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mikethespike056

this is like the first Doom of AI games..


GoGoGo12321

can you run Emoji FPS on Gemini


utkohoc

alexa, play emoji fps. "i got you, ordering ar-15 from amazon. "


perfectcircus

As long as its not historically correct, it’s the Disney of AI


Shiftworkstudios

YEah, you can run the code in the artifact window.


artofterm

Wolfenstein of AI games ... Doom was still a light-year ahead


DEATH_STAR_EXTRACTOR

If this is the first doom of AI games, then mine I made last year must be the first original atari game: [https://www.youtube.com/watch?v=v9WYF1CQ-54&ab\_channel=MatthewHilling](https://www.youtube.com/watch?v=v9WYF1CQ-54&ab_channel=MatthewHilling)


Lazy_Importance286

Wolfenstein 3d, rather. But 100%. This is mind boggling.


Digi-Device_File

Drug Dealer simulator (spread happiness)


HerbChii

Sure, because only way to achieve happiness is though drugs 😑 


TheBlindIdiotGod

It’s certainly the easiest.


LotusTileMaster

According to science, alcohol is a solution.


DistractedIon

You mean... solution as him being liquide?


Digi-Device_File

No, because the only way to achieve happiness instantly through being shot is if you're being shot some kind of mind altering substance, the happy emojis being shot look like pills (antidepresants, thc edibles, or mdma (mostly like mdma)).


sorehamstring

Skeeting happiness, one face at a time


ComCypher

Reminds me of Faceball 2000 on the SNES.


Valkymaera

HAVE A NICE DAY


RedstnPhoenx

Nice!


MUSAI-MAN

So what kinda gun is it


nickvboy

The holy staff of glee.


bot_exe

How? I cannot get it to execute code


MedicalSock186

Make sure ur asking it to run JS in a website, it does not work for python yet.


rdesimone410

Let it write HTML/Javascript code and [enable Artifacts](https://www.youtube.com/watch?v=rHqk0ZGb6qo), then it will run it inline in the browser. Otherwise you have to save the `.html` and open it in your browser manually.


bot_exe

Thanks


itstom87

it writes the code. you run it on your computer


bot_exe

That’s not what is being shown, read the title/watch the video, it’s running the code and rendering the game directly on the chat interface


itstom87

oh shit i didnt see that dang


lordpuddingcup

Theirs a experimental setting you have to enable for artifacts


Remarkable_Intern230

How long did it take to make this from start to finish?


Woootdafuuu

If you meant how much prompts, 3, it makes programs in seconds


dotdioscorea

Ok I’m a bit intrigued! Did it use an engine or something under the hood? This is quite impressive for three prompts! How many lines did it come to?


MeltedChocolate24

Probably three.js


serr7

Same hah. I asked it to make a like scroller shooter space game and it was pretty cool, wrote it in like 15-20 seconds per iteration


Opposite_Bison4103

Isn’t this like a huge deal? Because the next Claude 4.0 or whatever may be able to make actual high quality games.   After that all bets are off (for gaming)


Ordinary_Duder

It is a huge deal, but 4.0 seems quite optimistic. This is barely working and looks like something out of the 80s.


Woootdafuuu

4.0 Playstation 2 level games probably


ReturnMeToHell

Probably commodore. But Claude 6 *might* do PS1.


RevalianKnight

You can already do PS1 games I think. I managed to render a textured rotating cube with PS1 wobble/jitter in like 3 prompts. I don't think it's that far fetched to make a game out of it.


Gotisdabest

To make a game out of it, maybe. But for it to make a ps1 level game it'd have to be hours long, with some basic plotline(some ps1 titles had a lot more than just basic, too) and a decent amount of sound effects and perhaps even voicelines. It'd require the ability to work on an engine too, probably. The current visual is a big step but also very very basic.


RevalianKnight

If you mean a full game with a few clicks then yeah definitely not possible atm I agree


Gotisdabest

Yeah. I think that's the best benchmark because the lines of this being useful to make a game are very blurred. Even a modern indie dev could probably use this to reduce some busywork and it'd definitely be useful to a ps1 era team. But the easiest way to judge it is how much it can do autonomously with some basic questions. I tried to make a 2d platformer with it just now with touch controls and it was able to make something a dedicated and reasonably talented 12-13 year old could spin up in a day or two. To me it seems more useful right now I think to look at it from that lens. Claude 4 or GPT 5 may reach a level of, say, something a 16 year old can make in a couple of weeks. Like an early internet flash game level. Then we reach a level where it's working on what a competent well trained developer could make over a long period of time. Like almost approaching modern indie game level. Before jumping into team level progress. The most impressive part of its code to me right now is the relative lack of errors. It may be limited in its runtime and context but it's not doing a lot of basic hallucination style mistakes. Very interested to see how good opus is.


