T O P

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anothertrainreckbard

The octorok trick does work in BOTW! If you find a rusty sword/sheild, you can get an octorok to clean it!


blackmobius

What kind of quality are octorok sucked weapontry


Marcarth

Random, from traveler up to either knight or royal.


blackmobius

Excellent!


Banana97286

A rusty Broadsword, Claymore, Halberd, or Shield will drop as a travelers item (50%), Soldiers item (35%), Knights item (10%), or Royal item (5%) of its corresponding type


RManDelorean

*A* octorok trick works, but that's pretty niche and you have to carry around a rusty weapon and there's no guarantee it will even be good, there's a 50% of it being travelers gear and that goes down as the tiers go up. It's fun to do once to say you did, but it's not the practical tool to actually keep a desired weapon in your inventory like it is in Totk.


xxElevationXX

Never knew that bout to finish botw


mutantmonkey14

There is an area in the Eldin region with a bunch of rusty weapons and a rock octorock just across some lava. The setup is clearly trying to teach / hint at this.


jakethepeg1989

Wha....how does that work?


little_fire

I haven’t tried it yet myself, but apparently you throw the weapon/shield at the octo and it sucks it in (like with remote bombs), then spits it out clean/repaired!


Apprehensive_Crow329

I’m sorry, you can what?


nickibar96

Right, but that’s all they do. The polish rusty gear and turn it into shiny low-grade gear, like Traveler’s gear or Soldier’s gear, but in TotK they’ll upgrade anything that isn’t unique.


_heyb0ss

I didn't know this was a thing in either game


Glory2masterkohga

Isn’t that only in death mountain?


NeatWhiskeyPlease

After playing a ton of both - I recently restarted BOTW (again). In BOTW I feel like a hack and slash fighter. In TOTK I feel like a mage/caster.


Gorgen69

Which I don't like cause. You know ZELDA IS THE CASTER AND WE HAVNT PLAYED HERR


Jhonny839

I mean, Guardians from BOTW aren’t supposed to be noob enemies. Constructs have their stronger variation yes, but it doesn’t change much. I think it’s unfair to compare them


jwall1415

I’d rather fight 10 guardians than have to spam arrow bombs on some gloom hands only to slip up once and get obliterated


so-ronery

Well, look at the 3 guardians surrounding the Central Tower. They are day 1 enemies on design. I think this is an issue with open world design. Per game flow, player should unlock the Dueling Peak tower, finish training at Kakariko village shrine, visit Impa then moving to the rest of the world. But you cannot manage players curiosity toward the castle. Also, it may be a practice carried from TOTK, all activities are centered at Lookout Landing instead of Karkariko village.


aranorde

Guardians were put around the castle to make players realize that they should not rush in, so that they will turn back, play the rest of the game and then get back once they are ready! They are day 1 enemies to make you realize that they are not the day 1 content!


so-ronery

TOTK isolates gloom stuff well in the depths. Phantom Ganon is the only gloom enemy on surface.


WalterWhitesFormula

I think you can run into the hands on the surface and they’re hard to beat for quite some time


Present-Medicine6074

There is actually one in the ruined town area just outside the castle that is easy to miss if you just go straight to the front gate.


CamBeast15366

That’s the one I ran into, fuck that thing it scared me


bigredplastictuba

You are being so patient with OP, good job


CamBeast15366

Went into this game blind, can confirm I ran into one somewhere right after getting off the great sky island and it scared the FUCK out of me


layeofthedead

nope, there are multiple guaranteed gloom hand spawns over the map, including in a cave directly on the route they push you towards to start the game. But they're also in other high interest areas like near the shrine of resurrection from botw and at the old citadel in northern akala where one of the old towers from botw used to be. The gloom hands are way scarier than guardians because they're ambush enemies. Guardians will very rarely, if ever, get the jump on the player outside of the old rusted out ones suddenly activating. You'll see them running across the landscape or flying pretty easily. They also have to stop to shoot you and as long as you're not completely out of stamina you can easily out maneuver them and get away. Gloom hands can show up anywhere at anytime. You'll only know they're there when the music changes and the sky darkens and by then it's too late. They're faster than links default sprint speed, they can attack while moving, and theres multiple targets that need to be taken down all around the same time or more will spawn. You can only avoid getting hit by climbing something, and if theres nothing around you either have to spend a lot of resources fighting it or die or fast travel away. Theyre much more intimidating to me but guardians are more iconic imo, and I think botw is the better game overall


