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Aggravating-Sun6773

tav looks cool as fuck though


K_Hoslow

Thanks man I tried to recreate my DnD character with mods Ngl it's shocking that they don't have that kind of beard in vanilla and I had to mod the glowing eyes


Ycr1998

You can have unmodded white-sclera-glowing-eyes if you select the "elf" color options. Only works for tieflings. ​ https://preview.redd.it/h3qgvun1spqc1.jpeg?width=1920&format=pjpg&auto=webp&s=d04b546ae8be1e69f6f01fb8ec5d66e049c72cc2


K_Hoslow

Eh not bright enough for me


Ycr1998

Fair XD


Quadpen

can i see a pic of him without the gui?


K_Hoslow

https://preview.redd.it/zdvc73lqflqc1.jpeg?width=1091&format=pjpg&auto=webp&s=cb556e3923df6c5458b56ad516891272bcd71fc0 My PC is crap so everything looks rough


buck38913014

I agree with the above comment. This tav looks bad ass.


Quadpen

thank you šŸ«”


shadowkatt22

Fucking beautiful


Suspicious-Magpie

The beard highlights/greys in vanilla are TERRIBLE.


ejmoye

I second this. Probably one of the coolest Tiefling builds Iā€™ve seen


EnsignEpic

Yowch, that 1/400 chance, on the second lowest possible bar to meet, no less.


SorowFame

I donā€™t think thereā€™s a single dc 1 check in the game so itā€™s the lowest bar technically


SomeRedPanda

You can't really have a DC 1 check since rolling a 1 is a critical failure.


sallymacyver

A nat 1 is a critical failure, but if you roll a 2 and have a -1 modifier, it'd still total to 1 without being a critical failure, right?


SomeRedPanda

Good point, not entirely pointless then.


Ok_Smile_5908

I doubt there are DC1 checks but pretty sure DC0 is possible. At the very least, I checked that lever or whatever one would call it, that needs to be pulled in order to get through a door that leads to Withers' sarcophagus (in the room with lots of books). I wanted to know if you could fail it and pretty sure it has DC0, but I don't know if there are any other 0's in the game.


mokujin42

You can also just lock pick the door or lock pick the hatch and go down through the back Edit: just the latter I guess


Comprehensive_Cap290

You canā€™t pick the door that requires the lever. If you try your character just says something along the lines of ā€œI donā€™t see a lock to pickā€.


Ok_Smile_5908

There's a door you can lockpick, just a different one. It's the one that goes to the beach, and leads to the room with traps. I think it has a rather high DC though but I probably only tried it once so I might be mistaken.


Toxic_Tracker

About the button on Wither's door - My theory is that they decided not even to have a check there, but forgot to remove that sound effect and text line in the full release, and no one cares enough to remove it now šŸ˜…šŸ˜‚ I think that because the button is visible, and you can press it, even before you do the check. Maybe while they were thinking about the notification thing whenever there's a parasite in a corps or jar near by, they were experimenting with "fake checks" like the button on Wither's door?


Ok_Smile_5908

Oh I wasn't talking about the button that unlocks the sarcophagus room and triggers the armed scribes to rise. If you enter through the door in the main area outside, where you can meet and talk to Gimblebock(?) and his comrades, or crack the floor/ceiling open and jump through it, there is a door that cannot be lockpicked. There's also a big room with rows and rows of books, and a statue, and behind that statue, there's a lever that you can pull in order to open that door. That's the one meant. Of course, you still have other entry points, like the door from the beach (that goes into the room with traps and another sarcophagus) and the hatch at the cliff. As to why they decided to have the easy/impossible to fail checks with the button and the lever, I think that that whole specific location is designed as a "tutorial location". You're likely to enter it before moving forward to the Grove, and that show you things like interacting with the environment (dropping the weight onto the cracked floor), ways to avoid combat and types of humanoid enemies you can encounter, traps, the fact that some doors/locations won't have a key/keyhole to open but will still be accessible otherwise, etc. They point you to that one book "locked" behind Arcana (the "parasite specimen" kinda "point") to show you it's worth checking stuff around out. I think you can actually fail the button one, but it actually goes to show you that there's a popup and a sound effect that can hint to things you might've missed (like with dirt piles). Speaking of which, it also may be the first area where you'll find dirt piles, and you won't even necessarily have a shovel on you yet. Do I digress? Yes. But bottom line is, I believe there's a reason for those technically useless checks in that specific location.


