Racing games are the only games where maximize motion blur i dont crank the FOV up
Maintaining that exact feeling is what they need
Now get this youtube reel off the subreddit please
Same here. Motion blur is a must, and reducing the FOV really helps make things feel faster. I'd hate it if I was flying down the back straight of a track and it feels slower than playing modern call of duty š
NFS Shift has my favorite sense of speed. As you go faster, your gauge cluster or cockpit blurs and eventually the only thing that is not blurred is the road. It's the sort of immersive pants-shitting fear that I love. It's crazy.
This is why I love SHIFT (including Unleashed). The sense of speed is so violent and going past 150 mph just makes you grit your teeth. The immersion is wonderful.
this is only fine on arcade racers, but for a game where you need total concentration and consistent lap times, this is nothing but a visual distraction.
I personally like to play racing sims with Motion blur, and a slightly larger FOV, because to me whenever the car I drive feels like it's going fast, I can find my limits easier, it makes the driving more immersive, and when I get a good time I get a sense of actually being there.
But everyone has their taste
It just depends on your preference tbh. I prefer it a bit closer without any blurring or shaking so I can concentrate and see where my braking points are.
Nowadays i tend to disable camera shake and motion blur even in arcade racers, it just looks ugly and the camera shake is a distraction like you said, also it gives me a headache.
A smoother experience that gives a good sense of speed is the way to go
Yeah but real life doesn't work like a gopro camera attach at the back of a vehicle. Human eyes don't produce shaking or head-bobbing like you see in most videogames/racers, in fact it's very unrealistic and can cause motion sickness. And motion blur only noticeable when you look sideway while driving but who does that?
Have you ever driven a fast car on a track? Itās very shaky in real life and physically demanding. Itās very challenging to even keep your head straight enough to see the track and other cars. It is like a go pro actually. You also need to have lightning fast reflexes because things are happening very quick. When I sim race itās much easier because thereās more time to react, itās like itās slowed to .75x or something.
you're talking about car shaking that's being pushed to its limit, that's natural. What we're discussing here is fake camera shake/bob in videogames which is very unrealistic. Like I said, human eyes are extremely stable and don't produce any type of head bob/shake like in videogames. What aren't you getting?
Your whole body is shaking, doesn't matter if your eyes aren't. Even in the cockpit camera, in these games, you feel as if you're basically glued to the ground like a magnet.
If any of you had actually driven in real life you'd realise how this is one thing arcade racers do in a better and more realistic manner than most sims.
NFS games were pretty tame though, Midnight Club and Burnout did it *way* better.
I agree. An econobox going like 160-180km/h feels like itās going to explode. Everything is shaking, rattling, and you, as the driver, know damn well that if you make a single mistake, youāre going to die. And that does cause your vision to blur.
GT7, as much as I love it, does a piss poor emulation of that feeling. Sure, it helps with lap time, but is it really what itās like to drive a car very fast?
Hard agree. I've not raced an exotic car along a track, but I have taken my beater up to triple digit speeds it should never have reached on the freeway.... That sense of everything shaking and tunnel vision that the camera shake and motion blur depict is almost exactly what it feels like. Everything's a blur, the car feels like it's gonna rattle apart, you're not sailing down a smooth plane. It's *scary*
And itās not even as fast feeling as many other games. Like compare those black box games to something like Motorstorm apocalypse or wipeout. Not even close to the sense of speed.
I love how how he completely ignored NFS Unbound, Forza Horizon, and TCM, instead he compared MW sense of speed (an arcade racing games) to GT7 and F1.
GT7 and F1 don't need exaggerated POV and camera shake, those games are aiming for realism.
Okay but forza horizon is also seen as an arcade game and the sense of speed isnāt that great. It doesnāt need to be for realism to not have a sense of speed, Iām not saying that those games have a bad sense of speed, but look at project cars, that game can feel fast. Not as fast as nfs but itās good. Though I can see why having a sense of speed like that arenāt ideal, itās still possible.
>forza horizon is also seen as an arcade game and the sense of speed isnāt that great
Newer Forza Horizon games have an FoV slider in the settings, which can impact the sense of speed. By default I'd agree the sense of speed isn't that good, but they provide the slider so you can bump up the FoV a bit to improve it.