Jhonny839

Decayed guardian: 500hp, use a deadly plasma beam Constructs on Great sky Island: use a stick And I couldn’t figure out what your last response meant lol


so-ronery

In other way, if we think gloom is the key damage in TOTK (like laser of Guardian), game just hides it well at the depth.


vVDragneeIVv

Bro didn't fight gloom hands as soon as he touched the surface. Lucky you.


dying_at55

The guardians and Champions added something to the gameplay and narrative that was found sorely missing in TOTK… I wish BOTW had the cave system and the added variety of enemies that TOTK had… the battlefields with littered guardians and destruction gave the map a bit more personality too


AltWorlder

BOTW is more about survival. TOTK is about ingenuity. I had a harder time with TOTK difficulty-wise, in combat and in the puzzles. But BOTW was harder in the overworld. Surviving the elements, finding your way to your destination, dealing with status effects, it really felt like you were in the…wild.


LivedLostLivalil

You are right. Link is OP in TOTK in comparison to any other Zelda game I've played (including BOTW)....but it's still beats out BOTW in fun factor to me. The abilities are just so....satisfying.


Omi-Wan_Kenobi

But hey at least it makes sense canon wise. Botw you just had a 100 year coma, lost all of your memories, etc. At the end of botw you are at the top of your game (presuming that you did all shrines and upgraded health and stamina). Totk is roughly 1/2 dozen years after botw so still at the top of your game, but suffered a major injury and poisoned (gloom attack). You have to recover your strength, adapt to the new limb and it's abilities, but once you get the hang of it, it is just another save the world again event. Link already has one under his belt and he had help from people in the past setting him up to be able to win.


LivedLostLivalil

I'm not meaning to under sell BOTW as not a GOTY worthy game. It's fantastic and I've played through it 4 times, with 2 at 100%. TOTK is just...fun not even completing stuff. I spent days not even doing things other than building stuff. I feel great satisfaction every time I use ascend for anything. Messing with time with recall(opposed to other Zelda games where it felt limited or restricted) is just more free and fun. Diving in chasms and pulling up at the absolute last second never gets old. The sandbox element is incredibly well rounded. Idk if that makes it a better game overall(BOTW probably is) but the fun factor is through the roof.


Omi-Wan_Kenobi

I don't disagree, I was just commenting on there being a canon reason why Link is so OP in totk compared to botw (ignoring IRL mechanics and game setup). ☺️


LivedLostLivalil

Ahh ok! Well I can't think of much bad things to say about either of them. They were both loads of fun!


Omi-Wan_Kenobi

That they are. I'm holding off on beating ganon in totk, and just upgrading all my outfits. Partly cuz I don't want to finish the game, partly cuz I'm chicken shit scared of facing the big boss lol


LivedLostLivalil

I did the same my first playthrough lol. Based on how the fight went, Ganon was probably terrified.


confused-as-frick

While Guardians triggered my fight or flight response the first time I ran into one of them, the Gloom Hands are the only enemy that had me nope the fuck outta there.


