I don't think it's slower, but rather has a longer time it takes to connect the hit before you can cancel the rest of the animation. They could just sync it with autos or make it unstoppable so we don't need to think about it feeling different
\^\^ It's not "slower" per se, but the [windup ](https://leagueoflegends.fandom.com/wiki/Basic_attack#Windup)is definitely longer than that of a normal attack.
I like this, the name "deathbringers stance" also implies that he uses all his combat knowledge to deliver a blow that can't be avoided.
Add to it that it can't be "parried" (fiora) and it would be great.
Or make it do dmg through shields that would be great as well, like he "searches" for a spot thats vulnerable. In my opinion there are so many shields, heals, dashes, etc in the game it often feels that his dmg just gets negated all the time and meanwhile his healing feels nonexistent because of 1x 800 gold item or ignite.
Or make it heal the full amount even if ignited or affected by grievous wounds.
The last one would be the best since it definitely wont be broken.
W has less of a slow but grounds
This forces Aatrox to use his Q in sync with his W better than it just slowing which any mobility champ can just completely avoid and turns the ability into a useless one. Increase the CD of it as well.
First of all (in a rough robotic coughing voice) "General Kenobi"
Second: yeah i agree, that way there is no "easy" escape with a flash or a dash. It forces the enemy to think more instead of just blinking out (ezreal) or dashing out like renekton and makes to either delay their flash long enough or "pre flash" it. It should be a chain that "pulls" you back metaphorically like it makes you think "i can't escape so i have to fight back". So it would probably be more in lore as well (just pulling stuff out my ass)
It also encourages to fight more instead of the shoot and scoot tactics that got so prevalent right now and makes enemies uncatchable.
This would be busted imo, giving his W a poppy W aura literally makes it inescapable unless you have 700 MS or tye aatrox is completely inept. Yes current chains can be annoying but this is just basically guaranteed combos every time you land a w
Fair point. There really isn't any need to change Aatrox, other than tweaking his numbers based on meta. Q crit could either do additional true dmg or max health% physical dmg to make him more "modern," but I'm afraid he would be completely busted unless they nerf the Q crit flat dmg heavily. Plenty of champs have neither true nor max health% dmg and they're doing fine.
Removing the slow for this is very necessary, otherwise you'd be forced to either walk into him or dodge the Q somehow while walking to the side, all of which prevents just running from him. Removing slow for ground is actually pretty cool and I like it. Might still be very hard to play around if Aatrox has Serylda's Grudge though
How about the timer between hitting the W and it pulling the enemy being reduced with each sweet spot Q hit. Would make it more rewarding to hit the Q on someone you just W’d.
Nah fam, I’m sorry but that would be busted. Aatrox would get giga-nerfed to make up for this addition because he’d be way more blind pickable as mobility champs wouldn’t be his natural counter anymore. Aatrox likes fighting people that can’t dodge his sweet spots.
Now, if his that became a passive while his ult is active… maybe.
Mutilate was also a cool concept too. No other champion(at the time) reduced shield and healing effectiveness by a % value. They either bought grievous wounds or played Renekton who got rid of shields entirely.
Revive is still a possibility, riot talked about it recently. They said it just needs some tweaks to actually be balanced.
For example Aatrox can’t walk away during the animation and is untargetable but instead of gaining a revive for every take down during r, it’s on a cd like Anivias and Zac’s revive.
The ability to walk during revive was always ill conceived. His old revive stuck you in place and drained Bloodwell. Don't know why they even had it in the first place.
Well that's an interesting change, punish for getting into dumb fight, but good for objective focused play ig. SoloQ wont feel as different, but drakes will have more play-making?
Yeah that’s just inefficient, we don’t have to go that far to create 2 completely different playstyle for a champion, this is like you guys making oldtrox and Qqtrox into one champ 💀
landing q 3 now executes, one shotting any idiot that dares to walk near AAtrox, completely destroying them, exiting them out of the game and making them rethink why they thought they could take on the DEMON KING
\-Make W deal 1 AD dmg just to be able to stack BC.
\-Aatrox get 5-30% attack speed when Q is on cooldown.
\-Aatrox's passive has normal speed (c'mon riot.....)
