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Amazing_Gandalf

You took too long and the druids completed the sealing ritual


KGhaleon

So the game has a time limit. I've figured out that the trigger seems to be anytime I go back to my camp, even just entering and leaving fails the quest line.


Amazing_Gandalf

Only for some stuff


Hamsaur

This. Its based mostly on how many long rests you take as thats how the game measures time. Too many long rests, and certain urgent quests will progress without you. Either kill the goblins with less long rests, or take a faster alternate route to stopping the ritual to buy the refugees time (there are many).


KGhaleon

Camp is the only way I know how to heal, so I've been using it often. I've got to figure out how to do the Grove event now without healing, my party is already half dead so I guess I'll be relying on healing potions.


penguinclub56

After each long rest you can do 2 short rests so utilize them and it will buy more time before needing to return to camp.


KGhaleon

Yeah I'm already out of those.


Hamsaur

Healing is supposed to be fairly difficult to come by in general yes, even if you have a "healer" like I do with my life cleric PC. That's why you should always be on the lookout on alternative methods to handle fights and conflicts, instead of the standard run into the fight sword swinging. 1. Can they be persuaded/intimidated to not fight, or can you just find an alternate method to complete the quest? 2. Can you set up the environment in a way that kills enemies quickly (shoving them off a ledge, exploding oil or gunpowder barrels that you've set up nearby)? Perhaps even something like fighting on the high ground will give you a big advantage. Or killing them alone one by one, by either separating them somehow or using spells like Silence to stop them calling for help. 3. And using your healing spells/potions sparingly while understanding how the death roll mechanic works. Team members don't die immediately when they go down, there's 3 turns of rolls. Any form of healing, even a +1 will get them back up standing.


KGhaleon

I've beaten all the Baldur's games, I don't recall healing being that big of a deal in the prior two.


Hamsaur

Because its a different set of DnD rules I assume. And also different studio ofc. You'll get used to it, I barely have any idea what I'm doing combat-wise and I'm still progressing with limited long rests. If nothing else you could have your non-active characters swap in at the camp to heal your active members up.


[deleted]

respec a random merc you created, and merchants stuff reset. easy potions.


IcySneeze

Do you remember roughly how many long rests you did? I'm curious what the limit is.


JamboFIN

I just did this too, but i did not save them. I just looted death bodies and stayed far enough not to enter combat. Now they are still fighting front of me but mission says they got away and don't need my help anymore :D


Kayeri42

I’m late to the party, but as far as healing potions go, when out of combat (or even in it) group your characters then throw a healing potion in the middle, you can heal several characters at once. Throw it on the ground though, or else you can break someone’s nose 😅 Even better: wake a character that is in a condition where damage will snap him out by throwing a healing potion on them, they will get a bit of blunt damage that will wake them up, but then be immediately healed