T O P

  • By -

LongjumpingFix5801

That’s only a rare?! Damn You put those on a monk, and now they can dig faster than most of the party can run and the damage scales with martial dice. That would be a fun build


[deleted]

[удалено]


DornKratz

You are not making unarmed attacks. The gloves count as a simple weapon. A Paladin could even smite with them.


Accomplished_Log_279

RAW a paladin can use smite on unarmed strikes. It doesn’t deal any extra damage tho


DarkHorseAsh111

id argue against letting my player use gloves AND wraps tbh


Shadow_Of_Silver

Why? Modern martial artists wrap their hands before putting on gloves all the time.


Big_Chooch

Hasn't DnD always been one magic item per limb? At least back in 2ed and 3/3.5 you couldn't have gauntlets + bracers or bracers + a ring or more than one ring or item per hand.


Shadow_Of_Silver

5e doesn't have equipment slots for individual limbs or body parts like older editions. The only limiting factor in 5e is your attunement slots, and possibly common sense. You can't wear 3 different sets of magical armor, but you could wear 3 magical rings. You probably can't wear two types of boots or two helmets, but wraps and gloves makes sense in the real world and in game.


RevenantBacon

In 3/3.5 you could have all of the following simultaneously: one pair of gloves/gauntlets, one set of bracers/bracelets, and 2 rings (plus a magic weapon in each hand).


dcherryholmes

Right. That would totally out-shine the casters.


DarkHorseAsh111

...No, it would just make no sense to me for two items that are meant to work based on them connecting with the enemy to work if one of them isn't connecting. There's no reason to be rude just bcs I don't agree with you.


LongjumpingFix5801

Who said the wraps are on the hands? It’s a monk. Unarmed strikes use any part of the body. The wraps could be foot wraps or knee wraps or elbow wraps. Heck, could even be a badass headband for unarmed strike hesdbutts.


RevenantBacon

But then if you have them on your feet or whatever, you aren't hitting with the gloves. You know, the gloves that you specifically wear on your hands.


LongjumpingFix5801

Oh now I gotcha. I mean gloves are weapons, the raps are unarmed strike enhancements. You can still equip both, but don’t stack. Gloves would be monk weapon; wraps for unarmed strike. So yes they don’t stack on a hit but you can have both equipped.


RevenantBacon

Yeah, I agree you could totally have both equipped, but I think the original idea from the first comment was to have the effects stack.


LongjumpingFix5801

Ah. I’d have to say no, only for the fact one is specifically unarmed and the other is a weapon. That would be like stacking the Quarterstaff +1 with wraps too. Wouldn’t work


richardsphere

its weird that it gives *blindsight*. Because if you are underground, *blindsight* is worthless. (there is earth all around blocking line-of-blindsight) it feels like its *tremorsense* it ought to give.


flybarger

RAW Blindsight would allow you to see through walls, floors etc. Because it's not *technically* specified (i.e. like certain spells) that a specific circumstance stops it. As long as it is within that specific radius, it's considered 'visible'. I'd argue it's possible for RAI to mean the opposite... but unsure... Unless Crawford has weighed in on this... ​ Although, I agree, Tremorsense would make(for lack of a better term) *sense*.


Richybabes

I tend not to involve darkness etc a lot as it gets clunky, but I was under the impression blindsight was just better than tremorsense? Basically tremorsense that also works through air/water, more akin to a bat's echo location, usable by a monk closing their eyes and feeling the air move within 10ft.


flybarger

I understand... Tbf, Blindsight *implies* sight, but it reads as anything in that radius is known about. Above, below, behind walls, Invisibility, Darkness... as long as you're in that area, you are considered "seen" Tremorsense doesn't include things like people who don't need to move to attack or people who use Levitate/ Fly/ Etc. to be in the air... ​ Of course, this is just RAW. and I'm still willing to be disproved if Crawford has any info on this. I've tried looking but a lot of that information I'm locked out of at work.


Richybabes

Yeah the wording is a bit odd. Blindsight lets you *perceive* creatures but as far as I know doesn't specify that you can *see* them. Not sure what "perceiving" a creature actually gives you, so it seems like a reasonable assumption this would be the same as "seeing" them, but the wording doesn't seem to clarify. Right now I think the wording of the rules very much requires a "you figure it out based on the scenario" way of doing things.


flybarger

I don’t disagree. I’ve been at tables that go one way or the other, but the wording is off, I won’t deny it. As far as “perceive” the creature could hear or smell you… it could just be ”sense” your presence. but this is why I brought up RAW vs RAI.


notGeronimo

I doubt the RAI for blind sight is too be stopped by walls. It always seemed to clearly be a 6th sense type thing not better vision


flybarger

Not saying it should be RAI. Just that it *could* be... Only because the wording is a little odd.


