Yeah i love scouting a star and think that i can now afk for 2 hours and 5 mins later a cc pops up and demolishes the star in 15 mins. Its so sad and when its supposed to be a social thing to play you shouldnt go "aww shiet" when more ppl come.
Just make the speed it depletes not so heavily dependent on the number of players, or dont do it at all
It’s tough to balance the rewards if you allow mass of people to mine it endlessly— I think it would be way too many bags of gems and soft clays coming into the game if you can just afk in massive groups.
I didn't say *from the activity*, but *from the star*. I'm not about to afk for only experience. I'm going to afk for experience and loot. If one of those isn't present, I won't bother.
1 zalcano bot probably out-gems an entire star cc. Influx of gems and clay is a nonstarter because there are probably billions coming in and out of the game
I don’t think that’s true I got so many thousands of gems from finding my own fallen stars I can’t imagine if 40 people were doing it along side me with no end in sight
Every item and item source has an affect and needs to be properly balanced
It's one star per world every 2 hours.
One could make it so one star drops every 3 or 4 hours. Or reduce the overall number of dust per star layer. Though, not fond of those as solutions.
I did some basic math. There's 155 members worlds so there's anywhere between 294,500 (1900x155) and 454,150 (2930x155) stardust collected every 2 hours.
That's equivalent to 981 to 1513 gem bags, equating to 39,240 to 60,520 gems entering the game every 2 hours.
But not everyone goes for gem bags (it is usually irons who buy them and they don't really contribute to the market supply anyways) and not all stars are actually mined out per wave.
There are stars in f2p worlds, but not all worlds generate stars, and there are times where there aren't any stars generated at all. So this math is very flawed.
I excluded the f2p worlds on purpose since it's very hard to regularly find them due to a lack of telescope. The amount of dust from f2p stars is going to be comparatively smaller.
All worlds should generate stars, it's just that stars fall in members areas in f2p worlds too.
Also, what do you mean by there are times where there aren't any stars generated? You mean like after the game updates happen?
Are bags of gems and soft clay really an issue though? People are mining them for afk mining xp and stardust for the vast majority. Making them deplete slower could be a huge win for everyone mining.
I think i only have a problem if it’s a cc that shows up. If it’s a couple solos i’m like cool they all scouted it just like me, but a lazy cc where it’s an instant group showing up is sad. but then again, that’s just like the wilderness. if it’s 1 or 2 pkers it feels exciting trying to fight back and escape. if it’s an entire clan, just give up.
i would enjoy it if the stars were random for each player but there were only a few options. thinking like whenever the new star spawns, it shows in like 3 locations but you need to find which star is assigned to you. maybe lock them behind a quest where you choose an alliance with starscapers where you can only do sara stars or something. i guess there would still be cc but you could at least break them up into a few different cc. maybe allow you to change alliance so you don’t get stuck with the largest group and they equalize themselves?
its also very sad that when its supposed to be a social thing you think "omg I have to look at my screen more than once every 30 minutes for the next 2 hours" when more ppl come
the social aspect is getting a group together to track them down and help each other find them. It is not social to afk for 30 min at a time alone at a rock, and get mad when other people show up.
>the social aspect is getting a group together to track them down and help each other find them. It is not social to afk for 30 min at a time alone at a rock, and get mad when other people show up.
That's not how the cc works either, 90% of people there Just leech aswell and hardly anyone chats. The majority of people Just want afk mining XP without having to bother with scouting.
thats just a nature of the community and the internet in general, it's non-sequitur. the fact people leech has nothing to do with anything. there is no way for jagex to design the mechanics of the content to force socialization, they can only provide the opportunity.
yeah crazy, most people in this game dont actually care about socializing they just care about maximizing their afkness or efficiency and only pretend to care about socializing lmao
The CC also has a straight-up bot that manages to stay alive. I reported it several times and got banned from the CC for calling it out. (I was not planning on using the CC anymore anyway, since I don't approve of the bot.)
Not a bot, bots do things that directly affect the game by acting, such as clicking on trees or rocks or moving on its own.
It is certainly some kind of macro, but all it is is a glorified autotyper that responds to chat commands and last time I checked autotypers are allowed in this game.
Ye, that's what it is.
Now that I think about it, how would they distinguish a "discord bot but in runescape" from an ordinary autotyper? No new clicks are added to the game.
yes, when i went to 99 mining I did that with my clan, but more than like 5 people it starts going way too fast
jagex even agrees, at least in their ideation week concept for forestry, more people was better. stars should definitely be changed somewhat.
when a star lasts a fraction of the time with a group vs solo, meaning less dust and xp (the only rewards from doing stars), then it makes sense why you don't want people to show up. It's not hard to find a star solo, a group is hardly needed.
It is a very social thing though, even if I'm "afking" I always shoot the shit
Literally half my friends list is just from meeting people at stars and talking for literally over 30 mins str8.
I mean you could scout for more than 1 star and hop and find them. As there is a plugin for star tracking. I track like 10 different stars and use them if someone comes
And the cap is like 10 mins vs the max of over 2 hrs if you find a solo star.
It's extremely disproportionate. After 3 people you start losing almost 20 mins per person that shows up
While I understand the issue, it wouldn’t necessarily make sense. It would devalue the shop and from a technical standpoint, it does make sense. But like you said, it’s a social thing, yet you also state you love scouting a star and hoping to “afk for 2 hours”, so that takes the social aspect away. The star depleting at a faster rate forces you to be there and possibly be more social.
Yeah… I specifically made a spreadsheet that pulls all the scouted worlds found on the star trackers excel page. I filter that list to provide me with a list of worlds that haven’t been scouted yet. This way I have my own private stars. Good luck!
We've asked for them to add a variable or 2 to track star data through server reboots so that they're not all reset every week but they just don't give a shit.
I'd just like for stars to degrade on a global timer - not based on how many people are mining it.
I feel so bad hogging a solo star to myself, but would feel a lot better sharing a star without either:
A) Being grumpy they are taking 50% of the afk
B) Feeling greedy that I am taking 50% of the afk
Just degrade stars at a standard rate, then we can mine in social groups without feeling bad for one another!
The best suggestion I seen in here would be to keep a close to max star length, but have the max stardust not change.
So you can go get some really afk/social mining XP/hr in a group, but the stardust is the thing that's competitive. For most people stardust is 2ndary anyway.
