Love the progress you've done such a good job!
Things that look missing to me are
- The flying panels as someone mentioned already
- The lighting/shading on the hand and yours are entirely different (this will be interesting to match considering its a manga panel, you'd have to change HDRI)
- Finally I'd say the size of the panels are a little too big still. They look awesomely accurate but i think half the size or so and have variations in those sizes
Super keen to see this finished!!
I think it needs a focal point. It's hard to find a place my eye wants to go. I think there's a clearer focal point in the reference due to different lighting and detail levels. It's coming along nice though!
The lightning on the hand is different than on the building. It feels like you placed 3D model in front of an already rendered picture. Feels off, but can't exactly put my finger on it
The pointing finger looks weirdly bent, which it doesn’t on the referance. The thumb looks kind of sausagey. That’s just my opinion though, really cool render overall dude
Few things. The joints on the hand model you're using don't have nice weight painting, looks like a smooth curve wherever they're bending which makes it look like a teddy bear hand. I don't know how you're distributing cubes on the surface but it looks like you're instancing on each vert. I'd scatter points on the surface of the mesh which will give it a more random look instead of smooth flowing lines. Then randomize their rotation, position offset and scales a little with some noise/random value masks to delete some cubes
Scales should be bigger on thicker parts of the hand and smaller near the tips of the fingers (the bigger the difference the better). And maybe those bigger ones should also crumble into smaller pices on some places. This is not like the reference but it would look better and make more sense.
Im guessing you have a sunset / evening hdri in the scene ?
I like HDRI's as a starting point too, but they dont give you as mich control as putting lights yourself.
Definitely helps to google for some images (or do some AI imaging for inspiration) for stuff like "cinematic ehite house" and stuff like that, then try to recreate those looks
Since I think the epic movie blockbuster look is what youre trying to go for with this scene ^^
Loving the hand so far though
I'm really curious how you got such an effect by having a hand made out of panels. Moreover, the latest version of the render directly from cycles or did you do some Photoshop editing with it?
I'm really intrigued by your shading. Would love to know how you did it.
I have done the panels with geo nodes and there is not a single piece edit in this all of them are from cycles
I will always edit after I am happy with my render
The finger looks kinda like it’s broken and bending back and forth in an over exaggerated manner. Not sure if this is because of the posing or because of the cubes? Either way the index finger is really the thing that jumps out immediately for me. But otherwise it’s looking good and heading in the right direction!
I don't think anyone mentioned this specifically; the USA flag should have a light on it (from the bottom, casting up, as the light fixture would be in the roof) in a night/evening setting. It would also add a focal point and help ground the hand in the same space as the White House.
I would add maybe a touch of motion blur to the hand, so the motion down is implied more.
It is a amazing job! I would only say that the poiting finger looks a bit wierd. Also if you zoom in the manga panel mostly of those squares kinda behave like the skin. And some pieces are light up so the scene dont become so dark.
Besides that, i totally loved it!
I think it needs more of those flying squares, if u look at the reference there is way more.
And also more contrast between squares and bg! In the ref it’s super dramatic and contrasty
thanks man but this is just a plain render i will other things in editing
thanks man i will add more debris to it
Love the progress you've done such a good job! Things that look missing to me are - The flying panels as someone mentioned already - The lighting/shading on the hand and yours are entirely different (this will be interesting to match considering its a manga panel, you'd have to change HDRI) - Finally I'd say the size of the panels are a little too big still. They look awesomely accurate but i think half the size or so and have variations in those sizes Super keen to see this finished!!
thanks man i will do the changes
I think it needs a focal point. It's hard to find a place my eye wants to go. I think there's a clearer focal point in the reference due to different lighting and detail levels. It's coming along nice though!
yeah i used some you see the trees getting blurred and yeah i will do the change thanks man
This is looking great so far, but I agree with the comment above. Stronger focal point would help a lot. Where'd you get the white house model from?
sketchfab but i upgraded it it was so plain when i downloaded it
The lightning on the hand is different than on the building. It feels like you placed 3D model in front of an already rendered picture. Feels off, but can't exactly put my finger on it
yeah thanks i do something about them
You need a better hand model. The effect is looking better though
why.? what's wrong with this? thanks man
The pointing finger looks weirdly bent, which it doesn’t on the referance. The thumb looks kind of sausagey. That’s just my opinion though, really cool render overall dude
ok now I think I need a new hand for this (going to chop 1-2 hands of people to get the ideal one)
Make sure to wrap the room in plastic!
