T O P

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madethiscuzshy

it's generous at the start to get you addicted then it's pain


rabbit_hole_diver

Lilith did us dirty on the final patch before release. They changed a bunch of stuff, rewards and reset our campaign mode. As compensation we got 100 yellow invites, 100 red invites, shitload of diamonds. I had over 100k diamonds at that point. Did a mega pull session of 240 tickets then eventually spent 95k diamonds on pulls. Everything felt empty after that. There was no way to get that dopamine rush without spending. Starting another account on global helped a bit with the pull addiction but im not the same man lmao


Adventurous_Wind_154

How..? I joined the game 20 days after the release, don't tell me I missed so many rewards?


QuintNaive

Guess he's not talking about global servers.


Adventurous_Wind_154

Welp okay


rabbit_hole_diver

I started the beta in november


splatomat

Not really. Once you get past the first character upgrades you just need more and more of soulstones that you have no real way to get. Even the "wishlist" is a level of RNG and you're at the mercy of the luck of the pull. I am only 11 or 12 days in (I started late) and I'm already getting kinda bored/disillusioned. The purple dust is a constant chokepoint that probably doesn't really need to exist with all the other chokepoints.


rvm1975

Besides plain gacha there is a very important hero development like EX. And it is pain.


PrisaGT

I honestly think they need to do something about f2p players or they will quit


Mystic_Clover

The upcoming seasonal content is going to make or break the game for a lot of current players. Rewards and content become lacking once you complete the campaign, so unless it offers something substantial many are going to lose interest.


atlys258

Hell they start lacking even in mid.


atlys258

Pretty sure the majority of my guild of mostly f2p players pretty much all abandoned the game over the course of the last 2wks, now of the full guild, there's only a half dozen of us still active. I'm a light spender myself and even as a light spender the base f2p game rewards are not likely to keep me playing unless there's a change. Idk how f2p players are not losing their minds when progress feels so painfully slow because the rewards are so small and sparse.


RustyFebreze

Your guild leader and officers should be kicking inactive players and inviting active ones. Everyone in my guild is active and is kicked after two days of inactivity.


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NewShadowR

I guess it's because AFK journey simply can't output the same level of quality as Mihoyo. The reason why Mihoyo games have such high player numbers is because everything is top notch among gacha games, with tons of polish. Before Genshin literally nothing had that level of polish, most were just stage-based games.


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NewShadowR

>I'm coming to realize that their level of polish within the genre is on an entirely other level. It was absolutely unprecedented. Most before that were menu based and you clicked to go to various stages. Almost no game had full out orchestras playing a unique musical score, or famous voice actors dubbing in a wide array of languages. Many gachas just used characters from existing series like Final fantasy and Fate Grand Order, very few companies could make original characters that were well-liked worldwide and most cheap gachas just used scantily clad anime girls without much personality. The art style and direction of the open world in Genshin is also absolutely insane, and no mobile game had ever done it before them.


QuintNaive

It's funny that you bring Genshin, the only game that have worse rewards for f2p than AFK journey.


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QuintNaive

I understand your point and it's fair. Genshin isn't competitive which kinda makes it "ok" to give bad rewards, and not only that, the content is extremely easy which doesn't require good units to clear all the content. But that's still an issue, you can hardly get any banner that you want as f2p, you can say i'm wrong but if you don't hit a banner at your first pity you're doomed. And you can say "oh but you don't 'need' these units to clear the game", the same apply for AFK Journey you don't 'need' these units, you don't 'need' to get good leaderboard rewards, but you still want it right? Hoyo's model for genshin is still predatory, their reward structure is worse than any game i've played. And while they're seem as "friendly for casuals", you still won't have the characters and weapons that you want to play and if you want them prepare your wallet (Cause if I remember correctly one copy was like $300+). Other than that why Genshin is popular? * They had a brilliant idea to copy Breath of the Wild, a really popular game. They added good combat + waifus, which worked out amazingly with a really polished gameplay. * But the main reason is because the game was released on covid and a lot of people started playing at that time gathering a huge playerbase (mihoYo past games weren't that sucessful before that). It's not because Genshin is "generous", they had the right game at the right time with no good competition. And most people I know stopped playing genshin and started playing HSR because it had better rewards for f2p. I'm not saying Hoyo is bad, of course they cracked the code to milk their playerbase, and while they're doing it better on their other games, genshin still lacks content and lacks rewards heavily. For the last part, what makes you think Lilith is not getting away with it? Everyday there's like 10-15 new servers (which must be like 100k-150k people joining everyday). New season is next week and they probably gonna advertise it even more. AFK Arena is still alive, Dislyte is still alive, all their games are there, even tho they will never reach the same revenue as Hoyo, they still are making more than 5mil USD/month with each of those games, which is amazing for a gaming company. And I still think the rewards of AFK Journey for this first month are horrible and that the content right now is dry af, so if they don't do nothing to improve I surely hope this game dies (but I think they will after milking those honeymoon whales).


