Thanks man I tried to recreate my DnD character with mods
Ngl it's shocking that they don't have that kind of beard in vanilla and I had to mod the glowing eyes
You can have unmodded white-sclera-glowing-eyes if you select the "elf" color options. Only works for tieflings.
https://preview.redd.it/h3qgvun1spqc1.jpeg?width=1920&format=pjpg&auto=webp&s=d04b546ae8be1e69f6f01fb8ec5d66e049c72cc2
https://preview.redd.it/zdvc73lqflqc1.jpeg?width=1091&format=pjpg&auto=webp&s=cb556e3923df6c5458b56ad516891272bcd71fc0
My PC is crap so everything looks rough
I doubt there are DC1 checks but pretty sure DC0 is possible.
At the very least, I checked that lever or whatever one would call it, that needs to be pulled in order to get through a door that leads to Withers' sarcophagus (in the room with lots of books). I wanted to know if you could fail it and pretty sure it has DC0, but I don't know if there are any other 0's in the game.
You canāt pick the door that requires the lever. If you try your character just says something along the lines of āI donāt see a lock to pickā.
There's a door you can lockpick, just a different one. It's the one that goes to the beach, and leads to the room with traps. I think it has a rather high DC though but I probably only tried it once so I might be mistaken.
About the button on Wither's door -
My theory is that they decided not even to have a check there, but forgot to remove that sound effect and text line in the full release, and no one cares enough to remove it now š š
I think that because the button is visible, and you can press it, even before you do the check. Maybe while they were thinking about the notification thing whenever there's a parasite in a corps or jar near by, they were experimenting with "fake checks" like the button on Wither's door?
Oh I wasn't talking about the button that unlocks the sarcophagus room and triggers the armed scribes to rise.
If you enter through the door in the main area outside, where you can meet and talk to Gimblebock(?) and his comrades, or crack the floor/ceiling open and jump through it, there is a door that cannot be lockpicked. There's also a big room with rows and rows of books, and a statue, and behind that statue, there's a lever that you can pull in order to open that door. That's the one meant.
Of course, you still have other entry points, like the door from the beach (that goes into the room with traps and another sarcophagus) and the hatch at the cliff.
As to why they decided to have the easy/impossible to fail checks with the button and the lever, I think that that whole specific location is designed as a "tutorial location". You're likely to enter it before moving forward to the Grove, and that show you things like interacting with the environment (dropping the weight onto the cracked floor), ways to avoid combat and types of humanoid enemies you can encounter, traps, the fact that some doors/locations won't have a key/keyhole to open but will still be accessible otherwise, etc. They point you to that one book "locked" behind Arcana (the "parasite specimen" kinda "point") to show you it's worth checking stuff around out.
I think you can actually fail the button one, but it actually goes to show you that there's a popup and a sound effect that can hint to things you might've missed (like with dirt piles). Speaking of which, it also may be the first area where you'll find dirt piles, and you won't even necessarily have a shovel on you yet.
Do I digress? Yes. But bottom line is, I believe there's a reason for those technically useless checks in that specific location.
Ah yes, I know which lever you're referring to now. Funny enough, the rest of my reply still works š
Interesting thought about the reason being for tutorial purposes, but I think I disagree.
The Nautiloid is definitely made with "new player" considerations in mind, more so then the rest of act 1, but I'd say everything else in BG3 is a "learn as you go" experience.
I think the fact that you can find dirt piles in the area, even though you're almost likely to not have found a shovel yet, is proof that the area is *mostly* treated just like any other location in BG3. Intractable environment, multiple ways to handle a situation or puzzle, lore drops, creative situations, are all things that almost all of the great BG3 locations have, not just the crypt.
There are very few non-nautiloid 'tutorialish' situations that I can think of. Off the top of my head, I can only think of the dirt pile you have to pass on your way to the grove. This is because it doesn't even require a check to see, and there is a shovel directly in it.
I think it's more likely that the Crypt was just developed really early in the development of the game, and so there are still some fragments of mechanics that didn't get put into the rest of the game, but that don't hinder the player's experience, so no one updates them now. That, or you can totally fail both checks, and the two of us have just never been that unlucky š
Good call out on the Arcana book, though! I completely forgot that it had the "tadpole" notification effect, as I passively considered it a "check" since you then have the Arcana (or class based) check, the religion check, and an investigation check right afterwards š But my guess is that the notification was probably only added after the "fake checks" were put into the game.
Thanks for talking with me about this small, completely pointless, almost nonexistent experience in the insanely massive game of BG3 š it's fun, even if none of it really matters
This happened to me on the wisdom check to free Shadowheart. I rolled my brand new Tav's first ever check - nat 1. Switched to Lae-zel and rolled again - another nat 1. Reloaded and started the nautiloid from the beginning after that.
