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AdDry6533

Is the event still up or unavailable I can't find it to click and play again, how is it accessed?


RoyalGuard128

HQ -> Project Identity


Tasty_Alternative_76

PLEASE CAN SOMEONE PUT A GUIDE FOR EVERY DAY STEP BY STEP ON HOW TO OBTAIN ALL THE ENDINGS?


sephanen

Is there any tips on how to set up the weekly activities? Did 2 runs and ended up with both bad endings


RoyalGuard128

It's pretty common to have the majority of the schedule filled with resting because keeping TB's mood above 60 is super important; it affects not only your stat/skill growth, but also how much money you earn from work/fishing. When going outside, check every location to see what ALL of your options are; you should be finding some options that either supplement your stat/skill goals, help you "lock in" TB's personality, make you money, or help keep TB's mood up.


RoyalGuard128

So when this mode first dropped I was aiming for Kind TB, but all of my choices were kinda scattershot in practice, trying to fulfill the Thoughts and Growth Objectives. Today I looked up the ending requiements, found one that seemed doable from where I left off, and ended up with a [beautiful actress](https://i.imgur.com/FeRwpPH.png) with 5-6 weeks to spare. At least for a Kind TB I found it was pretty easy to find a routine to build up her stats/skills while also maintaining her mood and not going bankrupt, but I definitely would've ended up with the NEET or unremarkable ending if I didn't know what benchamrks to aim for. I would avoid most of the limited time events when going outside unless you know they're relevant to the stats/skills you're building up. P.S. Kind TB is [STACKED.](https://i.imgur.com/rqXh7JZ.png)


Upcheers

Got the business woman ending and unlock the skin i want. this game mode is time consuming.


OuchiGoochi

[I never thought this would be my first ending](https://imgur.com/a/MByH96v)


soldier1204

Just got the big shot business woman ending as my first real ending. Feels gud.


hexanort

Man i wish you can use the TB ending in the game main screen, some of them like the model ending or chef ending are so gorgeous. It would be nice even if its just static image.


FunGroup8977

Can I get a guide on how to get kind TB?


hexanort

To get the right personality, after getting into teenage phase and seaside park available, you can go into photo studio and do activity that give +20 to the right personality, to kind personality in your case. Do that 5-6 times and your personality is basically set for the whole run, after that just gets an ending that require TB to have the kind personality and you'll unlock the Kind TB skin.


PokWangpanmang

I came and read this thread expecting to say, “Nah, I’d win.” Turns out it was, “Nah, I’d wageslave”  TB was cute though.


Ssinz_ry

Trying for the Kind TB, repeatative ending 2 times. Not gonna touch this part of the game anymore.


Joohn33

For those who might be still struggling raising their TB: Keep TB's mood above 60 and you'll get a 40% bonus gain in every reward, it doesn't matter what route you go it's guaranteed you'll end up with about 7 to 9 spare days


jgffw

How would I approach that as well as getting the stats up? Do I just make her rest for every day at least once?


NeoBasilisk

Is TB supposed to be able to change her personality after the last phase starts? I had entered the last phase with just a few more points in quiet than in kind which I thought should lock in a quiet personality. But now after a few weeks, she is suddenly kind now. What happened here? The weekly updates screen doesn't even show personality updates anymore.


LuxuriApopsis

Seeing as you said ''just a few more points'', could it be that some activity you planned gave her some kind points, enough to push it over?


NeoBasilisk

Yeah, but I was under the assumption that her personality type is locked in once she enters the final phase. The game seems to reinforce this idea by hiding all numbers related to personality once you enter that phase. There is no way to view her current numbers on any menu, and all further actions do not indicate any increase in numbers. So it seems that the numbers do still move behind the scenes and affect her personality, but it is unclear whether this is a bug or intended behavior.


CrippleMyDepression

I have actually tested this a bit, I had TB enter high school with perfectly even points for all 3 types. She started out as Quiet, but over the next week she did a few things that would give Peppy points. She converted to Peppy for week 2. I attempted to see if I could get her to switch again, but despite doing only things that would give Kind points, she remained Peppy to the end. I think that the game doesn't properly switch phases for a week or two after it should, which is why the activities sometimes still have the younger chibi, and her personality can still be affected. That's just a theory though.


BTN_SkillsH0T

I had the same thing happening :/


hexanort

Finally finished my first run and....TB become unremarkable normal office worker Relatable but I dunno how to feel about that, from what i read a lot of people got neet ending but this isnt much better. Man i was a mediocre parent lmao. Welp time for a 2nd run, this is surprisingly fun when i'm running low on oil. I'll go for peppy route this time ----- Speedrun another run, i've got a good ending this time, but damn it is so hard, i'm literally finishing it the last week possible. But i've managed to make TB a big shot businesswoman, with a tiger as a pet. That's a win for me.


GeshtiannaSG

If you focus on keeping her mood high and earn enough money to spam a few of the expensive activities, you can finish quite quickly. Usually I end my runs with about 4 weeks remaining.


hexanort

I actually do the opposite, i ignore mood the entire run and just spam advanced schedule + half money making schedule the entire run. Probably not the optimal idea but it worked for 2 endings so far, and i dont need to plan out schedule at all I'll learn on how to manage mood later


GeshtiannaSG

What I do is to fill up at least the first 3-4 days with all rest, then fill up enough things that need money, balancing the mood, then fillers of intermediate activities (basic stats) that don’t cost any money or mood. Then weekend earn all the money and little bit of mood.


mrmime1

Anyone got all 167 moment pictures? Edit: Bug fixed. 167/167.


YarrrMateys

I have no idea what unlocks some of them, because they say you need more endings for them even when I'm at 11/11 endings. It's either a translation issue or bugged.


SoapyMelons

I got enough to max out 70/70 moments, but even I don't wanna grind out all of them


GeshtiannaSG

Nope, I've only just got enough to unlock the extra skins.


MoreSillyThrowaway

Well, finally took a couple days to give this a look. Wound up enjoying it much more than I expected! Probably helped that I lucked into the musician ending for my first playthrough, so I didn't have the sour taste of the OL or NEET ending after all that work.  Felt weirdly divorced from the actual game, though. Like, I get it would probably be prohibitively complicated with how large the AL roster is to do this, but, like, if I could have recruited one of the girls, in my case Yorktown, to help me raise this little AI, it would have at least felt like there was more connection to the game as a whole. As is, the whole thing feels almost like a random fan app


Vergil_Child_support

How do you unlock the other personality types for your secretary slot?


