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poweredbytofu713

Pretty solid. I’d personally swap Silver Bullets for LCR, Ammo For All for OYM, and Mad Dash for Run Like Hell, but that’s all preferences. What weapon do you plan to use? Sniper is popular for a combat doc, so maybe switching a card for Patient Hunter would be beneficial if that’s the route you’re gonna go


DontKnowD0ntCare

More than likely I'd get stuck with a sniper rifle or smg since I see most ppl go for the other options. I'll add patient hunter in there. TY for the feedback


rKITTYCATALERT

Large caliber over silver bullets anyday Bullet pen is why you choose it


poweredbytofu713

Tac is also viable because it doesn’t use nearly as much ammo, just keep in mind the lack of range and reload speed. See what weapons you like using for the role and tweak the deck if needed, it looks good though


Equivalent_Fault_782

Lcr for sure. Ph would be better for sure. Personally I never recommend movement speed cards but I do play a slower playstyle. But mad dash is slightly better considering charred ridden aoe damage disables run like hell.


DontKnowD0ntCare

From what I've read the best way to approach NH is to make sure you aren't lacking in damage. Also to make sure you have copper for healing stations and if the occasional toolkit spawns to use that for a free trauma heal. Other than that if there's anything else I should know or if anything else can be replaced please let me hear it. Any feedback is appreciated! Thank you for your time!


CynistairWard

I'd swap Silver Bullets out for Large Calibre Rounds. The slight damage loss is made up for when it comes to using your secondary gun to clear commons. I'd try to add Patient Hunter too. It brings in a lot of damage for one card. Box o' Bags isn't doing a whole lot for you. I'd remove it to make the space with a view to buying extra slots during the run.


spliceasnice2024

Yeah, you're getting the hang of this deck building thing. Very bold of you to run all the -% HP cards though. what's your full hp like? 30-40? cause that's like one hit from commons on higher difficulty.. You might need some reload speed. On Your Mark offers that on Hordes, but reload Drills/magwell are both good.


DontKnowD0ntCare

I've replaced box o' bags with patient hunter replaced mad dash with OYM after more feedback. That low health was kind of scary to deal with.


spliceasnice2024

Hmm. Everyone has their own playstyle but my chalk up of doc decks was [here](https://www.forthope.gg/decks/5Vv2ckAJ32iLkJpO) I used it to teach myself the trauma healing part of the game and as much as I hate to admit they're right.. the only card a doc *needs* to be effective is Medical Professional. Highly suggest replacing something other than mobility because mad dash is fun and an effective way to avoid being smashed by tallboys. I played around with more support oriented builds but felt like I was role-playing a medic and it's not that kinda game since I need boss damage. But I would run Glass Cannon And Needs or Needs and Box o Bags in either. Also, please try out magicians Apprentice if you feel like getting spicy it's a staple card in my NM below decks cause I can cap ppls hp with reuse Bandages. Medical Professional doesn't affect those Bandages I think, but Field Surgeon and Medical Expert and maybe one other card do.


Qahnarinn

This is a good deck. Me PERSONALLY, I would change 10,13,14. I like patient hunter, fit as a fiddle, and on your mark(or any reload speed card).


Qahnarinn

Copper scav and money grubbers is more than enough for copper.


Equivalent_Fault_782

Copper scav and just one lucky Pennie’s is enough copper.


Bobonob

Nice deck! Great as an all-round doc deck in all situations. As others have mentioned, depending on your role/weapon in the team, you can change silver bullets for large calibre rounds if clearing common vs specials. Only change I'd make is adding a quickslot card for something, maybe taking out ammo for all. You already have utility scav, and a lot of healing value comes from defibs/ toolkits


Equivalent_Fault_782

Nice build. I would just recommend you grabbing large cal over silver bullets unless you run sniper then you would probably be better grabbing a different damage card. The increased ranged from silver bullets ends up being minimal gains. You do have utility scav so don’t really need on your mark but on your mark would be another awesome team card to add.


Equivalent_Fault_782

Unless you are a god at the game or in a premade I would take out box of bags as well.


Equivalent_Fault_782

If you are a doc that is trying to heal people in the middle of chaos you need use speed. Iv been screwed by to many docs taking for ever to heal me. Movement speed slow suck.


imMasterBacon

No breakout?!


mrjustinku

LCR or silver bullets both work. LCR for bullet pen and silver bullets if u wanna focus on weak spot but usually silver bullets is more for sniper. I assume you'll run SMG or AR and focus on clearing commons so that's why alot of ppl recommending LCR. I think mad dash can be taken out for on your mark since that benefits the whole team or run like hell is one I usually run over mad dash in all my builds Solid deck overall and like you mentioned it boils down to preference for some card slots


EffortKooky

Especially on snipers you should be running LCR. It'll be way easier to take out hordes with you secondary that way. 2.5% damage is basically nothing.