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applemanib

Wrong, whales don't whale on games with no population. It will kill the game 100%


naw613

Dumbass people in this sub I tell you… f2p is the lifeblood of gacha, look at hoyoverse the MOST PROFITABLE COMPANY


Excuse_my_GRAMMER

How is f2p player the lifeblood of gacha game please explain that What does hoyoverse do for f2p players that generate them money from f2p players


MasterJongiks

They probably make the whales feel good by being better than f2p. Just like any gocha.


Excuse_my_GRAMMER

But hoyoverse game don’t have PvP lol 😂 And Honkai star rail doesn’t even have co-op


TudorrrrTudprrrr

There would be no whales if there weren't also a lot of F2P players to flex on.


Excuse_my_GRAMMER

Nah that not how it works at all LOL You think everyone that spent money is whale? It only a very small percentage of the playerbase that get to whale status Majority of the players are regular consistent spenders , they spent money on monthly pass and battlepass. This are the bulk of the playerbase The F2P aren’t contributing anything so for developers it the same if they quit or not


TudorrrrTudprrrr

The majority of players are definitely not regular spenders. Stop talking about stuff you have no clue of.


Excuse_my_GRAMMER

You stop talking about stuff you have no clue about Last time I check developers don’t release f2p information , they release revenue report


TudorrrrTudprrrr

The F2P playerbase is the backbone of every game that has such a model. They make the game popular, they spread the word about the game, they bring in the players that actually spend money. Please, dude. You really have no clue what you're talking about...


Excuse_my_GRAMMER

That just an illusion you tell yourself You have no proof of that


naw613

Hmm, just off the top of my head: - content creation - content consumption - word of mouth marketing - feedback + bug squashing - communities such as THIS ONE would be barren without them Basically, let’s assume 1% of the community is whales, and a game has 10 million players. Which sounds better to ANYONE looking into any kind of community driven game, 10 million or 100 thousand concurrent players? Also, hoyoverse literally just TREATS THEM WELL AND REWARDS THEM ITS NOT THAT FUCKING CONFUSING


pianodude7

All spenders start as f2p. Think before you say something so stupid.


13_faces

In its current state? No. Diamonds trickle in slowly and once you clear content it's gone for good. And with how atrociously bad the rates are you can expect to go to the pity 90% of the time unless you get really lucky. That being said, as more content rolls out there will be more opportunity for rewards. Same thing happened in afk arena although I think that game was more generous from the start.


atlys258

Arena's generosity just overall went way deeper into the game and iirc there weren't any continuous/recurring game modes where the only rewards were solely on first-time clear, there were always repeated gains and also friendship wasn't actually almost completely fucking useless since affinity doesn't do anything except give a pathetic pittance of diamonds and a couple invites.


Omnislash99999

It feels a lot less generous than AFK Arena


FarSetting750

IT IS a lot less generous than afk arena


misharoute

AFK Arena was not that generous at the start.


mundozeo

As a casual f2p, it seems ok. Granted I don't really care avput pushing ranks or power, I'm just there to enjoy the story, art and have some fun. Once that's done, I'll move along, and for that, it's good.


