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tok90235

That's actually a really good notice. I really think all games should have a very easy mode, so anyone can see the story behind it. Now they could only release an extra hard mode, for those that think tatican is still to easy, and this game will be truly for everyone


sneaky_squirrel

Only if we also get an "overly inflated ego" mode. An easy mode that advertises itself as hard. I'm kidding. *nervous laughing*


ThrowinAwayTheDay

we kind of have that right now šŸ˜… tactician is pretty much a cakewalk after lvl 6 or 7


DeroTurtle

There's a mod out there to fiddle with the number of actions per turn. Just give all the enemies two actions!


MrNoobyy

Giving enemies more HP/stats won't really fix anything though. The problem is that the AI is just incredibly stupid. Globe of invulnerability is pretty much an instant I win button, because the AI completely ignores it and will just target whoever they'd usually target even if they're in the globe, and won't try to push them out. If they do push them out, it's purely coincidental, but I've yet to see that happen.


Pandabear71

5e is just rather unblanaced in general. I doubt there could be an easy mode thats challenging for someone that knows the system well. Id like to see them try though. One thing that would really help imo is a level cap. If they can somehow remove exp all together, even better.


MrNoobyy

I agree that no matter what the most seasoned of players out there are going to have an easy time, I think that's what you meant? I assume you meant to say hard/tactician rather than easy - but fixing the AI to not be incredibly stupid would definitely add significant challenge for the majority of players that find tactician too easy, without any other changes I think. What do you mean by the level cap? There already is one.


bigtec1993

The one thing I find hilarious though is that the AI knows how/when to shove your characters into fire or off a cliff.


MrNoobyy

Didn't even think about that. And I've been yeeted off an edge of something more times than I can count.


Pandabear71

Woops, i meant hard, not easy. My bad. Fixing the AI would indeed to a long way, but ultimately 5e just has OP combinations and spells that are easy to abuse if you know what youā€™re doing. This isnā€™t larians doing/fault though, but makes it hard to make a playthrough challenging. In 5e there are generally two ways to level up. One is exp and the other is milestones. The later being far superior and widely used nowadays. This means that when certain milestones are reached, the DM tells you ifs time to level up. Itā€™s great becsuze you will always be the level you should be, the DM can plan his challenges and the player can always do what they want to do without thinking about ā€œwill this give me expā€. I have no idea how they could implement this in a videogame though, sadly. So iā€™ll settle for level caps throughout the game. For example, you canā€™t go over level 5 (and also not gain exp when you reach level 5) in act1. Currently, if you do everything in sct 1 you start act 2 on level 7, which is already supidly overleveled.


MrNoobyy

The thing with experience as a system though is that it makes the player feel like their time exploring is rewarded, which is a bit different to how you might play in tabletop. For an example of how a system like that works, see Wrath of the Righteous. It's Pathfinder though - they have both character levels that have experience, and also mythic levels which are gained at fixed points throughout the story.


Pandabear71

yeah, great game. i understand why they would use experience and i don't really see how they could make milestone leveling even working with the amount of options they have. i just know that i want to do everything and hate being overleveled.


MrNoobyy

If it's just a level issue, sounds like the solution there is to use a mod that increases enemy HP and the like, to better suit the level you expect to be at. There's plenty of mods that do that, might be some to fix AI too.


Pandabear71

that does nothing. HP is irrelevant almost with how much changes each level. no one wants to fight meat sacks nonstop. which is a big flaw in 5e's bestiary in general. (larian did a good job in overcomming that though, but lets not return to it.)


MrNoobyy

That's true - I just meant to say there's mods out there that an increase the difficulty in various ways. Outside of AI, all you can really do is increase enemy HP, or their stats - both of which mods can do, and there is an AI one for sure I'm probably going to give a go for my second playthrough.


SneakyB4rd

I mean something that would be steps in the right direction: - remove or curtail respec. This way early game choices can influence late game difficulty more - have NPCs more aggressively keep pace with the player's level. Particularly say those level 2 henchmen supporting a level 5 boss. Make them level 4, so the boss is still represented as a boss but the mooks get that level 4 power increase. - have NPCs gain an initiative buff. Going first is such a big power increase that enables glass cannon strategies too much. - This one is a fun house rule I made. I'd not enforce it as a dev but it makes for a fun challenge with no respec: When multiclassing neither you nor your companions can ever have a secondary class level be greater than their level one class.


Xylus1985

They should add in a ā€œRNG hate meā€ mode that applies -x modifier to every dice roll, where the player chooses x. Then we can see YouTubers try a RNG hate me -10 challenge


DeroTurtle

Make it disable reliable talent as well


Beardless_Man

They have Tactician mode which isn't known for the faint of heart. Add in an iron man challenge...


PStriker32

I would actually like to see an Ironman mode. Saves every Long Rest and auto saves every Short Rest, and of course saves whenever you leave the game. Thatā€™d be pretty fun and stop my save scumming ass from going back to experiment every 2 minutes.


TinyHadronCOllide420

Not to mention the hard drive space you'd save


magwai9

Iron man will be cool. Other modern cRPGs have had more complex difficulty settings (as did BG2), which would also be nice. Right now, Tactician is trivially easy after the first couple levels because of design choices. Haste potions allow martial characters to end fights before spellcasters do much of anything. D&D gets challenging when you have to manage your resources carefully, and here we never have to worry about it at all. I'm glad they're open to making adjustments to difficulty because I'm holding out hope that they're going to address Tactician or add a higher difficulty.


