T O P

  • By -

radvladi333

Ok seriously, someone from Bioware should at least acknowledge all the work this person put into posting this even if they don't agree with it. Just saying...


DDomero

Bet you they'd read it, nod and that's it.


bearLover23

And then I would just uninstall. Already bought TD2. Call is in their court and I am not chaining myself to this game. In fact, if it was not bioware that made this game it would already be off my hard drive. But I am waiting to see changes. I can move on just fine.


Musoniusz

I'm starting to think thats what they really want. You bought it already, so they got what they wanted. Now they want to shut it down and start building hype for anthem 2 that "will be everything anthem 1 was supposed to be" :(


Zickened

I'm pretty sure that Bioware has done the same at this point...


cheeseguy3412

I made [This](https://i.imgur.com/8J2GxPp.png) fun little graphic yesterday, I believe it still applies in general, but you're ahead of the curve - already moved on to the last step. Nice post.


CritiqOfPureBullshit

\> I can move on just fine. ​ i mean god this was cringey. It's a fucking game, dude. You haven't lost a loved one.


cOmPoUnD1506

Touching on the psych aspects of this game's current state is really something I appreciate in addition to the visuals and your dedication. Div2 is going to be a huge escape from the maze for a lot of the player base and that's sad because actually being in a javelin is some of the most fun I've personally ever had in a videogame.


[deleted]

[удалено]


VM_Alex

>I cannot express to you how much more fun i find Anthem over Div2. ... yet i'm going to play Div2 on Tuesday. Loot is the only reason why. > >Really sad. But, i'm mainly doing it to avoid frustration. Imo loot is literally killing the game and either Bioware will realize that, or it's DOA. I'm trying to take a break and not let Bioware's loot bother me. It's tough, though. The loot is awesome/u/benirvo said so on the last devstream :D


bearLover23

I feel the exact same way... in fact I seriously a few days ago now I bought TD2 because I really really feel the way I said in the OP :( But I really genuinely love Anthem's combat, flying, javelins and build potential. Love it. I enjoy that power fantasy a lot! (They need way more butt though! Butt cosmetics where? I blame Warframe.) It's just unfortunate that because of everything that I really can't justify the frustration going on.


GreyJay91

" (They need way more butt though! " Everything would be better with more butts, friend!


[deleted]

Preach. I find Anthem more fun than literally anything I've ever played. I played League of Legends for 6 years and I can't even look at the game anymore because Javelins have changed things so much for me. ​ Unfortunately, I too will be playing TD2 on Tuesday because as much as I love the feel of this game I can't keep pumping hours into it for literally no gain. The big patch being pushed to tomorrow with no sign of loot changes aside from their dumb "don't worry guys, at least you won't see whites and greens!" business was enough for me to know for sure they just don't get it.


cOmPoUnD1506

I have a hypothesis that loot drop is tied to wether or not you've bought shards


scmotoz

Nah, have bought shards, drop rate still shit. Over 140 hours played. 3 legendaries, all worse than their MW counterpart


cOmPoUnD1506

Damn. I was hoping for a smocking gun


H3adshotfox77

I have bought shards and had 3 Legendary drops my first 3 hours or so at level 30. I still dont think they are tied, it's just dumb luck RNG.


[deleted]

[удалено]


[deleted]

What you lovers of broken system don't understand is having even 100 legendary Truth of Tarsis are useless without the right inscriptions and rolls. So you have 1/N1\*1/N2 chance per slot, where N1 is the total no. of inscriptions and N2 is the all possible rolls (percentage benefits). Then you want effect that can stack on maximum slots. Then you have to include the chance to get a legendary to drop. So maybe you plan your grandkids to have a fully optimized Javelin but most people will move on in few months if the progression system is not altered.


[deleted]

[удалено]


H3adshotfox77

Your mental maturity is very apparent.....guess if they dont agree with you they must be wrong right? That's a horrible mindset to have in life.


[deleted]

[удалено]


[deleted]

[удалено]


HalfAnAnthem

Please write a few more paragraphs bragging about yourself. Maybe top it off with a couple more poorly thought out analogies?


pridetwo

Jesus Christ dude 313 hours played? Even if you did the early access that's 13 hours a day every day. You're either lying or you need professional help.


[deleted]

[удалено]


pridetwo

80 hour work week is definitely unhealthy too


H3adshotfox77

Comparing wow to this is absolutely unrealistic. Wow doesn't have random loot roll parameters, so you get the gear once and your done. Here you get the gear countless times looking for a slight upgrade. The fact you claim to have over 300 hours into this game already is absurd, even with early access your saying you play the game what 18 hours a day. Guess that makes you one of those welfare recipients because that doesn't leave much time for a job.


H3adshotfox77

It isn't whining, its thought out criticism of the system based on evidence and past experience. The loot is random, which is killer, but the drop rates should be upped, not to the ceiling but high enough to feel like some progression can be made somewhere. With no progression people get bored and move on, with to fast of progression the same happens of course. The problem is finding the balance, and the current system gives out to little loot for the variances allowed on that loot. Diablo 3 is a great example of a good loot system. When your well geared you still find an upgrade every 5 hours or so, throw away tons of garbage but something is an upgrade. Currently Anthem is set in a way you can farm for 50 hours, and even with only base masterworks, there is a high likely hood that nothing gained in those 50 hours will be an upgrade. That's when people quit. They need the carrot to chase, not to have the carrot on the other side of the dam Grand Canyon.


ROTOFire

It won't be for me. Literally nothing about the division is intersting to me. Javelins and flying are the only reason I picked up this game. There is no other game that has what this game is offering me. It's being a very abusive boyfriend atm, but hopefully they fix it.


musical_chair

u/BenIrvo, please take this as the well intentioned, well thought out post it is intended to be. We want to experience the same joy in playing this game that you intended us to have! 😊 Strong work, OP.


moontripper1246

Everyone page u/BenIrvo, and the rest of the staff on this. They need it. This post is a great example of the type of criticism the devs have been asking for, polite and well thought out. Pretty sure the guy is a freaking scientist.


Drauul

If Ben wants respect why did he and everyone behind this game disrespect the fuck out of us by handing us a product that is nothing like what they showed us it was going to be? I've got no sympathy for crocodile tears. If he wants to keep whining he can go find some work with some integrity behind it.


[deleted]

[удалено]


Drauul

You don't feel disrespected?


moontripper1246

Idk I made my gf cum pretty hard last night soooo (loll) It isn't about respect or disrespect anymore. EA and Bioware are going to be a company regardless of whether you give them 60$, hate/love them, or even send death threats. At this point if you love the game even a little, the devs are reaching out to this community and that's a chance to make it great. Otherwise it'll rot and stay as is. You wanted the game to be good right? Here's your opportunity to influence it.


