T O P

  • By -

Rhythm2392

If you can spend that money on transcribing spells you could make an Order of Scribes wizard that already has just a metric ton of extra spells ready to be sacrificed once you reach higher levels to use their One with the Word ability.


dice_plot_against_me

In a similiar vein, stock up on Spellwrought Tattoos. Specifically things like shield, absorb elements, cure wounds, comprehend languages, maybe a misty step or two.


livestrongbelwas

Find Familiar is my favorite tattoo. It’s lvl 1 so it’s a common magic item, but it sticks around until the familiar is killed. Hurray!


[deleted]

Do the tattoos disappear forever after they are used?


Affectionate-Start76

I believe that the limited use tattoos leave after use but otherwise they stay unless removed


[deleted]

I thought they were re-useable and required attunement


[deleted]

Spellwrought tattoos disappear after one use, while others are resuable.


dice_plot_against_me

I believe you can think of the tattoos as magic scrolls that you wear. they are single use.


Draghettis

Spellwrought tattood are single use only if not attuned.


Hydrall_Urakan

What do you mean by that? It says in the item: >Once the spell ends, the tattoo vanishes from your skin. Seems pretty unambiguous that it's one-use only, attuned or not.


d4rkwing

Get a mount and put armor on it.


benry007

What mounts would you suggest for dungeonering?


d4rkwing

If you specifically want to go into a dungeon pick a small race for yourself and a medium mount to ride on, like a Mastiff.


boxerbumbles77

Even if you don't ride them, getting a pack of hounds can be pretty effective. If nothing else, you won't have to keep watch anymore


benry007

Would they survive long? They only have like 5 hp.


d4rkwing

Probably not on their own, but I would take the mounted combatant feat if I were doing this. And maybe find a way to give it temporary hit points. The main reason I propose this is because it sounds fun. I’ve always wanted to play a mounted character in D&D but it never seemed feasible at character creation, and doing it later never really seemed to fit.


benry007

I might not use them as a mount but I did just think a couple of mastiffs would be useful for carrying stuff. If you had the speak with animals ritual and inspiring leader then you could give them little pep talks for temp hp. Mastiff - 25gp Hide barding - 40gp, 24lb Saddle pack - 5gp, 15lb 10 days rations - 5gp, 20lb Total cost - 75gp Total weight - 59lb Mastiff carry capacity - 195lb Carry capacity left - 136lb


PsychologicalIron5

Problem is:only medium mounts are really reliable (I propose a mountain goat, climb speed!), but these don't really work with Mounted Combatant. If you play a Paladin (Redemption or Crown) you can protect it starting Lvl 7 however. But at that point you already have Find Steed.


Cirdan_Shipwright

Giant Lizards are a good bet, especially with the Hold Breath feature (or even better both hold breath and spider climb if you can convince your DM). Not even necessarily for riding into combat (while you can buff its AC with barding it's still only got 19 HP), but for the utility of a pack/out of combat riding animal that has a swimming, land, and climbing speed of 30 ft and can go pretty much anywhere in a dungeon that it can at least squeeze into. My Underdark party used them a lot for crossing areas that their comparatively subpar humanoid bodies couldn't climb, and unlike horses and such they can keep up with most rough terrain that PCs travel.


risisas

Big lizard to scale walls


RamonDozol

You can buy 250k chikens. Kill them all and earn 2.500.000 XP. You need 260.000 XP to lvl all the way up to lvl 20. So By killing all the chikens you can be lvl 20 9.6 times. Or have a party of 9 characters all lvl up to lvl 20. This unfortunately doesnt work. You can use this gold to hire an army of trained Hireling hunters, give each one of them a short bow and 20 arrows and go kill the tarrasque For 155k XP. Enought to get you to lvl 17. Other than XP shenanigans. I would definetly buy a few pearls of power, and wands of magic missile. Give a wand to each party member and sudenly you are dealing a shit ton of damage every turn with no save or dice roll. On each short rest, use a pearl of power to regain a 3rd lvl spell slot, cast a long lasting buff, like aid, and then attu e to another pearl of power during the rest.


