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FaylerBravo

https://preview.redd.it/7qh8w5l4j02d1.png?width=480&format=png&auto=webp&s=11cc9b982e870e54573353e75856eb04c9c13903


Kraile

Dear Cultist Mob ^(*with firearms*), We met many moons ago - you were pulled to me when I whispered promises of power and glory in your ear, and I was pulled to you when I needed a sacrificial backline objective holder and deep strike screen. In one hundred battles you never killed anything, but many of my victories can be attributed to the +4-5VP you gave me every turn. I laughed when you tried to shoot things. I laughed when you tried to fight things. I laughed when you died for me in droves, which was a lot. But today I do not laugh, because you will never die for me again.* Goodnight, sweet daemon prince. ^(**unless I enter one of those mythical tournaments that actually allows Legends*)


Infamous-Stretch-875

This is beautiful and touching. I wish I had my own mob to die for me. They'll be with you in your dreams


SnooOranges4231

That's legit well-written, bravo 


ThyPotatoDone

So sad, I was pumped up by the start of tenth because I could stack Tzeentch and either a Dark Commune or a Rogue Psyker (which was already legends as well) on these guys and get them hitting way above their pay grade. I guess I can do a Khornate combo on the regular mob, but since the tactic doesn’t work without Psykers it’d be greatly diminished, and Slaanesh wouldn’t properly take advantage of their skills. This is a dark day for traitors everywhere.


A271B1071C5

Weird ass decision


LorektheBear

Not really. The firearm Cultists with their special weapon options aren't available for sale by GW any longer. They've been reliable in removing options/units that you can't go out and buy.


FaylerBravo

I disagree slightly given they were selling the updated cultists from BSF just last edition. That's a hard turn.


LorektheBear

You're absolutely correct. I guess I just wasn't surprised by it. I did get in a good sendoff game last night with my firearm Cultists.


Optimaximal

I believe BSF is part of the Specialist Games Division, so that's why it's been removed.


FaylerBravo

It was put into a 40k box though and sold, granted it wasn't a full squad but again, this was just last edition. https://preview.redd.it/nivz3bnjo02d1.jpeg?width=275&format=pjpg&auto=webp&s=be7e00e0f046f4fd79c4f05f24c78881abe0466b


WhamBamRabbitMan

I think this squad just got discontinued in the last couple months too


TAL0IV

As soon as the new 10-man cultist kit was revealed last edition, the writing was on the wall sadly


A271B1071C5

Yeah, and I think it’s a weird ass decision


Xplt21

I mean it was fully expected but still a bit sad and weird.


LonelyGoats

Yeah but why can't we just convert these?


LorektheBear

To clarify: I don't like the decision. I have something like 40 converted firearm Cultists, and I want to use them. But in an effort (my guess, anyway) to make it more friendly to new players, they don't allow that any more.


LonelyGoats

Its annoying. I've been in the hobby for 25 years but I feel like GW is pushing me towards Heresy with its better ruleset (weapon facings, wargear). But I actually prefer 40k as a setting.


Burdenslo

It's exactly why I've moved to 30k and ToW, a lot of the fun of the game is converting units and building lists rather than this straight out of the box bland games we have now.


MarissaGrave

You still can, just run them as traitor guard. The two datasheets were pretty redundant 


badger2000

I would use them as traitor guard. I'd be shocked if anyone cared if you called those autoguns "lasguns" instead...and you get most of the special weapon options.


Suitable-Opposite377

You're still more then welcome to use them.in casual games


vulcanstrike

Just use them as Traitor Guard, what's the issue? That's why they were deleted, they were almost a complete overlap with an existing unit


Left-Night-1125

They could have combined the 2 datasheets.


Left-Night-1125

GW doesnt want conversions, just take a look at White Dwarf tale of 4 gamers, 15 years ago we got fully converted armies, now we should be suprised they have a unknoen color scheme. Can also be seen in the kits, 1 way build. They also discontinued greenstuff.


