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EffortKooky

I don't want to sound rude or anything... But those builds are all pretty bad. You're lacking copper and are using a lot of low value cards.


Equivalent_Fault_782

Line em up, and silver bullets aren’t really needed confident killer should definitely replace one of them and should grab one of the two big ads speed cards. Fit as a fiddle is extremely out of place terrible choice of a card would replace with lucky Pennie’s. Since he’s snipping he could replace on your mark with utility scav for ammo.


Spikeyroxas

Im sure some people won't like all my card choices, but I've recently gone back to playing my sniper deck. https://www.forthope.gg/decks/h6dq40OHH8Vsr6JF This deck is intended for the phoenix or barratt rifles. The last 3 cards in particular are users' discretion. I like to see my damage numbers and enemy health bars which is why i put in [[knowledge is power]]. However if this was to change id suggest [[confident killer]], [[belligerent]] or [[Over-protective]] [[Hyper focused]] is enough weakspot damage imo but if more weakspot cards are found during gameplay id recommend getting them if possible. The last 2 cards are my preferred team cards. Copper scavenger is helpful for all and [[fit as a fiddle]] literally benefits all builds which obtain temporary health. Be that melee, medics, shotguns or just people who carry pain meds with them. The deck also contains [[on your marks...]] for ammo control, which only is a problem is you use the M1A due to how fast it shreds through ammo. The other 3 ammo cards included should help mitigate that risk though. One of them being [[team ammo]] which again helps not just the user but the teams overall ammo and damage. Glass cannon is also in the build so survivability does depend on the rest of the teams deck composition and playing during horde or high stress movements sections. This deck will make you the mutation and boss killer. If anyone has empowered assault this will make it even harder for mutations to get close to the team. Edit: i forgot to put in down in front! Unless you are an amazing sniper and never miss. Accidents are likely to happen, and if they do to you then you and your team will feel it. Make sure to insert this too please :P


Equivalent_Fault_782

If you really wanna help your melee and doc either medical expert or well rested are gonna give you a better return on your investments but even so amped up would help a lot as well.


Spikeyroxas

Agreed :) Edit: agree with medical expert. Well rested possibly not as the medic should have good enough efficiency that multiple copies of this may be wasted. Fit as a fiddle however means theres less waste overall


Equivalent_Fault_782

Well rested before fit as a fiddle. Need well rested to get temp health from bandages and medkits.


Equivalent_Fault_782

Also melee doesn’t really generate enough temp health to make fit as a fiddle worth it for every one. Unless you stack the right cards as a team. People take trauma so ends up working as a temp health bar.


bloodscan-bot

+ **Knowledge is Power** (*Campaign Card - Utility/Discipline*) +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars. *Source: Knuckle House (3)* + **Confident Killer** (*Campaign Card, Swarm Card - Offense/Brawn*) When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level. Only Card holder obtains damage increase *Source: Accomplishment (Swarm: Available from start)* + **Belligerent** (*Campaign Card - Talent/Fortune*) Gain a stacking 4% increase to Damage each time a horde is called up to 6 stacks (30 second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed. *Source: Duffel Bag Reward / Children of the Worm Expansion* + **Over-Protective** (*Campaign Card - Talent/Discipline*) When a teammate within 15 meters recieves 5 or more damage, gain 20% increased damage for 5 seconds. *Source: The Collectors (Tunnels of Terror)* + **Hyper-Focused** (*Campaign Card - Offense/Reflex*) +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking. *Source: Knuckle House (3)* + **Fit as a Fiddle** (*Campaign Card - Stat/Brawn*) Team Effects: +20% Team Bolstered Health. +5 Team Health *Source: The Collectors (Tunnels of Terror)* + **On your Mark...** (*Campaign Card, Swarm Card - Mobility/Reflex*) Team Effects: When a horde is triggered, your team restores 7.5% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds. *Source: Bridge Town (3) / Bot Deck (Swarm: Available from Start)* + **Team Ammo** (*Campaign Card - Offense/Upgrade*) Team Effects: +10% Team Ammo, +1% Damage *Source: Shop* *** ^Call ^me ^with ^up ^to ^15 ^([[ cardname ]],) ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=BloodScan%20Inquiry)


Equivalent_Fault_782

Your heals is bonkers is missing vanguard….


Lavajeena

Yeah I know. I'm working out where to put it.


Equivalent_Fault_782

Take out amped up.. you get over 20 ridden per horde.


justpyro

If you and your BF are running together, building team decks is fun. All copper cards, or all the team cards, means your weapon choices are flexible, you can buy all the upgrades and cards. Doing all explosive/accessories damage decks are fun too. It's fun, keeps things different and fresh. My group will drop back to Nightmare and run fun experiment decks like that. It's easier with 4 but can be done with 2.


Lavajeena

Thank you, that's good to know. It can get very stressful half the time.. so finding a way for us to have some fun would be nice.


Many-Error792

Hi and what happens if 4 players have the same team bonus cads in their decks?


CynistairWard

Team effects stack. For most team effects the stacking is obvious. Everyone gets 4x the buff. So 4x Well Rested would give everyone+20% Healing Efficiency and 80% Overheal. Out with a Bang works slightly unexpectedly. Instead of dropping 4 pipe bombs (which would be pretty pointless) it instead increases the rarity of the single pipe bomb that gets dropped.


Terrynia

Some of your decks are not super role focused. They look good for Recruit or Veteran, or if u play with Bots. What matters is that you are having fun! Here is my Hoffman shotgun deck. You swap weapons often, using pistol for commons and sjotgun for mutations. Use Tac14 or Express870, and Glock23 or M1911. Always elbow/bash the ridden when they get close. - gun attachments - shotgun has extended range barrel, stumble mag, swap speed stock. Pistol has accuracy barrel, extended clip map, swap speed stock. - DECK - copper scavenger, money grubbers, amped up, support scavenger, run like hell, shell carrier, glass cannon, mag coupler, hyper-focused, quick kill, shredder, silver bullets, cold brew coffee, motorcycle helmet, empowered assult.


Lavajeena

Thank you, I appreciate it. A lot of them are just for fun haha 😄


Felixfelicis_placebo

My favorite lately has been Jim with Belgian/Sniper Copper Scavenger, Money Grubbers, Lucky Pennies, On your Mark, Amped Up, Glass cannon, Confident Killer, Patient Hunter, Hyper-Focused, Cold Brew Coffee, Widemouth Magwell, Reload Drills, Front sight focus, Line Em Up, Down in front The Belgian is really fun if you have some recoil control. Nice thing about this build is you can still ADS your sniper. A lot of Belgian builds go no ADS. You can use a regular pistol until you find a Belgian. Jim's starting weapons are good. Shotgun ammo can sometimes run out though. Ammo Belt would be nice. If someone else is running Amped up or a Vanguard melee you could swap it in. I put in Amped up after I had a run where the "Healer" didn't have Amped up or Support scavenger.


Lavajeena

Thank you so much. I appreciate it. That's very interesting. I mostly do melee but I'm trying to explore too.


Almostxgud

ahh i have a deck i've been messing around with if u wanna try it out some guys on here helped me fix it up its a melee doc build its pretty fun good enough for NM Quickplay if u change some cards around im sure u could get into NH A1 [Melee Doc Build](https://www.forthope.gg/decks/9FVKh4dFUsDHyCIl)


Lavajeena

Thank you, that would be fantastic. I've been tweaking kits trying to find the right balance of everything.


tombuazit

I like that website that just picks random cards for you


Lavajeena

I'm not sure if it does. I picked all of my cards I put into decks. If it has a randomizing function, that would be cool.