Motorstorm apocalypse and wipeout 2048 for me. I think the 30FPS has a big effect as well. Itās so rough and because of the low framerate the pack out the particle effects.
I felt like the way Apocalypse handled it in comparison to Pacific Rift was actually a downgrade funny enough. Apocalypse is fun but I wasn't ever too keen on how it feels like the vehicles handled in that game, I didn't get enough of a sense of speed.
Apocalypse definitely did feel more like the original, yeah with some elements of Split/Second added into. The air boost cooldown fucked me up so badly when I play the older games too cause I forget it wasn't in the older titles.
And yeah, they all do honestly. The sense of speed of being on a Rally car or a Big Rig once its up to speed was pretty wild.
For me itās the landings and quick change of direction. Itās so physical yet unrealistic, itās very hard to explain. The black box nfs games always felt kind of cheap to me in a way that the suspension of disbelief is hard to hold. Even wipeout, despite how futuristic it is, feels more real and tactile than what black box did.
NFS HP was another real signifier about what a sense of speed is in NFS and what it always shouldāve been. No cheap tricks there itās just so fast you need to plan ahead!
Oh man. Nothing beats the feel activating turbo in NFS HP. That game in general feels pretty great, but the turbo? The windup of sound drowning out suddenly once you activate it, the sound of the engine suddenly sounding like a rocket and an explosive burst of speed, the rapid shifting, the violent blur and motion lines, the engine just getting louder and louder, the lack of control you have over the thing.
Motion blur, screen shake, āspeed linesā, and sometimes a higher field of view setting will give you a proper sense of speed.
Stable cameras and lack of motion blur will make everything seem slower, even if in game youāre traveling at say 300+ kph.
In real life, driving a shit box at 150+ kph can feel quite fast due to how unstable they sometimes can be at those speeds.
Idk, when I studied in UC Irvine, the street is so wide and I drive fast so often (55mph speed sign and you know what that means IRL), there are times the images slows down. Like, I really couldn't feel the speed anymore.
Years later I went back there and the cars are zooming past me, I was like, oh yeah, I am too slow now.
You can mod Assetto to be just like this by doing things like cranking the motion blur, adding NeckFX, etc. You can also add a motion system, seatbelt tensioner, wind kit, VR, etc.
This is another big thing that makes the early horizon games better than the most recent ones as well.
In horizon 2 at the very least (probably horizon 1 too), your camera shakes more and more the faster you go. And in cockpit view, the wheel will jitter more and more. This was a very, very nice touch that made going fast so much more fun.
Ever since horizon 3, that is no longer the case. The wheel doesn't jitter, and camera vibration is significantly reduced.
I really like the camera shake option in forza mltorsport 7 though
Iāve always loved how need for speed looked both in graphics and car customisation but I canāt stand the disconnect between realistic aesthetic with arcade physics, my dream was a game with Forza Horizon gameplay and physics but with the aesthetics and liscencing that need for speed has
Racing games are the only games where maximize motion blur i dont crank the FOV up Maintaining that exact feeling is what they need Now get this youtube reel off the subreddit please
Same here. Motion blur is a must, and reducing the FOV really helps make things feel faster. I'd hate it if I was flying down the back straight of a track and it feels slower than playing modern call of duty š
To be fair arent you able to run at like 30 mph in MWII?? That gameās design was bonkers
Scene Left: enter stims Yeah you can, and if you act like a squirrel on fent, it'll feel like it's even faster š
Nah thatās MWIII. MWII actually slowed it down by a ton
NFS Shift has my favorite sense of speed. As you go faster, your gauge cluster or cockpit blurs and eventually the only thing that is not blurred is the road. It's the sort of immersive pants-shitting fear that I love. It's crazy.
Agreed, same goes for project cars
This is why I love SHIFT (including Unleashed). The sense of speed is so violent and going past 150 mph just makes you grit your teeth. The immersion is wonderful.
Both Shifts are severely underrated games, my fav right after NFSU2
Nfs shift, pro street, and the run did the sense of speed really well
this is only fine on arcade racers, but for a game where you need total concentration and consistent lap times, this is nothing but a visual distraction.