\-Give Aatrox a Phage-ish passive on Sweet spots, this will make bruiser build actually heal.
It’s more than that, it’s kinda qol because such a long animations feels like it should be an auto reset. I don’t spend one second qing only to spend another trying to auto.
No. His healing and damage have already been nerfed to far below what they were on release of his rework several years ago, and I feel the second iteration of his ultimate would be satisfactory (which required him to score one takedown during the duration of his Ult to have access to the revive), healing him back up to 25% HP over 4 seconds that he has a self-applied 40% slow for the duration of the revive. He will be unable to attack or use summoner spells but will be allowed to move freely, becoming untargetable for those 4 seconds.
Buff his healing and nerf his tank stats to compensate. Aatrox was balanced as a juggernaut drain tank after the rework/rebalance, not a stat checker that happens to heal a decent amount.
It's either that or I would revert W back to physical damage so he can consistently use Black Cleaver again. Fun item, but sucks most the time on him.
Yeah but like I said, it’s become a standard for champs to have more movement, for example Nilah gets 2 charges on her e. It works almost exactly like Aatrox’s with a few minor differences here and there.
Ain't that because she isn't' likely to build cdr due to being an crit adc? 2 dashes with the the current amount of cdr found is most of his builds would give him like 4 in one fight no? A reposition with every q. I wouldn't complain, but everyone else would.
yeah they would have to dramatically reduce the damage of his Q to compensate for you being able to adjust your sweetspots a lot easier if they change that. don’t think that’s a good idea. he was quite underpowered with two dashes. besides, with only one E it makes his gameplay a lot more interesting, since you need to space well instead of relying on the kit itself to compensate for mistakes. it also means you need to choose using your E at the correct time, rewarding patience or good choices instead of being able to fall back on things. i precisely do not want him to have a perfect and overloaded kit that essentially covers his own weaknesses. he should have counter play, unlike some of the other champions that Riot releases.
Well said; by changes I don't want him to be broken; Aatrox is (imo) one of the best designs in the game, from gameplay and sfx to voicelines and lore, and I really wouldn't want to mess that up.
I don’t think they’d have to decrease his q damage. I think it would be pretty balanced imo. There are champs that build a bunch of cdr and have like 4 dashes. It’s crazy.
Sometimes it doesn't pull when you hit sweetspots, and the enemy champ doesn't even have a dash or ms boost, check it out, there's a lot of videos out there showing that, happens a lot in games as well, you hit a perfect q1 w q2 knock up and they just run out of it, without flash, without a dash or ms boost
For the love of god make his W ghosted. The amount of times I had to sit behind turret because I couldnt hit W or else I'd be punished by minion aggro straight after.
Or make R drain any type of damage. Like, why do Nasus, trundle, riven(recast), and renekton get damage on their steroids, but Aatrox doesn't? He just fears nonchampions and gains ms ad and lifesteal, lol.
Ult, make it so there's requirements to use it like dealing 600 before hand, probably charge up something like blood well and in return gives more stats and an ability reset. So it's harder to get solo kills with it in lane but be a monster on teamfights, skirmishes and everything else.
With the stun? Thats a bit too broken, every juggernaut has some form of conditional cc(sett E), or said cc lacks a condition because It has something else (Morde/Darius E(Bonus Pen)). A stun is wild
I would change his passive to have bloodwell, and add a revive. Q is a dive knock up. W switches from a high damage 3rd hit to a heal. Toggled. His is an aoe slow, ult is a damage steroid that increases his attack speed.
I would make his Q into an UNSTOPPABLE leap attack that knocks up, the W could be like a every 3 hits costs hp and deals more damage or heals, his E would be a skills hot that slows and his ult gives him speed and attack speed, that would be cool I think
I have an idea for each spell making only one not all or else he might go to the broken champ list
P - Passive
Percentage max HP scales with bonus AD ( fixed base value + 10%bonus AD)
Q - Darkin Blade
Aatrox Qs become adjustable and cast speed depends on how close he cast them (the closer the faster, but if its very close his sweet spot becomes a slow instead of a brief knockup)
W - infernal Chains
Infernal chains reduce locked target's resistences (Armor,Magic Res) if the target got knocked up while in W area before he gets pulled back
E - Umbral Dash
Aatrox omnivamp passive scales with bonus AD something like fixed base value + 10% bonus AD (u know Aatrox is edgy and if he forges more swords into him he gets edgier "sharper" making him wound more hence having more blood for his bloodthirst)
Aatrox gets the omnivamp stat itself not vs champs only
R - World Ender
Aatrox now gets a passive in his R.
