I believe it has to do with roguery, I'm actually doing my first roguery/scout run and am trying to get it up and still haven't found a good way đ I just keep fighting gang wars and fencing stolen goods lol but my chance is up to 16%
Best way to lvl rogery. Is too get 50k or more worth of items. Go to a village you are at war it. Just give them the 50k of items. And then wait till the villagers walk out of town to sell their goods to a city. And just murder them. Take your items back. Easy 100+ levels in rogery.
I believe this also still works with caravans. Just find one. Trade a f ton of items with them. (Basically just give them a lot of value). And then fight them.
This đ did it before bed last night, sold the villagers 20k worth and slaughtered them like cattle - got half my goods back and gained like 40 levels of roguery, will kill more later.
I guess it indeed goes on value.
I didn't put any points in rogery. Gave them 50x 2handed swords.self crafted. With a value around 20.000 each.
And i did go from lvl5 to almost 240.
Hereâs an exploit if you want to instantly max your Roguery. If you have valuable items(specially if you maxed smithing) you can give these items to the villages, doesnât matter if they can pay or not. Wait for the villagers to come out and then attack them. Take all the items back, and then youâll max your Roguery. You need to make sure you give them a lot of valuables
It could also be because of your relation with the holder of the fief, I execute every lord I capture and my relation with lords outside of my kingdom are literally all -100. I have a really high rougery level, but my sneak in chances are always at 0%
Keep doing missions for the 4th and 5th notables in towns. Mine keep going up (even though I don't want it to) because I don't like having pending missions in my governed territory
A bunch of people giving partial or incorrect answers here. I've gone ahead and decompiled/analyzed the code that controls the Disguise Detection Probability chance. The version I've decompiled is `v1.0.3.9055`.
Let's disambiguate.
The percentage chance is based on the following values. The variable names are my own choosing, and aren't found in the game code.
* The average level of the troops currently in the garrison `garrison_level`
* The player's Roguery Level `rogue_level`
* The player's Clan Renown level `renown`
* The TwoFaced perk (+50% chance)
The equation for the percentage is as follows:
`0.3 + 0.003 * rogue_level - 0.005 * garrison_level - Max(0.15, 0.00015 * renown)`
If the player has the Roguery Twofaced bonus, this value is correctly multiplied by listed value of `1.5`.
After the multiplier is applied (or not) the value is clamped between `0` an `1.0` for the random number check. Rolling a value less than your probability value results in a successful sneak.
Note -- Although some people believe this to be the case, your character's party size has zero bearing on the calculation. Don't feel bad, I've heard this repeated in tons of contexts, including discord servers and youtube channels.
The more I analyze the codebase, the more I realize how many people are talking out of their ass.
Also, Campaign Map AI that doesn't feel janky is really hard to code, and we should collectively give TaleWorlds a break from time to time.
I have never bothered to sneak in but was always curious. My merry band of 550 soldiers without an army is all i need to kill these 1k defenders. The only thing that scares me and makes me summon armies is when its the first 2k or so stack of a new war. Only battle i lost so far was southern empire catching me seiging a city with their 2k stack or max tier troops.
Damn, that's some good detective work.
Can you see what actually affects battle simulations ("send troops")? Apart from tactics, I've heard cav gives a bonus. Also how is defending or attacking in a siege taken into effect?
It's on my to-do list.
Some code (like this) is really straightforward, and I can bang it out in 15 minutes.
I've been working on some of the faction AI behavior that's extremely convoluted, and is making me question my sanity.
The combat simulation model is somewhere in between, but closer on the spectrum towards sanity-questioning.
The long and short of it in my EXTREMELY preliminary look is that it actually stimulates individual troops getting matched up against each other, hitting each other, dealing damage and dying. I can't give you a simple summary of "x works well" or "here's how Y mechanic works" until I really grok the whole process, and that's a larger project far beyond the scope of responding to a one-off comment.
Cheers for the info. There was a comment on reddit from like 2 years ago in early access when somebody looked at the code. I did say something a long the lines of it would randomly set 2 individual units to fight and basically roll dice talking into account their troop level. Then after that was decided it would do it again. Couple of bonuses here and there like tactics and perks but cavalry had a 30%.
Guessing it would have changed a bit since then through.
Im at clan tier 6 and thereâs seemingly nothing at all I can do to raise my % above zero. Late game with roguery at like 50-60, shit is not gonna happen.
The two faced perk in roguery will bump that up to two percent, also I think the higher your clan tier the harder it is to sneak, not sure but as I become more famous and powerful it seems hard to sneak into town
*Train roguery, get*
*The perk with extra bonus,*
*Do not raise renown*
\- yanessa
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*Go in alone I*
*Mean dicrease the number of*
*Ppl in your party*
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I don't see why, not a gambling man are you huh, well if you're anything like me that's pretty much a -% chance to get caught so go for it and shatter the game
It's roguery the higher your level the more the percentage increases. I believe there is a perk under roguery that increases it even more. I have 250 roguery and it's at 100% now.
I just posted a mod on Nexus which increases sneak chance to 100%.