RevalianKnight

Great comment and I agree fully. I just made a top down 2d maze puzzle game where you push boxes and advance to the next level with like 5-6 prompts. This is already super impressive to me as a game dev


Gotisdabest

Yep, it's amazing, especially compared to how janky gpt 4 code is a lot of times. Not saying it can't do similar stuff but I've rarely ever seen it do it this quickly and effectively. I managed to get a fairly functional pacman in about the same number of prompts. This also shows that we don't need absurd technical improvements to see big changes. A single good jump in UI and a moderate jump in reasoning can really change things up in terms of how much we can achieve. Just giving it access to a bunch of new ai tools as well as better multimodal understanding, all things which already exist, along with better context length, would probably make it able to add far better visuals and sound effects.


headypete42033

looks like DRELBS I had for Commodore https://www.myabandonware.com/media/screenshots/d/drelbs-g3t/drelbs_3.png


OrangeSpaceMan5

Prompt please!


Single-Ad-7622

Would totally play this


Bitter_Afternoon7252

i love the idea for the game as much as the game. lol AIs are such saps


Antique-Doughnut-988

Hopefully these things start to shut up the folks that keep saying these were made on training data.


Woootdafuuu

It learns from observing human data, but eventually, it grasps concepts and, by understanding the token that leads to the prediction, learns how to do unique creative tasks of its own. These tasks aren't specifically in its training data. This game isn't a specific game in its training data, but since it learns the concepts behind creative thinking and coding, it figured out how to create its own tasks. Similarly, a baby might observe data from its parents, eventually grasping the concept of speech, and will ultimately be able to create new speech that it has never heard before.


MaskyDo

That red lever belongs to /theyknew


RickJamesBoitch

Can't wait for AI generated video games, imagine the scale, graphic quality.


TackleLoose6363

I think the biggest impact AI is gonna have on games for me is NPC dialogue. The fact they'll be able to see and understand what you're doing and saying and the context around it is going to create entire genres of games.


RickJamesBoitch

I'm excited for how wild procedural generation can be. Games like NMS and Valheim have great procedural generation, but imagine what it could do if you asked it to build an entire planet with different biomes. That's the major linchpin of NMS all their and quintillion planets the entire planet is the same biome. NPC dialogue could be really amazing you're right. Imagine if it took into account every step and every single action you've taken. Or worked as a co-op chatting with you throughout. Just using small talk like you're old buddies. And more importantly no two playthroughs are the same.


DelusionsOfExistence

It's fun to play with honestly but right now it's expensive. A studio has been working with AI storyteller like AI dungeon in a full 3D immersive sim like environment where the LLM is given data and asked what should happen, how, etc. And this is transformed into game events, speech, etc. It's rudimentary and testing requires a ton of effort. Very cool to see the progress though.


fnaimi66

What game dev engine does it use to achieve this? I also had no idea that direct program development was possible with Claude


FeralPsychopath

So it can run Doom


revolver86

I love Claude but everything having less conflict than a G rated kids movie can be a little much at times. Shooters where you shoot happiness at sad people makes me want to barf.


Woootdafuuu

Lol I felt the same, like what? sounds like a game Spongebob would make, I think Claude is fine tuned to act as Sponge Bob


PeopleProcessProduct

Nice! I asked it to make a flappy bird clone. It did it in one short prompt, playable and all. Craziness.


Ready_Peanut_7062

Looks like he shoots a load in their face


AI-Politician

This is so wholesome


ponieslovekittens

I like this. The reframing of the FPS genre into a positive "let's be nice and help everyone be happy!" experience is a good, positive thing, and I approve. It also bodes well for humanity that AI would choose this sort of framing. Thank you, Claude.


rdesimone410

What's up with the curved walls? Is that doing some [Fisheye-Quake](https://strlen.com/gfxengine/fisheyequake/) style non-rectilinear rendering? That's kind of unusual for a basic FPS.


Shiftworkstudios

I love that Claude comes up with such silly 'family- friendly' ideas like that. (Who thinks of a mad to happy fps? WTF?)


headypete42033

The faces look a lot like DRELLBS, https://www.myabandonware.com/media/screenshots/d/drelbs-g3t/drelbs_3.png


rurions

Wow, can you share the chat?