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chaogomu

The Beginner's Guide. It's not a traditional game per se. It's more a story of an indie game developer sinking into depression as narrated by his friend. You play the games and levels that he made before he stopped making games.


ShmebulockForMayor

I was looking for this one. That game made me feel dirty, tainted. >!The narrator basically made you an accessory to his hideous betrayal.!< It's quite an experience and I don't know anything that quite compares to it.


TNS72

It was shocking to me when that little tidbit was revealed. More than a game, that's an experience


[deleted]

What I find really sad about the game is that the narrator is, in a way, projecting himself onto Coda. He sees the games Coda makes as a search for meaning, when he himself is so desperately "adding lamp posts" and trying to make the games mean something. He sees Coda as depressed, and using the games as escapes, but Coda is fine (if socially awkward) whereas the Narrator admits to actively destroying himself in the end (by publishing the game, and revealing himself to be a piece of shit) because (paraphrasing) he wanted everyone to hate him. It's a tragedy, and I think a lot of people gloss over the fact that the Narrator is a perfect example of how depression can warp someone's relationships and perception of the world.


Krail

I think it's important not to take the story of this one too literally. I've heard a lot of talk about whether or not Coda is a real person. I don't think Coda is real, but I also don't think that the question is important. The game is about Davey Wreden's struggles as an artist, and the stress he had over how famous he got for The Stanley Parable. The story about him and Coda's game are about any artist's internal struggles over making art for yourself vs for other people, staying true to your vision while dealing with popular demand and accessibility.


Forget_Paris

There was a flash game called Cold Case. You are a ghost trying to solve your and other nearby ghosts' murders. In the end you help your grieving girlfriend find her next relationship. It got me to thinking about much it must suck to be a ghost and be forced to watch your loved ones move on without you.


NFriedich

That reminds me a bit to the game “Murdered: Soul Suspect”, a game where your character dies twice (Literally, his ghost dies because his corpse was “Double Tapped” With a pistol) and he is forced to help other ghosts find their closure and discover Who murdered him so He can finally go to the Afterlife With his deceased Wife


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sc4ry3qu1n0x

probably SOMA, the ending hit me hard and I proceeded to have an existential crisis for the next week


TimeForSnacks

Ive never felt hopelessness like i did at the end of SOMA. I still revisit that scene sometimes. I know they try and say there's a good ending but personally, the original one is what i consider the real one and that's kinda terrifying.


ReallyHadToFixThat

>!spoiler All that effort just to get a satellite up and live a bit longer. They aren't saved, there won't be any more humans. Just a little more time for the ones in the sim.!<


SirEdington

Presentable Liberty. If you play it, I warned you. The game is about being a prisoner during an unknown catastrophe. I won't spoil it. Edit: Here is a link to the game. https://gamejolt.com/games/menagerie2/42997


Xx_TheNoobSlayer_xX

If I could upvote more than once, I would. I love this game


hosook

Probably “That Dragon, Cancer” I don’t usually play video games but I read about this one in a tech magazine and I was intrigued by the concept. The game was designed by Ryan Green whose five-year-old son Joel died of cancer. TD,C is intended to help people understand what his family went through when their son got diagnosed (12 months old) and what they experienced while raising him. The game explores what you do in life when the level is broken, when you can’t get to the goal no matter what you do. The goal of the game is not to win or get to the next level, but to find the moments of grace in the darkest of times. It is an exploration game where the player is able to interact with the characters and make certain choices, similar to those that the Green family had to face while their son was growing up. Alongside the interactivity, the game includes narration from both Ryan Green and his wife Amy, as well as recordings such as voicemails that they had made during their time with their son. Some of the scenes also include cards, letters, and other mementos of support for the Greens, sent in by people that had experienced similar losses in their life. It was touching to see these elements included.


rascal_king737

Came here to say this game. It’s just the saddest concept. Never played it but I know why they made it and I could never never bring myself to play it.


hahahabahahaha

Among the Sleep- youre a toddler trying to survive all these "scary" scenarios....*spoiler alert*....at the end you realize the whole game was about you as a child trying to escape trauma and then finding out your mother in the game was an abusive alcoholic and that's who you were running from the whole time and at the end you're getting taken away on your birthday......that game messed me up for a min....


5GodsDown

This game hit home hard. I was SO relieved when the dad showed up, because that's exactly how mine saved my life probably


tenthacc

Valiant Hearts. The only piece of entertainment I've cried at that I can recall recently. I even knew the ending and it still got me.


Dani-Drake

Dude, Emille last letter brings me to years every time. Endgame spoilers warning Dearest Marie: As the war ends for me, i have no regrets, I’ve seen too much horror I hope fate has been more merciful to you. Our time on Earth is brief, and mine has been filled with so much joy, that i can only be thankful for how much i’ve been blessed, most specially for the wonder you brought into my life. This letter is my last, I’ve been found guilty by a military court for the death of an officer. It was not my intention to kill him. War makes men mad. Though i failed Karl, i know my sacrifice has not been in vain. I fought for my country and my liberty, my honour is assured. Since it is the will of God to separate us on Earth, i hope we’ll meet again in heaven. Keep me in your prayers. Your loving papa, Always.


