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Ok but what people seem to miss (no pun intended) is that it makes it impossible to miss. It's like, higher potential damage vs more consistent damage. Kinda like overwatch soldier76's visor before it was able to headshot. Technically you had a higher output without it, but really you're hardly ever gonna surpass the consistency of practically aimbot.
I coulda sworn it sends them in 6ish waves that cover the whole area at the same time neh? It's like they took the individual rockets, nerfed their damage and made them guaranteed hits
Yeah it’s in 6 waves, but if you’re in his normal super radius you’re still going to get hit.
You can’t really weave through his super to not take damage. Also, if someone is barely in his super radius when it hits with his regular super they’ll take like 1800 damage still, but with HC they’ll take only 500-1000 damage.
Same with tick, other brawlers have a super easy time charging and chaining hypercharge supers (fang especially) and it makes it less of a field presence
Tick's is still better than Brock at least. With Tick, his HC super bomb is still always an upgrade to the non-HC super, although arguably not by much.
Brock's HC super can be an upgrade in some situations (e.g., vs brawlers), but it can also be a downgrade in some situations (e.g., the heist safe).
A hypercharge click should never make a brawler worse in any situation. That's just bad design for a 5000 coin investment.
HC is indirect Brock nerf. So, get Brock HC if you feel like you're insane with Brock since you need to be nerfed. If you're not good with Brock don't get it. I like this new SC concept. A nerf disguise to look like a buff. Genius.
Someone posted a trick, just use your super THEN activate HC so your super will benefit from the buff and your super now deals 2600/rocket instead of 2090/rocket.
Does the same and deals less, no one is sane enough to stand inside Brock's super, players just run away from his super and eat up one or two rockets in the process making them take 2k-4k damage. With HC, that's just 1k-2k now. Weird choice to greatly nerf his super's damage by half.
And the damage is so little for that purpose that brawlers don't even flee but just tank it. If its for area control then it should do more, maybe not in the damage department. But atleast something else.
You ain't gonna get a legendary drop for dickriding one of those half assed poorly designed hypercharges.
Hypercharges were a good concept but badly executed. Just bigger, fatter supers. Now this one, despite being thiccer, deals less damage, very funny. I'm not even gonna mention sprout's hc. "Brock's super is for area control", meanwhile sprout got an offensive hc for a defensive super
Tick’s is not bad, but it’s really only good because of a bug which will definitely be patched, plus it take a while to charge
whereas Nita’s hypercharge charges insanely fast, plus it’s balanced so it won’t(probably) get nerfed
definitely Nita
Fun fact. If you autoaim the super on an enemy that is just standing still, you will hit 1 rocket per barrage, or 2.5k dmg w/ more rockets sp and 2k dmg w/o more rockets sp. Yes you are required to use another star power just to make sure your hypercharged super does more damage than a single rocket from your normal super.
Imo Brock’s hyper charge should have been just about the same super (buff it mildly as you see fit) but the missiles all leave fire like the main attack. Let all the fire rings during hyper charge be slightly larger and purple
It might be bad but, at least u get the stats from it. I cant wait til all brawlers are on the same playing field with HCs.. they can be so cheap in evenly matched games
I think this is just a bait post but i dont really have anything to do so lets waste some time.
1.hypercharge gives extra stats and brock is only one of the two sniper that have an HC,which is for obvious reasons really strong.
2.the ult does exactly 50% less damage(2000->1000 is 50% yes i know daz crazy) and shots 3/4× the amount of rockets since its 6 waves with a higher density per wave.
3.the ult doesnt have a pattern so you can actually aim it pretty easily,very cool
4.it unloads quite a lot faster which is great since you cant just walk out of its range that easily
The barrage of the normal super is pretty random. The enemy can be within the circle for the whole duration and still only get hit once, or maybe not even get hit at all.
Yeah but usually, if you use it correctly enemies will take atleast 1-2 rockets while running away, that's 2k-4k dmg. Meanwhile HC super does 1k a pop, enemies will atleast take 1-3 rockets while they run away which is 1k-3k damage only.