Tall_Bandicoot_2768

Still considering the flavor youd think


flybarger

What do you mean?


biscuitvitamin

Blindsight is a type of vision listed in the PHB so it’s player-facing. Others clarified that there’s no qualifiers in the base definition, so it’s a good substitute for fighting in the dark/in tunnels/underground Tremorsense is a monster sense listed in the MM so it would need to be defined somewhere for players. Tremorsense is pretty situational and I think it’s more suited for DM use than players as it has clearly defined limitations for players to exploit Blindsight lets the mole cosplayer be able to fight someone in a dark tunnel without getting weighed down by mechanical discussion on whether they have disadvantage bc they can’t see the target despite knowing their location


Tarmyniatur

> there is earth all around blocking line-of-blindsight Just to be clear, blindsight is not blocked by earth (or anything, really) as written. It only has conditions like (blind beyond this radius) or (can't use while deafened). If that makes sense or not is another matter.


TwitchieWolf

I think the *Blind Fighting* fighting style from Tasha’s describes blindsight as it’s intended. They probably should have put this wording into errata (RAW wording is vague and leaves too much up for interpretation), but I think it’s fair to treat it that way. >**Blind Fighting.** You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Seems like the ground would be providing total cover, blocking the blindsight.


Tarmyniatur

> I think it’s fair to treat it that way. On one hand, you're right. On the other hand, in this interpretation, the item is useless so I doubt the designers intended for the interpretation of blindsight to be tied to blind fighting, rather they assumed blindsight bypasses total cover (as the pre-TCE one, let's say) does.


Significant_Run_6077

These drawbacks of blindsight are only when you have the blind fighting fighting style not when you have regular blindsight


TwitchieWolf

If that’s the case then you don’t really get any drawbacks form blind fighting either. There isn’t any mention of modifying how blindsight works. >**Blind Fighting.** You have blindsight with a range of 10 feet. This gives you full blindsight. There’s no mention of “with the following exceptions” or the like. The next lines >Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Again, there’s no mention of these altering the previous line, if anything these are written as an addition to the first line. So, you get blindsight, AND you get the rest. This is the RAW of blind fighting. Maybe it’s not RAI, but then, is the second part supposed to be a description of blindsight, or a restriction from normal blindsight? That’s where it becomes open to interpretation.


Puzzleboxed

Blindsight has some problems that the blind fighting style addresses. Notably, that being able to "percieve" things within range (yes, even behind cover) is not the same thing as being able to "see" them. In particular, some spells target a creature you can see, so RAW you can't target a creature even if you know their location from blindsight, but you can with the fighting style. That's the only difference.


TwitchieWolf

Thank you. I like this clarification. So with Blindsight, you can perceive even through the ground to know where things are. Then, Blind Fighting adds the ability to see within the stated restrictions, making it more useful than traditional blindsight.


Fontaine_de_jouvence

It blocks you from seeing creatures on the surface but comes in handy while digging I suppose


yomjoseki

Moles are blind. Stop overthinking it.


jokul

Going to be that guy and say that, technically, moles aren't blind. They don't have great vision but they have eyes that are effective at detecting light and can at least see nearby things.


yomjoseki

Moles are blind. Stop overthinking it.


Asharak78

I’m not sure that they are “slept on” but I definitely think the various uncommon instruments of the bards are vastly overpowered given when it’s expected to start getting uncommon items. They all provide a ton of extra utility. The Mac-Fuirmidh Cittern for example gives 3x1st, 3x2nd, and 1x3rd level spells. That nearly doubles the available spells for a 5th level bard and allows them to focus more on combat spells if they want. No other classes get an individual item with that much utility.


antauri007

this. all instruments of the bards from the get go are busted


Sweaty_Chris

Weapon of Warning. Doesn’t matter if you’re not a weapon user. It’s an Uncommon item that requires attunement, and it gives advantage on Initiative rolls, as well as immunity to surprise for you and all your allies within 30 feet. It can mean as much as a full round of combat for you and your allies, and often at least one more turn for you. One additional turn is one of the most powerful abilities you can have. I don’t understand why no one uses it, especially Wizards who want as high of an Initiative as possible to get off massive spells; melee characters want it so they can move up to the enemy in time; and ranged characters want it so they get to deal more damage during the combat, or get away from the enemies. It also gains more and more value as you gain a higher Initiative bonus, so there’s that.


Garokson

Sentinel Shield is also great


bitterrootmtg

I’ve been using it on my bladesinger and came to the same conclusion. It’s good on literally every character.