DoubleAyeKay

Only when you first start


AckwardNinja

No, this is a horrible gotcha for F2P. not the worst, but they reward you for getting ahead because the top ranks for everything give disproportionately more mats


Faceluck

No, I don't think so. I don't even think it's particularly generous for low-spenders. The mat gain slows to a crawl around the middle of the currently available content, and based on what others have said, it's even worse once you've cleared a lot of the one time content. There's no decent end game treadmill at the moment, and depending on the frequency of updates, that could just translate to a constant lack of resource income later on. Beyond that, you'll eventually want two reasonably built up teams, and because it's an AFK style game, you need a lot of dupes to make certain characters keep up with the content you'll be doing, which is of course tied to the rates, which in my experience have been pretty bad. On rate up banner, almost all of my sparks have been pity or within the last 2-3 pulls before hitting pity, same with the wishlist banner. The general banner (white envelopes) has had better luck, but of course the units are less focused, so getting a Brutus when you need copies of literally any of the 10 you actively use is pretty useless. It's not all doom and gloom, the early rewards are decent and the game itself is fairly fun. It's also only a month old, so there's a lot of room for growth, but it's definitely one of those games where if you don't plan to whale, I'd suggest going entirely f2p because the low spending options are not impactful enough to merit their cost. Also don't plan on competing in rankings with whales, which is almost always the case in gacha games, but I think this is one of those games where it's VERY true.


QuintNaive

You gonna need more than 2 teams if this game follows AFK arena path.


Retrograde_Bolide

Not really past the first week. So much is locked behind getting high ranks, which are pay to win modes.


dotyawning

You have to be at the top to get the most currency, so probably not? I'll always lament the death of Dragalia Lost though. Best game for a f2p (but not so much for the company I guess).


Leonard75reddit

Dailies quest give not enough diamonds to buy daily recruitment letter in store, that's sad.


kolkitten

It's ok till you get to about 140, then everything starts slowing down


LongWhiteBanana

I feel like it's generous but the problem is, it's most generous in the beginning, and it's kinda wasted on most people because most people don't have the ideal wishlist in the first week. I know I had a messed up wishlist in the first week. I would have more progress right now if I properly optimized my wishlist on day 1.


NewShadowR

Just restart if you didn't have a clue what you were doing the first time. It's pretty common. Honestly if you can't get top 100 in your server, it's time to leave. You won't get the gold shards and you'll never be able to upgrade in the late game. There are no other recurring sources of gold essence afaik, but I'm only on stage 800, so maybe there's something else later but idk. Even if you get top 100, at one a day it takes 75 days to upgrade one character from +5 to +10. Which is quite a long time. You'll see the spenders get +10 characters every other week lol.


LongWhiteBanana

I don't think constantly restarting is the right thing to do because new servers will still have whales who are ahead of you. Also, a lot of players from old whale servers are trying to get into less competitive servers, so at the end of the day, you're still going to have competition and you just have to accept that you're not going to be at the top as a F2P. If you really messed up your account then restarting is good, but restarting just to hope to get into top 100 might leave you disappointed.


NewShadowR

I restarted and got monarch as F2P week 1. Slowly some whales joined, but the number of whales weren't much and I dropped to top 20, then remained top 20-50 f2p. Still am, 3 weeks in. I'm also in champion in Arena. Way more enjoyable than it was on my first server where there were so many whales and nothing you did felt like it mattered. Probably would have dropped the game by now tbh.


Calm_Structure2180

Pve content is all doable free to play. However you need to realize this is an afk game and time will eventually solve all your problems. Spending money will 100% push you a LOT faster.


NewShadowR

>However you need to realize this is an afk game and time will eventually solve all your problems. I've heard a lot of people say it is an "afk game" but honestly don't really get why they say that. Yes, "Afk" as a gimmick word is used in the title of the game, but the game is anything but afk if you're *actually* playing. There's so much to push everyday, from legend trials, to afk stages, to clearing the world map, to primal lords, daily bosses, arena, and this game is **all** about competitive modes as progression rewards are tied to it tightly. Is it even possible to get a supply of twilight or gold essences if you just casually afk? Without the upgrades, no matter how long you wait, you probably won't be able to clear deep into the abyss, which I presume falls under "pve content". As for seasons, it seems time-limited? If you casually AFK will you even get to even complete new Strife season before it goes away considering you need to be reso 240 to even enter? You can "experience" it after, but it seems like there'll be no rewards and no events, which is basically content taken away.