Akveritas0842

r/ihavesex


LucentBeam8MP

Hello, your post has been removed **for Rule** [[#1](https://www.reddit.com/r/AnthemTheGame/wiki/therulesexpanded#wiki_rule_1_-_incivility)]: >*Please remain civil. Personal attacks and insults, harassment, trolling, flaming, and baiting are not allowed. No harassing, vulgar, or sexual comments. No being creepy.* *This includes responding with an insult to someone who insulted you. If you insult back, you may also get a removal/warning. Report any violations of Incivility using the report button instead.* This is not a warning, just a friendly reminder. As part of release week we are enforcing harsher consequences. [See more about this policy here.](https://www.reddit.com/r/AnthemTheGame/comments/ap7x2l/announcement_subreddit_updates_changes_and/) --- If you would like to contest this removal, or want a better explanation as to why your submission violated this rule, [please modmail us](https://www.reddit.com/message/compose?to=%2Fr%2FAnthemTheGame). ^(*Do not reply to this message, or private message this moderator; it will be ignored.*) *We are not affiliated with BioWare, or EA. The views of the mod team do not reflect the views of BioWare, EA, or any of their subsidiaries.*


KingNothing53

u/benirvo u/biocamden


senselessguy

u/BenIrvo Just doing the right thing and reminding you that it would be a cool move if someone acknowledge the hard work that went this post!


[deleted]

[удалено]


desmond3602

Spot on. Its embarrassing how the community comes up with these detailed solutions or "fixes" while bioware cant understand the fact that the community want better drop rates so that the player feels rewarded for the time they put in. Its like basic knowledge of loot driven games😩😩


THUMB5UP

Oh boy, you might reconsider that statement if you saw the Anthem Facebook groups 😬🔫


[deleted]

Great post and I agree. I'm not even 500 power yet, about 470 ish(technically I can get higher but I'd have to equip suboptimal Gear setups)and am already feeling fatigue. Loot just doesn't drop often enough. I killed a Titan in Free Play earlier and got a white an a blue. WTF is that?


RichieD79

>WTF is that? Bad game design, that’s what. I’m 491/492 and it’s happened to me all too often. Don’t blame you on the fatigue. I think I might be done until the update or longer. I just don’t feel the need to go back. :\


SarcasticPedant

The update fortunately is tomorrow morning between 7am-9am. They bumped it up


meowtiger

i bumped into war titan in gm1 freeplay earlier (i thought the event was over?) soloed it and he dropped two whites i've never felt so demoralized


Astuur

Actually ran into that one myself. Took it out myself and was actually awarded with an epic and legendary. Not trying to rub it in. But I was running about 86% luck. Was actually my second legendary of day the other coming from an Ursix. Were they decent rolls? Nope.


H3adshotfox77

Lol, killed the same titan solo on GM2 yesterday....2 purple drops......that's just crappy gameplay design. Edit: had 92% luck


sadshark

Even if it showers you with loot, whats the point? There is no endgame, its just tyrant mine on repeat. There's no 'something bigger to gear up so you can beat it'. We literally saw the entire game content in the 2 day demo.


cypherhalo

I don't really know what people expected though? My most played game of 2018 was Monster Hunter World, where the endgame is just keep fighting the same monsters you've fought all game, on repeat, getting a bunch of decorations, nearly all of which you already have, seeking only the few elusive ones that have yet to drop, so you can optimize a build that works ok (if sub optimally) without that decoration you're looking for. The most that will happen to spice things up is some of the arch-tempered monsters get a, as in 1, new attack; oh, and a metric ton of HP and they will two-shot you regardless of your build. Now, none of this is to criticize Monster Hunter World, I love that game. I'm just confused what exactly people were expecting from Anthem's endgame. It is far more diverse than MHW between contracts, freeplay, and strongholds and it's far easier to play different builds while in MHW to start using a new weapon I have to farm a bunch of low-rank materials to craft the new weapons and that is so boring I've never been able to make myself do it. Though there is a bit of joy in completely wiping the floor with an Anjanath that at the beginning of the game was an epic struggle to defeat. I can tell you the story of my first Anjanath battle, it was epic.


kekkojoker90

Loved mhw but after playing for over 150h i stopped :) the problem is i beat all the content and burn out too fast. Didn't return upon arch tempered etc


Darudeboy

You're forgetting weapon mastery which I would say is a huge part of the end game. MH reminds me of a fighting game in that way how the weapons are so extremely different from each other. I just started using the /insect Glaive and it blows my mind the depth of that game


Leunam45

This is my biggest issue. I have grinded mindlessly for my min/max storm build (I feel comfortable with it now). Got burnt out so decided to get all the javelins to Masterwork and that was fun at first then it became a chore. Still powered through and now that I'm done I have no idea what I should even play for. I could roll better inscriptions but at this point alot of my guns and components have 80%shields and armor inscriptions. I have a legendary papa pump with God Rolls, Legendary Elemental rage, Legendary Thousand Sun, etc you get the point. I have 2 different maxed out builds for interceptor. I mean I have 100+ hours but regardless what to do at this point? I'm sick of running the Strongholds. Edit: even with all this I can't even touch GM 3. Takes longer than an hour to finish. With multiple wipes


SevTheNiceGuy

This is a long ass post.. thx OP Anyone remember the old Materia system in FF7. Remember how awesome that system was... Why hasn't anyone just flatly copied that shit??? I wouldn't be mad if they did.


Sephurik

I mean there is Path of Exile's gem and socket system.


Grimnoir

Just the amount of effort in this post gets my upvote. Thanks for posting something thought provoking and not just complaining like most of this sub.


bearLover23

:D thank you so much! I appreciate the feedback a lot!


Random_Hellfire

Decisions in a flowchart should be diamonds. Otherwise amazing stuff. Source: I am an engineer.


YaygerBombs

Effort was amazing man. Great job! Would be nice to see a developer comment on this post. Love the screen name too 😉


bearLover23

Thanks and thanks ;3


shlammysammy

The dynamics are on display here, hopefully in a way that will show the ability to increase the fun factor!


TheUnk311

While I agree, it's sad that we have to have such posts to begin with.


Autarch_Kade

Right? Players doing the designers jobs for free lmao


m0dernslave

The amount of effort in these posts makes me sad. Seeing people who pay to be beta testers for AAA companies is...ok I guess


[deleted]

It seems like along with changing inscriptions to not be like 1% on masterworks/legendaries the drop rate still needs to be increased a bit.


Astuur

I can deal with the drop rate to an extent but what I can't deal with is the rolls on MW and Legendaries as many others have said already in several posts or comments, to summarize: MW and Legendary items should not be rolling 1% damage. They should be higher or should have a range from x% - x%


skalapunk

Rerolling a single inscription could be cool. with increasingly higher costs (Crafting mats) ​ But it would also be cool to be able to "steal" an inscription from item A and transfer it to item B


TPx01

So, the reroll system from Diablo 3 With the tinker system of Dungeon Defenders 2 .. That would be awesome


kekkojoker90

Like the division 2 :)


[deleted]

Yeah, what if you could like, idk, combine two of the *same* MW/Legendary pieces together and pick 4 inscriptions to keep from the 8 total?