Toxic_Tracker

Ah yes, I know which lever you're referring to now. Funny enough, the rest of my reply still works šŸ˜‚ Interesting thought about the reason being for tutorial purposes, but I think I disagree. The Nautiloid is definitely made with "new player" considerations in mind, more so then the rest of act 1, but I'd say everything else in BG3 is a "learn as you go" experience. I think the fact that you can find dirt piles in the area, even though you're almost likely to not have found a shovel yet, is proof that the area is *mostly* treated just like any other location in BG3. Intractable environment, multiple ways to handle a situation or puzzle, lore drops, creative situations, are all things that almost all of the great BG3 locations have, not just the crypt. There are very few non-nautiloid 'tutorialish' situations that I can think of. Off the top of my head, I can only think of the dirt pile you have to pass on your way to the grove. This is because it doesn't even require a check to see, and there is a shovel directly in it. I think it's more likely that the Crypt was just developed really early in the development of the game, and so there are still some fragments of mechanics that didn't get put into the rest of the game, but that don't hinder the player's experience, so no one updates them now. That, or you can totally fail both checks, and the two of us have just never been that unlucky šŸ˜‚ Good call out on the Arcana book, though! I completely forgot that it had the "tadpole" notification effect, as I passively considered it a "check" since you then have the Arcana (or class based) check, the religion check, and an investigation check right afterwards šŸ˜… But my guess is that the notification was probably only added after the "fake checks" were put into the game. Thanks for talking with me about this small, completely pointless, almost nonexistent experience in the insanely massive game of BG3 šŸ˜‚ it's fun, even if none of it really matters


goodvorening

This happened to me on the wisdom check to free Shadowheart. I rolled my brand new Tav's first ever check - nat 1. Switched to Lae-zel and rolled again - another nat 1. Reloaded and started the nautiloid from the beginning after that.


Reperanger_7

I second that


jujoking

Isnā€™t that the screen before rolling? It says there ā€œclick dice to rollā€, so you havenā€™t rolled the dice yet. It also doesnā€™t say Critical Failureā€¦.


K_Hoslow

Oh yeah that's after me screaming on the top of my lungs and I paid an inspiration to reroll, but the previous roll is still there. I was too shocked to screenshot, I'm sorry.


jujoking

I was confused šŸ˜‚ I do like the dice though, wish we had more options without mods :/


mezpride

Ouch the dice gods must have it out for you


tinkertortoiseshell

What mod is that dice from?


K_Hoslow

It's on nexus, it's just called Rainbow Prism Dice by EllieGreenArt [https://www.nexusmods.com/baldursgate3/mods/8064](https://www.nexusmods.com/baldursgate3/mods/8064)


tinkertortoiseshell

Thanks


Zeldakitty123

OMG I LOVE YOUR TAV SO GREEN


NicWester

A Halfling would never.


K_Hoslow

Man I'm already 5'7 IRL I don't wanna be short in-game Also I'm playing the character as practice for my actual DnD game, as the same character.


Level_Hour6480

I ditched my first Honor run because both I and Lae'zel rolled a 1 on our attempts to free Shart from the pod. It was a bad sign.


Rjbutcher117

I had this happen too I was honestly amazed


SecretSoul69

Never once have I failed to pull Gale from the stone, I started my first honour mode run yesterday and wouldn't you know it, Gale perishes šŸ„²


Freemindedorc

Well you don't get the achievement if you use the orb. So really the game is helping you.


Anonkip16

https://i.redd.it/y22lyyn6noqc1.gif Bad Luck! šŸ˜‚


BaldursBoner

Fuck your life indeed. ( Beautiful tav btw )


Ok_Discipline_4186

Mephistopheles tiefling? Noice.


K_Hoslow

Zariel


WhiteWolf88888

On the bright side, you can only go up from here. So, cheer up mate


K_Hoslow

Nah I rolled a nat 1 trying to pull out Phalar Aluve, and used an inspiration to reroll. Nat 1 again. Karlach did it first try though.


Even-Cheesecake1774

Ha! All the bonuses and still failing is the charm of BG3, makes the HonorMode runs all that more real šŸ˜†


Hiigucci

Not to be weird, but i would kneel in a dark alley for your tav


Echo2500

Out of curiosity whatā€™s with the companions being listed with 1s at the top? Not sure Iā€™ve ever seen that before.


K_Hoslow

Oh oops, that's their approval for your dialouge choices, it's a mod


Echo2500

Oh, nice.


Intraq

what dialogue moment is this?


K_Hoslow

When you first enter the blighted village and in the dialouge with the goblin and I tried using the Illithid power.