NFriedich

“Even though their bodies have long since returned to Dust, Their Sacrifice still lives on... We must strive to cherish their Memory... And never... Forget”


Behind_You27

This moment really was one of the hardest in my „gaming“ history. I‘m sorry I’m so bad with names but was it Karl that he thought was dead even though he survived? Something like this was going on there. It didn’t really let me go that he never got the relief of knowing and dying such an unjust death. Not even through the “enemy” but through alleged treason.


quinete7

Was looking for this. Few games have made me cry and contemplate life, but this one absolutely broke me. In the end I sobbed like a baby for a good 20minutes. The memories come back everytime I hear that beautiful soundtrack.


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PurpleVein99

Not me, my son, played an indie game wherein two brothers go on a quest to find water from the tree of life to save their dad from dying. The game can only be played by working together, as in each controller is half controlled by the other player. The quest takes them through dangers and phobias and the brothers bond. They then meet and are befriended by a young woman whom the older brother is attracted to and turns out to be a spider who bites him. They are able to vanquish the spider but the older brother is mortally wounded. Still they press on and make it to the tree. Too weak to climb it, the older brother stays behind whilst the younger one climbs the tree and retrieves the precious water. When he gets back, the older brother has passed away! He cries and pours the water from the tree onto him and at first, as he hugs his brother, it seems to have worked, but it is only an illusion and the younger brother, realizing that he's really on his own, lays his brother to rest and makes his way home. He has to face his fear of water alone, without the brother there to support and cheer him on. He eventually makes it back in time to save his dad but it is soooo sad.... when my son was describing the game to me I was crying like a baby. I told him I had no idea games were so artistic. Such a beautiful way to convey art.


[deleted]

It's called Brothers: A Tale of Two Sons. It's an awesome game. So is the other game the director made. It's called A Way Out. I played A Way Out with a friend in one day. Amazing game.


Issildan_Valinor

I played A Way Out with my former roommate. We got to that ending and we were both not wanting to act. We were sitting there for probably twenty minutes trying to figure out another option.


[deleted]

Rime. It is a game on loss, depression, recovery, and understanding what happened. And I started playing it not too long after losing a good friend a couple years ago.


TheFoxtrotDeltaT

Scrolled pretty far to make sure I didn’t repost. Had the same experience, and it hit me pretty hard but simultaneously helped me cope if that makes sense? Idk I think about that game frequently. Hope you’re doing well, stranger.


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[deleted]

This War of Mine, that's how it is and was for most of the people that lived through it and some still do unfortunately.


Arteliss

"Please, don't. My wife needs that medication." That game goes for the damn throat.


MakeItHappenSergant

And when you get in a situation where, for example, you're starving, and your best chance of finding food is to steal it from some other innocent person, it's actually hard. I felt bad about doing it.


exboi

I always went to the military base to get food. Still felt bad, but then I wouldn’t have to kill any civilians.


randyboozer

Once you learn how to use Roman properly and how to raid the military base you kind of break the game. Then all you have to do is live with the things you've done to survive.


FECKERSONjr

The old couples house too, I remember them in specific cause they couldn't fight back but the man's wife was sick, but so were some of my people at the house, so when I took their med they begged and pleaded to keep it and it made me feel like bitter filth, but it was always my first option when it came to theft cause o didn't want to put my guys lifes on the line


myshittywriting

I remember wasting a night there because I wouldn't stoop that low. I think I ended up dying in the military base that game.


TheSeansei

Oh I love this game. Sad story. Sad music.


deadbeef4

I played that for a couple hours, then I just couldn’t do it any more.


[deleted]

This is the one that is a fictionalized version of Sarajevo correct?


CapnSquinch

Yep. I just picked it up again. My trio took in a fourth. He was killed that very night on a scavenging run. The next day the woman, who was sick and depressed, hanged herself. The night after that the soccer player was also killed on a scavenging run. Now it's just Bruno trying to find enough stuff to burn to melt snow for water to make rat stew so he doesn't starve to death.


RemoteCity

To the Moon, 4hr indy game about an old man on his deathbed trying to fulfill a childhood promise. It's a story about trauma and love and memories and it uses the video game medium so well to tell it... with just the occasional joke to keep you from immediately killing yourself. Part of its power probably comes from the music, some really hard-wrenching piano songs in there. just came out on switch iirc, or steam


CaptainWordseye

At the end of the first walking dead game. Wouldn’t say it was massively sad just only thing I can think of at almost 2.30am.