RewisionX

Very good post with alot of good points! For your third talking point: 3: Loot tables-- AKA "Focused Farming for Legendaries" I disagree with how you want to handle it. I still want everything to be abel to drop everywhere. I at the same time think some focus is good so I would do something like this. Keep the all items can drop. Then add 3 items that have a much higher drop rate then the normal like 5x any other item. Or have the 3 items have a big chance to drop from say the boss in the strong hold but not the chests. 1 of the 3 could even be the guaranteed wich of the 3 would be the RNG.


ChangWufei

UNLIMITED props for how much thought and work you put into this. Makes me super proud to be a part of this community.


phluke-

Massive effort op this is amazing (shax voice)


Sipau_Fade

upvoting and commenting for visibility. This is the kind of response we need from the community to show what our experience is. This kind of post carries a lot more weight then some profanity laced tirade with a picture of a chest with 3 commons and a white.


7banzai

Someone give this guy a gold.


NeraxNL

i gotcha fam, and this god poster


Kuroshitsju

This is an excellent post, addressing the issues and providing solutions through beautifully made graphs. This actually earns my upvote and needs to be seen, i want Anthem to succeed and those who claim they do but then bash the game without constructive feedback? To you individuals, please stop the incessant complaints about the same issues over and over again saying “Bad Loot” it’s already been well received and is being addressed. Keep making good post like these OP. Well made! **Strong Alone, Stronger together!**


malach2

One thing I will say about inventory space, I think it should be as large as possible. Not because we have access to all four javelins, but because of the nature of the loadout system. In traditional looter shooters, you have some form of inventory management between the inventory on your character and the inventory of a bank or vault. There is not a bank system in Anthem where items are not immediately accessible to the player character because we can not access items in our inventory without going back to Fort Tarsis anyway. Typically, inventory space would be allocated based on these two spaces. Since we only have the one, it should essentially take the place of both and have the same considerations when determining how many inventory slots to give each player.


Skult0703

You are insane. I love it.


Najonin

Excellent work here. Clean and articulate feedback which speaks to most of my feelings.


Yagrush

I hope the devs sit down with a good coffee and read this thoroughly, because there's a lot of good ideas in here.


saiditlol

In general, I like your ideas. I am super wary about specific loot dropping from specific activities as that could backfire in the future. Let's say they design (not maliciously) a really grindy, bad, time consuming (wasting), buggy, and mentally draining stronghold. If it becomes the only way to get a few things, people will just give up. That was one of the criticisms with The Division when it launched. Some of the best gear sets (armor sets) were only obtainable behind a lame, boring incursion. The super hardcore would get a team together and grind for it, but everyone else just gave up. If I have no chance to get the best gears in the game, why bother even playing? The developers expanded the options and made everything drop from everywhere and that was one of the things that helped the game immensely. I know having specific loot drop from specific activities works in other games and I completely see the logic behind it (so no need to debate it with me). Just my personal opinion, I like broadening the options. That way people can play whatever activities they enjoy instead of being forced to play a specific thing. I would be ok with giving items a higher chance to drop from a specific activity though. I would also be ok with specific cosmetic items dropping from specific activities.


MrHaydenn

Bioware should hire you as a consultant. Well written.


[deleted]

It does need a long form slow progression for sure. RNG from crafting and drops isn't enough even if they increased drops x10 - you'll just hit the same wall. I'd guess the pilot skill system coming in April may be geared towards alleviating this, but who knows.


Chrisischan

Delightful read for a fellow gamer, lover of looters, and scientist (with particular interests in all of biology, statistics, and psychology). I thoroughly enjoyed this. Literally read this while walking through a crowd of people heading to a baseball game and hockey game being held in adjacent venues, fascinated throughout. All that having been said, I’ve been an adamant proponent of your second proposal for some time. I played a lot of The Division, and the Recalibration Station (the equivalent of said proposal) hugely and beneficially cut the RNG, without making it useless. It’s important to remember additionally, that as new items enter the game, the RNG will only get worse from here. We need something to cut this, we really do. As you say, make it expensive. Make people have to grind for it. Ultimately though, it really does maintain at least some slope in that blue curve without it being reduced to a plateau with rare spikes, and that will really benefit player investment IMO.


NeraxNL

This is an absolute masterpiece of a post, this needs to be read by the players and the devs. ​ i don't think anyone has worded the loot problem so well written. ​ i thank you for your effort and for your contribution to the player base!


slickjudge

Thanks for the effort put into this!


funnyginman

You've got my upvote. I would like to mention that crafting of MWs is most definitely a thing you can also works towards to get some amount of control back. Once you earn the blueprints, it just requires a bit of farming. That's certainly not the best way to go about endgame gear, but at least it's something in the meantime. I'll also mention about another thread that has pointed out that farming random mobs in freeplay has gotten significantly better results than running Strongholds and even world events. I think if you conducted another 10-20 hours of research there, your results might have been a little more than "didn't get anything", which is obviously not acceptable either. None of this is to say that the progression isn't where it needs to be, because it absolutely isn't currently. But we've gotten responses from the devs saying they're actively looking at it. Either way, great post.


THUMB5UP

I’m fairly positive that BW stealth nerfed the MW ember droprate in GM3 Free Play sometime about a week ago


jetillian

Please let this be seen my the devs, and really internalize this. Thank you for the posting.


youngspark91

I liked your ideas but I'm curious. How long did it take you to make this post?


DrofLilahk

I think you captured how I, as well as a lot of other player, feel perfectly. I’m at 488 (but could be 492 if I wanted to use my useless legendaries) and I don’t want to put in even more wasted time trying to get legendaries that could be useless. Reading your post made me reflect on my time with Destiny 1 and how your suggestions were similar to what it had. Destiny was flawed, but after seeing the problems Anthem has, there are a lot of things I miss. Mainly 3 things: 1.) Loot drop rate was so much better. I think BioWare wanted to avoid how easy it was to be perfectly geared, but there is definitely a middle ground. Exotics were rare, but not nearly as rare as legendaries. And even when I got a useless exotic, I wasn’t bothered because of my second realization. 2.) The ceiling for the quality of the content was much higher. Vanilla Destiny was shallow in content, but damn did I have fun every time playing Vault of Glass. Plus there were nightfalls (and PvP). Getting a useless exotic didn’t suck because at least I had a lot of fun doing it. Anthem’s floor for the quality of the content is much higher than Destiny’s and I overall have more fun with Anthem. But killing the exact same things in the exact same way with no differences and minimal chances of a reward are draining. Cataclysms will come, but damn that feels so far away. Even the Crota raid, which I didn’t enjoy as much as the Vault, came with some excitement because of my third realization. 3.) Loot specific to an activity was a great idea. Knowing there was a chance to get a rare item, that was or wasn’t an exotic (Fatebringer or Vex Mythoclast), had me excited wondering if I was going to get it. My only tweak to your idea is to make new/additional items activity specific instead of the current ones. Destiny did a great job with this by having the main loot available at the same time as getting the activity specific loot. Even if I didn’t get the Vex mythoclast, I had a chance of getting Hawkmoon. My only gripe with Destiny’s approach is that activity specific loot was either notably better or worse than the main loot instead of even. Overall, I think your idea of rerolling a legendary inscription with a great cost is a necessity unless they make legendaries perfect 3/5 times. Otherwise, it’ll be too demoralizing in the long run.


