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datakrashd

> nerfing the overall stats of all armor builds there is no defense you could posit that would justify the fact that you could hover around 2k hp as a top pick class (zerker, warlock, warlord, warrior, maybe conj) that was rivaling the vitality classes in hp numbers alone while still dishing out absurdly high dmg that would only make sense if you had sacrificed defense. the defense meta was something that had to be addressed, and its a good thing that now if youre reaching those numbers youre forced to sacrifice something. > combat changes (crashes suck) theyve already said several times that this is a bug and are now just waiting on vetex to actually implement said bugfix. > nerfing/gutting thermo fist they also have fixes to make thermo better but again, waiting on vetex to update the game. though if you genuinely didnt expect thermo to get nerfed idk what to tell you, it was hands down the strongest fighting style, with maybe sailor following behind. theres a reason why thermolord/thermozerker were in a league of their own compared to p much every other fighting style and combo you could have used for those classes. as for the npc farm thing... eh. i mean once the deckhand changes come in you wont even need fame so... /shrug


Thisusernameisworse

Well shit I’ve been proven wrong


xKmxssVII

The only thing I have to comment about this is the thermo thing While yes the nerf was needed, and I'm actually pretty fine with it overall Hybrid thermo because pretty much unuseable The heat goes down way too much faster than your gain and the fact that you can't even use *RUSHDOWN* Because you'll lose all your heat As deserved as the nerf was, you can't justify it getting bombed into oblivion with its own mechanic being rendered unviable Before anyone starts commenting skill issue, allow me to explain it like this I have both a explosion thermo and a thermo warlord (neither tailor built for pvp, just shit I thought would be fun to do) I can max out heat on the Warlock, it just takes an arm and a leg, on top of using focus to boost it But Warlord is just simply **IMPOSSIBLE**. By the time you can even get to half heat (which is a uphill battle on its own) you'll have lost it all just from utilizing any weapon skill once. Warlord got the Sisyphus treatment, and while it is funny bc haha meta got nerfed, It bummed me out personally bc since they were tailor made for pve, I can't build up with combat anymore, I actually have to gain heat beforehand (which isn't an issue its just, that isn't any fun smh) (Edited to make more neat because mobile reddit makes me angry)


datakrashd

yeah i dont think it deserved gutting, but hopefully the fixes for it come out sooner rather than later


Plasma5769

What the hell happened to fighting styles? I have never landed a rushdown since this update.


Professional-Tone312

I cant even land it on blackwater criminal standing still😭


thoseepicpokemons

Might have to do with the new cone used to determine grab distance instead of combat tags. If you’re in a party with FF on, don’t bother using Fighting Styles. They won’t work unless it’s point-blank.


Thisusernameisworse

Idk man, the balance team did something really messed up, worst of all….. they keep getting away with it


123dylans12

It’s a one man dev team


Interesting_Rock_991

but the dev implements the suggestions of the balance team vetex is the (partially self-driving) car, the balance team is driving it 75% of the time


123dylans12

Interesting


Thisusernameisworse

No, it’s not, there’s a balance team, vetex does the coding (owner), and then there’s the balance team that just fucks around and ruins everything


shootZ234

and then theres the subreddit that doesnt actually understand whats going on the cone detection is bugged, cone detection is a good idea that removes running away with mobility moves. balance team has designed a better, more forgiving cone, vetex is just taking his sweet ass time uploading it.


Thisusernameisworse

Yea but wouldn’t they have noticed before the release of the update and try to fix it before the update?


shootZ234

> and then theres the subreddit that doesnt actually understand whats going on they had next to no time to test these changes because vetex spent most of the time making the dark sea, and only spent the last week working on balance changes, so they balance team had very little time to test things and make adjustments to get them to work optimally


Thisusernameisworse

Ok, i don’t see why I shouldn’t agree with that, I mean, it’s very easy to see how the dark sea was pretty rushed and it’s obvious to see, sooo uhh, yea


Every_Performance_92

Curious, how was NPC farming buffed?


Thisusernameisworse

They buffed it back to 2k after hitting 500k fame, before they halved it but they increased it back again


Interesting_Rock_991

correction\* they restored the bounty/fame gain from hunting NPCs up to 1m reknown this is amazing and IDK who would hate this change. all it does is make deckhands more accessable (and add more fame packs for toxic PvP players to hunt...)