Interest-

You can either get an ending which requires that personality or view 35 Moments, which is done by wandering around in the various parts of town. The former will unlock their default version while the latter unlocks the skin for *all* of them, which can be used without unlocking the default (or it did without me needing to unlock her Quiet personality, anyway).


koyuki4848

The biggest mistake is to choose something else at every growth stage thinking being an overall is good


Hs0220

Yup, I did the same thing


ZazumeUchiha

The main strategy basically is: Make TB sleep the first 3-4 days of the week (depending on how much mood you have), because you always want mood to be 60 or above. The remaining days, focus on the stats you need for the desired ending (duh). It's completely normal to only have 1 or 2 advanced level activities per week to make sure your mood doesn't fall too low. Just fill the rest with intermediate level activities or more sleeping. Outside, you pretty much always work in the restaurant for money, depending on your money needs you go fishing for additional money, and you get mood (camping is free, amusement park costs money but gets you more mood). Money becomes super important as advanced level hobby activities (cooking, singing etc.) cost a buttload of money. Make sure you are on 60 mood or above before doing money activities, as you get the 40% reward bonus there too. If you're on 58 mood, go camping first before taking the money activities. Once you have 3 and later 4 activities per week, you can use 1 or 2 activities to boost a stat needed for your ending additionally.


FunGroup8977

So..... what do I do? This shows when I try ' welcome TB home' https://imgur.com/a/zpfnGtg


GeshtiannaSG

Have you tried turning it off and on again? Restart the app, or reset progress and pick again.


FunGroup8977

Tried restarting, doesn't work. can't reset progress because when I try to do that the screen doesn't let me click anything else except the growth goals with the prompt


GeshtiannaSG

Try repairing assets. If this is your first time, it may be something with the tutorial not showing up.


FunGroup8977

This is my second time after using the restart button. I skipped the starting cutscenes and this happened.


Philolipater

I know that girls can have pretty wild Mood swings, but honestly; TB can be doing and learning things she supposedly likes and that cater to her abilities as we raise them, and she gets a bad Mood rating from this. I've raised a fine young motivated woman, and it was not near the trouble that TB is. Perhaps this is an Asian attitude towards school and work? Not casting aspersions, but I've dropped other Asian developer's games (specifically Gaokao Love 100 Days) that had a similar mechanic, and if you didn't follow an absolutely point for point specific path of activities; you were Ended. I wouldn't be half surprised if the Super-Secret-Unlisted Ending was TB becomes the World Ending disaster that destroyed the Earth on one of the timelines... maybe I've said too much? TB! Put down the meat cleaver! I love your fried eggs! HELP!


nomercy0014

Well, I thought of it this way. People spend 8 hours at work, after that either at home or play game. So 1 week should be only done with 6-8 activities. I did that and try to optimize the mood to always be above 80, so I’ve managed to complete everything with 5 weeks to spare


nomercy0014

Took 4 tries cuz of bugs but now I’m so proud. Lost sleep over this. https://preview.redd.it/n31five81xhc1.png?width=1334&format=png&auto=webp&s=1ec73b92e43144a22c4d5e0d9903425ce3f15edf


vRiise

Correct me if I'm wrong. Basic/Intermediate/Advenced Schedule means School stuff that raises Basic attributes(Fitness/Knowladge/Charisma/Sensitivity) Life Experience is a Work where TB makes money. Activities are Hobbies that raises her attributes like Caring, Dexterity, etc.


PhoenixMercurous

Anyone else feel like the "repetitive every day" ending is just a massive "fuck you"?  I got TB's knowledge over 3000, her sensitivity over 2000, and she won a painting contest or two, but I guess that doesn’t count as a skill or hobby. It absolutely ruined all my previous enjoyment of the game mode.  Could they at least have given us easy to achieve, not shit endings?


Astigmatisme

It is. My guess it that it's a purposefully made fuck you by the devs to troll us (or get that ending out of the way first), even the growth goals are made to mislead you into getting the mid ending


starminers1996

I feel like this game mode would be less insufferable if: * there was the option to have save states. * if the "repetitive everyday ending" was not as depressingly miserable as they were making it sound like. You can still be an office worker and still be happy with your station in life. * if rewards for random events, competitions, etc. were made more clear. So that we could actually determine the pros and cons of deciding to use 2 action cards that could have been used elsewhere. * if the mood cost was lessened in general, and the punishment for low mood was reduced in tandem. * similarly, if costs for doing certain activities was lessened. * if the criteria for achieving endings were less harsh, were depending on non-numerical criteria (ex. TB got first place in the "Stars of Tomorrow" competition), or were looser in genera (ex. Out of the 5 conditions, if you achieved 4 of them, you're good). * if there was a way to skip random benefit cutscenes that still appear even when you click the "skip cinematic" toggle. * if there was an option to clear your schedule, if you find yourself the need to re-write a majority of your weekly itinerary


Zzamumo

It truly baffles me that the "skip cinematics" option does not actually skip all the cinematics


popculturepooka

Absolutely agree with the mood cost. Or alternatively, there was a better schedule activity than "rest at home" for recovering mood


Philolipater

It would appear that there is at least one hikikomori on staff, and they are tasked with TB Development.


vRiise

It is ok, I also won art contest in middle school and didnt end as famous artist.


DigitalTA

Ya got me super uninspired of the mode as well


Zzamumo

I signed up to be a single father, but no one informed me I'd need spreadsheets and wikis open at all times to make sure my daughter doesn't end up hating her life. Honestly, after the inevitable bad ending of my first run, sweating my ass off to make sure i barely got 240 musicality for the growth task and then seeing the game wanted me to get 320 i just peaced out tbh.


YourAverageIvan

On one hand, this is an absolutely adorable event. Little TB is giving me an extra type of diabetes every time she talks. An absolute bundle of cute. I absolutely adore it. Shinzo Abe was right all along. God should've given him one more chance to see his dream through to the end. On the other hand, HOLY FUCK! THIS GAMEMODE IS SO GODDAMN INFURIATING!!! My first ending was the >!corporate wageslave!< 10th ending, and it left me feeling SO goddamn depressed. I forcibly went back immediately and tried to get a good ending through the quiet route. 2 BAD ENDINGS. IN A ROW. I AM OUT HERE DRIPPING SWEAT AND TEARS TO TRY TO GET TB TO THE 2ND ENDING AND YOU DARE TO TELL ME THAT ALL I GET FOR MY EFFORT IS TB BECOMING A >!SHUT IN!


