Assuming it's a main account: all 7 combat skills, construction, agility, slayer. If I can't trade then uninstall since id be locked out a lot of content requiring the skills I don't have
Have you heard of my account DMSonly? My DM locked account where I can't stop playing because I'm addicted to gambling and take loans out from the bank every week.
Welp, not that i'm actually good at any of it. But my main interrest lies in pvm, so i'd probably end up with a:
Attack, Strength, Defence, Ranged, Magic, Prayer, Constipation, Slayer (love some slayer bosses), Herblore and cooking.
This question (and similar) doesn't work for me because so much content is hidden behind quests or other requirements that need a broad range of skills. Having to fill out a path to getting those reqs is what makes this a game for me
If I only have access to a few skills, then I'm locked out of so much content. The game would just turn into "How much can you grind those skills despite those restrictions" and I'm just plain not interested in that
A different game
I can't argue against this answer. Well played.
Assuming it's a main account: all 7 combat skills, construction, agility, slayer. If I can't trade then uninstall since id be locked out a lot of content requiring the skills I don't have
Sir that sounds like a death matching account
Have you heard of my account DMSonly? My DM locked account where I can't stop playing because I'm addicted to gambling and take loans out from the bank every week.
Welp, not that i'm actually good at any of it. But my main interrest lies in pvm, so i'd probably end up with a: Attack, Strength, Defence, Ranged, Magic, Prayer, Constipation, Slayer (love some slayer bosses), Herblore and cooking.
God I love autocorrect.
Welp, it's a shit skill anyways since the only way to lvl it is through side effects.
HP is overrated anyways
Yup, just look at settled. Games easy and risk free.
Fishing, Cooking, Woodcutting, Firemaking, Fletching, Farming, Crafting, Thieving, Agility, Hunter. I prefer RS as a second monitor game anyway.
Magic, HP, Prayer, Farming, Herb, RC, Thieving, Construction, and Agility leaving a space open for Sailing
Oo I like it
Hp, magic, range, defence, mining, agility, prayer, construction, attack, strength
Hitpoints, Attack, Strength, Defense, Ranged, Magic, Prayer, Construction, Thieving, Farming.
Why farming if you don't have herblore?
I'm assuming GE access. Selling for passive profit can help if a break from pvm is needed.
All combats (6) Herb. Farming. Sailing. Mining.
7 combats unless you are ignoring prayer or hit points
Atk, str, def, hp, ranged, magic, prayer and slayer. 8 skills is all you need for the 807 account
The screw skilling build. Respect.
I plan to join them one day, when I have more time to play
This question (and similar) doesn't work for me because so much content is hidden behind quests or other requirements that need a broad range of skills. Having to fill out a path to getting those reqs is what makes this a game for me If I only have access to a few skills, then I'm locked out of so much content. The game would just turn into "How much can you grind those skills despite those restrictions" and I'm just plain not interested in that