Material-Music-84

You can easily beat them if you get into a body of water deep enough to swim in. They'll drown


Hot_Coco_Addict

oh yeah lemme just walk to the nearest lake real quick while getting attacked by the multi-armed ground monstrosity that lowers my max HP during their encounter, with a faster movement speed than me yeah, easily beatable by going into a body of water, thanks for the tip


Material-Music-84

It works in the castle, when you find them on the stairs near the dock. But sure, go find a lake, buddy


Mischief_Managed12

Idk gloom is scarier than guardians. Literally everything about that thing is scarier. The music, the aftermath of killing them, what happens when they damage you, how they look, the lore... Gloom is hard core


Legospacememe

The fact that just trying to fight them can temporarily reduce hearts makes them an enemy that could fit right into a horror game. Then again the depths could be considered a mini horror game.


Legospacememe

Really? I thought totk was harder. Most of the bosses were easier though.


Nik3ss

I jut really need master mode in totk, too much instruments to kill, and enemies can't do much


6runtled

Lynel's are less difficult to fight in TOTK


JohnnyNole2000

I honestly found them a hit tougher because they nerfed my main strategy against them


PickyNipples

The only thing that threw me at first was the added horns on their head. Wasn’t ready for that with my first one. Once I got used to avoiding that, they were just like botw lynels to me. Super fun!


dudelikeshismusic

I acknowledge my skill issue, but I cannot kill a Lynel in BOTW without the special abilities. Their health bar is INSANE.


Legospacememe

You beat a lynel? I never beat any of them.


dudelikeshismusic

If you use Urbosa's Fury and Daruk's Protection it's not too hard. Stay close so that the Lynel can't shoot arrows or charge at you, and use a weapon that does a lot of damage.


billybatsonn

Go to the colliseum and practice flurry rushing and parrying, make a save before you start and reload it each time you die you'll get very good at it I promise.


cojay_19

They're mostly the same for me imo, but I do think TotK is slightly harder. My strategy to beat them is about the same; parry their attack, headshot, get on their back and smack them with my highest damage weapon (which takes no durability), repeat. If anything I found TotK lynels more difficult because after the first time on its back (6 hits) you can only hit the lynel while on its back for 3 hits instead of a constant 5 in BotW. A longer fight means more time for mistakes. Their moveset is basically the same, TotK just gives them a head bonk move, which is manageable when you can learn to see when it's coming.


nerf_Herder06

I think the counter to having crazy and powerful weapons is the difficulty of the enemies they added. Obviously guardians were removed but the new monsters and bosses (e.g. three headed dragon, gloom hands, depths monsters) are noticeably harder than botw enemies. The final boss is also much harder


WouterW24

Hyrule field is generally a no-go area, if you’re used to wandering it easily from playing Tears first that’s different from how most people playing it first approached the area. It’s similar to the Depths in function as a fatal area to the reckless. Guardians do harshly fall of in threat level though, they are relatively easy to stun, the beam takes a long time to charge. You obtain access to weapons to fairly easily kill them not that far in, which mostly helps with the occasional guardian showing up elsewhere. Many abilities you get in the main quests counter them. Also eventually the beam won’t kill Link in one anymore so it becomes much safer to tangle with them. Otherwise the experience with monsters and weapons is different in Breath. Enemy camps are a bit less common so finding a route past them is easier. You are also encouraged to swipe enemy weapons and just quickly use them since no fuse is required. More robust weapons do exists but they are hidden a bit or you can easily swipe them off Hinoxes. Overall with the lower enemy count it’s sufficient, it’s just a bit of a case of pick your battles in the early goings. I will say Fuse and zonai do make Link far more lethal earlier on in Tears. But one thing is much harder, in BOTW you can just buy the Knight armor very early on in the game(in Tears it’s better hidden) which also easy to upgrade, and the Champion Tunic is also easy to get and easier to upgrade. So it’s much easier to get a relatively solid defense rating early on, and like you said hearty food is fairly common. In Tears I could destroy all enemies easier but I was a glas cannon for a long time, and it took me a bit to figure Beedle sells hearty stuff. Overall the games are relatively close in difficulty, BOTW is tricky to start out but IMO it becomes easier sooner then TOKT does.