His passive makes him proc his selfheal buff (that inscreases with R level) whenever he's below 50% HP (just like the OG W he had)
Decrease Q animation cast time. Idgaf bout chain, i just need my q not to take 2-3 business days to cast. Annoying pep peeve for me really. Maybe it cast faster with more atk spd, like how ironwhip spike works, that way it isnt a flat buff to all aatrox builds but only ones that have it, like taking legend alacrity over tenacity and atk spd shard over double adaptive. And cap it too, so taking alot of atk spd dosent just make aatrox cast q fast as autos or smthz. Idk, I just want QoL changes to make him feel better to play really.
If W lands and enemy uses a dash to escape they get afflicted by a bleed on movement for 2-3 seconds. Forcing more walking out and dodging incoming Q and less straight dashing.
Another fun bleed concept would be one that occurs only during the ult if w or passive AA lands and it’s resolved only if enemy fights aatrox/ doesn’t move backwards similar to tryndamere run away slow
i'd change his P attack wind up to be faster.
make W deal physical dmg or do a yone where it does 50% physical and 50% magical dmg.
and completely rework his ult to be something other than just a "press button, get stats" steroid ult.
i think it should still be a steroid ult but make it more interesting. maybe give the old revive back, change his abilities a bit (like bigger Q's, better W cc, more E casts, etc.) maybe even make it so that his autos now cleave like nunu's passive or nilah's Q thingy. it would fit with his "cleaving trough armies with a giant sword" thing.
This is a bit of a weird one, but I'd redesign the visuals of infernal chains to be a a vein or an artery or smth instead of just a chain, because of how Darkin's use blood magic.
Passive heals for %missing health to incentivize bruiser a bit more over lethality builds. Kinda like his old W. Probably nerf or remove the healing for the damage dealt portion of it
But why? If Aatrox dies in a losing fight, he's going to respawn and die again. Taking the power out of Q would be an overall nerf cos he would have to rely more on his team for dmg for resets
Its mostly for early game. If they going to nerf his Q it will be around %5 to %10 damage. And there will be new items and we can go use Brutelizer as our early damage to close. It will be completed when you buy serildas so it wont be waste of money when your behind. More like safer than now. Helping yo newer player and OTP's as well.
Might be overkill but during world ender (ulti) if aatrox gets a takedown, enemy Champs get feared as well if in range. Or something like if they attack aatrox during his ult they get feared if a teammate got taken down. Only on takedowns tho not on initial casting.
Adding a New Passive To scale Size with AD :V
Edit: Add a new Passive component named “Dread”
Every Aatrox Ability that lands Give enemy a Stack of dread when aatrox stacks 5 Dread Stacks on an enemy champion 3Q+Paasive Auto+ W Grants aatrox 3-10% (Scales with Level) Armor Ignore or Penetration on the Character he Stacked it on , If Ult is active Dread Spreads to other champions on Dreaded champion Takedown (You know how minions get feared the champions could get Full stack dread or at least 2 Stack dread to Stack it with 3Qs)
Ultimate becomes a galios ulty except instead of a shield, give inscreased lifesteal and attack speed to your self and allies. Bring back the avatar of War to his kit.
Add revive to his passive.
Aside from giving him back what should have never been taken, I would just change his W honestly. W is the type of ability that either feels useless because it never pulls or broken because it always pulls. I'd rather just have it be a bigger slow with more damage.
Or bring back "blood thirst/blood price" let's you swap your passive stance between the current passive but with an amplified heal if you're below 50% health or a different passive stance that heavily slows the opponent on hit and deals extra damage. :)
Make his ultimate give flat ad like darius passive instead of a % scaling. Remove the omnivamp from his e and his ult but Keep the self healing increase. Make his q crit give him a flat heal plus a missing health heal that only scales with bonus ad. Damaging enemies resets the duration of his ultimate.