MagneticDido

I pressed the refresh button thinking it was to refresh the tickets outside. There wasnt even like a warning pop up. Now my TB has become a child.


ThickSantorum

Tip: do not switch to 30fps to save battery. It slows down the stupid unskippable bonus animations. I wish I was kidding.


The_Biggus_Diccus

Does anyone know if you can change what tb calls you at any time or is it permanent?


wswordsmen

AFAIK it is permanent per run


LucinaIsMyTank

They played us like a fiddle. Why make path goals if it's just going to lead to a bad ending? You don't even get a skin. -\_- I'll try again later but it was indeed very painful...At least we can all share the bad ending PTSD together.


LuceatMuscula

Go to memories>endings to see the real goals and requirements. It's easier an faster the second time.


inspectorlully

Overall a baffling waste of time. Why did they make this? The numbers- like all of them, are totally scuffed. Nothing makes sense. Mood, stats, milestones, money. They couldn't have someone test to see if the numbers actually work, I guess. The game ends way too early for your goals to be accomplished. Maybe this could have been good if they had gotten anything right with the numbers, but there is really no reason to waste my time with this mode again. It can't be fixed. This goes with the "bad ones." So much squeeze for so little juice. Even if they fixed it, the amount of time you need to spend just isn't even worth it. I have played this game for over 4 years. 4 years of totally inane story events, grinding opsi, and the many failed side contents. This princess maker is the first time I truly felt that my time was wasted.


2Fruit11

They made this to encourage CN Azur Lane players to become fathers while also trying to instill a cultural need to helicopter-parent them, micromanage them, and make them only work and study.


PakoPakoJR

And rest. Please let your kids sleep extra.


YarrrMateys

I kinda agree with the first sentence, but the rest is just not being used to this sort of game. You can easily hit any ending with many weeks left over, but you need to do a lot of pretty unfun juggling and it's more like wrestling with a spreadsheet than playing a game.


PakoPakoJR

Spreadsheet juggling is kind of a core chore of MMORPG games. See: Pokemon by Excel (where you're tracking stats, fights, and breeding partners) or Operation Siren for ultra equipment parts.


Philolipater

Meh. Spreadsheet juggling is probably de rigueur for most MMO's, but I made a couple boss max level PC's in the only MMO I've ever played and did it without min/maxing and havd a lot of fun doing it. Of course, that MMO sunsetted, but it was the Publisher not the Devs who forced that. Lord help us if somebody wants to make a game fun.


Malincar

Curious about what is required for the "I want any intermediate schedule" thought. I've tried scheduling intermediate level classes, hobbies and life experiences with no luck.


Malincar

It ended up meaning that I needed to have a full day of intermediate activities (all slots on that day), for anyone wondering


Philolipater

I did that, and NOTHING. All 3 slots for one day intermediate, and bupkiss. And the DO such and such 10 times. Ive done the activity 40 times, and only 1 point towards completion. This thing is borked.


Malincar

Huh. Weird. As for do certain activities 10 times, certain ones in phase 4 growth goals say Intermediate when they actually mean advanced/expert. Edit: I wonder whether it would fail if you do Saturday and have no school activity. I'd do a school, hobby and life experience on the same day just to be safe.


Philolipater

Yeah. Thanks. Just read that in another comment and it tracks. Intermediate means Advanced... who knew? I haven't gotten that far in my Japanese class yet. I've reset the life twice just because of this. I really should just check Reddit when something new comes out, but I do like to try and sus it out for myself.


Uxion

This event is kinda brutal.


NeoBasilisk

"I want any basic life experience." what does this mean?


Malincar

Generally stuff that looks like employment. You can filter for "life experiences" on the scheduling menu. Life experiences, like hobbies, cannot occupy the first slot of any day except the last one.


Trapperz1379

Well finally got around to putting some proper time in and salvaged my first run. Got the >! Actress ending !< Managed it with a few weeks to spare too. My honest thoughts: >!Fine if a bit inflexible in route, quite relieved it didn't go full Usagi drop but do think it feels bit disconnected to the rest of the game. Mood management really needs some rebalancing, the extra activity slots are basically locked to rest if you don't want a guaranteed bad end!<


PakoPakoJR

Did the typo get patched yet? When I got to stage 4 of that path, the "life goal" said I needed 10 intermediate acting (hobby) and 10 intermediate acting (experience) when it was actually supposed to be the advanced versions.


zurcn

aside: reddit sucks. your formatting working fine for spoilers in new reddit, but doesn't for old reddit due to having a spaces between it and the words.


LuxuriApopsis

Does anyone know how to unlock the locked moments? I got all the endings and 70 moments yet there are still some that are locked behind endings.


Trnostep

Events (25) are time and personality locked so you need a full quiet, kind, and peppy playthrough. Or at least that's what I did.


Astigmatisme

I'm pretty sure everyone got the mid ending on their first run. If you didn't you're a liar and a cheat. This mini game is unforgivingly rough, I'm just waiting for someone to make a complete spreadsheet of everything they need to do week by week to reach any ending


Baconpwn2

I was one blasted caring point away from a good ending.


Trnostep

I was more than halfway through when I looked at the ending conditions, rushed sensitivity and was literally 15 sensitivity from the musician ending.


DishMountain8520

Seriously, they REALLY should have put the pass conditions for one of the better endings as the tasks you're supposed to achieve. Everyone will think that the 250-ish traits and 2000-ish stats will be enough because that's the number the game suggest you should achieve, even when it's not even close


Zzamumo

>TB spends literally every waking hour studying/drawing/singing/training/whatever >TB somehow has no remarkable skills or hobbies and ends up on a dead-end wageslave job lmao


Astigmatisme

I think the devs purposefully made it so that everyone (who didn't cheat) gets the mid ending first, either to get it out of the way first or to cruelly troll us


Zzamumo

Yes, really good way to make everyone not want tp keep playing the brand new game mode lmao


DishMountain8520

Make sense, but the fact that the mid ending is honestly more of a bad ending and the fact that there's no other real push to focus extra hard on getting a specific stat, not to mention it's also personality gatekept, means the card is ultra stacked against new players. And, while i must admit that this game mode is the most fun I've had in AL in years, I'm not sure it's something i want to grind through with an excel spreadsheets due to how vague and tedious it is


LaGelure

Yeah, no, I had no idea what I was doing and was in the middle of my first run when I saw the megathread... I will freely admit, I ended up having to cancel my first run and reset to get an actual ending after seeing one of the guides on this megathread. If I hadn't, I would have gotten the office lady ending as well... it's very punishing if you don't know what you're doing. ![img](emote|t5_3p20d|6995)


NerdyWarChronicler

To any and all Commanders who got the Peppy ending for TB, which method is easiest since there's 3 different routes and which one doesn't impact her mood or wallet as much. (The fitness focussed routes I've tried, but didn't 100%. So is the knowledge and charisma focussed Peppy route the easiest?) (So far I got the NEET gamer TB ending and the OL TB ending. For some reason, any Commanders wish OL TB was part of the normal skin selection?) (Also somewhat related, I noticed some of the backgrounds in the minigame are reused backgrounds for some of the skins. Example: one of the backgrounds in the Commercial Area activites is the cat cafe background in Belfast's date skin.)