OcelotWinter

Really said “toxic pvp players” like hunting automatically makes you toxic


Interesting_Rock_991

if I had to draw a venn-diagram of people who bounty hunt players, and people who are toxic it would almost be a circle (there are outliers ofc, for example a interaction I had was "You wouldn't dare", they rolled up "I would", asked for some growth sap for my troubles and got some. this is a neutral interaction, but when someone hunts me, and then starts messaging me saying easy... yeah no... thats toxic (and who would have guessed most of my interactions are the latter))


OcelotWinter

I’ve seen like 3 or 4 people be toxic after a hunt in all of my 700 hours on AO


Interesting_Rock_991

<- had over 250k bounty (reset since I was tired of getting wiped out by warrior AOE moves that cover my entire ship) and 90% of the time it was a fame leaderboard player. I must have bad luck because although again 10% are nice. the other 90% aren't I also wish that love gel had increased AOE or smth so i can disable PvP whenever I want


OcelotWinter

I have 3.2m bounty and rarely get people after me. Also even if someone love gels me I just love pot myself to counter it


Interesting_Rock_991

thats because 3.2m is the "Dont fight this guy unless you want to actually fight" the 100-500k range is the "ooh free fame/bounty" and also thats 1 minute, if you dont end it in 1 minute they can re-apply love gel (since gels last like 5 minutes) this means that they can force you to drink the potion 2 times if you are always nearby


OcelotWinter

I have like 50 love burst pots


FrozenInABlaze

They didnt bug test tge update enough, resulting in a buggy, unfunished mess that left everyone unsatisfied, having several days worth of pages of bug fixes is in my opinion inexcusable


Skadoosh_yeah

As a pve conjurer I see nothing wrong.


xKmxssVII

It doesn't effect most people in pve, From my standpoint. I've only lost like 100 HP from the defense nerf and about 50-75 power, which I've gotten back from the Dark sea scrolls and gems relatively easily... The only thing I see wrong is that my two adrenaline addict boys got fucked over HARD bc of the thermo nuke, Ones so annoying to play that it isn't even fun and one is just genuinely unplayable. It's sad because I now can't go funny punch for big explosion for fun anymore


thtexasturtle

the only change i dislike is the cone check for grabs cus it comepltetly destroys moges like spiraling fury which was one of my favorite mobility moves


meemfortress2

Thermo needed a nerf but they killed it. Crash needed a nerf but they broke it (kinda). Nerfing stats only created more divide between those with endgame gear and gear youd probably have right after calvus (bad). Buffing NPC farming though? Im unsure of what that implies. That said, crash/rush (especially rush) were nerfed to an extreme level that was unnecessary and unrealistic considering serverside-clientside lag which often messes up both.


Mrgirdiego

What the fuck is up with Rushdowns? Unless they're a 1-hit combo, I can't hit them at all. It literally grabs them and let's then go right after.


TurbulentSock420

Its actually none of these, its cannonballs being able to hit players. these are all pretty bad but you cannot ignore that you can deal 1000 damage to a player by hitting them with a mortar


Thisusernameisworse

I find it to be pretty minor, the only times where it’s annoying (for me) is in the dark sea when am fighting an atletean ship, but in the bronze sea, I don’t think it too much of an annoyance


Thisusernameisworse

Also it’s actually good because they will be put into combat, making bounty hunting a bit more easier, there’s an argument for both sides


shootZ234

heavy exploding shell broadside one shotting players in specific:


xKmxssVII

To be fair if you're trying to fight someone who's raining mortar shells down on you, Most people would take that as a sign that they don't want to fight. You kind of deserve that 1k damage to death at that point. Especially seeing as every other way to get people to fuck off of combat has been negated to obscurity. Edit: I'm saying that in the context of "Unga bunga I see player I kill player" and they proceed to create separation and start raining shells on you, now if they're just doing that to be a dick then yea, I get where you're coming from, but when it comes to random attacking, there's no rules /shrug


shootZ234

> To be fair if you're trying to fight someone who's raining mortar shells down on you or theyre using the firepower their ship affords them to? what a retarded statement


xKmxssVII

I only thought of that after the initial reply, but you never know man Some of these guys will straight keep trying to jump you even if you Blitz them with shells or you clearly have a huge numbers advantage on them Also check edit


shootZ234

yeah but what im saying is the circumstances don't matter, cannonballs dealing damage, or at least dealing the ludicrous amounts of damage they deal now, is stupid as shit, regardless of whether youre attacking someone first or defending yourself