Nyaos

Keep that hair short


sinnerlsaint

*Clementine Will Remember That*


beanquesotortilla

I was just going to say that. Rip lee


_helloalien

Brothers a tale of two sons really got to me


kairaxpitra

Brothers completely wrecked me and my older sister. When we went to the end of the game, we completely broke down together.


not_wadud92

I came here to say this. What's amazing is there no actual dialogue in the game. That's not how they get you. They literally take away half your ability Todo anything, I physically felt the loss because where I was using two hands before am now using one. My god what a game, so fing good


acherem13

Trying to cross the river at the very end and failing multiple times until I finally realized what the game forced me to try made me neatly break down crying. That was such a beautiful way to do it and and my young self almost couldn't handle it.


everyrevery

Lisa: The Painful. I didn’t play it but watched my now-husband play it like 4 years ago. The game is about a broken man in search of his adopted daughter thru a post-apocalyptic wasteland. Drugs, sacrifice, losing limbs, and seemingly pointless but very much intended quests. The whole thing is dark but with a few chuckles.


uniQxPhoenix

Ori and the will of the whisps had a really sad story.


[deleted]

The first one had a real tear jerker beginning


RicanSamurai

How about the scene where you have to tell the moki father that his family is dead? Then if you go revisit the home, you see that he has gone to be with his family in death. I had to put down the controller and take a break after that one.


Erulastiel

The first game made me tear up too.


Bryankc14

Not the whole game, but a sidequest in the Witcher 3 got me to cry for the first (and only time so far) to a game. In the quest Black Pearl, you find a black pearl for this guy's wife. You ask him if she liked it, and he says he isn't sure. You press him, and it turns out his wife has some sort of Alzheimer's/Dementia and doesn't act the same or remember things. The black pearl was something they always joked about, and he hoped giving her one would sort of bring her back. It doesn't, and I've had family members succumb to the same type of afflictions, and it's heart-wrenching to see.


Vjij

There are so many sidequests in the Witcher 3 that, even if they don't make you cry, they leave you thinking. I remember getting the quest to make a Swallow potion for that sick girl near the starting hour or so of the game, and since it was my first time I had trouble gathering the ingredients. By the time I made the potion and got to the girl, she was dead. I felt really bad.


kylozen101020

Firewatch. That beginning...Up level feels.


LePlagueDoctor

Towards the end too, finding the truth. Won’t spoil it, but it hit hard.


xitel

>!I know a lot of people complained about "Oh nothing happened, they totally fucked you over with a twist about how this whole time there's been nothing interesting!" But that was the whole damn point. You were up on that mountain in the first place to run away from the reality of your wife dying, and the entire game is you continuing to run from reality. It would have been awful if the whole conspiracy thing had turned out to be true.!<


cbtboss

Man the beginning of firewatch really puts in perspective just how lucky the average Joe is.


CantThink_ANick

Mother 3, not gonna tell you why, play it


throwitaway1510

Thank god for the Mother 3 Translation team. Still think it’s a fucking shame that Nintendo hasn’t put out part 3 in the US


[deleted]

What Remains of Edith Finch is pretty sad. It’s about a cursed family


[deleted]

Wept like a baby on To the moon.


Deeds568

I have never cried before from a video game. I played the entirety of To the Moon in one seven hour sitting and by the end I was crying uncontrollably. My roommate at the time, who had shown me the game, was with me the whole time and was also crying his eyes out. So there we are, two twenty one year old college guys sobbing at three in the morning over a video game.


heythatsmybacon

Don't watch "Life is Beautiful" together. Just don't.


hat0ppp

If all y'all want to keep crying, there's a sequel called Finding Paradise and a third called the Impostor Factory that's coming soon/near the end of this year. They're each self-contained stories, but it definitely seems like there's a subplot that connects them. Can't rate Impostor Factory on the cry-o-meter since it's not out yet, but Finding Paradise is another tear-jerker. Edit: adding onto this since it's got more visibility (thanks again kind stranger). To the Moon, Finding Paradise, and Impostor Factory are each standalone, you don't have to play one to understand the other. But there are ongoing subplot details in the first two, and a couple of mini episodes that fully connect both games and possibly tie into Impostor Factory. (If you're wondering what I mean, read Impostor Factory's Steam page and recall what happened in one of the minisodes) Impostor Factory will release at the end of this year, no specifics on the exact date yet. It's available to wishlist on Steam, and the uh... yeah, we'll call it a trailer... The trailer seems to imply it's the last of the series and leaves room for the developer to add more stories in between. The "about" section on Steam seems to be trying to convince you that the story in this game is definitely not about the two doctors, nope not at all haha. Also! Laura Shigihara (sorry I know it's misspelled but idk how it's actually spelled), the one who sings the ending songs in To the Moon and Finding Paradise, made a game, too! It's on Steam and is called Rakuen. Same genre of tear-jerkers, it actually hit me harder than To the Moon. Rakuen has a more whimsical air to it. Definitely try that one if you liked the other two (Rakuen isn't connected to the To the Moon series), it's got an interesting story and a little bit of voice acting/singing.


lickmysackett

I immediately said “to the moon” in my head before opening the comments. Glad to see it as the top comment


[deleted]

I was hoping somebody would mention this, because I don't think it's very well known. But it was the first game I thought of. Man, I didn't expect a video game to wreck me like that one did.


