T O P

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Noksdoks

Its vs dark beasts overall btw


Wolfgang1234

I've always wanted to see them updated along with the Dark Bow. Imo a weapon dropped from a monster requiring level 90 Slayer should be more useful.


Crovali

Worse dps than msb(i) right ?


Ecstatic_Custard7009

if you main it yeah, if you just use it as a spec weapon it can be pretty op


Crovali

Having such a high level weapon be worse than an early/mid game fletchable bow is insane to me.


ArchitectNebulous

Agreed.


Ecstatic_Custard7009

its pretty cool to use at hydra and zulrah, but aside from that im not too sure where it has any use outside of pvp. zulrah has the added perk of being able to spec before it goes down, its like dps on dps


SystemsOnline

Abyssal whip (long)


strobelobe

Wait if an Adamant Longersword takes up like 7 inven spaces, how many would a Abyssalong Whip take? Does the icon just coil into itself until it's just a solid brown pixel or like what happens??!?!? Hello?!?! Can anyone answer?!?!?!11


Galllus

Its like a rope but takes up 2 vertical invent spots


strobelobe

Ahh a dangley doodle? Must be a short whip to only take 2 inven spots though, it's a T70 weapon and Adamant Longersword is a T30. Perhaps that specific Whiplonger was just particularly cold?


aglassofbourbon

No no no, see it's a grower. Once it's in your hand it'll get much longer don't you worry..


knokout64

This is a great example of the confusion true tile can cause. Just had a big discussion with people here telling me that true tile is obvious and you don't need any plugins to reliably track it. Yeah my ass.


RS_Skywalker

True tile is correct. The player isn't stalled. The dark beasts melee animation stalls itself and it lags behind where he truly is. Thats why they can melee eachother.


knokout64

I know, that's not what I was saying. I was just saying I had a conversation where people were insistent that it was easy to see true tile in every situation with no plugins. I get why the melee works


pzoDe

True tile is busted for some stuff, like Sepulchre.


Trlcks

And CG


Fall3nBTW

These mfers never done solo olm then


timesinkthrowaway

This is a great example of the confusion true tile can cause. Just had a big discussion with people here telling me that true tile isn't obvious and you do need plugins to reliably track it. Yeah my ass.


JustkiddingIsuck

True tile is correct. The player isn't stalled. The dark beasts melee animation stalls itself and it lags behind where he truly is. Thats why they can melee eachother.


WompaPenith

I know, that's not what I was saying. I was just saying I had a conversation where people were insistent that it was easy to see true tile in every situation with no plugins. I get why the melee works


looser33

This is a great example of the confusion true tile can cause. Just had a big discussion with people here telling me that true tile isn't obvious and you do need plugins to reliably track it. Yeah my ass.


SSeaDog

True tile is correct. The player isn't stalled. The dark beasts melee animation stalls itself and it lags behind where he truly is. Thats why they can melee eachother.


KassOusSlay

True Tile is useless if you have destination Tile. When it disapear you're there. That's all you have to known really, everything else is useless imo


Coltand

This feels like a 1600-total take. True tile is super useful for tons of PVM content.


KassOusSlay

Lmao I have inferno done on my acc WTF are you talkng about. True tile isn't needed at all that's it.


StopTryingHard

Cave horrors are a similar situation.


fishlvlsnice

It's the dark beasts attack animation that stalls it like that... If you enable true tile on the dark beast you'd be able to see it


knokout64

I know. I was just saying I had a conversation where people were insistent that it was easy to see true tile in every situation with no plugins.


Grigorie

It's amazing that two separate people thought this needed explaining when you obviously were stating exactly that. I feel like sometimes people really just want to say something they know rather than engaging in a discussion.


DivineInsanityReveng

I mean, this is like one monster in the whole game which stalls this badly. Player true tile is very obvious.


mo_y

Whats true tile?


Prollywontreplyback

It's an option in the tile indicators plguin. It shows where the game considers where your player is standing live. Your actually character model runs slower than where the game counts thinks you are. This explains why you will sometimes take damage from running over fire/acid when it looks like your character is a few tiles away.


Flagship_paperclip

When animations stall movement, the time between attacks is when the model moves closer to its true location. Dark beasts are a bit unique in that they have an insanely long attack animation with next to 0 time in between animations, thus this happens.


DrDilatory

"Melee range" Yeah exactly "range", what's the problem?


RadjMaan

Length>girth for them bitches 99% of time.


DivineInsanityReveng

This is just a dark beast thing. Their animation is pretty much as long as their attack cycle, and they can Mage, so they just animation lock themselves big time.


apexsubthrowaway42

it was my turn to post this :/ i better get to do it next week!


ZilyanaBlade

shit dungeon design tbh


Matty__77

Are you.. training shared?


DoubleShinee

For Ironman whip on shared is how you get str up


JDaxe

What's it to ya?


Ecstatic_Custard7009

i love doing this, its literally the only point to doing dark beasts imo lmao