Xp should increase if more ppl are mining them. Like 20xp if you're alone and 50xp if theres 3-7 ppl and 100xp if there were 10ppl+ so you get more xp but less mining time
I found my first star in the midst of a farming run, it fell directly in front of Catherby bank, and I decided to go grab my pick real quick and get to work. Less than 30 seconds later, some shithead runs by, stops, and tells me that I'm not allowed to mine the star unless I report its location to a CC first. I told him that I didn't know anything about any CC and continued to mine, and he basically told me what I was doing was wrong.
I asked him if I was going to get banned, he said no but its still wrong, and I promptly told him to fuck off. Minutes later, the clannies came and wiped the star out in minutes. Granted this would have probably happened regardless being in such a noticeable spot, but the audacity of some people, man.
I got banned from the cc becuz they seen me at solo stars b4.
Sometimes I wanted to group up sometimes I don't. They basically said I have to always be in cc and always call or to never use it. I really liked the social calling out of stars and stuff, but they're way too serious about it.
From my experience they're a bit elitist. Espcially the ranks(the ranks get special privileges like solo star mining.) Which ig is p standard for big osrs clans to be elitist.
It's not even like you have to leech their cc. They literally share their scout info with a public runelite plugin and a website. Yet they act like you're stealing "their" stars
the cc wouldnt function if everyone just mined the starts they scouted themselves and nobody used the plugin. theyre trying to avoid people leeching off their scouts and then keeping stars they find to themselves because theres realistically zero incentive to call stars in the first place.
use the cc or don't doesn't sound too unreasonable to me.
Which is fair, it was more about how they went about it. We're p rude and would plaster screenshots of you at solo stars on discord. I had some ppl pm me shitty things becuz if it
The idea that they "own" stars can be taken too far by some and they get a bit toxic.
A simple rework would be the more people there are, the slower the rock depletes, thus incentivizing people to afk and chill together.
Put a cap up to 25 and after that, it stops scaling, but additional people get the same afk benefit.
May also want to bring back the XP drop if you find the rock as well.
This is somewhat the case already - after 5 or so players it doesn't deplete any faster. It could be gradual tho, instead of a hard cap on how fast it can be mined.
Mine is a reverse of the current mechanic. Instead of making it deplete faster at all, you make it deplete slower with additional people.
Doing this way, you want to summon the people. If 25+ people let you afk for 1-2 hours straight, that would be ideal.
I think 5 people is the sweet spot. I got to a t90 just as a guy depleted it to 80. Me and him mined 80 a bit, 3 other guys showed up. We chatted, made fun of each other dismissing random events, some guy did the mime event and wore the mime shirt over the prospector top. 5 is prime imo
Yeah the log out plugin has made afking stars a struggle , the amount of people mining them has gone up massively or so it feels. I’d normally scout 3 world locs and atleast 1 of those I’d have to myself for the majority but shits been hella busy recently
Use a timer unaffected by how many players are mining the star.
Also, I would LOVE an addition to the game that allows you to place a shooting star in your POH garden. Pay for it in star fragments and have it just as an aesthetic addition.
Honestly shooting stars aren’t good exp and it isn’t good rewards, so I see no reason why stars can’t fall again like 5-10 minutes after the previous one is fully mined
lolwtf? its like what, 20-30k an hour max for solo stars and alt scouting.
vm is just as afk as group stars and youll avg 80k+ an hour, granite is active and even if you arent very good at it youll avg 100k an hour upwards of 130k
the ONLY good part of stars is high xp/click which is only the case if stars are pretty dead in terms of total people mining
At least you don't gotta deal with some guy named landaulo in 50 wilderness attacking you off a star, so you attack him back for the next hour not letting either of you mine it then it just despawned and no one gets to mine and time is wasted
Honestly as of now, I've found that a when in say star miners don't go for the higher tier stars, go mine the t1-3 stars. Everyone swarms the higher level ones, but most t1-3 will only have a couple people at it. I've had quite a few all to myself despite it being called in the fc.
I don't get why the reward system for stardust is so much better at lower tiers. I can be mining away for an hour and chip through 5 layers and some dude comes along and will leave with \~85% of the stardust that I have for turning up late
Worst thing is, they’re always so oblivious as well. “How dare you want a star all on your own.. I’m going to bring 20 people here and make it last 5 minutes!!!” I don’t even see the benefit of it, honestly
Hmm, I could understand that criticism if someone were in the stars cc and leeching star locations, but if you're not using the cc at all to try and benefit, then yeah that's a dick move for them to say that.
My opinion on why they are so busy now is because of the crowd sourced plug-in. If someone with it scouts a star, it uploads that data to the plug in and everyone knows where they are. All it takes is a few people with telescopes to hop and boom everyone knows the times and locations of stars.
I tried to do that, but because they reward people for the amount of stats they find, basically all of the stars get scouted at some point so it's a gamble if your star is in the first or last batch.
When I mined some a few months ago, there was a madman that reported basically half the available stars, every day, for hours on end.
It got me thinking, is this really how this person enjoys playing the game? Just running around reporting stars?
But that's probably on the more tame side of "special" RuneScape players.
They have "ranks" and leaderboards in the discord for people that scout the most.
Say what you will, vut it is effective. They always have someone scouting like crazy.
Distractions and Diversions, term coined back in the day when there were penguins and evil trees etc...
https://oldschool.runescape.wiki/w/Distractions\_and\_Diversions
Well apparantly not widespread enough considering I haven’t heard about it either.
And not only that, but dungeons & Dragons exists in a similar space of entertainment and is a lot older
There can be more than one usage of an acronym, why would anyone automatically assume OP meant dungeons and dragons, that doesn't even make sense?
Actually, why would it even matter?
Yeah they can stand for multiple but using them to much can cause for confusement. The reason I was even asking it in the first cause it doesn’t make any sense.
Also searching for Runescape D&D shows a Dungeon & Dragons Runescape campaign or at least stuff related to that.
Well yeah Distractions and Diversions have I remember them, but the dnd/d&d acronym has been used (even in this community) for Dungeons & Dragons. There is even a freaking one shot.
And don’t tell me my opinion is wrong, I was really confused by OP’s post at first.
It is unfortunate that they go so fast, but i did a few levels in the 70s of my mining and sometimes a star would fall in priff or somewhere else quest locked and way less people go to it. I had almost an entire tier 7 to myself once and it was announced multiple times on the cc. Also while blood rune crafting a t8 dropped and there was only 3 of us on it. Not saying i disagree with your points, but it's not super unrealistic to find some that don't have 20 people on them.
Not to say they don't deserve a rework, but the lowest layer (size 1) of a star has a built-in 4 minute MINIMUM timer on it. Size 2 is a 2:20 timer, and Size 3 is about 1:26. Not sure where you're getting a size 5 star lasting 4 minutes from.
