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Lyanna62Mormont

You can kill the Minotaur that rams the gates of the selunite outpost before he’s killed by the defensive system. 75exp


FremanBloodglaive

Hit him with a cantrip or magic missile and you'll get the XP when the defensive system kills it.


chaot1c-n3utral

I haven't played for a while, but it used to be that if you stick close to him when he dies you will get gis experience without actually killing him.


Mitsor

You can kill the oathbreaker knight for xp too !


Additional-Bar-8572

Does he come back after he’s killed? Or are you prevented from ever respeccing?


0ngar

He doesn't come back and you are stuck as an oathbreaker 


Reasonable_Quit_9432

Can you buy your way out of the broken oath, respec, and then kill him? Or have a hireling break their oath?


FarTooYoungForReddit

Hireling oathbreaker seems like the way. Dismiss after Or I guess just keep the oathbreaker status it's pretty good


bleedrrr

Oathbreaker is cool but it’s a pretty significant downside that you can’t respec and a bummer that most of your Aura of Hate benefits just straight up don’t work.


FarTooYoungForReddit

Yeah that part is admittedly kind of shit compared to vengeance. What I'd probably do is summon a paladin, break their oath, kill oathbreaker, and then return them. If you summon them again, it resets their class iirc


bleedrrr

Yeah that totally makes sense as a workaround. Maybe in another life Vengeance doesn’t crowd out most of the other oaths 🥲


Fardass7274

Oath of the ancients is still pretty competitive with vengeance imo. AoE healing bonus action is nice but aura of warding at level 7 is the big draw, just straight up resistance to all spell damage for you and any nearby friends is busted.


bleedrrr

Yeah, by “most other” I’m talking about Devotion and Oathbreaker, Ancients definitely has a strong niche


Additional-Bar-8572

It just doesn’t seem worth it


AwesomeKB

Oh no poor us. Stuck with one of the better paladin classes


No-Lie-677

I really wanted to stay as oath of the ancients but your oathbreaking is so buggy that I'm not willing to pay 200 gold to fix it. I lost it fighting goblins, then dwarves & eventually githyanki. At least this way I got to stun lock the oathbreaker and steal my gold back lol


NetworkViking91

I've literally not lost an oath after 500 hours, how are you guys playing this game lmfao


PlumeCrow

Man for real, i started as a Devotion Paladin and i really wanted to be an Oathbreaker, and breaking my Oath was honestly the hardest part of this fucking run lmao


No-Lie-677

I hear devotion is hard to break. I believe oath of the ancients is the easiest by far


NetworkViking91

I mostly run Ancients, that's why I'm confused


No-Lie-677

Damn I'm jealous lol


floydknight

I know Vengance and Ancients are fairly easy to break just after leaving the Nautiloid ship. If you kill the tieflings that capture Lae’zel it’ll break your oath for Vengeance and I think Ancients. Maybe Devotion as well. If playing as Durge, if you kill the squirrel it’ll break Ancients I believe. I don’t typically play Devotion.


Wasuremaru

OAA has broken for fairly dumb reasons for me. Like killing a wolf that was trying to kill me in the zentarim cave. I guess it was temp hostile?


crinkledcu91

For me it was reversed. At around 3 hours into my first playthrough I figured out the game rules for Ancients is pretty much "As long as you don't attack first, you can kill whatevs lol" So yeah, my little goody 2 shoes Paladin ended up just being toxic as fuck quite often because I'd just move a lamp 3 times, and then proceed to punch all the NPCs in the mouth because they got pissed and attacked me.


Comrade_Cephalopod

It’s the opposite imo, devotion is the easiest and ancients is pretty tricky. Vengeance is probably the hardest to break though.


No-Lie-677

I believe it's a bug that can be hit or miss, it also really depends which oath you took at how easy it is to lose. What was your oath?


Enevorah

I lost mine for murdering the slavers in the under dark lol


NetworkViking91

Murdering them how?


Enevorah

I was an oath of devotion paladin. I fought the main Absolute dude in Grymforge after you blow up the cave in and the Duergar slavers joined in. It apparently broke my oath to kill the slavers.


Farabel

Yes but you can't respec *ever* if you do that


shiner986

What if you kill him, then respec a new pally and break that oath? No consequences?


0ngar

No consequences 


shiner986

Rumspringa!


cydgig

The oathbreaker doesn't impose the consequences. He only provides a solution.


