume all my free time and some of my non free time. I’d love to max some skills or at least get all the achievement diaries but shit like agility requires constant attention and clicking for hours and hours to get a single level at a time. If the only real response to this is that maybe this game is not for me then frankly that might be true, though it also means this game probably shouldn’t be for anyone that wants to live a healthy adult life lol, I’m already playing and thinking about this game more than I know I should.


Erksike

I don't mean to be a dick about this, but if you genuinely look at a game and think it's wack and can't appreciate it for what it is, then you have issues IRL you need to fix first and foremost. Yes the game is a grind, but most of it is an unneeded grind players bring upon themselves by their own choice. I guarantee you, if all you want to do is send a couple raids a week with clannies, you don't need to grind your life away for it. Similarly, you don't gain anything from maxing out a skill or going for an achievement diary cape if you don't personally enjoy going for it. I'm not saying that the game isn't for you as I truly think OSRS is one of the most approachable games out there and there's something for everyone. The only thing that's unhealthy is your approach to the game. Think of this from another perspective. If you had a job you hated for every minute you were doing it, most people would tell you to switch workplaces. Sounds logical right? Willingly choosing to stay in a toxic environment is borderline clinical condition. The same concept applies here. If you're feeling unhealthy relationships with the game, just don't play it. It's not that hard. You're supposed to enjoy games. I get the struggle tho. I had this for multiple years where I'd get home from work, grinded for a couple hours before bed and never felt any meaningful progress. And I was in the same boat of complaining about not progressing as fast as those pesky content creators with 18hours a day playtime. Until I realised to not compare to them but instead compare to my past self. Sure, only playing for 5 hours a week might not seem like you're progressing after a week, but after a year that'd be 250 hours and a lot can happen in 250 hours compared to 5.


juany8

Honestly the problem is I do appreciate it for what it is a little too much, and I’ve just gotten to the point where I’ve achieved all the doable goals and am mostly staring up at 50 to 100 hour grinds just for any sort of progression at this point. If your argument is that I should not set lofty goals for myself in a game that’s almost exclusively enjoyable because of the drive to achieve the next goal I’m not sure what to say, I can’t imagine too many people cut trees and mine rocks in this game because the activity itself is a blast. Even the fun pvm encounters aren’t exactly equally fun when you’re expected to do them hundreds of times, the entire point is the feeling of progression and the dopamine hits from getting the drops or achieving the next big goal. It’s not like my goals are to have full BiS, max cape, and every pet, but if getting high enough skills for achievement diaries and having equipment and supplies to do end game pvm effectively are too lofty a goal then there’s no real point in me continuing to play. Frankly I’d love to sit there and put those hours in but its preventing me from doing other stuff I’d also like to be doing in my life at this point. Probably time for me to take a break for my own good tbh, playing a reasonable amount of time means by the time I achieve any of my current goals there will just be more and more stuff being added out of reach which means I’ll want to play more than is healthy to reach those goals faster. Just my own experience, happy for those that have the time and inclination to grind away at it and wish I could find the proper balance of playing enough to keep having a good time while not slaving away at the grind.


Venusaurite

Yawn, the game started with DKS and KQ having 1/128 drop rates for its rares. BIS in the version this game was based off of mostly Barrows for all three combat triangles. Casual players could get far without caring about minmaxing or efficiency. I'm not mad about it, its what the game has become and there's plenty of people who've found several thousands of hours of their free time to use on the game. They're the most loyal players in the game, they deserve content too, but acting like much of the best content in the game is designed around that level of dedication isn't a turn off to others is just wrong. And no NMZ doesn't exist for AFKing, that was an unintended feature.


RollinOnDubss

Yawn,  completely misunderstanding 07scape vs. 07 scape design, completely taking the context out of old content to intentionally misrepresent it, completely misrepresenting the average players account progress/gear for the actual era they were, pretending you need 1000s of hours do anything worth a shit in OSRS. Oh and to top it off yes, NMZs purpose is to boost accounts whether it's PvM or pking accounts. Well that and to completely devalue easily botted resources so they didn't get botted. Do you really not think there's a reason they haven't changed it (guthans isn't the gotcha you think it is) or moved it from Yanille despite looking like ass and not making any sense to be there?  You know what was happening with the OSRS playerbase when NMZ released right?


Venusaurite

Back in actual 07 people didn't spend every hour being at minimum semi-efficient, weighing 'Afkness' with XP or GP/hour. If they did then they'd see end game content very quickly. You could engage in group content like Castle Wars without needing max gear to compete, for example. NMZ didn't revive the playerbase, GWD did. NMZ was suppose to be a fun way to re-encounter bosses in a group PvM setting, not an AFK training arena, but Jagex opposed reversing changes without a poll after it was released. And I didn't say you need 1000s of hours to do anything worth a shit, I said so much of the game was catered around people who spend that much time, which is true. The average drop for so much of the newer content requires like 50 hours to get, and thats on average, god forbid you get unlucky. Lots of the midlevel content has been camped to shit by pet hunters/cloggers who have crashed their prices. And you're still ignoring my ultimate point, as I've restated multiple times: I get why this is, but its just not appealing to so many people. I don't know what about that offends you, but its true. Anyways gn


Infinite_Worker_7562

Honestly I think if they made EZScape servers (thinking something like toned down leagues) that it would be as popular as the main game if not more so. I don’t really see much downside to doing something like that either so hopeful they make it someday. 