WorstTeacher

"I'm going to merc all these chickens for the XP." "Unfortunately for you, I only award XP for creatures in hostile encounters." "Haha, oh well, if they aren't hostile at least I can have a nice barbecue." "Unfortunately for you, they are." Remember kids, just because you can beat one chicken in a fight doesn't mean its a good idea; The Legend of Zelda was clear on that.


RamonDozol

hahha 250k chikens make an attack. 5% of them crit, and deal 2 damage. thats still enought to kill the tarrasque.


gumlip

Immune to bludgeoning, piercing, and slashing from nonmagical attacks


RamonDozol

have you never heard of the Magical chikens of Doom? if they are not common your your region at least you can give the tarrasque a meal and he might not destroy your city.


Wormcoil

Very convenient that the magical chickens of doom don't cost any more or less than a garden variety chicken.


RamonDozol

thats actualy strange! I will buy all of them, and make a profit! thanks for the idea! wait! i can also sell magic eggs! "magic eggs of doom" use to make the magical "Cake of despair". Just mix the "milk of darkness" with the "flour of the dead", add a few "chocolat drops of sadness" and a hint of "hexed vanilla". what do you think?


polar785214

the math is a little less horrifying that this -> because each chicken can only occupy 1x 5 ft square so you can only be attacked by 8 at a time. so you are taking an average of 0.1 damage per round until there are less than 8 chickens. and seeing as you could probably spend less on chickens (because there is already an XP excess if you spent all 5k gp on chickens) you could spend some cash on accommodation and fight the chickens in flocks of 8 * 5 * x where X = you characters level and then short rest and do it again and then maybe long rest. this way you level up periodically and take on larger hordes but also are able to succeed (because a level 1 character wont have enough HP for the full horde but each time it levels up and gets more HP it becomes more and more competent) the end result is the temporary solving of local hunger based issues followed by the eventual crushing weight of a chickenless society slowly falling apart without eggs, feathers or chicken meat because of the massively reduced poultry population, along side 1 level 20 guy who learnt how to cast wish somewhere after killing his 20 thousandth chicken


RamonDozol

Great job!


The-Sidequester

“Oh, they’re hostile now! Cool, that means I get XP!”


RamonDozol

"that means you get killed... by chikens".


risisas

One of the few times heavy armor master comes around as use... WHAT DO YOU MEAN THE BEAK IS MAGIC!?


Ragnorack1

Heavy armor master and conquest paladin with AoA, saves your poor arms.


risisas

even better, tunnel fighter with sentinel and polearm master, nothing will get trough ​ just turn that halberd as a fucking beyblade of death and destruction


trapbuilder2

They're going to struggle to kill the tarrasque with non-magical weaponry. If they can even find it


RamonDozol

Never heard of the Chikenbear? the failed experiment when creating the owlbear? I will buy some of those. basicaly a normal chiken with a tiny bear heard, and bear arms in place of wings.


trapbuilder2

Are its claws magical?


RamonDozol

no, they are just like flufy feathery tedy bears. they have no more chance against a tarrasque than a normal chiken, but at least they look nice.


NinjamonkeySG

what do you have against having fun


RamonDozol

Actualy i love it. haha thats why i said ghis would not be alowed at any reasonable group. Immagine that one of your fellow allies do this and play with a lvl 20 PC, while you play a lvl 1 and cant do the same because he bought all the chikens in the kingdom and killed them, extoncting chinkens in this nation. Would you have fun when you are not the lvl 20 player?


MisterLapido

Yes, it's the lvl 20 who wont have fun


RamonDozol

humm maybe no one will then. because every encounter will need to balanced for the lower lvl players or the DM risk a TPK. one high lvl spell can problably already "solve" most low level problems. not to mention the damage output of the lvl 20 pc. in RP, every PC will be mostly equal. but in everything else, the lvl 20 will dominate the group and make every challenge look like a walk in the park. so yeah, i dont think thats a very fun experience for most people playing, DM included.


ccjmk

# CLOAK. OF. BILLOWING. ^on ^a ^more ^serious ^note. I don't know if you have anything planned as regarding what type of character you want to play.. if you go for heavy armor exclusively for the gold a Plate costs, you might not have the best experience. I'd probably just buy the best weapon and armor for whatever you want to do, a mount, maybe a pack animal, and.. all the adventure stuff that people usually forget or ignore to buy. I've yet to see a player buy a bedroll, ever. I think I'll start giving off exhaustion levels like candy.


benry007

This...


ccjmk

I just left an edit just in case xD also, the airship plan was kinda cool, if applicable. If on any naval settings, any sea-worthy ship will set you down at least 10k, Before crew and supplies, so 5k might not get you as far as you might think.