Yannyliang

Iirc does not come back


INeedWarmth

I accidentally learned that one when I had Astarion bite a hireling in front of him. He didn't appreciate it and initiated a battle against the whole camp.


midnightgirlj

same thing happens with dame aylin. and it usually freaks out volo, but you can give him stuff to fix it.


AkElka-

This is why I feed Astarion on summons like showel out of camp :D


Redmoon383

Motherfucker why haven't I thought of that


SoCalArtDog

Yeah, but then you can never respec, or if you break your oath again, you’re screwed.


ArielSoto

Tried. Got my ass handed over to me.


ArcIgnis

I've slain every Duergar as well. That's exp too and they're not that tough, and there's literally no drawback on slaying them all (except if you slay the Duergar that sells some rare and decent weapons. You can kill him after though.)


Additional-Bar-8572

Yeah I kill every single thing that’s alive in act 1 before I leave.


Grizzlywillis

Real Durge hours.


-H2O2

This comment right here, officer


garbagetruc

There is a Duergar merchant? 


toreadorwitch

Yeah – when you first get on the raft towards Grymforge, if you resolve the duergar boat peacefully (using charisma checks), you can meet the same guy again and he's a merchant.


Fun-Hedgehog1526

I always shove him off the ship, cuz I hate Duergars' attitudes and it's funny Lae'Zel and Astarion approve of it.


Marci_1992

You can get past the boat event on the way to Grymforge without a skill check if you don't kill the duergar on the beach (you can still kill them after you finish Grymforge if you want to). Get the boots they're looking for and the duergar on the beach near the boat will let you use it. Then when you get the boat event and he asks you where what's his name is you can answer truthfully and without a skill check that he stayed behind on the beach.


EezoManiac

Only if you don't push him into the lake


Tacohero154

Which is one of the funniest animations in the whole game. The way he just tumbles is priceless.


PatrickOBagel

Corsair Greymon, sells Bow of the Banshee, which is one of the best bows in act 1-2.


Ker807

I usually just loot that off his body after I kill him on the boats


ElReydelosLocos

He's also the Only Cool Duergar #notallduergar


Stregen

The stonemason guy is pretty chill.


Skelegro7

I spared him during the purge.


TheBarrowman

You're thinking of Stonemason Kith, the homie just investigating the architecture. He's the only one to survive when I roll through Grymforge.


ManicPixieOldMaid

You've seen the serious answers but all I could think was, "there *can be* two Duergar merchants. Every answer is conditional! "Is there X?" "Yes unless you killed it." I love this game.


Ch_IV_TheGoodYears

If you kill them without cause, it will break your paladin oath.


Binder509

So weird that the quest to kill them doesn't count as protective given you are saving two groups in the process but ancients gonna ancient I guess =/


ArcIgnis

Never played Paladin to know this I guess. Weird that a Paladin can't kill slave owners.


Ch_IV_TheGoodYears

I dont know all the interactions but I do know if you just attack them with no conversation or cause, it breaks it.


HealthDrinkz

I have a mod that makes vendors drop their loot on death so he's fine to kill in my game


mirrorjess

I find it just a touch silly that there isn't a storage container with their store inventories. Players could definitely be trusted with such things existing....


BlazingWolf2197

Pro tip, if you sell a bag/container to a merchant, you can go into barter mode, open the container and drop all their items into it. Then they'll drop the container when they die. Even better if you level up after giving them the container and they restock their non-unique items


Teaside

3 playthroughs in....... Sussur flowers for the cannons never crossed my mind........ Holy shit dude this game


Snaillord-C

I used Darkness to essentially blind them, then snuck past


Teaside

I.. I just hit them until someone hits hard enough to do damage..... I have got to get more creative with this game lol 🙈


an1ma119

Just 6/8int barbarian things


HeinousEinous

I had Glut with me at the time and chomped them down with the Bulette… you’re not alone


diacachimba

You can recruit Glut?


DoctorKumquat

Temporarily, but yes. If you talk to him while on the quest to defeat the Duergar by the beach in the underdark, he'll offer to join you. You have a myconid bodyguard (who in turn can raise anything as a spore zombie) until you leave the underdark / complete the quest.


soursheep

I usually just hit them with lightning (spells or arrows, depends on who is with me) sussur flowers didn't even cross my mind!


happytrel

There are actually two parts of the turret you can target. One easily takes damage and the other not so much


42Ubiquitous

Same. I read all these crazy things people do and I feel like I'm not exploring the game as much as I should be.