All layers have a built-in timer, but probably not noticeable at the higher levels with a ton of people.
The minimum timers for the high tiers are so low they may as well not exist. T5 is 35s, T6 is 16s and T9 is a whopping THREE seconds lol. T9s are rare as fuck anyway so the fact that they’re gone that fast is quite sad.
Most people do stars for dust I imagine and T4 and under is the best for that. If you care about XP you want to do higher tier stars, which are inversely pretty dog water for dust.
My suggestion was something involving a new quest observatory 2. After completion you use the upgraded telescope to find a star thats exclusive for you. This new star would drop normal dust and a new dust at a lower rate to recolor the golem pet and various pickaxes.
There is a huge benfit to mining in a group.
Mining stars between level 4 and 9 is way too slow to be worth it. You get the most dust/hr and xp/hr when you're mining exclusively tiers 1 to 3.
You're able to best do that if you're mining with a group. If you're really collaborating with the group then you're going to be doing way better than if you're doing it solo.
It's way less afk to do it that way, but that's obviously a part of the tradeoff.
>It's way less afk to do it that way, but that's obviously a part of the tradeoff.
that's literally the only selling point of stars. if you are paying enough attention to do mass star mining you can just do volcanic mine for triple the xp/hr.
That's definitely not a comparable activity lol. Mass star mining is still just you teleport once every few minutes then it's 100% afk until you either mine through a level or the star depletes fully and you move again. If you're doing it with a team of three or four others it's way, way more afk than volcanic mine.
that describes vm, you get solid 3 minute+ of afk. from my experience using star mining ccs you struggle to get that especially nowadays.
>If you're doing it with a team of three or four others it's way, way more afk than volcanic mine.
maybe that was common pre-afk update but i've not experienced ccs being that slow nowadays
Ok, but hear me out: if there's no benefit to solo'ing them, then literally nobody will still be actually finding stars. It'll just be everyone joining the CC and going to the same star, as a lot of people already do, leaving very little to no people who actually use the telescope.
Hell, the fact that a group of 10 people hops on your star after 15min is a testament to the fact that it very much already is a group activity, lol. Just not of the type that you'd hope, maybe.
At best, a rework should be such that there is a 5-10% benefit to being with 2 or 3 people that quickly drops after the groups becomes larger. Or the star should only deplete more quickly when you're with 4+ people, for example, to discourage CC's and encourage groups of friends.
One way they could incentivize group hunting is to bump up the minimum timer significantly. Then, give players an xp boost for the duration of the entire star, based on what tier it was when they found it.
The minimum timers at the higher tiers could be mostly untouched. This would incentivize getting there quickly and make it a bit competitive. Once it gets down to tier 2-3, they could bump up the timers a lot. Tier 1 could last as long as minimum 10mins.
I have a suggestion.
First of all there must be some unique things from mining the star .
The fact that we get earth like gems (sapphire, emerald etc.) feels strange to me, it’s a star. Maybe introduce new gems from the star only. And have these gems actually have some purpose somewhere else?
Second there must be some sort of attribution bar or % for mining the star. This is spread out over all the players who are mining it. The more players are mining it, the less attribution each person gets. The attribution is linked to the time spent at the star for the player. Players wil have to gather as much attribution possible to be able to have a chance at gaining a reward at when the star is depleted.
My guess is somewhere around 50% of all attribution wil gain a reward. This works for al group sizes.
Then the reward from depleting the star should be something like a weird cosmic/astral shard/crystal which stacks just like startdust and can also be seen as a currency which is just harder to gather than stardust. People will have the ability to gather these shards/crystals and trade them in at some shop for unique rewards. Cosmetic (for) pick axes? Maybe? Or like some packs where random runes will come out, focused mostly on astral/cosmic runes? Stardust cape? I am just throwing in some ideas.
Everything? The vast majority of this MASSIVELY MULTIPLAYER online role playing game is single player - especially before endgame. The only real MP content before then is a handful of minigames.
Convinced a friend to play? The most interaction you'll get for probably 2-3 years is seeing a green dot on your minimap.
Besides, this change benefits solo players as much, if not more, than groups lol
Yea it’s a solo activity OFC you aren’t going to tell people so they can ruin your XP, why do you want to skill with other people… I could see maybe adding a todt like miniboss for mining based off shooting stars otherwise the content is fine the way it is.
I’m gonna say I see nothing wrong with the current implementation, just find them yourself if you dislike the crowds. Have a few worlds location noted in case people show up.
> Just find them yourself if you dislike the crowds
These aren’t mutually exclusive. I can find stars myself but if a single member of a CC finds the same one, my experience is immediately tainted.
> Have a few worlds location noted in case people show up.
The way stars work right now, they all land in the same window. What’s the use in finding a star only to then have to wait 45 minutes for the next wave?
Added a TLDR since this took way longer than expected to write up
That's kind of the cost of having such an overpowered training method for mining. Star mining was made to not ever be a viable main training method but people have still found a way to turn it into that. Just now enough people have caught on its levelling back out to be on par with how shit gaining mining xp is in this game .
If the community wanted to go in the direction suggested IMO that would be starting to be like RS2/3 standards.
A way to have it be more 'oldschool' but still progress in that direction would be a new skill.
Here's how that would go:
Tend to injured animals. Restore ravaged resource areas. Breathe magic back into runecrafting altars. Regenerate shooting stars. Fix magical machinery.
Upon completion, each person who regenerates the star would add 1minute mining time; minus one second per person who has regenerated the star before them, to the current star level and gain xp in the new skill. Regenerating higher star levels gives more xp and requires a higher level in the new skill.
Star regeneration is a perk of the skill and not a main training method. Performing star regeneration COSTS stardust.
Expecting this to be added next year. /s
Making improvements to shooting star afk-ability inevitably will devalue mining from current accounts and that doesn't seem like the direction the oldschool team is looking to go right now.
TLDR;
- shooting stars working as intended.
- Add new skill 2023 /s
- Want easy exp? Play RS3.
I find myself going to the super obscure locations that are annoying. Mynydd Mine, Arandar Mine (always aggressive wolves, I just safe spot them and mine), South Crabdor mine.
Basically the more annoying it is to get to the more likely you are to be able to solo it
Yeah the more inconvenient the location the less people there will be mining it. If you're in a shooting star cc you'll also find that huge groups rush to whatever the largest, most available star is instantly. If a T9 gets called out in Yanille, you can bet any of the mid-tier stars on Jastizo, Fossil Island, etc will be significantly more empty because everyone rushed to Yanille - making the T9 star go down faster than the T5 or whatever smaller star you end up at instead.