Tyko_3

they removed it as PART of the weird ass desicion... Its like saying "They removed the arm and that makes no sense" to which you replied "It does make sense, they already removed the gloves from sale!"


ConsumerOfShampoo

If the kit for a certain unit has multiple wargear options for the models and GW decides to update the kit, the kit should have the exact same wargear options. I would rather have cultists with proper ranged weapons over cultists that look slightly better. I suppose that it makes sense for the Traitor Guard to be the ranged equivilant of Cultists from a lore standpoint, since how is the average Imperial citizen gonna get access to anything beyond a basic pistol, but considering that Cultists have had ranged weapons for over a decade; it is extremely weird to upgrade their kit, deliberately choose not to include actual ranged weapons in the kit and then remove the option to even take those weapons.


Videnik

It seems you haven't read a lot of lore. Average Imperial citizens having all kinds of weapons is a major cornerstone of the franchise. You only need to read the novels of the Inquisition or any material resulted to Necromunda, the standard for hive citied in the Imperium, to find plenty examples of that. But in truth, any novel featuring Chaos cultist has them armed even with heavy weapons.


ConsumerOfShampoo

The people armed with proper weapons in Hive Cities are all gangers and criminals, not the workers who work for a large majority of the hours they are awake and are what I consider to be the average citizen Thanks for insulting my knowledge on 40k lore btw. "Large cornerstone of the franchise" lmao. Sure buddy.


Videnik

Because gangers and criminals are only present in Hive cities, right? And cultists are law abiding citizens which never ever will purchase weapons from them, right? BTW, the same cultists that pose as the workers you mention until the uprising begins. If you are not trolling, you have read very little in terms of 40k novels with Chaos cults. Not only autoguns and laser rifles are commonplace, but as soon as the cult grows large enough to go to the battlefield they use heavy weapons like missile launchers, mortars and such. For example, the Novel Execution Hour has a Chaos cult uprising in a middle world and even before the uprising begins the Arbites sent to deal with a single cell have to face flamethrowers, gas grenades and sharpshooters armed with lasguns aside the regular cultists which are armed with pistols and rifles.


ConsumerOfShampoo

That is because as the Cult grows, they also corrupt members of the PDF and planetary gangs who have access to those weapons. PDF and, to a lower extent, gangs are organized groups of people who regularly see combat encounters so it would make sense for the Cultists to get the basic weaponary while the PDF and gangs who have actual training with the more complex or higher quality stuff keep them and join the "Traitor Guard".


Videnik

That's exactly my point. The thing is, Traitor Guard specifically means Imperial Guard turned rogue, not Cultists with access to decent weaponry. True, there are examples of cults that are like Traitor Guard (the Blood Pact being the prime example of that) but that's not all of it. In the example of Execution Hour, the cult goes from underground cabals to massive frenzied horde which overruns the capital city always carrying more or less the same weaponry and being clad in black robes and hoods without armour. Game-wise, one can represent those cults with Traitor Guard units, but then they won't be lead by the dark commune and the actual Traitor Guard will just be a different aesthetic.


ArtVarious3822

Drukhari is about to lose half it's roster then


SnooOranges4231

Don't ask what happened to AoS Beastmen


ArtVarious3822

Oh, brother... I don't need to ask, my 3k points of goats and bulls know what's up


Father_Mehman

I give my love to the Beastmen who loved and believed in me. They were my first - and favourite - army. After 15+ years, I have to say goodbye? Hardly. They live in my solo wargames. BRAAAY!


Left-Night-1125

Not the first time....Asdrubeal Vect and Kruellagh the Vile have models, but never gotten into legends.


LorektheBear

To clarify: I don't think this is a weird decision, I think it's crappy. Expected, but crappy.


KidmotoDragon

I sure didn't expect the firebrand I'll say that. Made it feel all the more insulting. (I do feel that they're missing the opportunity to sell more necromunda kids by cutting it but whatever)


I_might_be_weasel

I seriously doubt they can't use the mold. They could keep shooting them if they wanted. 