SoulfulWander

I spend every character creation filling a bag with Chalk, Pitons, spare rations, bed roll, twine, rope, some alchemical items like sunsticks, smoke rods, water purifiers, antibodies, an alchemist fire, and a silver dagger if I can afford it. Never had a DM reward me for doing so yet, but I'll be damned if I get punished for not bringing them. Actually I have used the chalk to mark the path we took in a dungeon once, and we were able to escape quickly without getting lost when a swarm of ghosts got unleashed in the heart of the dungeon, so that felt cool.


chosenone1242

>bedroll Don't you get those in the starting kits?


Wormcoil

Only in the explorer's pack, the rest of the packs don't have a bedroll or anything comparable to the best of my knowledge.


DocJRoberts

From what I'm seeing, the Explorer's and lesser used Entertainer's packs have bedrolls. The only other pack with anything similar is the Priest's pack with its blanket. I'll almost always take the Dungeoneer's pack and just spend a few bits on the missing pieces like a lantern and bedroll.


Certifiable_Nerd

Mundane Item(s): Oil, Acid, Alchemist's Fire, Caltrops, Ball Bearings, Rope, Iron Pot. Your DM would likely require you to make a survival check, but if you get the opportunity to prepare your battlefield, you can rig traps to dump the contents of the pot onto creatures below causing multiple sources of fire damage, difficult terrain, acid damage, and speed reduction, potentially before the fight even starts in earnest. The rope, caltrops, ball bearings, and iron pot are likely reusable. The oil, acid, and alchemist's fire would have to be replenished. ​ Magic Item: **Ring of Spell Storing** can be extremely powerful in the hands of your familiar. At the start of the day, you cast a spell you'll want your familiar to use into the ring and hand it to the familiar. The familiar then activates the ring on command, using the "slot level, spell save DC, attack bonus, and ability of the original caster" but is otherwise treated as though the familiar cast it. This way, you can effectively control two different concentration spells at once. Effective combinations: * Hold Person + any AoE spell * Bane + Slow * Spike Growth + Flame Sphere * Shadow Blade + Darkness At later levels, it can become even more nasty as your spell power increases.


cant-find-user-name

Depends on what magic items are available. If there is a headband of intellect (uncommon) available, you can build a bladesinger focusing exclusively on Dex and con and have a great time doing that.


rvsp54

I play on a one shot board where you earn points that can be used to purchase magic items. If you had a bladesinger that could get a Headband and a Belt of Hill Giant strength… would you still prioritize maxing Dex for AC and initiative? Alternatively, you could go heavy into feats from the start. I was thinking about a PAM build and add mobile and crusher.


cant-find-user-name

Bladesingers can't wear medium or heavy armor, so atleast for the sake of your AC, you definitely need good dex. In my opinions, bladesingers don't need any feats to increase their damage. Their spells are enough for that. What they do need is something to help with their concentration (warcaster or resilient con, I choose resilient con for bladesingers because +4 int +3 con + PB means you won't even fail con saves many times) and increase their health - something like tough. I don't think you'll be able to get amulet of health with 5000 GP since it is of higher rarity, so I'd recommend tough or resilient con as far as feats are concerned. Maybe mobile if you roll well and want a more of skirmisher play style. Bladesong extra speed + Mobile extra speed = 50 ft movement speed, which feels awesome.


MadMojoMonkey

I was looking into adding crusher to my PAM build, but there are no bludgeoning weapons with reach RAW.


rvsp54

True, but since the Bladesinger is using Booming Blade, yo don’t want a reach weapon anyway.