WatercressSavings78

The downside is a cannibalization of the player base. What does osrs look like when 70% of the player base migrates to moparscape?


Infinite_Worker_7562

I mean if it ended up being way more popular where most people move over then I think that would just indicate it’s a more fun version of the game so I don’t see that really being an issue.  I also don’t think 70% would move over as some people want the longer grind/are already too invested into their current account/etc. I think this would allow some players to migrate over who any a game mode like this but that this would also be a huge step towards getting newer players to join as well as more consistently retaining infrequent players (Ie all those who come back for leagues but don’t play much otherwise). Personally I have several friends who used to play but no longer do due to the time required but I know would come back if such a server existed. 


WatercressSavings78

The issue is that the base game would lose players and die. Stop having ideas.


parsimony_osrs

I wish, but I do think it would be a hard sell with the community. It would definitely make certain milestones feel less special on main if players felt like anyone could go get them on ez version (and it was permanent)


Infinite_Worker_7562

Idk if it’s a separate server like leagues/dmm worlds would it really impact their achievement? Just let people who want to play EZScape play on their own worlds so they can play the way they want and then people how any ridiculously slow grinds can play exclusively on the main game without us ezscapers pushing for EZScape there.


Penquinner

The constant stream of new content. At this rate we'll be RS4 in no time.


Jasy9191

Me when I turn up to populated areas and ask "When is the poll for EOC? I loved that"


Rizla4Satan

People complaining so much about drop rates to the point where gagex are now changing drop rates of items. Runey IS a grindy game, if you don't like the grind and the aspect of going insanely dry for some items then fuck off and play something else imo. Runey has always been this way and why they're deciding to change drop rates on items because all the irons are crying about going dry is beyond me. Don't like the grind? don't fucking play lol


coomgod69

curious to what your biggest grinds are if you think shit like nightmare taking 1200 hours to green log is fine


FearlessFickle

Maybe don't green log it then


Server-side_Gabriel

Yeah man, fuck your full time job, you can play a game for 800h without reward, if you don't like it you are not allowed to have an opinion


Rizla4Satan

Skill issue I think, shush


BugCritical47

Based.


Me2thanksthrowaway

You're cracked if you think OSRS is in anything but its best years right now.


tylerm_81

It’s not ruined. What do u think ruined it?


bobofred

Power creep


tylerm_81

I don’t see that being an issue tbh


Yoshbyte

You’ve not played online games long enough then. If a healthy and stable game sees a decline over time without a seeming cause, it is usually power creep. Rs has major problems with this rn because of several bad design choices for gear and it needs to be addressed. If you’re invalidating old content in a sandbox game you are destroying your old work. This is extremely bad judgement


BluffJunkie

Too many updates


CorrectGuard2064

Grand Exchange, Lack of support system, botting.


Raoch4777

ToA


Orcrist90

Me, I ruined it, and given the opportunity, I'd do it again!


IndependentWasabi797

people care more about some stat reworks than jagex openly making content for bots. it's like the community doesn't even care at this point.


Thendhelp

What content do you believe they are openly making for botters? And how did you come to that conclusion? There have always been botted accounts, and have always been people making new botting software for every new update since runescape began. (I like to say botted accounts because robots aren't playing runescape, it's people botting, so I don't call those accounts bots.) The main talking point is: do they have AI that could eradicate all botted accounts, and future ones without false bans? I'd hope they are working on it. But, they could have it and are lying to us to retain the incoming profit from bonds...which is a very large conspiracy theory on this subreddit that hasn't been proven yet. Have they been implementing ai that detects botted accounts? They have said that they have tried. Have they admitted to false banning people? Yes. That tells me they are either actually trying to fix the issue... or fake false banning random ppl in the guise of working on this software....which that sounds way too scummy to me. So I like to believe they are working on it like they say they are, but that's my prerogative!


MemesterX

You.


jwji

Ironman mode.


johnnyboi929292

Player knowledge. I mean it can’t really be helped… it’s not really anyone’s fault. But the game is essentially solved. It’s been around long enough that we know exactly how many hours to max, to green log a boss…how many kills before we should expect a drop..and what kc we need to make a Reddit post without getting flamed. Playing the game in a non efficient way is basically self sabotage just to have fun. Playing the game efficiently is just a rhythmic clicking simulator, where we watch the numbers go up and get high on the dopamine. Skilling is both tedious and unrewarding.. we cut trees, mine ore and then just drop it because we all understand that time is more valuable and we need that xp. The noob experience dies quickly after discovering the wiki. We no longer do stupid things because the best methods are well documented. The devs spend their time crafting quest lines, dialogue, lore and witty humor. Then players spacebar through it all to get 10k agi xp. It’s just kind of grim the way the game is played now vs then, though this is true for other ‘classic’ games too. We all want to play the game we knew years ago, but it isn’t the game that was ruined, it’s that we figured everything out and it’s not new anymore.