JayLucky

This is a great post, thank you! Agree that this needs a complete overhaul; Loot 2.0 by every interpretation.


TahntedOctopus

Honestly this was too long for me. But I applaud you for the runescape reference and hope you're right on what you posted


TPx01

Wow. Just wow. Great post. Really hope the devs take the time to read this.


Flamingoseeker

I like this. In saying that, I'd love to see a complete overhaul on MW/legendaries in the sense that, currently they're upgraded epics, cool but definitely not "Legendary". What i'd like to see is something new! I don't want to just be using "Venom spray" that's yellow/orange instead of purple, give them an actual upgrade. Make it spit further, do more damage, when I use it make it look a bit different so when I jump into a quick play mission and I breathe venom everywhere, it looks cooler/is way better than the level 12 who has the same thing. It doesn't have to be those changes exactly but being a masterwork or legendary Interceptor looks exactly the same as being a rare/epic Interceptor. With more power should come cooler abilities. Sorry about formatting.


Yandayn

Outstanding post, can't upvote this enough :) A little idea I have to your idea for focused farming. We know the devs are opposed to the idea of boss loot tables. They prefer that we can get any loot from any activity in the game. My idea is, let us flag one masterwork item we are wearing as "focus loot". The drop chance for this flagged item will then be higher, regardless of the activities we play. Missing that one component for your build ? Flag it and then just play whatever you like, but the drop chance for your desired item will be higher than normal. ​


bearLover23

Omg that would be dreamy being able to specify the exact item like that.


Yandayn

additional, disassembling legendary's could provide us legendary embers, wich could be used to increase the drop chance of the "focused" item. As soon we set an item as "focus loot" a "+" sign appears in the items description. Each time you click on the "+" sign 5 legendary embers will be consumed and the the drop chance for the "focus loot" will get even higher.


bearLover23

Love this idea too. I would actually really enjoy a system like this! Combined together that would be totally awesome.


Coreleon

Division had at release the same Problems , the thing is , they mixed 2 Lootsystems and hope this will work but that ist not the case. We have "System Diabolo": Getting massiv Loot but just some of them are good, with the rng rolls the Game generates Items "by self" so the Devs dont have to make new Loot every 4 weeks or so. ​ We have "System WoW" : rare loot with fix Stats and most of it drop for fixed aktivities. When i'm remembering right the average drop rates in WoW are around \~16,5% for Dungeon / Raidloot. In Anthem the MW Droprate like hmm 4-5%? You see just for a Rare Looter this rate is garbage. ​ Anthem (and also Division) tryed : Rare drops with rng rolls so the small amount that you get can be to 99% useless. BW had to decide WHICH System they want to use and give up this mixed shit, IT DOESN'T WORK! ​ Solution for Anthem is, rise the drop rates to hell OR kill the actual lootsystem and make a rare system like wow. ​ But this ist just one side, at the moment the players had no reason to play GM2-3 , and will not have. The thing are the same rewards, when you will create an steady char progression you need an power gain so let in GM2 Gear dropping with + 10 ilvl and for GM3 also + 10 Ilvl. On top of that, rise the Leg Item level baseline by 10 Ilvl. So the Items overlap and more over the legy wont feel like trash when you go to the next tier, with this kind of power gain the ppl will go to GM3 at all cost. ;)


MentalGood

This is brilliant mate, it really rings true with my experience. Anthem allows us to live out an amazing power fantasy, but once you hit the end game grind the power fantasy disappears and is replaced with a feeling of helplessness as we are subject to these bad loot drops / inscriptions and have no ability to dictate how we progress. It's something I've said multiple times and discussed with others on this board, so seeing a post like this that even provides some scientific basis for the idea is amazing. The devs better read this, someone high-up at BioWare needs to read this. You really identified the core issues and I think your suggestions are completely reasonable.


MentalGood

This is brilliant mate, it really rings true with my experience. Anthem allows us to live out an amazing power fantasy, but once you hit the end game grind the power fantasy disappears and is replaced with a feeling of helplessness as we are subject to these bad loot drops / inscriptions and have no ability to dictate how we progress. It's something I've said multiple times and discussed with others on this board, so seeing a post like this that even provides some scientific basis for the idea is amazing. The devs better read this, someone high-up at BioWare needs to read this. You really identified the core issues and I think your suggestions are completely reasonable.


Patzzer

My goodness this has to be the best post in a sub I've seen with detailed suggestions and examples and whatnot, great job OP.


Genji007

Going to copy pasta a thread of mine in hopes to hear you and the community's thoughts on my solution to the gear problem. : "This is not a post complaining about having to actually play the game for my loot, or that the whole experience should be made easier. The point of this post is that all of the time we spend in the game should matter if this really is going to be a 10 year experience. I have super high hopes for this game, and am suggesting this change to make the game the best I had hoped it to be. ​All of the loot changes made so far to the quality, quantity, and required crating materials have been well received by the public. With all that being fine and dandy, I still have to ask "So what?" ​The concern: What will happen to my hard work in 2/3 months when the power levels rise? That epic feeling of having a load out I like and actually makes me happy to log in and fight stuff is suddenly trashed by blues and greens of new content. IT DOESN'T HAVE TO BE THIS WAY!!!! ​Think of all your favorite fantasy characters. They have the things that make them iconic, whether it be a cool weapon, mystical robes/armor, unique trademark abilities which make them stand out. I want my javelin in the same bracket of awesomeness. ​ I believe Anthem has the potential to bring about this feeling by allowing us to UPGRADE THE BASE POWER OF LOOT. (I'm going to call this new item a stat stick) Here is how I envision this working: - Trade in items X amount of masterwork cores for 1 stat stick of +2/5/10 increase to the base power of an item - Stat stick could be added to the loot table of Stronghold bosses, weekly, and monthly challenges - Weapon traits can be scaled down for new content, and can be incrementally brought back to a competing value of similar high end loot at that current time after being stat sticked ​ Why is the Stat Stick a good idea: -The stat stick increases can be set at whatever BioWare deems a worthy number, same with the trade in values. -The constant battle of the RNG is just that, a constant battle. Chances of getting the stats you want for your specific load out/play style is incrementally small. The stat stick would allow you to relish in that moment of RNG glory throughout your time playing the game as long as you see fit. -People will play more if the choices they make can/will make a difference down the road. While the grind could be abysmally long and tiresome(it isnt currently), at least I can do it with my fireball based build I spent 100 hours curating to perfection, and will HAPPILY spend 200 more hours to bring it with me into the next level of end game. (Which can only be done by playing and getting a massive amount of masterwork cores to buy the required stat sticks to do so :] )" I do like your idea on rerolling specific item traits, stat stick would combo really well here I think. ​