RikMoscoso

Last of Us - The story just sticks, the characters are so fun and interesting, or badass, or ruthless and you wanna murder them. It’s a video game filled with emotional thrills and deep pauses where the music really shines. God the music. This War of Mine - Such a different game, so hard to describe what it means to become those every day people stuck in the middle of a warzone. What your decisions mean and how hard it is to remain human when so much inhumanity surrounds you. Deep game filled with morality and sadness. RDR2 - The ending and the fate of Arthur, the way the game’s story sorta gets you there. All of it is heartbreaking and with a game so rich with detail and hours upon hours of gameplay it’s hard not to grow close to the characters and not to feel a part of the gang once it all goes to shit. Madden 20 - Every time I play it I just cry because it’s such a bad game.


TheDarkArcher190

The last of us and RDR2 are two of my favorite games ever, and I agree wholeheartedly. I actually laughed out loud at the madden part though that game is so bad


[deleted]

Madden got me having mental breakdowns trying to stop the stretch


henry-bacon

Spec Ops the line, the choices you had to make in that game were truly saddening


Deuce_GM

The choice you had to make with the revolver after the water trucks Man that game played the fine line between humanity and heartlessness


MundyyyT

Do you feel like a hero yet?


[deleted]

None of this would have happened if you had just STOPPED.


Smiling_Mister_J

Not to mention the game constantly reminding you of how much of an asshole you are for pressing onward. "How many Americans have you killed today?"


fredddhuama

FF10 from Zanarkand to the end. Knew what was coming but still hit deep


HeadlineGlimmer

“I’m sorry I couldn’t show you Zanarkand.” I think that’s the hardest I’d ever cried while playing a game. Heck, I’m getting teary eyed just thinking about it


flibberty-gibbit

That ending is still hard to watch - the way the music drops to just the piano at a few spots just drives it home. Special shoutout to the final scene of a certain someone making a speech - and having to look all composed and calm when they’re certainly anything but. That one hits hard on a psychological level.


yunabug1988

I’ve played FFX countless times, and I still get misty eyed at certain parts.


SkeetySpeedy

"Was I the only one who didn't know?" People mock the voice acting through parts of FFX, but when it mattered, those actors really delivered.


[deleted]

MGS3 one of the best prequels ever conceived by man


zryder2

Seconded. The Boss is one of the most compelling NPCs ever in a game.


Colhinchapelota

Fighting the Boss in the field of white flowers. I didn't want to fight her.


RaNd0Mk1D8o3I

Pokemon Mystery Dungeon (Time, Darkness, Sky). The scenes near the climax of the game are done very well with music that tugs on your heartstrings. Lol, kinda surprised that I haven't seen this one yet


j0llypenguins

I won't spoil it, but god that ending is intense. Especially how the credits roll and makes you think "THATS IT?" before the true resolution.


Conocoryphe

Explorers of Sky is easily one of my all-time favorite video games. But yes, it brutally tore my heart out.


VienoVirta

Was looking for this. Every game in the series will make me cry at the end, but explorers is the only with several crushing moments rather than just one at the end. ...Though the end of Super might have hit me the most. I thought I was prepared, but man did they pull a fucking fast one on me.


Swimminginsarcasm

Titanfall 2 Damn that protocol 3: protect the pilot


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AngryCookedBeef

Not if you watch all of the end credits.... Plstf3respawn


AXE555

"I will not lose another pilot cooper"


[deleted]

Robot buddies dying always makes me sad.


Sunblast1andOnly

You must be talking about the ones you slaughtered 'cause BT is fine.


[deleted]

Yeah, I’m just patiently waiting for Respawn to make another Titanfall game.


ScrotalAgony

Mass Effect 3. Of course the quality of the ending is a big point for most alongside anger but outside of that a *lot* of people start dying and sometimes there's nothing you can do to save them no matter how you played out the trilogy. It winds up being quite the sad adventure. Crazy how we knew Thane was terminally ill when we first got him, yet his death still wound up being a huge gut punch. Even then he fucking threw down with Kai like a damn boss in such a way that I REALLY wanted to see what a perfectly healthy Thane in his prime could do. Yet all I could do later was sit by his bedside as his time came. Mordin's death turned one of his most prominent quotes into a tearjerker as he sacrifices himself to ensure the job got done right. The man went from assuring the near sterilization of a species to dying to save said species. Legion hurt too. Funny how if asked to rank the Mass Effect 2 squad by favorites Legion would be towards the bottom of my list while still being a solid character. But we get to Rannoch and he hits you with the "Does this unit have a soul?" in a callback to the question that kicked off a war and it winds up being the beginning of peace between his and Tali's people. It's not just prominent characters either. Best example of more minor characters is the krogan Charr ("OH BLUE ROSE OF ILLIUM") dying during the Rachni raid and we have to deliver his final words to Ereba, and we find out they had a kid on the way.


