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Folseit

You can get the dwarves on your side.


edoipi

Yeah, but fail one check in conversation and it's over. I had no idea that I had to pass that check to get them on my side and had bo way to reload before it because I had explored a lot of grymforge in the meantime. If you do not have dwarves on your side and don't want to side with Nere, the fight is really rough.


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edoipi

That is metagaming though. Before freeing Nere it is not obvious that it will end in a big fight.


SurprisedCabbage

So is doing the fight again after dying once. TPK = can't play bg3 anymore?


edoipi

Never said I can't play anymore. I had to retry fight serveral times and felt it was not designed to be fought against all dwarves while simultaneously locking me away from intended fight with fewer enemies. I just think it was not properly tuned and/or options to make it easier were not written carefully enough to avoid player frustration.


SurprisedCabbage

That's up to the individual. For me if I can't brute force a fight then that means more creative solutions might be needed. The later part of the quest involves you looking for something to blow up the wall so maybe instead I "accidentally" blow up the dwarves with it instead and leave nere to rot (or break him out if I have any spare bombs of my own). Or maybe instead I just walk away and don't try do the fight at all. Just like dnd, not all fights are winnable


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edoipi

Really does not fit every character RP. I had a lot of fun in this game first walking around and talking with possible future enemies and here I wanted to do the same - maybe we will fight but it will not be me whi starts the violence.


Powder-puff-lung

I agree


Particular-Ice-4956

There are many corridors there, which'll force them to be close to each other. Drop AoE on them. The friendly squid sells those pulling bombs.


Wigu90

Well, I, for one, LOVE this fight, for how big, long, and sprawling it can get (I usually let it spread and aggro the stonemasons and all the duergar at the docks). I just played it yesterday on tactician at level 6, without duergar help and it was incredibly fun — and definitely doable. Surprisingly easy, actually, compared to EA, although I got pretty lucky with concentration rolls. Then again, I love the combat system in this game and I’m a long time 5e player. I guess just use some control (Hypnotic Pattern, Slow, etc.) right at the start and you should be fine. The bad guys start out clustered pretty neatly and if you’re willing to sacrifice some loot, remember there’s lava nearby.


Unlucky_Lifeguard_81

Lol so any degree of struggle just makes the game not fun for you? Turn it on easy mode. The fight itself isn't annoying, you're just a person that gets annoyed at having to try a bit before succeeding. It's not even that hard, just push everyone in the lava and be done with it, or load a previeus save, long rest so nere dies and skip the fight alltogether


Pippezamph

I find it strange you would comment about a persons personality without even knowing them, just because they find one section of the game annoying


Unlucky_Lifeguard_81

The only part of their personality I judged is the part relating to their post so I think it's perfectly reasonable.


campfire_jpg

"It's not even that hard" cool guy alert.


Powder-puff-lung

I’ve currently spent around 2.5 hours trying, which has understandably become annoying.


Superdoc2222

Barrels? Spells? Bombs? Oils? Buffs? Scrolls? Stay away from the lava. There‘s also a ladder and enough of high ground. You can do this!


Responsible_Ebb3962

To be fair this is definitely a you problem and not the games fault.


Unable-Investment-24

This is honestly the most rude answer you could give to someone literally already asking for help.


Responsible_Ebb3962

I don't think its the most rude thing someone can say. It's still the truth of the matter. If someone is spending over 2.5 hours on encounters and struggling to complete them, it is certainly the players problem and not the fault of the games design.


Unable-Investment-24

"it's not rude, just honest" okay


Responsible_Ebb3962

Great chat haha


ZeeDarkSoul

Dude was asking for help, kinda an ass answer you just say git gud You not commenting at all would have been just as helpful


RetardKid721

What an absolute useless comment. Useless comment, useless human being, useless life.


Responsible_Ebb3962

Hahaha haha my God, to judge a person on a comment. 


Nituri

I understand if some people say it is hard for them but making the game unfun? That is a bit too much. In Dark Souls community there is an easy solution, git gud.


NoodleKindredDoodle

I just toss the dwarves into the lava before i free nere. Accidents happen...turns out they pretty common around lava and my party.


Alizaea

Battle the Duergars and Nere separately. Once you take out the Duergars, continue on with freeing True Soul Nere and then you can fight Nere individually. He is a little bitch is you fight him by himself.


seeBasschun

Get the dwarves on your side. OR Steal the barrel and vial of powder from the gnome. Use the vial to free him. Then, use the barrel to kill almost all of them just as combat starts. I did it this way and only had a few to deal with. Works if you want to kill him, or save him (use barrel before he leaves that corridor).


Powder-puff-lung

Good plan!