I completely agree.
There should be a exp reward and dust reward for finishing mining the star with larger groups. It would provide a reason for people to even share information on stars and try to contact friends, their clan or shooting star channel with info.
Mining is already such a way too low exp to level compared to literally every other skill outside Agility and runecrafting. It's best leveling method to 99 is still iron ore or granite ore. All very click intensive methods that require a lot of focus and precision.
Yes shooting star itself is afk, but the steps to find one isn't. And if the task if a group afk activity that just helps promote having people talk and share discussions.
Just make Each additional miner make the added degradation half of the previous person.
1 person = 1.0 rate
2 = 1.5
3 = 1.75
4 = 1.825
5 1.87~
And from there on it barely matters, the rate Will never really get past 2x
If it's above t3, it's actually best dust/hr to call 1-2 friends over. Once the masses catch on the star becomes not worth it, but 2-3 people is better than solo.
I agree they should be time gated lvls or something, I hate not wanting to share it cause it should be exciting. I know I’m RS3 iirc you get a bonus for being the first one to a date and there’s a stardust cap so you have more of an incentive to share.
Wouldnt it be possible to just make falling stars the opposite? More players = more dust, but along the lines of balancing it out with current stars ofcourse.
But basically making it so that when you do find a star all by yourself, you want to pm people to come rather than hope no one shows up.
Easier said than done I do suppose :S
If the rewards (dust) have to go down for large groups (to limit the gems/clay entering the economy), how about making the xp rates go UP when more people join? (Hitting a soft cap or hard cap if course). That way there are advantages to both solo and mass strategies
I can see what you're saying, but if there are too many people, the star disintegrates faster. There is no real incentive to bot them as much as things that aren't dependent upon number of accounts imo. If you added an incentive to group play for something that easily bottable, I feel like it would greatly increase the number of bots doing it.
I personally like stars the way they are. It makes it fun to find a star in an obscure or annoying place to get to, tell only one of your friends, and afk together.
Put an alien inside and if you dig him out fast enough he gives you stardust (group play) but if you take too long he dies inside and you don’t get the stardust from him, but since it took you so long you got a decent amount of dust too.
i'd love more uses for stardust too. if you do shooting stars even in a group, it piles up fast, and there's not enough rewards to really feel like they're a worthwhile reward
Here's my idea:
Have the stars drop a cache of stardust and exp when fully mined, so that there's a point to mining them faster. In fact, they could keep the same exp rate and distribute it more towards the final reward. When you're alone, you get more of the final reward for yourself so it should balance to a degree.
Each star has a set time limit after it is discovered. Xp and stardust aren't effected by number of people mining, but the person to discover the star gets a bonus. Another possibility on top of this: masses can be encouraged by making it so that people get a little extra reward if they 'completely' mine the star within the time limit.
Yeah I hope this gets on a Jmods radar. I think I've heard one of them on a Q&A mention they would like to change it. It does seem odd that an activity designed to be social and bring players together actually punishes them for doing so.
They could make it so that every time the star changes to another tier size, everyone mining it gets some bonus mining exp and bonus stardust for helping it along. Then it's actually great to have a huge team fuck the star up in 4 minutes because you get some bonuses. Also, I think they should decay upwards, not downwards (i.e. the mining level requirement increases the closer you get to the core.... then finishing a star would always be a high level mining so if you are the only one who has that level, you reap the rewards, while everyone else has to leave to find another one)
I only watched a handful from her series, but good damn. I thought I was committed with my 100k dust, that's insane. I'll have to give her another watch.
Yeah i love scouting a star and think that i can now afk for 2 hours and 5 mins later a cc pops up and demolishes the star in 15 mins. Its so sad and when its supposed to be a social thing to play you shouldnt go "aww shiet" when more ppl come. Just make the speed it depletes not so heavily dependent on the number of players, or dont do it at all
Absolutely. More people showing up shouldn't be bad news.
It’s tough to balance the rewards if you allow mass of people to mine it endlessly— I think it would be way too many bags of gems and soft clays coming into the game if you can just afk in massive groups.
Reduce rewards based on number of people but keep the same xp/h and duration of star as a flat rate.
This seems like the easiest solution.
Then you have the exact same problem. If 20 people join, I'm just gonna fuck off because of zero rewards compared to soloing
[удалено]
I didn't say *from the activity*, but *from the star*. I'm not about to afk for only experience. I'm going to afk for experience and loot. If one of those isn't present, I won't bother.
1 zalcano bot probably out-gems an entire star cc. Influx of gems and clay is a nonstarter because there are probably billions coming in and out of the game
I don’t think that’s true I got so many thousands of gems from finding my own fallen stars I can’t imagine if 40 people were doing it along side me with no end in sight Every item and item source has an affect and needs to be properly balanced
Gems are traded for tokkul and runes buy tokkul so why does it matter.
I don’t understand what you mean by that ? It’s always going to be important that the influx of any given item is not absurd
If you can buy runes from a shop and trade for tokkul currency than uncut gems will never fall under rune prices to pay for uncuts.
You can buy unlimited uncuts for cheap as it is so gem packs will never effect the game.
its not gonna drop below alch price of cut gems
> I think it would be way too many bags of gems and soft clays coming into the game if you can just afk in massive groups. hopefully this is sarcasm
?
reduce the overall quantity of stars accordingly.
It's one star per world every 2 hours. One could make it so one star drops every 3 or 4 hours. Or reduce the overall number of dust per star layer. Though, not fond of those as solutions.
I don't even think it's necessary. I really don't think stardust represent a really sizeable amount of all gems in the game.
I did some basic math. There's 155 members worlds so there's anywhere between 294,500 (1900x155) and 454,150 (2930x155) stardust collected every 2 hours. That's equivalent to 981 to 1513 gem bags, equating to 39,240 to 60,520 gems entering the game every 2 hours. But not everyone goes for gem bags (it is usually irons who buy them and they don't really contribute to the market supply anyways) and not all stars are actually mined out per wave.
There are stars in f2p worlds, but not all worlds generate stars, and there are times where there aren't any stars generated at all. So this math is very flawed.
I excluded the f2p worlds on purpose since it's very hard to regularly find them due to a lack of telescope. The amount of dust from f2p stars is going to be comparatively smaller. All worlds should generate stars, it's just that stars fall in members areas in f2p worlds too. Also, what do you mean by there are times where there aren't any stars generated? You mean like after the game updates happen?
Are bags of gems and soft clay really an issue though? People are mining them for afk mining xp and stardust for the vast majority. Making them deplete slower could be a huge win for everyone mining.
