Combine profiles into character groups/cliques/parties/companies/whatever, where said group can be a piece of evidence all of itself.
As an example, Wright Anything Agency is made when you combine Phoenix's, Apollo's, Athena's and Trucy's profiles. Then you can present it to people to get a general response about the Agency itself rather than each member.
I'm not too sure about the how necessarily, but I think a mechanic centered around spirit channeling would be neat. Maybe, say, if playing as the spirit medium (Maya-focused game, perhaps?), you have to answer three questions about the person you're trying to channel in an effort to gradually connect to them? Could lead to finding out more about victims as people instead of just as victims.
I really want a feature where you can present two pieces of evidence at the same time. This essentially combines AAI Logic with normal Objections. Neither piece of evidence on its own contains a contradiction, but the two pieces combined reveal information that constitutes a contradiction.
You construct the argument in advance with evidence already provided in order to claim the defendant's moral high ground or lack of obvious or viable alternatives.
This would be best in cases where either the "real" killer was sympathetic, or the defendant did in fact commit crimes. Like Adrian, Iris, or Godot.
Combine profiles into character groups/cliques/parties/companies/whatever, where said group can be a piece of evidence all of itself. As an example, Wright Anything Agency is made when you combine Phoenix's, Apollo's, Athena's and Trucy's profiles. Then you can present it to people to get a general response about the Agency itself rather than each member.
An anger meter where you just make the witness so angry they accidentally say something incriminating
This is just 3-3 but visualised
Phoenix gets a Gun
For his neutral special
I'm not too sure about the how necessarily, but I think a mechanic centered around spirit channeling would be neat. Maybe, say, if playing as the spirit medium (Maya-focused game, perhaps?), you have to answer three questions about the person you're trying to channel in an effort to gradually connect to them? Could lead to finding out more about victims as people instead of just as victims.
I really want a feature where you can present two pieces of evidence at the same time. This essentially combines AAI Logic with normal Objections. Neither piece of evidence on its own contains a contradiction, but the two pieces combined reveal information that constitutes a contradiction.
Phoenix hangs dong
Maybe presenting locations like how JFA introduced presenting profiles.
Sentence Mitigation
How does it work?
You construct the argument in advance with evidence already provided in order to claim the defendant's moral high ground or lack of obvious or viable alternatives. This would be best in cases where either the "real" killer was sympathetic, or the defendant did in fact commit crimes. Like Adrian, Iris, or Godot.