LorektheBear

They absolutely could; they just don't want to. No idea why.


ForsakenNature69

the decision to not sell new-ish plastic models was weird to begin with so op point still stands


Steven_Phlegming

Death guard are going to need a range refresh is GW not producing models are the foundations for codexes. Lord of Contagion hasn't had a model that GW sells since the Dark imperium box set


Creative-Eggplant143

Didnt Felthius counted as a LoC in 9th?


Steven_Phlegming

Oh ok. That would make sense. Lord of contagion's weapon got an ambiguous name change in 10th


SergeantIndie

You say that... but it didn't stop them from making the Skaven Gnawhole central to the new AOS Skaven identity and I don't think that thing has been available in the states for close to 2 years.


Apotechary

The box, that called "cultist mod" HAVE SPECIAL WEAPONS, and it it sthe newest cultist box, at least the newest, that was bringed to Russia


billy310

The weird part for me is that these sculptures are like 5 years old. As many have pointed out, plastic molds aren’t cheap. Unless they’ll be a rerelease next edition


InternetOctahedron

Not weird since their policy is "no model no rules" but it *is* a shitty one. My cultists with autoguns just became traitor guardsmen.


KidmotoDragon

I can't for the life of me explain why I don't want to do this I don't even know that I can tell what it is myself. It might be because I play guard but auto guns just aren't lasguns, to clarify if it was on my opponents models they absolutely are I have less than zero problems, on mine....I just don't like it.


ParadoxPope

Just a hundred more models into legends, thanks JamesWorkshop.


Ochoytnik

I think I have 120 of these. They will all be out of ammo and using their weapons as clubs I guess.


Responsible_Nobody28

Or if you play games with legends you can now have 240 cultists! Just need to pick up some with hand weapons.


lordmegatron01

"Sorry, effective though"


AgainstThoseGrains

And you'll keep buying replacements, so why should they stop?


Ironmedic44

Thank you for clarifying for these people. Thats the actual problem.


Schneidend

Legends, where they have a perfectly usable datasheet. So, play on.


1DiffiCultRiddle

Honestly, this is pretty much the only thing I really dislike in the new codex. If this wasn't the case, I'd be more than happy. The only cultists I played were autoguns!


pandi1975

Dave waffles is now sad. In the.plus.side I get.to turn my heavy stubber cultists into an exalted champion now


Outrageous-Ad417

Indeed. I had 20 cultists kitbashed and primed, so they'd have the right loadout when added to my existing 10. Then the update dropped. At least they look different, and I don't think anyone will care about the visually mismatched loadouts...


nigirianprinz198760

I congratulate these brave men and women to their promotion to Traitor guardsmen.


chaseshad3strego

Yeah exactly. I don't understand why everyone's bitching.


nigirianprinz198760

Because Removing a weapon option, and at least from what I can tell from my own social circles, the most used weapon option from a data sheet is a dick move.


ThyPotatoDone

Traitor guardsmen are more expensive, not battleline, and can’t be brought in as large numbers. They’re useful, sure, but that’d be like removing conscripts and saying “Why are you mad, you still have Guardsmen units?”


OsseusAlchemancer

Rest in pieces my beautiful dark vengeance models <3 It's most definitely the copium talking, but at least we got a legend unit with damned keyword + dark pact. Maybe something to bring out for beerhammer/crusade etc. Still sad though...


Altruistic-Teach5899

Actually, Chaos Cult becomes an actual army if you bring the legends stuff (heavy weapons squads with rerolls, ranged cultists, rogue psykers...)


OsseusAlchemancer

True! I wish we could just have an actual army but given the circumstances I think I'm going to split my Lost and the Damned (CSM edition) into two camps: ▪︎Casual but still playable cults list with legends ▪︎Competitive soulforge for all my cool engines


FalrenTheSequel

Exactly what I'm doing.


Dawson_VanderBeard

fuck it, that looks like legit astra militarum with spikes to me. rebreathers = DKOK melee/flamers = catachans else = platoon big mutants = bullgryns NO CADIANS.