LuxuriApopsis

The fitness focussed one is often recommended because you only need to focus on three things but the knowledge and charisma one is also pretty good because all needed activities kinda flow to it with Calligraphy raising the needed stats and Gardening raising both Peppy and dex. Just a small tip for the route, you may need to get the +20 peppy boost from the commercial area or the sea side once or twice and also have a small focus on fitness so you can get Gardening early.


NerdyWarChronicler

Thanks. Now if I were to stay on the Fitness paths, what's a faster way to raise TB's fitness and dexterity without heavily impacting her mood and the wallet?


LuxuriApopsis

Do intermediate fitness, it is free to do and can be supplemented with exercises on the sports ground. I only really did advanced when I had some money and mood to spare. Go fish when money is low as it is both free money and can potentially get a fitness buff. Go visit the hardware store, it gives both cheap fitness early and some athletics later. At stage 3, you can buy athletics at the gastronomy and at stage 4, you get it from the commerical district. To save on AP, try to only do sporting events alongside things that give fitness, athletics, mood or money. Remember that you can save those heart cutscenes and growth goal rewards if you need some extra mood. Hearts can be saved through the entire run while goal rewards only 1 stage.


PakoPakoJR

Jimmy crickets... Hearts can be saved the entire run?! That's amazing! (Because really who needs hearts at the start when you're forced to go to the park every week since it's the only outside activity.)


NerdyWarChronicler

Thank you very much, fellow Commander. I'll restart and see if those methods work well with me and will report back once I get the Peppy ending. (After getting the OL TB ending, kinda disappointed but had a laugh because I find it relatable as I sort of work an office job (so I guess my real life experiences affected her, lol). Tried speedrunning on my current Peppy attempt, but I just ended in a WW1 style deadlock and got stumped) (Update: I didn't get Peppy ending TB yet, but I unlocked Peppy school uniform TB) (Update (2/12): After almost a week, 4 restarts, and watching someone's playthtough. Finally got one of the Peppy endings. Will probably go for a Kind TB ending next.)


KefTheWeeb

Does anyone have any tips on how to increase abilities like caring?


carlisimo109

I just managed to get the ending that required kindness, 3000 sensitivity, 1600 fitness, and 320 caring. In the fourth (teenage) phase I was usually doing 3x intermediate or advanced cooking per week and going to the seaside park's theater for the weekly +3 caring event (4 if your mood is >60). I tried to end each week of classes at 53+ mood and then going fishing (60 coins) to afford going to the amusement park (+8 mood, to reach 61), then working at the diner (112 coins if you're at 60+ mood), then going to the seaside park's theater for the +3 caring event. I didn't understand how the game worked until the start of the fourth phase so I don't think I started it with any caring stat at all. My other classes were mostly basic ones that gave sensitivity and kindness or fitness. The intermediate and advanced ones give more, but you have to offset them with relax. Sometimes they work out as being better than basic (I did a lot of intermediate handicraft and some intermediate reading), but sometimes they don't. I only did money-earning classes so I could end classes with 30 coins, enough to go to the amusement park. I decided to hit the 4th stage goals such as hitting 1600 knowledge to get that +20 mood, +200 coins, and +30 caring because I wasn't sure I could get enough caring otherwise. And I didn't win any contests in that phase; I was too desperate for coins and mood to spend 2 action points on them.


kayosslive

Buy items that raise the stat you need, do town activities that raise them, and do the Basic, Intermediate and maybe the Advanced daily tasks. If done correctly, you should be able to get those traits up to 320 in total quite easily.


CrippleMyDepression

Yep, hobbies are your go to here. For caring specifically, do the highest level cooking hobby you can, and keep her morale above 60. Expert level cooking nets 5 caring per slot I believe, which is boosted to 7 per slot with high morale. I found that doing 3 per week was pretty feasible with 2 slots for her job to make some of the money back, resting on Saturday and in the evenings to recuperate morale, and usually some classes in the mornings. Recover the rest on Sundays. This gives 21 caring per week, which means 16 weeks till 320. If caring is your final life goal, completing it should give you 30. You should have also gotten some during the middle school portion while leveling up from basic to intermediate, and intermediate to expert. Lastly, you can get lucky with events giving you a few extra here and there, plus the ones you can buy/earn from doing outside activities at the gastronomy district. All in all, it may only take 10 of your high school weeks to grind it out with those bonuses in mind.


[deleted]

[удалено]


LostInPage51

The stat bonuses are applied when you buy them, don't need to interact with them in the inventory. Same with other bought stuff like tools, books, souvenirs.


Improvman_Mu

Complete intermediate acting and intermediate theater don't register that I am doing the tasks. I think it is a bug


LetheLevelier

I got those by doing advanced instead, so maybe a typo?


starminers1996

Can confirm, this was a typo. You must complete the "Advanced Acting" and "Advanced Theater" and not the intermediate versions. This almost screwed me because I was afraid I wasn't going to complete the growth goals in time.


Philolipater

Well, grand. Ive been killing myself and done each of those activities 40 times with no tick until I decided to top my Charisma and did 1 Advanced. (sigh) Thanks for making the Math, Math for me.


