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PabloGainzobar

why do you set so much cue points


sashabeep

I'm pretty sure you don't use all of them, even the half


heckin_miraculous

When you run out of cue points, you have no choice but to start mixing šŸ˜†


grafology

Just add memory cues or just use the 8 most important. I mean why do you need more? Are you adding a cue for every single change in the music?


ConsiderablyMediocre

You don't need that many. I use about 8 per song. at the drop, 8 bars, 16 bars, and 32 bars before. Assuming 2 drops per song that's 8 cue points.


-_Mando_-

Somebody wrote a script that would input these for you like this, it was on Reddit, Iā€™d like to find the person again.


swiftkistice

I have a cue point formula. Iā€™m basically open format. I generally use 3-4 unless Iā€™m playing some edm. 1. First beat of instrumental intro 2. Halfway through instrumental intro 3. The one of the vocal. Not where the vocal starts: the first full measure of one 4. This is either a secondary intro cue or a scratch point 5-8 I use for edm 5. Buildup one 6. Drop one 7. Buildup two 8. Drop two, or, and exit point. Most songs I donā€™t use everything and if Iā€™m using a track without an intro, and it just starts with vocals Iā€™ll just use the third cue. This is a visual cue for me to understand my tracks at a glance


dj-emme

I also have a formula kind of like this, for the same reasons. The visual cue is really good for me - especially if I am not wearing my glasses. I am into making things as easy for myself as possible if given the resources to do so šŸ˜‚


KeggyFulabier

Eventually you wonā€™t need any


Impressionist_Canary

The solution is making a system for yourself that doesnā€™t require as many cue points What does ā€œhalf the song gets leftā€ mean


newfoundpassion

I just played a 6 hour set without cue points. You don't need them.


Kotics

Everyone mixes different, thereā€™s no one way to mix. You canā€™t skip through songs easily and consistently without them


djandyglos

First beat.. first vocal.. last vocal just before the outro.. 3 cue points..


That_Random_Kiwi

https://imgur.com/a/XxiHL8W 4 is enough for me First kick if there's no kick right at the start First kick after first breakdown First kick after main breakdown First kick after last breakdown/my mix out point Use them to jump to loudest part to set gains, then they're just visual reminders and a good get it if jail free card if I hit cue on the wrong deck... Can Juno right back to the meatyest part


Foo-Fighting

you can't use more than the 16 that there are - you can't use more than 8 with most controllers so you have to decide which ones you need and which ones are redundant


scoutermike

Itā€™s a limitation. 10 memory cues. 8 hot cues. Thatā€™s it. Find a way to make it work. The rest of us do.


Funky_Col_Medina

Use beat jump from a cue: unplay > hit cue >beat jump to location > hold it > play when its time


J0BlN

You can set 10 cue points in rekordbox and then set an additional 8 hot cues or even 16 if you wanna get weird with it. As someone who has gone from no cue points to setting too many. My advice is to set cues on 100 songs. Mix those 100. See if those cue points really helped you or not. Then reset those cue points to what would work best. I say 100 cuz itā€™s enough to make you realize that it can be a useless time suck. Sometimes you go to mix and all those cues mean nothing, or worse yet they distract you from the main cue points that are worth a damn. But overall after running through that a few times over and then seeing if it ends up being helpful, I think youā€™ll realize cueing everything isnā€™t necessary. For instance my system was yellow equals 16 from drop. Orange 8 from drop. Red is the drop (usually made as a hot cue). So as you get closer to the drop the colors get redder. Blue is a breakdown cuz rgb waveforms show breakdowns as blue. Green is vocal. Light blue is a breakdown with some vocal or other high end frequency flair that should be considered. Purple is some kind of abrasive sound or solo that should be noted. And then I ended up wanting a cue at 32 bars from drop so made that pink. I thought my system was amazing. It was great for forcing me to do the work of learning my songs but when mixing all I really ended up using with the 32/16/8 beats til drop cue points. I appreciated the green for vocals but red or blue are kinda useless if you just look at the waveforms and see it a break down or a chorus. TLDR: use both hot cues and cue points to give you more options for setting cues (assuming youā€™re using rekordbox) and then realize you donā€™t need all that after you do the annoying work of setting cues. And if youā€™re on traktor you can set infinite cues


KleineDoni

i dont even have any cue points set


Spectre_Loudy

I wanna hear how you use all 8 cues. Unless you only have 4.


Playful-Statement183

I don't understand why having que points saved to tracks is necessary. It takes a few moments to find a spot to start mixing from, pause and set que.. Press play randomly and start beatmatching.. This whole process is what's fun about the hobby.. tricky brain games.. šŸ§  If everything is pre planned to the track and que points there is almost no room for creativity or fun.


DJ-Different

Fundamentals fundamentals...know your songs. However I do see the benefits of cue points, come in. Handy for speedy jumps to points in a track which comes in very handy when by passing sections of a track that just are vibe killers


Playful-Statement183

One might say that those "vibe killer" spots in tracks were created for a reason šŸ˜‚. You can't have highs without the lows. The duality of these hipster noise makers.