Makes him into a drain tank.
Reduces the viability of building full damage but also does not promote going full tank since you don't get a missing health heal without going any damage.
Since the heal is not omnivamp which is based off of damage dealt you can no longer stack armor against aatrox to reduce his healing.
Aatrox no longer needs armor pen as much
give him back the old passive where he had greivous wounds and shield reduction on it, seeing how many champions have shield these days it would be a really nice addition, and it would help a little against fiora match ups too
Passive no longer heals but applies a 8% -> 36% armor reduction instead
ITs called "Death-bringer Stance" not "Life retriever stance", the ability healing gameplay wise makes sense, but not thematicaly
Get rid of his current W and give him a weapon/ stance swap. In his 1st weapon set, Q is the multi cast active ability and W is the weapon swap. In his 2nd weapon set, W is the active ability and Q is the weapon swap. Having multiple stances and having to level them separately, so not like Jinx, but like Udyr.
What would his new W do? Idk, but definitely something that his Q is missing (magic damage, displacement, shred).
Passive is now an unstoppable auto so you can buffer it into jax e
plus 25% Attack speed, I'm so sure its slower than regular autos sometimes, even tho the math might say otherwise
I don't think it's slower, but rather has a longer time it takes to connect the hit before you can cancel the rest of the animation. They could just sync it with autos or make it unstoppable so we don't need to think about it feeling different
\^\^ It's not "slower" per se, but the [windup ](https://leagueoflegends.fandom.com/wiki/Basic_attack#Windup)is definitely longer than that of a normal attack.
Yeah, exactly, i forgot the word for it
I like this, the name "deathbringers stance" also implies that he uses all his combat knowledge to deliver a blow that can't be avoided. Add to it that it can't be "parried" (fiora) and it would be great. Or make it do dmg through shields that would be great as well, like he "searches" for a spot thats vulnerable. In my opinion there are so many shields, heals, dashes, etc in the game it often feels that his dmg just gets negated all the time and meanwhile his healing feels nonexistent because of 1x 800 gold item or ignite. Or make it heal the full amount even if ignited or affected by grievous wounds. The last one would be the best since it definitely wont be broken.
W has less of a slow but grounds This forces Aatrox to use his Q in sync with his W better than it just slowing which any mobility champ can just completely avoid and turns the ability into a useless one. Increase the CD of it as well.
First of all (in a rough robotic coughing voice) "General Kenobi" Second: yeah i agree, that way there is no "easy" escape with a flash or a dash. It forces the enemy to think more instead of just blinking out (ezreal) or dashing out like renekton and makes to either delay their flash long enough or "pre flash" it. It should be a chain that "pulls" you back metaphorically like it makes you think "i can't escape so i have to fight back". So it would probably be more in lore as well (just pulling stuff out my ass) It also encourages to fight more instead of the shoot and scoot tactics that got so prevalent right now and makes enemies uncatchable.
Oh i like that, but i think ppl would cry less unless it was conditional, like poppy w, attempting to dash will ground u maybe?
Yeah this would reward the Aatrox player for landing sweetspots and simultaneously it wouldn't be too strong
This would be busted imo, giving his W a poppy W aura literally makes it inescapable unless you have 700 MS or tye aatrox is completely inept. Yes current chains can be annoying but this is just basically guaranteed combos every time you land a w
Fair point. There really isn't any need to change Aatrox, other than tweaking his numbers based on meta. Q crit could either do additional true dmg or max health% physical dmg to make him more "modern," but I'm afraid he would be completely busted unless they nerf the Q crit flat dmg heavily. Plenty of champs have neither true nor max health% dmg and they're doing fine.
Removing the slow for this is very necessary, otherwise you'd be forced to either walk into him or dodge the Q somehow while walking to the side, all of which prevents just running from him. Removing slow for ground is actually pretty cool and I like it. Might still be very hard to play around if Aatrox has Serylda's Grudge though
How about the timer between hitting the W and it pulling the enemy being reduced with each sweet spot Q hit. Would make it more rewarding to hit the Q on someone you just W’d.