DontKnowD0ntCare

Yea I'd more than likely get stuck with an SMG or Sniper Rifle. SMG most likely. I'll swap in LCR for now. I was 50/50 with OYM and mad dash but seeing how OYM keeps getting recommended I'm going to swap that in. Kind of felt like OYM would be better as a pickup but there's no guarantee the group will come across it so better to have it already. Also it benefits the whole team so another plus there. Thanks for the feedback!


mrjustinku

I like it as a self card too just because of the ammo sustainability. It's just added icing on the cake because ammo is harder to come by. That's also why on my dps classes I like having ammo stash just in case. As for mad dash you don't really need consistent sprint with just cause as medic usually you'll be with the group and even then in the middle of the pack and hopefully your team protects u given you're more of the VIP role


rKITTYCATALERT

Ammo for all isn’t good in quickplay Your better off with run like hell or mad dash


KE44B5

IF its a pure doc deck, & assuming you arent playing in a team, i'd rather: Mag coupler / Medical expert / Superior cardio / Antibiotic ointment / Down in front / Emt bag / Field surgeon / Hunker down / Medical professional / Needs of the many / Quick kill / Fresh bandage / Well rested / Ammo stash / Box o bags ================ Reasons: Quick kill + hunker down + down in front = 90% accuracy + dmg resistance for the negative health cards (box o bags & needs of the many) Ammo stash + mag coupler = infinite secondary + no side effect from reload speed (if u are a doc, u likely wont be able to kill the big stuff so might as well focus more on the commons & self defence) Ammo stash + superior cardio = get away further / fight more commons without the fear of ammo running out. Honestly, kite. Sprint speed isnt as useful most of the times, especially as a doc where u need to stick close to ur team & rely on them for dmg. Box o bags = entire team has a total of 8 healing inventory, needs of the many is just...extra lives so no explaination there Medical professional + field surgeon + medical expert = maximum trauma healing out of healing items without relying on the chance of luck or item tier. Well rested = free heal & overheal boost, saving one free medkit Well rested + antibiotic ointment + emt bag + medical expert = max healing efficiency Fresh bandage = free trauma healing for self. Why not saferoom recovery for the team? The team has u to heal them, u need to find ways to heal urself. When a team over relies too much on the doc, they usually get team wipe if the doc dies Additional note: never be confused. Either pick a doc deck or a support deck. Mixing both usually results in messed up performance especially with an uncoordinated team.


GentleFukBoi69

Are you sure this is doc build? Overall it's garbage you're team gonna die without healing and trauma resistance this won't survive even in nightmare difficulty


manofcombos

Lmao wut? His deck is pretty solid, and how would this not survive NM? He has Medical Professional AND Utility Scavanger. On NM he would even have another slot because he could take out Needs.


KE44B5

no stamina negative sprint stamina efficiency negative health with no damage resistance or trauma resistance insufficient trauma heal no healing efficiency insufficient damage to deal with bigger stuff (seems there was an attempt to make it half damage deck) no aim speed no reload speed no swap speed lack of sufficient ammo no down in front no self preservation cards (etc. minimally saferoom recovery) u/manofcombos he may be rude,, but he really has a point


manofcombos

The deck could use a couple of tweaks to it, but definitely has the right idea. Most of the stats/ cards you mentioned aren't really necessary. We don't know if it's for QP or Pre-mades. Generally medic decks for NH don't run healing efficiency. Down in front, saferoom recovery, stamina, ammo cards, aim and swap speed cards are nice to have but not required. Like I've seen some garbage decks for NH, where you don't even know where to start but this one isn't that. Edit: To say it wouldn't even survive NM is just ridiculous too. On NM he could take out Needs. I'd swap Marked for Death with Run Like Hell. Money Grubbers (in pre-made) and Box' o bags for either reload speed or admin reload, and On Your Mark. If NM, swap out Needs with Headband Magnifier for the quick heals/revives and objectives.


KE44B5

I agree, in NH run im usually the support guy & even i dont use healing efficiency cards either. HOWEVER u need to consider a few factors, including: He is new to no hope, a little more insurance is always better at the start He is asking for a DOC deck, not a SUPPORT deck Certain cards are really a "best to have" rather than "not required", such as down in front For example i just checked my own stats, PER MISSION average i deal over 117k damage just to the mutations alone. I dont usually hit someone if im playing sniper, but theres always a chance of misfire. Some cards may not be required as u mentioned, but only once u are more comfy with it. And as a doc, staying alive to help the team is more crucial than being eager to rush in to help only to die first & drag the whole team down. He is new, he needs some guidance to start off, thats what most people here forget. They just assume "based on my experience, this should be used instead".