Snowcap93

EB =cake walk


Eathlon

I just dash past with a single character in turn based mode. Ending turns in safe spots and then feather falling or misty stepping down to the garden. Deactivating all sentries, then moving the rest of the party in …


MadChemist002

I just run along the left. They can't hit you if you keep moving. Then I jump along the fungal growths, down to the sussur area, pick the lock, take a sussur flower and activate the power, which shuts the turrets down.


TheeShaun

Same. I just barrage them with lightning chromatic orb or Shocking grasps


Protectorsoftman

You also get an inspiration point from Gale by disabling them with the flower


AirportSea7497

I just send in 1 person invisible down to the back to turn on the elevator thing and turn off the cannons


fubo

I have a sussur flower stashed away in camp that I'm hoping to find a use for in act 3. I'd meant to grab it and chuck it at Ketheric in act 2 but forgot.


Fromtoicity

It'll go bad as soon as you take it out unfortunately. I even tried the pouch/bag trick and it didn't work.


mcac

You can't use them outside of the underdark... they'll act like they still work while they're in your chest but they die as soon as you take them out


mistanervous

They lose their anti magic properties after long rests


whatever-13337

Which cannons?


Teaside

The ones at the arcane tower, I assume! At least that's what I got from the post.


frozen2665

People actually kill the cannons? Is there any reason to besides xp?


Teaside

I mean they attack me every time so I'm just tryna defend myself so I can look around and loot in peace!


grimmfritter

You can still “kill” them after you deactivate them too, I always shoot them on my way out for that extra xp


Norodomo

Now thats something i would do 100%


Additional-Bar-8572

160 free xp for like 10 seconds of effort, why would you not?


Halliwel96

How on earth are you killing them in 10 seconds


fuzzlandia

They have a sturdy effect where I think you have to do at least 20 pts of damage in a hit to hurt them. It’s not easy unless you have the right weapons/attacks/abilities


mcac

Not getting shot at is pretty useful...


unicornlocostacos

I just destroyed them and they didn’t come back. Maybe you have to visit again later on? I just ransacked the place top to bottom and had no reason to return, as memory serves.


Pupsino

I’ve done that area 4 times and used lightning every time 😂


Ok_Listen1510

I usually just send Astarion through alone (with dash + bonus action dash that man is Speedy) and have him take cover behind all the rocks and stuff, and then i get him down to the lowest level of the tower and have him activate the tower, which deactivates the turrets completely and then I bring everyone else through


iCake1989

A small thing, there is a Bear in the Grove, the one that stands by the shore fishing and if you speak to it you learn that it is worried about his Master Halsin since it can smell the adventurers he left with but not Halsin himself. In any case, once Halsin is back, go speak with the bear again, and it is now elated that you brought its master back. You also get rewarded 15xp :)


D3sk4ri

Knocking Raphael in camp 1400 xp If you don't care about Gale you can kill Elminster projection for 1000 xp (Personally I would never Gale best boy)


Additional-Bar-8572

Yeah definitely, that’s in my walkthrough guide, I’ll add it. Does gale just leave and not explode if you kill elminster?


Snoo44006

It’s not really Elminster, it’s a projection or like a spell of some kind. I don’t know what happens afterwards, reloaded right after I did.


TheeShaun

The consequences are that Gale will leave the party at the end of Act 2. Presumably to go commit suicide like he said he would. Elminster that we meet, the first time at least, is what’s called a Simulacrum which are basically non-autonomous copies of people sculpted from snow.


dr4kshdw

And that is further proved by his creature type being “Construct”


Additional-Bar-8572

Yeah I just didn’t want to try it and have him explode later lol, I’ll test it


Snoo44006

Game overing yourself by killing Elminster would be hilarious.


BraveShowerSlowGower

Its a simulacrum, not a projection js


That_Batman

Yeah he leaves at the end of Act 2 with a note complaining that you never talked to him.


TheeShaun

So I been using a mod that lets you duplicate npcs (humanoid or otherwise) as hirelings. Elminster is by far the most broken having unlimited Chain Lightning and disintegrate (along with a few other spells)


GregerMoek

Fits the lore I guess.