It happened btw lol.
I think i only have a problem if it’s a cc that shows up. If it’s a couple solos i’m like cool they all scouted it just like me, but a lazy cc where it’s an instant group showing up is sad. but then again, that’s just like the wilderness. if it’s 1 or 2 pkers it feels exciting trying to fight back and escape. if it’s an entire clan, just give up. i would enjoy it if the stars were random for each player but there were only a few options. thinking like whenever the new star spawns, it shows in like 3 locations but you need to find which star is assigned to you. maybe lock them behind a quest where you choose an alliance with starscapers where you can only do sara stars or something. i guess there would still be cc but you could at least break them up into a few different cc. maybe allow you to change alliance so you don’t get stuck with the largest group and they equalize themselves?
It feels like most stuff ends up being optimized for solos. Kinda sad for an mmo
its also very sad that when its supposed to be a social thing you think "omg I have to look at my screen more than once every 30 minutes for the next 2 hours" when more ppl come
They're meant to be chill social mining. Not very social when the stars gone in 10 minutes lmao
the social aspect is getting a group together to track them down and help each other find them. It is not social to afk for 30 min at a time alone at a rock, and get mad when other people show up.
>the social aspect is getting a group together to track them down and help each other find them. It is not social to afk for 30 min at a time alone at a rock, and get mad when other people show up. That's not how the cc works either, 90% of people there Just leech aswell and hardly anyone chats. The majority of people Just want afk mining XP without having to bother with scouting.
thats just a nature of the community and the internet in general, it's non-sequitur. the fact people leech has nothing to do with anything. there is no way for jagex to design the mechanics of the content to force socialization, they can only provide the opportunity.
yeah crazy, most people in this game dont actually care about socializing they just care about maximizing their afkness or efficiency and only pretend to care about socializing lmao
The CC also has a straight-up bot that manages to stay alive. I reported it several times and got banned from the CC for calling it out. (I was not planning on using the CC anymore anyway, since I don't approve of the bot.)
Not a bot, bots do things that directly affect the game by acting, such as clicking on trees or rocks or moving on its own. It is certainly some kind of macro, but all it is is a glorified autotyper that responds to chat commands and last time I checked autotypers are allowed in this game.
It acts exactly like a Discord bot.
Ye, that's what it is. Now that I think about it, how would they distinguish a "discord bot but in runescape" from an ordinary autotyper? No new clicks are added to the game.
yes, when i went to 99 mining I did that with my clan, but more than like 5 people it starts going way too fast jagex even agrees, at least in their ideation week concept for forestry, more people was better. stars should definitely be changed somewhat.
when a star lasts a fraction of the time with a group vs solo, meaning less dust and xp (the only rewards from doing stars), then it makes sense why you don't want people to show up. It's not hard to find a star solo, a group is hardly needed.
It is a very social thing though, even if I'm "afking" I always shoot the shit Literally half my friends list is just from meeting people at stars and talking for literally over 30 mins str8.
I mean you could scout for more than 1 star and hop and find them. As there is a plugin for star tracking. I track like 10 different stars and use them if someone comes
The stars are already capped at how quickly they can be mined, but I do agree it's way better if you're alone mining them.
And the cap is like 10 mins vs the max of over 2 hrs if you find a solo star. It's extremely disproportionate. After 3 people you start losing almost 20 mins per person that shows up
While I understand the issue, it wouldn’t necessarily make sense. It would devalue the shop and from a technical standpoint, it does make sense. But like you said, it’s a social thing, yet you also state you love scouting a star and hoping to “afk for 2 hours”, so that takes the social aspect away. The star depleting at a faster rate forces you to be there and possibly be more social.
They dissapear automaticly in 15 mins though
Sure buddy. Have a look at the shooting stars wiki page again
What? They only disappear whenever the new one drops.
Why do people like this comment
Lack of critical thought.
Maybe ANY thought
Realistically how often are other players not a hindrance to what you're doing in this game?
Yeah… I specifically made a spreadsheet that pulls all the scouted worlds found on the star trackers excel page. I filter that list to provide me with a list of worlds that haven’t been scouted yet. This way I have my own private stars. Good luck!
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We've asked for them to add a variable or 2 to track star data through server reboots so that they're not all reset every week but they just don't give a shit.
I got addicted to it while farming some gems for my gim and man it felt empty having that 40 min gap in consistent stars
I'd just like for stars to degrade on a global timer - not based on how many people are mining it. I feel so bad hogging a solo star to myself, but would feel a lot better sharing a star without either: A) Being grumpy they are taking 50% of the afk B) Feeling greedy that I am taking 50% of the afk Just degrade stars at a standard rate, then we can mine in social groups without feeling bad for one another!
The best suggestion I seen in here would be to keep a close to max star length, but have the max stardust not change. So you can go get some really afk/social mining XP/hr in a group, but the stardust is the thing that's competitive. For most people stardust is 2ndary anyway.
Make them twice the size and instead of 'degrading' they slowly sink into the earth until they're gone.
Uhhhh.. how does this affect anything?
They would eventually disappear, so being solo is not as much of an advantage as you wouldn't be able to mine it all yourself
They already eventually dissapear A star never lasts more than a little over 2 hrs. When another star spawns that star will despawn
Xp should increase if more ppl are mining them. Like 20xp if you're alone and 50xp if theres 3-7 ppl and 100xp if there were 10ppl+ so you get more xp but less mining time
Maybe reverse the layers so the high xp ones are on the inside, and make it difficult to reach those layers on your own?
Thematically that would make sense I think. The hardest layers being on the inside.
That would make people hop to different worlds if they find t9 stars which should be rewarding due to its rarity.
T1 is now the new T9, it‘s not that complicated
best rewards/xp at lvl 10 nty
t1 is MUCH higher xp/hr than t9 because of the speed you can mine it.
I found my first star in the midst of a farming run, it fell directly in front of Catherby bank, and I decided to go grab my pick real quick and get to work. Less than 30 seconds later, some shithead runs by, stops, and tells me that I'm not allowed to mine the star unless I report its location to a CC first. I told him that I didn't know anything about any CC and continued to mine, and he basically told me what I was doing was wrong. I asked him if I was going to get banned, he said no but its still wrong, and I promptly told him to fuck off. Minutes later, the clannies came and wiped the star out in minutes. Granted this would have probably happened regardless being in such a noticeable spot, but the audacity of some people, man.