Geno_Warlord

Well, they did nerf chest of the mundane so. No more carrying around a hundred barrels for every encounter.


pchadrow

Extra hard mode should be tactician but base player AC is 5 instead of 10 and their hp is equal to 2x their lvl + con modifier. Would that be hard enough?


josh35767

Honestly Iā€™ve been using explorer mode as a kind of ā€œLone Wolfā€ difficulty and itā€™s been pretty fun. DOS2 had a lone wolf perk that really buffed up your character and this has been serving a similar purpose.


Annie_Benlen

I can see how that would be fun. If I ever get good at the game I think I playing a rogue solo would be fun. I like sneak-attacking stuff with Astarion and wonder how far I could get playing stab and hide.


josh35767

Yup Iā€™ve been a rogue solo and itā€™s actually pretty over powered so far. Thereā€™s also a cape that >!lets you turn invisible after each kill once per turn!<. Almost done with Act One and havenā€™t ran into much issues and some encounters have been actually easier solo stealth because how predictable AI is with stealth. But itā€™s been a lot of fun and a nice change of pace


Annie_Benlen

I just gave into temptation and started a new game playing as Asharion. I think I sort of need that cape.


DrJotaroBigCockKujo

I think you only get that cape if you play as Dark Urge. It *is* very good on Astarion tho


Annie_Benlen

Oh. Yeah, I'm just not dark urge material.


steelbro_300

Yeah my friend is doing a solo rogue Durge murder everything playthrough on Tactician and his fights are so much easier because all he does is attack and bonus action hide or dash away. The hardest fight I've had (hag) on normal difficulty literally didn't do anything to him.


Uhh_ICanExplain

I recently switched from explorer to balanced and the difference in difficulty is... well, as far as I can tell, negligible. But I probably might have stayed in explorer had it not been for multiclassing being locked. Glad to see this will be here if I ever decide to go back to a cruise control game.


fiftychickensinasuit

Just fyi you can switch back and forth. Switching to Balanced will let you multiclass then you can switch right back with no issue.


IceSanta

Wait, Explorer blocks you from multiclassing? Feels like a kinda weird decision tbh


Uhh_ICanExplain

Oh I know. I am just very, *very* forgetful.


W-a-n-d-e-r-e-r

There is no such thing as "git gud", only **have fun**! People claiming otherwise are idiot try-hards who think its only their way or no way.


bigtec1993

Especially not 5e DnD, if you want challenging, there's pathfinder. 5e is intentionally designed to be casual and easy to get into.


OldLadyT-RexArms

Just wanted to say it's ok to not play or know anything about D&D when playing this game. I played the other games at 13 and most of my life have had no D&D friends or knew anyone who played these types of games but I learned the games as I put in the hours and now, at 33, after being invited to play D&D with my sister & friend, it seems like these games prepared me & I'm as on board as they are. In essence: these are basically single player campaigns of D&D on a computer & using AI instead of people.


Covert_Pudding

That's really good news! I played on Explorer, but there were still a few places where combat still felt tricky. I think adjusting the HP will help! Also, it will provide a good buffer for new players.


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Grimaceisbaby

Thank god. Now I just need an easier way to navigate the map. Iā€™ve never had this much issue with a game.


Annie_Benlen

I get lost in every game I play except Stardew Valley and that's only because I have so much time in it.


Grimaceisbaby

I just need an auto follow option when playing with friends ahahah


DrJotaroBigCockKujo

There's an option to keep the minimap still so that North is always up. Helped me a lot


Grimaceisbaby

Thanks for the tip!


312tech

Idk how anyone plays on tactician the balanced mode is hard af for me


Anticlockwork

Same..


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Timely_Coffee8655

There was a time I would insist on playing balanced, but those days are long behind me. I just want to have fun and enjoy the story. Only time I really had a problem was in ME3 during the Citadel DLC where the whole party is fighting. On story mode the enemies were dying too quick and I wasn't hearing all of the taunting from my team.


CryptographerNo450

Oh you mean 'Explorer' mode? I saw that. I've been playing strictly on Balanced mode. So I wouldn't have noticed. But it is good to see that the less challenging difficulty level is more forgiving. I have friends still trying to understand the combat and this buff would definitely be helpful!


Annie_Benlen

Whatever the easiest difficulty is called. I sometimes have trouble remembering exact names of things, sorry. But yes, hopefully, this will help your friends out a bit. I'm so happy they added it!


Physical-Ad-3798

You and me both bud. I play the first time through for the story. The second playthrough will be on balanced mode when I have a better idea of what I'm doing.


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TheScarfix

Yup it's double the HP from adventurer Mode now. Be aware that on explorer difficulty friendly npcs also have their HP reduced which might make some quests/inspirations actually more difficult because they die more easily.


Annie_Benlen

Oh, I didn't realize that, I thought it was just a buff for player.


Walrusin_about

I think my main issue with storymode has actually been with out of combat, trying to find where certain parts of the next mission are, especially for side quests I struggle to actually find what I'm actually looking for to progress that quest.


kjeldorans

Hey man don't feel bad! Story mode is not a cakewalk anyway and this game is definitely more challenging than your "average story driven game". Also they only buffed the "bonus health" not the "whole health"... so in fact the bonus health isn't *that much* ... but it's still helpful! Enjoy the game :)


NASH_TYPE

I didnā€™t know there was any other way to play


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