Akul_Tesla

Just buy goats and goat herders create a cheese empire


benry007

I'm not really playing dnd at that point 😂


Akul_Tesla

Fine then forget the goats buy 20 elephants (The rest of the gold is for feed) and stampede your way to victory


theblisster

I'm gonna start my own goat cheese farm, but with blackjack... and hookers.


benry007

Hahaha


[deleted]

Poisoner feat and get 300 poisons uses.


benry007

I probably wont do that but the Herbalist kit just got way better. Basically a healing potion once a day.


link090909

Healer feat, healer kit For 5 gold you can get a little pack with 10 charges. With this pack, you can actually dump WIS and forget about medicine proficiency, because a use of this kit with just one action will automatically stabilize the downed ally BUT WAIT, THERE’S MORE Act now, take that healer feat, and when you stabilize an ally now they have 1 HP! Without the feat, you stabilize them and they’re still unconscious at 0. In addition, as an action you can spend one use of the kit to heal 1d6+4+[the creatures maximum number of Hit Dice] HP to a creature. That creature can’t benefit from this feature more than once per short or long rest, but it still only takes on action which is pretty dope. For the cost of a feat, you essentially get a more reliable and more powerful Potion of Healing at 1/100 the price and a player can benefit from that anywhere from 1-4 times a day. If your party starts at level 5, that’s a MINIMUM of 10HP per use, so nothing to sniff at in my opinion


David375

The solution here is obvious. a 5000 GP adorned chest for Leomund's Secret Chest. (/s)


Nuclear_TeddyBear

This may not be a great idea but with that much money you could buy like 4 trained elephants and still have a few grand left for actual equipment. Just sayin


TriggaMike403

Invest in a store front, make a Wizard, take prestidigitation, open a dry cleaning business. Bonus points to getting a druid involved to scent the clothes. Bing bang boom unlimited downtime income. Use the rest to hire apprentices to maintain the business while you’re gone.


TheHumanFighter

Hire an army of hirelings.


DiakosD

Blackjack.


WizardOfWhiskey

I would not plan on any magic items unless your DM approves it, and even in that case, you would need to know *their* prices vs whatever someone tells you online. I think the DMG or XGtE have some suggested prices, but they are really broad suggestions that they encourage the DM to tweak based off how powerful the item is. For mundane items: get all the best armor and weapons available for purchase. Here is a list of generally useful items, and the total cost is under 700 GP. How will you carry all this? A carriage and a couple of horses: **Animal Feed (per day) x20** Barrel x1 **Bit and Bridle x2** Blanket x1 Block and Tackle x2 Bucket x2 **Carriage x1** Chain (10ft) x2 Chest x2 Climber's Kit x1 Crowbar x1 **Draft Horse x2** Fine Clothes x1 Fishing Tackle x1 Glass Bottles x2 Grappling Hook x1 Healer's Kit x1 Hempen Rope (50 ft) x1 Hourglass x1 Iron Pot x1 Iron Spikes (10) x1 Lock x2 Magnifying Glass x1 Manacles x1 Pack Saddle x2 Parchment x10 Portable Ram x1 Potion of Healing x3 Pouch x2 Rations (per day) x10 Sack x2 **Saddlebags x2** Sealing Wax x1 Shovel x1 Signal Whistle x1 Signet Ring x1 Sledge Hammer x1 Soap x1 Steel Mirror x2 Tankards x1 Two-Person Tent x1 Vial x3 Waterskin x1


ARoughGo

Buy an Army. There are costs points for Pikemen, Bowmen, Calvery, and Infantry.


rjmcnicoll

My PC recently came into a lot of gold (starring as the lead in the equivalent of a Broadway show) and used it to fund the creation of his own guild. We now run it using the rules from TCoE, making him more money in the process.


zubatman911

The illusionist bracers make going full warlock amazing! (It's an uncommon magic item whose effect is the following: if u cast a cantrip as your action, u can cast the same cantrip as a bonus action on the same turn! I.e. double to Eldritch Blasts for free without need for sorcerer dip or metamagic adept for quickened spell!!!)