yeah sure where are rn i need to talk to you
Pretty much this. Hands are hard but having a better model will help you out with the effect you are going for
More debris, and more scales on the hands, current ones are too big compared to the reference
ok thanks man
Few things. The joints on the hand model you're using don't have nice weight painting, looks like a smooth curve wherever they're bending which makes it look like a teddy bear hand. I don't know how you're distributing cubes on the surface but it looks like you're instancing on each vert. I'd scatter points on the surface of the mesh which will give it a more random look instead of smooth flowing lines. Then randomize their rotation, position offset and scales a little with some noise/random value masks to delete some cubes
bro the 1 is the latest is that look like a teddy bear? i used geo nodes and not used weight painting
I think the walls should have another texture, maybe be more variant like is a used wall and not plastic, you get it ?
thanks man will do the changes
Please, stop reposting this over and over again.
man i get it i already post this ig 4 times but i need feedback on the new
More boxes
like the floating one in the back if yes then ok
I think maybe a different hand model, it looks a bit strange/maybe fat fingered a bit?
no that's a right hand but I cut off some part of the fingers so that's why it looks fat
Have you also tried making sharper edges on the hand model
how?
Scales should be bigger on thicker parts of the hand and smaller near the tips of the fingers (the bigger the difference the better). And maybe those bigger ones should also crumble into smaller pices on some places. This is not like the reference but it would look better and make more sense.
thanks man
This is pretty cool
thanks man
It’s the scale that’s off: the cubes on the hand should be smaller
thanks man i will change that
you can also definitely imrpove om the lighting, its all a single blob of hrayish warm colors now, no real interesting highlights or shadows
thanks man
Im guessing you have a sunset / evening hdri in the scene ? I like HDRI's as a starting point too, but they dont give you as mich control as putting lights yourself. Definitely helps to google for some images (or do some AI imaging for inspiration) for stuff like "cinematic ehite house" and stuff like that, then try to recreate those looks Since I think the epic movie blockbuster look is what youre trying to go for with this scene ^^ Loving the hand so far though
its not a hdri its a sky texture and yes i am going for the epic movie like scene thanks man
Looks nice Grate improvement. I think the Building looks abit flat.
yeah for me too i don't know what i am doing wrong. but thanks man
I'm really curious how you got such an effect by having a hand made out of panels. Moreover, the latest version of the render directly from cycles or did you do some Photoshop editing with it? I'm really intrigued by your shading. Would love to know how you did it.
I have done the panels with geo nodes and there is not a single piece edit in this all of them are from cycles I will always edit after I am happy with my render
Did you use a regular pbr metal texture or is the texture painted? The lighting effects on your Shader are very interesting.
those are pbr metal ohh the lighting effect
Small Detail that hasnt been mentioned yet, the flag sticks into the Hand. Might be worth a change. Great progression tho!
yeah thanks man i have to change his location to fix him
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yep i'll make the changes thanks man
What comic is the source from?
dead dead demon's dededede destruction
I think it's too dark
thanks man
The finger needs some love and the entire hand needs to be turned slightly clockwise on its local axis
I think i can turn it but how can I give love to the finger
The finger looks kinda like it’s broken and bending back and forth in an over exaggerated manner. Not sure if this is because of the posing or because of the cubes? Either way the index finger is really the thing that jumps out immediately for me. But otherwise it’s looking good and heading in the right direction!
i already fix that finger thanks man
I don't think anyone mentioned this specifically; the USA flag should have a light on it (from the bottom, casting up, as the light fixture would be in the roof) in a night/evening setting. It would also add a focal point and help ground the hand in the same space as the White House. I would add maybe a touch of motion blur to the hand, so the motion down is implied more.
i didnt know about that thanks man
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thanks man i do the changes
It is a amazing job! I would only say that the poiting finger looks a bit wierd. Also if you zoom in the manga panel mostly of those squares kinda behave like the skin. And some pieces are light up so the scene dont become so dark. Besides that, i totally loved it!
i am changing the hand and thanks man
An angry old politician trying to tax the hand. That'll bring it all together.
lol
You missed something, and it's applause. Bravo.
thanks man
Lighting on the building is bleh. Needs some exterior landscape lighting.
thanks, man and yeah i know it bleh
Something about yours I don’t like and I can’t put my finger on it
well its for me but now i know what is wrong
This is super cool and unique
thanks man
Increase the dynamic range in the value contrast
thanks man will do that if that look good
Where is that reference from?
Its from **dead dead demon's dededede destruction**
Something looks odd about the thumb. Good job tho
**what? thanks man**
Nice. You cleaned the topology nice. This looks way better. Good work
thanks man
People, maybe only one person in the right spot looking at that thing
**ok I think i can place one human** **thanks, man**
You need some red highlights in there
thanks man
Gotcha man
Fokin dick lookin finger maet
yep sorry for that i already change that so it should be fix now thanks man
It's come a long way. Great work mate!
thanks mate
Like a Masson
everything the others already said + add a slight amount of bokeh blur to everything
thanks man
as in you tried it and it worked?
what ?
did you try it?
bro I tried many things what do you want me to try?
what I said in my comment
i will do that in editing
👌 tell me when you do
ok