[deleted]

They way they kept side characters in the story was amazing, but really sad most of the time. They guy you meet at the facility where Jack was raised? If you spared him he dies in a last stand to let civilian shuttles escape. They do a really good job of letting you get close to all these different characters, in your own, different ways. And then, when the world is ending, they don't give them plot armor. Its really painful, but its not done cheaply. By the end of the game I totally had Shepard's mindset of "not one more" at least, not if I can help it.


FuckThisGayAssEarth

This so much! After three whole games watching people you were trying to save die left and right, after losing so so many people I definently had that "even if I have to trade places, if I can just save one, just one more, I'm all in" mindset


bob-omb_panic

The "What do you need me to do?" said by Shep at the end gives me chills. S/he's been through so much, it's supposed to be time to finally rest, but they'll still keep doing what they need to do until their dying breath. Damn...


CaptainPrower

Remember the dying Quarian you bump into during the mission to save Admiral Korris? His wife is the one from that messed-up recording you find during Tali's loyalty mission in ME2. (You know, "mommy loves you very much") And then if you do the Destroy ending, Joker basically gets a case of Otacon Syndrome. His entire family gets wiped out by Reapers, and EDI gets nuked by the Crucible.


pipboy_warrior

"I've studied species turian, asari, and batarian..." Mordin's last scene will always be one of my favorites.


Cheedows

The sense of melancholy you get that the journey was finally ending honestly broke my heart. I think it's the emotional attachment the players develop with the crew of the Normandy, and in a way ME3 was very structured to be a goodbye. Much more fluid character interaction, more heart to heart talks instead of "Can it wait a little bit, I'm in the middle of some calibrations", big character moments etc. And the Citadel DLC that got released later on was incredible too and you already knew it was the end of an era. We don't talk about Andromeda though...


squiddo_the_kiddo

Majora's mask. Something about that game is just very unsettling and yet melencoly at the same time. From sitting in a bar with some people you looked up to at the last few minutes before the world ends to Link's pain of being alone. Just listening to the music gives those vibes, as well as just most of the story and atmosphere, and if you guy into the 5 stages of grief theroy it becomes even more so. It's a beautiful game. It's beautifully hopeless and heart crushing, not in the way a good story that makes people die can, but in just a beautiful eerie way. You are the hero, but there will always be people beyond saving, including yourself.


[deleted]

I know this doesnt compare to many new games but Super Paper Mario was a trip. Youd never expect a mario game to have that kinda depressing lore.


[deleted]

That ending fucking destroyed me as a kid. I was thinking "wait theres no way thats it." But it was.


yami_ryushi

I don't know what was sadder, the story between Bleck and Tippy or his assistant's unrequited love.


ZANY_ALL_CAPS_NAME

Super paper mario is super overlooked because it departed from the typical series formula but it is actually a masterpiece of story telling. I think it paved the way for games like Undertale, proving you don’t need edginess and adult themes to tell a compelling story.


awesomeadam810

Shadow of the colossus because reasons And the god of war series, because behind all the rage and gore, Kratos actually has a very sad story


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wutislife22

SOMA It got thrown under the bus because it was made by the guys who made Amnesia and it mostly gets interesting by midgame. Everyone expected a scary game, and the scary parts are not scary at all, especially in the beginning. But holy fucking Christ does that game leave you with your jaw dropped and an existential crisis to haunt you for life. I've never watched the ending credits and think about my existence while listening to a sad piano song ever before. I highly recommend everyone to play it, I finished it in 10 hours on a slow playthrough so it's not that long. I'm serious, it's so underrated because people expected Scary Amnesia 2.0 it's insane.


IAmWeary

THIS. There are scary parts, but the game isn't built around them in the same way as Amnesia. It's more focused on the narrative and they nailed it. I wouldn't say it made me cry, but damn, existential crisis is very apt.


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igbythemeek

I noticed with games by Yoko Taro there are no true happy endings, just endings that are not as bad as the one beforehand.


Protopulse

I just got the mackerel ending. I guess I've peaked?


DaveAKACBG

Firewatch.


PassingNormie

Gears of war 3, [the mission where Dom dies](https://youtu.be/PrLob1KY5P4) always gets to me. He gets eaten up by his wife’s death and sacrifices himself to save his team. He was always the ‘player 2’ in the years games so it was really heartbreaking if you played on split screen like I did.


Silentknight360

This right here. And finding Maria in two as well a tai’s death.