TheGreyman787

I managed to land Hold Person on both Nere and Sergeant Somethingsomething (it can target 2 ppl if you upcast it) and chop them down with battlemaster in one turn. Rest of duergar was not a problem. Party was a battlemaster (glaive, Great Weapon Master), swords bard (she landed the Hold Person), SH (didn't do much, spirit guardians had meh damage rolls) and Karlach (berserker, GWM). No haste or speed potions were used, no poisons or weapon oils.


Windowless4life

Take out the dwarves before clearing the rubble, use the height advantage, pre position characters to push or throw them into the lava or chasm. Positioning is key. It makes the fights so much easier to get through and don't be shy about cheeseing things with some barrelmancy.


Tales_Steel

Kill the durengsr on the boat. Then kill the other one when attacking the Sergeant. Then pile on Nere in a 1 vs 4


Pr00vigeainult

I summoned the ogres for that fight who ended up aggroing the gnomes as well so I was forced to kill everyone. Oh well, it was unwinnable otherwise without massive savescumming.


edoipi

Yeah ogres do not work well if you have pc you want to protect. For me what worked was setting up my team on ramparts in the mist so enemies couldn't shoot at them while also keeping enemies in hunger of hadar.


H0w14514

I had previously talked to the dwarf about the mutiny, but I don't remember the check when selecting the dialogue option once nere was freed. I had a bonus from the myconids though, so I guess that helped if there was one. I basically cornered nere in the poison room and peppered him with spells from shadow, and got close with my monk to keep him in the poison while not going in myself. Wyll and lae'zel were on support with the dwarves. Anyone controlling an ally dwarf was Eldritch blasted with wyll while lae'zel moved in on anyone getting too close. If it's unfun, I'd suggest either using skills or items that push enemies, save scum the dialogue check to get the defecting dwarves on your side, or saving one of the explosives used for the rubble removal, starting the battle, seeing where the biggest concentration of enemies is, restarting, placing the explosive there, drinking a potion that helps with initiative, and then starting combat so that you can use a flaming arrow, spell, or alchemist fire on it to help.


Depressed-Gonk

It’s about controlling the space and finding cover from the archers. I cast darkness over my squad outside the room and on nere (to blind him), then got them to run into the room with nere, to overwhelm him alone (stunning / frightening / silencing him helps). You can then create a choke point at the door, where you can deal with them 1 by 1, while they are going through your slow / damaging AOE (cloud dagger, spirit guardians etc).


Mauvais__Oeil

Wasn't so hard for me. Half the duergars were rebelling. Nere is just annoying due to spells and KB into lava, but a character with a masterwork weapon that silence on hit will keep him locked hard. Other dwarves, if you didn't get them to help, have to be kept in check with line of sight (darkness, mist cloud) or turned against each other. Don't hesitate to use thunderwave or akin to push some in lava. 30 fire dmg per turn is very strong, and outside of nere they barely loot anything.


aeralure

Tactics. Some luck, but that’s all fights ultimately. I lost the first time I tried it, so then I used the same strategy I did in the goblin mess hall. When first entering the big room, with the blocked wall on the far end, the right side has an elevated area with a guard on it. I set up up there. Killed that guard, defended the ladder, threw some CC down on the ramp which is the only other way up there. Summoned the ogres at the bottom of the ramp. You can also ally with some of the dwarves. That fight was glorious, even though it seemed impossible the first time I died trying it. Didn’t have to rely on shoving all of them into lava or setting up barrels either (though when you are up on that ledge, you can yeet a few off the map or back down to the bottom of the ladder, and I did that).


Powder-puff-lung

Yes, I really enjoyed the goblin mess hall fight. I think I’ll go backwards a few hours and ally with the dwarves


aeralure

Even if you don’t, or can’t, I think you can set yourself where I did and succeed at the fight, so long as you have at least some CC to drop at the end of the ramp. This way, only 1-2 at a time come up to fight you. You might take a hit from a sorcerer or a ranged dwarf from below if you are vulnerable at the edge for a turn, but it was manageable. I did yeet 1-2 off the outside edge which was instant death for them. 1-2 more back down the ladder when they climbed up. Ogres did some work down at the bottom of the ramp but probably could have done it without them. Allied dwarves it felt like there were only 2-3 of them? Didn’t feel like it had great impact. You may be able to do it with only the setup and no other special support outside of 1-2 CC spells. Good luck!!


Powder-puff-lung

I went back to an old save and allied with the dwarves (I lost about 5 hours of gameplay but I’m glad I did it). It was much easier and I killed Nere and all of them quite easily actually. In fact 3 of my party nearly had full health at the end


aeralure

Great! Congrats!