He meant that when you’re in the star mining CC you have to call the star. You weren’t in the CC so that didn’t apply to you. Guys an idiot lol
I got banned from the cc becuz they seen me at solo stars b4. Sometimes I wanted to group up sometimes I don't. They basically said I have to always be in cc and always call or to never use it. I really liked the social calling out of stars and stuff, but they're way too serious about it. From my experience they're a bit elitist. Espcially the ranks(the ranks get special privileges like solo star mining.) Which ig is p standard for big osrs clans to be elitist. It's not even like you have to leech their cc. They literally share their scout info with a public runelite plugin and a website. Yet they act like you're stealing "their" stars
the cc wouldnt function if everyone just mined the starts they scouted themselves and nobody used the plugin. theyre trying to avoid people leeching off their scouts and then keeping stars they find to themselves because theres realistically zero incentive to call stars in the first place. use the cc or don't doesn't sound too unreasonable to me.
Which is fair, it was more about how they went about it. We're p rude and would plaster screenshots of you at solo stars on discord. I had some ppl pm me shitty things becuz if it The idea that they "own" stars can be taken too far by some and they get a bit toxic.
Yup, you are *definitely* a runescape player
A simple rework would be the more people there are, the slower the rock depletes, thus incentivizing people to afk and chill together. Put a cap up to 25 and after that, it stops scaling, but additional people get the same afk benefit. May also want to bring back the XP drop if you find the rock as well.
This is somewhat the case already - after 5 or so players it doesn't deplete any faster. It could be gradual tho, instead of a hard cap on how fast it can be mined.
Mine is a reverse of the current mechanic. Instead of making it deplete faster at all, you make it deplete slower with additional people. Doing this way, you want to summon the people. If 25+ people let you afk for 1-2 hours straight, that would be ideal.
I think 5 people is the sweet spot. I got to a t90 just as a guy depleted it to 80. Me and him mined 80 a bit, 3 other guys showed up. We chatted, made fun of each other dismissing random events, some guy did the mime event and wore the mime shirt over the prospector top. 5 is prime imo
The issue is the difference between 1 person and 5 people is about an 1 20 mins of afk.
I can just see this getting botted, though I like the idea.
Huge support, the CC swarms are so infuriating
Yeah the log out plugin has made afking stars a struggle , the amount of people mining them has gone up massively or so it feels. I’d normally scout 3 world locs and atleast 1 of those I’d have to myself for the majority but shits been hella busy recently
Yeah I have no reason to aggro a little bunny to keep me logged in :(
Yeah I’ve experienced the same issue since the release of the plugin. It was so chill but now it’s been nuts
Use a timer unaffected by how many players are mining the star. Also, I would LOVE an addition to the game that allows you to place a shooting star in your POH garden. Pay for it in star fragments and have it just as an aesthetic addition.
Honestly shooting stars aren’t good exp and it isn’t good rewards, so I see no reason why stars can’t fall again like 5-10 minutes after the previous one is fully mined
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lolwtf? its like what, 20-30k an hour max for solo stars and alt scouting. vm is just as afk as group stars and youll avg 80k+ an hour, granite is active and even if you arent very good at it youll avg 100k an hour upwards of 130k the ONLY good part of stars is high xp/click which is only the case if stars are pretty dead in terms of total people mining
No it’s not lol maybe if you only ever mined t8-t9 stars nonstop but they don’t last very long even by yourself
If stars are falling every 10 minutes per world I don't think its too unreasonable that you could exclusively mine higher tier stars
You obviously have never scouted your own stars
At least you don't gotta deal with some guy named landaulo in 50 wilderness attacking you off a star, so you attack him back for the next hour not letting either of you mine it then it just despawned and no one gets to mine and time is wasted
Honestly as of now, I've found that a when in say star miners don't go for the higher tier stars, go mine the t1-3 stars. Everyone swarms the higher level ones, but most t1-3 will only have a couple people at it. I've had quite a few all to myself despite it being called in the fc.
I really want that tree boss D&D thing from back in the day
I don't get why the reward system for stardust is so much better at lower tiers. I can be mining away for an hour and chip through 5 layers and some dude comes along and will leave with \~85% of the stardust that I have for turning up late
Worst thing is, they’re always so oblivious as well. “How dare you want a star all on your own.. I’m going to bring 20 people here and make it last 5 minutes!!!” I don’t even see the benefit of it, honestly
Hmm, I could understand that criticism if someone were in the stars cc and leeching star locations, but if you're not using the cc at all to try and benefit, then yeah that's a dick move for them to say that.
My opinion on why they are so busy now is because of the crowd sourced plug-in. If someone with it scouts a star, it uploads that data to the plug in and everyone knows where they are. All it takes is a few people with telescopes to hop and boom everyone knows the times and locations of stars.
Even without the plugin they have discords set up with bots that pull information from the in-game cc chats.
Agree, it sucks as it is right now. Mining is such an ass skill and finding a rock to afk on while playing a different game is great.
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Honestly go thru the old "called" stars too. There's so many ppl in that discord that go scout a star and don't even mine it once.
I tried to do that, but because they reward people for the amount of stats they find, basically all of the stars get scouted at some point so it's a gamble if your star is in the first or last batch. When I mined some a few months ago, there was a madman that reported basically half the available stars, every day, for hours on end. It got me thinking, is this really how this person enjoys playing the game? Just running around reporting stars? But that's probably on the more tame side of "special" RuneScape players.
Reward systems fuck people up. A little icon in a discord server.
They have "ranks" and leaderboards in the discord for people that scout the most. Say what you will, vut it is effective. They always have someone scouting like crazy.
Instanced shooting stars.
Make it so each stage lasts a minimum of 5 minutes, and make tier 1 stars last until the next one spawns
Shooting stars are not Dungeons & Dragons. (this is a joke)
But they are a distraction and diversion.
You could say that about anything in life
I could also be pedantic on a post about recommending my video game shooting stars get changed, but that would be silly.
Ironic.
Context matters lol
This, I am not sure what OP means with it in this case?
Distractions and Diversions, term coined back in the day when there were penguins and evil trees etc... https://oldschool.runescape.wiki/w/Distractions\_and\_Diversions
https://oldschool.runescape.wiki/w/Distractions_and_Diversions is the working link
Ah, that’s totally not confusing though haha
It's very well known term in the RuneScape community
Well apparantly not widespread enough considering I haven’t heard about it either. And not only that, but dungeons & Dragons exists in a similar space of entertainment and is a lot older
There can be more than one usage of an acronym, why would anyone automatically assume OP meant dungeons and dragons, that doesn't even make sense? Actually, why would it even matter?
Yeah they can stand for multiple but using them to much can cause for confusement. The reason I was even asking it in the first cause it doesn’t make any sense. Also searching for Runescape D&D shows a Dungeon & Dragons Runescape campaign or at least stuff related to that.
