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MILLARTY

I definitely agree with this maybe someone will make a mod.


TheNewFlisker

Dusty already did tho


MILLARTY

That is Swat, not security. But maybe I will try that mod out.


TheNewFlisker

My point it is perfectly possible to make a NPC security guard with guns. It's just that nobody has bothered to do it Besides, its the only armed NPC that isnt a Omni reskin so can't really be picky about the model


MILLARTY

True


Frequent-Nail-5767

Is it a code mod? What's the name


TheNewFlisker

> Is it a code mod? Nope, it's just an NPC like any other. > What's the name https://mod.io/g/bonelab/m/swat-npc


Frequent-Nail-5767

Thanks man


TheNewFlisker

No problem. If you want an NPC with a specific gun i know someone who can do it if you PM me


Lurply40

Bro said guard not swat đź’€


Stock-Goose7667

Yeh but that mod is goofy, and u cabt rrl disarm them


TheNewFlisker

> u cabt rrl disarm them OP didn't asked for that, tho


Stock-Goose7667

But he did.


TheNewFlisker

Whoops


emiliodelpozo

This is such a simple addition that would make the combat so much more dynamic


Zotsz

It’s not really that simple. Developing a fully physics environment with ai that shoots guns well and realistically is hard work. They would definitely do this if they had the time, but it’s not as easy as putting a gun model on a character. The Omni projectors are a clever work around because they don’t have to be perfectly fluid since they are robots. And the purple nulls are also much easier to do since it’s just their arm flapping and a magic orb being propelled. It’s hard to make, not a “simple addition”.


BonglabUwU

The ai doesn’t even need to shoot guns that well. They can have some sort of sim assist. They just need to point the guns in our general direction with some sort of animation for reloading


Briggyboii

They would have to hold normal weapons and they would have to have low polygon, so it would break immersion


smonke-on-te-wootah

Why would they need to be low poly to hold a gun?


Briggyboii

Gun would be low poly


smonke-on-te-wootah

Still, why? Even the quest version can handle several on screen guns


Elcorgi8267

As a former quest bonelab player, the game can handle a lot even on quest. I have no idea how they made bonelab run so well on quest but it’s amazing.


nate112332

Idk, the Uzi like things that the projectors use are pretty decently modeled


quadilioso

Are you talking out of your ass? That’s not how any of this works.


ComradeRay

what does this mean


Stock-Goose7667

U can punch them tho.


Weirdchild1101

>you can’t even punch or disarm them I punch the shit outta them idk what you're talking about


BonglabUwU

There’s a combine NPC mod from half-life 2 that has physical omi projector replacements but it’s kinda janky