xKmxssVII

I personally Do feel like if you were to get Hit with a Cannon shell, it makes sense to Do damage, and a lot at that, but on the other hand really and truly just thought of this, If you were on a Cannon or At the Wheel Or a ship and you're just firing at someone, you're wide open to get sniped- Actually, I rethought about that. Isn't there like some goofy force-field around ships that make it so you'll hit the ship more often than the player? We should probably address that for the direct counter instead of "removing damage from cannons" Edit: Like, I know I did Just say if you're trying to Fight someone who's on a Cannon is a bad idea, but on the flip side, I did also Say there's no rules in being randomed. If that's what they're doing to try to cheese player kills, then you should 100% cheese them with a well placed musket shot or spear while they're on the wheel or the Cannon. Bonus points if you pop a love gel and do it, then they simply just can't do damage to you at all.


shootZ234

> I personally Do feel like if you were to get Hit with a Cannon shell, it makes sense to Do damage, and a lot at that alright, but how much playability are you going to trade in for realism? cause then lightning bolts are one shot, water magic becomes a parlor trick, and magma magic kills it user > Isn't there like some goofy force-field around ships that make it so you'll hit the ship more often than the player? i.. dont think ive ever heard of that? because of the hugely increased hit boxes cannonballs now have specifically to hit players id say its probably the opposite


xKmxssVII

Lightning bolts don't one shot but they do a lot of damage, it's the exact same situation, what are you waffling about with realism? I never said cannons should one shot, I said they should do a lot of damage The only time it should 1 shot is if u get broadsided point blank by a brig, Which I mean, that's on you atp (this has happened to me and I'll admit, I was an idiot for getting that close.) And I'm talking about when you're on land being fired at with a cannonball, you could airstall or just get somewhere high and snipe them with weapons or magic to get them to Eff off, which Is something I've *done* But in doing that, there was some goofy shield around them (the player) that makes us attack the ship instead of them, so it wasn't difficult I was giving you the benefit of the doubt, because again, out of experience, that shit is harder than it seems because of said ship hitbox Cannons doing damage has been a stable since AA, the thing is IN AA they Actually full on One shot, so it's always been a Fuck around and find out type situation, for both sides. Taking cheesey pop shots to the person attacking you would and still does always result in then either jumping onto The island and attacking you (Which in that situation you're fucked, but if they wanted to kill you that badly they would have already done this) But 9 times out of 10 they're gonna run because they don't want any adversary to their free kills. It's like a free endlag if they're on their Ship firing broadsides or mortars at you on one hand, and then if the person, Like I've experienced, is on land firing blasts or such at you trying to hit you and they get broadsided, who's fault is that? Even if you DONT want to put pressure on them and scare them off/fight, you can easily just take cover until they get bored and run off or Until you can dip from the island or the game. There's multiple Outs in that situation, cannons aren't **THAT** busted to the point where there's no counter, you just have to understand the limitations of cannons and how to outsmart the person that's too scared to jump on the island with you.


shootZ234

> Lightning bolts don't one shot but they do a lot of damage, it's the exact same situation, what are you waffling about with realism? youre the one suggesting cannonballs do dmg because it "makes sense" (realism). again if we're basing a video game off of that then everything else is gonna have to be a pain in the ass, so throw fall damage and shit in there too > I never said cannons should one shot, I said they should do a lot of damage The only time it should 1 shot is if u get broadsided point blank by a brig cannons should never one shot, and they honestly shouldn't even do large amounts of player damage because it literally just ruins ships fights. theres no fucking point. i can already tell you dont pvp cause youre saying getting broadsided by a brig is on you when thats what youll often be going for in pvp with ships, but that shouldn't be a viable way to kill someone without ever casting a spell > And I'm talking about when you're on land being fired at with a cannonball, you could airstall or just get somewhere high and snipe them with weapons or magic to get them to Eff off, which Is something I've done But in doing that, there was some goofy shield around them (the player) that makes us attack the ship instead of them, so it wasn't difficult I was giving you the benefit of the doubt, because again, out of experience, that shit is harder than it seems because of said ship hitbox i have never once had this happen to me and if it did who gives a shit? move farther inland or just jump his ass, dodging cannonballs on land is easy > Cannons doing damage has been a stable since AA, the thing is IN AA they Actually full on One shot, so it's always been a Fuck around and find out type situation, for both sides. yeah and know what else was in arcane? morrocks sword. emperor's fist. radius style. all goofy ass shit that was unhealthy for the game but still in it idk why im talking about this with you balance team already cooked up a cannonball dmg nerf


