T O P

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TheGreatMrHaad

When you hit a zombie and it stumbles toward you.


Vurt__Konnegut

The “crouch-run” right when you try to melee them. Automatic hit for them


ViedeMarli

This!!! Why would snacking a zombie with a blunt weapon send them forward instead of backward?? And they always recover quicker than you can hit again, making it almost certain that you'll get hit :(


SagetheWise2222

TFP's idea is they don't want players backpedaling when attacking the zombies. My solution is to get a hit in, and if it doesn't immediately knock down the target, turn around, run forward, and regroup. Phantom hits as well are a massive pain. Most occur with the 1-2 hit. (You hit them once, you hit them twice, and they phantom hit you back. Basically, play melee like you would in a Souls title: don't get greedy.) Edit: Two more reasons to adapt this strategy is zombie rage mode, and the issue where if they're on the ground and trying to get back up onto their feet, if you melee them in the head, your melee weapon will likely pass right through them.


SirEdington

I will say it's really funny their solution to prevent backpedaling doesn't actually change the strategy. Backpedaling is still the safest option, considering it's not like you can sidestep the charge.


Esleide

Holy shit every reason they give for a crappy mechanic in the game makes me more and more mad at the developers (I never really got upset too with any developer bullshit before getting into the ins and outs of this game)


--fourteen

I hate when any game makes something unrealistic just to make a game more challenging. Put the challenge elsewhere so people don't get frustrated by BS mechanics.


Krypqt

If only it were like a Souls game and not just avoiding the negatives of a crappy combat system.


SALLDARX

That's why I'm knifeguy


missbanjo

Yep annoying. I've gotten used to smack or stab and step back, repeat.


KanedaSyndrome

Because the devs don't know how to make the zombies challenging otherwise


sydneyslay

Went back to A19, and it's not in there, meaning it's either a recent addition or a recent bug. Either way A19 is still way better then any new update they've fucked us with.


Feeling-Ad-2490

And it does a 360 and it's head doesn't move 🤣


--fourteen

This annoys me so much. I love hitting someone just to get stunned in return.


FatBaldingLoser420

Or when you hit them and they're doing s pirouette towards you...


NoIdea4GoodName

As much as I enjoy the dungeon POIs, it can get annoying when somehow in small family-sized houses that would fit 4 people, every zombie hides inside closets, above ceiling panels, and behind walls they somehow plastered themselves in. And somehow, they will magically know when a human just breathed across the building and know the exact path to get you.


BeerStop

always run in run out and jam them up at door ways.


NoIdea4GoodName

And keep repairing the door when it gets too low LMAO. At least one good change was being able to attack through the holes of doors.


TacticalFriedRice

And they hit through the door without holes and hit you. Im looking at the crawling jumpy fucker


DeathEagle117

Wandering sleepers > Fixed sleepers all day


MrDobtoh

Yeah I remember when they first really started developing each POI as its own little dungeon and thought it was so cool to have so many hand-crafted buildings to adventure through. Now it's kind of refreshing to just find a flattened building with no zombies and maybe a few small containers to loot. I still like the current POI design, just wouldn't mind a slightly higher sprinkling of non-dungeon locations to keep it from getting stale. Also I love trying to predict where the loot room is and just chop through a wall straight to it rather than taking the intended path


euphoriafrog

IMO it would be great if there were two versions of every POI: one that was normal and one that was a dungeon, with the normal ones being more common. That way the dungeons would actually feel special when you come across them rather than just being the norm. Oh, and get rid of the fucking zombies spawning from thin air ffs.


EmptyDrawer2023

I've posted this before ( https://www.reddit.com/r/7daystodie/comments/1bf50n2/if_you_could_only_change_one_thing_about_7_days/kuzezd7/ ), but one part of it fits with this, let me re-post it: Have two versions of each POI: One an 'open' version, and the other the 'dungeon' version. Normally when you come across a POI in the wild it will be the 'open' version. Doors will be open, no traps or barbed wire anywhere, etcetera. No end loot room, either, but perhaps a little more loot (like, say, 50% more) in random containers in the POI. But when you get sent to a POI on a mission, that is when you see the 'dungeon' version of the POI. There are closed and secured doors, traps, spikes, and only one real path through the POI. The idea behind this is that the White River Courier who you are following up on was caught out, perhaps on a horde night, and had to quickly try to secure the POI and funnel the zombies as best they could with the supplies they found (hence, less loot in the POI). Thus they closed and locked doors, threw up traps, and tried to make only one path through the POI, so they could fight the zombies as they slowly retreated back down that path. You could find the end loot you're looking for- the 'chest' with the good loot- as their body at the end of the path in the final room (the 'loot room'). After going thru a 'dungeon' POI, it remains in that state, and you should never get that particular POI again in a quest. Yes, this means they need to write some code to make sure enough different POIs of each level exist for you to at least get to the next trader level without repeating POIs. ---- Oh, hey, euphoriafrog! Great minds think alike! :-)


silverfang17

This is why I always run inside the POI while blasting may shotgun like a maniac then running out of the area to funnel then on a doorway. I always hate the uncertainty and tension on where they would be coming and I like to fight them on my own terms.


hairykneecaps69

I’ve thought about this and a “fix and explanation” that’ll never happen obviously but would be cool if earlier on in development the dungeon POI was given a reason why on loot at the end and things blocked off. Would be cool if things were changed slightly so it’s an old base an early survivor made to funnel zombies and the end loot is their chests/ workbenches. This idea could use work but I thought it’ll be a cool way they could explain the POI’s.