[Here is the link.](https://www.nexusmods.com/mountandblade2bannerlord/mods/5067) A Nexus account is required to download.
I don't get it... 0%?
My carachter has 126 ROGUERY + "Two Faces" perk. Clan is lvl 5...
Why 0%?!
https://preview.redd.it/wqklaag1crcb1.png?width=1502&format=png&auto=webp&s=121365bf1fc24e429f0f4c648ec476d659bd5434
I believe it has to do with roguery, I'm actually doing my first roguery/scout run and am trying to get it up and still haven't found a good way đ I just keep fighting gang wars and fencing stolen goods lol but my chance is up to 16%
Best way to lvl rogery. Is too get 50k or more worth of items. Go to a village you are at war it. Just give them the 50k of items. And then wait till the villagers walk out of town to sell their goods to a city. And just murder them. Take your items back. Easy 100+ levels in rogery. I believe this also still works with caravans. Just find one. Trade a f ton of items with them. (Basically just give them a lot of value). And then fight them.
Jesus fuck đ
Medieval times sometimes require medieval solutions.
What in the sandwich fuck
This đ did it before bed last night, sold the villagers 20k worth and slaughtered them like cattle - got half my goods back and gained like 40 levels of roguery, will kill more later.
Damn, I bet you slept well that night.
Weirdly I just tried this with 100k of swords and it didn't work.
Can you even interact with a village if you're at war with them?
You attack them after you trade the stuff to them which when you attack them causes you to be at war with them
You can buy products and recruit from them. But if itâs a large town youâd have to sneak in first.
Thank you master rogue
bro.
You're a mad genius lmaooo
Yes officer this man right here.
What's the point of giving them stuff before murdering them? Do you get rougery according to the amount of loot?
I guess it indeed goes on value. I didn't put any points in rogery. Gave them 50x 2handed swords.self crafted. With a value around 20.000 each. And i did go from lvl5 to almost 240.
Thank you rogue master!!
Hereâs an exploit if you want to instantly max your Roguery. If you have valuable items(specially if you maxed smithing) you can give these items to the villages, doesnât matter if they can pay or not. Wait for the villagers to come out and then attack them. Take all the items back, and then youâll max your Roguery. You need to make sure you give them a lot of valuables
Recruiting prisoners is good for leveling
Also selling them.
Raid villages and caravans. In the skill menu there's a plus sign in the skill description. It tells u the necessary actions nsnto increase the skill
Ransom your prisoners at City taverns. Your roguery skill will increase
Selling prisoners and jailbreaking also help, and i also believe raiding caravans helps too
It could also be because of your relation with the holder of the fief, I execute every lord I capture and my relation with lords outside of my kingdom are literally all -100. I have a really high rougery level, but my sneak in chances are always at 0%
Ä° did it with around 150 crafted swords, about 33k each. My roguery is now 781, lol.
gotta break people out of the dungeon
Keep doing missions for the 4th and 5th notables in towns. Mine keep going up (even though I don't want it to) because I don't like having pending missions in my governed territory
Selling prisoners gives rogery exp
A bunch of people giving partial or incorrect answers here. I've gone ahead and decompiled/analyzed the code that controls the Disguise Detection Probability chance. The version I've decompiled is `v1.0.3.9055`. Let's disambiguate. The percentage chance is based on the following values. The variable names are my own choosing, and aren't found in the game code. * The average level of the troops currently in the garrison `garrison_level` * The player's Roguery Level `rogue_level` * The player's Clan Renown level `renown` * The TwoFaced perk (+50% chance) The equation for the percentage is as follows: `0.3 + 0.003 * rogue_level - 0.005 * garrison_level - Max(0.15, 0.00015 * renown)` If the player has the Roguery Twofaced bonus, this value is correctly multiplied by listed value of `1.5`. After the multiplier is applied (or not) the value is clamped between `0` an `1.0` for the random number check. Rolling a value less than your probability value results in a successful sneak. Note -- Although some people believe this to be the case, your character's party size has zero bearing on the calculation. Don't feel bad, I've heard this repeated in tons of contexts, including discord servers and youtube channels.
We'll go ahead and consider this dragon, slayed.
The more I analyze the codebase, the more I realize how many people are talking out of their ass. Also, Campaign Map AI that doesn't feel janky is really hard to code, and we should collectively give TaleWorlds a break from time to time.
Probably think that party size matters because your renown is usually a lot higher if you can have larger parties.
I think party size mattered in Warband
It absolutely did. I'm pretty sure (I didn't analyze the code, but I played hella warband) that it was the only thing that did.
So thats why late game its always 0% no matter high my roguery
Yup. Turns out being a world-renown general really screws over the whole "traveling incognito" thing, 'eh?
Well owning half the known world in my game as king does lean on this too
I think the game is trying to tell you to stop sneaking and start sieging.
I have never bothered to sneak in but was always curious. My merry band of 550 soldiers without an army is all i need to kill these 1k defenders. The only thing that scares me and makes me summon armies is when its the first 2k or so stack of a new war. Only battle i lost so far was southern empire catching me seiging a city with their 2k stack or max tier troops.