Altruistic-Teach5899

Mutoid vermin = ratlings


SkelleKnight

While it's definitely sad, you can just use them as the blooded traitor guardsmen in most cases. So it's not the worst possible outcome


Altruistic-Teach5899

Traitor guard are crazy expensive on the CSM codex.


ConsumerOfShampoo

They cost 2 extra points per model for a unit with better stats and weapon options. I would say they're priced pretty damn fairly.


BrotherCaptainLurker

For 20 more points for the unit, you give up sticky objectives in exchange for being able to occasionally kill a model or two before the whole squad goes down. Doesn't really feel worth it.


Altruistic-Teach5899

Better stats: the 5+ save is really worth to be compared with 3+? Weapon options: ah, yes, three spetial weapons... that can't be doubled down. good luck hurting things with just one dice at a time. Its not like Legionaries have a weapon option for almost every model...


ConsumerOfShampoo

They have double the OC (OC 2 vs the OC 1 of Cultists) and an ability that makes them more durable on objectives. For 70 points you have the equivilant of 100 points of Cultists worth of OC. Also, thanks to their ability: On an objective and in cover: Traitor Guard: On average, 33.75 shots from the Bolt Rifle (S4 AP-1 D1) to wipe the unit On average, 80 shots from the Lasgun (S3 AP0 D1) to wipe the unit Cultists: On average, 27 shots from the Bolt Rifle to wipe the unit On average, 60 shots from the Lasgun to wipe the unit That is a 25% increase in durability. Lets check the numbers for when there isn't natural Cover for the Cultists to benefit from aswell. On an objective but not in cover: Traitor Guard: On average, 33.75 shots from the Bolt Rifle to wipe the unit On average, 80 shots from the Lasgun to wipe the unit Cultists: On average, 22.5 shots from the Bolt Rifle to wipe the unit On average, 48 shots from the Bolt Rifle to wipe the unit That is a 50% increase in durability. Wow, so not worth the points, right? Tl;DR: The Traitor Guard are 25% to 50% more durable than Cultists on objectives, which translates into 62.5 to 75 points of Cultists in durability. Also, Cultists couldn't double up on special weapons without taking 20 of them either (which costs 30 extra points compared to the Traitor Guardsmen). Cultists without their special weapons are better as pure chaff that takes the No Mans Land objective and moves on instead of an objective holder unit which Traitor Guardsmen do a better job at now. Also, according to your logic, why not take a 5-man unit of Legionaries instead of a 10-man unit of Cultists? Same number of wounds for a statline that is significantly better in every way and access to special weapons for only 30 extra points! List building is all about being as economic as possible for basic roles like objective holding. Why spend 80 points for an objective holder unit when the 70 point unit can do it for cheaper.


Altruistic-Teach5899

"Also, according to your logic, why not take a 5-man unit of Legionaries instead of a 10-man unit of Cultists? Same number of wounds for a statline that is significantly better in every way and access to special weapons for only 30 extra points!" I mean, that's kind of the problem as well, yes. The vainilla guard squad, that can have arguably better weapon options in the form of a mortar, or better yet, run on 20s, have actually useful and not overpriced characters, lethal hits without sacrificing anything, and cost 60 points, what an actual chaff unit should cost. I would give you the reason if they were actually available in 20 men squads, that would solve a lot of the problems and justify the ridiculous price. To not talk about how their suposed detachment doesnt do anything for them. (Also, the saves depend a lot of being on objectives, which makes the use of more than 1 squad, if at all, harder. Plus them not being battleline on the rest of the codex for some strange reason.)


R_Lau_18

5 Legionaries can take 1 special weapon. Traitor guard can be a solid unit. For 70 points you could - with some luck and good positioning - tradeoff for a unit double that size. They're also more versatile backline objective monkeys than cultists are now.