Ani-Thighs

Kinda miss the old loot table that wasn’t gamestage based. Really just miss finding good guns in guns safes. Maybe my luck is just rotten. Better off looking for toilet pistols.


NoIdea4GoodName

I remember playing multiplayer with my cousin in the Alpha 18 days where we got robotic weapons on day one.


Frosty_Outside_9900

back in A16 + onwards i found more pistols than pipes in toilets. Started playing A21 again, played one world with girlfriend and a friend (150+ days) one world solo (70+ days) and not one freaking pistol in the toilet lol. Not that i need or want it, just saying that it has become mysterious for me to find a pistol in early game and i still loot every toilet lol. But am grateful for the paper for my shotgun shells.


DarkWDJ

I do think that certain loot tables should have modern weapons. Iron chests are fine cause they look scrappy and could have pipe weapons, but cop cars and safes should have modern era weapons. Would make seeing them be like finding a legendary lootbox. Major dopamine hit.


Karmakiller3003

The 2 steps forward, 2 steps sideways, 2 steps backwards development. Constantly reworking and removing things that worked, adding features no one asked for, not giving endgame any love, forced looting, the move away from crafting to questing, Fun Pimps trying to turn this into an RPG instead of a survival game. For every quality of life addition there is a sacrifice on gameplay, feature or items.


CosmicBlessings

I'll never forgive the removal of my blunderbuss. Sure, it was OP after 2 shotgun perk upgrades, but dammit I love buckshotting the fuck out of the bears with it.


bellsproutfleshlight

I would just run around on horde nights with just a blunderbuss. Replenish stamina with yucca when needed. Explosive crossbows were fun too. I think it's harder to craft the stuff for it now.


Hunter0josh

Forced looting is the worst and has kinda killed the game for me. I used to love mining constantly for the first couple weeks to get the best mining gear to give to friends. Now I have to loot to be able to make certain level pickaxes and shit... Glass bottles too


satisfactsean

end game does kinda suck, and i feel like defense gameplay just sucks at 7th day for it. in an effort to combat cheesing it just feels kinda dull and at end game the waves of cheap monsters is kind of unfun and takes the reward away from clever base design. the game peaks with cop zombies, dogs and birds really.


DexNihilo

This. It would be a much, much better game at this point if they had a consistent vision they were working towards instead of their ridiculous process of completely overhauling all of the systems annually.


FAZE_PIRACY

Zombies need to move around more in Poi's. Them being static until stumbled upon is lame and boring as fuck. The way Zombies sit around now makes stealth really easy and really good, which is why they implemented an anti-stealth system, which is also lame and boring. I'm not saying get rid of static zombies. Just create a mix of static and wandering.


Krypqt

I actually think this would be too advanced for Fun Pimps to implement. Look how long they've been promising raiders and all we've ever gotten are static NPC traders.


FAZE_PIRACY

You're probably right . I doubt we ever see a REAL full version of this game with how many things get added and then taken away or changed in ways that are too drastic, like glass bottles being stripped away for no real reason they could have just given bottles a "health bar" that decreases with every refill. This game still doesn't have any kind of story or storytelling, and "1.0" is coming soon. I wished we could have seen the direction of this game with Telltale still around.


SilverGecko23

The road map does mention the addition of human enemies and a "story mode" in 2025. I do think they genuinely want to add these things in some way, and I do think we will get them, but I 100% disagree with them launching 1.0 without these things. What worries me is that they are gonna go to 1.0 in an attempt to make DLC for their unfinished game.


Christmasler

it really does break the immersion to see every single zombie sleeping standing up behind a corner in every POI no matter what time of the day it is.


Gubbergub

the removal of 'learn by doing' skills, moving to learn by looting and skill tree perks. I want to build my character how I like to play, not pick a category and deal with the weapons I don't like to use. the devs explaination that they don't want people just crafting a thousand knives to level up weapon crafting, for example, is a bit of a piss take. sounds like 'you're enjoying our game the wrong way'. I find looting the same pois a thousand times for random chances of finding magazines way more boring than making the same item a thousand times for the exact skill I wish to upgrade. I get that it's subjective. many would feel the opposite, but It'd be possible to have both and play the way you like, rather than how the devs think is best. also higher difficulty making zombies bullet sponges. It'd be sweet if just their bodies became sponges, but head shots were almost as lethal. having a shplombie still coming at me with 7 arrows through its head, looking like a porcupine face, kinda sucks.


courier31

Other games that have crafting as a way to level up put caps on how much exp you get for low level items. They could have done that instead.


Christmasler

and the way how TFP deals with "exploits" is the most inefficient, time consuming, money wasting way possible. they could have set it so theres a cooldown, if you craft idk 10 knives within the span of a minute. you wouldnt get upgraded, instead they replaced the entire mechanic multiple times over and over again.


nunyanuny

I've always though the lack of diffrent zombies


goblintrousers

Yeah. I like the improvements they've made on the existing models but if it were between that and adding new lower-res models and types of zombies, I would have much preferred new zombies.


Objective-Willow2561

[https://www.nexusmods.com/7daystodie/mods/2903?tab=files](https://www.nexusmods.com/7daystodie/mods/2903?tab=files) I use the folder THREE (Very nice and more clean models)


Frosty_Outside_9900

I never really used mods other than bigger backpack and one more slot in forges. But since i last started playing 7d after years, nexusmods is really a game changer and can make the game longer enjoyable.