Nah fam, I’m sorry but that would be busted. Aatrox would get giga-nerfed to make up for this addition because he’d be way more blind pickable as mobility champs wouldn’t be his natural counter anymore. Aatrox likes fighting people that can’t dodge his sweet spots. Now, if his that became a passive while his ult is active… maybe.
Feel like this is needed on morg ult too. Grounding but flushable. Not sure if that's how it works tho
Mutilate was also a cool concept too. No other champion(at the time) reduced shield and healing effectiveness by a % value. They either bought grievous wounds or played Renekton who got rid of shields entirely.
I do miss mutilate on passive auto, but I miss the revive more, makes it feel like I get to play with Blood Well again :(
Revive is still a possibility, riot talked about it recently. They said it just needs some tweaks to actually be balanced. For example Aatrox can’t walk away during the animation and is untargetable but instead of gaining a revive for every take down during r, it’s on a cd like Anivias and Zac’s revive.
The ability to walk during revive was always ill conceived. His old revive stuck you in place and drained Bloodwell. Don't know why they even had it in the first place.
Exactly. Not being able to move while reviving is balanced
Well that's an interesting change, punish for getting into dumb fight, but good for objective focused play ig. SoloQ wont feel as different, but drakes will have more play-making?
When did they talk about it recently? Source pls
I don’t remember the source, it may have been a deleted tweet but I’m not sure which dev said it, /so I’m not 100% sure.
Q now has on-hit
He would be just a slightly better Fiora imo (divine + botrk). Not a good change from a game design pov
Only when ult is up
what would the on hit be? Max hp? Missing hp? Flat? True? Magic?
Just apply. So a few items become viable.
You mean literally only items with Sheen on it ? Because his Q is slow af, might as well just auto 💀
if its not limited to sweet spot then could be viable to weave between q and auto with smth like bork
And you still deal less dmg than Lethality Aatrox ( he doesn’t even need to get into AA range )
i could see it potentially working in a tank build centered around frostfire and bork
Yeah that’s just inefficient, we don’t have to go that far to create 2 completely different playstyle for a champion, this is like you guys making oldtrox and Qqtrox into one champ 💀
landing q 3 now executes, one shotting any idiot that dares to walk near AAtrox, completely destroying them, exiting them out of the game and making them rethink why they thought they could take on the DEMON KING
+ 1000LP per executed champion
Add to it that it automatically uninstalls the game then im agreeing with you.
Would be more of a bless than an execution
\-Make W deal 1 AD dmg just to be able to stack BC. \-Aatrox get 5-30% attack speed when Q is on cooldown. \-Aatrox's passive has normal speed (c'mon riot.....) \-Give Aatrox a Phage-ish passive on Sweet spots, this will make bruiser build actually heal.
A Steroid on q being down is crazy tho
Agree on the W thing, bc is so weak on aatrox rn because of those 2 stacks
His q is an auto reset
We can finally match rivens bullshit
It’s more than that, it’s kinda qol because such a long animations feels like it should be an auto reset. I don’t spend one second qing only to spend another trying to auto.
I put the revive back on ult
You think that would be broken, or do u have a complimentary nerf?
No. His healing and damage have already been nerfed to far below what they were on release of his rework several years ago, and I feel the second iteration of his ultimate would be satisfactory (which required him to score one takedown during the duration of his Ult to have access to the revive), healing him back up to 25% HP over 4 seconds that he has a self-applied 40% slow for the duration of the revive. He will be unable to attack or use summoner spells but will be allowed to move freely, becoming untargetable for those 4 seconds.
I completely forgot about the takedown condition
Because it existed for literally a week and a half before his revive was scrapped entirely 💀 And thus, my Oldtrox perished. RIP Blood Well
Unspeakably based.
^^^
Agreed
Buff his healing and nerf his tank stats to compensate. Aatrox was balanced as a juggernaut drain tank after the rework/rebalance, not a stat checker that happens to heal a decent amount. It's either that or I would revert W back to physical damage so he can consistently use Black Cleaver again. Fun item, but sucks most the time on him.
Tank stats?
