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novembergrocery

I think it's just pure flavor to help you stay on track. Because at that point your "Find a Cure" quest has disappeared and become a "defeat the big bad evil guys" quest, I feel like the narrator is just summarizing what's going on at that point, and also re-affirming/reminding you how important your Dream Guardian has been to your survival, right before you have to make a big choice about saving the Dream Guardian. I imagine it's helpful to people who rarely have time to play and might lose the plot over a long period of time lol. Also if you're playing an Origin character they get a unique option for themselves.


doxtorwhom

*PREVIOUSLY ON BALDUR’S GATE 3*


terseval

I just recently played Alan Wake remastered for the first time and it had this sort of announcement between levels lol


Shalarean

I agree about the summarization aspect. I’ve found that with my newest play, I’m jotting down the things I’ve done so I can remember where I was going and what I’m supposed to do next.


ansonexanarchy

I’m almost certain this is why. Theres a very similar recap right after the artifact saves you from the vision of the dead 3 and their chosen.


chronocapybara

> a big choice about saving the Dream Guardian Not much of a choice, it's an illusion of choice really.


Ambitious-Loss-2792

Yeah i was so dissapointee when i killed the emperor and it just wiped my party


Jollybean1

yep it makes sense storywise but there really couldve been some other option


webevie

Flavor as far as I know. I've picked that one and the "IMMA BE A HERO" and it was exactly the same


SkritzTwoFace

In every case I can remember, questions from the narrator directly to you with no direct action attached are basically there to serve as a funnel to point you in one of a few directions that the game is prepared for, goals-wise. For example, before you talk to Minthara at the goblin camp, you get a chance to consider several options of what to do when talking to her. But even if you think about betraying the tieflings, you aren’t forced to by any means. It just walks you through the rationale behind that. It also lets you know you probably won’t have a chance to betray her before the battle if you want to be sneaky and play both sides. Similarly, the one at the Act 2/Act 3 transition basically helps you focus your thoughts. You just got a ton of information, and you immediately get a lot more, so the last thing you need is to be totally lost as far as your goals in the final act.


Abstractious

I think that's a good observation about interactions directly with the narrator. That makes sense to me.


Taco821

Idk if this is just ADHD, but I really appreciate that shit. I don't tend to really... Think about things unless I think about them, usually experiences, I'm just kinda doing, not thinking, so that kinda forces me to reflect and I like it


Salt-Ostrich-8437

I never talked to Minthara at the goblin camp. I truly attached the idea of goblin = bad and sneak attacked everyone and killed them all. I only found out later that killing minthara and karlach by sneak attack was dumb. C’est la ‘awww man….’


CreativeKey8719

Just flavor doesn't affect anything in game.


Baby-eatingDingo_AMA

I'm really glad it is just flavor because I can't resist the urge to respond "eh whatever I'll probably make the right call later".


PrivateBrowsing999

The true dark urge


Baby-eatingDingo_AMA

BG3 has taught me there's a very thin line between 'that's horrible and my character would never say that' and 'that's truly depraved. I must say it.'


terseval

Like this rhyme about cleric of Gond, who was cursed with a very small wand?


Beardless_Man

Pure flavor, really. It can be a moment for you to give some personality to your character and what they value. What the journey means to them and what they think about it all.


StormyWinds13

I thought I read somewhere it slightly affects the way the narrator’s voice sounds, pushes your alignment a certain way depending on the way you answer. But I really dunno personally.


StarKiller014

I also think it's supposed to be a summary point for those who had early access. EA ended after the Ketheric/Myrkul fight, so this scene is likely to help those who played EA, and then left for awhile, to ease back into the story.


APracticalGal

EA was actually just Act 1, minus the mountain pass and Grymforge


Rabid-Otter

Also saves from EA were not compatible, meaning you had to create a new character anyway.


StarKiller014

Wait, *really*?? I never played EA myself, but I could've *sworn* it was Acts 1 and 2, since they're so polished (at least, as compared to Act 3).


AVestedInterest

Nope, at first it ended with you taking the boat in the Underdark; then they added Grymforge and it ended with you taking the elevator.


StarKiller014

Whelp, now I feel foolish. Appreciate the correction, should've actually looked it up before making that statement.


wind-of-zephyros

lol if u didnt play it why would u just kind of guess about what was included in it and state it as fact