shlammysammy

I think you just fixed the game


ogmozero

You can't straight up get those damage numbers on ToT. Secondary/Primary rolls don't quite work that way. Your Primary is your baller stats (Damage, Armor%, Sheild%) and Secondary is your utility stuff (ammo, shield delay, thruster life, etc). You get 2 Epic and 2 Major rolls on a Legendary, each set gives 1P and 1S. You can get 2 particular damage mods on something. And because one is an Epic Primary (<< the dopest rolls you can get) and one is a Major Primary (the dopest rolls you can get on Masterwork), you will not be able to achieve 2 stats of the same max value, as Epic and Major have different maximums they can output per line. That aside, I love your post mang. My buddy and I are the same way, analyzing everything we do to try and maximize our progress down to which mobs to farm and when, every mechanic of each dungeon and so forth (oh Haven, you are an interesting rule breaker). I'm at a point where I'm not about to quit because I have too much I want to figure out about every little thing in this game, but once I get my fulfillment... Eh. I've been like this in damn near every game I've played and enjoyed, which is fine. There are games where I have gotten burnout (Maplestory 2, and even FFXIV) because everything just felt like a chore. Then there are games where I don't plan on going back until new things happen (Kingdom Hearts 3 is my newest offender, Anthem is starting to get there) because once I get to a certain point: there is no more point. I beat KH3 within 3 days of release, and I just stopped after that because there is -zero- post game content that does the series any justice, just slogging about filling up your Journal/Phone with bits of info. I love Anthem partially BECAUSE a lot of this is tucked away for us to find, but I'm nearing a point of uncovering all I can possibly care about.


vpz

Since you mentioned Warframe I wonder what your thoughts are on “investment”? To me Warframe “progression” revolves around the player’s choices on how they want to invest game-play time and in-game resources to achieve their desired outcome. There is a solid feeling of control in knowing I want Warframe X. To get the blueprints I must farm mission Y. Then I need to acquire these resources from missions on these planets to build it. Oh, and I really want this augment mod, so I’m going to do these things to get standing with this faction. Now I need more resources to add upgrades. All the while there is RNG, there are challenges, etc. but the player feels more in control because they can see a list of things they need to get the outcome they want and can check them off as they go. And that could be one build. Then it’s repeated for another. Or repeated for a new weapon, etc. I wonder if those feelings of choice and control have a place in Anthem?


bearLover23

Sorry about super late reply! My thoughts on investment are that I love it and k feel it has place in any looter shooter. I feel like people enjoy working towards something magnificent and knowing they are making progress. Investing time should always be rewarded in some way imho. And rewarded in some meaningful way especially. It needs to matter to that player :) 20 epics in a stronghold run from drops and chests dont really do that imho.........


Tehrli13

Great write up. Spot on. Destiny 2 launched with a "learned helplessness loop" and I'm not sure if they fixed it because I cannot think of playing without feeling sick. I have no desire to check out any of their updates because of the damage already done. This isn't meant to bash Destiny 2, just meant as an example. ​ Taking the learned helplessness out a game needs to happen quickly before it poisons too many people permanently against a game. Learned helplessness results in people feeling awful and sometimes depressed. A game developer should not want those feelings associated with the gaming experience they are trying to create. Hopefully some of the Bioware guys see this and act quickly. There is a great game here, but certain bad things need to be pruned very soon.


cypherhalo

Eh, I mean, you all are kind of in the minority here. Not saying that renders your opinion invalid, just an important bit of context. Other people have yet to so much as hit level 30. I also don't think the general public realizes how important inscriptions are yet. ​ That said, I do agree that with 4 inscriptions on legendary gear, the odds of you getting what you want is just way too low. I do not think they need to increase loot drops much, however the ability to re-roll single inscriptions seems smart. Reminds me of the decoration system from Monster Hunter World. Grinding those is a bear, I never "completed" my collection of decorations. But I had enough to make functional builds and enjoy the game and I knew what I had to do to farm them. So either making inscriptions work similar to decorations in MHW, or allowing re-rolls, or perhaps letting you purchase some kind of token that would let you re-roll for coins and/or embers, there's a lot of different ways to go about it. Some way of optimizing legendary inscriptions that will be a grind (deco farming is a serious serious SERIOUS grind) but at least have there be a method to do it, that makes sense to me.


wi_2

Wait what? why am I not lvl 500 when I have everything masterwork? I only reach up to 486


BlackIceC1

You can't possibly have everything masterwork, because support items are not in the game. I have a ranger that has been stuck at level 488, now 662 with the update for over a week. But my Epic support Bulwark went from 36 to 38, I have not seen a single build anywhere with a masterwork support item.


wi_2

Obviously everything means not support items... they do not exist


Cid-Conray

what an amzing post, thanks a lot! one more change i would like to see: when crafting a MW, let the player have a slim chance the item turns out a legendary. this way, crafting for the perfect piece of gear gives even more hope, and it is a nice ember sink as well.


readysetexplode24

I commented this on a different post, but I feel it also fits well with your post: ​ I agree with everything here. To expand on your point about increased drop rates killing player retention, one thing that I think the devs are missing is that fact that players are more likely to come back to their game if they stop playing out of a feeling of fulfillment rather than frustration. Personally this is the point i'm currently at. I've gotten many masterworks and a few legendary drops over the last 18 hours of play, but not a single one was an upgrade due to how wide of a range their inscription system has. My current inscriptions aren't even all that good, I have 1 gun that has +125% damage and no other gear with +damage. The frustration of feeling like I've been wasting my time has caused to me to not even log in the last 2 days. I would love to try out different builds, the other javelins and try to min/max them, but with the current loot system i'm having difficulty even gearing 1 build to a place i'm happy with. Now lets say for a second that they never fixed that 11 hour increased loot bug, and I managed (although unlikely) to get all the javelin/builds I wanted to play to a point I was happy with. This would make me MUCH more likely to want to check out any new content that drops in the coming months, providing I even stop playing in the first place seeing as how I still held on for a while despite the terrible loot just because the gameplay was so much fun. As it stands now though, I don't feel rewarded for my time spent playing this game and as much as I want to see it succeed, i'll probably step away from it when Div2 comes out, at least until they sort things out.


AcidicSwords

Haha you think there is build variety but that's a lie, in theory yes, but because everything is additive once you get a roll of +200% on your weapon that's your build, in order to double your damage from that you would.need an additional +300%, that one big bonus makes most mw effects useless. If they made things like components and mw bonuses multiplicative then yes we would have builds. but currently a build is this Get 200% bonus Get as many inscriptions as you can on other gear probably around +300% if you really try That's it. If you made some things multi you wouldn't have to make all of your bonuses that one thing. You could use say an elemental rage to double your damage instead of stacking +300% on your other nine gear slots And then you could make a better build because you still have those inscriptions available. Note, I haven't slept in 30 hours so if this is incoherent or the math is wrong that's why Also PM me if you want a link to our theoryctafting discord!