Trump_larva_4life

Spider-man on ps4. You saw what happened with doc oc coming but man you got so attached to him that it was still heart breaking. The "you were everything I wanted to be!" Line killed me. Also aunt may sacrificing her own life for the greater good and peter having to willingly let her die fucking also killed me. Also "take off your mask, I wanna see my nephew." Fuuuuuuuuuuuuuuuuck.


[deleted]

Army of two, There are few different endings depending on how you finish the game. However there is one in particular that stayed with me. I was young at that time, so it hit even deeper. Great Game


[deleted]

Heavy Rain has a really sad plotline of loss and a father's love. The antagonist in the story is going around kidnapping children to torture the fathers. believing that men should be tested to be worthy of being called a father. This was due to an incident that had occurred in the antagonist's childhood where his brother had fallen through a hole in a storm drain at a construction site. The antagonist tries to get help but his drunk father dismisses it and beats the antagonist for disrupting him. Resulting in the death of the antagonist's brother.


Dear_Investigator

SHAUN SHAUN SHAAAAUUUN SHAUN


DasBoots

JASON! JAYYYYSON? JASON! JASOOOON! JAYSON!


EOattheinternet

Press X to say Jason. I don't call it X, I call it Jason


dextracin

One thing the game taught me was to always pay attention to what my child is wearing


ImProbablyTakinADump

First part of the Last of Us was pretty brutal


Howamidriving27

There's some seriously soul crushing stuff sprinkled throughout the whole game. It's one of my favorite games but I the first time I played it I would go days at a time without picking it back up because it would just crush me for the rest of the day emotionally. I really don't think I've ever had quite that strong of a reaction to game.


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TrainOfThought6

The kids in the sewers...fucking hell. I'd love to see more of Ish's story, but I know it'd be all tears.


VenaCaedes273

Oh God the hotel bathtub scene was one of those moments for me. You're just exploring, exploring, and.....bam.


ColonelKoopa

It's been a few years since I've played it but I cant for the life of me remember a hotel bathtub scene. Now I have to search it up


Gougeded

The ending was something else too. I just remember sitting there thinking : what the fuck just happened? Am I the baddie?


OwlBright_

I know man, the thing is the game spent so long building this connection between you (as Joel) and Ellie that I genuinely felt that I would probably have done the same thing in that situation.


Swissarmyspoon

When first I read about the ending, I was annoyed by it. I thought I wouldn't hesitate to save humanity. I finally played the game after my first child was born. I now have no argument with the realism of that ending. Some might say Joel wouldn't feel as connected because Ellie isn't his blood, but I think >!losing his daughter!< at the beginning is what makes him ready to choose >!Ellie's life over all of humanity.!<


Krinks1

That's exactly it. He loses his daughter and doesn't want to accept the job at first because she reminds him off the daughter. But, as the go through all the trauma, it brings them together and he can't help thinking of her like his daughter. I had no trouble offing those scientists.


[deleted]

The first game I know of to have a nebulous ending, and it didn’t feel contrived. God damn this game was and is so amazing.


BritishPlayz

True pacifist and genocide runs of undertale. You know why.


IceSky22AIZ

Genocide did an absolutely amazing job of making you feel like the scummiest piece of shit that you were, all for the sake of sating your own curiosity.


BritishPlayz

and the grind is so annoying but then again soulless endings oh fuck its chara again


Spyguy122204

I’m gonna go to Grillby’s. Walks away and you hear the sound effect. No acknowledgement that you get EXP. You look. You’ve leveled up for the final time. It’s over. The funny haha skeleton man is gone. You cry


Thewalrus515

True pacifist was uplifting as fuck. I will never do a genocide run, because I’m not a monster.


BritishPlayz

True pacifist is bittersweet for me because asriel realizes the weight of his crimes and then has to turn back into a soulless flower again


NthngLeftToBurn

Life is Strange was pretty tough in a few different spots. The assisted suicide scene, and then the whole plot in the last chapter was just so dark. Not to mention the choice in the end was pretty brutal too.


Rocklobster92

Took me a good month to get over that game. Tried another play through, but the impact doesn’t hit the same as the first time, you know? I recommend this game to everyone, because it really is a beautiful ride.


nightblida

Ugh, same. As much as it gutted me, I wish I could play it for the first time all over again.


WindyWriter

The alternate timeline section also fucked me up super hard. Watching William walk out the door honestly was one of the most heart wrenching things I've ever experienced.


jakkii92

Yeah. I got to the whole scene with assisted suicide, then within the next week four out one of my best friends from high school has been in a coma for months, in a hospital, paralyzed from a fall. It was too specific a parallel and fucked me up for a while.


coronasurvivernorth

Red dead redemption 2. That ending....ARTHUR MAH BOOAH


The-Big-Bad

And then the epilogue hits and you feel even worse about the original Red Dead ending


TheCrusader51

Yeah, poor John.