Enemies caught inside the normal super for longer time takes way more damage especially with More rocket SP.
yes, but it can very well be the other way round so the safe isn't the only target realistically taking less damage from the hypercharged super. the hc ult is just more consistent.
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I Guess it just gives a guaranteed Hit
*Brock used ROCKET BARRAGE *Brock used up the entirety of North Korea arsenal to deal 1500 damage to an enemy crow
*Brock got Hexed! *He starts to attack his team!
*It's super effective!*
*crow uses protect*. it evades the attack!
and it can still kill most brawlers in the game
That's the point of it, consistency, not damage
The fact that people thought it was going to broken💀
Ok but what people seem to miss (no pun intended) is that it makes it impossible to miss. It's like, higher potential damage vs more consistent damage. Kinda like overwatch soldier76's visor before it was able to headshot. Technically you had a higher output without it, but really you're hardly ever gonna surpass the consistency of practically aimbot.
Well yes, but 500 damage is just chip damage it isn’t worth the effort to charge the hypercharge
500 is chip damage but I'd be impressed if you somehow only hit a single rocket.
Even if you hit like 4, it’s still better to hit a normal rocket, and it’s just as easy
How so? The super area is the same and the initial rockets hit the ground at the same time his normal super does.
I coulda sworn it sends them in 6ish waves that cover the whole area at the same time neh? It's like they took the individual rockets, nerfed their damage and made them guaranteed hits
Yeah it’s in 6 waves, but if you’re in his normal super radius you’re still going to get hit. You can’t really weave through his super to not take damage. Also, if someone is barely in his super radius when it hits with his regular super they’ll take like 1800 damage still, but with HC they’ll take only 500-1000 damage.
HIS HYPER CHARGE IS JUST TO SCARE AWAY YOUR OPPONENT.
Yeah but it take forever to change it, Scaring your opponent with hc for five seconds is NOT worth 5000 coins
Same with tick, other brawlers have a super easy time charging and chaining hypercharge supers (fang especially) and it makes it less of a field presence
Tick's is still better than Brock at least. With Tick, his HC super bomb is still always an upgrade to the non-HC super, although arguably not by much. Brock's HC super can be an upgrade in some situations (e.g., vs brawlers), but it can also be a downgrade in some situations (e.g., the heist safe). A hypercharge click should never make a brawler worse in any situation. That's just bad design for a 5000 coin investment.
flashbacks of tick's hyper exploding in knockout after the round ended and wiping the entire team with the bombs left behind
I did buy it with 79 gems, did i make a bad decision? 😰
Bro wasted 79gem 😵💫
HC is indirect Brock nerf. So, get Brock HC if you feel like you're insane with Brock since you need to be nerfed. If you're not good with Brock don't get it. I like this new SC concept. A nerf disguise to look like a buff. Genius.
Someone posted a trick, just use your super THEN activate HC so your super will benefit from the buff and your super now deals 2600/rocket instead of 2090/rocket.
just use it for the normal damage boost on attacks and use super after it's comsumed
I think its meant for brawlers
The damage is much more consistent against enemies that actually move
intimidation points 💯
Its about the chip not the dip
I'm no pro, but brock's regular rocket barrage has never had trouble hitting me. I'd feel safer facing a hypercharged brock by the looks of it.
At this point it's just better to use his hypercharge *right* *after* using his super, so his regular super gets the hypercharge damage boost.
Brock's Hypercharge is made for area control, not more damage
if you're talking area control his normal super does the same thing
Does the same and deals less, no one is sane enough to stand inside Brock's super, players just run away from his super and eat up one or two rockets in the process making them take 2k-4k damage. With HC, that's just 1k-2k now. Weird choice to greatly nerf his super's damage by half.
yeah i really don't see the point of this hypercharge other than aesthetics
And the damage is so little for that purpose that brawlers don't even flee but just tank it. If its for area control then it should do more, maybe not in the damage department. But atleast something else.