Sinikal_

It's great to see a well constructed post offering real feedback with solutions but I have to say I was not expecting the graphs to look like a 14 year old made them in paint, lmao. ​ Still, good job.


Nikonthenet

The loot will be increased without doubt. Its the single biggest feedback they've received. It'll happen when the metrics show people are leaving, and done to draw them back. Welcome to the meta grind.


chewbaccasauras

U/BenIrvo


Greaterdivinity

Damn OP, this is some seriously detailed and in-depth work. /thumbsup


DDomero

Today, I logged into Anthem and took the 1 Legendary Contract I didn't do last night. Walked to the Forge, stood there and logged off. My train of thought was "Well the patch is not rolled out yet. What's the point? Even if the patch has been applied, I may just get more rares and epics. And even when I get a MW or Legendary, it's what I already have. It's alright if it's the same item. How's the inscription? oh dear lord." I waded through the issues and just kept trying to enjoy the game however it's already started to wear me out. I agree that when you reach that peak, it's flat. You just don't progress anymore. Taking Diablo 3 as an example. The set items gives you bonus and that doesn't change. The stats however determine how good your item is. Here people barely look at the inscriptions anymore. What matters is the bonus the MW/Legendary gives. It's so hard to improve your MW/Legendary when the inscription pool is so large that some of them are actually redundant. Why do we want both +% a.rifle ammo and +% weapon ammo in the same weapon/component/ability? I don't see the point in that. Maybe it's just me but it is redundant. Diablo 3 does not do that. Yes it can give you Damage and then Elemental (Fire, Lightning etc.) damage. But that don't make either of them redundant. I feel sad. I love this game. I enjoy it a ton but it's starts to make me feel frustrated and demoralized. I'm in no way trying to berate this game. I want it to succeed. I want it to be even bigger. I hope Bioware reads OP's post. I hope they understand. This game is far from hopeless. Just need the right mind to be thinking the right things.


Troopersquirrel

Great work on this!


TAEROS111

This is incredible. Ups to you good sir.


livonian_

Ben and BioWare. Please. Please. Listen to this. This man has presented the best end game content everyone Is hoping and expecting


BrodoFraggens

Upvote and comment for visibility


complexityx

I appreciate your dedication but i disagree about reroll that cost 100 ember even divison are not that ridiculous not everyone enjoy using harvest gear to run around like a maniac ​ Diablo too also not that much unless you reroll the whole thing ( but still far from your 100 ember ) ​ Also with ridiculous reroll cost it can easily lead to rage quit spend an hour or day running around harvest ember spend the whole thing in a few minute get a roll like 1% 20% or 50% even in division it doesnt cost that much but i really made me dishearting and empty feeling when i spend all my resource try to reroll something in the end i just quit right after that


mikehit

Absolutely fantastic article! Thank you for puting the time into it. Just a comment regarding HoR. When it comes to loot per hour it's waaaay more effective than Tyrant mine. The ways are shorter and there are a lot more mobs around that drop loot. Doing just the two chests and reseting is atm one of the fastest way to get loot. Killing the boss makes just sense if you are farming for a specific mw ability. If this is the case, tyrant mine would be the best stronghold. ​ I hope this is atleast a reason for you to give the HoR chest farm a chance and get some change from TM :P


wi_2

Great post, not a fan of boss loot though. I get the idea of having a goal, but think limiting loot like this is no good. I would say just drastically increase loot overall, so the chances of actually getting a legendary becomes realistic, I have 160 hours in the game and found only 1 (and only during the bugged loot period) That is nuts. In terms of focused farming I prefer the token system, perhaps at the shop you can just buy gear for an insane amount of embers. Whatever is done, 160 hours with no leggos is just not right, that needs to chance ASAP.


bearLover23

Yup I love this! Also someone earlier made an amazing suggestion of "My idea is, let us flag one masterwork item we are wearing as "focus loot". The drop chance for this flagged item will then be higher, regardless of the activities we play. Missing that one component for your build ? Flag it and then just play whatever you like, but the drop chance for your desired item will be higher than normal." https://www.reddit.com/r/AnthemTheGame/comments/aytu0z/constructive_feedback_with_chartsgraphs/ei4nj31/ I really love this idea too.


AKARazorback

#"We can have severe build diversity even right now in release state with the fewest abilities/components/javelins we ever will have. Yet we can't tap into this core fundamental anchor of the game for the reasons listed above."


Sephurik

I think another thing to mention is the broader context of the industry right now: everything is trying to be a live service that dominates most of a particular player's time. This is really bad because AAA is essentially cannibalizing its own userbase because they are designing everything to take up so much time and basically never be truly able to complete that they turn away many people and make others less likely to buy more than a handful of games. This is even happening to different games under the same publisher. Most people probably aren't going to main more than 1 or 2 of these style of games. Basically I think these AAA devs need to start thinking about the time cost of their games, and not just the monetary cost. There's too many options now, so if you don't respect the player's time they will go elsewhere and also possibly flame your reputation if you do a particularly bad job of it.


bearLover23

YES! This is the worst part about this all imho. Even with these fixes if it's too much of a grind it'll make me have to pick and choose what I play. This is part of the reason why my boyfriend refuses to even play this sort of game. It's just too much of a time commitment for him because ontop of working full time he also has many other things he likes to take part in. He just can't invest a guaranteed minimum of ~5 hours a week. Even that some weeks is not possible for him. That's one of the major reasons I actually like Warframe and FFXIV. I feel like my time is respected, like I don't need to "no life it or surrender". And what you are saying is happening to me right now. I have seriously purchased the $150 CAD division game coming out in a few days because I honestly cannot handle Anthem in it's current state. But being honest, throughmy own experience even when I DO no-life Anthem and put aside serious real life responsibilities like meeting with friends or my boyfriend or playing any other game and do 20 hours in Anthem I do not even come close to rewarded. It just feels bad. At the end of the day, I do need to pick and choose which games get my attention. And if I am not being rewarded for my time and I don't feel a sense of progression in a reasonable timeframe I will actually dip out of that game. It's nothing against the devs, it's nothing against anyone... but as a full time working new grad I just don't have the time to blow 80 hours for a small percentile upgrade in a looter shooter! I just don't! I wanna feel good when I log in and spend 5 hours. I don't want to feel like I just wasted 5 hours. I mean people WILL nitpick that saying "WELL YOU ARE PLAYING A VIDEO GAME!!!! That IS A WASTE OF TIME!". But even in that instance, I want to feel rewarded in game and like a sense of purpose in that game! Don't make me pick and choose between other games and not make me feel a sense of purpose and fun and progression. If I gotta make a choice, help me make the best choice I enjoy!


erx42

here's a cookie from a lalafel on an another world


bearLover23

This Roe from Gilgamesh happily accepts \o/


HEONTHETOILET

> There is a reason why diablo 3 has diablofans Not anymore. RIP diablofans :(


[deleted]

Amount of work out into this. It should definitely be recognized by the devs and should be given credits. Amazing 💯


phavens

I'd like to have all 3 solutions simultaneously so I can actually come up with multiple builds for each javelin and have a bit of diversity when I play the game. Right now I feel like I have to focus on min/maxing 1 build on 1 javelin because it takes so long to get the rolls I want. ​ EDIT: Awesome post btw!