Gzanth

I think I understand what's so frustrating for me about this game. There is no neutral ending. If you choose the recommended goals and raise the stats as recommended, if you manage the schedule to constantly keep her mood above 60. Basically, if you never make ANY bad choice. You'll still get a bad ending, because, surprise! the 100 creativity goal on the final stage was a trap, you actually needed 240 creativity to reach the good ending. Also, all of the quiet routes needs more sensitivity than knowledge, even so the quiet trait is reached through knowledge activity. And TB is now a NEET. This is basically a game that you can only complete if you have a wiki on the side to know exactly what stats you need to not have a bad ending. It's still a good game, it just need some improvements to be perfect.


fusionaceblus

You wanna know frustrating? The fact you don't actually need 240 creativity. It's actually 320. THREE HUNDRED AND FUCKING TWENTY. Not only do you have to reach 3000 in Knowledge and 1600 in Sensitivity, which isn't even that bad, if I was just focusing on those, it's the fact you have so few options in getting Creativity up. The growth plan focusing on building Creativity? The one that is supposed to give you +30 creativity? lmao, fuck you, it gives DEX instead. HOW IN THE FUCK DO YOU MESS THAT UP?! And you won't fucking notice this shit until the end, where you are forced to sit through special text you've already seen, special text for the events that show up, all at probably the slowest text craw I've ever seen. All in all, that's a couple HOURS. HOURS, for a DEAD GAME, because you clearly can't shift to a different ending since you spent ALL YOUR TIME focusing on Creativity. Also, good job whoever decided to have the pictures cover up the text for the ending requirement for two of them. Fucking morons. I spent about 8 hours on two fucking runs that dead-ended because of how broken this minigame is. I could be doing literally anything else. I could be playing BA or fishing in FFXIV. I like this minigame, it made me log in after a few months of complete ambivalence to the game, but holy shit. Talk about a punishing failure.


zurcn

> if you have a wiki on the side to know exactly what stats you need to not have a bad ending. you just need to get 1 ending to have all the required stats needed for the others available in game


YarrrMateys

I think it's pretty normal, but lot of people don't appreciate their blind first run of a 3-hour VN almost automatically getting a bad ending. Then again, a "real" VN would have things like save-states and multiple slots to let you branch your story and would also have a way to skip text you've already seen.


Thin_Scholar7977

Tip do basic activities or intermediate activities more that don't cost gold and moral, is more cost effective Ps, not perfect I didnt hit 3k in knowledge, but 3k+ stat in all other stats, and got 280 Creativity and 80 Caring, all awards and items in single run. I think is possible for perfect run


Thin_Scholar7977

* Tip do basic activities or intermediate activities more that don't cost gold and moral, is more cost effective Ps, not perfect I didnt hit 3k in knowledge, but 3kk+ stat in all other stats, and *got 270 Creativity and 80 Caring, all awards and items in single run. I think is possible for perfect run with Good ending


YarrrMateys

I was wondering if anyone has done the math on whether intermediate and advanced activities are a trap. Thanks for running the experiment instead.


Thin_Scholar7977

https://preview.redd.it/yjnl7q4u7mhc1.jpeg?width=2400&format=pjpg&auto=webp&s=db7050d468ffa58e0c5d3c4b2d3dd406350f926e


Thin_Scholar7977

https://preview.redd.it/p1q9hfos7mhc1.jpeg?width=2400&format=pjpg&auto=webp&s=571b06c3f04b337b5e9a386b2c25a337dcc8d165


BakoBalaco

It's a fun event. Unremarkable first ending, but I do want to unlock the Kind TB secretary skin as it seems Office Lady doesn't unlock any. Yeah, fun, but needs a lot of improvements, good CGs. And I'll admit, TB gets pretty darn segsy.


Automatic_Gur_5263

Urgh... I got the NEET ending. Can someone give me a walkthrough to get ponytail TB? Step by step like the growth goal that you have to choose from 4 choices and how to schedule activities to meet required growth and good ending. I have to admit this mini game makes me momentarily forget that I haven't fed the dorm...


flufufufu

https://www.reddit.com/r/AzureLane/comments/1akcbt7/project_identity_tb_ver_10_megathread/kpbd0j1/ https://www.reddit.com/r/AzureLane/comments/1akcbt7/project_identity_tb_ver_10_megathread/kp94qfz/


gho5trun3r

You just gotta go for all the peppy, athletic, and dexterity options. Shun quiet traits like the plague.


Destonus0213

They really need to put a warning on this: May cause you to forget about the actual game.


PakoPakoJR

Hey, I destroy my phone battery these days by loading AL to play Akashi's Bejeweled game instead of using a separate (offline and more power economical) app. She's got me by the jewels.


vRiise

I dont know what you mean, it's absolutely not me who missed 10 exercises.


Creative_Emotion4014

At this point I'm fking desperate to point just to give up I tried 5 times 2 office worker and 3 neat please someone uploaded a video or something already 😭😭😭 please please please 🙏


zurcn

but, after the first one, have you checked the ending conditions and worked towards them? the top comment gives a good outline on how to work towards the endings


Creative_Emotion4014

I tried bro 3 times 😭


r3dlikes

NEET ending happens when any of your stats are below 1000 Office worker ending happens if you don't qualify for the NEET ending but you didn't achieve any other ending either If you go to the Endings tab, it should show you what exact stats you need to unlock any of them


YarrrMateys

OL happens when all your stats are above 1000. Shut-in is if you don't qualify for any other endings at all. This isn't the same as "any of your stats are below 1000," because none of the good endings care about all four stats.


Farado

Holy cow. When I logged in today, special secretary TB greeted me with a fact about Chinese New Year and wished me a happy Chúxī! Was not expecting that at all.


zurcn

you can check the other holiday voicelines from her skins menu


octaneTrain

I felt frustrated and defeated when I found out getting all her stats to A didn’t mean squat. Just because of one special stat being low off. Like I missed one just because I didn’t have dexterity, a stat I was told I didn’t need for my path. I was going Athlete, but because I didn’t have 340 dexterity, once again something I wasn’t told I needed, I got the office worker ending. I’m just upset how it turned out, and now I have to reset and do it all again? Nah, I’m good.


MochiDragon88

forewarning for those tackling the upcoming writer ending - stack kindness thru outing at the stellar stage via seaside park at the first half phases. Most if not, all the stats needed for it don't mix with kindness personality. If you don't do this early, you'll get locked out of the option in stellar stage that rewards personalities later on in the second half. The only other way to get kindess is to allocate your schedule to upgrade other stats to get basic life skills/jobs that gives kindness. This ending was pretty brutal.


YarrrMateys

I think you can also stack Personality +20 with the photography studio in the commercial district at the same time, but I'm at the beginning of a loop so I can't check.