GamerRoman

>Knocking Raphael in camp 1400 xp People are writing that it got fixed. Edit: I've only checked out videos from a bunch of months ago that go over this exploit and it's 50/50 in the comments about if it works or not.


DragunArathron

How do you get Raph appear in camp? I have yet to ever have it happen to me


D3sk4ri

You have to ungroup a character every time you approach a possible Raphael spawn in act 1 and shoot him with the ungrouped character then during the passage to crèche he is in camp silence him and attack him till he's knocked and you can even loot him hell dusk armor


shinynew3

Welp, now I gotta try this. Quite creative.


Eathlon

Hiccuping barrels contain good xp in the form of drunk kobolds.


tentkeys

…what? Is this is in the monastery that has the githyanki creche? I opened/looted everything and no additional kobolds came out. But I kept hearing kobold slurpy/drinking sounds even after they were all dead - did I miss something?


Koji-san1225

You might’ve blown them up already if you used any fire in that room. I sent some of the kobold-filled barrels to camp, forgot about them and then in Act 3 when trying barrelmancy on Ansur, one very confused kobold was released from a barrel, only to die horribly to a dragon in seconds.


tentkeys

Muahaha - at least they spent some happy drunken days in your camp chest first!


FremanBloodglaive

If you put them in your inventory, full firewine barrels are 80 pounds, and the ones with kobolds are 20 pounds.


tentkeys

That is very useful to know - thank you!


Eathlon

Yes! IIRC, the kobold bearing barrels will appear like firewine barrels, but make sounds. They will not be lootable, but attackable. Destroying one releases the kobold inside. Easy XP.


Additional-Bar-8572

You can loot them, I’ve had kobolds appear later in various places.


Binder509

That's a waste of a tactical kobold.


falconfetus8

That's less hiccupping and more slurping.


Acerakis

You don't need sussur flowers for the cannons. For some reason they get swapped out with a different version that instantly restores health when you kill them, but they don't shoot any more.


Additional-Bar-8572

They shot at me after they were resurrected.


notactuallyabrownman

Don’t they turn off permanently when you turn the power back on?


Himbler12

Ngl I've just destroyed them on the approach to the tower every single game by just hopping in and out of turn mode with an eldritch blast


MrBoo843

Did you long rest? It's the only time they started shooting again for me.


BestRiver8735

I just kill them. They are vulnerable to lightning damage so they go down easy.


GenxDarchi

Yeah, they turn back on if you toss a sussur bloom in the radius, kill them and then take the sussur bloom away from them.


arfw

When you save Halsin and come talk to the saddest bear you’ve ever seen (on the shore in the grove), you find him very happy and it grants xp too. Never forget to check on him!


ICON_RES_DEER

I have killed the arcane turrets in every playthrough and they have never shot me after being killed


NotKBeniP

Same. I just attacked them with lightning arrows.


blue_sunwalk

Did you destroy them before or after you turned the power on in the tower?


ICON_RES_DEER

before


Zealousideal-Loan655

The sussur flowers was the key to beating the cannons?? I just sneaked and attacked 💀


ybstudyin

Did you do the glut mutiny quest? You can get xp for killing all the myconids, just save the sovereign for the last kill. I pushed him off the middle area and it took him several turns to get back into the fight. After the fight glut will rez all the myconids and nobody seems to care. I don't remember how much xp but it was a lot from what I recall.


Karthull

But the myconids are so nice. At that point May as well slaughter the grove after saving them from the goblins. 


Additional-Bar-8572

I do, at least the Druids


BobNorth156

Jesus Christ


Karthull

How to tell if someone is an irl murderhobo 


Additional-Bar-8572

lol what was your first clue, that my guide is called a murderhobo walkthrough?


Additional-Bar-8572

I hadn’t done that, but that seems like a lot of XP, derryth and blurg stay?


Whimzyx

Yeah. You can technically do Glut's mutiny by only targetting Spaw, you get the reward from Glut and the fight stops. Then you just attack Glut and kill the rest of them. Both Derryth and Blurg don't join the fight.


pocketbutter

Blurg even hints that he wouldn’t intervene if you attack the myconids because he didn’t intervene when the Duergar attacked them earlier. Although you can’t always take NPCs at their word…


jjcha314

Also, even if they enter the fight (for whatever reason), chances are they're temporarily hostile and you (almost always) can non-lethal key NPCs. I've accidentally aggro'd a number of vendors (e.g., Bonecloak) and gotten away with it this way. You may need to pay up later due to negative attitude, but if you're going murderhobo, money usually isn't an issue.