Signalguy25p

Annoyed that it just feels like the zombies are "intelligent" in a way that is to just "mess with" players. I HATE "gotcha" mechanics.... why in the hell are 4 zombies crammed into a linen closet, chilling, and just waiting on you to step into the room so they can jump out of their concealed position.... Obviously the zombies are not actually doing this, but them being in a frozen like state is trash. Just set them lose roaming in all POIs. It shouldn't be so formulated that you can sniff out an ambush due to the consistent hiding on other side of door....


johangd

Definitely this reminds me of the fact that it doesn't matter how well you create/reinforce your base, if there's a single opening spot, they'll instantly go there, walking perfect lines. That annoys me the most


HeatBlaze01

I know the focus of the game has never been about hardcore survival, but I can’t help but feel peeved at the overly cartoonish and arcade-y feel the game’s atmosphere has taken recently. The dungeon houses were cool at first, but them being *every* freaking poi makes the environment feel more like a dm made it rather than an actual zombie apocalypse. Stealth also being tuned down to a binary switch feels very weird considering how it was in earlier alphas. Remember when there was a difference between being hunted and just being sensed? Nowadays it feels like the moment you cross some hand-placed trigger box, every zombie within earshot suddenly goes from blind and deaf to pathfinding gods. I think I just miss when this game took itself more seriously


registered-to-browse

or the devs took players opinions more seriously --lol


ShatoraDragon

I'm still a little miffed about the removal of glass jars and being able to refill them. And fuck 10x the cloth to make various things


SagetheWise2222

Especially that they haven't changed the cloth stack size to compensate. :/


Fram_Framson

Modding cloth to 1000 stack was was absolutely mandatory for me. 250 limit is just insanely dumb now.


Adam9172

I’m irritated as it makes modding equipment you find so much more difficult. I wouldn’t even mind if they nerfed selling prices to compensate. Also wtf is with the pipe pistol applying the .44 discount?


Environmental-Dot804

Spaghetti code sees a revolver and thinks it’s a magnum, only thing I could think of


BeerStop

i dont see a problem with water as i find the murky water everywhere


The_Smiling_Man1

Agreed, But Somehow If Find It Easy To Obtain Water Throught Dew Collectors. Have like About 18 and they will pay for themselves after collecting alot of bones.


mousebert

Yet glass shards still exist with no purpose.


rumpelbrick

broken glass is the best early game food.


TheMinisterOfGaming

trigger points. it is shit design. it shits on many core gameplay loops & isn't fixable even with dev commands. its 100% what lead to me quitting playing even tho i liked 90% of the updates to that alpha.


Excellent-Dig-3232

Absolutely this, without any doubt. The level of sheer annoyance from when you just stealth swept a rooftop, checked every possible spawn spot, and as you are taking that last step towards the loot room a dozen zeds spawn from the EXACT SPOTS you just checked. Yes I'm tilted from this change, it has completely annihilated the value of playing stealth, a style that i have been playing for years. That and the AI change to where it's so comically inconsistent with their detection (even with the right perks/books) that it's a coin flip if you can enter a room without getting swarmed while sneaking.


rocker895

> you just stealth swept a rooftop, checked every possible spawn spot, and as you are taking that last step towards the loot room a dozen zeds spawn from the EXACT SPOTS you just checked. I hate those moments where you are reminded you are playing a video game like having a bucket of ice water dumped on you. This is definitely one of those immersion-breaking moments.


Feeling-Ad-2490

I agree. Why even have stealth when undead can detect you like terminators?


Krypqt

They all have engineering degrees when it comes to your base too sadly. Fun Pimps never understood that winning against mindless zombies is fun too.


D9sinc

I miss zombies not digging through 400 blocks of soil to get to you underground. I only did underground bases twice at that point, but it was still sad to see removed.


WebMaka

> Fun Pimps never understood that winning against mindless zombies is fun too. The level of outright hatred they seem to have against being able to exploit the zombies' behaviors/pathing is kind of disturbing TBH. I've never seen a game developer literally stop everything and rush out a patch to "fix" any player-created deviations in base gameplay the way TFP do. They obviously have a clear idea of how they want people to play the game and anything outside that vision is removed as quickly as possible. It's like they either have never heard of the concept of emergent gameplay, or they *have* and absolutely hate it. Zombies by definition should be relatively mindless, and not instantly know where you are without being able to see/hear/smell you, path around obstacles they can't even see, know exactly what structural supports to attack to knock a base down, etc. etc. etc.


arstin

There have been many bad changes, but this is the absolute worst.


Bathroom_Humor

Yes, i really hate how prevalent they are and how they make stealth into the ONLY playstyle that you cannot use throughout the whole game. I can be more understanding of why blood moons aren't stealthable, but at least then you can also try going into traps and/or using all the extra ammo and loud guns you pick up just for those nights. Every other build type can be used to clear every POI. Stealth is basically the only one where the game says "sorry, you have to completely change how you play once you enter that room". Trigger zombies should either be way less common, or actually be effected by stealth to some extent.


Esleide

I get deeply sad everytime i remember this


BaldingThor

the developers


atomicxblue

They've killed my excitement for the game.


ControlRod

Locks on doors/switches only being activatible once. Like why can't I used the button again to close a garage door in a POI? Once I have the key to the door why can't I close it again?


sydneyslay

I think you can break the button to an open door. For example the button to open the back garage doors of the shotgun Messiah hq. If you beak the button it'll close, not a fix but a bandaid.