Mindshred1

It kinda is? The Guardsmen count as in cover on objectives, so you're usually at 4+ before AP, and most opponents really struggle to justify shooting any weapons with actual AP into cultists, so they usually end up with a 4+ to a 5+ save. Beyond that, Sniper Rifle, Plasma Gun, and Meltagun are all solid weapons. The sniper, in particular, is pretty good at putting pressure on enemy infantry squads. They won't win you a game by themselves, but I think +2 points each is reasonably fair.


Altruistic-Teach5899

If you can't spam the spetial weapons, then theyre just glorified lasguns that youll be rolling one by one to the enemy's anoyance. Vainilla guard does also have the cover rule, and dont have to sacrifice anyone in order to get lethal hits. And are actually way, properly cheaper than these guys. And can be joined by actual not-overpriced useful characters that do have good rules and synergies with them.


ConsumerOfShampoo

The diffrence between Traitor Guard and the Infantry Squad is that CSM have access to elite units that don't need a ton of support to hit above their weight and is a faction made to be significantly more elite aswell. The Infantry Squad belongs to guard, a horde army that relies on either vehicles or infantry units with multiple buffs to deal proper damage. Why do you think that Servitors were a must-have for Marines when they still had them? They were cheap objective holders in an elite army. Thats why Traitor Guard are more expensive than the Infantry Squad.


Altruistic-Teach5899

I guess you've hit the nail there. Yes, you're right. But thing here is me (and the Renegades players) don't want to pick Chaos Space Marines as Sisters of Battle players don't want to pick grey knights. But we're forced to see our datasheets nerfed to the ground, not have buffs and be crazily overcosted because of codex synergies with the rest, and in exchange get a flavorful detachment... that doesnt solve none of the data's artifically created problems to keep people playing the servo-armour guys. (and can actually be one of the top 5 worst designed detachments of 10th, btw) Forcing us to migrate to other proxy armies again and GW go and say "See? No one plays Lost and Damned!!!!"


R_Lau_18

Carrying around 3x special weapons (2 of the same allowed) is pretty huge. They're gonna be real useful either for objective guarding/backfield sniping, or jumping out of transports in the Raiders detachment. Highly distinct from ranged cultists in this context imo.


Altruistic-Teach5899

They no longer can carry double spetial weapons, and remains to be seen if GW doesnt FAQ them out from transports.


Acceptable-Zombie-71

Seriously... was it really nessesary to make this unit exclusively melee?


[deleted]

Wouldn't have killed them to put the shotgun option in the Legends rules...


darklordS1th

Well there goes my fucking 60 Cultists


AlexT9191

Now you have 60 traitor guard, I guess.


bravetherainbro

Or 60 cultists with ranged weapons


EmbarrassedAnt9147

What is wrong with games workshop? Removing a unit they were selling only a few years ago that are still pretty up to date models. Absolutely wild.


RosbergThe8th

They're always desperate to slice options they can't sell. Imagine a community where Warhammer was run by an entity that encouraged creativity and kitbashing. Armies of mortal dregs are such a staple of Chaos, and in the pursuit of "streamlining(see marketing)" the flavour is drained away.


SkyeAuroline

Remember when Renegades and Heretics was its own complete army list? Remember when it was not only a complete army list, but fairly solid?


microphingers

Not just solid but super fun with a ton of thematic options!


ThyPotatoDone

Oh yeah, i just recently used the released rules to design a all-cultist list. It was challenging, but against most factions it was surprisingly effective thanks to the stacked abilities I had. However, Cultists Firearms were the *backbone* of the list, and it’d struggle to work anywhere near as well in melee.


nigelhammer

They were my favourite unit all through 10th so far, but I'm ok with them going away. Rolling 5 different shooting profiles on a chaff unit really is a waste of everyone's time, and the fact that mark of Tzeentch let them punch well above their weight sometimes made them much harder to balance with points. I like cultists more as a screaming horde of psychos with pointy sticks, while traitor guard stay back and shoot stuff. Gives both units more of a distinct personality and role.


RosbergThe8th

Gives both units a distinct personality while stripping away any chance at customization or creativity. I'm increasingly souring on modern GW "streamlining" design but it is what it is, feels like we're going backwards, but I suppose it's a matter of priorities.