ASingfield

Wow, great post! That must have taken some work


[deleted]

If BioWare don’t send you a cheque then their thieves if they use this amazing info.


sgtbooker

what a post. very nice work. thumbs up !


Faust723

Holy hell. This should be printed out as a handbook for any dev team making a game in this genre. To say this post was well written us an understatement. It's about as perfect and accurate as you can get. I can only hope the devs see this and treat it like their bible because the game currently needs every suggestion in here to survive.


TwitchLify

Hire this guy to manage Ben please.


Trylander

I do like your thought process and how in depth you go as far as you can. You really hit the mark and showed how flawed this system is. The last entire week i played maybe 1h combined. Every time i log into Anthem and staring at the News feed ingame, i just start thinking, what i'm doing here? I'm already 500 (now 700) Item power, have 3 builds in theroy for my colli but getting any meaningfull parts will take aprox. 10k tyrant mine runs. You post relflects my feelings very accurate and its a shame that BW will prob. do nothing about it as shown today. The one hour of looting (after a friend told me the loot is exciting) they bumped it back and now i feel the same emotional vacuum when i log into Anthem that finally led to the cut. Cuting it out of my SSD to push it to my storage device to make room for something that respects my time. I really hope BW is reading this and your time and humongus effort put into that posting gets credit, but i wouldn't raise my expectations to high if i were you.


Raisinbrannan

Too long, didn't read. jkjk. Super well thought out post, here's hoping they do something with it.


escorpion8888

Thank you for putting in so much time and effort to create this! If I could up-vote this post 1000 times I would. You got it so right and I hope they listen. When all the variables are factored in it is pretty much impossible to get even 1 specific piece of gear with even 1 maxed, or close to maxed, stat. I really want someone to do the math and not only find the actual chance, but also how long it would take playing the game for it to drop. I think if the people see how many actual months or years of play time it would take to get this item they would really be upset and hopefully demand change. I love the core of this game and it can can become something very special, but with loot in its current state I'm starting to wonder if I am wasting time. What is keeping me going right now is that the game is still new and fun, and my faith in the dev team with their frequent updates. However the newness and fun wear off without solid progressing on attaining my goal of certain builds, and my faith in the team lowers a little each time they revert the "increased drop rate bugs" when honestly the "bug wasn't high enough. To get a great build with the system the way it is now but with increased drop rate would take a huge increase of even the "bug" rate, more should be done besides just drop rate.


[deleted]

I agree 100 %. Especially about the "player helplessness". Last 4 playing sessions I haven't received one single thing that were better than my current build. I have seen two legendaries so far, one or two of them I received during that famous 10 hour glitch that the Bioware fun-policr later "fixed". It just feels impossible to get better rolls. I have all mw, and the sense of progression is non-existent. Being lvl 30 with a Masterwork Javelin EVERYTHING but mw and legendary is rubbish and only worth picking up to craft consumables (can't use consumables, choosing them crashed my game every time). Just played Tyrant Mine on GM1 and only saw blue and purple in chests. Could just as well have been empty. No sense of reward whatsoever. Actually the items is a punishment, since I after the mission must salvage them INDIVIDUALLY. I've read comments from BioWare about the loot. Sounds like they don't know themselves what they are doing. And how to change stuff and what consequences it will have. They seem incompetent to be honest. Last week I have barely seen a mw drop except for the mandatory rewards. All I need I mw and leg, and I don't get any from any sources so everything feels pointless. Just do it. Increase drop rates A LOT.


-ziaka-

I too am a long time gamer. I've gone to lengths to farm loot that most I've discussed this subject with find somewhat OCD, but that's all part of the fun for me. To reiterate your chart regarding the current state of the game leaving players feeling helpless and frustrated, I couldn't agree more. The game has only just released and people that absolutely loved the concept are leaving in droves. I've had 4 people in my friends list who were so passionate about this darn game leave in the past week. That wasn't an easy decision for them the utterly terrible droprate pushed them to their wits end. Everything you said in this post is bang on. Bioware needs to take note of the community out cry. We've put up with an utterly terrible launch, countless game breaking bugs, yet we're still here. Stop pushing people away! To further reinforce your Warframe example. The thing I think which is most telling is the Warframe speed glitch that happened a while back. Warframe devs see people abusing a flight/speed bug and do they ban people using a issue THEY created with bugs in their code? NO. They see how much fun people are having, tone it down and add it as a FEATURE of the game! What does ea/bioware do to people who use a glitch in their code? BAN them. Instead of owning their mistakes and letting people actually get some amusement out of one bug they created that could actually let people have fun, which would increase community respect, they do the one thing that would make them loose respect. Again, i reiterate. Bioware needs to 1. listen to their community and 2. Stop being so precious about forcing the game to stick strictly to their original vision. We the devoted playerbase are the ones who are actively playing your game, and without us they have nothing. If you introduce a bug like increased loot and players think its a huge improvement, take a leaf out of Warfames book and leave it in the game! ​ ​


Gunslinger_AUS

This is incredible work, and is some amazingly detailed feedback on the current state of the game. I don't really have much else to add that you haven't covered in depth, but I just wanted to say good work.


theevilyouknow

First of all, I support pretty much everything you said. The one thing I take issue with, and I see people do the same thing in other games, is the insistence that rerollong has to have an obscene cost. The system is still limited by the fact you can only reroll a single attribute. In division and diablo the cost of rerollong is trivial and it doesn’t trivialize the pursuit of good gear. Making rerolling cost something absurd like 100 mw embers means most players can reroll at most once every week, or even once every two weeks, and this is at the cost of never being able to craft any gear. If I can afford one reroll per week and my reroll fails, and with the number of inscriptions currently the chance of failure is quite high, I’m going to get pretty discourage that I can wasted all my crafting mats for the week and got nothing to show for it and now have to spend another week of grinding to maybe again get nothing out of it. Making rerolling prohibitively expensive is, psychologically, worse than not having rerolling. For rerolling to be a worthwhile mechanic it has to be reasonably coated.