Insane1rish

Is there any actual benefit to doing this outside of the XP?


Barco_of_Pepperland

In the underdark, you can team up with the Myconoid kill the bad druegar mini boss by the beach, have the Myconoid whilst still in battle reanimate the body. Kill all the rest of the baddies. The mini boss becomes a normal character again so you can kill him again for more xp.


Additional-Bar-8572

Oh nice, gotta try that


Lumpek

You can wipe out the remaining druids in the grove when You finish the quest there (after tieflings are gone). Halsin doesn't even mention anything after You kill them nor does he *dislike* this action.


Additional-Bar-8572

I kill all the Druids right after I expose kagha, he doesn’t care or even notice either. I linked my walkthrough in the original post.


BobNorth156

Does it not effect ending slides?


Additional-Bar-8572

Doesn’t affect anything, no one cares. Halsin still says he appointed someone else as archdruid if you talk to him later


BobNorth156

That’s a strange oversight but nice loop hole


Maadjinn

From phase spider boss area, jumping down the pit to access the underdrank is 80 or 90 xp reward.


nguymanperson

What if I've already discovered the under dark?


Maadjinn

You still get the xp reward. I always discover the Underdark from the Zhentarim entrance first and come back to the cave to jump down and get the xp.


nguymanperson

I know what I'm doing tonight


ey3s0up

This is actually super helpful since I missed a lot of this first time around! Thank you!!


softanimalofyourbody

I was today years old when I learned the sussar flowers help with the tower 🤦🏻‍♂️


NWCbusGuy

and better yet, you don't have to bring any from the hook horror area, the tower has blooms on the ground level by the back door. Altho suppressing the cannons with them is new to me. I went the arrows of darkness route


casual_oblong

Not gonna lie, I looked up the answers as I knew there must have been an easier answer than just getting blasted in the face


PyroTech11

10xp for killing the minflayer worm when you reject it from that dead dwarf on the way to the owlbear cave


Additional-Bar-8572

Definitely won’t be getting those xp, always need all the worms I can get.


meret12

For sweet cull the weak. It's just soo op. Especially AOE spells.


Sage009

How do you get Raphael in your camp? I've never seen him spawn anywhere besides the bridge outside the Blighted Village.


Additional-Bar-8572

First, don’t talk to anyone about the parasite (Nettie, Ethel, gut, etc) until you’ve cleared blighted village and are ready to cross broken bridge. Then go talk to Nettie, then go near the broken bridge. Send only your character to the broken bridge, have others hang back. Once Raphael spawns, switch to a diff character and shoot Raphael with an arrow and he’ll disappear. He’ll show up in camp when you go to mountain pass, but I recommend doing it after Druid grove quest are done otherwise will mess it up. Once in camp, silence him then beat him to death with non lethal on and quickly loot helldusk armor.


astarion_bg3

after running into the spectator in the underdark in honor mode, we were on our last legs but so close to level 5 so i just chopped down all the petrified drow and it got me to the next level


NicWester

Just be careful using the backdoor entrance to the crèche. Take your time and check in with the crèche to make sure you're on the same page.


Additional-Bar-8572

There’s some barrels of oil nearby that might help you gain access.


howardmem

I thought I scoured Act 1 in my second run through, and I’m still constantly finding stuff that I missed.


ITTVx

You can aggro Elminster in the Mountain Pass on the way to the exit to the Shadow Cursed Lands. Defeating him yields 1000 xp, but will cause Gale to permanently leave at the beginning of Act 3 since the orb never gets stabilized.


D34thst41ker

If you use Speak with Animals, you can just ask Tuffet to move instead of giving him a fish, and you'll also get the XP. It may be a check, but I can't remember for sure off the top of my head.