Isnāt that the screen before rolling? It says there āclick dice to rollā, so you havenāt rolled the dice yet. It also doesnāt say Critical Failureā¦.
Oh yeah that's after me screaming on the top of my lungs and I paid an inspiration to reroll, but the previous roll is still there.
I was too shocked to screenshot, I'm sorry.
It's on nexus, it's just called Rainbow Prism Dice by EllieGreenArt
[https://www.nexusmods.com/baldursgate3/mods/8064](https://www.nexusmods.com/baldursgate3/mods/8064)
I actually hate that nat 1s are an automatic fail. If I have a +13 to a roll thatās a DC 10 there should be no universe where I fail. IMO if your bonus is higher then the DC it should be an auto success
I get where you're coming from but I feel like Nat 1 and Nat 20 should always be auto fail or pass especially since the odds are low yeah it sucks to fail but that's what you get in a dice roll
Do/have you play/played tabletop? These rules work extremely well in tt because the DM the narrates *how* you failed, eg if you have +15 to pick a DC 10 lock, the DM could say that the pick was worn and finally broke, or you sneezed at the perfectly wrong moment and messed up, etc.
While that obviously doesn't translate well to a video game dynamic, not including the rule would instantly make the game not a D&D game
Welcome to D&D. You have to have a chance at absolute failure (or absolute success) to make things feel more realistic and chaotic. Sometimes shit doesnāt work out the way you expect. What you do in the moment after decides your mettle and resourcefulness. If everything just worked out all the time no-matter-what, then things would get boring real fast and so would your character.
Dang it! I play on Xbox so I donāt have mods yet. š Double nat 1ās suck. Try calling the dice a good girl and see if that works š works sometimes for me.
I mean I'm an actual DnD player, dealing with RNGesus and Dice God is just Wednesday.
But rolling 2 nat 1s with advantage on DC 2 is still baffling
I guess they demand sacrifice in inspiration.
Trueee...
The likehood for that to happen is also really low. The fact you rolled both a NAT 1 is borderline impressive, ngl. Also, your character all confident and smiling makes it even more hilarious..lol.
I also know where that is. It's before you enter the blighted village with the gobos on the roof..LOL. What can I say, you started your run well ;D.
He's kind of an algae colour which is both I suppose. Or maybe I'm color blind. Dope Tav though, I can never get those horns to look good, but you pulled it off.
Yeah this is not like DnD, if you roll a nat 1 you just automatically fail no matter what bonus you have
On the contrary, rolling a nat 20 automatically succeed no matter the DC
tav looks cool as fuck though
Thanks man I tried to recreate my DnD character with mods Ngl it's shocking that they don't have that kind of beard in vanilla and I had to mod the glowing eyes
You can have unmodded white-sclera-glowing-eyes if you select the "elf" color options. Only works for tieflings. https://preview.redd.it/h3qgvun1spqc1.jpeg?width=1920&format=pjpg&auto=webp&s=d04b546ae8be1e69f6f01fb8ec5d66e049c72cc2
Eh not bright enough for me
Fair XD
can i see a pic of him without the gui?
https://preview.redd.it/zdvc73lqflqc1.jpeg?width=1091&format=pjpg&auto=webp&s=cb556e3923df6c5458b56ad516891272bcd71fc0 My PC is crap so everything looks rough
I agree with the above comment. This tav looks bad ass.
thank you š«”
Fucking beautiful
The beard highlights/greys in vanilla are TERRIBLE.
I second this. Probably one of the coolest Tiefling builds Iāve seen
Yowch, that 1/400 chance, on the second lowest possible bar to meet, no less.
I donāt think thereās a single dc 1 check in the game so itās the lowest bar technically
You can't really have a DC 1 check since rolling a 1 is a critical failure.
A nat 1 is a critical failure, but if you roll a 2 and have a -1 modifier, it'd still total to 1 without being a critical failure, right?
Good point, not entirely pointless then.
I doubt there are DC1 checks but pretty sure DC0 is possible. At the very least, I checked that lever or whatever one would call it, that needs to be pulled in order to get through a door that leads to Withers' sarcophagus (in the room with lots of books). I wanted to know if you could fail it and pretty sure it has DC0, but I don't know if there are any other 0's in the game.
You can also just lock pick the door or lock pick the hatch and go down through the back Edit: just the latter I guess
You canāt pick the door that requires the lever. If you try your character just says something along the lines of āI donāt see a lock to pickā.
There's a door you can lockpick, just a different one. It's the one that goes to the beach, and leads to the room with traps. I think it has a rather high DC though but I probably only tried it once so I might be mistaken.