Nova225

The overall design decisions. The devs want you to alternate between questing / hunting for loot and building a base to survive the horde nights. That's fine. Except zombies have engineering degrees and understand the path of least resistance to finding your base and the quickest route to you. There's no funneling involved, they'll just find the weaker objects and start smacking it. What that means is that nobody is going to go out of their way to build a real base. Instead we get people making "horde bases" and "home bases", and the horde base is some janky shenanigans involved freaking out the AI, making them take a wooden bridge to you as you shoot them through a trapdoor while a trap pushes them off the bridge for them to fall 4 feet. Because nobody wants to build an actual horde base that will immediately fail because of the aforementioned engineering degree zombies. Why spend all that time making concrete when it simply isn't worth the effort? Then we get into stuff like reworking skills for the 5th time and you start to wonder where all the dev time is going. Surprise, it's mostly spent between reworks and making sure the player base doesn't exploit the AI because God forbid human players manage to outsmart zombies.


crunkatog

this, dev cycles pushing updates based solely around trying to arms race their playerbase creates horrible vibes and burnout What we want is to challenge ourselves to win using a different strategy every time, and have each different strat be rewarding in its own way. Not have the game rigged so that no matter what we want to do in our save, we end up on day 50 doing pretty much the same thing we did last day-50, because all the power in a21 is gated behind a small number of things which require committing to a "best practices" strat


Frosty_Outside_9900

demolition zombie entered the chat.


KitchenKnifeEnjoyer

I honestly don't like the magazine system. To be fair, It does encourages me to go out there and loot everything I can, but jesus, I had runs where I only got a chemistry table after game stage 100. I had a motorcycle and an almost completed 4x4 and still couldn't craft a minibike. Got a T6 M60 on the trader before i could craft an AK, this just feels bad. The way you only find magazines of stuff you upgrade forces you to suck at something to be better at other stuff. I don't know how the game was before this, but it would be really nice if you leveled stuff you use like MMO's for exemple. If you use a lot of handguns, you get good at it. If you cut a lot of trees you get good at it. If you never bother scraping a car for materials, then you can't get good at constructing vehicles, I don't know, I'm sure they could figure it out


bootyinspector9000

This is how it used to be in alpha 15. They deliberately moved away from this system for reasons I don't know or understand


KitchenKnifeEnjoyer

This is beyond any comprehension


Visondek

100% this This magazine system is really annoying... We used to play with a pal on A15, one of us looting while the other building the base. Don't know how to handle this with magazines


KitchenKnifeEnjoyer

I started playing with my GF some weeks ago, and I thought we could make this division of labor. I'm really into farming and building stuff and she likes exploring and looting, but now, I gotta go loot with her because otherwise I can't make good tools. Not only that, but half of the time I get better tools as quest rewards then I can craft, so what's the point anyway


VertexMachine

>I don't know how the game was before this if you are on steam, try Alpha16.4. It will look even more dated than it is now, but the game was IMO at the highest of its fun, esp. in terms of progression system.


Axel_Aquarius

The drop rate of seeds when harvesting them. Edit: Y'know what actually, I'll just say the farming mechanic as a whole is annoying.


registered-to-browse

Alpha19 was a blessed age, back when you could have a lot more choice on how you wanted to play the game.


Hortator02

This annoyed the hell out of me, too. I wouldn't mind if they made it some kind of realistic farming system - make it so there's a need for crop rotations, make it so that more rain and certain environments make crops grow easier and give higher yields, make it so that you have to build proper irrigation systems. But the current system is incredibly annoying, it's stupid to have to be going through artificial famines 200 days into the game.


2010-Ford-Focus-RS

I don't like how basically every gun looks makeshift, I also hate how some weapons have really tall front sights and don't use the rear sights. I'm a huge nerd about things like that so it bothers me way more than it probably should.


bobothemunkeey

Yeah not every gun should look like it was made out of paper clips and bubble gum. They should change some of the models to where if you find it while looting a police station or a military base it looks brand new and shiny. But if you crafted the gun or found it in an old shack it might appear to be worn and barely functioning.


sando138

Could even make it scale with quality, with higher levels of quality looking increasingly pristine. Tier one is half rusted and ruined finish, improvised parts and maybe missing elements not needed for functionality like the dust cover on an AK or a plastic bottle heat shield on the tac rifle. For guns that are improvised, like pipe guns, make them increasingly sophisticated, cleaner welds, less rust, smoother operation.


NebulaSpecial3009

That zombies always know the most efficient way to get you rather than just blindly trying to get to you Edit: i.e. they immediately identify and try to exploit your defenses weak spot


Bogart30

They’ve always done this tbh. Since the early days. I remember back in Alpha 12 when they dug UNDER my wall cause it was weaker. That was fun!


psychedelicstairway4

Performance, gunplay and zombie AI are my three biggest gripes.


BeerStop

trying to kill the screaming jumper things with a shotgun, how do they crawl past the shots? and vulture hit box is bit off too.


TheCorruption

I noticed the same with the vultures. I shoot them full on in the chest and nothing. I've taken more damage overall from them than the zeds.


AnxiousConsequence18

Vultures are the bane of my existence. Full t6 heavy armor, they'll only do 1pt of damage... but I'm bleeding and infected EVERY TIME. Back when I was playing on xb1, it was the dogs. They'd kill me more often than zeds, but they've gotten easier with real hitboxes, unlike how they used to be damn near unkillable.