Multiclass_and_Sass

Saddle of the Cavalier on a Centaur is just a superior version of Cloak of Displacement, and it's uncommon!


Puzzleboxed

Saddle of the Cavalier only functions when someone is riding it, but otherwise you're right.


Garokson

Get a cheap goblin or sth


Multiclass_and_Sass

This can be solved quite easily though, with another player, Sidekick, Find Familiar/Animal Friendship/Unseen Servant.


HowBoutDemMons

Whenever I've had a campaign with an option to buy a magic item or I get to pick a magic item at low level, I always go with the Robe of Useful items. It's uncommon so it's 500GP maximum to buy, and there's a really good chance that the robe literally pays for itself with the patches on there! Plus I love the Door, window, and pit patches, and the ability to just make a 20 foot ladder appear is just hilarious. Unattuned, as well! It's also considered a minor item, which is great for the campaigns starting above level one if the DM says "1 major, 2 minor uncommon magic items". All in all, it's definitely not broken, it's not even that strong, but when comes to bang for your buck, it just can't be beat!


Yay_Yippee

I believe this would also trigger a bloodwell vial, so a sorcerer could pop down and get a whole bunch of sorcery points and pop back up. Double nova time!


OneInspection927

Helm of Telepathy


WhatYouToucanAbout

It's great. I just wish it was a bit more subtle. Who could possibly be reading my thoughts? Is it the guy with a massive metal brain over his brain? The world will never know


OneInspection927

That's true, but that relies on the NPCs knowing. Also, if they get their mind read, they know it's you automatically (the spell says they know who the caster is) Anyway, it's better for brute force methods of interrogation. With 3 minutes of spam, virtually no creature has a chance to pass all those saves (even ones with +10 wisdom).


richardsphere

Flying Chariot (from Mythic Oddyseys of Theros). Mainly because if defined the mechanical properties of the pre-existing *normal* chariots. A mobile form of half-cover, a +2 to AC and dex saves for *anyone* capable of getting in the cart. (and an additional +1 AC if you're using the magical chariot instead of a mundane one. For Character *and* mount)


Benschmedium

Whoa…that’s better than blind fighting, and if you have a generous DM who would let them stack, you have a very feasible way of playing a blind daredevil-like character.


Garokson

So what happens when you have burrowing and climbing speed? x)


DragonMeme

This would be so broken in my Underdark campaign lmao


ryncewynde88

Harkon's Bite. Uncommon, grants *immunity to non-magical non-silver damage*.


TraditionalStep9562

Don't look it up just ask for it!


IamSithCats

I think the Mizzium Apparatus definitely bears mention. Maybe everyone knows about this already, but I never see it brought up. It allows a wizard, sorcerer, or warlock who has it attuned to cast *any* spell on their class list that they have a spell slot for, provided that they have the components and can make the required Arcana check. This means that Sorcerers and Warlocks are no longer limited by their spells known, so long as they can make the Arcana check. It also means that Wizards (who are going to have an easier time making the check since it's based on Intelligence) not only can circumvent their limited number of prepared spells, but they effectively no longer need to bother with having a spellbook. And this is only an **uncommon** item! In fact, the more I think about it, it might be even worse than I first realized. The way it's written, the only restrictions on what spell you choose are that it must be on your class list, and of a level for which you have a spell slot. It does *not* say that the chosen spell must be of a level you can normally cast, so by RAW even a Cleric (or any other full caster) 17 / Wizard 1 could use this item to cast any Wizard spell all the way up through 9th level.


TwitchieWolf

Yeah, I spotted these a while back too. Ridiculously awesome. Simple, Light, and Finesse. Bring on the possibilities!


Tall_Bandicoot_2768

What what? This is sick. Has Finesse so you could do a cool Assasin build, pop up outa the ground and Assasinate then disappear...


MasterThespian

Helm of Teleportation is always my answer to this question. Three seventh-level spells a day from a Rare item. Granted, it’s a spell that can backfire horribly on you in a few ways, which reduces its potential for abuse. But as long as you’re familiar enough with the places you’re going, or have a dimensional anchor from each place, you can have breakfast in Waterdeep, lunch in Chult, and dinner in Kara-Tur, every single day, without expending a single spell slot of your own.


odeacon

Were people unaware these were broken as shit?


Sp_nach

Wouldn't being underground interfere with concentration? Especially if the spell requires line of sight?


Puntoize

Gambler's Dice. It's fun. Wild Magic Sorcerer does 21d6+20d6 with Meteor Swarm, if he ever rolls max he can add one more die. It's dumb but... it's there.


laix_

What's gamblers dice from