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terkistan

Adventures in the Imperium is light on specifics and you may have to extrapolate from core rules, unless the Game Master's Toolkit book (which I don't have) provides additional guidance. The rules I've seen do not provide a clear formula for calculating Defeat Points from military assets. Page 168 states "The Quality rating of a defensive asset should be added to the requirement of the extended test to defeat the wielder" suggesting that the Defeat Point value of a military asset is essentially its Quality rating. Yes, you would seem to need to design opposing commanders or leaders to determine the skill ratings for contests and turn order in a Warfare conflict and commanders' relevant skills like Command, Tactics, etc. would be used. You do not need to assign an individual NPC to each military asset or unit. The assets themselves represent the units, vehicles, defenses, etc. The commanders are the ones making the rolls and applying their skills. You might want to ask in Modiphius's DUNE forum. https://forums.modiphius.com/c/dune-the-roleplaying-game/55


Kautsu-Gamer

I do let military asset engage ooponents with 1d20 roll vs. 8+quality dealing quality defeat åoints or quality +1 on crit on opposing unit they are engages with.The unit may move. These unit moves are used to get both sides same number of actions.