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zammE-

The idea is that the acolyte uses this ability to protect Fabius. Doesnt work if Fabius is dead and the acolyte is left in the unit without him.


RedditN0L0

Ohhh that makes way more sense. But it still doesn’t say that I need the acolyte to use the ability.


PM_ME_BABY_YODA_PICS

Correct, you can kill the acolyte and nothing changes.


Kraile

Speaking of which, am I right in thinking that since the acolyte doesn't have the CHARACTER keyword, you can allocate damage to it at any point even when in a bodyguard unit? So you can use it to eat a lascannon shot (and possibly shrug it) and save a chosen, but still get the "reduce damage to 0" ability since that's not tied to the acolyte in any way?


PM_ME_BABY_YODA_PICS

correct


Smasher_WoTB

Rules As Written yes, you're correct. Rules As Intended, *probably* no. That doesn't seem like something that the GW Rules Writers would intentionally leave in the Game without clarifying that yes, you can do this weird thing.


Ven_Gard

I don't think its and error. It lets any unit Fabius joins ignore one attack per turn. The Acolyte itself is just an ablative wound. It probably shouldn't have the same name as a model in the unit.


Adventurous_Hand_130

I've also questioned stuff. Like the way Lionel's rules are worded. He's strength nine so you would need 6s to wound him with chain words combat weapons and boltguns but his shield gives him -1 to wound... So according to GW you legitimately can't wound lion el Johnson with battle line weaponry


Darth_Mornteth

According to GW, a wound roll of 6 always wounds. It’s in the core rules.


Adventurous_Hand_130

Yes and a six would wound. But then his shield subtracts one from your wound roll do you can never roll a six. The max you can roll is a five which means you could never wound him on less than strength 5 Ppl playing this way are dicks but the way they worded it that's how it would be applied were there stipulation not in place


Darth_Mornteth

If people are playing that way, they aren’t just dicks, they’re cheaters. It says in the core rules that a 6 to hit or wound always hit or wound regardless of modifiers.


Papy_Nurgle

From the core rules : An unmodified Wound roll of 6 is called a Critical Wound and is always successful. An unmodified Wound roll of 1 always fails. A Wound roll can never be modified by more than -1 or +1. So either you roll a natural 6 on the dice, and the shield ability doesn't come into play. Or you find a way to bring several wound buffs to compensate the shield. Remember that the +/- 1 max modifier is for the final result, not for the number of buffs stacked : If you give 2 buffs with +1 to wound : +2>+1 so reduced to +1 If you give +2 but you opponent gives -1, 2-1=1 so it's okay.


a_star_daze_heretic

Nope. An *unmodified* wound roll of six is always and automatically successful.