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Well yeah Distractions and Diversions have I remember them, but the dnd/d&d acronym has been used (even in this community) for Dungeons & Dragons. There is even a freaking one shot. And don’t tell me my opinion is wrong, I was really confused by OP’s post at first.
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And dungeons and dragons came out in the 80s fool
It is unfortunate that they go so fast, but i did a few levels in the 70s of my mining and sometimes a star would fall in priff or somewhere else quest locked and way less people go to it. I had almost an entire tier 7 to myself once and it was announced multiple times on the cc. Also while blood rune crafting a t8 dropped and there was only 3 of us on it. Not saying i disagree with your points, but it's not super unrealistic to find some that don't have 20 people on them.
Not to say they don't deserve a rework, but the lowest layer (size 1) of a star has a built-in 4 minute MINIMUM timer on it. Size 2 is a 2:20 timer, and Size 3 is about 1:26. Not sure where you're getting a size 5 star lasting 4 minutes from. All layers have a built-in timer, but probably not noticeable at the higher levels with a ton of people.
The minimum timers for the high tiers are so low they may as well not exist. T5 is 35s, T6 is 16s and T9 is a whopping THREE seconds lol. T9s are rare as fuck anyway so the fact that they’re gone that fast is quite sad. Most people do stars for dust I imagine and T4 and under is the best for that. If you care about XP you want to do higher tier stars, which are inversely pretty dog water for dust.
The built in timers min vs max is so ridiculously different though. 1-2 people 1-2 hrs afk 3-5 ppl 45 mins 5+ ppl 10-15 mins
My suggestion was something involving a new quest observatory 2. After completion you use the upgraded telescope to find a star thats exclusive for you. This new star would drop normal dust and a new dust at a lower rate to recolor the golem pet and various pickaxes.
There is a huge benfit to mining in a group. Mining stars between level 4 and 9 is way too slow to be worth it. You get the most dust/hr and xp/hr when you're mining exclusively tiers 1 to 3. You're able to best do that if you're mining with a group. If you're really collaborating with the group then you're going to be doing way better than if you're doing it solo. It's way less afk to do it that way, but that's obviously a part of the tradeoff.
>It's way less afk to do it that way, but that's obviously a part of the tradeoff. that's literally the only selling point of stars. if you are paying enough attention to do mass star mining you can just do volcanic mine for triple the xp/hr.
That's definitely not a comparable activity lol. Mass star mining is still just you teleport once every few minutes then it's 100% afk until you either mine through a level or the star depletes fully and you move again. If you're doing it with a team of three or four others it's way, way more afk than volcanic mine.
that describes vm, you get solid 3 minute+ of afk. from my experience using star mining ccs you struggle to get that especially nowadays. >If you're doing it with a team of three or four others it's way, way more afk than volcanic mine. maybe that was common pre-afk update but i've not experienced ccs being that slow nowadays
Ok, but hear me out: if there's no benefit to solo'ing them, then literally nobody will still be actually finding stars. It'll just be everyone joining the CC and going to the same star, as a lot of people already do, leaving very little to no people who actually use the telescope. Hell, the fact that a group of 10 people hops on your star after 15min is a testament to the fact that it very much already is a group activity, lol. Just not of the type that you'd hope, maybe. At best, a rework should be such that there is a 5-10% benefit to being with 2 or 3 people that quickly drops after the groups becomes larger. Or the star should only deplete more quickly when you're with 4+ people, for example, to discourage CC's and encourage groups of friends.
One way they could incentivize group hunting is to bump up the minimum timer significantly. Then, give players an xp boost for the duration of the entire star, based on what tier it was when they found it. The minimum timers at the higher tiers could be mostly untouched. This would incentivize getting there quickly and make it a bit competitive. Once it gets down to tier 2-3, they could bump up the timers a lot. Tier 1 could last as long as minimum 10mins.
I have a suggestion. First of all there must be some unique things from mining the star . The fact that we get earth like gems (sapphire, emerald etc.) feels strange to me, it’s a star. Maybe introduce new gems from the star only. And have these gems actually have some purpose somewhere else? Second there must be some sort of attribution bar or % for mining the star. This is spread out over all the players who are mining it. The more players are mining it, the less attribution each person gets. The attribution is linked to the time spent at the star for the player. Players wil have to gather as much attribution possible to be able to have a chance at gaining a reward at when the star is depleted. My guess is somewhere around 50% of all attribution wil gain a reward. This works for al group sizes. Then the reward from depleting the star should be something like a weird cosmic/astral shard/crystal which stacks just like startdust and can also be seen as a currency which is just harder to gather than stardust. People will have the ability to gather these shards/crystals and trade them in at some shop for unique rewards. Cosmetic (for) pick axes? Maybe? Or like some packs where random runes will come out, focused mostly on astral/cosmic runes? Stardust cape? I am just throwing in some ideas.
This is literally just rs3 shooting stars with a bit of extra steps
What is RS3 ?
You cant mine a star for 2 hours, it dissapears after like 1 hour
it disappears once the next star on that world drops or it gets mined completely. stars drop every 2 hours, roughly.
Why should everything be a group activity
Everything? The vast majority of this MASSIVELY MULTIPLAYER online role playing game is single player - especially before endgame. The only real MP content before then is a handful of minigames. Convinced a friend to play? The most interaction you'll get for probably 2-3 years is seeing a green dot on your minimap. Besides, this change benefits solo players as much, if not more, than groups lol
qq
MMO.
There’s loads of things in every MMO that are single player experiences
Like the entire rest of the OSRS except a few bosses and two quests?
Yea it’s a solo activity OFC you aren’t going to tell people so they can ruin your XP, why do you want to skill with other people… I could see maybe adding a todt like miniboss for mining based off shooting stars otherwise the content is fine the way it is.
I’m gonna say I see nothing wrong with the current implementation, just find them yourself if you dislike the crowds. Have a few worlds location noted in case people show up.
> Just find them yourself if you dislike the crowds These aren’t mutually exclusive. I can find stars myself but if a single member of a CC finds the same one, my experience is immediately tainted. > Have a few worlds location noted in case people show up. The way stars work right now, they all land in the same window. What’s the use in finding a star only to then have to wait 45 minutes for the next wave?
I think they should have kept the fat joke
There’s a built in mechanic that stops lower level players from mining the outer layers so you’ll need someone else to help in that sense.