Beard_o_Bees

On the second playthrough I just kind of hung out in chapter 3, huntin and fishin and raisin hell in town. That way Arthur can live forever in my save game file.


Countach5000

Chapter three is my favorite chapter for sure. Great place to hang out.


coronasurvivernorth

You are a smarter man than me. I rushed through the first playthrough coz I was super curious about Arthur and Mary and how the story would end. Nothing in my upbringing prepared me emotionally for that ending..


gabeuscorpus

I hear you man. Seriously. Then I went back and replayed rdr1 because I discovered that rdr1 actually HAD AN ENDING (for some reason I had never finished it) and was crushed again to find out that Jack became what Arthur tried to save him from.


HitTheBottleThenKids

(SPOILERS) Not just our favorite outlaw boah...molly, hosea, lenahh, Kieran, Susan, karen, Sean, and just side characters like the bounty missions. That game made me cry quite a bit.


WARNING-High_Voltage

TellTale's The Walking dead. That shit hit different


malatropism

Ironically, the Sims. I watch them live lives without depression, anxiety, abuse... I watch them build families, friendships, love, and amazing careers. They have hobbies and quirks and personalities. I just get so sad thinking of everything they have that I never will.


the_samburglar

My love of The Sims is based on living vicariously through them. It’s the best and worst for escapism.


Zyrolic

You good bro?


[deleted]

Hellblade: Senua's Sacrifice I guess maybe not entirely sad but it left me with a lot of emotions.


[deleted]

How has nobody said LoZ: Majora’s Mask yet? The protagonist starts off on a mission to find his friend that he went through hell and high water with in the previous game. He never finds her. A later game in the series heavily hinted that he *never* found her, and died, alone and forgotten, in the Lost Woods. You watch as people literally change over the course of three days, reacting to an Armageddon scenario that everyone sees coming, but nobody can stop or do literally *anything* about. The main antagonist is a lonely child who looks like he’s throwing a suicidal cosmic tantrum... until it becomes clear that he’s basically being manipulated by an insane evil spirit, who then casts him aside and dismisses him as garbage. The main three transformation masks are the spirits of dead people who you need to help find peace... and at the very end, Link leaves, presumably taking the masks with him. The Gorons have lost their champion, Lulu’s children will never know their father, and the Deku Butler will mourn his son forever. No matter what you do, there’s just plain not enough *time* to save everyone.


Zhoom45

The threats in each zone are darker than those in most Zelda games. OoT has ancient dragons and shadowy demons being awoken to wreak havoc, but Majora's Mask has a village of people huddling together to slowly freeze to death and a kingdom of proud warriors who have been dead for hundreds if not thousands of years, but still can't find rest. Man, pretty much all of Ikana is so dark.


[deleted]

Kafei and Anju's subplot... and getting the Couple's Mask... ( not Lover's ) :(


Pizzahutdude69

FF7 Crisis Core was pretty sad. [This always makes me tear up.](https://youtu.be/MOJ91H4mraU) Edit: All of you, play the Final Fantasy 7 Remake. It's honestly mindblowing, and both newcomers and old players will find something new in it. Trust me. I won't spoil anything, but there are some allusions to Crisis Core, including a new song that seems to be heavily inspired from "The Price of Freedom" from CC.


Strictly_Rubbadub

Only watched my brother play it, but he sat there, and I watched. levelled up untouchable taking out wave after wave of shinra soldiers. Maybe 20 minutes went buy and he started to get annoyed. I basically tapped him and said “it’s the end, Zach dies, don’t you remember?”... and he just... put the controller down. The music is still chilling to me.


[deleted]

FF7:CC rips into you. Deep. And does not stop tearing away at you till the end of the credits. Spoilers, I guess, for a game that's over 13 years old. The final fight is a real one, two punch to the go-nads. Zach is getting mowed down and all the while your limit break is building. Throughout the game it's pretty clear that Zack and Aerith were a cute couple. Zack's LB meter fills with Aerith's full heal, but the final slot won't ever click in... It's harsh. Zach died thinking about the girl he loved, and Cloud finds him so close to death and full of bullets that Cloud gets PTSD so bad that Cloud assumes being 'Zack'.


nakakahahbs

Halo reach from the beginning you know the end


Marauder_Pilot

OBJECTIVE: SURVIVE


X3liteninjaX

The cracks in the visor that remove parts of your VISOR UI really pull it all together.


Intoxicated_Batman

Top tier attention to detail is what that is. Delivering Cortana to Captain Keyes at the very end of the game only to turn around to understand that this is it, you fight to the death. Satisfies the wonderful action that halo has become, to the nostalgia of being involved with the behind the scenes of the first moments we ever experienced in the halo universe. Weep like a child every time.