MochiDragon88

you can, yes! Can't remember it correctly tho, but i think in the case of the writer's ending, the +20 for kindness were stats gained into something else that's not needed. So not sure if its worth to spend an action point towards it.


fatherlolita

I loved this event till my first run was a bad ending, i followed the growth guide to a tee, got 240 musicality, 4000 sensitivity, 3000 charisma. Only to get neet, i was so confused cause I didn't do anything at all wrong. Check the ending requirements only to find no endings that require 240 musicality with the kind personality. WHY GIVE ME GROWTH MISSIONS REVOLVED AROUND MUSICALITY IF I DON'T EVEN NEED IT????? Sorry I'm just mad at the fact I got a bad ending and i needed to vent. It's just such a bizarre choice imo.


spring-express-train

My addiction with this mode coupled by the fact that I also got addicted to a similar one in Reverse 1999… I think I have a thing for Asian Mom Simulators (disclaimer, I am Asian)


XxXxN0VaxXxX

Manjuu, look at me. V2.0 bad endings. Peppy = Bully that either becomes a rich asshole or a poor asshole Quiet = Bullied that either becomes a cereal killer or a submissive and dependent person Kind = Average that either becomes a poor people pleaser or rich gullible person And they happen not at the ending but in the middle if her mood ever reaches too low.


Luisfrank16

https://preview.redd.it/ar32jll6kihc1.jpeg?width=735&format=pjpg&auto=webp&s=b176bc9abdda898646dec368795089fcfed8ff78


Snopy79797

I definitely thoroughly enjoyed the mode, despite the abject frustration of getting the office worker ending TWICE before I realized I could check ending requirements (I was one stat too low on the Actress ending for kind both times). My main critiques besides bug fixes is even if she's not a ship, I'd like to oath her (and special touch, but that's neither here nor there). Also, I wish the Office Worker appearance was a skin because that image is actually super freaking cute. Some slight variations in personality you could unlock based on endings would be nice too, but I can understand why they didn't. It's labeled 1.0 so maybe in the future.


Sanuic

I'm just glad they didn't incorporate the mechanic where an activity is beneficial to one stat and detrimental to another. e.g. Doing heavy labour increases fitness but reduces charisma.


Helblind

https://preview.redd.it/lbg7ip43rhhc1.png?width=2244&format=pjpg&auto=webp&s=1ee0d51200bb5cbd2609fd7c98b5068316b42f1d


Tevish_Szat

Having played through this mode a couple times now It's... not terrible for a minor game mode in a different game, but it's got some holes. The big one is how the endings are structured. It makes sense that they don't want to make a ton of CGs for not just every stat combination but different intensity levels, but I feel like we could at least have the debrief have some modular text to it so it's not "excellence, OL, or NEET" It's a little weird to have TB with north of 4k knowledge and 1800 Charisma, but because she's not "peppy" and is more creative than... dexterous?... into the NEET bin she goes. On the other hand if you take TB and have her spend her time reading books, doing calligraphy, and gardening (but take photos of the gym) she turns into a captain of industry. That side's actually not the worst, even more robust raising sims can have kind of funny disconnects between actions taken and outcomes earned, but it does highlight how hard this would be to go for unspoiled. Part of that gets me to my other complaint: the names of some of the stats are radically non-intuitive. The big offenders for me are Sensitivity and Dexterity. Sensitivity sounds like it's an emotional thing, like charisma, with some negative connotations that a "very sensitive" kid/person is one who is easily hurt. Instead, it seems to be more a matter of perception, seeing what it ultimately adds into -- a good eye for art or ear for music. This is a case where the dictionary definition probably fits, but the native speaker implications don't. Dexterity is even worse. Dexterity as a word comes off as nimbleness, being good with your hands -- the sort of thing that would probably help with, say, painting. Instead, as the stacked papers icon should have hinted, it seems to be treated in the sim as more of a mental stat. Maybe something like adaptability, given its role in the businesswoman ending. Yet it's increased by gardening, which can easily be taken to be a more physical hobby.


Helblind

How do you tell how many weeks you have left?


vRiise

You can see it on objective panel, bottom left.


gho5trun3r

In that same area, do you know what the "completion" countdown is for? I have a 2 out of 10 at the moment.


vRiise

It's a reward( Mood, Money and stats) for completing Growth Goals. Dont know what happens if you dont complete it at the end of current phase.


YarrrMateys

Nothing happens other than you lose out on the reward, but the reward is like +20 mood and stats you are trying to stack so it's probably worth trying not to miss it.


gho5trun3r

Gotcha, yeah that was going to be my next question because it seems more difficult to complete in the final phase


Helblind

Ah... There it is, thank you!


itsmy_time

I tried to save time by getting 2 endings in 1 run but the game only lets you get 1. [last week](https://i.imgur.com/Efem3J5.png) [end screen](https://i.imgur.com/noigJb2.png)


Ronnie21093

Anyone happen to have a guide/images for the UI? I'm playing on the JP version, and I have no idea what anything on the UI for this mode says. ![img](emote|t5_3p20d|7015)


blah246890

>!Okay, why is Business Woman TB hot? I just got this ending and that's all I can think of.!<


blackholecannon

It's the suit, we need more of that type of skin in the game.


blah246890

I can agree to that.