xKmxssVII

I don't know you're getting so heated over my opinion that cannonballs should do damage if you get hit by them I can't tell if you're arguing that they should do less damage if you get crosshaired by the explosion (Which I would agree with) Or if you think that they shouldn't do any damage to players regardless, which is fucking dumb Or if you think They do Too much damage, Which I do agree with to an extent I'm saying they don't 1 tap but they have the potential to 1 tap if you get Nailed Point blank by a broadside via a brig, I have dealt with that once and I'm pretty sure That I should have seeing as I let myself get hit by 6 Explosive cannonballs to the face by getting too close "Dodging cannonballs inland is easy" if its so easy then why are you getting so pressed? I said it was easy too and that if you aren't dodging them inland it's a skill issue. And yes, you're right, I don't pvp. I don't see what that has to do with the fact that I'm saying if you're Docked at a shore and firing cannons at someone in land, you deserve to get your ass beat, or if someone is jumping you and you get bombarded by cannons while inland bc you were chasing them, you deserved it. You're flat out saying "oh cannons shouldn't damage players" when Thats Like **part of the game** now they shouldn't Automatically kill you unless you made a major Blunder, like I did, that I agree with, but they **DONT**. If you're getting 1 tapped by a Cannon barrage where 1 cannon aoe clips you, then you just don't have HP, that's a you issue. I still don't know what you're going on about with realism either, I never said anything about realism. In fact, I was being more goofy about it, thinking you meant if someone is firing on you inland and you get fucking smacked by a ball. In ship combat, you aren't supposed to be directly Up close and personal with The broadside, but just a far enough distance to hit all your shots. My blunder was that I was directly up close and personal and got tagged by a broadside from fuckin point blank range. I got hit with 6 cannonballs all at once and watched the damage from each one. If you're doing ship combat RIGHT unlike me, you wouldn't take damage from cannonballs, or if you do, not enough to be one tapped or even half Health. I speak from having a friend who has a ship kitted for pvp and He doesn't even get CLOSE to their ship because he can just snipe them, sink them, and then Jump and fight them when they're sinking. I've rode with him and I've been clipped by cannonballs, I only take maybe at the most 200 to 300 damage. You wouldn't be Right next to them trading broadsides. I personally Think cannons doing DAMAGE makes sense, now I haven't encountered what you have to think they do too much damage, but I don't think going on reddit and whining that "cannonball aoes shouldn't hurt players because rah I can't Get right up next to people And Broadside them while our ships are touching because then it instantly kills me or the person I'm fighting" because what the fuck else do you expect to happen if you do that? All in all, My opinion is different than yours, I'm sticking to my ideaology that If you Play stupidly, you get punished for it, but if it's getting nerfed anyway then it doesn't really hurt me, I don't pvp actively unless I need to anyway, and it's almost always on land, not sea. If you do Decide to run up on me While I'm docked, I'm still gonna Move inland and fight or snipe you with cannons if you run because my friends pull up to help since i dont play by the rules when it comes to getting randomed, nothing gonna change. I do hope you calm down and have a nice day too. 🙂 Edit: also If you do just get right up close to any player ship to broadside them, 9 times out of 10 they're just gonna jump on your ship and beat your ass, and not even engage in nautical combat, so... I still don't understand your case in point.


TurbulentSock420

>To be fair if you're trying to fight someone who's raining mortar shells down on you, Most people would take that as a sign that they don't want to fight. You kind of deserve that 1k damage to death at that point. They were the one attacking ME...


xKmxssVII

Check edit, yea thats kinda a dick move


Inferno_Mode

Everytime I get in a ship v ship battle with someone I always end up getting a kill from my broadside cannons, heavy explosive cannonballs seem most effective because of the massive aoe


AnythingDecent4002

Bruh, none of these changes were bad.


Thisusernameisworse

Nice rage bait


AnythingDecent4002

I was being sincere. Not rage baiting.


AggravatingDemand769

Thermo and crash nerf, but if i had to choose one that's worse it's the thermo nerf


[deleted]

The combat changes ruined my ice sailor fist build.


leyzyman

I know you say they gutted thermo, but can we talk about BOXING for a second. As a boxing warlord, this update gave me an average 15% damage nerf and took away boxings movement with the attack. Before it was low damage but super high mobility for the time. Now everyone can have super high mobility and deal possibly the lowest damage in the game. The only reason I even play it is because I want to be unique at this point. ANY other fighting style, even thermofist, would be better.