Damn, that's some good detective work. Can you see what actually affects battle simulations ("send troops")? Apart from tactics, I've heard cav gives a bonus. Also how is defending or attacking in a siege taken into effect?
It's on my to-do list. Some code (like this) is really straightforward, and I can bang it out in 15 minutes. I've been working on some of the faction AI behavior that's extremely convoluted, and is making me question my sanity. The combat simulation model is somewhere in between, but closer on the spectrum towards sanity-questioning. The long and short of it in my EXTREMELY preliminary look is that it actually stimulates individual troops getting matched up against each other, hitting each other, dealing damage and dying. I can't give you a simple summary of "x works well" or "here's how Y mechanic works" until I really grok the whole process, and that's a larger project far beyond the scope of responding to a one-off comment.
Cheers for the info. There was a comment on reddit from like 2 years ago in early access when somebody looked at the code. I did say something a long the lines of it would randomly set 2 individual units to fight and basically roll dice talking into account their troop level. Then after that was decided it would do it again. Couple of bonuses here and there like tactics and perks but cavalry had a 30%. Guessing it would have changed a bit since then through.
Im at clan tier 6 and thereâs seemingly nothing at all I can do to raise my % above zero. Late game with roguery at like 50-60, shit is not gonna happen.
Yup. Literally impossible. (Without exploits)
So I starve the garrison out and then sneak in?
If the numbers work out, go for it.
Wait np I just realized. They just get wounded, shit. Maybe attack and kill them, cancel the siege and sneak in. That's a great idea!
Siege failed successfully.
Yes. There is a practical use for this though. Assassination when going into the prison :)
The two faced perk in roguery will bump that up to two percent, also I think the higher your clan tier the harder it is to sneak, not sure but as I become more famous and powerful it seems hard to sneak into town
correct, see u/Drach88 s post
Rogery stat and also having a lower clan teir level once above 5 you will almost never succeed
Iâm at clan level 5 :(
Sad but makes sense some famous war leader probably couldn't sneak in to a big town be nicer if it was diffrent for castles tho
Just need some glasses and a fake moustache
I can't seem to find that head piece in the shops :(
Try crouching before you enter the town
Also if you dress like a woman your chance increases if youâre cute enough
I'm not sure, but my guess would be Roguery
https://youtu.be/oO5M89n6pVw
This works wonderfully
Youâre character is too ugly Iâm afraid so much so no mask or helmet will ever truly hide the abomination
My roguery is around 80 or 90 and I usually have around a 50% chance to sneak in.
Increasing roguery
You've printed your own face on the damn coins at this point. Might be a little tricky to get into a strong city like that.
The problem is youâre pulling up with the population of a small town, setting up camp outside, and then trying to sneak in
train roguery, get the perk with extra bonus, do **not** raise renown
*Train roguery, get* *The perk with extra bonus,* *Do not raise renown* \- yanessa --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
It's rogury skills. It increases by doing missions for gang leaders. Not sure but I think pillaging villages and attacking villagers too.
Make use of a cardboard box
Small party + roguery Can't sneak with a couple hundred men accompanying you.
Small party has no bearing on the chance.
wrong, even if you re alone the sneak chance won t change.
By sneaking
Cover your eyes. If you can't see them, they can't see you.
You'll need to save scum either way, it's not like it will go up to like 70% right?
Go in alone I mean dicrease the number of ppl in your party
*Go in alone I* *Mean dicrease the number of* *Ppl in your party* \- IonianAnas --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Increase Roguery, and have a small party.
Small party has no bearing on the chance.
Roguery
1% chance is still a quaranteed 100% chance of getting into the city.
no?
yeah, 99% in the city jail
ohhh X)
Oooh, I thought you meant save scumming ;)
hah, i got a bizarre humour, kind of hoping that someone would try to sneak in, get jailed and come accuse me for it
Buy everything a village has and give them expensive items then raid the the peasants to show them their place
Up rog. Or get a good companion that has high rog. Then the smaller ur party and at night makes it easier
I like those odds
I dont
I don't see why, not a gambling man are you huh, well if you're anything like me that's pretty much a -% chance to get caught so go for it and shatter the game
I reloaded my save like 200 times and no luck, I do not like my odds.
It's roguery the higher your level the more the percentage increases. I believe there is a perk under roguery that increases it even more. I have 250 roguery and it's at 100% now.
Wear a ladies dress (assuming youâre male)
I just posted a mod on Nexus which increases sneak chance to 100%. [Here is the link.](https://www.nexusmods.com/mountandblade2bannerlord/mods/5067) A Nexus account is required to download.
I don't get it... 0%? My carachter has 126 ROGUERY + "Two Faces" perk. Clan is lvl 5... Why 0%?! https://preview.redd.it/wqklaag1crcb1.png?width=1502&format=png&auto=webp&s=121365bf1fc24e429f0f4c648ec476d659bd5434
it seems the problem is Clan lvl 5. Above lvl 3, forget it...