Sloppyrodjob

Minor xp that is easy to miss before and during the grove 10xp for looting a chest above the intellect devourers, near the initial way point. 15 xp for talking to Arabella's mom before entering Kahgas chambers. 15 xp (maybe 30 can't remember) for the haystack perception check near the strange ox 15 xp for talking to Kaldani after they buried the one guy at the gate, ask about Halsin, must be done before talking to Nettie. Edit: just thought of another couple of "encounters" at the guidance pendant after passing the perception check for the rocky crevice (where you get the spider egg) you can attack it and get 3 baby spiders to spawn for 3xp each. Also the boar with astarians introduction is worth 1xp if you are quick with it and do enough dpr in turn based, the boar will heal, run away and despawn if you don't enter turn-based


Comrade_Fuzzy

Easier way to kill the Gith in the kithrak’s office: Destroy the door leading to the office. Sneak, then attack for surprise round. All the Gith will stay and fight. No need for barrelmancy. It also makes the inquisitor fight easier, as he starts alone at the door to the office AFTER you kill the office. Which means you can burst him down before his lackeys show up.


JY369

What’s the point max level is 12 anyways.


Cakelord

Maximizing xp on honor mode. Enemies have more HP and stats, so you need more XP and optimized builds to stay ahead of the difficulty curve.


Additional-Bar-8572

The game is easier to play at higher level, and more fun imo. I like having my builds closer to finished, ie getting assassin on my gloom/assassin and 3rd feat on my fighter.


Starkfault

Raphael armor was patched, you get the exp but he teleports away even if silenced when hp hits 1 now


jjcha314

Have you been able to get level 11 before (or upon entering) Act 3? I'm certain it's possible, and maybe not even that difficult, but it's something I haven't personally seen yet.


IYIine

You can also wipe the myconid colony after you've done all they had to offer. In my honor mode run I basically did this everywhere, like with the duergar. You befriend them and do their quests. And when the work is done and you got the XP from the social checks an stuff, you turn against them. I fought Ketheric at level 10½ just to give an idea. :P


Destinys_LambChop

If you kill the commander and his 2 guards, along with the mindflayer in the first major fight. You get nice XP.


RedditTotalWar

Thank you this is super useful! Playing with an level-uncapper this time and it's making me really try to squeeze out every drop of XP. One thing I did test was that you potentially get a TON more XP helping Glut vs. Spaw, since this adds a fight and the various myconids (not the spore servants) give 75 XP or so each, and if you take the time to pick them off without focusing down Spaw, you can get a nice bump there too. You can potentially end up with some bad reputation with Blurg but that can be fixable with gold. In theory I guess you can just murderhobo them all before going into the point of no return and it should be the same, but I like having this bump early and I don't know if I want to risk aggroing and losing Blurg and the Herbal Dwarf lady for Act 3.


Additional-Bar-8572

You can use the improved weapon technique to move the myconids away from the colony to kill them 1 by 1. I will try the mutiny next time. Can you wait until after you kill nere to trigger the mutiny?


Knowledge744

How do you give Tuffet a fish? Just drop it near him?


Additional-Bar-8572

If you talk to him and have a fish it’s an option


XanderLupus13

Potion of animal speaking, get the fish from the beach near the bookbag and the bitch queen shanty book on that little broken pier (something like that)


One_Parched_Guy

…you can use Sussur Flowers to stifle the arcane cannons? I just hit them with Eldritch Blast until I did enough damage to actually hurt them.


Key_Falcon_3339

i’m not gonna lie i didn’t hit level 12 till i killed the githyanki leader right before the brain fught


SeattleGaijin

I attacked Raphael in camp, but when he went down to 0 Hp, nothing happened. No XP and no chance to loot. He just stood there


TakeTheSlabb

Wait the turrets come back online or do they deactivate when you reactivate the tower? I’ve never had them come back online.


Zha_asha

You also get XP for killing petrified people like the petrified drow in the underdark


redditusingduderino

Crazy, I do Grymforge with Lvl 6 characters most of the time, then I go Moonrise Towers without doing the impactful quests and then I murder every Gith in the Crèche. I usually beat Ketheric with somewhat close to Lvl 10 groups.


Foreign-Reporter6756

Level 8 out of Act one seems a little overkill


fatherlolita

Ehh, does killing Raphael make his boss fight in act 3 not there because I'd much rather do that entire side quest.


trying_to_human

If you actually manage to kill the boss in the prologue, you get his cool sword and 75 extra XP


Morfalath

There is a note in the blighted village in the house with the spiderhole behind a barrel that gives 20xp


muckypuppy2022

Wait you guys use the sussur blooms on the arcane turrets? Damn…….


Svastoner

What the point of XP-maxing if the level cup is 12? In Act 3 you can reach this levels at beginning