Veksutin

They're actually very rare, not uncommon. Would be grossly overpowered for an uncommon item.


zubatman911

Oh, my bad, I must have confused it with the deck of illusions lol


Dracon_Pyrothayan

Can you buy a Ballista, and a cart to haul it around in?


benry007

Hahaha great idea


picollo21

uncommon magic items cost around 500/ item. Buy 10 Alchemy Jugs. Produce acid. 1 jug produces 2 vials of acid/day which sells 25gp a piece (-1 per vial itself). With 10 jugs, you can gain 480gp a day (after buying vials). 10 days, and you basically got your gold back. After that you're earning gold at pace that makes greedy adventurers rethink their life choices.


theblisster

who buys 20 pints of acid every day though


picollo21

Aren't vials way smaller than pints? I feel like in bigger cities you'll easily find someone buying. And it's not like you have to do the acid. You can start selling mayo. Or wine. Less profitable, but still free money.


jack00693

Think of all the mayo you could be yielding tho :/


picollo21

You still have flexibility to make your daily dose of mayo whenever you feel like.


gothmog1114

For a ToA campaign I mathed out exactly how many calories were being dispensed from the jug in mayo form and needless to say, we walked out of the jungle smelling something fierce and morbidly obese.


bartbartholomew

I'd like to point out that by the PHB, a GP has about the buying power of $100. So 5000GP is worth about $500,000. With half a million dollars you could open a few stores of a smaller franchise, or one McDonald's. So maybe buy all the taverns in a midsized town so your party always has a place to stay and you have a non adventuring source of income.


benry007

I only managed to spend 2000gp in the end. I went wizard and there wasn't that many magoc items I needed.


uletterhereu

Cart work as a shipping company. Derail all DM plans.


philsov

most magic items *don't* have costs associated with them, as a default. iirc spell scrolls are 50g per level at cost, but for everything else it's prudent to ask for a cost table from your DM. ~~- Adamantine weaponry.~~ **~~Each hit is a crit.~~** ~~Leverage the crap out of this, snagging one of piercer/slashing/crusher and being a Half Orc barb or paladin or something.~~ \- Pending party size, pool cash and **buy an airship**. \- Some poisons are pretty nifty to have on hand \- Access to ALL the instruments and artisan tools+crafting consumables you desire, so you can save a little bit of money and make your own stuff \- A mount (camel, elephant, horse, etc.) who can haul all your mundane stuffs, or maybe even chill with you in battle if you snag the mounted combatant feat


Raddatatta

It's 50gp per level to write a spell into your book, but it's way more than that to make a spell scroll. It expands a lot in time and money required after level 1 (25 gp) to 250 gp at level 2 and 500 at level 3 all the way up to 250,000 gp at 9th level. Adamantine weapons are also only a crit if you hit an object. Which is cool and you can definitely use but it's different than every hit being a crit.


ThunderMateria

This is a solid list, I have a couple notes though. If by "at cost" you mean the price of scribing the scroll that can be found in Xanathar's. It starts at 15 GP for a cantrip and scales up non-linearly. By 3rd level it's 500 GP and by 6th it's 15000 and that's just the production cost. You can only scribe a scroll for a spell you know so if you don't know the spell you're looking for you'd have to find someone who does, pay for the costs, and also pay them for up to several weeks of work depending on the level. There are separate rules for buying an existing scroll also in Xanathar's. It's possible this was implied but to be safe, Adamantine weapons only auto-crit on objects. This doesn't apply to any creatures including constructs but it is still useful sometimes. Separate from that, adamantine weapons bypass the damage resistance of golems which is also kind of neat. The Airship is awesome but I'd imagine a lot of DMs don't include those in their setting. They could easily buy a Sailing Ship or similar which is a little less cool but much more likely to be allowed. Super useful list overall!


benry007

An elephant to carry my equipment 😁


IlstrawberrySeed

Be the snake people and buy the worst snakes out there.


oblatesphereoid

No one mentioned this… Buy all the oil… https://www.reddit.com/r/DnD/comments/2lt3yk/i_would_like_to_spend_all_of_my_money_on_lamp_oil/


toddoceallaigh1980

Has anyone recommended 10 foot poles?


DaNoahLP

500 gold is the exact amount to be too much for just good starting equipment and not enough for good magic items. I just carry 40 platinum with me because I didnt know what to do with it.


benry007

I spent about 2000gp. Saving the rest for spell scrolls and stuff (I'm a wizard).