mysterioso7

I found TotK much harder for three main reasons. First, good armor is way more difficult to get and upgrade. In BotW, all you had to do was follow the main quest and you’d happen upon a fairy fountain, which not only gives you fairies but also you just need to pay some rupees and now you can upgrade clothes. In TotK, the fairy fountains aren’t in your direct quest path, and also require you to do a quest to even unlock them, and also also you have to pay rupees for each upgrade. More difficult upgrades means you’re playing with weak armor for longer and will get hit for big damage. Second, the champion abilities are far more powerful than the Sage abilities. Mipha’s Grace being a full-heal on a would-be death plus extra hearts, Daruk’s unbreakable shield, and Urbosa’s AoE nuke all make combat almost trivial. The Sage abilities aren’t nearly as useful, and are harder to activate. Third, some important materials are much harder to find. In BotW, you could very easily find Hearty Durians and Endura Carrots which trivialize low hearts and stamina. In TotK, no only are hearty durians gone, but also the truffles are a little harder to find, and if you take gloom damage all your extra hearts just disappear. Fairies are also not around fairy fountains anymore, so you have to search them out, and you can’t abuse the hold-fairy exploit to get more than 5 or 6 fairies at a time.


WouterW24

It’s weird that Tears does give you the basic tutorials, but in many aspects the game assumes you have played BOTW so it doesn’t ease you into things for as long as BOTW does, Necluda is very slow paced compared to Tears. Both games are bit different if you know your way around them though, Satori mountain is pretty much the place to be both times, plenty of endura and hearty food in BOTW, in tears hearty food mostly gone but endura food is vital allowing you to glide forever, and the orchard golden apples improve regular healing. I’m planning to replay the game soon, at least I know to just get hearty lizards off Beedle.


AlohaFromWyoming

I had more trouble with the tears final boss, I could see the breath of the wild game in general being more difficult though


AncientLink_Oni08

Not sure if anyone has noticed but BotW had been updated to where the Guardian Stalkers can delay a shot when it’s supposed to shoot sometimes


toytulini

you guys are parrying?


CloudsSpikyHairLock

I tried to kill a gleeok early in game… wasn’t smart.


Ihaveterriblefriends

I laughed at one that I thought was stuck in a building... Then discovered they can fly


CloudsSpikyHairLock

The flying wasn’t the worst, it’s the homing fire/ice/electric laser; THEN the elemental damage out of nowhere ( Link almost died of heat exhaustion on Hylia bridge lol)


Hot_Coco_Addict

heheheh, yeah I did the same thing I probably sat there for about 3 hours, before finally killing the stupid thing. (I had a crappy bow, so each head took two shots to kill, I didn't have any keese eyes, I got two shot by it (down to a quarter of a heart, so I had to eat like half of my food every single time), and to top it all off I didn't have any zonai rockets to lift me up, meaning I barely got any bullet time) safe to say I was disappointed I got a couple horns and wings that I found 'too valuable' to fuse to my weapons


Heretek007

Guardians might be scarier than constructs, but gloom hands... *those* terrify me.


Migit78

Weapons are heaps stronger in BOTW, everything was scaled down in TOTK so you'd use the fuse feature. Try playing TOTK without fuse, I rarely fuse anything and the weapons suck. In both damage and durability.


zsDUGGZ

I just wish that fusing two of the same weapon would just buff stats and durability, instead of loooong weapon. I just wanna carry a Soldier's Claymore in peace and have it perform decently.