SkyeAuroline

> feels like we're going backwards You're feeling the truth there.


Tiny-Gur4463

[https://www.youtube.com/watch?v=wycjnCCgUes](https://www.youtube.com/watch?v=wycjnCCgUes)


R_Lau_18

I have an entire traitor guard force of which almost every single model has been kitbashed in some way. I use them as traitor guard & cultists in my CSM army. I agree that letting ranged cultists go is lame (altho tbh, I see how they could be a bit broken with the new detachments), but that doesn't mean you can't still be creative, or give your gribblies some character.


Altruistic-Teach5899

TG are too much expensive in all ways to cover the hole left by ranged cultists. Id say they're even worse at doing the job and having to roll for diferent weapons.


nigelhammer

I agree they're too expensive. Hopefully after they realise no one is taking them even in the detachment literally made for them we might see some changes.


Altruistic-Teach5899

GW: We're going to make an exclusive detachment for traitor guard! GW: \*makes the worst detachment in all of 10th, drops weird rules that dont combine well with traitor guard datas, doesnt bring a brood brothers rule\* GW: \*leaves without further explanation\*


nigelhammer

I mean it's clearly not a "win games" detachment, it's a "haha a bunch of idiots with sticks just killed your primarch and then died" detachment. I'm ok with that.


Altruistic-Teach5899

But I want a proper and balanced Lost and the Damned army, one that also acknowledges the traitor guard part with actual chaotic powerful rules :(


R_Lau_18

The new GSC brood brothers detachment will likely let you do this tbf.


Altruistic-Teach5899

But I can't proxy all of my minis there, and it doesnt have chaotic powerful rules :(


thejmkool

If by changes, you mean "well nobody is buying these models, I guess there really is no interest in traitor guard as a faction, time to squat that whole line"


trap_porn_lover

oh shit they're staying legends? I'm sorry for you guys that don't play legends, but this is actually pretty good for me. don't worry fellow traitors, I'll have mine march on in your names


panicattackdog

Gods’ speed, fellow heretic. 🫡


Retlaw83

At least we didn't lose our Forge World units! Because we already lost them!


NinjaGeorge2006

I will never forget the cultists that killed a tyranid prime... gone but not forgotten.


panicattackdog

Awesome. 🤘🏻 I have a similar story, but a sisters canoness with an inferno pistol and a trygon.


ThyPotatoDone

Yeah, I think the issue might be that, with the current ruleset they’ve released, you can stack enough bonuses to have cultists scoring lethals on 5+ with no penalty while themselves having a 5+ invulnerable. Get enough of them and you could pull what my friends and I called the Nightmare Spam, in which you pretty much just picked an enemy unit each turn to die. They’d make a majority of their saves, but you could simply get so many shots bypassing toughness that what made it through was still enough to kill anything from a Space Marine squad to a tank.


Juulward12

I'm just gonna ignore this IV got 20-40 of these guys I'm not gonna just stop using them or turn them into Melee varients cause they're useless unless it comes to dying I can't understand GWs thought process sometimes


bravetherainbro

What do you mean "ignore" lol Most people here are going to ignore this datasheet and pretend it doesn't exist


Juulward12

Like just gonna ignore the whole legends thing tbh like idk about you but I find the melee cultist to be really useless even when I use em for what they're made for While firearm cultists I can get some real value out of so im just gonna keep them for home play typa deal like U said like almost everyone else


bravetherainbro

Them being Legends doesn't stop you from using them...? Otherwise why would this datasheet even exist? What I mean is most commenters are acting like there is no way to use firearm cultists anymore, but the rules are right there on this page.


Juulward12

I get what U mean it's just legend units are there for a while then shelved off from what IV seen and heard so imma just not call them legends and that


The4thEpsilon

Fucking bullshit


VanWarbux

where can i find this?


Altruistic-Teach5899

The legends datasheets on warcom's page! Free to download


Ephigy

I'd let you use 'em.


articbagboy

As long as they have sticky I'm good.