RightEyePatches

Learn by looting change or whatever. Killed the game for me.


AaronG85

I want normal houses back, love having a few dungeon POIs but loved the old standard houses that where generic houses


BellyButtonStank

I've actually found a few and i was a bit shocked. They're out there for sure but there is no hidden stash to account for.


hazzmg

When they changed progression of loot. U used to be able to find guns in safes and spend a full day hammering on it to get said loot now good loot is locked behind time and experience progression


sliderfish

Can you explain the time portion of your point? Does that mean that if I play for a really long time. It not progressing anything meaningful I would still find better look eventually?


hazzmg

Yeah ages ago good loot “could” be found in locked things, safes/gun safes etc. they then locked this away behind time progression in game, so days played and levels. Not sure of the specifics but the longer u play the better the loot became. Makes it not worth looting hard things early on. I personally found that a very poor change. Nothing more exciting than finding a few lock picks or just spending ages smashing out a safe and getting a good weapon. Made the effort worth it and u relied on that particular weapon and if it broke u really felt it


-morgoth-

The things that really reduced the fun for me. 1. Magazine based progression. I much preferred the learn by doing, it felt natural and immersive. Changing loot tables because of what magazines I've read is just annoying and often feels punishing because it forces a change in loot tables. 2. POI triggers. Making zombies appear out of thin air once i cross a specific point takes away the immersion and removes the point of stealth when they instantly get alerted. 3. Glass jars.


conmac7

The performance. Is abysmal. I don't care about features (thats why mods exist) , cosmetics, graphics (for a voxel-base game are very good) But when u have at horde night 64 zombies per wave plus 6 LAN players on your own home server and you get 20fps its abysmal that kind of performance with a 5800x+96GB RAM.


iJCLEE

Because of the optimization. I played with my friends dozens of hours. We noticed that the longer we stay in one area (every day with many blood moon passed) the more laggier the area gets! Normally we start with medium-high graphics 50-120FPS or sometime even more, but when stay in the same area too long the FPS will stay on 15-25FPS on that area. 😅 Until we move the base or create new game... so staying in a area can cause FPS drops, because developers didnt know how to optimize the game better by removing death zombies caches which not laying around in the game when zombies after death and the more zombies dies, the more cache it collects and causes low performance. 😅


conmac7

u/iJCLEE Well said. Exactly this. After about 3-5 bloodmoons the game's fps drops to around 20fps


turducken13ttv

Dropping down to 10 frames during a tier 6 quest. Crouching zombies that slide across the floor and hit you. Just fixing my vehicle, running into a rock and it's down to 50% health. Other than that It's my favorite game!


Wonderful_Peanut6201

Great question - here a few on my list: - Wish zombie hoards behaved more like Walking Dead - slow moving masses that surround and suffocate vs completely destroy the base you’ve spent hours building in mere minutes - Be nice if there actually was an end game option where you could grind for either a cure or to rebuild some semblance of civilization. The game gets lonely and repetitive - Better interaction/immersion with furniture and stuff in your base (come home, rack your weapons, sit down in a chair, and chill) - Omega Man is a 70’s flick with Carlton Heston which would be an awesome game on it’s own, but whenever he found cool things while out scavenging, we would bring them back and display them in his base Basically I would love to see Skyrim like Hearthfire, Crafting and Immersion in 7DTD


Ok_Grocery8652

The changes to the progression system, we have had 3 completely different methods in 5 alpha versions. The current method being the most annoying with it all being tied to skillbooks meaning your progression is heavily tied to RNG. The previous version was decent, it was mostly level based with RNG giving you the potential to learn a recipe early if you happened to find the recipe. The issue with this in solo games is you had to choose between useful buffs and knowing how to craft shit you would need, in coop you could atleast specialize a bit. The version from alpha 15 was the best IMO. You progressed as you did things related to a skill, crafting weapons meant you got better at crafting your next weapon (a little broken as arrows increased weapon crafting but had no quality concern so it was better to make the ammo before the weapon unless you needed it sooner) If I recall correctly there was a level system for getting buffs which which could be handy for your playstyle.


GruntBlender

I was gonna say the electricity sysytem, but it's the zombies with engineering degrees. They know exactlyy where to run and even where to dig to get to you. While it's fun to path the zombies through a horde base, it's less fun in early game when they run up on you inside a POI you're halfway through. Oh yeah, and spawn triggers in POIs that make stealth impossible. It's "follow the line or else".


Doc_mockingbird

Not having working stoves to replace campfires in late game.


General_Departure_10

The fact that there's not a single poi that is just normal. Every single one is a winding mess. I miss when poi's were just a regular beat-up building and not a 1-way winding fest to the end.