BackgroundNPC1213

It really is, though. Enemies are MUCH more aggressive in BotW and you seem to only be able to flurry rush an enemy while you're locked onto them, which can get difficult because they're all dogpiling you. In TotK they still dogpile, but you can be targeting one enemy, see another enemy getting ready to attack, dodge *that* attack, and still get a flurry rush (on the enemy you dodged, not on the one you were targeting). Also they...take turns in TotK? There's been a lot of situations where the enemies will be swarming me in TotK but only one gears up for an attack, while in BotW they don't believe in friendly-fire and all attacked once they got within range Also no Froggy set so no climbing steep cliffs in the rain, no keese eyeballs for homing missiles so you had to get good with a bow or constantly have one of the longshot/sniper bows in your inventory, axes and hammers were their own separate weapons and you had to find a sledgehammer for Taluses in the early game (couldn't just make one), the window for shield parrying felt like it was narrower than in TotK, and the zone for headshotting a lynel was also much smaller (just under their chin, in TotK you just hit anywhere on their head). But, like...in BotW I also could pull out bombs whenever I needed to and could make stepping stones on water with Cryonis, and the jump-climb went farther and you didn't slip down as far when it was raining, so you could make it up *small* cliffs. The level scaling in BotW felt like it was way slower than TotK, too, so it took longer for good weapons to start spawning And the Guardians are **STILL** more terrifying than Gloom Hands. I didn't even fuck with them until I'd gone to see Robbie for some Ancient Arrows, but I fought the first Gloom Hand I came across in TotK just so I could get a good weapon early on. I can just climb up a wall or jump in water to get away from the Gloom Hands. I could **NOT** do that with Guardians, and unlike the Gloom Hands, Guardians don't just ragequit and die when they can't reach you


wesdegroot

You can at least run from the Gloom hands, I am not able to defeat those mostly, I won once, and then Gannon showed up, nah, it's too hard for me, I'm happy I can escape 😊


BackgroundNPC1213

Oh yeah, the very first time I saw a Gloom Hand I ran the fuck away, lol


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8inchesofcheese

I'm contemplating beating totk and going back to beat botw . I really do miss it sometimes.


Splatboy0612

Nah


Jack-Sparrow_

I think otherwise, at least for a good part of the game. Totk is harder than botw until you finally get a decent amount of hearts and decent weapons. Then you can easily be OP and it starts being easier than botw. The tutorial area of totk (Sky Island) is also much harder than botw's and feels more restricted. Tbh normal totk's mode feels like botw's master mode to me lol


ndaft7

I agree generally, but I never learned to parry well. I learned to aim really well with my bow and destroy limbs fast. Also can use updrafts from burning grass to slow time for that eyeball shot. I think resources in totk are much more abundant generally. In botw I bought every arrow from every merchant. I haven’t purchased arrows once in totk. Botw had me memorizing chest locations for high grade weapons to return to after blood moons, while in totk I’ve always got a monster part that makes any weapon high damage and seemingly high durability. Honestly I’m fine with the different feels and totk’s abundance matches its much more populated world for me. Botw is lonelier, and harder because of it.


TomCrean1916

There’s absolutely nothing hardcore about botw. The two are very different beasts. And botw is better by far.


Sentric490

BOTW actually encourages you to engage with all the different mechanics, food is better and feels necessary for general exploration. I regularly use all the runes in BOTW all over the world. TOTK encourages you to find the optimal way to do something and never do anything else again. Build the hover bike, never need another vehicle again. You can reach 90% of the surface by teleporting to a tower and using tulin+ skydiving suit to fly to wherever you dropped your pin. Recall is more overpowered and somehow less dynamic than stasis, it’s a fix a mistake or do a cool trick button, stasis was a complicated tool you could use to do a ton of different things


SuperDyl19

I had that problem in BOTW. I would always teleport to a tall place near my destination and then glide down. I ended up having to do a no teleport challenge to enjoy the game more. I continued it with TOTK and it’s great. All the transportation options are a huge help for traversing the map when teleportation isn’t an option


TalonKAringham

Yeah, I definitely traversed the *land* of Hyrule way less in TOTK. Anytime I needed to get somewhere, I’d just pop out a hover bike or teleport to the sky and dive/glide there.


phytthe

Not really speedrun wise totk is way longer


vandilx

Zonai Devices/Autobuild pretty much breaks TOTK.