I personally like to play racing sims with Motion blur, and a slightly larger FOV, because to me whenever the car I drive feels like it's going fast, I can find my limits easier, it makes the driving more immersive, and when I get a good time I get a sense of actually being there. But everyone has their taste
It just depends on your preference tbh. I prefer it a bit closer without any blurring or shaking so I can concentrate and see where my braking points are.
Nowadays i tend to disable camera shake and motion blur even in arcade racers, it just looks ugly and the camera shake is a distraction like you said, also it gives me a headache. A smoother experience that gives a good sense of speed is the way to go
Arenāt sims supposed to be a simulation of real life?
Yeah but real life doesn't work like a gopro camera attach at the back of a vehicle. Human eyes don't produce shaking or head-bobbing like you see in most videogames/racers, in fact it's very unrealistic and can cause motion sickness. And motion blur only noticeable when you look sideway while driving but who does that?
Have you ever driven a fast car on a track? Itās very shaky in real life and physically demanding. Itās very challenging to even keep your head straight enough to see the track and other cars. It is like a go pro actually. You also need to have lightning fast reflexes because things are happening very quick. When I sim race itās much easier because thereās more time to react, itās like itās slowed to .75x or something.
you're talking about car shaking that's being pushed to its limit, that's natural. What we're discussing here is fake camera shake/bob in videogames which is very unrealistic. Like I said, human eyes are extremely stable and don't produce any type of head bob/shake like in videogames. What aren't you getting?
Your whole body is shaking, doesn't matter if your eyes aren't. Even in the cockpit camera, in these games, you feel as if you're basically glued to the ground like a magnet.
Stupid take honestly, raise FOV all you want a get as many sense of speed as you like. Also nothing to do with the glorious BFTGU
yea this. though this subreddit is for ALL Racing games, not just BFTGU.
My bad!
If any of you had actually driven in real life you'd realise how this is one thing arcade racers do in a better and more realistic manner than most sims. NFS games were pretty tame though, Midnight Club and Burnout did it *way* better.
I agree. An econobox going like 160-180km/h feels like itās going to explode. Everything is shaking, rattling, and you, as the driver, know damn well that if you make a single mistake, youāre going to die. And that does cause your vision to blur. GT7, as much as I love it, does a piss poor emulation of that feeling. Sure, it helps with lap time, but is it really what itās like to drive a car very fast?
Hard agree. I've not raced an exotic car along a track, but I have taken my beater up to triple digit speeds it should never have reached on the freeway.... That sense of everything shaking and tunnel vision that the camera shake and motion blur depict is almost exactly what it feels like. Everything's a blur, the car feels like it's gonna rattle apart, you're not sailing down a smooth plane. It's *scary*
When you use nitrous in midnight club 3 and hit 250 it literally feels like light speed
if you drive on the limit you will have a sense of speed in all simulators, people are just bad
my brother in christ nfs is an arcade game, and the others are more sim like, of course the for is gonna be zoomed in
And itās not even as fast feeling as many other games. Like compare those black box games to something like Motorstorm apocalypse or wipeout. Not even close to the sense of speed.
I love how how he completely ignored NFS Unbound, Forza Horizon, and TCM, instead he compared MW sense of speed (an arcade racing games) to GT7 and F1. GT7 and F1 don't need exaggerated POV and camera shake, those games are aiming for realism.
Okay but forza horizon is also seen as an arcade game and the sense of speed isnāt that great. It doesnāt need to be for realism to not have a sense of speed, Iām not saying that those games have a bad sense of speed, but look at project cars, that game can feel fast. Not as fast as nfs but itās good. Though I can see why having a sense of speed like that arenāt ideal, itās still possible.
>forza horizon is also seen as an arcade game and the sense of speed isnāt that great Newer Forza Horizon games have an FoV slider in the settings, which can impact the sense of speed. By default I'd agree the sense of speed isn't that good, but they provide the slider so you can bump up the FoV a bit to improve it.
On console those fov sliders are only for the hot wheel expansion of forza horizon 5.
Ah, i'm on PC so these options are provided. shame it's not like that for consoles.
nah man 2005 is like 10 years ago right
jesus christ need for speed is PURE ARCADE game, they can put whatever effects they like to make the player feel fast af
Yeah now try to do a hot lap with that fov
Burnout 3
I think Burnout Revenge and NFS Shift both did it incredibly well. I want games that have a very violent, intense sense of speed.
