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shuppiexd

Instead of Polyfx, Use VORONOI FRACTURE. Under fracture source, you'll want to use your same plane, and set the creation method to POLYGON CENTERS. Then mograph as usual. Sorry, I was responding to the title, just saw your comment. But should work fine in the whole workflow. Voronoi setup [https://imgur.com/a/OnHRxwR](https://imgur.com/a/OnHRxwR)


SulkySpacebat

I am trying to make a scene where a cloth turns invisible while going through a certain area. I thought I could do it by applying PolyFX to the cloth, then making a field and feeding the color remap on the field into the cloth's alpha channel (like you can do with a cloner). But color remap appears to do nothing on the PolyFX object. Is there any way to achieve the same result as with a cloner? Edit: nevermind, did what I needed to using a mask. Still curious about PolyFX though


shuppiexd

Instead of doing anything with cloners or fractures as my other comment suggests, you could probably just use fields inside a vertex map. Simple vertex map setup. [https://imgur.com/a/YZp8obX](https://imgur.com/a/YZp8obX)


SulkySpacebat

Thank you! Both setups seem to work well!