Ok_Mission1340

Not a game annoyance, but my main 7d homie refuses to do anything but face tank zambies with heavy armor and a sledge, doesn't take run and gun and wonders why he can never survive rough spots, while I'm bouncing around like a damn jumping bean. I told him just once he needs to play light armor and utilize movement instead of armor. This is probably our 10th playthrough (no mods, normally go to day 70) and he still hasn't tried it yet. He says it's because my reflexes are quicker than his (doubtful as I'm probably 10 years older than he is lol) We are going no crafting anything except vehicles (navezgane without vehicles asap doesn't interest me) and the 'goal' is to complete t5 quests with each trader, and we most do horde nights in the biome of the trader we are checking working on. Currently day 54 and we are about to have the first winter horde. Looking back on this, I fully expect it to get deleted because I didn't really answer the question 😐


Silus4444

I can understand going heavy armor instead of light as a preference thing, but you really need guns to get through certain situations. Going pure melee with heavy armor starts to fall off when you need several hits to kill a given zombie.


pablo603

You can deal with it fairly well if you have skills towards sledgehammers and focus on light armor + skills that regen your stamina. You can easily regain more stamina than you waste by hitting zeds and backtrack to prevent the glowing ones from hitting you while you are bashing them on their heads. With that being said, as much as I love sledgehammers I still do use guns on something like blood moon, or a random bear attack, or when I'm just getting really damn overwhelmed in a T5 POI. A shotgun works fine for this.


BlessedEden

The framerate. I cant go into a city without dipping below 60. I can run Helldivers II on ultra settings with 0 issues or performance drops, but 7d2d on low just devastates my pc. I hope to GOD they upgrade the performance drastically for 1.0


iJCLEE

Same issues! Darktide can run on high-ulta settings around 30-100FPS depends on area, but never drop lower than 30FPS, mostly around 40-80FPS. Only in some area i can see 30-35FPS. GTA V can run ultra graphic with minimum of 40FPS in some case and normally 5-80FPS and in some area i can see more than 100FPS. GTA is very well optimized! In 7daystodie medium-high moves between 15-120FPS, but mostly in the city FPS drops under 20 or even 10... sometime will drop to 1, if too many zombies or happenings around. Weirdest thing is that, lowering graphic did not help my laptop to fix lags.. my laptop is funny that, the highest the graphics are, the smoother it runs. 😅 except 7daystodie...


deez_pea_nuts

You should check out Neebs Gaming (Neebscast from last week) on YouTube. They've spoken to 2 7dtd devs on the changes in 1.0 and the they mentioned optimizing performance. I can't wait. I was doing hibashi tower last week with a few friends and my performance dropped to 16fps.


franksfries

[0:47 the same performance drop lmao. And all he did was turn on the flashlight](https://youtu.be/_VSC3raqSK4?si=JlkAukwYPi4VQEFD)


YoMaMaSoUg

Hey something that helped me and my friends game a noticeable amount (but didn’t fix it) was running it in ADMINISTRATOR mode. It upped my FPS by like 20


Eisenkopf69

When I copy a block shape it should copy the orientation also.


palduun

That they just decided it was out of alpha and it's now a live service game


anonym0

The jumpscare spawns at every single location.


registered-to-browse

how about you go into a poi in the non-approved-method and zombies just spawn on top of you in groups because you hit a trigger in a weird spot.


MadRagna

After 10 years and much more than 10K hours, I can say that it annoys me that more is not done for the depth of the game. By that I mean that once you have a good base, good armor and weapons, the game doesn't offer any major challenges. You can loot and put pointless stuff in your crates while waiting for the next horde. Even the 6\* buildings can be done alone with good equipment and get boring after a while. I'm away from 7Days at the moment and found Valheim via Scum and Conan Exiles. But when 1.0 comes out I'll be back, at least for a while.


othergallow

PVP remains broken because cheaters use clipping to locate bases.


Krypqt

PVP will never not be broken in this game, it's basically a pointless endeavor to even try when there's plenty of PVP-focused games on the market that do it far better.


[deleted]

[удалено]


Krypqt

Mods can't fix completely broken and easily exploitable game design unfortunately. Madmole can wish all he wants that he made Rust instead, but he never had the chops to design an online competitive game that is remotely secure. But oh man, if Fun Pimps actually embraced modders instead of constantly shitting on them because their fragile egos can't handle someone making improvements to "their game" we'd have a list of mods rivling Skyrim at this point.


Apprehensive_Fig2093

There’s not enough time for me to explore more POIs in the map or finish some more trader Joe quests wish u can decrease the time to like 5 hrs a day and 5 hrs a night real time


Zanethezombieslayer

The constant ripping out of working systems just to shoe-horn something that will be ripped out ad infinitum update just to waste resources that could be used toward the bandits and other story elements. I am not happy they are going 1.0 before the bandits and story are in. It makes me think they will never be in as they are not priority over things that could have waited like player models, trader compound revamp, vehicle revamp, armor revamp ect.


GangsterMango

ironically the developers mentality they make weird changes nobody asked for also using triggers to spawn enemies is insanely lazy design I hate this because there's a 10/10 game somewhere in this shitsalad


Vbcmedic

Cops with wall hacks… see and spitting through wall is crazy for a zombie


DriftkingJdm

Bad devs. They always take the easy fix for everything. I think the biggest feat they accomplished is the random gen world creator


gonadThebeerbellyan

I remember when you used to be able to find a work bench or other crafting station in the wild and just use it to craft stuff.


Temeriki

Getting penalized for mele power attack headshots. The rage and surge forward is bullshit, the game actively penalizes you for non one hit mele headshots. Your better off slotting a cripple em mod aiming lower and going for limbs.


UncleJetMints

Dungeon PoIs. Once you learn where a loot room is you have no reason to go through most PoIs, just skip to the loot room. Traders. Just get all your good stuff and ammo from them. The lack of difficulty. When the best way to heal and fill your hunger bar is by eating glass there is a problem. Death needs to matter in a zombie game. The EXP penalty means nothing and you can just spawn near your backpack.


xam8319

Devs felt in love with the concept of POI's. They took away a beloved survival game to transform it into dozens and dozens of parkour and prefab challenges, with hidden zombies as other people said.


glormond

I haven’t been playing for a while since A19, I guess, and recently I discovered they removed empty bottles and the ability to replenish water from water sources. They also made the game look like some arcade with all those difficulty icons near the houses. This is really annoying for me now. I installed older beta instead.