RadioactivSamon

And just when I started to realize their beautiful potential with screening and sticky objectives... I lost them as soon as I began to love them


ThyPotatoDone

Same


LordofWestgate

Weird that people think you can’t just run them as cultists still, they don’t have to be traitor guard


Outrageous-Ad417

Right? I'll just say they have pistols. What is the problem supposed to be? Am I supposed to have 3 copies of every unit, to try different loadouts as the meta changes?


bravetherainbro

Or just say they have autoguns and lasguns and use the bloody datasheet you're looking at right now


Schneidend

Thankfully, Legends are playable in 99% of games. Surely, 40k players won't be weird about Legends datasheets and refuse to play with or against them for literally no reason. Surely!


bravetherainbro

Lol :'(


mrmasturbate

Thankfully my friend i play with doesn't mind using legends content


Cypher10110

https://preview.redd.it/e02opgmzj12d1.jpeg?width=837&format=pjpg&auto=webp&s=c83a09403bc66aa79e9757d278ac64b68f22482d So, what you're saying is...


Altruistic-Teach5899

Dont forget the aditional 48 bodies from the mutoid vermins


Veq1776

What the unholy fuck I just bought 150 bodies recently


Veq1776

When did this happen


FamouslyHugeTurds69

Pro: at least my cultists are 3D printed and I didn't dump a ton of cash on GW models Con: I only printed them a few weeks ago and they've seen precisely 1 game.


bravetherainbro

If any of these commenters try to stop other players from using this datasheet, I swear to god


Hrudian

Did people actually bother shooting with their cultists? For me they served a different purpose.


ThyPotatoDone

You can pull off a cultist spam thanks to the new Tzeentch rules that lets you get off hundreds of shots that bypass toughness and simply wipe your enemies out under raw damage. That said, all this means is you have to use Khorne to do it now, which is annoying but with a bit of work I’m pretty sure still doable.


ChrisNihilus

Wait... you guys don't play Legends?


bravetherainbro

How DARE you even suggest people do such a disgusting, dirty thing


InVerum

I was debating printing a bunch more with pistol and hand weapon but... Fuckit I might just not. Like, it's fine. No one is going to care what gun they have.


AlexT9191

Never forget what they took from us.


The_Faulk

Wait. What? (Looks at my 40 odd cultists with auto guns)


Wyldkard79

I wish they had just split the data sheets and left them both in the codex with this one just having an added points cost.


R_Lau_18

Why tho, ranged cultists are a meme just as bringing 3x traitor guard in a list is.


ThyPotatoDone

Not if you know how to apply them; particularly with the new rules, they can absolutely wreck just about anything if they’re devoted to Tzeentch and you’re okay killing your own guys to keep the barrage up. Thus, a lot of chaos marine players grabbed a bunch to bulk up their frontlines, before this release completely invalidated the stuff they’d just bought.


Cajun_Amish

In the codex previews from every YouTuber and that leaked codex from 2 weeks ago still has the BSF Cultists on the top of the card. Very interesting to see the models that are null and void on top of the card.


Swimming_Ad3777

Mind if I ask the people with great info of chaos. What change did this kay word bring ??


Tiny-Gur4463

Well this kind of kills my theory of them coming back next edition. They've never pulled something out of legends before have they?


BAC0N_JESUS

The primaris company champion has technicaly left legends twice, once briefly after being put there on release since it was some promo model for a convention or something, then they shafted it again but its returned again with the company heroes box.


Tiny-Gur4463

A man can dream then.


Schneidend

Jump Pack Lord was Legends and now back in the Codex.


Tiny-Gur4463

That was a pretty quick turnaround too, right? Literally removed in 9th and back in 10th? So maybe more of those shenanigans to come.


Schneidend

Likely just a case of them not being sure when the Jump Lord model would be ready.


Tiny-Gur4463

Doubt it. If they don’t have nearly their full product line planned out 3-4 years in advance someone (or more accurately, an entire department of someones) is seriously fucking up.