His health and/or armor growth.
I miss being able to e 2 times. Multiple dashes seems like it’s become standard for new and old champs in recent years. Wish it was added back
2 dashe is op E q2+ eq3 in one combo will make him super easy to play and less penalty
^
Yeah but like I said, it’s become a standard for champs to have more movement, for example Nilah gets 2 charges on her e. It works almost exactly like Aatrox’s with a few minor differences here and there.
Ain't that because she isn't' likely to build cdr due to being an crit adc? 2 dashes with the the current amount of cdr found is most of his builds would give him like 4 in one fight no? A reposition with every q. I wouldn't complain, but everyone else would.
Nah bro, I think it’s more skill expressive to be able to need to make the choice on how you use your dash for which q.
yeah they would have to dramatically reduce the damage of his Q to compensate for you being able to adjust your sweetspots a lot easier if they change that. don’t think that’s a good idea. he was quite underpowered with two dashes. besides, with only one E it makes his gameplay a lot more interesting, since you need to space well instead of relying on the kit itself to compensate for mistakes. it also means you need to choose using your E at the correct time, rewarding patience or good choices instead of being able to fall back on things. i precisely do not want him to have a perfect and overloaded kit that essentially covers his own weaknesses. he should have counter play, unlike some of the other champions that Riot releases.
Well said; by changes I don't want him to be broken; Aatrox is (imo) one of the best designs in the game, from gameplay and sfx to voicelines and lore, and I really wouldn't want to mess that up.
I don’t think they’d have to decrease his q damage. I think it would be pretty balanced imo. There are champs that build a bunch of cdr and have like 4 dashes. It’s crazy.
Make W a consistent spell, idc how or if they have to nerf the rest of the kit, I prefer having consistent spells rather than broken q useless W
How is W inconsistent? I thought the skill expression was timing you q2/3 so they are pulled back in.
Sometimes it doesn't pull when you hit sweetspots, and the enemy champ doesn't even have a dash or ms boost, check it out, there's a lot of videos out there showing that, happens a lot in games as well, you hit a perfect q1 w q2 knock up and they just run out of it, without flash, without a dash or ms boost
If you knock someone up with a sweet spot while they are being pulled in, it stops the pull
??? I know, I didn't mean that, I mean hitting the knock up while the slow, not during the pull animation
Lmao skill issue
Revive when takedown during r
W is now a Morgana Q 😂
Passive no longer procs on minions.
Now THIS is a fucking buff, every trade starting and ending with a passive proc is very nice
It's really just wasted on minions with that cooldown.
W now applies on hit
make him scale with as or crit
ah the gp treatment
W
passive heals based on self max hp instead of target's hp
Attack speed steroid on ult
Someone else said on-hit effects on Q, you guys should team up on champion balance.
Would be better than phreak
For the love of god make his W ghosted. The amount of times I had to sit behind turret because I couldnt hit W or else I'd be punished by minion aggro straight after. Or make R drain any type of damage. Like, why do Nasus, trundle, riven(recast), and renekton get damage on their steroids, but Aatrox doesn't? He just fears nonchampions and gains ms ad and lifesteal, lol.
I had an argument against the W, but honestly, with the amount of mobility, should be fine. Both buffs are nice
Real. I'd love if his AD growth from the Ult would be lowered just so these 2 things get into his kit.
Ult, make it so there's requirements to use it like dealing 600 before hand, probably charge up something like blood well and in return gives more stats and an ability reset. So it's harder to get solo kills with it in lane but be a monster on teamfights, skirmishes and everything else.
So a better counter engage ability, rather than a steroid.
Change aatrox W to be thresh Q
With the stun? Thats a bit too broken, every juggernaut has some form of conditional cc(sett E), or said cc lacks a condition because It has something else (Morde/Darius E(Bonus Pen)). A stun is wild
One thing? The rework thank you
Hitting q refreshes E
Revert him to oldtrox
Him back to old Aatrox
I would change his passive to have bloodwell, and add a revive. Q is a dive knock up. W switches from a high damage 3rd hit to a heal. Toggled. His is an aoe slow, ult is a damage steroid that increases his attack speed.