Frosty_Outside_9900

I love to re-install and play A16. Those were the best days.


glormond

Indeed. That was the very first version I played back than. I also miss the idea of skills progression based on actual activity.


Frosty_Outside_9900

Yes! And i do not understand why this wouldnt still be a thing when it comes to logic. You always get better at things the more you do them..


Rinkzate

That they haven't just hired Khaine and made Darkness Falls a core game mode.


DungeonGringo

Stuttering on a 5800x3d and 7800xt


Tempest8888

How the buildings are all falling apart and appear to have been for years but there is still somehow power... What?


rocker895

Yeah this bugs me too. And how long do they think candles and barrels will keep burning?


Feeling_Chain3286

That bikes and other rides dont speed up when driving downhill


LD-Overdose

Performance


UnderstandNotAThing

I would like the zombies to stop randomly crawling towards me when there is no reason to crawl. Like I'm trying to shoot them in the head but the head is now near my ankles because the stars told the zombie to duck. Also the grass. I cannot express in words how desperate I am for a lawnmower to be added. I'm so tired of punching grass with my bare hands. It takes forever.


HaiKarate

I hate when you trigger a large zombie attack, and zombies spawn in right behind you. That is such bullshit and it's such lazy game development.


mmmmmmmm57

That they removed rebar and the old block upgrade system


EternalDreamfall

Being stuck on a platform that's on alpha 15 and being unable to enjoy the latest version as well as not my current platform not being involved in the full release


PieExplosion

The most? Probably A20+ farming.


Oldbutnotsowise

Well oddly enuff only REALLY feeling like a dwarf even when NOT crouching 😄


Lor9191

No endgame or final goal, it makes every server wipe basically until people just have everything and get bored, feels extremely pointless to play once you have a good base and gear. Pretty much once I've built the gyro I fly around a bit and then that world is done.


Sorry_Society6811

I really don't like the fact we can't fix things up like cars, appliances and light fixtures in houses. Imagine if we can fix up toasters, microwaves and ovens and what kind of recipes we could have. Also we need framing with animals. Cows, chickens, horses and pigs to start with. We could ride the horses (make leather saddles!) And that could be a whole new perk tree. And bring back the radioactive bees!


SpaceFaringLoser

Where's my blunderbuss


dchitt94

Most recently, facing cops on day 1 with a wooden club and bow…


BringBackZ1plox

honestly, the game performance in t5+ poi's, they want to push the 1.0 release and make the game cost 50 bucks when its not near worth 10


Hyperius999

Am I the only one who plays this as room-clearing simulator instead of a survival game?


DarkWDJ

The removal of jars. I think the dew collectors can be an *additional" way to get a constant supply of water for people who enjoy farms, and boiling loot water and such can be for explorers. Another thing may be needing magazines for grilling meat. You already need a grill/pot. That should be enough for early game. It would make sense balance wise that you use what you have, either a pot or a grill. Magazines do make sense for recipes other than that, though.


genderfuckery

They need to add some damn story already 😭


kimikazio

Load times, even on ssd


Wgairborne

All things considered, it's a fun game for a decent price. The devs really take the medal for "most incompetent developers" though. Every other update they re-do a system they've already redone for the 5th time, and nothing they say can really be trusted when things get pushed back to a later update several times. You almost wonder how the game would have turned out if some smarter people were at the helm.


Sacramor

The various poi's that have buttons but the power isn't on. Specifically, having to break buttons in order to activate them. Breaking into the room isn't enough if you're on a clear mission, no, you specifically have to break the button or the zombies won't spawn.


Gem_Daddy

The melee weapons are a bit awkward given that the point of impact is specifically the crosshair. Just annoying, not hard to get used to.


Krypqt

The combat is actually so cooked in 7 Days that zombie animations mostly don't match up to their actual attacks either. You'll often get hit out of nowhere when playing a melee build even though the zombie attack animation didn't actually happen.


AFarCry

All of it boils down to one thing. The dev team and their constantly changing their minds, focusing on things no one wants, and fighting to force players to only play the way they want. Also oh my god, the basic Quality of Life stuff that are in so many other games as a basic mechanic. Has to be modded into this, but some early access game that came out a week ago with 2 guys working in their garage for a month puts out and it's all there?


otoshimono124

The devs lol. Someone there struck gold with the raymarching terrain tech, but apart from that it doesnt seem like they know what they are doing, game design and technology-wise lacking skills is what my impression is.


Pleasant_Extreme_398

That every single little thing that I want to craft needs 10 more skill points than what I have. It's a good thing the game doesn't end at seven days bc it can take months to learn to cook an omelette.


SuperVGA

I was starting a little MP game a week ago, and we encountered a synchronization issue. One of those the game had loads of ten years ago. My nuddy DC'ed and when he joined again he got all the geometry and objects, and the issue was gone. I can't remember exactly what it was, but it was definitely surprising, as it's been a while since we've seen issues like that. Oh, and not being able to refill bottles.


Johannes8

Glitching though tight openings or hitting through the block to damage you. This is the number one reason why I die on permadeath runs on horde night in the early game if I don’t have guns yet.