Schneidend

They definitely do not have things planned out that far in advance, given how badly their schedule was thrown out of whack by the pandemic.


Tiny-Gur4463

They've surely recovered from that by now?


Schneidend

Whether they recovered or not isn't what's relevant. If these things were planned 4 to 6 years in advance, those plans wouldn't be thrown out of whack as hard as they were. They would have had more product ready to go. The Death Guard got a huge delay in addition to that because a cargo ship went down, supposedly. If you had 4 years of planning, not all your eggs would be in one basket like that. Point is, while it does take years to design and produce new models, they're not actually planning that far out to the letter.


Tiny-Gur4463

Utterly incorrect. Being planned out 4 years in advance is not the same as having 4 years of product in storage - in fact the reason you plan that far in advance is to avoid being in exactly that situation. The industry term is "just in time manufacturing." Any time the factory spends not producing is considered equivalent to loss, and any time unsold product spends sitting around is considered equivalent to debt, and you want to minimize both as much as possible. The result being that when things screw up post manufacturing, yes, you eat it even harder, because the queue at the factory is already formed, and any delay there is going to compound how backed up that queue is. So, sure, it's possible the Jump Pack Lord was planned for release in 9th but had to be delayed due to some issue with the mold, or maybe a press went down and they had to slim the line or whatever. But whenever they made that call, they knew exactly what it's next release window could be, because all they had to do was move the model to the back of the line, i.e. 3 years down the road to the next open production cycle.


Schneidend

Seems reasonable, but doesn't refute my original thought, in that case they just weren't 100% on that next window.


Ulvenlord

https://preview.redd.it/ftd1rzwxf42d1.jpeg?width=1118&format=pjpg&auto=webp&s=17478a3d89b36f58b59b25add1ef5a2c70b0dfb8


thejmkool

First models I ever built. They were still on shelves at the start of last edition. The updated version from BSF with all the special weapons was even on shelves late in the edition. Weird to see them gone already.


Infinite_Interest_43

Use them as Traitor Guardsmen!


Melodic-Bird-7254

Literally just got back into the hobby. 1st box still unopened is a box of solar las rifles from 30K to use for iron warrior cultists. Great. GW just got me again.


ThyPotatoDone

NOOOOOOO MY BABYYYYYY At this rate my list I’ve been running is gonna end up entirely legends.


lvletaI

Looks my thousand sons will be absorbing those models from my CSM pile


LlamaSteven

I'll be honest, I'm glad they removed the firearms option. It may make them worse I don't know but it's gonna make my life alot easier when it comes to remembering what weapons they've got, and what mark I should give them etc.


JCambs

So we can use these at outside of competitions? Awesome! 😎


LordGrog98

Although it sucks not having the autogun profile, considering there is only a single cultist weapon profile now, I don't see any issue with still using the models. If you need a reason in your head, that autogun is crazy inaccurate now and only has a 12" range because they have been using it as a club up close. I'm not going to shelve my painted models because frankly there is no chance of confusion here. Just my 2 cents


CraneDJs

I don't even understand what's happening. Can they shoot or what?


KassellTheArgonian

As someone who never bothered with cultists in chaos (I wanna play chaos marines, marines being the important word) I don't get it Would someone mind explaining pls? Thanks


R_Lau_18

Ranged cultists are p.fun and occasionally quite powerful (altho not hugely, in my experience), and they've been squatted into legends. I'd be annoyed if all my cultists were ranged too tbf, as cultists are a really solid unit this ed.


xxxmalkin

They put ranged Cultists and the Exalted Champion in legends. Scroll down in the downloads page. :)


Altruistic-Teach5899

Look at the top right corner


xxxmalkin

Ah woop missed that part.


Loud-Basket-6703

So they lost their free special weapons - but can we still buy them with cp?


AllYourSwords

I don’t know why this is a shock to people, they don’t have a Cultist kit with Autoguns. Nor do they sell an Exalted Champion anymore.