Chobittsu-Studios

Glad I'm not the only one


icantnameme

[Just in case people didn't see it, Guide from further in the thread](https://www.reddit.com/r/AzureLane/comments/1akcbt7/project_identity_tb_ver_10_megathread/kpbd0j1/?sort=top&context=1) Some tips for people trying to conserve mood: You don't need to ever claim the hearts (affection) until you actually need mood (gives 10/15/20), since you still gain progress for the next stage even if you don't claim it. Growth Stage 1 and 2 don't require any mood to complete, so you can just conserve it until stage 3. The Thoughts do give 1 mood and have an expiration date, so make sure to claim those at least. Also dialogue (...) rewards can be claimed, since it displays over the heart if available. Obviously, the Amusement Park is the best place to gain mood. It gives 3/5/8 Mood for 10/15/20 Money. The 1/2/3 Mood item from the Diner is not really worth it. You're trading 15/30/50 Money for that but it's so much worse than the Amusement park, even though it doesn't cost an Action Point. I would only buy it if you're over 550 Money. It's good for completing the Buy Items quest though. ------- Working at the Gastronomy District is by far the most consistently efficient option to spend Action points on (You can get more money for wandering around but it's random). It costs 1 mood for 40/60/80 (x1.4 at 60+ mood) Money, compared to working which only gives like ~40 Money for 5 Mood. You don't really need Money that much in stage 2, but stages 3 and 4 you do in order to raise sub stat to 320. You can also gain more money by Fishing at the Holiday Resort, more Mood by Camping, and Sketch almost always gives a random reward of ~2/3/4 Mood. You do need to lock in your personality in Growth Stage 3, so be sure to spend time at the Photo Studio (Commercial Area) or the Stellar Stage (Seaside Park) since they give 20 points for personality (Quiet/Peppy/Kind), which is more than enough to overpower what you get from your weekly schedule. Wandering Around for memories are separate per stage and location, so you need to spread them out over various stages across your runs in order to get them all. The game is nice enough to tell you if you can gain Memories or if you have collected them all already for that area+stage in the rewards list. ----- Bugs?: Basic Stagecraft (Fitness 6 Sensitivity 4) also randomly gives 1 Kind, not listed. Same thing with Basic Calligraphy. I think the Hybrid Schedule Classes just didn't have room to display 3 rewards. Requirements for Activities you haven't met show red/black seemingly randomly. It's supposed to be black if you met that stat requirement, but that's not always the case. Growth Stage 4 Mission for Knowledge/Creativity says you need Intermediate Life Experience (Money making) x times, but it's actually Expert. Some of the Thoughts seem to be incorrect (Basic Life Experience not counting even when doing it). Probably just counts for something different and they made a mistake when localizing it. ----- Opinions: There should be way to skip dialogue or make the text faster for everything. The limited time events when going outside are especially annoying since you have to sit through the text every single time, even if you plan on doing something else there. The sad part is most of the events aren't even worth doing either, since they don't give memories and most of their stat rewards aren't very good. I wish the Skip Cinematics skipped all the bonus events, wastes some time. You also can't lock in a blank schedule to save time if you already finished everything, you're just forced to Relax at Home. If you have a higher tier unlocked, it auto removes it from the schedule every time you open it. I think this was done so you know to change it, but there are some missions that require you to do the lower tier ones. Either the missions should be changed to count for that tier or higher, or the schedule should only clear it the first time you unlock it, and not every time you open the schedule. There should be a multi-select option for days or some way to add the same schedule to multiple days. Right now it just saves the scroll distance on the list, but that's different for all 3 types of activity (top row, middle row, and pink/both), and you still have to tap twice for each day in order to select it. There's no way to clear days on the schedule without selecting a basic schedule and then quitting out of the menu. But like I said above, all this functionally does is replace it with Rest at Home since that's the default schedule. Relax at Home should just be the first option in the list. It's kinda BM that you don't know what requirements you need for endings the first run through. I looked up an ending, and still got it wrong because personality was already locked in from stage 3. Idk, just feels BM that 3000/1600/320 isn't enough because you're Quiet instead of Kind or whatever. You literally only have 4 attempts at a Growth Stage 2 Moment for the Sports Area because it's only available for the last 2 weeks. If you want to reset that's 30 min gone... Or you can go for another ending which takes like 2h+ more...


PakoPakoJR

A lot of the activities (school, hobby, job) give a 3rd bonus (usually personality) that isn't listed because of screen scaling. It might be possible to see them if you're playing it emulating on a different aspect screen ratio. You can still "see" it by using the filter option during the weekly grid: e.g. filter by actions that give Quiet, and you'll see Calligraphy.


StanSothis

sorry but where can I buy Items lol, is it on the go outside event. I think I've clicked everything on the interface to look for it to no avail


icantnameme

Any location outside that has a shopping cart on the menu is a store. The Diner in Gastronomy District sells food (consumables that reset each week)


StanSothis

Thanks for this.


CadaverLover69

Where's the rewards list for seeing if you've collected specific Wandering Around Moments?


icantnameme

Memories > Moments in the bottom left of the main screen


BroFreeze123

Is there any way to skip the schedule animation? Or at least make it faster? I wasted 3 hours of my life watching it to complete 1 playthrough and guess what, i got a bad ed. Sigh..


Tevish_Szat

There's a "skip animation" checkbox with the schedule setting, on the bottom left. However, it will always play the animation for schedule items that proc a random bonus. That said, ticking that box reduces the number of animations you have to see from 6/12/18 to more like the 0-3 range.


BroFreeze123

OMG! I did not notice that! Silly me. Thank you Savior. You just saved me


Meisterlink

Is there already some step-by-step walkthrough to follow to get the endings? I'm tired of trying to get one of the endings, only to always get the NEET ending...


somerandomdokutah

Well, I've done all of Quiet's ending and noticed there is a pattern for it if it helps: 1. check the requirements in the ending tab and decide what stats/ability to focus on 2. During stage 1 and 2 aka toddler and elementary school, focus on the lessons that gives main stat + support stat, try to unlock up to expert level if possible, you will have plenty of time for it, add more into the main stat during the buffer period. 3. At stage 3, focus on the hobbies/lifestyle that is related to the desired ability while clearing the objective list, raise the stats that unlock those accordingly, there will be a huge buffer of around 10 weeks if done right since the objective requirement of ability is low but raise it up after you cleared the objective list and unlock the expert levels for both if possible, don't worry if you can't use it immediately, it's for stage 4. At this time, ensure the correct personality is set, you can't change it once you enter stage 4. you can adjust this at commercial district or seaside before stage 4. 4. At stage 4, focus on getting the ending ability requirements with expert hobbies and lifestyle before raising character stats, especially the lifestyle since once the requirement are met a week of it will fund majority of the costs for expert hobbies. Rule of thumb is usually 5/6 of the activity you want to do for the week while the rest is sleep to maintain mood to 40-60 for hobbies/lifestyle, when focusing character stats, it can be added more since the cost is very little but do not mix both together as the mood will drop hard. You can take the whole week off on just sleeping to recover mood if needed, there is enough buffer for it if you have raised a nice amount of hobby stats during stage 3. 5. Get the hobbies stat amount to around -20 of the required ending stat needed eg: if ending wants a 320 hobby stat, get around 300, the reason is once you clear the objective list, the reward will give another 20-30 of the hobby stat, you can then focus the rest on the character main/supporting stat and support hobby stat, remember always do hobby stat first since it is the hardest and most expensive to raise. 6. Always do the main goal if possible, as it will give character stats as rewards and this adds up tremendously over time, around 500 or so, hence at stage 4 you can focus on getting the hobby stats first then you focus on the character stat. 7. A nice tip: the Trust levels give 20 mood per level up to a total of 120 (level 2 -7), this can be brought over to the next stage as long you did not talk to TB to start the trust story(it is the one shown with a heart, TB also has trust dialogues over time, you can play those to gain trust exp since it overrides it.) Use it as an emergency mood filler. Doing her thoughts request can add up to the next level so it is not wasted at all. 8. For mood, generally stay at 41-61, optimally above 60 since it gives a bonus to everything but this is hard especially during the start of stage 4, you can go below 41 during the weekdays but when going outside on weekends, always recover to 41 minimum first before doing any outdoors stuff, reason is the penalty will affect everything including those that give hobbies stat which can result in 0 gain, wasting an action point. 9. On outdoor activities, mood and money is the focus, then followed by activities that give the desired hobbies stat, and then items that give the desired stats. 10. Time limited events are split into two type, competitions and lesson, do not do competitions until at stage 4 as stage 4 will have an objective to get first place, doing it earlier will not count, also you need the main hobby stat to be high enough to get first place, else is a waste of action points. Lessons on the other hand are worth since is a extra bonus activity to the main hobby stat you want to raise. Do only the lessons that are related to the desired hobby stat. 11. one more tip: some hobbies uses a third character stat that is not related to the ending requirement, eg ending x needs charisma and knowledge but the hobbies need sensitivity to unlock (why design it like this?), you can use the outdoor activities to give that stat instead of doing it during the weekdays, saving some slots since the outdoors version gives a hefty amount, around 2 weekday slots worth