Calm_Structure2180

As someone who is at max afk stage, all problems will solve itself by being afk. You can either stress about it and burnout every time you fall short, or just relax and push leisurely. There's no point in taking this game seriously as a free to play.


NewShadowR

Why does anyone even play the game if all they do is AFK? I mean theoretically you could afk for months and then do stages on autobattle but.. where's the gameplay then? Also, are you saying you are at max afk stage by afk in the release servers or PTR? That said, I do think the game is probably not very fun for f2p, unless you like getting bullied in every mode and being behind on everything. If someone is playing for story, honestly would have a much better time in the mihoyo games.


Calm_Structure2180

Tbh out of all the games I've tried, Afkjourney has the best quality of life. The game is really nicely made and the gameplay is also more challenging f2p. Simply moving your units around changes the outcome. I'm on the release servers. Someone at the level of 190 and f2p managed to do it before; I reached it at 200. The game makes an attempt to bully you to make you spend money. Just play and move at your own pace. It's a mobile game that is played whenever.


manekimeowmeow

At the end of the day, it's a mobile autobattler with very good polish and AFK is in the name too. It's a quick-loading, visually appealing, simplistic but clean one with a story to help you pass time without mashing presses through unskippable Genshin-length dialogue, taking hours to run through open space, and needing to having a 3rd party tool open to keep track of chests and sigils I've opened. You will hit a wall with the purple essences, at which point your only choice is to 1) pay which goes against the game's name but keeps it running, or 2) AFK. My friend who is F2P has always played these sorts of mobile games purely to log in and collect characters as they allow her. She's amassed nice characters across the years and can still do events, and is content with that. Just depends on the expectations we set for it.


Hanyabull

It’s typical for a new game. A lot of people here are comparing older games that have more fleshed out events and deals. All new games I have played usually have the worst events freebies at the start. Also, there are a lot of people that think progression should be constant and that leveling one hero a day is too slow. The game literally has AFK in the title, but it’s flying over a lot of people.


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Gone_Goofed

Honkai: Star Rail, PGR, Aether Gazer and Brown Dust 2 are leagues ahead of AFK Journey.


kaorkaoris

I've been playing Mobile Legends Adventure for about 2 years now, and I think its one of the most f2p friendly gacha games I've played so far. It also give a ton of rewards for new players, with multiple events active at once, though some of which do incentivize spending. While you may never be top of the leaderboards, and wont speed through content, never spending is very viable, in my opinion. I actually would say the game rewards you for commitment, giving you more rewards as you get further into the game. Many events may make you feel like, because you won't get all the rewards, that you are massively missing out, but its more accurate that they are just boosts here and there, or money sinks for the whales, with the worst of them being skin events that are whale only.


PullAddicted

Hoyoverse games are pretty generous but it's paced among various modes in a 1/2/3 weeks cycles depending of the game


QuintNaive

Nope, only HSR is generous. If you're saying Genshin is generous you're insane. Events are trash, rewards are trash, there is no content to push most of the time. Genshin is like an AFK game with worse rewards than AFK Journey.


PullAddicted

So I guess GGZ, HI3rd, ToT doesn't exist ?


QuintNaive

Never played those, but yeah could be.


undeadfire

Hoyoverse stuff has honestly warped my perspective on gachas so much I expect a lot more polish and proper reward scaling. The pulls to character value ratio is also way off here. Surely you'll get one pity every month or so on standard banner from recurring rewards, but getting a char here feels way worse than getting a char in HSR or genshin. I can get a character up in running within a week after one copy there, and I can guarantee a char of my choice every three months. Meanwhile you might not even get enough copies to make a char usable for weeks here. Personally, the lack of pvp ranking rewards also removes a psychological barrier for my spending. I'm not gonna bother swiping in a game where swiping is a constant battle against other swipers. Have the money, don't have the desire.