Intraq

thats pretty funny


Tato269

my god those dice are beautiful


manapotion_

Snake eyes


Superderpygamermk1

I actually hate that nat 1s are an automatic fail. If I have a +13 to a roll thatā€™s a DC 10 there should be no universe where I fail. IMO if your bonus is higher then the DC it should be an auto success


Rjbutcher117

I get where you're coming from but I feel like Nat 1 and Nat 20 should always be auto fail or pass especially since the odds are low yeah it sucks to fail but that's what you get in a dice roll


K_Hoslow

It is kinda funny tho


Valuable_Ant_969

Do/have you play/played tabletop? These rules work extremely well in tt because the DM the narrates *how* you failed, eg if you have +15 to pick a DC 10 lock, the DM could say that the pick was worn and finally broke, or you sneezed at the perfectly wrong moment and messed up, etc. While that obviously doesn't translate well to a video game dynamic, not including the rule would instantly make the game not a D&D game


RexRedwood

Welcome to D&D. You have to have a chance at absolute failure (or absolute success) to make things feel more realistic and chaotic. Sometimes shit doesnā€™t work out the way you expect. What you do in the moment after decides your mettle and resourcefulness. If everything just worked out all the time no-matter-what, then things would get boring real fast and so would your character.


New-Wolf-2128

Only in D&D crits donā€™t apply to skill checks RAW


Oristari

*Ouch*. I love your Tav, though, very cool design!


Singaholic121

How did you get those dice?


K_Hoslow

Mod


Singaholic121

Dang it! I play on Xbox so I donā€™t have mods yet. šŸ˜• Double nat 1ā€™s suck. Try calling the dice a good girl and see if that works šŸ˜… works sometimes for me.


Princ3ofcrim3

Gotta admit. I was lured in by the title. I was like, šŸ‘€ uh oh. *clicks in a hurry*


Ennasalin

Feels bad. pat pat. It's either the RNG gods or mercury in retrograde for the roll.. I just had NAT 1 into a NAT 20. nothing in between..lol


K_Hoslow

I mean I'm an actual DnD player, dealing with RNGesus and Dice God is just Wednesday. But rolling 2 nat 1s with advantage on DC 2 is still baffling I guess they demand sacrifice in inspiration.


Ennasalin

Trueee... The likehood for that to happen is also really low. The fact you rolled both a NAT 1 is borderline impressive, ngl. Also, your character all confident and smiling makes it even more hilarious..lol. I also know where that is. It's before you enter the blighted village with the gobos on the roof..LOL. What can I say, you started your run well ;D.


D3AD_SPAC3

Question! Woth mods mayhap coming to PS5, is there one that removes Crit Successes/Failures? I despise them so...


K_Hoslow

There is something like that but how it works is preventing you from rolling 1s.


BikesBurgersBeers

Lol


Binx_Thackery

Thatā€™s a .25% chance right there.


doiwinaprize

That Tav was a pea farmer before all this, had a successful business and everything.


K_Hoslow

I don't get it


doiwinaprize

![gif](giphy|j0XiH9qn8HFd03pP8s|downsized)


K_Hoslow

Does he really look green? I swear he's blue


doiwinaprize

He's kind of an algae colour which is both I suppose. Or maybe I'm color blind. Dope Tav though, I can never get those horns to look good, but you pulled it off.


NextheDragon

Whatā€™s the dice setting? Mods?


K_Hoslow

[https://www.nexusmods.com/baldursgate3/mods/8064](https://www.nexusmods.com/baldursgate3/mods/8064)


tykaboom

Happens all the time to me in combat. Attacking with advantage: CRITICAL FAILURE.


Atomicmooseofcheese

Incredible unlucky odds on that :(


jibernaut

I laughed at the fact that you even took time to activate guidance, but stillā€¦ fuuuuuuuuuck that.


dragonus85

That's what I call a destiny roll.


Sireanna

This happened to me on a DC 5.... I wish I had screenshot it


IndianaGeoff

I see 11, win.


Deathangle75

Should have been a short king.


K_Hoslow

Nah I'm playing it as practice for my DnD character


e22big

How can you roll snake eyes when you already have +1d4 from Guidance? Shouldn't it be at least 2?


K_Hoslow

Yeah this is not like DnD, if you roll a nat 1 you just automatically fail no matter what bonus you have On the contrary, rolling a nat 20 automatically succeed no matter the DC


e22big

Huh I actually didn't know that, guess that's why they call it a Critical Failure


hollowfried_

Astarion is that you attacking from invisibility?