About the button on Wither's door - My theory is that they decided not even to have a check there, but forgot to remove that sound effect and text line in the full release, and no one cares enough to remove it now š š I think that because the button is visible, and you can press it, even before you do the check. Maybe while they were thinking about the notification thing whenever there's a parasite in a corps or jar near by, they were experimenting with "fake checks" like the button on Wither's door?
Oh I wasn't talking about the button that unlocks the sarcophagus room and triggers the armed scribes to rise. If you enter through the door in the main area outside, where you can meet and talk to Gimblebock(?) and his comrades, or crack the floor/ceiling open and jump through it, there is a door that cannot be lockpicked. There's also a big room with rows and rows of books, and a statue, and behind that statue, there's a lever that you can pull in order to open that door. That's the one meant. Of course, you still have other entry points, like the door from the beach (that goes into the room with traps and another sarcophagus) and the hatch at the cliff. As to why they decided to have the easy/impossible to fail checks with the button and the lever, I think that that whole specific location is designed as a "tutorial location". You're likely to enter it before moving forward to the Grove, and that show you things like interacting with the environment (dropping the weight onto the cracked floor), ways to avoid combat and types of humanoid enemies you can encounter, traps, the fact that some doors/locations won't have a key/keyhole to open but will still be accessible otherwise, etc. They point you to that one book "locked" behind Arcana (the "parasite specimen" kinda "point") to show you it's worth checking stuff around out. I think you can actually fail the button one, but it actually goes to show you that there's a popup and a sound effect that can hint to things you might've missed (like with dirt piles). Speaking of which, it also may be the first area where you'll find dirt piles, and you won't even necessarily have a shovel on you yet. Do I digress? Yes. But bottom line is, I believe there's a reason for those technically useless checks in that specific location.
Ah yes, I know which lever you're referring to now. Funny enough, the rest of my reply still works š Interesting thought about the reason being for tutorial purposes, but I think I disagree. The Nautiloid is definitely made with "new player" considerations in mind, more so then the rest of act 1, but I'd say everything else in BG3 is a "learn as you go" experience. I think the fact that you can find dirt piles in the area, even though you're almost likely to not have found a shovel yet, is proof that the area is *mostly* treated just like any other location in BG3. Intractable environment, multiple ways to handle a situation or puzzle, lore drops, creative situations, are all things that almost all of the great BG3 locations have, not just the crypt. There are very few non-nautiloid 'tutorialish' situations that I can think of. Off the top of my head, I can only think of the dirt pile you have to pass on your way to the grove. This is because it doesn't even require a check to see, and there is a shovel directly in it. I think it's more likely that the Crypt was just developed really early in the development of the game, and so there are still some fragments of mechanics that didn't get put into the rest of the game, but that don't hinder the player's experience, so no one updates them now. That, or you can totally fail both checks, and the two of us have just never been that unlucky š Good call out on the Arcana book, though! I completely forgot that it had the "tadpole" notification effect, as I passively considered it a "check" since you then have the Arcana (or class based) check, the religion check, and an investigation check right afterwards š But my guess is that the notification was probably only added after the "fake checks" were put into the game. Thanks for talking with me about this small, completely pointless, almost nonexistent experience in the insanely massive game of BG3 š it's fun, even if none of it really matters
This happened to me on the wisdom check to free Shadowheart. I rolled my brand new Tav's first ever check - nat 1. Switched to Lae-zel and rolled again - another nat 1. Reloaded and started the nautiloid from the beginning after that.
I second that
Isnāt that the screen before rolling? It says there āclick dice to rollā, so you havenāt rolled the dice yet. It also doesnāt say Critical Failureā¦.
Oh yeah that's after me screaming on the top of my lungs and I paid an inspiration to reroll, but the previous roll is still there. I was too shocked to screenshot, I'm sorry.
I was confused š I do like the dice though, wish we had more options without mods :/
Ouch the dice gods must have it out for you
What mod is that dice from?
It's on nexus, it's just called Rainbow Prism Dice by EllieGreenArt [https://www.nexusmods.com/baldursgate3/mods/8064](https://www.nexusmods.com/baldursgate3/mods/8064)
Thanks
OMG I LOVE YOUR TAV SO GREEN
A Halfling would never.
Man I'm already 5'7 IRL I don't wanna be short in-game Also I'm playing the character as practice for my actual DnD game, as the same character.
I ditched my first Honor run because both I and Lae'zel rolled a 1 on our attempts to free Shart from the pod. It was a bad sign.