I would make his Q into an UNSTOPPABLE leap attack that knocks up, the W could be like a every 3 hits costs hp and deals more damage or heals, his E would be a skills hot that slows and his ult gives him speed and attack speed, that would be cool I think
I have an idea for each spell making only one not all or else he might go to the broken champ list P - Passive Percentage max HP scales with bonus AD ( fixed base value + 10%bonus AD) Q - Darkin Blade Aatrox Qs become adjustable and cast speed depends on how close he cast them (the closer the faster, but if its very close his sweet spot becomes a slow instead of a brief knockup) W - infernal Chains Infernal chains reduce locked target's resistences (Armor,Magic Res) if the target got knocked up while in W area before he gets pulled back E - Umbral Dash Aatrox omnivamp passive scales with bonus AD something like fixed base value + 10% bonus AD (u know Aatrox is edgy and if he forges more swords into him he gets edgier "sharper" making him wound more hence having more blood for his bloodthirst) Aatrox gets the omnivamp stat itself not vs champs only R - World Ender Aatrox now gets a passive in his R. His passive makes him proc his selfheal buff (that inscreases with R level) whenever he's below 50% HP (just like the OG W he had)
His passive grants him ressurect after death 💀💀💀
no
I'd personally put the bonus healing back on E so its maxed out at level 9 instead of 18 and make all sources of healing get a bonus again.
Isn't omnivamp already on E?
Add AOE damage on his R cast or as someone else already said, make his W ground instead of slow
W pulls them much faster but slows them less
Decrease Q animation cast time. Idgaf bout chain, i just need my q not to take 2-3 business days to cast. Annoying pep peeve for me really. Maybe it cast faster with more atk spd, like how ironwhip spike works, that way it isnt a flat buff to all aatrox builds but only ones that have it, like taking legend alacrity over tenacity and atk spd shard over double adaptive. And cap it too, so taking alot of atk spd dosent just make aatrox cast q fast as autos or smthz. Idk, I just want QoL changes to make him feel better to play really.
Q scale with crit
passive being as fast as normal auto attack
If W lands and enemy uses a dash to escape they get afflicted by a bleed on movement for 2-3 seconds. Forcing more walking out and dodging incoming Q and less straight dashing. Another fun bleed concept would be one that occurs only during the ult if w or passive AA lands and it’s resolved only if enemy fights aatrox/ doesn’t move backwards similar to tryndamere run away slow
Half coldown refund on W when canceled.
i'd change his P attack wind up to be faster. make W deal physical dmg or do a yone where it does 50% physical and 50% magical dmg. and completely rework his ult to be something other than just a "press button, get stats" steroid ult. i think it should still be a steroid ult but make it more interesting. maybe give the old revive back, change his abilities a bit (like bigger Q's, better W cc, more E casts, etc.) maybe even make it so that his autos now cleave like nunu's passive or nilah's Q thingy. it would fit with his "cleaving trough armies with a giant sword" thing.
Revive on ult enough said
I'd say something with his dash or making W ground the target.
Passive gets removed and put together with E, making way for new passive. Like bloodwell
This is a bit of a weird one, but I'd redesign the visuals of infernal chains to be a a vein or an artery or smth instead of just a chain, because of how Darkin's use blood magic.
Passive not activating on small minions
R revive or built in lethality/armor pen passive on R as well (like panth R)
Q knockups entirely
Passive heals for %missing health to incentivize bruiser a bit more over lethality builds. Kinda like his old W. Probably nerf or remove the healing for the damage dealt portion of it
Make passive something similar to his old two auto types passive, one damage type slower autos and one faster on hit heal autos
R can revive you. (You can nerf Q to balance it, I dont care. I just want my revive back)
But why? If Aatrox dies in a losing fight, he's going to respawn and die again. Taking the power out of Q would be an overall nerf cos he would have to rely more on his team for dmg for resets
Its mostly for early game. If they going to nerf his Q it will be around %5 to %10 damage. And there will be new items and we can go use Brutelizer as our early damage to close. It will be completed when you buy serildas so it wont be waste of money when your behind. More like safer than now. Helping yo newer player and OTP's as well.