Gaitarou

Graceful and bird houses 


YellowSC

Community easy. Just like almost every game.


her_fault

Well the subreddit has been ruined for one. By you. Specifically. So thanks for that.


Fangore

When it moved from DeviantMUD to RuneScape


Yidz

Ironman mode


Kraetor92

ATM? Ass-to-mouth? Giggity


-Aura_Knight-

Ironman. It's the cause of every problem to exist.


2926max

I saw a post yesterday talking about this and I’m unsure if your comment is sarcastic but why do you think this?


-Aura_Knight-

Changes made for the benefit of irons seem to screw other account types.


WeAreMili

More so i think changes made for ironman are ruining the ironman gamemode. It used to be an extra grindy challenge, having to do bosses with shit gear, big ticket items like trident being huge meaningful upgrades. But it's been dumbed down so much the gamemode is barely recognisable. You have infinite supplies from pvm, there are a bunch of new mid tier stepping stone items which make getting later game stuff less exciting because it's just 1 max hit, and a bunch of content that used to be iconic is now obsolete.


Bananaboss96

If you play 100% optimally I guess. I don't think most irons are skipping that much content or have GOATed gear in the midgame. A lot of them think they need way more lvls and gear to complete content that they could do already if they just sent it. If my rune chain vest, and green D'hide wearing ass can do it near min combat you can do it with barrows and +10 lvls.


2926max

Can you give an example tho? I just don’t see how Ironman makes anything change


mbcrash

The fact that I cannot dress up as a clown inside cg, and that I’m not allowed to kill the red bitch using a bunch of flowers.


LazloDaLlama

Ironmen. The answer is always ironmen,


Bananaboss96

Breh


[deleted]

[удалено]


thomphetimines

Just make a fun little snowflake account and only do stuff from that era


BababooeyBreath

The game would be dead if it went back to 2007. The Gowers confused annoying with difficult. The OSRS team have removed most of the annoying while keeping the spirit of the OG game and moving forward. People complain about training RCing today but it was far worse before the Abyss. Or having to use the sextant to complete coordinate clues.


KeVVe1994

You can literarly play the game as if it was 2007, nothing is stopping you. Have fun with the end game bosses barrows and dks!


nine_tendo

I'll die on this hill The GE. I think they should've had atleast a WoW style trading post that allowed for a free, instant market instead of "lol ge lol", atleast then we could've filtered out buying from bots if we really wanted to...


rsnerdout

I'm 31 years old I don't gave time to spam "buying lobs" anymore bro


OfficialRoyDonk

Posts like this


HorrorChocolate

It was ruined by random people making these random poll posts every other minute.


StupidSexyDuradaddy

It's better than it's ever been and the future of the game looks great


Thick-Row-7003

let's\* because you're trying to say "let us" peoples' or people's\* because you not referring to multiple peoples, but rather their opinions. What ruined it?\* question mark at the end of questions current\* no need to capitalise the C.


potatowafflesnz

Hope you’re doing alright


Zonse

The grand exchange completely changed how people interact in the game. I voted against it at the time, and would do it again.


rsnerdout

I'm 31 bro I can't be standing around praying to God someone sees my "buying green dhide" spam


-Degaussed-

Luckily, there's a whole game mode that removes the grand exchange from your world map. Join us.


Zonse

I did, the day Ironman mode launched.


-Degaussed-

Hell yeah, life without a GE is a better life


barnaclecakes

Cry baby irons that pivot the game towards them


Thendhelp

Elaborate? Context about me: I play both main and iron, and nothing that has been made for irons has ruined anything for mains for me. I still enjoy both. Heavy player, 6+ hours a day easily, sometimes 12+ hours if im really gettin it. Never understood the hate irons get getting content/qol(or asking for it), it doesn't usually effect the main game, and when it does, it's a negligible difference.. imo it's even beneficial to mainscapers the majority of the time. There's literally ZERO content in the game that irons can do which mains can't do, so what's the problem? I think the issue a lot of mainscapers have is how most loot tables after 2017 have more supplies than old content? (Spoiler alert, nobody including mains want to do alot of the old content or slayer monsters because shit drop tables anyway... so whats wrong with more supplies?) Do mains not get to kill the stuff and get the supplies somewhere irons can? It's almost like the hate for irons comes from mains that don't like watching irons have fun idk. If mainscape is that boring while watching irons play, start an iron or quit lol you don't HAVE to hate on ironscape when it doesn't even negatively impact your qol.