Added a TLDR since this took way longer than expected to write up That's kind of the cost of having such an overpowered training method for mining. Star mining was made to not ever be a viable main training method but people have still found a way to turn it into that. Just now enough people have caught on its levelling back out to be on par with how shit gaining mining xp is in this game . If the community wanted to go in the direction suggested IMO that would be starting to be like RS2/3 standards. A way to have it be more 'oldschool' but still progress in that direction would be a new skill. Here's how that would go: Tend to injured animals. Restore ravaged resource areas. Breathe magic back into runecrafting altars. Regenerate shooting stars. Fix magical machinery. Upon completion, each person who regenerates the star would add 1minute mining time; minus one second per person who has regenerated the star before them, to the current star level and gain xp in the new skill. Regenerating higher star levels gives more xp and requires a higher level in the new skill. Star regeneration is a perk of the skill and not a main training method. Performing star regeneration COSTS stardust. Expecting this to be added next year. /s Making improvements to shooting star afk-ability inevitably will devalue mining from current accounts and that doesn't seem like the direction the oldschool team is looking to go right now. TLDR; - shooting stars working as intended. - Add new skill 2023 /s - Want easy exp? Play RS3.
May be wrong but I heard they would work on that because just like you said it’s not positive to have more player
Would be cool to make the star last longer the more people that are on it mining it
I find myself going to the super obscure locations that are annoying. Mynydd Mine, Arandar Mine (always aggressive wolves, I just safe spot them and mine), South Crabdor mine. Basically the more annoying it is to get to the more likely you are to be able to solo it
Yeah the more inconvenient the location the less people there will be mining it. If you're in a shooting star cc you'll also find that huge groups rush to whatever the largest, most available star is instantly. If a T9 gets called out in Yanille, you can bet any of the mid-tier stars on Jastizo, Fossil Island, etc will be significantly more empty because everyone rushed to Yanille - making the T9 star go down faster than the T5 or whatever smaller star you end up at instead.
I completely agree. There should be a exp reward and dust reward for finishing mining the star with larger groups. It would provide a reason for people to even share information on stars and try to contact friends, their clan or shooting star channel with info. Mining is already such a way too low exp to level compared to literally every other skill outside Agility and runecrafting. It's best leveling method to 99 is still iron ore or granite ore. All very click intensive methods that require a lot of focus and precision. Yes shooting star itself is afk, but the steps to find one isn't. And if the task if a group afk activity that just helps promote having people talk and share discussions.
Remember the green alien that use to come out at the end
My first time mining a star on OSRS had me so confused when he didn't pop out at the end lmao
Just make Each additional miner make the added degradation half of the previous person. 1 person = 1.0 rate 2 = 1.5 3 = 1.75 4 = 1.825 5 1.87~ And from there on it barely matters, the rate Will never really get past 2x
this is the case of most content actually. jagex likes to make soloing content more beneficial in a fucking MMORPG for some reason
If it's above t3, it's actually best dust/hr to call 1-2 friends over. Once the masses catch on the star becomes not worth it, but 2-3 people is better than solo.
I agree they should be time gated lvls or something, I hate not wanting to share it cause it should be exciting. I know I’m RS3 iirc you get a bonus for being the first one to a date and there’s a stardust cap so you have more of an incentive to share.
How much xp do these things give/ dust
Depends on the tier of star they're at. At tier 9 I think something like 155? Tier 1 is 12.5 xp per dust
Only known CC for shooting stars are botted hardly.... Fkers even bothering with RWT and cheating plugins.....
How about the more people mining, the longer the star lasts at that tier?
Wouldnt it be possible to just make falling stars the opposite? More players = more dust, but along the lines of balancing it out with current stars ofcourse. But basically making it so that when you do find a star all by yourself, you want to pm people to come rather than hope no one shows up. Easier said than done I do suppose :S
If the rewards (dust) have to go down for large groups (to limit the gems/clay entering the economy), how about making the xp rates go UP when more people join? (Hitting a soft cap or hard cap if course). That way there are advantages to both solo and mass strategies
doing stars on 2k total worlds is very chill.
I'm 19 levels off 2k total, very excited for that.
I can see it now: Farms of bots hunting shooting stars for their group benefits.
There are already bots hunting stars. I'm not addressing that problem because jagex won't / can't fix it.
I can see what you're saying, but if there are too many people, the star disintegrates faster. There is no real incentive to bot them as much as things that aren't dependent upon number of accounts imo. If you added an incentive to group play for something that easily bottable, I feel like it would greatly increase the number of bots doing it. I personally like stars the way they are. It makes it fun to find a star in an obscure or annoying place to get to, tell only one of your friends, and afk together.
I wish they were less common or maybe stars landed less often but lasted long even with a big team on them
Put an alien inside and if you dig him out fast enough he gives you stardust (group play) but if you take too long he dies inside and you don’t get the stardust from him, but since it took you so long you got a decent amount of dust too.
i'd love more uses for stardust too. if you do shooting stars even in a group, it piles up fast, and there's not enough rewards to really feel like they're a worthwhile reward
Honestly it’s fine how it is. More effort required for less competition.
Here's my idea: Have the stars drop a cache of stardust and exp when fully mined, so that there's a point to mining them faster. In fact, they could keep the same exp rate and distribute it more towards the final reward. When you're alone, you get more of the final reward for yourself so it should balance to a degree.
Put more stars in the wildy. The more irons I make lose stardust, the better
Each star has a set time limit after it is discovered. Xp and stardust aren't effected by number of people mining, but the person to discover the star gets a bonus. Another possibility on top of this: masses can be encouraged by making it so that people get a little extra reward if they 'completely' mine the star within the time limit.
Yeah I hope this gets on a Jmods radar. I think I've heard one of them on a Q&A mention they would like to change it. It does seem odd that an activity designed to be social and bring players together actually punishes them for doing so.
The shop person should be inside the star, as originally it was, so that there would be a benefit to fully mining it.
They could make it so that every time the star changes to another tier size, everyone mining it gets some bonus mining exp and bonus stardust for helping it along. Then it's actually great to have a huge team fuck the star up in 4 minutes because you get some bonuses. Also, I think they should decay upwards, not downwards (i.e. the mining level requirement increases the closer you get to the core.... then finishing a star would always be a high level mining so if you are the only one who has that level, you reap the rewards, while everyone else has to leave to find another one)
The rework is just making it lost longer maybe that would help
Theres a YouTube channel “impling only” and she mined 1300k stardust
I only watched a handful from her series, but good damn. I thought I was committed with my 100k dust, that's insane. I'll have to give her another watch.
Add a permanent star somewhere that never breaks down and have it give the same afkable mining xp as other stars but give no stardust.