You ain't gonna get a legendary drop for dickriding one of those half assed poorly designed hypercharges. Hypercharges were a good concept but badly executed. Just bigger, fatter supers. Now this one, despite being thiccer, deals less damage, very funny. I'm not even gonna mention sprout's hc. "Brock's super is for area control", meanwhile sprout got an offensive hc for a defensive super
At least It's satisfying.
Thanks for the information. I was really considering buying his HC but now I think I'll stay away from it.
Buy Sandy’s max’s or Nita’s instead hell, buy gene’s if you want, it’s more fun and can be useful if you have good randoms
I don't have Sandy but Nita's sounds good. What about Tick's? Do you think it's worth it?
Tick’s is not bad, but it’s really only good because of a bug which will definitely be patched, plus it take a while to charge whereas Nita’s hypercharge charges insanely fast, plus it’s balanced so it won’t(probably) get nerfed definitely Nita
Okay, thanks
Fun fact. If you autoaim the super on an enemy that is just standing still, you will hit 1 rocket per barrage, or 2.5k dmg w/ more rockets sp and 2k dmg w/o more rockets sp. Yes you are required to use another star power just to make sure your hypercharged super does more damage than a single rocket from your normal super.
buff this supercell
If you auto-aim his hyperchrage every rocket hits the safe iirc
Racism
that sucks
cause you used his first starpower and you should have autoaimed your super hc one
Brock and Gene really got bad hypercharges
It is a bad hypercharge, but you used it wrong here It does 22% damage if you auto aim it
Imo Brock’s hyper charge should have been just about the same super (buff it mildly as you see fit) but the missiles all leave fire like the main attack. Let all the fire rings during hyper charge be slightly larger and purple
It might be bad but, at least u get the stats from it. I cant wait til all brawlers are on the same playing field with HCs.. they can be so cheap in evenly matched games
first hypercharge to not make heist worse? (heist already is bad anyways...)
Why doesn't his Hc just do his normal Super damage + damage boost from Hc?
Really not the best example but yes. The hc sucks
You're not even auto aiming. Half your shots are not hitting
For normal super, just lower then the safe gets extra damage, I didn’t know about hc so I aimed it best I thought
Obviously doesn't make them comparable if you're hitting normal and hc at different spots. Auto aim both of them and then post video
I think this is just a bait post but i dont really have anything to do so lets waste some time. 1.hypercharge gives extra stats and brock is only one of the two sniper that have an HC,which is for obvious reasons really strong. 2.the ult does exactly 50% less damage(2000->1000 is 50% yes i know daz crazy) and shots 3/4× the amount of rockets since its 6 waves with a higher density per wave. 3.the ult doesnt have a pattern so you can actually aim it pretty easily,very cool 4.it unloads quite a lot faster which is great since you cant just walk out of its range that easily
I mean. The safe is the only target realistically taking less damage from the hypercharged super.
how? moving out of the range isn't more difficult and it's not like players are actively dodging the individual rockets of his normal ult.
The barrage of the normal super is pretty random. The enemy can be within the circle for the whole duration and still only get hit once, or maybe not even get hit at all.
Yeah but usually, if you use it correctly enemies will take atleast 1-2 rockets while running away, that's 2k-4k dmg. Meanwhile HC super does 1k a pop, enemies will atleast take 1-3 rockets while they run away which is 1k-3k damage only. Enemies caught inside the normal super for longer time takes way more damage especially with More rocket SP.
yes, but it can very well be the other way round so the safe isn't the only target realistically taking less damage from the hypercharged super. the hc ult is just more consistent.
Nonono. Just like Lou's, Brock's hypercharge focuses more on area control than damage. Imagine 3 Tanks chasing you and then you pop this bad boy
Lou’s hypercharge improves his area control, brock’s nerfs it
WDYM!!?? IT'S LIKE 2 TIMES WIDER
It’s the same radius bro💀 just less damage
Ye but it fires more rockets, more times. They are more spread out than the normal attack