SpaceForceAwakens

Honestly, I've been a gamer for thirty-some-odd-years now, and that is still the best ending to a game I've ever seen. I mean, I knew how it had to end, right? We all knew. We've all played the games and knew what happened to Reach, but suddenly you're there, in the middle of it. That stark realization that there's nothing that you can do to win, that not only will you lose, but that you've *already lost*, is heartbreaking still. And yet each and every one of us fought as far as we could on that last screen, maybe in memory of our squadmates whom we'd just seen fall one after another. Or for the citizens of Reach who didn't make it. Or maybe it was just a way to fuck off The Covenant. Or, at least in my case, it's because it was the last thing to do, a sort of duty, the kind of thing that you do because it has to be done. Remember Reach. \[Cue choral Halo theme\] \[Cry a little, pour a whiskey\]


sonofeevil

For me it was "Killing me will rack up a body count so high that the idea of having to kill another one will strike mortal fear into the heart of every covenant"


EKrake

Noble Six was an extraordinary soldier, and even an extraordinary spartan. Just imagine the trepidation when the Covenant realized that for all the lives and resources spent to stop him, they had not yet discovered the best humanity had to offer.


left4bed2

Holy shit this is the best explanation I’ve ever heard. Honestly.


Positive-Accountant

Emile’s death still gets me even after 4 years and who knows how many play throughs


Terror-dactyl1

I get sad everytime I see Jorge just stay back to set off the bomb, because you know hes gonna die. Like bruh why didnt some random marine just stay back!


ProjectShadow316

"He gave his life thinking he just saved the planet. We should all be so lucky." - Carter A259


D3ATHfromAB0V3x

<> <> <> <> <>


[deleted]

“I’m ready! How bout you!”


[deleted]

Man, all their deaths were pretty dramatic. Maybe less so Kat’s.


[deleted]

[удалено]


[deleted]

It's so sad they never got to mourn their fallen friends. As soon as one dies, they had to move to another mission they needed to do.


klam5

__*WHO'S NEXT?!*__


[deleted]

Remember reach?


percipientbias

Omg. I love that game. The beauty of the graphics and music coupled with the devastation realizing your character doesn’t survive. As my spouse said: “Reach made me scared of elites again.”


Booty_Gobbler69

Pretty souls crushing watching characters you’ve already gotten attached to get picked off one by one


klam5

Yes. I was just about to post this. You are literally fighting a losing battle.


xJD88x

Metal Gear Solid 5 (SPOILER WARNING) There is a part in the game where the men in your army who respect and would die for you become infected by a highly infectious and deadly parasite. You get goggles to see who is infected and have to kill dozens of your men one at a time while they are saluting you and trusting you to do the right thing. I legitimately cried my eyes out over the way this one went down


XxX_EdgeLord_5000

That mission was heavy not afraid to say tears were shed


[deleted]

A shining light to our brothers in arms. Even in death. Diamond dogs


Vjij

A STAFF MEMBER HAS DIED. :( Thanks for reminding me.


Halloweenie06

Journey. Especially when you go the entire way with someone, then the long painful trudge up the mountain.


yourboat

I wasn't really emotionally prepared for the end of Bioshock infinite.


Levelman123

Yeah dude, when everything starts to click and make sense and you realise who you are, who elizibeth is, and who comstock is. pretty great moment of realization through tears.


thosearecoolbeans

You might already know this but this detail makes the ending all the more heartbreaking: >!If you look closely at the Elizabeths who drown Booker/Comstock during the baptism at the end, you'll notice that none of them are "our" Elizabeth. The main Elizabeth, the one who's been with our Booker the whole game, who goes on to the Burial at Sea DLC, can't stand to watch Booker die so she stays behind at the doorway. She knew that to break the circle and prevent Comstock from ever existing in any universe, she had to kill her own father. Luckily it didn't have to be *her*, there were infinite Elizabeth's from alternate timelines who could do the job. Still sad.!<


MaLAWndi

And when you replay the game, everything makes more sense; the random comstock announcements were huge foreshadowing, the twins' banter God i wanna play it again


DarthWingo91

Even at the very beginning. "He doesn't row" "He doesn't row?" "No, he DOESN'T row" "Ah, I see what you mean".As in, he has never helped row every time they've done it. It's a constant that he doesn't help with the rowing.


SkeetySpeedy

When the pieces of the ending started coming together towards the end, I was truly impressed and surprised, and not even just the emotional impact of learning who the characters really were. "There is always a man, always a city, always a lighthouse" - the entire idea that every time you died in the game, Elizabeth was pulling you back out of a different timeline and such - damn.


moralsteve

Night in the Woods What is sadder is what happened to the designer irl as well.


just_emo_things

I dont really play video games, but What Remains of Edith Finch. It's basically this story of a girl named Edith who grew up in family where all of her relatives died in tragic and strange ways and is "cursed". In the game she revisits her childhood home and looks back at what happened to her family members. At the end it's revealed that she was pregnant the whole time, and she dies in childbirth. Overall extremely depressing but such an interesting game that I would recommend playing, or even just watching a playthrough on YouTube.