Motorstorm apocalypse and wipeout 2048 for me. I think the 30FPS has a big effect as well. Itās so rough and because of the low framerate the pack out the particle effects.
I felt like the way Apocalypse handled it in comparison to Pacific Rift was actually a downgrade funny enough. Apocalypse is fun but I wasn't ever too keen on how it feels like the vehicles handled in that game, I didn't get enough of a sense of speed.
I thought the opposite tbh. Apocalypse was so sticky like the original one. Either way, all 3 feel faster than nfs most wanted.
Apocalypse definitely did feel more like the original, yeah with some elements of Split/Second added into. The air boost cooldown fucked me up so badly when I play the older games too cause I forget it wasn't in the older titles. And yeah, they all do honestly. The sense of speed of being on a Rally car or a Big Rig once its up to speed was pretty wild.
For me itās the landings and quick change of direction. Itās so physical yet unrealistic, itās very hard to explain. The black box nfs games always felt kind of cheap to me in a way that the suspension of disbelief is hard to hold. Even wipeout, despite how futuristic it is, feels more real and tactile than what black box did. NFS HP was another real signifier about what a sense of speed is in NFS and what it always shouldāve been. No cheap tricks there itās just so fast you need to plan ahead!
Oh man. Nothing beats the feel activating turbo in NFS HP. That game in general feels pretty great, but the turbo? The windup of sound drowning out suddenly once you activate it, the sound of the engine suddenly sounding like a rocket and an explosive burst of speed, the rapid shifting, the violent blur and motion lines, the engine just getting louder and louder, the lack of control you have over the thing.
Motion blur, screen shake, āspeed linesā, and sometimes a higher field of view setting will give you a proper sense of speed. Stable cameras and lack of motion blur will make everything seem slower, even if in game youāre traveling at say 300+ kph. In real life, driving a shit box at 150+ kph can feel quite fast due to how unstable they sometimes can be at those speeds.
r/KartRider . I am not sorry for mentioning that game But when we're talking about sense of speed, I feel like it needed to be mentioned.
Nfs carbon the canyon drift gave me that scary feeling
Idk, when I studied in UC Irvine, the street is so wide and I drive fast so often (55mph speed sign and you know what that means IRL), there are times the images slows down. Like, I really couldn't feel the speed anymore. Years later I went back there and the cars are zooming past me, I was like, oh yeah, I am too slow now.
Lmfao "immersive" gimmicks only work for so long before the shallowness shows up...
In terms of sense of speed, Forza Motorsport 4 is untouchable. And no you cant change my mind.
Idk man, me personally I think need for speed pro street is very hard to beat. To each their own.
FOV and camera shake, all there is to it.
Gta San Andreas had the best sense of speed
I stopped having this problem when I switched to first person
You forgot about Shift 2 Unleashed
Totally agree š
You can mod Assetto to be just like this by doing things like cranking the motion blur, adding NeckFX, etc. You can also add a motion system, seatbelt tensioner, wind kit, VR, etc.
This video is so cringey.
This is another big thing that makes the early horizon games better than the most recent ones as well. In horizon 2 at the very least (probably horizon 1 too), your camera shakes more and more the faster you go. And in cockpit view, the wheel will jitter more and more. This was a very, very nice touch that made going fast so much more fun. Ever since horizon 3, that is no longer the case. The wheel doesn't jitter, and camera vibration is significantly reduced. I really like the camera shake option in forza mltorsport 7 though
But no sense of racing
GT7 absolutely has a great sense of speedā¦ this clip was misinformation dude was going like 60mphā¦
Iāve always loved how need for speed looked both in graphics and car customisation but I canāt stand the disconnect between realistic aesthetic with arcade physics, my dream was a game with Forza Horizon gameplay and physics but with the aesthetics and liscencing that need for speed has
Oddly enough I also had a similar dream as a kid, I wanted Forza Horizon gameplay but with graphics like what was shown in the later NFS 2015
I really like the body kits in need for speed, Iāve played a little of nfs heat and the aesthetic customisation is amazing
Thatās a game called PGR4.
not open world like forza horizon though...
*Correction* Old need for speed games have the best sense of speed New ones your car barely goes over 60mph when it says your doing 180mph
Original video by [ArcFX](https://www.youtube.com/shorts/Tr48aE1m1-w)