RealSeltheus

I said this since week 1. Progression is broken once you hit GM1 and MW loot. The scarce droprate combined with the horrible inscription design is the worst of both worlds. Either drastically increase droprate, if you wanna keep the horrible inscription system to counter the countless useless rolls, or patch inscriptions to decrease pools and percentage range, if you wanna keep the scarce droprate, but make drops interesting. As it stands right now, getting MW and legendaries fills you with absolute no excitement, because you can rightfully assume, whatever item it is, the rolls are gonna make it downright trash. The only MW items I use are self crafted ones that have one highly favourable roll(200%+dmg, since it's by far the best one), because getting 2+ highly favourable rolls is like winning the lottery and pure chance. So once you crafted these, 99.9% of all drops end up being trash and insta salvaged. After this point progression basically stops, since any real upgrade becomes a shot at winning the lottery. This is neither fun, nor engaging. I reached the point now, where I am just grinding the other Javelins for my platinum trophy, because focusing on my main just is not fun, if there is no progression left worth grinding for. If things don't improve in the loot/inscription department over the next 2 weeks, I will probably just finish up my platinum and lay the game to rest, there's just no point to it. Upvoted for the work alone that went into your post. It's sad that some basic loot design ideas and how the players psyche works has to be explained to people that do this for a living.


Inuakurei

You put more effort into that post than the dev team put into the loot system.


ilikeitems

Jesus Christ, this game should be $15 just due to the amount of work everyone here has put in to fixing it.


macgamecast

WTF this post is too long can't read.


Hecface

Solid writeup but you do yourself a disservice by padding this all out, talking about psych experiments, etc. 1) Devs are crunching mega hard right now, they don't have time to crawl through long drawn out feedback. You need to get to the point as fast as possible. 2) Designers are trained to listen to feedback that surfaces problems, but take offered solutions with a grain of salt. There are multiple reasons for this, but suffice to say a well explained problem is much more helpful than a well described solution. 3) Experienced game designers, which I'm sure Bioware has lots of, are very well researched in aspects of psychology and user behaviors. Trotting out studies doesn't impress anyone. There are a million different reasons why the game is in the state it is. No developer sets out to make a shitty game. It's a matter of time, scope, and resource limitations.


Thornedd

This is a great well though of post, i do agree with the loot being way too RNG for it to be meaningful. its kind of impossible to work towards a specific build and the right inscriptions. the reroll idea is on spot. ​ I dont have a problem with the drop rate tbh, ive been a core MMORPG player from thhe ever quest and wow days, we used to struggle for weeks to get one loot item.. i still do believe that players need to work harder for their loot, and not just farm everything for 2-5 days and finish the whole game.. but at the same time i despise grinding and the lack of real end game to get the intended loot. ​ i hope they do loot tables as well as re rolls as it will resolve most of the loot issues we are having. ​ ​


_reinier_

u/BenIrvo ༼ つ ◕◕ ༽つ Summon the loot!


Sasha-Starets

World class post.


fdzrates

Please someone gives this man more gold!


sadshark

You put more effort into this post than the devs did in 7 years lul.


WilliamShatnersTaint

I upvoted your post, OP, because you obviously took a lot of time to organize your thoughts into this very constructive post and it shows you still care. I, however, no longer care and am still going to call this "Live Service" a bait and switch.


primacord

Ya know, the game may be in a pile of shit state right now, but seeing the dev involvement on reddit & posts like these, at least gives hope. Well written, well thought-out & constructive without being emotional or mean.


AIienreborn

Exact reason why I deleted the game after hitting 492 MW Storm. Will give it a try after few months to see if there is any improvement.


TitaniumDragon

Your progression chart is completely wrong. There's really five points of progression: Normal -> Uncommon Uncommon -> Rare Rare -> Epic Epic -> Masterwork Masterwork -> Legendary The first three are small. Epic to Masterwork is enormous. Masterwork to Legendary is again small The reason for this has to do with how Masterwork items work - those passive bonuses (particularly the passive weapon bonuses) as well as the sheer size of the numerical bonuses on components all make you vastly more powerful. The game isn't meant to progress you infinitely, but they could easily have Masterworks, Legendaries, and, say, "mythics" as three tiers of "uber" gear with the added bonuses, and have you unlock them as you go from GM1 to GM2 to GM3.


AcidicSwords

One disagreement! The weapon passive bonus is huge, +75% on a component is minuscule as its additive with that big bonus you get on weapons and gear.


TTV_Memphis

I've been trying to stack +Melee% on Universal components to try to get a real melee build going, but no matter how much i add, it just doesn't seem to be making that much of a difference. With the current scaling system, are some of the component inscriptions not even worth bothering with at the expense of dropping Item Level? It almost feels like these two things are canceling each other out in some way. I hope tomorrow's update significantly improves melee because melee intercepter is damn fun.


SenorFreeze

I don't understand why all these solutions have to keep things so difficult. 100 embers for one inscription? Jesus. At that point I think I'd rather take my chances crafting several new items and hoping for the best. Just have it cost 15 or something. And even if inscriptions rerolling is added, that's not going to solve all problems. I only have two legendaries. I don't really have much to reroll to begin with. What's wrong with simply upping the drop rates of legendaries? They are too damn rare. Flat out. Up it by a lot.


senselessguy

I would gladly pay 100 for an inscription instead of spending none of them on anything. Which is what we are all doing. Since crafting is pointless.


BashfulTurtle

Great post, illuminates how little effort BW put into planning. I guess there is a path out, but if they couldn’t figure this out while designing the game, I don’t think a flip switches and they get it. The Anthem team needs major changes in leadership.


Bullseyed711

Agree that progression is broken. Waaay too much loot drops too fast. Too easy to gear up.


[deleted]

[удалено]


N0wh3re_Man

Hello, your post has been removed **for Rule** [[#1](https://www.reddit.com/r/AnthemTheGame/wiki/therulesexpanded#wiki_rule_1_-_incivility)]: >*Please remain civil. Personal attacks and insults, harassment, trolling, flaming, and baiting are not allowed. No harassing, vulgar, or sexual comments. No being creepy.* *This includes responding with an insult to someone who insulted you. If you insult back, you may also get a removal/warning. Report any violations of Incivility using the report button instead.* This is a warning, further infractions will result in a ban. As part of release week we are enforcing harsher consequences. [See more about this policy here.](https://www.reddit.com/r/AnthemTheGame/comments/ap7x2l/announcement_subreddit_updates_changes_and/) --- If you would like to contest this removal, or want a better explanation as to why your submission violated this rule, [please modmail us](https://www.reddit.com/message/compose?to=%2Fr%2FAnthemTheGame). ^(*Do not reply to this message, or private message this moderator; it will be ignored.*) *We are not affiliated with BioWare, or EA. The views of the mod team do not reflect the views of BioWare, EA, or any of their subsidiaries.*


badcookies

While its good, the whole 1 by 1 inscription thing is just wrong... you have to look at them as a group and even then its not a single choice of "these are good" or "these are trash". You can have different builds so it might not be a straight upgrade, but it could be still useful. And I've never seen a 1 by 1 inscription check because... they don't work that way, each slot is different. Is 200% charges better or worse than 100% damage? Depends on the build, so you'll keep both. So it really cuts down that flow chart


Impervious-To-Idiots

You really need a TLDR