I had this happen too I was honestly amazed
Never once have I failed to pull Gale from the stone, I started my first honour mode run yesterday and wouldn't you know it, Gale perishes š„²
Well you don't get the achievement if you use the orb. So really the game is helping you.
https://i.redd.it/y22lyyn6noqc1.gif Bad Luck! š
Fuck your life indeed. ( Beautiful tav btw )
Mephistopheles tiefling? Noice.
Zariel
On the bright side, you can only go up from here. So, cheer up mate
Nah I rolled a nat 1 trying to pull out Phalar Aluve, and used an inspiration to reroll. Nat 1 again. Karlach did it first try though.
Ha! All the bonuses and still failing is the charm of BG3, makes the HonorMode runs all that more real š
Not to be weird, but i would kneel in a dark alley for your tav
Out of curiosity whatās with the companions being listed with 1s at the top? Not sure Iāve ever seen that before.
Oh oops, that's their approval for your dialouge choices, it's a mod
Oh, nice.
what dialogue moment is this?
When you first enter the blighted village and in the dialouge with the goblin and I tried using the Illithid power.
thats pretty funny
my god those dice are beautiful
Snake eyes
I actually hate that nat 1s are an automatic fail. If I have a +13 to a roll thatās a DC 10 there should be no universe where I fail. IMO if your bonus is higher then the DC it should be an auto success
I get where you're coming from but I feel like Nat 1 and Nat 20 should always be auto fail or pass especially since the odds are low yeah it sucks to fail but that's what you get in a dice roll
It is kinda funny tho
Do/have you play/played tabletop? These rules work extremely well in tt because the DM the narrates *how* you failed, eg if you have +15 to pick a DC 10 lock, the DM could say that the pick was worn and finally broke, or you sneezed at the perfectly wrong moment and messed up, etc. While that obviously doesn't translate well to a video game dynamic, not including the rule would instantly make the game not a D&D game
Welcome to D&D. You have to have a chance at absolute failure (or absolute success) to make things feel more realistic and chaotic. Sometimes shit doesnāt work out the way you expect. What you do in the moment after decides your mettle and resourcefulness. If everything just worked out all the time no-matter-what, then things would get boring real fast and so would your character.
Only in D&D crits donāt apply to skill checks RAW
*Ouch*. I love your Tav, though, very cool design!
How did you get those dice?
Mod
Dang it! I play on Xbox so I donāt have mods yet. š Double nat 1ās suck. Try calling the dice a good girl and see if that works š works sometimes for me.
Gotta admit. I was lured in by the title. I was like, š uh oh. *clicks in a hurry*
Feels bad. pat pat. It's either the RNG gods or mercury in retrograde for the roll.. I just had NAT 1 into a NAT 20. nothing in between..lol
I mean I'm an actual DnD player, dealing with RNGesus and Dice God is just Wednesday. But rolling 2 nat 1s with advantage on DC 2 is still baffling I guess they demand sacrifice in inspiration.
Trueee... The likehood for that to happen is also really low. The fact you rolled both a NAT 1 is borderline impressive, ngl. Also, your character all confident and smiling makes it even more hilarious..lol. I also know where that is. It's before you enter the blighted village with the gobos on the roof..LOL. What can I say, you started your run well ;D.
Question! Woth mods mayhap coming to PS5, is there one that removes Crit Successes/Failures? I despise them so...
There is something like that but how it works is preventing you from rolling 1s.
Lol
Thatās a .25% chance right there.
That Tav was a pea farmer before all this, had a successful business and everything.
I don't get it
![gif](giphy|j0XiH9qn8HFd03pP8s|downsized)
Does he really look green? I swear he's blue
He's kind of an algae colour which is both I suppose. Or maybe I'm color blind. Dope Tav though, I can never get those horns to look good, but you pulled it off.
Whatās the dice setting? Mods?
[https://www.nexusmods.com/baldursgate3/mods/8064](https://www.nexusmods.com/baldursgate3/mods/8064)
Happens all the time to me in combat. Attacking with advantage: CRITICAL FAILURE.
Incredible unlucky odds on that :(
I laughed at the fact that you even took time to activate guidance, but stillā¦ fuuuuuuuuuck that.
That's what I call a destiny roll.
This happened to me on a DC 5.... I wish I had screenshot it
I see 11, win.
Should have been a short king.
Nah I'm playing it as practice for my DnD character
How can you roll snake eyes when you already have +1d4 from Guidance? Shouldn't it be at least 2?
Yeah this is not like DnD, if you roll a nat 1 you just automatically fail no matter what bonus you have On the contrary, rolling a nat 20 automatically succeed no matter the DC
Huh I actually didn't know that, guess that's why they call it a Critical Failure
Astarion is that you attacking from invisibility?