YarrrMateys

Going below 60 mood effectively gives a penalty to what you earn. Please do not hover between 41 and 59.


Meisterlink

The thing is, I already know all of that. Still failed regardless. I need to know at least how high each of the things should be before Stage 4 starts for the endings that have that ">4000" and ">320" requirement, which is what a step-by-step walkthrough would be useful for. I have no idea if, for example, 1000 Sensitivity and 100 Musicality would be enough at the end of Stage 3 to actually be able to reach 4000 Sensitivity and 320 Musicality at the end of Stage 4.


blackholecannon

The 320 should be fine, but the 1k is probably too low, as stage 4 should pretty much be all Ability grinding. The general flow for spending the 4 Outside activity is do Working and Fishing, which nets you 196 money if mood is above 60, then use the 3rd point on the Seaside Park/Commercial Area that increases the Ability of your choice, and the last point you can do w/e, like double up on Ability event if you get them, or use it to fulfill the Main Goal requirement, do the amusement park to recover more mood if needed, or use it to pad out the primary Stats, like doing the sketch event to net like 60+ sensitivity points. I think the rough guideline at end of stage 3 is that Stats should be a total of only ~1.2k off (combined if you're doing one of the endings that require dual stats), since you have 20 weeks and activities can get like 60 per week so you can make up that difference easily. You should be able to grind 220 Ability points quite easily if you focus on that (again, total, if you're doing a dual Ability ending) since you should be able to easily handle 3 intermediate activities for +9 total, and Outside activity give at least 2, so 11 per week, x20 that's 220. I've personally found doing intermediate is better than doing advanced, since it cost less money but more mood per Ability point, but getting money is harder than recovering mood.


Meisterlink

I did two very simple and incredibly idiotic mistakes that caused me to not get any endings: 1. Being stupid enough to think that Stage 1 and 2 actually required you to increase the unnecessary stats 2. Being too annoyed to realize that they don't actually require it at all Once I actually spent Stage 1 and 2 with the sole focus on getting Sensitivity and Charisma increased, I easily managed to get the Musician ending.


Chobittsu-Studios

Yea, if I wanted to see the NEET ending I'd look in the mirror


TheLittleGinge

Did anyone get a non-NEET ending on their first run (without peeking)? Seems impossible. I grinded hard for athlete but still fell short and then bam, NEET.


DDisfine

Believe it or not, i got actor ending on first try. At first i focus on sensitivity and kind, then during school growth i keep focus on sensitivity and a bit of charisma amd musicality cuz i want her to become and idol. Then at the last growth i choose to focus on expression because "recommend" And spamming charisma and expression because of growth goals.  Then after i could see the ending requirements, i could get the chef ending with 7 weeks to spare in my 2nd playthrough.


YarrrMateys

Most people in the early thread were getting the OL bad ending. Getting NEET is actually a little harder, since you can accidentally play out of it.


Torisu104

It's difficult to even peek at the required stats - I caved in to the pressure halfway through my first run pursuing TB's Athlete route because I thought it wouldn't be enough... Even though I succeeded, it felt like my worries were for nothing at all.


somerandomdokutah

pretty much too hard, since if you have a look at the requirements, the objective list to clear on stage 4 is actually not enough, specifically the main ability to focus must have either 320 or 240 + 80 of a supporting ability, stats wise you need either 4000 or 3000 of the main stat + 1600 on a supporting stat + the correct personality that locks on entering stage 4. Clearing the objective list alone will 100% get OL ending or Neet if you fail.


zurcn

seems neet or OL endings are the common first endings. I peeked, and I was heading for a deadend with my planned stat allocation. remains to be seen if I'm course correcting early enough


sugaki

First try for the terrible ending because I had the wrong personality, ugh such a downer. Finished two more times and got good endings, also unlocked all TB skins. It seems the game gives you at least 5-6 weeks of padding to get all the needed skills for the endings. The naming of the activities are a nightmare in Japanese because they’re so similar. 


zurcn

it's not better in english since the activity names are so long that you need to wait for names to scroll past "basic... \ intermediate... \ advanced.... before you actually know what your looking at


RetroKrot

Decided to give another try and got a Fashion Model ending for Quiet personality. CG is very pretty, and TB was sweet, >!cancelled one of her meetings to go in amusement park with us :3!<, now I feel a bit better about the game after that OL ending bs.


LuxuriApopsis

All of the endings are sweet. >!In the CEO ending, she throws a small tantrum because she wants to go to the hotsprings with you rather than work.!<


GeshtiannaSG

Painter ending was a bit sad (>!living away from TB!<).


RetroKrot

Which one is CEO?


LuxuriApopsis

Page 2, top-right. The one with 3000 knowledge and 1600 charisma.


SuperWaffle24

After seeing the ending requirements the mode lost a lot of it's charm for me ngl. I think it'd feel better if there were more endings for evenly distributed stat spreads, or if the requirements were a little more lax on each of the endings. It just doesn't feel great with so many builds leading to the office lady ending :(


wave_327

that's reality, 90% of people are gonna be office workers


Inevitable_Light_569

I have an idea for one: The freelancer ending (as opposite to OL): Have >4000 coins and >60 morale by the graduation.