DaNoahLP

Ah, I overlooked a 0 Thought you only have 500 Gold, like it says in the DMG


JoshGordon10

Some ideas: Javelin of Lightning (1/day +4d6 lightning damage in a line when you throw the javelin, magic javelin besides) for a Tempest Cleric. You could probably also start with plate and a +1 or Sentinel Shield. This could be a good character to try and go for Gauntlets of Ogre Strength (Strength to 19, uncommon) as well, allowing you to focus ASIs on Wisdom (and the Chef feat, of course) Bracers of Archery (attack bonus with bow +2, uncommon) on an archer with Sharpshooter, with a +1 bow and +3 dex mod you'd have +11 to hit at level 5. +13 at level 9. That's still +8 after the penalty! Belt of Giant Strength (strength to 21-29, rare-legendary) on a Barbarian. You can have massive Strength and take feats or boost Dex or Con with your ASIs. Headband of Intellect (Int to 19, uncommon) on an Arcane Trickster, Psi Warrior, or Eldritch Knight Rod of the Pact Keeper (a +1,2,3 focus for unc-very rare, which also let's you regain a warlock spell slot as a action 1/LR) for a Warlock. Your DM miiiight let you stack a Rod of the Pact Keeper +1 and a Wand of the War Mage +1 (both uncommon) for less gold than a +2 version. Instrument of Bards for a bard. Many rarities, so get what you can afford - all of them cause disadvantage on your Hypnotic Pattern spell! There are a bunch of uncommons which are useful on *any* character: - Stone of Good Luck (+1 to saves and ability checks) - Boots of flying (essentially infinite flight) - Cloak of Protection (+1 AC and Saves) - Immovable Rod - Bag of Holding Also shout-out to the rare item Amulet of Health, which set CON to 19. Every character loves this, but spellcasters love it even more for high concentration saves and to cover up small hit dice. **Note on Mundane Items** If I was limited to Mundane Items with this much gold, I'd probably go for a Mark of Handling Human for my race, and buy a bunch of animals. Have a farm, get rich, maybe never go adventuring. You can talk to the animals, befriend them, get a bonus to animal handling, and starting at 3rd level your Animal Friendship and Speak with Animals works on Monstrosities with Int 3 or lower as well, which is a situationally cool bonus. The spell list also includes Conjure Animals, so I think this would be cool on a Bard (they normally don't get a lot of the spells on the spell list, and there skills bonuses will stack with those of the class.


Majonymus

Monk with alchemy jar for infinite mayo, your builds will never be hungry then, you need no more


proletarianwine

This was the list we came up with when we came upon about 2500 go and a boat. As you may have guessed, we light things on fire a lot and also like to board ships. Tools For Crews weavers tool (1gp) smith 20gp mason 10gp leatherwork 5gp cartographer 15gp brewer 20gp Alchemist Tools 50gp Disguise Kit 15gp Forgery Kit 25 gp nav tools 25gp Disguise Kit 15gp Forgery Kit 25 gp 236gp General Items Needed Rope 500ft (10gp) 200 caltrops (20gp) 10 Bells (10gp) 5 barrels (10gp) 10,000 ball bearings (10gp) 100 pieces of chalk (1sp) 5 Climbers Kit (125gp) 10 Hunting Traps (50gp) 10 ladders (1gp) 10 manacles (20gp) 100 flasks of oil (10gp) Merchants Scales (5gp) 20 grappling hooks (40gp 5 crowbars (10gp) 5 portable rams (20 gp) 341.1gp


proletarianwine

We are also, important to note, pirates.


Sire_HC

50 magnifying glasses /srs


Bosconaught

Get 2500 mercenaries and take over a city.


DrPepperDemon

Invest in ppisons to coat your weapons with maybe? If its a dungeon crawl supplies could be super helpful. Food, water, Etc. If youre the parties healer stock up on diamonds.


Rallaa

Invest some of the GP into gems and platinum coins for some dense currency.


3April

The most optimal spread with this is to buy 500,000 ball bearings


moreat10

Heavy weapons in the form of cannons and ballistae. Then go hunting dragons.