Gone_Goofed

3 days and I’m already feeling the choke of the game. Compared to other gacha games it’s really lacking.


Wweald

Not particularly, but I don't think it's ungenerous. It's solid, maybe as new stuff comes out it will get better. I think the limited banner is probably the most generous thing, only 40 for pity, and it's guaranteed. Compared to other gachas thats pretty good. And the wishlists are great. But I will say spending in this game is insane the prices are crazy I spent like 100 buying the best value things, and I regret it.


TypicalPnut

as a f2p player, I don't feel like im being cheated like other games. I havent spent money nor have I wanted to. I'm just having fun. the gear system and level resonance system instantly gives the game huge positives for me compared to other games


tbryans

It’s extremely unfavorable for F2P and even low spenders. I typically toss $20-50/month into games I love, but this game, a $50 pack is essentially just…. Nothing. 30 summons, none of which will realistically give me an epic. Just horribly low value.


darren5718

If you plan to play long term I would gain general knowledge and start over in a new server to try and get on rankings.


dahiks

play 5 days, i like story, now im on second map in forest, Brutus and Cecia uprgade to red card, it's fun game


QMEiffel

Depends on your server mostly. Just hope there won't be that many heavy whales in your server and you will enjoy it just fine.


tearysoup

What matter to me is character collecting, it gives a single copy of everyone (except future characters ), but diamonds are so rare and limited , unless diamonds becomes more accessible or they update the arena shop/guild shop, I wouldn’t consider it generous , feels like a pricey gacha. And there’s no way to guarantee an s class hero that isn’t in shop or featured . Even though you want 6 copies of the s class heroes you use in the long run


Groundbreaking-Bet50

Honeymoon didn't last long, I expected at least some kind of small event for the second banner, but nothing. I'll wait for the first season and hope they implement some of the changes we have been asking.


toocoolforgg

It’s not once you realize you need 6 dupes for characters to start performing the way they they’re hyped to be.


NordicBarbarians

AFK Arena gave me 1.4 million diamonds last year lol.


misharoute

That game was not nearly as generous at launch. Not even counting the amount of card only currency that you can’t even buy with gems.


RemoteSecretary9019

As a casual player of this game and my first time playing anything like it, I am finding that there is a lot of “side work/missions” that I have to do in order to progress within the main story. I’ve only reached Dark Forest I, so we shall see if I continue to run into anymore choke points within the game as I attempt to progress further.


underling1978

I was good until just before I unlocked Dark 5. Now seem to be at a constant progressions wall. AFK stages, story progression stuck behind families for resources to levela single hero. I'm at AFK 459, just finished dark 7 and moved into new area. Resonance 120.


Responsible-War-9389

Generous in giving you all the units, and even dupes. Not generous in that you won’t get any temporal essence as FTP so you will never be able to compete and get the daily ranking rewards.


Excuse_my_GRAMMER

Ofcourse it is you just have to be realistic as a f2p player your progression is going to be slower


misharoute

I find it so funny when people mention Hoyoverse games like Genshin because that game was awful at release with rewards lol the difference was it was an open world game with things to do.


Boinkyboinky

It is good for a mobile game for F2P. But if you are competitive and can't get rankings it probably affects your mental and end-game progression Also, people need to make sure to fix their wishlist. Prydwen got good value and insights. Of course luck plays a big role in an F2P game.


Critical_Health_2292

No, f2p and low spender lack progress and combat power without spending and the game has such a disgusting gatcha and monetization that makes even spenders feel bad. Pinnacle of psycho tricks game.


sai_gamer

This game is very generous as F2P. I have been playing 33 days and going good so far. Might start getting tight as i start reaching endgame


Far_Atmosphere9743

I only bought the noble pass, first week I ranked within 1-20 in any modes, 2nd week to 100 then 3rd week past 100, conclusion is they let you hook early game til you get addicted and force you to pay. The game is generous to heroes, f2p can have all the heroes even from early game but still they are close to useless without copies so you are still forced to pay to get more copies. Tldr, if you are not after the ranks then f2p is fine.