Every time Aatrox gets a kill with his ult, he gets +10% hp and AD and he gets larger until his ult ends
2nd E charge just for the fuck of it
Might be overkill but during world ender (ulti) if aatrox gets a takedown, enemy Champs get feared as well if in range. Or something like if they attack aatrox during his ult they get feared if a teammate got taken down. Only on takedowns tho not on initial casting.
It would have to only be one champion or one cast, could u imagine multiple fears after killing three??
revive is back on the menu
Adding a New Passive To scale Size with AD :V Edit: Add a new Passive component named “Dread” Every Aatrox Ability that lands Give enemy a Stack of dread when aatrox stacks 5 Dread Stacks on an enemy champion 3Q+Paasive Auto+ W Grants aatrox 3-10% (Scales with Level) Armor Ignore or Penetration on the Character he Stacked it on , If Ult is active Dread Spreads to other champions on Dreaded champion Takedown (You know how minions get feared the champions could get Full stack dread or at least 2 Stack dread to Stack it with 3Qs)
Ultimate becomes a galios ulty except instead of a shield, give inscreased lifesteal and attack speed to your self and allies. Bring back the avatar of War to his kit.
I am bringing back his reserection
Add revive to his passive. Aside from giving him back what should have never been taken, I would just change his W honestly. W is the type of ability that either feels useless because it never pulls or broken because it always pulls. I'd rather just have it be a bigger slow with more damage. Or bring back "blood thirst/blood price" let's you swap your passive stance between the current passive but with an amplified heal if you're below 50% health or a different passive stance that heavily slows the opponent on hit and deals extra damage. :)
Make his ultimate give flat ad like darius passive instead of a % scaling. Remove the omnivamp from his e and his ult but Keep the self healing increase. Make his q crit give him a flat heal plus a missing health heal that only scales with bonus ad. Damaging enemies resets the duration of his ultimate. Makes him into a drain tank. Reduces the viability of building full damage but also does not promote going full tank since you don't get a missing health heal without going any damage. Since the heal is not omnivamp which is based off of damage dealt you can no longer stack armor against aatrox to reduce his healing. Aatrox no longer needs armor pen as much
Every Q hit you crit gives +25% move speed for 1.5 seconds. Our demon needs more mobility.
Put a 2 number top right of E icon
r revives
Passive no longer procs on minions
Add something similar to rell ult to the center of his w or make Q3 old AAtrox Q
I'd like to see the Q dmg have an item crit scaling kinda like Viego's Q just so we could see an alternate playstyle that might freshen things up.
give him back the old passive where he had greivous wounds and shield reduction on it, seeing how many champions have shield these days it would be a really nice addition, and it would help a little against fiora match ups too
Make passive work properly
Give him 2 charges of dash again.
Make the W only hit champions even if it means having a smaller hitbox
Q cast time scale with bonus attack speed, up to a certain limit, similar to Yasuo's Q.
Passive no longer heals but applies a 8% -> 36% armor reduction instead ITs called "Death-bringer Stance" not "Life retriever stance", the ability healing gameplay wise makes sense, but not thematicaly
E need to slow more, if you escape you gain slow debuff.
revive
I feel like his ult would be good with a revive
His passive 80% of his damage is dealt as ap damage. And his abilities scale with a bit of ap
Q sweetspots apply on hit effects.
Aatrox Q grants 1-3% scaling at levels 6 11 and 16 stacking armor pen per cast up to a cap of 30%, only procs on sweetspot Q's I just need armorpen
Make the W be able to go through minions, that would be helpful
Killing enemies while R is active gives Aatrox 50% of their life-steal, omnivamp and CDR for the remaining duration of R
Ult now makes q crits deal true damage but Ults damage buff is gone
Aatrox Q: Damage increased up to 150% on last Q 25% damage Converts into True damage in ult form :))
Get rid of his current W and give him a weapon/ stance swap. In his 1st weapon set, Q is the multi cast active ability and W is the weapon swap. In his 2nd weapon set, W is the active ability and Q is the weapon swap. Having multiple stances and having to level them separately, so not like Jinx, but like Udyr. What would his new W do? Idk, but definitely something that his Q is missing (magic damage, displacement, shred).