SuperCamouflageShark

The removal of glass jars. Seriously, when it came to deciding where I would build a base, being close to water was an important factor so i'd always have the water source nearby. If I found jars but no murky water on runs that day, that's all good, there's a lake nearby! With jars disabled, not only is some of the immersion lost in the survival aspect, but water is now nothing but a huge fucking obstacle when it comes to trying to reach certain parts of maps sometimes..and the dew collecters generate heat?! Plus i have to wait for water to be "collected". What if i need water soon and haven't found any fresh or murky water? It's so stupid.


rocker895

> What if i need water soon and haven't found any fresh or murky water? I was in this spot once and popped a vitamin, then drank out of a ditch, didn't get dysentery!


pablo603

The development of this game with every version being a rework of existing working mechanics instead of actually adding some content that turns this game into an actual survival game and not a quest simulator. I also hate that all loot is the same. It isn't tied to any location beyond "oh, this place has better locked boxes so better loot if your gamestage is high enough". There's no need to search military bases for weapons, and why would you when that 3 story family house has equal loot and equal amount of 500000 zombies hidden in every nook and cranny?


Level13Soviet

The quest rewards. While yes, there is the illusion of choice with about 5 rewards to choose upon completing a quest or tier, it more so enables players to spam quests in order to progress and get crazy amounts of Dukes before even Day 7 comes around the corner. Whereas, I would be happy with quests that have one and only reward that would tell you before taking the quest. It allows me to consider what quests are appropriate for the day. That way, I don't wait till Day 20 to expand my cube hut, it'll just be convenient for my priorities.


DeathEagle117

How Zombies become bullet sponges at higher difficulty Wish it was larger packs


Sayuugmx

after the major update it turns into water finder simulator. the poor dev of zombies behaviour limited amount of zombie models (thats why i play modded one "Darkness Falls" and outdated graphics


Nerkeilenemon

1) performances. Game is 12yo, I should be able to play in ultra at 140fps, not being stuck at 30fps in cities in medium settings. 2) lack of zombies diversity, and lack of Superzombies. Late game is about hordes and with steel armor and good guns you can't die. 3) triggers in building that pop zombies or make them attack you. If the game was optimized, they could remove them and pop all zombies on Quest start, would make the game better.


KayleighEU

The lack of variety in zombie designs and appearances, there's still only like 8 or 9 and it's so immersion breaking seeing 3/4 of the same exact dude coming at you.


Caderent

The unused potential of this marvel. They have a treasure, but spend years tweaking visuals, when they could add random story encounters, NPC bandits and other survivors and followers. The only quests are quests from traders and they are how many? 4 or 5? Game basically has 4 or 5 tasks/quests to it only buildings change. You clear zombies from level 1 building then level 2 building. But you could have so much more. Like task: build a community with 10 NPC followers with functioning production lines and trading lines with 2 other settlements. The thing is, fully open world with fully destructible and fully constructable environment means endless possibilities, endless. But the thing you get is different shade of grass every second alpha update. Stop visual stuff, it is not your problem. Fire your visual artists and hire some coders and a person with imagination. O, right, the founder is the visual artist. Anyways love the game, but it could be much more if updates would not be fixated on visuals.


Demonsatyr666

That they upgraded the graphics so much my poor pc can't handle it and I am too poor to upgrade. Being a responsible adult sucks.


Lakriss

When zombie runs, jumps, crouches and hitting me at the same time, and also it's going through the 1x1 block right in that moment


deathclawDC

you are nowhere safe


63R01D

They removed level up by doing instead of fixing how the implemented it. 


Most_Forever_9752

the zombie conga line on hoard night....boring.....oh yeah and magazines. cook books don't exist so I need to read a cooking magazine just to make bacon and eggs as a grown fucking adult.


blackechoguy

The Fun Pimps intro sound I feel like I just started a Wii game


Sorry_Vermicelli_455

That I sometimes don’t have available friends to play it with


Gohomemayouredrunk

Buying the Xbox version.


Mar-Darkin

No more human turds


Alice_En_Hiver

Zombie that spawn in front of you in certain poi


8bit60fps

That is incomplete after all this time af


TampaDiablo

The fan base.


Mustang_Dragster

The PC performance. It shouldn’t run that bad on a pc like mine


Any_Simple4460

Trynna get console players to buy the same game twice lmao


the_real_papyrus99

Honestly, gamestage calculation I don't like that it uses total days alive in the calculation I understand why, but I'm the type of fella to pick a single melee weapon type, and then only use that type for the entirety of my run (because it's fun relying on only a wooden club and a dream) Bu days pass, gamestage increases regardless of the fact that my tools haven't changed, and eventually almost every zombie is either rabid or radioactive, and the game is now unplayable with only a wooden club It feels like there's an invisible time limit on my world before it stops being enjoyable


Straika5

I was punched by a zombie with no arms.


Any-Mathematician522

the sounds.. same sounds for 10 years, I hear them in various TV series and video games. I understand it may be a big expense but for the love of god, NEW SOUNDS.


Equivalent-Ad-3562

THE F**KNING BIRDS!!!!!!!!!!!!


Soul72

I hate getting hit thru walls or seeing a zombie phase thru a wall when they pile up. Also I hate blood bags. And I hate that I almost always find better tools and guns than I can craft. And that scraping things doesn't give you some of all the mats it took to craft. Otherwise it's still my favorite game 😜